*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Alright

Decent

Outstanding!

Epic!!!

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Ancient Sanctuary

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Sanctuary_(TCG-NA-1E)
                                                                             AST-111
Effect Monster

Mazera DeVille
DARK | Fiend | Level 8 | ATK 2800 | DEF 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
SECRET RARE

                                         Rating: 1
Tribute Summon Blue-Eyes instead.
 
                                                                             AST-110
Trap Card

Order to Smash
Normal Trap
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
COMMON

                                         Rating: 1
This card is not worth playing.
 
                                                                             AST-109
Trap Card

Soul Resurrection
Continuous Trap
Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.
RARE

                                         Rating: 1
Just use Monster Reborn instead of this.
 
                                                                             AST-108
Trap Card

Labyrinth of Nightmare
Continuous Trap
During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
COMMON

                                         Rating: 1
The only nightmare came when you decided to activate this card. Use Level Limit Area-B instead.
 
                                                                             AST-107
Trap Card

Des Counterblow
Continuous Trap
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
SUPER RARE

                                         Rating: 1
Why would you use this card when Mirror Force destroys all Attack Position monsters out? I have no idea so use Mirror Force over this card.
 
                                                                             AST-106
Trap Card

Desert Sunlight
Normal Trap
All monsters on your side of the field are changed to face-up Defense Position.
COMMON

                                         Rating: 1
Use Level Limit Area-B instead of this card as it's a continuous effect.
 
                                                                             AST-105
Trap Card

Curse of Anubis
Normal Trap
All face-up Effect Monsters on the field are changed to Defense Position. During the turn, this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.
ULTRA RARE

                                         Rating: 1
I can name 1 card that is better than this; Just Desserts so use that instead.
 
                                                                             AST-104
Trap Card

Human-Wave Tactics
Continuous Trap
During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
COMMON

                                         Rating: 1
Place this ONLY in Mokey Mokey Decks and nothing else!
 
                                                                             AST-103
Trap Card

Judgment of the Desert
Continuous Trap
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.
COMMON

                                         Rating: 1
Use Dark Hole to destroy all monsters instead of just changing their Battle Positions the way this card states.
 
                                                                             AST-102
Trap Card

Dora of Fate
Normal Trap
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
COMMON

                                         Rating: 1
A completely useless card so don't use it.
 
                                                                             AST-101
Trap Card

The First Sarcophagus
Continuous Trap
During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.
SUPER RARE

                                         Rating: 2
Like I said about TSS and TTS, only use this card for Spirit of the Pharaoh Decks or don't use it at all.
 
                                                                             AST-100
Spell Card

The Second Sarcophagus
Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
COMMON

                                         Rating: 1
See my comments on AST-099 (The Third Sarcophagus) for my comments on this card.
 
                                                                             AST-099
Spell Card

The Third Sarcophagus
Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
COMMON

                                         Rating: 1
Unless you're using a Spirit of the Pharaoh Deck, don't use this card.
 
                                                                             AST-098
Spell Card

Triangle Power
Normal Spell
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
RARE

                                         Rating: 1
The only cards this card's effect would become useful are Thousand-Eyes Restrict, Relinquished and Copycat. Don't use this card on any other Level 1 monster.
 
                                                                             AST-097
Spell Card

Thousand Energy
Normal Spell
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
RARE

                                         Rating: 1
No one in the right mind would have any Monsters below 4 except for certain Monsters like Giant Soldier of Stone and 1000 points won't be enough in most cases.
 
                                                                             AST-096
Spell Card

Delta Attacker
Normal Spell
You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
COMMON

                                         Rating: 3
Use this when you have 3 Blue-Eyes White Dragons or Summoned Skulls! It'll most likely be a win for you.
 
                                                                             AST-095
Spell Card

Dark Magic Attack
Normal Spell
You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
ULTRA RARE

                                         Rating: 1
First of all, you need Dark Magician on your side of the field and second of all, it only destroys opponent's Spell and Trap Cards. Use Burst Stream of Destruction instead.
 
                                                                             AST-094
Spell Card

The Law of the Normal
Normal Spell
You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
COMMON

                                         Rating: 1
This card has the absolute WORST effect so far in this set. Be smart and throw this card away.
 
                                                                             AST-093
Spell Card

Enchanting Fitting Room
Normal Spell
Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
COMMON

                                         Rating: 1
Paying 800 lifepoints isn't too bad unless you don't draw any level 3 or lower Normal Monsters, which you probably won't so don't use this card.
 
                                                                             AST-092
Spell Card

Level Limit - Area B
Continuous Spell
All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
COMMON

                                         Rating: 4
No Stall Deck should be without this card! No monster your opponent Summons will avoid this card's effect!
 
                                                                             AST-091
Spell Card

7
Continuous Spell
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
COMMON

                                         Rating: 1
700 points isn't all that much so use Dian Keto instead.
 
                                                                             AST-090
Spell Card

Blessings of the Nile
Continuous Spell
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
COMMON

                                         Rating: 1
Sure gaining Lifepoints is nice but 1000 points by this effect isn't the way to go. Use Dian Keto or 2 Solemn Wishes.
 
                                                                             AST-089
Spell Card

Spell Economics
Continuous Spell
You do not have to pay any Life Points to activate a Spell Card.
RARE

                                         Rating: 3
Activate Premature Burial or System Down without any cost! Great for any Deck!
 
                                                                             AST-088
Spell Card

Soul Reversal
Quick-Play Spell
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
COMMON

                                         Rating: 1
The list of horrible cards just doesn't end with this card being added.
 
                                                                             AST-087
Spell Card

Dust Barrier
Continuous Spell
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
COMMON

                                         Rating: 1
Don't use it.
 
                                                                             AST-086
Spell Card

Sword of the Soul Eater
Equip Spell
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.
COMMON

                                         Rating: 1
Chances are, being the experienced duelist that you are, you're not going to play this card or have a face up Level 3 monster on your side of the field. Throw this card away.
 
                                                                             AST-085
Spell Card

Order to Charge
Quick-Play Spell
Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.
COMMON

                                         Rating: 1
Order to Charge? More like Order to Discard This Card to the Graveyard and Never Use It. Resist the small urge you may have to use this card.
 
                                                                             AST-084
Spell Card

Special Hurricane
Normal Spell
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
RARE

                                         Rating: 2
Use this to get rid of those nasty Toon Monsters or CED/BLS-EotB or better yet, use Dark Hole to destroy all Monsters on the field including the Special Summoned ones.
 
                                                                             AST-083
Effect Monster

Emissary of the Oasis
LIGHT | Spellcaster | Level 3 | ATK 600 | DEF 400
As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
COMMON

                                         Rating: 1
As long as a Level 3 Monster remains on the field? You've got to be kidding me! That'll only last 1 attack! Don't use this card.
 
                                                                             AST-082
Effect Monster

King of the Swamp
WATER | Aqua | Level 3 | ATK 500 | DEF 1100
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled.
RARE

                                         Rating: 2
Use him to substitute BEWD or Summoned Skull as those are key cards to some of the most powerful Fusion Monsters.
 
                                                                             AST-081
Effect Monster

Man-Thro' Tro'
EARTH | Beast-Warrior | Level 4 | ATK 1000 | DEF 1000
Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.
COMMON

                                         Rating: 1
Weak. Nothing more nothing less. 800 points is not a lot to inflict when Meteor of Destruction deals 1000 points without the need of Tributing a Monster so use that or JD.
 
                                                                             AST-080
Effect Monster

Night Assailant
DARK | Fiend | Level 3 | ATK 200 | DEF 500
FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
COMMON

                                         Rating: 2
An okay card. You get to get rid of an opponent's card by his Flip-Effect so use it to get rid of an opponent's Blue-Eyes or Summoned Skull. Still, Cyber Jar destroys all monsters though.
 
                                                                             AST-079
Effect Monster

Regenerating Mummy
DARK | Zombie | Level 4 | ATK 1800 | DEF 1500
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.
COMMON

                                         Rating: 3
1800 ATK isn't half bad to start any duel off! Give him some support and he'll do well for you!
 
                                                                             AST-078
Effect Monster

Double Coston
DARK | Zombie | Level 4 | ATK 1700 | DEF 1650
If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
RARE

                                         Rating: 1
The only place this card should be is in a Zombie Deck.
 
                                                                             AST-077
Effect Monster

Grave Protector
DARK | Fiend | Level 4 | ATK 0 | DEF 2000
As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.
RARE

                                         Rating: 3
Give him some support and he'll work wonders for you especially if you set Exodia pieces by the effect of Cyber Jar.
 
                                                                             AST-076
Effect Monster

Emissary of the Afterlife
DARK | Fiend | Level 4 | ATK 1600 | DEF 600
When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.
SUPER RARE

                                         Rating: 1
1600 ATK doesn't cut it anymore so don't bother using this card.
 
                                                                             AST-075
Effect Monster

Spirit Caller
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 1000
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
COMMON

                                         Rating: 1
He won't be calling many spirits with low stats of (1000/1000) so just leave him alone.
 
                                                                             AST-074
Effect Monster

Elephant Statue of Disaster
EARTH | Rock | Level 3 | ATK 1500 | DEF 0
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.
COMMON

                                         Rating: 1
The disaster will come when your opponent summons GAF and gives it Fairy Meteor Crush while you have 2300 or less lifepoints. Don't play this card.
 
                                                                             AST-073
Effect Monster

Elephant Statue of Blessing
EARTH | Rock | Level 3 | ATK 1500 | DEF 0
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.
COMMON

                                         Rating: 1
You will be saying your blessings alright... ...about how you didn't play this monster. 0 DEF doesn't get a monster like this anywhere neither does 1500 ATK so don't use it.
 
                                                                             AST-072
Effect Monster

Absorbing Kid from the Sky
LIGHT | Fairy | Level 4 | ATK 1300 | DEF 1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
COMMON

                                         Rating: 1
With mediocre stats of (1300/1000), it won't be destroying many monsters. Just don't use it.
 
                                                                             AST-071
Effect Monster

Ghost Knight of Jackal
EARTH | Beast-Warrior | Level 5 | ATK 1700 | DEF 1600
You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
ULTRA RARE

                                         Rating: 1
There's no point in summoning this card with stats of (1700/1600) and 5 stars when we have Jinzo and SS that could take this card out and with stats that low, it won't destroy much.
 
                                                                             AST-070
Effect Monster

3-Hump Lacooda
EARTH | Beast | Level 3 | ATK 500 | DEF 1500
If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.
COMMON

                                         Rating: 1
With such weak stats of (500/1500), I don't know why you'd keep 3 copies in your Deck. There are better Beast-Type Monsters than this.
 
                                                                             AST-069
Effect Monster

Sand Gambler
LIGHT | Spellcaster | Level 3 | ATK 300 | DEF 1600
Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.
COMMON

                                         Rating: 1
This is a very risky card. If the result is 3 heads, you destroy your opponent's Monsters and if 3 tails, your Monsters are destroyed. With 1600 DEF, it won't last long.
 
                                                                             AST-068
Effect Monster

Desertapir
EARTH | Beast | Level 3 | ATK 900 | DEF 300
FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".
COMMON

                                         Rating: 1
Guardian Sphinx is better than this card so use that.
 
                                                                             AST-067
Effect Monster

Legacy Hunter
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1500
When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.
SUPER RARE

                                         Rating: 1
We have better Warrior monsters out there like Goblin Attack Force and Giant Orc that are better than this card so use them instead.
 
                                                                             AST-066
Effect Monster

Nubian Guard
FIRE | Warrior | Level 2 | ATK 500 | DEF 500
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
COMMON

                                         Rating: 1
This card is equally as bad as Aswan Apparition so use neither card.
 
                                                                             AST-065
Effect Monster

Protector of the Sanctuary
EARTH | Fiend | Level 4 | ATK 1100 | DEF 1900
As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.
COMMON

                                         Rating: 2
The 1900 DEF is the only reason why this card's rating is 2/5 besides his effect.
 
                                                                             AST-064
Effect Monster

Aswan Apparition
DARK | Fiend | Level 3 | ATK 500 | DEF 500
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
COMMON

                                         Rating: 1
Don't play him.
 
                                                                             AST-063
Effect Monster

Theban Nightmare
LIGHT | Fiend | Level 4 | ATK 1500 | DEF 500
While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.
RARE

                                         Rating: 1
This card's effect is just horrid. You have to have only monsters out, no hand or Spell or Trap Cards on your field. Use AoD and BP instead of this card's effect.
 
                                                                             AST-062
Effect Monster

Spirit of the Pharaoh
LIGHT | Zombie | Level 6 | ATK 2500 | DEF 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
ULTRA RARE

                                         Rating: 1
This monster should simply be put to rest as he is not playable in any Deck except maybe Zombie Decks.
 
                                                                             AST-061
Normal Monster

Pharaonic Protector
EARTH | Zombie | Level 2 | ATK 900 | DEF 0
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
COMMON

                                         Rating: 1
Protector? Um I think Upper Deck screwed up on his name as with 0 DEF, he won't be protecting anyone/anything.
 
                                                                             AST-060
Normal Monster

Pharaoh's Servant
DARK | Zombie | Level 2 | ATK 900 | DEF 0
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
COMMON

                                         Rating: 1
Simply not worth playing.
 
                                                                             AST-059
Normal Monster

Fiend Scorpion
EARTH | Insect | Level 2 | ATK 900 | DEF 200
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
COMMON

                                         Rating: 1
He shouldn't see play in any Deck.
 
                                                                             AST-058
Normal Monster

Kozaky
DARK | Fiend | Level 1 | ATK 400 | DEF 400
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
COMMON

                                         Rating: 2
Like Mokey Mokey, this guy will probably see play later.
 
                                                                             AST-057
Normal Monster

Mokey Mokey
LIGHT | Fairy | Level 1 | ATK 300 | DEF 100
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
COMMON

                                         Rating: 2
The only reason I'm giving this monster a 2 out of 5 is because maybe he'll have more playability in the future.
 
                                                                             AST-056
Normal Monster

Gigobyte
WATER | Reptile | Level 1 | ATK 350 | DEF 300
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
COMMON

                                         Rating: 1
Bad, just bad.
 
                                                                             AST-055
Trap Card

Armor Break
Counter Trap
Negate the activation of an Equip Spell card and destroy it.
COMMON

                                         Rating: 1
Use Magic Jammer or better yet Spell Shield Type-8 instead.
 
                                                                             AST-054
Trap Card

Draining Shield
Normal Trap
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
RARE

                                         Rating: 3
A good card indeed! Not only does your opponent's attack get negated but if it's a strong Monster, you gain a nice amount of lifepoints!
 
                                                                             AST-053
Trap Card

Beckoning Light
Normal Trap
Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
COMMON

                                         Rating: 1
A horrible card. Need I say more?
 
                                                                             AST-052
Trap Card

Ninjitsu Art of Transformation
Continuous Trap
Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.
COMMON

                                         Rating: 2
This an odd card. You tribute a Ninja monster to Special Summon a Winged Beast, Beast or Insect with the same level +3 from your hand or Deck. Use this only on decent monsters.
 
                                                                             AST-051
Trap Card

Solar Ray
Normal Trap
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
COMMON

                                         
Rating: 1
600 points per LIGHT Monster isn't all that much at all when you can inflict 500 points per Monster on the opponent's field with Just Desserts so use that instead.
 
                                                                             AST-050
Trap Card

Wall of Revealing Light
Continuous Trap
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
COMMON

                                         Rating: 1
Horrid, just horrid. Paying multiples of 1000 lifepoints just to stop the Monster with ATK points equal to the amount paid isn't worth it. Use SoRL instead.
 
                                                                             AST-049
Trap Card

Talisman of Spell Sealing
Continuous Trap
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
RARE

                                         Rating: 1
The Trap Card version of Talisman of Trap Sealing, though that doesn't make this card any more playable.
 
                                                                             AST-048
Trap Card

Light of Judgment
Normal Trap
Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.
COMMON

                                         Rating: 1
Discarding a LIGHT monster just to send an opponent's Monster in hand or field to the Graveyard is just horrible. Use Raigeki to destroy monsters and Card Destruction for discarding.
 
                                                                             AST-047
Trap Card

Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
COMMON

                                         Rating: 1
This card is just horrible. Sure you make the DEF of a Monster 0 but there are better ways. Why not just destroy the Monster instead? Don't use this card.
 
                                                                             AST-046
Trap Card

Backfire
Continuous Trap
When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
COMMON

                                         Rating: 3
Use 3 of these and that's 1500 points of damage for each time your FIRE Monsters are destroyed especially if by the effect of Dark Hole!
 
                                                                             AST-045
Spell Card

Goblin Thief
Normal Spell
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
COMMON

                                         Rating: 1
There are better ways to deal damage and gain lifepoints such as 2 or 3 Solemn Wishes and 2 or 3 Fire Princesses.
 
                                                                             AST-044
Spell Card

Talisman of Trap Sealing
Continuous Spell
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
RARE

                                         Rating: 1
This card is so bad it's hilarious, for your opponent that is. Just skip it.
 
                                                                             AST-043
Spell Card

Earthquake
Normal Spell
All face-up monsters on the field are changed to Defense Position.
COMMON

                                         Rating: 1
There's only 1 word that describes this card: HORRID!
 
                                                                             AST-042
Spell Card

The Sanctuary in the Sky
Field Spell
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
SUPER RARE

                                         Rating: 3
This is the backbone to all Fairy Decks as most of them are weak to begin with and this card just helps them out.
 
                                                                             AST-041
Spell Card

Weapon Change
Continuous Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
COMMON

                                         Rating: 1
The list of horrid cards rages on... Just don't play it.
 
                                                                             AST-040
Spell Card

Amplifier
Equip Spell
This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
SUPER RARE

                                         Rating: 2
Not being bound by your own Jinzo's effect is great but if this card is destroyed, so is Jinzo so be careful when using this card.
 
                                                                             AST-039
Spell Card

Monster Gate
Normal Spell
Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.
COMMON

                                         Rating: 1
Another horrid card. Trust me, don't use it as it is not worth playing.
 
                                                                             AST-038
Spell Card

Burst Stream of Destruction
Normal Spell
You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.
ULTRA RARE

                                         Rating: 4
Kaiba fans and BEWD Decks should not leave this card out! Just have a Blue-Eyes out and say goodbye to your opponent's cards! Truly a nasty card to use.
 
                                                                             AST-037
Spell Card

Enemy Controller
Quick-Play Spell

Select and activate 1 of the following effects:

● Change the Battle Position of 1 face-up monster on your opponent's side of the field.

● Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

ULTRA RARE


                                         Rating: 2
There's no reason to tribute 1 of your monsters to take control of 1 of your opponent's when Change of Heart lets you take control of an opponent's monster free of charge so use it instead.
 
                                                                             AST-036
Spell Card

Mystik Wok
Quick-Play Spell
Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount.
COMMON

                                         Rating: 1
Tributing a Monster just to increase your lifepoints is just horrible especially if you're low on lifepoints, which you'd tribute a powerful Monster. Use Draining Shield or EJ.
 
                                                                             AST-035
Spell Card

Opti-Camlouflage Armor
Equip Spell
This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
COMMON

                                         Rating: 1
The only Monster that would be worthy of this horrible card is Copycat, which isn't out in English at the moment.
 
                                                                             AST-034
Effect Monster

Archlord Zerato
LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.
ULTRA RARE

                                         Rating: 3
This is a powerful monster. Howevr, what hurts it is that you have to tribute Warrior of Zera while The Sanctuary in the Sky is active and worse yet, even a Cosmo Queen can destroy it.
 
                                                                             AST-033
Effect Monster

White Magician Pikeru
LIGHT | Spellcaster | Level 2 | ATK 1200 | DEF 0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
COMMON

                                         Rating: 1
Standby Phase? This card is so weak that it won't make it through your opponent's Battle Phase and 400 points is a horrible gain even in threes.
 
                                                                             AST-032
Effect Monster

Solar Flare Dragon
FIRE | Pyro | Level 4 | ATK 1500 | DEF 1000
This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.
COMMON

                                         Rating: 3
With support in FIRE/Pyro Decks, he can be a real pain especially in a trio. He can't stand long on his own though.
 
                                                                             AST-031
Effect Monster

Goblin King
DARK | Fiend | Level 1 | ATK 0 | DEF 0
This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.
COMMON

                                         Rating: 4
No Fiend Deck should be without this card as it needs them to be on the field. Just have 4 other Fiend Monsters out and you have a 4000 ATK and DEF Goblin King! Very nice!
 
                                                                             AST-030
Effect Monster

Lady Ninja Yae
WIND | Warrior | Level 3 | ATK 1100 | DEF 200
Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
COMMON

                                         Rating: 1
There's a better card that destroys all Spell and Trap Cards on the opponent's field and that's Harpie's Feather Duster so use that instead and with stats of (1100/200) it won't last long.
 
                                                                             AST-029
Effect Monster

Arcane Archer of the Forest
EARTH | Warrior | Level 3 | ATK 900 | DEF 1400
This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
COMMON

                                         Rating: 1
With so few Plant-Type monsters out there these days, there's no use for this card.
 
                                                                             AST-028
Effect Monster

Disc Fighter
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000
If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
COMMON

                                         Rating: 2
This card isn't too bad when up against cards like Blue-Eyes, Red-Eyes or Dark Magician but with 1000 ATK, it won't likely be around next turn.
 
                                                                             AST-027
Effect Monster

Two-Thousand Needles
EARTH | Beast | Level 5 | ATK 2000 | DEF 1800
When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
COMMON

                                         Rating: 1
This card isn't any better than Thousand Needles as its DEF is the same. Don't use this card.
 
                                                                             AST-026
Effect Monster

Piranha Army
WATER | Fish | Level 2 | ATK 800 | DEF 200
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
COMMON

                                         Rating: 1
Even Drillago can inflict double the damage better than this card or better yet, Black Tyranno can inflict almost twice the damage this card can inflict.
 
                                                                             AST-025
Effect Monster

Mermaid Knight
WATER | Aqua | Level 4 | ATK 1500 | DEF 700
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
COMMON

                                         Rating: 1
There's just no point in using this card except for a WATER/Aqua Deck.
 
                                                                             AST-024
Effect Monster

Atomic Firefly
LIGHT | Insect | Level 1 | ATK 100 | DEF 200
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
SHORT PRINT COMMON

                                         Rating: 1
1000 points of damage isn't all that much as you can inflict up to 2500 points of damage with Just Desserts so use that instead.
 
                                                                             AST-023
Effect Monster

Zaborg the Thunder Monarch
LIGHT | Thunder | Level 5 | ATK 2400 | DEF 1000
When this card is Tribute Summoned successfully, destroy 1 monster on the field.
SUPER RARE

                                         Rating: 3
Get rid of those pesky Monsters that have more ATK than your other monsters! Be sure that you Summon this card when your opponent has only 1 Monster with higher ATK.
 
                                                                             AST-022
Effect Monster

Blowback Dragon
DARK | Machine | Level 6 | ATK 2300 | DEF 1200
Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
ULTRA RARE

                                         Rating: 3
With a little help from Second Coin Toss, you'll have a better chance at destroying your opponent's cards.
 
                                                                             AST-021
Effect Monster

Sonic Jammer
WIND | Machine | Level 2 | ATK 350 | DEF 650
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
COMMON

                                         Rating: 1
Another horrible machine monster.
 
                                                                             AST-020
Effect Monster

Needle Burrower
DARK | Machine | Level 5 | ATK 1700 | DEF 1700
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
SUPER RARE

                                         Rating: 1
This machine isn't worth Tributing a monster. In fact, Jinzo is a better Machine monster worth Tributing for.
 
                                                                             AST-019
Effect Monster

KA-2 Des Scissors
DARK | Machine | Level 4 | ATK 1000 | DEF 1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
COMMON

                                         Rating: 1
1000 ATK points isn't going to destroy much of anything at all. If anything, he'll be the one destroyed.
 
                                                                             AST-018
Effect Monster

Gear Golem the Moving Fortress
EARTH | Machine | Level 4 | ATK 800 | DEF 2200
Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.
ULTRA RARE

                                         Rating: 4
With 2200 DEF, he's the strongest 4-star monster with a high DEF! Sure 800 points of damage is horrid but his DEF should make up for it.
 
                                                                             AST-017
Effect Monster

Legendary Jujitsu Master
EARTH | Rock | Level 3 | ATK 1300 | DEF 1800
A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.
COMMON

                                         Rating: 1
Most likely, your opponent will activate a Nobleman of Crossout, leaving you 1 less Monster to defend your Lifepoints than before. He's legendary alright because he's horrible.
 
                                                                             AST-016
Effect Monster

Avatar of the Pot
EARTH | Rock | Level 3 | ATK 1200 | DEF 1300
Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.
RARE

                                         Rating: 1
While you draw 3 cards instead of 2 with PoG, this card won't last long enough to activate his effect and by then, you'll want to activate PoG.
 
                                                                             AST-015
Effect Monster

Rocket Jumper
EARTH | Rock | Level 3 | ATK 1000 | DEF 800
If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
COMMON

                                         Rating: 1
This is a weakened Drillago. If you want to attack directly with strong monsters, that one's better of the two.
 
                                                                             AST-014
Effect Monster

Stone Statue of the Aztecs
EARTH | Rock | Level 4 | ATK 300 | DEF 2000
Any Battle Damage your opponent takes when he/she attacks this monster is doubled.
SUPER RARE

                                         Rating: 4
With a little support from Chorus of Sanctuary and Yellow Luster Shield, this card will be hurting your opponent big time! No Stall Decks should be without it!
 
                                                                             AST-013
Effect Monster

Vampire Lady
DARK | Zombie | Level 4 | ATK 1550 | DEF 1550
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.
COMMON

                                         Rating: 1
Use her in Zombie Decks only. End of story.
 
                                                                             AST-012
Effect Monster

The Kick Man
DARK | Zombie | Level 3 | ATK 1300 | DEF 300
When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
COMMON

                                         Rating: 1
You're opponent will be the one getting the kick... out of how horrible this card is! He or she will be laughing too hard to continue the Duel.
 
                                                                             AST-011
Effect Monster

Soul-Absorbing Bone Tower
DARK | Zombie | Level 3 | ATK 400 | DEF 1500
This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.
RARE

                                         Rating: 1
This card has only one place to go and that's Zombie Decks because without a Zombie monster out, he'll be destroyed every time he's Summoned.
 
                                                                             AST-010
Effect Monster

The Unhappy Girl
LIGHT | Spellcaster | Level 2 | ATK 400 | DEF 300
As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.
COMMON

                                         Rating: 4
While she must remain in Attack Position to use her effect, that's probably what your opponent wants you to do and she can stop those beat down Monsters in their tracks!
 
                                                                             AST-009
Effect Monster

The Agent of Force - Mars
LIGHT | Fairy | Level 3 | ATK 0 | DEF 0
This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
SUPER RARE

                                         Rating: 1
This card is worse than TAC-V and in order to have some decent ATK points, it needs the Sanctuary in the Sky and even then, the difference in Lifepoints won't likely be what you want. 
 
                                                                             AST-008
Effect Monster

The Agent of Creation - Venus
LIGHT | Fairy | Level 3 | ATK 1600 | DEF 0
Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field.
RARE

                                         Rating: 1
There's no reason to use this card in any Deck except a LIGHT/Fairy Deck and it's effect is just horrible. Don't touch this card except for play in the Deck I mentioned.
 
                                                                             AST-007
Effect Monster

The Agent of Wisdom - Mercury
LIGHT | Fairy | Level 4 | ATK 0 | DEF 1700
When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
RARE

                                         Rating: 1
Drawing cards is always nice but the weak stats this card has are not and you aren't likely going to have a card-free hand. This card might go well in Fairy/LIGHT Decks though.
 
                                                                             AST-006
Effect Monster

The Agent of Judgment - Saturn
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 0
If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.
ULTRA RARE                                         
Rating: 3
2400 ATK makes it playable in Fairy or LIGHT Decks. Second, if your lifepoints are much less than your opponent's, he or she will take a lot of damage, but it needs SS to be active.
 
                                                                             AST-005
Normal Monster

Metal Armored Bug
EARTH | Insect | Level 8 | ATK 2800 | DEF 1500
A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
COMMON

                                         Rating: 2
While this card isn't too bad a card in Insect Decks as it is better than Insect Queen, Blue-Eyes can still take it out so you'd better give this bug some support.
 
                                                                             AST-004
Normal Monster

Mystical Shine Ball
LIGHT | Fairy | Level 2 | ATK 500 | DEF 500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
COMMON

                                         Rating: 1
This card should be discarded into a garbage can.
 
                                                                             AST-003
Normal Monster

Sealmaster Meisei
DARK | Spellcaster | Level 3 | ATK 1100 | DEF 900
One of the few people who has a good command of Talismans. His history is a mystery.
RARE

                                         Rating: 1
There are way better Spellcasters out there than this card so use them instead.
 
                                                                             AST-002
Normal Monster

Warrior of Zera
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1600
A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
COMMON

                                         Rating: 1
He's not much of a warrior with stats of (1600/1600) especially with Gemini Elves, MFC Luster Dragons and Goblin Attack Forces out.
 
                                                                             AST-001
Normal Monster

Gogiga-Gagagigo
WATER | Reptile | Level 8 | ATK 2950 | DEF 2800
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self...
COMMON

                                         Rating: 2
This is a pretty powerful monster but it can't stand up to Blue-Eyes. However, he might not be too bad in a Reptile/WATER Deck.
 
                                                                             AST-000
Effect Monster

The End of Anubis
DARK | Fiend | Level 6 | ATK 2500 | DEF 0
As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.
SECRET RARE

                                         Rating: 3
Keep your opponent from resurrecting your Monsters or retrieving any of your cards. The downside is that this card's effect applies to both players and with 0 DEF, it won't last long in Defense.