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Champion Pack: Game Five (CP05-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Five_(TCG-EN-UE) | ||||
Game Five
(CP05-EN020) Spirit Barrier |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
While you control a monster(s), you take no Battle Damage. (Common) |
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Rating: 2 out of 5 Useful only when you have a monster that can't be destroyed in battle. |
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Game Five
(CP05-EN019) Cursed Seal of the Forbidden Spell |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 Spell Card. Negate the activation and the effect of a
Spell Card and destroy it. Your opponent cannot activate Spell
Cards with that name during the rest of this Duel. (Common) |
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Rating: 2 out of 5 It'd be much more potent if we still had the big Spells like Raigeki. Not much left for it to block at all. |
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Game Five
(CP05-EN018) Thousand Knives |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only while you control a face-up "Dark Magician".
Destroy 1 monster your opponent controls. (Common) |
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Rating: 1 out of 5 You don't need a monster to use Tribute to the Doomed, which also costs less. |
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Game Five
(CP05-EN017) Hammer Shot |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Destroy the 1 face-up Attack Position monster that has the
highest ATK. (If it is a tie, you get to choose.) (Common) |
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Rating: 2 out of 5 Not useful unless you don't have the strongest monster out. |
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Game Five
(CP05-EN016) D.D. Crow |
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DARK | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) During either player's turn, you can discard this card to the Graveyard to remove from play 1 card from your opponent's Graveyard. (Common) |
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Rating: 1 out of 5 Why take only 1 card when you can take 5 out of play with Soul Release? |
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Game Five
(CP05-EN015) Rescue Cat |
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EARTH | Effect Monster | Level 4 | ATK: 300 DEF: 100 |
Pendulum Scale NA / NA |
(Beast / Effect) You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase. (Common) |
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Rating: 1 out of 5 Worst life preserver for any monster ever. |
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Game Five
(CP05-EN014) Double Coston |
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DARK | Effect Monster | Level 4 | ATK: 1700 DEF: 1650 |
Pendulum Scale NA / NA |
(Zombie / Effect) This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. (Common) |
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Rating: 2 out of 5 The stronger DARK monsters benefit from this, but so few are actually good. |
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Game Five
(CP05-EN013) Protector of the Sanctuary |
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EARTH | Effect Monster | Level 4 | ATK: 1100 DEF: 1900 |
Pendulum Scale NA / NA |
(Fiend / Effect) Your opponent cannot draw cards except during Draw Phases. (Common) |
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Rating: 2 out of 5 Not bad for DEF as a Level 4 monster, but players already have limited options for effects to draw cards. |
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Game Five
(CP05-EN012) Amazon of the Seas |
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WATER | Normal Monster | Level 4 | ATK: 1300 DEF: 1400 |
Pendulum Scale NA / NA |
(Fish / Normal) A mermaid who serves as herald to the Ocean Lord. She protects the sacred domain of Atlantis. (Common) |
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Rating: 1 out of 5 Not even twice as strong as Flying Fish. |
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Game Five
(CP05-EN011) Anti-Spell Fragrance |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Both players must Set Spell Cards before activating them, and
cannot activate them until their next turn. (Rare) |
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Rating: 1 out of 5 You want to take away one of two ways to easily use effects? |
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Game Five
(CP05-EN010) Pulling the Rug |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Negate the activation and effect of an Effect Monster whose
effect activated when a monster was Normal Summoned (even
itself), and destroy that Effect Monster. (Rare) |
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Rating: 1 out of 5 A very limited time to block an effect when Divine Wrath doesn't care. |
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Game Five
(CP05-EN009) Deck Devastation Virus |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 DARK monster with 2000 or more ATK. Check your
opponent's hand, all monsters your opponent controls, and all
cards they draw (until the end of your opponent's 3rd turn after
this card's activation), and destroy all monsters with 1500 or
less ATK. (Rare) |
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Rating: 1 out of 5 Crush Card Virus doesn't have it this bad. You're losing a stronger monster than this can hit. |
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Game Five
(CP05-EN008) Dark Ruler Ha Des |
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DARK | Effect Monster | Level 6 | ATK: 2450 DEF: 1600 |
Pendulum Scale NA / NA |
(Fiend / Effect) Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. This card cannot be Special Summoned from the Graveyard. (Rare) |
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Rating: 4 out of 5 Best card of the pack so far, and only a Rare. |
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Game Five
(CP05-EN007) Blowback Dragon |
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DARK | Effect Monster | Level 6 | ATK: 2300 DEF: 1200 |
Pendulum Scale NA / NA |
(Machine / Effect) Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. (Rare) |
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Rating: 1 out of 5 Coin Toss cards are never going to be viable. |
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Game Five
(CP05-EN006) Dark Necrofear |
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DARK | Effect Monster | Level 8 | ATK: 2200 DEF: 2800 |
Pendulum Scale NA / NA |
(Fiend / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster. (Rare) |
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Rating: 2 out of 5 The only effect is quite slow, but it's probably the best way to take a monster other than Creature Swap. |
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Game Five
(CP05-EN005) Trap Dustshoot |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only when your opponent has 4 or more cards in their
hand. Look at your opponent's hand, select 1 Monster Card in it,
and return that card to its owner's Deck. (Super Rare) |
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Rating: 1 out of 5 It's more of a Crapshoot because you don't have a clue what's in their hand. |
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Game Five
(CP05-EN004) Wave-Motion Cannon |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
During your Main Phase, you can send this card to the Graveyard
to inflict 1000 damage to your opponent for each of your Standby
Phases that have passed since this card was activated. (Super Rare) |
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Rating: 1 out of 5 It won't be on the field more than a single turn. |
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Game Five
(CP05-EN003) Magical Merchant |
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LIGHT | Effect Monster | Level 1 | ATK: 200 DEF: 700 |
Pendulum Scale NA / NA |
(Insect / Flip / Effect) FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard. (Super Rare) |
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Rating: 1 out of 5 This is half of Morphing Jar #2, where the downsides only affect you. |
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Game Five
(CP05-EN002) Giant Germ |
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DARK | Effect Monster | Level 2 | ATK: 1000 DEF: 100 |
Pendulum Scale NA / NA |
(Fiend / Effect) When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Attack Position. (Super Rare) |
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Rating: 1 out of 5 Your extra monsters are going to cost you far more than their effects deal the opponent. |
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Game Five
(CP05-EN001) Fiend's Sanctuary |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level
1/ATK 0/DEF 0). It cannot attack. When this Token battles, the
opponent takes any Battle Damage its controller would have
taken. Pay 1000 Life Points during each of your Standby Phases.
If you do not, destroy the "Metal Fiend Token". (Ultra Rare) |
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Rating: 3 out of 5 What's 1000 Life Points for a Token that can reverse battle damage to the opponent practically for free? |