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Ancient Sanctuary
(AST-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Sanctuary_(TCG-NA-1E) |
Ancient
Sanctuary
(AST-111) Mazera DeVille DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. (Secret Rare) |
Rating: 1 out of 5 Zera tried to evolve, but it was better off as a Normal Monster. |
Ancient
Sanctuary
(AST-110) Order to Smash TRAP / Normal Trap Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. (Common) |
Rating: 1 out of 5 Quite desperate to not only run Level 2 or less Normal Monsters, but to Tribute them for a card this bad. |
Ancient
Sanctuary
(AST-109) Soul Resurrection TRAP / Continuous Trap Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed. (Rare) |
Rating: 1 out of 5 Does very little good to revive anything in Defense Mode unless it has high DEF. |
Ancient
Sanctuary
(AST-108) Labyrinth of Nightmare TRAP / Continuous Trap During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field. (Common) |
Rating: 1 out of 5 Waiting until the End Phase just to change the battle positions of a few monsters is far too slow. |
Ancient
Sanctuary
(AST-107) Des Counterblow TRAP / Continuous Trap Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. (Super Rare) |
Rating: 1 out of 5 In most cases that'll be the ones with 500 ATK or less. |
Ancient
Sanctuary
(AST-106) Desert Sunlight TRAP / Normal Trap All monsters on your side of the field are changed to face-up Defense Position. (Common) |
Rating: 2 out of 5 Not all that useful, except maybe to evade Mirror Force. |
Ancient
Sanctuary
(AST-105) Curse of Anubis TRAP / Normal Trap All face-up Effect Monsters on the field are changed to Defense Position. During the turn, this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed. (Ultra Rare) |
Rating: 2 out of 5 This'll certainly hit a lot of Effect Monsters, but it only lasts one turn. |
Ancient
Sanctuary
(AST-104) Human-Wave Tactics TRAP / Continuous Trap During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. (Common) |
Rating: 1 out of 5 What kind of tactic is replacing likely strong monsters with very weak ones? |
Ancient
Sanctuary
(AST-103) Judgment of the Desert TRAP / Continuous Trap The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed. (Common) |
Rating: 1 out of 5 Unless you're dumb enough to Flip Summon a monster like Man-Eater Bug, this isn't going to hit anything. |
Ancient
Sanctuary
(AST-102) Dora of Fate TRAP / Normal Trap You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. (Common) |
Rating: 1 out of 5 Good luck achieving this card's effect. |
Ancient
Sanctuary
(AST-101) The First Sarcophagus TRAP / Continuous Trap During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. (Super Rare) |
Rating: 1 out of 5 First is definitely the worst in this case. |
Ancient
Sanctuary
(AST-100) The Second Sarcophagus SPELL / Continuous Spell This card can only be placed on the field by the effect of "The First Sarcophagus". (Common) |
Rating: 1 out of 5 The order of these cards doesn't even matter. They all do pretty much nothing useful. |
Ancient
Sanctuary
(AST-099) The Third Sarcophagus SPELL / Continuous Spell This card can only be placed on the field by the effect of "The First Sarcophagus". (Common) |
Rating: 1 out of 5 There's two of these nearly-identical cards. |
Ancient
Sanctuary
(AST-098) Triangle Power SPELL / Normal Spell Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. (Rare) |
Rating: 1 out of 5 All 3 sides of this triangle are equal to the sum of the 1/1000 odds of even getting this card to work. |
Ancient
Sanctuary
(AST-097) Thousand Energy SPELL / Normal Spell Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. (Rare) |
Rating: 1 out of 5 For most, that means up to 1300 ATK before they self-destruct. |
Ancient
Sanctuary
(AST-096) Delta Attacker SPELL / Normal Spell You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. (Common) |
Rating: 1 out of 5 Just how situational are we planning on getting here? |
Ancient
Sanctuary
(AST-095) Dark Magic Attack SPELL / Normal Spell You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. (Ultra Rare) |
Rating: 2 out of 5 At this stage, Dark Magician is riding pretty high, but this is still mediocre. |
Ancient
Sanctuary
(AST-094) The Law of the Normal SPELL / Normal Spell You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. (Common) |
Rating: 1 out of 5 Apparently UDE is Congress and signed this unecessary law into action. |
Ancient
Sanctuary
(AST-093) Enchanting Fitting Room SPELL / Normal Spell Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled. (Common) |
Rating: 1 out of 5 About the width of a soda can. |
Ancient
Sanctuary
(AST-092) Level Limit - Area B SPELL / Continuous Spell All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. (Common) |
Rating: 3 out of 5 Only a Common, but pretty much anything meaningful is locked down indefinitely. |
Ancient
Sanctuary
(AST-091) 7 SPELL / Continuous Spell When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. (Common) |
Rating: 1 out of 5 Its time on the field will be about as short as its name. |
Ancient
Sanctuary
(AST-090) Blessings of the Nile SPELL / Continuous Spell Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. (Common) |
Rating: 1 out of 5 I'd rather call it "Blessings After Awhile" because it's no quick fix. |
Ancient
Sanctuary
(AST-089) Spell Economics SPELL / Continuous Spell You do not have to pay any Life Points to activate a Spell Card. (Rare) |
Rating: 4 out of 5 Being a Spell Card itself really allows the player to bypass most activation fees. |
Ancient
Sanctuary
(AST-088) Soul Reversal SPELL / Quick-Play Spell Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. (Common) |
Rating: 1 out of 5 Won't help you on top of the Deck. |
Ancient
Sanctuary
(AST-087) Dust Barrier SPELL / Continuous Spell Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. (Common) |
Rating: 1 out of 5 This set alone proves how worthless this is. |
Ancient
Sanctuary
(AST-086) Sword of the Soul-Eater SPELL / Equip Spell You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute. (Common) |
Rating: 1 out of 5 You'll be down to a single monster that may not even break 2000 ATK. |
Ancient
Sanctuary
(AST-085) Order to Charge SPELL / Quick-Play Spell Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field. (Common) |
Rating: 1 out of 5 Save yourself a monster on the field by using Tribute to the Doomed. |
Ancient
Sanctuary
(AST-084) Special Hurricane SPELL / Normal Spell Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. (Rare) |
Rating: 1 out of 5 UDE is the High Pressure that keeps curving storms like this out to sea. |
Ancient
Sanctuary
(AST-083) Emissary of the Oasis LIGHT / Effect Monster / Level 3 / ATK 600 / DEF 400 (Spellcaster / Effect) As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. (Common) |
Rating: 1 out of 5 Those stats are just going to shorten its time on the field. |
Ancient
Sanctuary
(AST-082) King of the Swamp WATER / Effect Monster / Level 3 / ATK 500 / DEF 1100 (Aqua / Effect) You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled. (Rare) |
Rating: 1 out of 5 No real need for this when we have mostly bad Fusion Monsters. |
Ancient
Sanctuary
(AST-081) Man-Thro' Tro' EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Beast-Warrior / Effect) Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. (Common) |
Rating: 1 out of 5 Certainly throws your defenses away. |
Ancient
Sanctuary
(AST-080) Night Assailant DARK / Effect Monster / Level 3 / ATK 200 / DEF 500 (Fiend / Flip / Effect) FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. (Common) |
Rating: 2 out of 5 A bit better than Man-Eater Bug. |
Ancient
Sanctuary
(AST-079) Regenerating Mummy DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Zombie / Effect) When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand. (Common) |
Rating: 3 out of 5 A decent Zombie or Beatstick for DARK, Zombie or both. |
Ancient
Sanctuary
(AST-078) Double Coston DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Zombie / Effect) If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. (Rare) |
Rating: 2 out of 5 Unlikely to get that many uses. |
Ancient
Sanctuary
(AST-077) Grave Protector DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Fiend / Effect) As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled. (Rare) |
Rating: 2 out of 5 Mostly okay for recycling Exodia. |
Ancient
Sanctuary
(AST-076) Emissary of the Afterlife DARK / Effect Monster / Level 4 / ATK 1600 / DEF 600 (Fiend / Effect) When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled. (Super Rare) |
Rating: 1 out of 5 What's viable other than the Exodia limbs? I don't think much of anything. |
Ancient
Sanctuary
(AST-075) Spirit Caller LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Flip / Effect) FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. (Common) |
Rating: 1 out of 5 Most of those can barely defend and will be a very minor shield. |
Ancient
Sanctuary
(AST-074) Elephant Statue of Disaster EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0 (Rock / Effect) When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points. (Common) |
Rating: 1 out of 5 9 times out of 10, it will be nothing more than a Vanilla monster. |
Ancient
Sanctuary
(AST-073) Elephant Statue of Blessing EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0 (Rock / Effect) When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points. (Common) |
Rating: 1 out of 5 Those stats aren't a blessing and the effect is much too slow to be one either. |
Ancient
Sanctuary
(AST-072) Absorbing Kid from the Sky LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1000 (Fairy / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. (Common) |
Rating: 1 out of 5 I'm not going to rely on something this weak to win a battle. |
Ancient
Sanctuary
(AST-071) Ghost Knight of Jackal EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 1600 (Beast-Warrior / Effect) You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. (Ultra Rare) |
Rating: 1 out of 5 A childhood friend of mine told me about it, but I had no context back then on just how bad it actually is. |
Ancient
Sanctuary
(AST-070) 3-Hump Lacooda EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Beast / Effect) If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards. (Common) |
Rating: 1 out of 5 3 turns to wait and then you lose about half your monsters to draw extra cards. |
Ancient
Sanctuary
(AST-069) Sand Gambler LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 1600 (Spellcaster / Effect) Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase. (Common) |
Rating: 1 out of 5 Must routinely lose money at the Las Vegas slots. |
Ancient
Sanctuary
(AST-068) Desertapir EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300 (Beast / Flip / Effect) FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir". (Common) |
Rating: 1 out of 5 It's copied Book of Moon, which doesn't even need to be Set first. |
Ancient
Sanctuary
(AST-067) Legacy Hunter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Warrior / Effect) When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled. (Super Rare) |
Rating: 1 out of 5 Already a miracle for this to win a battle, and then it HELPS the opponent afterward? |
Ancient
Sanctuary
(AST-066) Nubian Guard FIRE / Effect Monster / Level 2 / ATK 500 / DEF 500 (Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. (Common) |
Rating: 1 out of 5 One of the most feeble guards I've ever seen. |
Ancient
Sanctuary
(AST-065) Protector of the Sanctuary EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Fiend / Effect) As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases. (Common) |
Rating: 2 out of 5 The effect is pretty much a non-factor so use the DEF. |
Ancient
Sanctuary
(AST-064) Aswan Apparition DARK / Effect Monster / Level 3 / ATK 500 / DEF 500 (Fiend / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. (Common) |
Rating: 1 out of 5 Doesn't stand a ghost of a chance with those stats. |
Ancient
Sanctuary
(AST-063) Theban Nightmare LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Fiend / Effect) While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points. (Rare) |
Rating: 1 out of 5 The opponent won't need to do much in return for your poor strategy with this. |
Ancient
Sanctuary
(AST-062) Spirit of the Pharaoh LIGHT / Effect Monster / Level 6 / ATK 2500 / DEF 2000 (Zombie / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard. (Ultra Rare) |
Rating: 1 out of 5 Three junky cards and 3 turns bring you this. |
Ancient
Sanctuary
(AST-061) Pharaonic Protector EARTH / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. (Common) |
Rating: 1 out of 5 Can't be much of a protector with those stats. |
Ancient
Sanctuary
(AST-060) Pharaoh's Servant DARK / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. (Common) |
Rating: 1 out of 5 It can't even beat Fiend Scorpion. How's it supposed to protect the Pharaoh? |
Ancient
Sanctuary
(AST-059) Fiend Scorpion EARTH / Normal Monster / Level 2 / ATK 900 / DEF 200 (Insect / Normal) A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. (Common) |
Rating: 1 out of 5 No sting in the tail from what I see. |
Ancient
Sanctuary
(AST-058) Kozaky DARK / Normal Monster / Level 1 / ATK 400 / DEF 400 (Fiend / Normal) A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. (Common) |
Rating: 1 out of 5 Little work is needed to get this guy off the field. |
Ancient
Sanctuary
(AST-057) Mokey Mokey LIGHT / Normal Monster / Level 1 / ATK 300 / DEF 100 (Fairy / Normal) An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. (Common) |
Rating: 1 out of 5 Looks like a pillow stuffed with bricks. |
Ancient
Sanctuary
(AST-056) Gigobyte WATER / Normal Monster / Level 1 / ATK 350 / DEF 300 (Reptile / Normal) He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... (Common) |
Rating: 1 out of 5 Just about anyone could pick it off the ground and hold it without it being able to do anything. |
Ancient
Sanctuary
(AST-055) Armor Break TRAP / Counter Trap Negate the activation of an Equip Spell card and destroy it. (Common) |
Rating: 1 out of 5 It's free because it counters so little. |
Ancient
Sanctuary
(AST-054) Draining Shield TRAP / Normal Trap Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK. (Rare) |
Rating: 3 out of 5 Can certainly help if you were just hit with Magic Cylinder. |
Ancient
Sanctuary
(AST-053) Beckoning Light TRAP / Normal Trap Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. (Common) |
Rating: 1 out of 5 Beckons to take away your winning strategy. |
Ancient
Sanctuary
(AST-052) Ninjitsu Art of Transformation TRAP / Continuous Trap Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster. (Common) |
Rating: 1 out of 5 Ninjas do need a transformation, but this gives them nothing worthwhile to transform into. |
Ancient
Sanctuary
(AST-051) Solar Ray TRAP / Normal Trap Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. (Common) |
Rating: 1 out of 5 Pretty much only useful in a LIGHT Deck, but good luck having even 2 out. |
Ancient
Sanctuary
(AST-050) Wall of Revealing Light TRAP / Continuous Trap When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. (Common) |
Rating: 1 out of 5 You're practically giving your opponent the win with this. |
Ancient
Sanctuary
(AST-049) Talisman of Spell Sealing TRAP / Continuous Trap You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. (Rare) |
Rating: 1 out of 5 2 cards just to temporarily copy Spell Canceller. |
Ancient
Sanctuary
(AST-048) Light of Judgment TRAP / Normal Trap Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard. (Common) |
Rating: 1 out of 5 Poor judgment awaits anyone that plays this. |
Ancient
Sanctuary
(AST-047) Micro Ray TRAP / Normal Trap The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. (Common) |
Rating: 1 out of 5 Too small to see the difference it's supposed to make. |
Ancient
Sanctuary
(AST-046) Backfire TRAP / Continuous Trap When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. (Common) |
Rating: 2 out of 5 Not too bad, though there's only a handful of FIRE monsters worth using. |
Ancient
Sanctuary
(AST-045) Goblin Thief SPELL / Normal Spell Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. (Common) |
Rating: 1 out of 5 This is like stealing one piece of candy from the candy store. |
Ancient
Sanctuary
(AST-044) Talisman of Trap Sealing SPELL / Continuous Spell You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. (Rare) |
Rating: 1 out of 5 The so-called "Sealmaster" isn't really built to survive long enough to cast a single spell. |
Ancient
Sanctuary
(AST-043) Earthquake SPELL / Normal Spell All face-up monsters on the field are changed to Defense Position. (Common) |
Rating: 2 out of 5 Can help if you Set a monster or have none out. |
Ancient
Sanctuary
(AST-042) The Sanctuary in the Sky SPELL / Field Spell Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (Super Rare) |
Rating: 2 out of 5 This might actually prove useful given the low ATK most of them have. |
Ancient
Sanctuary
(AST-041) Weapon Change SPELL / Continuous Spell You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. (Common) |
Rating: 1 out of 5 Better change to better free weapons like Axe of Despair and Mage Power. |
Ancient
Sanctuary
(AST-040) Amplifier SPELL / Equip Spell This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card. (Super Rare) |
Rating: 2 out of 5 Jinzo's effect becomes one-sided but 1 MST on this and both are gone. |
Ancient
Sanctuary
(AST-039) Monster Gate SPELL / Normal Spell Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard. (Common) |
Rating: 1 out of 5 This is a much worse Morphing Jar #2. |
Ancient
Sanctuary
(AST-038) Burst Stream of Destruction SPELL / Normal Spell You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card. (Ultra Rare) |
Rating: 4 out of 5 UDE couldn't have picked a better monster to apply this Raigeki-like effect. |
Ancient
Sanctuary
(AST-037) Enemy Controller SPELL / Normal Spell Select and activate 1 of the following effects: ● Change the Battle Position of 1 face-up monster on your opponent's side of the field. ● Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. (Ultra Rare) |
Rating: 2 out of 5 Two options, but neither are particularly good. |
Ancient
Sanctuary
(AST-036) Mystik Wok SPELL / Quick-Play Spell
Offer 1 monster on your side of the field as a
Tribute. Select the ATK or DEF of the Tributed monster, and
increase your Life Points by the same amount. |
Rating: 1 out of 5 You'll need all the monsters you can get with these sets. |
Ancient
Sanctuary
(AST-035) Opti-Camouflage Armor SPELL / Equip Spell
This card can only be equipped to a Level 1
monster. A monster equipped with this card can attack your
opponent's Life Points directly. |
Rating: 1 out of 5 Less damage than even the regular direct attackers. |
Ancient
Sanctuary
(AST-034) Archlord Zerato LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field. (Ultra Rare) |
Rating: 2 out of 5 Pretty potent effect, but it's mostly limited to LIGHT monsters and needs 1 bad and 1 mediocre card. |
Ancient
Sanctuary
(AST-033) White Magician Pikeru LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 0 (Spellcaster / Effect) During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. (Common) |
Rating: 1 out of 5 Something this weak will be gone by then. |
Ancient
Sanctuary
(AST-032) Solar Flare Dragon FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. (Common) |
Rating: 2 out of 5 Needs to be on the field in 2s or with Molten Destruction. |
Ancient
Sanctuary
(AST-031) Goblin King DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points. (Common) |
Rating: 1 out of 5 Starting off with nothing and not gaining for itself really makes me question this so-called "king". |
Ancient
Sanctuary
(AST-030) Lady Ninja Yae WIND / Effect Monster / Level 3 / ATK 1100 / DEF 200 (Warrior / Effect) Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. (Common) |
Rating: 1 out of 5 Going to have to say "Nae" on this one. |
Ancient
Sanctuary
(AST-029) Arcane Archer of the Forest EARTH / Effect Monster / Level 3 / ATK 900 / DEF 1400 (Warrior / Effect) This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. (Common) |
Rating: 1 out of 5 You're throwing your monsters away. |
Ancient
Sanctuary
(AST-028) Disc Fighter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. (Common) |
Rating: 1 out of 5 It's a failure not a fighter. |
Ancient
Sanctuary
(AST-027) Two-Thousand Needles EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1800 (Beast / Effect) When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. (Common) |
Rating: 1 out of 5 Going to need more ATK than this to be any use. |
Ancient
Sanctuary
(AST-026) Piranha Army WATER / Effect Monster / Level 2 / ATK 800 / DEF 200 (Fish / Effect) The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. (Common) |
Rating: 1 out of 5 Great effect, but those stats will only hold it back. |
Ancient
Sanctuary
(AST-025) Mermaid Knight WATER / Effect Monster / Level 4 / ATK 1500 / DEF 700 (Fish / Effect) As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. (Common) |
Rating: 1 out of 5 Two attacks aren't going to mean much when the monster getting it is too weak. |
Ancient
Sanctuary
(AST-024) Atomic Firefly LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 200 (Insect / Effect) When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. (Short Print Common) |
Rating: 1 out of 5 Putting it face-up means the effect is obvious, which renders the idea moot. |
Ancient
Sanctuary
(AST-023) Zaborg the Thunder Monarch LIGHT / Effect Monster / Level 5 / ATK 2400 / DEF 1000 (Thunder / Effect) When this card is Tribute Summoned successfully, destroy 1 monster on the field. (Super Rare) |
Rating: 3 out of 5 About as potent as Mobius, but it can also destroy your monsters. |
Ancient
Sanctuary
(AST-022) Blowback Dragon DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1200 (Machine / Effect) Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase. (Ultra Rare) |
Rating: 1 out of 5 Same coin toss effect for pretty much no result. |
Ancient
Sanctuary
(AST-021) Sonic Jammer WIND / Effect Monster / Level 2 / ATK 350 / DEF 650 (Machine / Fliip / Effect) FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. (Common) |
Rating: 1 out of 5 This'd mean so much more if the big Spell Cards weren't banned. |
Ancient
Sanctuary
(AST-020) Needle Burrower DARK / Effect Monster / Level 5 / ATK 1700 / DEF 1700 (Machine / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. (Super Rare) |
Rating: 1 out of 5 Only 1700 ATK and DEF for a Level 5 monster. Its needles are less than dull. |
Ancient
Sanctuary
(AST-019) KA-2 Des Scissors DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Machine / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. (Common) |
Rating: 1 out of 5 Expecting this to win a battle is like expecting a baby to win the Superbowl. |
Ancient
Sanctuary
(AST-018) Gear Golem the Moving Fortress EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200 (Machine / Effect) Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn. (Ultra Rare) |
Rating: 2 out of 5 Has the highest DEF of any Level 4 monster, but the effect isn't very good. |
Ancient
Sanctuary
(AST-017) Legendary Jujitsu Master EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1800 (Rock / Effect) A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step. (Common) |
Rating: 2 out of 5 Helpful against a few monsters at least and will probably survive the first attack anyway. |
Ancient
Sanctuary
(AST-016) Avatar of the Pot EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1300 (Rock / Effect) Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck. (Rare) |
Rating: 1 out of 5 It's the same result in the end. Just use the Pot of Greed over this. |
Ancient
Sanctuary
(AST-015) Rocket Jumper EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800 (Rock / Effect) If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. (Common) |
Rating: 1 out of 5 Regular direct attackers don't have it so bad. |
Ancient
Sanctuary
(AST-014) Stone Statue of the Aztecs EARTH / Effect Monster / Level 4 / ATK 300 / DEF 2000 (Rock / Effect) Any Battle Damage your opponent takes when he/she attacks this monster is doubled. (Super Rare) |
Rating: 4 out of 5 Very nice effect to go with its high DEF. |
Ancient
Sanctuary
(AST-013) Vampire Lady DARK / Effect Monster / Level 4 / ATK 1550 / DEF 1550 (Zombie / Effect) Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. (Common) |
Rating: 1 out of 5 A weaker Vampire Lord that doesn't revive itself. |
Ancient
Sanctuary
(AST-012) The Kick Man DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300 (Zombie / Effect) When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. (Common) |
Rating: 1 out of 5 Pretty much nothing working for this card, either for reviving it or the Equip Spells. |
Ancient
Sanctuary
(AST-011) Soul-Absorbing Bone Tower DARK / Effect Monster / Level 3 / ATK 400 / DEF 1500 (Zombie / Effect) This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard. (Rare) |
Rating: 1 out of 5 Starved of souls apparently based on those stats. |
Ancient
Sanctuary
(AST-010) The Unhappy Girl LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 300 (Spellcaster / Effect) As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field. (Common) |
Rating: 1 out of 5 Likely going to make anyone drawing or playing this card quite unhappy. |
Ancient
Sanctuary
(AST-009) The Agent of Force - Mars LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0 (Fairy / Effect) This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. (Super Rare) |
Rating: 1 out of 5 Not a great Field Spell and this only has potency if you're winning. |
Ancient
Sanctuary
(AST-008) The Agent of Creation - Venus LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 0 (Fairy / Effect) Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field. (Rare) |
Rating: 1 out of 5 Save yourself two slots of youre Deck and skip both cards. |
Ancient
Sanctuary
(AST-007) The Agent of Wisdom - Mercury LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1700 (Fairy / Effect) When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. (Rare) |
Rating: 1 out of 5 Bad stats and then you have to have a cardless hand just to draw 1 more card. |
Ancient
Sanctuary
(AST-006) The Agent of Judgment - Saturn LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Fairy / Effect) If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn. (Ultra Rare) |
Rating: 2 out of 5 Almost worth a 3, but using the effect requires that bland Field Spell and costs you quite a bit. |
Ancient
Sanctuary
(AST-005) Metal Armored Bug EARTH / Normal Monster / Level 8 / ATK 2800 / DEF 1500 (Insect / Normal) A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. (Common) |
Rating: 2 out of 5 One of the better monsters in this set, which isn't saying much when most are under 1000 ATK or DEF. |
Ancient
Sanctuary
(AST-004) Mystical Shine Ball LIGHT / Normal Monster / Level 2 / ATK 500 / DEF 500 (Fairy / Normal) A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. (Common) |
Rating: 1 out of 5 Now I know what crystal balls those "psychics" use. |
Ancient
Sanctuary
(AST-003) Sealmaster Meisei DARK / Normal Monster / Level 3 / ATK 1100 / DEF 900 (Spellcaster / Normal) One of the few people who has a good command of Talismans. His history is a mystery. (Rare) |
Rating: 1 out of 5 Why not have Dark Magician use the Talismans? |
Ancient
Sanctuary
(AST-002) Warrior of Zera EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1600 (Warrior / Normal) A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. (Common) |
Rating: 1 out of 5 Archlord Zerato isn't very good so this is a waste. |
Ancient
Sanctuary
(AST-001) Gogiga Gagagigo WATER / Normal Monster / Level 8 / ATK 2950 / DEF 2800 (Reptile / Normal) His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self... (Common) |
Rating: 2 out of 5 Blue-Eyes remains king of the Normal Monsters, but this is getting awfully close. |
Ancient
Sanctuary
(AST-000) The End of Anubis DARK / Effect Monster / Level 6 / ATK 2500 / DEF 0 (Fiend / Effect) As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated. (Secret Rare) |
Rating: 2 out of 5 The ATK is perfect for a 3 with that effect and Level, but there's nothing for DEF and your cards apply too. |