1. Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Decent

Outstanding!

Epic!!!

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Ancient Sanctuary (AST-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Sanctuary_(TCG-NA-1E)
                                               Rating: 1 | AST-111 | Effect Monster
Mazera DeVille
DARK | Fiend | Level 8 | ATK 2800 | DEF 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
(Secret Rare)


Tribute Summon Blue-Eyes instead.
 
                                               Rating: 1 | AST-110 | Trap Card
Order to Smash
Normal Trap
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
(Common)


You won't fin anything useful to use with this.Trust me.
 
                                               Rating: 1 | AST-109 | Trap Card
Soul Resurrection
Continuous Trap
Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.
(Rare)


Just use Monster Reborn instead of this.
 
                                               Rating: 1 | AST-108 | Trap Card
Labyrinth of Nightmare
Continuous Trap
During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
(Common)


The only nightmare came when you decided to activate this card. Use Level Limit Area-B instead.
 
                                               Rating: 1 | AST-107 | Trap Card
Des Counterblow
Continuous Trap
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
(Super Rare)


It's far worse than Mirror Force, which destroys all Attack Position monsters out.
 
                                               Rating: 1 | AST-106 | Trap Card
Desert Sunlight
Normal Trap
All monsters on your side of the field are changed to face-up Defense Position.
(Common)


Use Level Limit Area-B instead of this card as it's a continuous
effect.
 
                                               Rating: 1 | AST-105 | Trap Card
Curse of Anubis
Normal Trap
All face-up Effect Monsters on the field are changed to Defense Position. During the turn, this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.
(Ultra Rare)


I can name 1 card that is better than this; Just Desserts so use that instead.
 
                                               Rating: 1 | AST-104 | Trap Card
Human-Wave Tactics
Continuous Trap
During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
(Common)


Place this ONLY in Mokey Mokey Decks and nothing else.
 
                                               Rating: 1 | AST-103 | Trap Card
Judgment of the Desert
Continuous Trap
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.
(Common)


Use Dark Hole to destroy all monsters instead of just changing their Battle Positions the way this card states.
 
                                               Rating: 1 | AST-102 | Trap Card
Dora of Fate
Normal Trap
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
(Common)


A completely useless card so don't use it.
 
                                               Rating: 2 | AST-101 | Trap Card
The First Sarcophagus
Continuous Trap
During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.
(Super Rare)


Like I said about TSS and TTS, only use this card for Spirit of the Pharaoh Decks or don't use it at all.
 
                                               Rating: 1 | AST-100 | Spell Card
The Second Sarcophagus
Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
(Common)


It's just a component for a bad Trap Card.
 
                                               Rating: 1 | AST-099 | Spell Card
The Third Sarcophagus
Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
(Common)


Unless you're using a Spirit of the Pharaoh Deck, don't use this card.
 
                                              Rating: 1 | AST-098 | Spell Card
Triangle Power
Normal Spell
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
(Rare)

Most if not all Level 1 monsters have less than 1000 ATK and are bad enough on their own. Don't try to make them useful with this.
 
                                               Rating: 1 | AST-097 | Spell Card
Thousand Energy
Normal Spell
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
(Rare)


A complete waste since you'll never give them enough ATK to take anything down.
 
                                               Rating: 3 | AST-096 | Spell Card
Delta Attacker
Normal Spell
You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
(Common)


Use this when you have 3 Blue-Eyes White Dragons or Summoned Skulls! It'll most likely be a win for you.
 
                                               Rating: 1 | AST-095 | Spell Card
Dark Magic Attack
Normal Spell
You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
(Ultra Rare)


Dark Magician gets his own main support card but it's just nowhere near as good.
 
                                               Rating: 1 | AST-094 | Spell Card
The Law of the Normal
Normal Spell
You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
(Common)


This card has the absolute WORST effect so far in this set. Be smart and throw this card away.
 
                                               Rating: 1 | AST-093 | Spell Card
Enchanting Fitting Room
Normal Spell
Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
(Common)


A risk for even 1 Life Point is bad and all you can bring out are Level 3 or less Normal Monsters.
 
                                               Rating: 4 | AST-092 | Spell Card
Level Limit - Area B
Continuous Spell
All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
(Common)


No Stall Deck should be without this card! No monster your opponent Summons will avoid this card's effect!
 
                                               Rating: 1 | AST-091 | Spell Card
7
Continuous Spell
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
(Common)


700 points isn't all that much so use Dian Keto instead.
 
                                               Rating: 1 | AST-090 | Spell Card
Blessings of the Nile
Continuous Spell
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
(Common)


Sure gaining Life Points is nice but 1000 points by this effect isn't the way to go. Use Dian Keto or 2 Solemn Wishes.
 
                                               Rating: 3 | AST-089 | Spell Card
Spell Economics
Continuous Spell
You do not have to pay any Life Points to activate a Spell Card.
(Rare)


Activate Premature Burial or System Down without any cost. Great for any Deck.
 
                                               Rating: 1 | AST-088 | Spell Card
Soul Reversal
Quick-Play Spell
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
(Common)


The list of horrible cards just doesn't end with this card being added.
 
                                               Rating: 1 | AST-087 | Spell Card
Dust Barrier
Continuous Spell
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
(Common)


Don't use it. There are very few playable Normal Monsters.
 
                                               Rating: 1 | AST-086 | Spell Card
Sword of the Soul Eater
Equip Spell
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.
(Common)


It will greatly reduce your chances of victory considering you're relyng on a powered up weakling to be successful.
 
                                               Rating: 1 | AST-085 | Spell Card
Order to Charge
Quick-Play Spell
Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.
(Common)


Order to Charge? More like Order to Tear to Pieces. Resist the small urge you may have to use this card.
 
                                               Rating: 2 | AST-084 | Spell Card
Special Hurricane
Normal Spell
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
(Rare)


Yeah. Good luck finding enough Special Summoned monsters to make this worthwhile.
 
                                               Rating: 1 | AST-083 | Effect Monster
Emissary of the Oasis
LIGHT | Spellcaster | Level 3 | ATK 600 | DEF 400
As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
(Common)


This is total garbage. It supports weak Normal Monsters and is weak on its own. What a terrible combination.
 
                                               Rating: 2 | AST-082 | Effect Monster
King of the Swamp
WATER | Aqua | Level 3 | ATK 500 | DEF 1100
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled.
(Rare)


Use him to substitute BEWD or Summoned Skull as those are key cards to some of the most powerful Fusion Monsters.
 
                                               Rating: 1 | AST-081 | Effect Monster
Man-Thro' Tro'
EARTH | Beast-Warrior | Level 4 | ATK 1000 | DEF 1000
Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.
(Common)


If all he can "Thro'" for 800 damage is Normal Monsters, then he should be Thro Thrown away.
 
                                               Rating: 2 | AST-080 | Effect Monster
Night Assailant
DARK | Fiend | Level 3 | ATK 200 | DEF 500
FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
(Common)


It works like Man-Eater Bug and can also monsters of its own kind but neither effect is much as a whole.
 
                                               Rating: 3 | AST-079 | Effect Monster
Regenerating Mummy
DARK | Zombie | Level 4 | ATK 1800 | DEF 1500
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.
(Common)


1800 ATK isn't half bad to start any Duel off! Give him some support and he'll do well for you!
 
                                               Rating: 1 | AST-078 | Effect Monster
Double Coston
DARK | Zombie | Level 4 | ATK 1700 | DEF 1650
If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Rare)


The only place this card should be is in a Zombie Deck.
 
                                               Rating: 3 | AST-077 | Effect Monster
Grave Protector
DARK | Fiend | Level 4 | ATK 0 | DEF 2000
As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.
(Rare)


Give him some support and he'll work wonders for you especially if you set Exodia pieces by the effect of Cyber Jar.
 
                                               Rating: 1 | AST-076 | Effect Monster
Emissary of the Afterlife
DARK | Fiend | Level 4 | ATK 1600 | DEF 600
When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.
(Super Rare)


1600 ATK doesn't cut it anymore so don't bother using this card.
 
                                               Rating: 1 | AST-075 | Effect Monster
Spirit Caller
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 1000
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
(Common)


He won't be calling many spirits with low stats of (1000/1000) so just leave him alone.
 
                                               Rating: 1 | AST-074 | Effect Monster
Elephant Statue of Disaster
EARTH | Rock | Level 3 | ATK 1500 | DEF 0
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.
(Common)


It's pretty much a dead draw unless your opponent forces you to discard it. It's awful.
 
                                               Rating: 1 | AST-073 | Effect Monster
Elephant Statue of Blessing
EARTH | Rock | Level 3 | ATK 1500 | DEF 0
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.
(Common)


2 copies of Dian Keto the Cure Master will go further than this.
 
                                               Rating: 1 | AST-072 | Effect Monster
Absorbing Kid from the Sky
LIGHT | Fairy | Level 4 | ATK 1300 | DEF 1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
(Common)


1300 ATK has very little chance at destroying anything in battle so don't count on gaining the LP.
 
                                               Rating: 1 | AST-071 | Effect Monster
Ghost Knight of Jackal
EARTH | Beast-Warrior | Level 5 | ATK 1700 | DEF 1600
You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
(Ultra Rare)


Being Level 5 with only 1700 ATK, makes this a terrible choice for attempting to destroy monsters.
 
                                               Rating: 1 | AST-070 | Effect Monster
3-Hump Lacooda
EARTH | Beast | Level 3 | ATK 500 | DEF 1500
If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.
(Common)


Far too slow to be effective and you need 3 of them.
 
                                              Rating: 1 | AST-069 | Effect Monster
Sand Gambler
LIGHT | Spellcaster | Level 3 | ATK 300 | DEF 1600
Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.
(Common)


Gambling anywhere is a pretty bad idea but in Yu-Gi-Oh, it can cost you everything.
 
                                               Rating: 1 | AST-068 | Effect Monster
Desertapir
EARTH | Beast | Level 3 | ATK 900 | DEF 300
FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".
(Common)


Guardian Sphinx is better than this card so use that.
 
                                               Rating: 1 | AST-067 | Effect Monster
Legacy Hunter
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1500
When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.
(Super Rare)


We have better Warrior monsters out there like Goblin Attack Force and Giant Orc that are better than this card so use them instead.
 
                                               Rating: 1 | AST-066 | Effect Monster
Nubian Guard
FIRE | Warrior | Level 2 | ATK 500 | DEF 500
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
(Common)


This card is equally as bad as Aswan Apparition so use neither card.
 
                                               Rating: 2 | AST-065 | Effect Monster
Protector of the Sanctuary
EARTH | Fiend | Level 4 | ATK 1100 | DEF 1900
As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.
(Common)


The 1900 DEF is the only reason why this card's rating is 2/5 besides his effect.
 
                                               Rating: 1 | AST-064 | Effect Monster
Aswan Apparition
DARK | Fiend | Level 3 | ATK 500 | DEF 500
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
(Common)


Don't play him.
 
                                               Rating: 1 | AST-063 | Effect Monster
Theban Nightmare
LIGHT | Fiend | Level 4 | ATK 1500 | DEF 500
While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.
(Rare)


Since you can't control any Spell or Trap Cards and have to have an empty hand, this guy is a sitting duck.
 
                                               Rating: 1 | AST-062 | Effect Monster
Spirit of the Pharaoh
LIGHT | Zombie | Level 6 | ATK 2500 | DEF 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
(Ultra Rare)


This monster should simply be put to rest as he is not playable in any Deck except maybe Zombie Decks.
 
                                               Rating: 1 | AST-061 | Normal Monster
Pharaonic Protector
EARTH | Zombie | Level 2 | ATK 900 | DEF 0
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
(Common)


Protector? Um I think Upper Deck screwed up on his name as with 0 DEF, he won't be protecting anyone/anything.
 
                                               Rating: 1 | AST-060 | Normal Monster
Pharaoh's Servant
DARK | Zombie | Level 2 | ATK 900 | DEF 0
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
(Common)


An apparition likely because it died early and will meet the same fate as a card.
 
                                               Rating: 1 | AST-059 | Normal Monster
Fiend Scorpion
EARTH | Insect | Level 2 | ATK 900 | DEF 200
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
(Common)


He shouldn't see play in any Deck.
 
                                               Rating: 2 | AST-058 | Normal Monster
Kozaky
DARK | Fiend | Level 1 | ATK 400 | DEF 400
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
(Common)


Like Mokey Mokey, this guy will probably see play later.
 
                                               Rating: 1 | AST-057 | Normal Monster
Mokey Mokey
LIGHT | Fairy | Level 1 | ATK 300 | DEF 100
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
(Common)


The only reason I'm giving this monster a 2 out of 5 is because maybe he'll have more playability in the future.
 
                                               Rating: 1 | AST-056 | Normal Monster
Gigobyte
WATER | Reptile | Level 1 | ATK 350 | DEF 300
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
(Common)


His destiny is to be thrown away or torn up not be possessed by an evil spirit.
 
                                               Rating: 1 | AST-055 | Trap Card
Armor Break
Counter Trap
Negate the activation of an Equip Spell card and destroy it.
(Common)


Use Magic Jammer or better yet Spell Shield Type-8 instead.
 
                                               Rating: 3 | AST-054 | Trap Card
Draining Shield
Normal Trap
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
(Rare)


It only blocks 1 attack but that may be all you need and you'll likely get a large boost in LP.
 
                                               Rating: 1 | AST-053 | Trap Card
Beckoning Light
Normal Trap
Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
(Common)


Even in a LIGHT Deck this is bad as you lose everything in your hand just to get some of them back from the Graveyard.
 
                                               Rating: 2 | AST-052 | Trap Card
Ninjitsu Art of Transformation
Continuous Trap
Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.
(Common)


The Ninjas we have are so few and far between that this is nearly useless. It can possibly Special Summon high-Level monsters though.
 
                                               Rating: 1 | AST-051 | Trap Card
Solar Ray
Normal Trap
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
(Common)


Just Desserts doesn't care what monsters you have out and can deal pretty much the same amount for less.
 
                                               Rating: 1 | AST-050 | Trap Card
Wall of Revealing Light
Continuous Trap
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
(Common)


Gravity Bind and Level Limit - Area B can do so much more than this.
 
                                               Rating: 1 | AST-049 | Trap Card
Talisman of Spell Sealing
Continuous Trap
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
(Rare)


The Trap Card version of Talisman of Trap Sealing, though that doesn't make this card any more playable.
 
                                               Rating: 1 | AST-048 | Trap Card
Light of Judgment
Normal Trap
Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.
(Common)

You don't even get to take the monster you choose from your opponent's hand or field but you also lose a monster from your hand.
 
                                               Rating: 1 | AST-047 | Trap Card
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
(Common)


Most monsters are already weak enough to be taken down so cards like this are meaningless.
 
                                               Rating: 3 | AST-046 | Trap Card
Backfire
Continuous Trap
When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
(Common)


3 copies of this can really put the hurt on your opponent, especially when combined with mass destruction cards.
 
                                               Rating: 1 | AST-045 | Spell Card
Goblin Thief
Normal Spell
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
(Common)


There are better ways to deal damage and gain lifepoints such as 2 or 3 Solemn Wishes and 2 or 3 Fire Princesses.
 
                                               Rating: 1 | AST-044 | Spell Card
Talisman of Trap Sealing
Continuous Spell
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
(Rare)


This card is so bad it's hilarious, for your opponent that is. Just skip it.
 
                                               Rating: 1 | AST-043 | Spell Card
Earthquake
Normal Spell
All face-up monsters on the field are changed to Defense Position.
(Common)


There's only 1 word that describes this card: HORRID!
 
                                               Rating: 3 | AST-042 | Spell Card
The Sanctuary in the Sky
Field Spell
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
(Super Rare)


This is the backbone to all Fairy Decks as most of them are weak to begin with and this card just helps them out.
 
                                              Rating: 1 | AST-041 | Spell Card
Weapon Change
Continuous Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
(Common)


The list of horrid cards rages on... Just don't play it.
 
                                               Rating: 2 | AST-040 | Spell Card
Amplifier
Equip Spell
This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
(Super Rare)


Not being bound by your own Jinzo's effect is great but if this card is destroyed, so is Jinzo so be careful when using this card.
 
                                               Rating: 1 | AST-039 | Spell Card
Monster Gate
Normal Spell
Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.
(Common)


Another horrid card. Trust me, don't use it as it is not worth playing.
 
                                               Rating: 4 | AST-038 | Spell Card
Burst Stream of Destruction
Normal Spell
You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.
(Ultra Rare)


Only the best monsters deserve support and you don't get any better for Normal Monsters than Blue-Eyes White Dragon.
 
                                               Rating: 2 | AST-037 | Spell Card
Enemy Controller
Quick-Play Spell

Select and activate 1 of the following effects:

● Change the Battle Position of 1 face-up monster on your opponent's side of the field.

● Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

(Ultra Rare)


It's either a mediocre stall card or a worse Change of Heart. Not all that good.
 
                                               Rating: 1 | AST-036 | Spell Card
Mystik Wok
Quick-Play Spell
Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount.
(Common)


Just use Draining Shield or one of the dozens of better cards.
 
                                               Rating: 1 | AST-035 | Spell Card
Opti-Camlouflage Armor
Equip Spell
This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
(Common)


The only monster worthwhile with this is Copycat, which remains a Japan exclusive at the moment.
 
                                               Rating: 3 | AST-034 | Effect Monster
Archlord Zerato
LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.
(Ultra Rare)


Requiring a pretty bad monster and an equally medicore Field Spell isn't very good but the effect helps make up for it.
 
                                               Rating: 1 | AST-033 | Effect Monster
White Magician Pikeru
LIGHT | Spellcaster | Level 2 | ATK 1200 | DEF 0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
(Common)


With stats that low, she'll only aid in draining your LP.
 
                                               Rating: 3 | AST-032 | Effect Monster
Solar Flare Dragon
FIRE | Pyro | Level 4 | ATK 1500 | DEF 1000
This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.
(Common)


With support in FIRE/Pyro Decks, he can be a real pain especially in a trio. He can't stand long on his own though.
 
                                               Rating: 4 | AST-031 | Effect Monster
Goblin King
DARK | Fiend | Level 1 | ATK 0 | DEF 0
This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.
(Common)


Fiend Decks can make the most of this by giving it up to 4000 ATK and DEF but it does start off with 0 ATK and DEF.
 
                                               Rating: 1 | AST-030 | Effect Monster
Lady Ninja Yae
WIND | Warrior | Level 3 | ATK 1100 | DEF 200
Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
(Common)


It's Giant Trunade for a cost and just about the same result.
 
                                               Rating: 1 | AST-029 | Effect Monster
Arcane Archer of the Forest
EARTH | Warrior | Level 3 | ATK 900 | DEF 1400
This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
(Common)


With so few Plant-Type monsters out there these days, there's no use for this card.
 
                                               Rating: 2 | AST-028 | Effect Monster
Disc Fighter
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000
If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
(Common)


Hardly a fighter with only 1000 ATK and DEF and the effect only works on Defense Position monsters with 2000+ DEF.
 
                                               Rating: 1 | AST-027 | Effect Monster
Two-Thousand Needles
EARTH | Beast | Level 5 | ATK 2000 | DEF 1800
When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
(Common)


This card isn't any better than Thousand Needles as its DEF is the same. Don't use this card.
 
                                               Rating: 1 | AST-026 | Effect Monster
Piranha Army
WATER | Fish | Level 2 | ATK 800 | DEF 200
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
(Common)


Drillago can do better already.
 
                                               Rating: 1 | AST-025 | Effect Monster
Mermaid Knight
WATER | Aqua | Level 4 | ATK 1500 | DEF 700
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
(Common)


There's just no point in using this card except for a WATER/Aqua Deck.
 
                                               Rating: 1 | AST-024 | Effect Monster
Atomic Firefly
LIGHT | Insect | Level 1 | ATK 100 | DEF 200
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
(Short Print Common)


Having to be face-up just to deal 1000 damage to the player responsible is just bad.
 
                                               Rating: 3 | AST-023 | Effect Monster
Zaborg the Thunder Monarch
LIGHT | Thunder | Level 5 | ATK 2400 | DEF 1000
When this card is Tribute Summoned successfully, destroy 1 monster on the field.
(Super Rare)


It can take down pretty much anything when Tribute Summoned and has 2400 ATK but certain situations make this card bad.
 
                                               Rating: 3 | AST-022 | Effect Monster
Blowback Dragon
DARK | Machine | Level 6 | ATK 2300 | DEF 1200
Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
(Ultra Rare)


With a little help from Second Coin Toss, you'll have a better chance at destroying your opponent's cards.
 
                                               Rating: 1 | AST-021 | Effect Monster
Sonic Jammer
WIND | Machine | Level 2 | ATK 350 | DEF 650
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
(Common)


Another horrible machine monster.
 
                                               Rating: 1 | AST-020 | Effect Monster
Needle Burrower
DARK | Machine | Level 5 | ATK 1700 | DEF 1700
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
(Super Rare)


This machine isn't worth Tributing a monster. In fact, Jinzo is a better Machine monster worth Tributing for.
 
                                               Rating: 1 | AST-019 | Effect Monster
KA-2 Des Scissors
DARK | Machine | Level 4 | ATK 1000 | DEF 1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
(Common)


1000 ATK points isn't going to destroy much of anything at all. If anything, he'll be the one destroyed.
 
                                               Rating: 4 | AST-018 | Effect Monster
Gear Golem the Moving Fortress
EARTH | Machine | Level 4 | ATK 800 | DEF 2200
Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.
(Ultra Rare)


He's got the highest DEF for a Level 4 monster and it can attack directly for a small fee.
 
                                               Rating: 1 | AST-017 | Effect Monster
Legendary Jujitsu Master
EARTH | Rock | Level 3 | ATK 1300 | DEF 1800
A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.
(Common)


Returning the other monster to the top of the Deck just delays its return and it may not even be by much.
 
                                               Rating: 1 | AST-016 | Effect Monster
Avatar of the Pot
EARTH | Rock | Level 3 | ATK 1200 | DEF 1300
Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.
(Rare)


This is pretty much the same thing as using Pot of Greed as you're trading in one for three, leaving you with two extra cards.
 
                                               Rating: 1 | AST-015 | Effect Monster
Rocket Jumper
EARTH | Rock | Level 3 | ATK 1000 | DEF 800
If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
(Common)


This is a weakened Drillago. If you want to attack directly with strong monsters, that one's better of the two.
 
                                               Rating: 4 | AST-014 | Effect Monster
Stone Statue of the Aztecs
EARTH | Rock | Level 4 | ATK 300 | DEF 2000
Any Battle Damage your opponent takes when he/she attacks this monster is doubled.
(Super Rare)


Having 2000 DEF and doubling the damage the opponent takes is great, especially with other cards.
 
                                               Rating: 1 | AST-013 | Effect Monster
Vampire Lady
DARK | Zombie | Level 4 | ATK 1550 | DEF 1550
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.
(Common)


Use her in Zombie Decks only. End of story.
 
                                               Rating: 1 | AST-012 | Effect Monster
The Kick Man
DARK | Zombie | Level 3 | ATK 1300 | DEF 300
When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
(Common)


He'll get kicked while he's down and when he returns to the field.
 
                                               Rating: 1 | AST-011 | Effect Monster
Soul-Absorbing Bone Tower
DARK | Zombie | Level 3 | ATK 400 | DEF 1500
This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.
(Rare)


It's far too weak to have any impact in a Duel.
 
                                               Rating: 1 | AST-010 | Effect Monster
The Unhappy Girl
LIGHT | Spellcaster | Level 2 | ATK 400 | DEF 300
As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.
(Common)


She's probably unhappy because her effects are so bad.
 
                                               Rating: 1 | AST-009 | Effect Monster
The Agent of Force - Mars
LIGHT | Fairy | Level 3 | ATK 0 | DEF 0
This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
(Super Rare)


Needing The Sanctuary in the Sky for much of the effects and with 0 ATK and DEF, being unaffected by Spells doesn't save you.
 
                                               Rating: 1 | AST-008 | Effect Monster
Effect Monster

The Agent of Creation - Venus
LIGHT | Fairy | Level 3 | ATK 1600 | DEF 0
Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field.
(Rare)


There's no reason to use this card in any Deck as its effect is just horrible.
 
                                               Rating: 1 | AST-007 | Effect Monster
Effect Monster

The Agent of Wisdom - Mercury
LIGHT | Fairy | Level 4 | ATK 0 | DEF 1700
When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
(Rare)


Anyone playing this has no wisdom at all considering you only draw when your hand is empty.
 
                                               Rating: 3 | AST-006 | Effect Monster
The Agent of Judgment - Saturn
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 0
If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.
(Ultra Rare)

Now this is worth using with The Sanctuary in the Sky to dish out big damage.
 
                                               Rating: 2 | AST-005 | Normal Monster
Metal Armored Bug
EARTH | Insect | Level 8 | ATK 2800 | DEF 1500
A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
(Common)


It's got high ATK but Blue-Eyes White Dragon can still squash it like the bug it is.
 
                                              Rating: 1 | AST-004 | Normal Monster
Mystical Shine Ball
LIGHT | Fairy | Level 2 | ATK 500 | DEF 500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
(Common)


This card should be discarded into a garbage can.
 
                                               Rating: 1 | AST-003 | Normal Monster
Sealmaster Meisei
DARK | Spellcaster | Level 3 | ATK 1100 | DEF 900
One of the few people who has a good command of Talismans. His history is a mystery.
(Rare)


There are way better Spellcasters out there than this card so use them instead.
 
                                               Rating: 1 | AST-002 | Normal Monster
Normal Monster

Warrior of Zera
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1600
A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
(Common)


Fighting solo will get him killed in battle and 1600 ATK and DEF only proves that further.
 
                                               Rating: 2 | AST-001 | Normal Monster
Gogiga-Gagagigo
WATER | Reptile | Level 8 | ATK 2950 | DEF 2800
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self...
(Common)


This is a pretty powerful monster but it can't stand up to Blue-Eyes. However, he might not be too bad in a Reptile/WATER Deck.
 
                                               Rating: 3 | AST-000 | Effect Monster
The End of Anubis
DARK | Fiend | Level 6 | ATK 2500 | DEF 0
As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.
(Secret Rare)


Blocking cards affecting the Graveyard is pretty good but it has 0 DEF and you are included in the effect.