*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | |||||
← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to DCR-EN Ratings → | |||
*For more info on these ratings, click here. | |||||
0/5 |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Wanna see the Spoiler instead? Click here. |
Magician's Force
(MFC-EN) Card Ratings
1. MFC-060 was misprinted with the wrong ATK. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Magician's_Force_(TCG-NA-1E) |
||||
Magician's Force (MFC-107) Diffusion Wave-Motion |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1000 Life Points. Select 1 Level 7 or
higher Spellcaster-Type monster on your side of the field.
During this turn, only the selected monster can attack and it
attacks all monsters on your opponent's side of the field. The
effects of Effect Monsters destroyed by the selected monster in
battle cannot be activated. (Secret Rare) |
||||
Rating: 2 out of 5 You'd think for a set called "Magician's Force" that there'd be a lot better to work with for this, but there isn't. |
||||
Magician's Force (MFC-106) Double Spell |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 Spell Card from your hand. Select 1
Spell Card from your opponent's Graveyard and activate it from
the Graveyard as your Spell Card. (Ultra Rare) |
||||
Rating: 2 out of 5 Sounds pretty powerful, but you lose a Spell Card and probably won't have access to anything good most of the time. |
||||
Magician's Force (MFC-105) Dark Paladin (original artwork) |
||||
DARK | Spellcaster / Fusion / Effect | Level 8 | ATK: 2900 DEF: 2400 |
Pendulum Scale: |
"Dark Magician" + "Buster Blader" This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard. (Ultra Rare) |
||||
Rating: 3 out of 5 The Fusion Materials are quite bad, but at least they bring out this powerhouse. |
||||
Magician's Force (MFC-104) The Spell Absorbing Life |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Flip all face-down Defense Position Monster
Cards on the field face-up. Flip Effects are not activated at
this time. Increase your Life Points by 400 points for each
Effect Monster Card on the field. (Common) |
||||
Rating: 2 out of 5 Most monsters in the game are Effect Monsters, but the boost is a bit less than what Ceasefire deals as damage. |
||||
Magician's Force (MFC-103) Anti-Spell |
||||
TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Remove 2 Spell Counters on your side of the
field. Negate the activation of a Spell Card and destroy it. (Common) |
||||
Rating: 1 out of 5 You won't have many Spell Counters, even with the ones that get them in this set. |
||||
Magician's Force (MFC-102) Disarmament |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Destroy all Equip Spell Cards on the field. (Common) |
||||
Rating: 1 out of 5 This would've been bad enough if it took out all Equip Cards, but it's worse than that. |
||||
Magician's Force (MFC-101) Remove Brainwashing |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
As long as this card remains face-up on the
field, the control of all monsters on the field returns to the
original owners. (Common) |
||||
Rating: 1 out of 5 Brainwashing monsters is quite rare these days with most cards capable being bad or banned. |
||||
Magician's Force (MFC-100) Miracle Restoring |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Remove 2 Spell Counters on your side of the
field. Special Summon 1 "Dark Magician" or "Buster Blader" from
your Graveyard in face-up Attack or Defense Position. (Common) |
||||
Rating: 1 out of 5 Call of the Haunted and Premture Burial are much better candidates to revive monsters than this. |
||||
Magician's Force (MFC-099) Hidden Book of Spell |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card during your
turn. Select 2 Spell Cards from your Graveyard and add them to
your Deck. Your Deck is then shuffled. (Common) |
||||
Rating: 1 out of 5 No reward for this. Just get back 2 Spell Cards you'll have to draw all over again. |
||||
Magician's Force (MFC-098) Exhausting Spell |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Remove all Spell Counters on both sides of the
field. (Common) |
||||
Rating: 1 out of 5 In a set partly dedicated to Spell Counters, it was inevitable to see one of these released, but it's terrible. |
||||
Magician's Force (MFC-097) Dramatic Rescue |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when a monster
on your side of the field that includes "Amazoness" in its card
name, or is named "Amazon Archer", is specifically designated as
a target by a card. Return the targeted Monster Card to its
owner's hand and Special Summon another monster from your hand
in face-up Attack or Defense Position. (Rare) |
||||
Rating: 1 out of 5 The damasel in distress as a card, and we all know that cliche is not amusing. |
||||
Magician's Force (MFC-096) Amazoness Archers |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when your opponent declares an
attack and if there is a monster(s) on your side of the field
that includes "Amazoness" in its card name, or is named "Amazon
Archer". All monsters on your opponent's side of the field are
changed to face-up Attack Position (Flip Effects are not
activated), and as long as they remain face-up on the field,
their ATK(s) are decreased by 500 points. Your opponent must
attack with all of his/her monsters. (Super Rare) |
||||
Rating: 1 out of 5 Looks potent, until you remember that most Amazoness monsters are weaker so they'll just lose the battle anyway. |
||||
Magician's Force (MFC-095) Pitch-Black Power Stone |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
After activation, put 3 Spell Counters on this
card. During each of your turns, you can move 1 of this card's
Spell Counters to another face-up card on the field that you can
put a Spell Counter on. When there are no Spell Counters on
this card, this card is destroyed. (Common) |
||||
Rating: 1 out of 5 When only about 1/8 of the set has Spell Counter-based cards, putting 3 of them on a single card is not useful. |
||||
Magician's Force (MFC-094) Mega Ton Magical Cannon |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Remove 10 Spell Counters on your side of the
field. Destroy all cards on your opponent's side of the field. (Rare) |
||||
Rating: 1 out of 5 There won't even be 10 Spell Counters on the FIELD, let alone your side. |
||||
Magician's Force (MFC-093) Pigeonholing Books of Spell |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
See the 3 cards from the top of your
opponent's
Deck, arrange them in any order desired, and replace them on top
of the Deck. Your opponent cannot see the cards. (Common) |
||||
Rating: 2 out of 5 Manipulating your opponent's top cards isn't all that bad because then you can plan for them and it's a Quick-Play. |
||||
Magician's Force (MFC-092) My Body as a Shield |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
When your opponent activates a card that has
the effect that destroys 1 or more monsters on the field, pay
1500 Life Points to negate the activation of the card and
destroy it. (Common) |
||||
Rating: 1 out of 5 What do you get when you make Solemn Judgment worse? This. |
||||
Magician's Force (MFC-091) Jar Robber |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when "Pot of
Greed" is activated. Negate the effect of the "Pot of
Greed". You draw 1 card from your Deck. (Common) |
||||
Rating: 1 out of 5 The card at best is 1 per Deck so the odds of you having this ready at the time is pretty much zero. |
||||
Magician's Force (MFC-090) Emblem of Dragon Destroyer |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Buster Blader" from your Deck or your Graveyard to your
hand. (Common) |
||||
Rating: 2 out of 5 You'd probably be better off reviving it, but it can be helpful in getting it from the Deck though. |
||||
Magician's Force (MFC-089) Senri Eye |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During each of your Standby Phases, you can
see 1 card on the top of your opponent's Deck and return it to
its original position by paying 100 Life Points. Your opponent
cannot see the card. (Common) |
||||
Rating: 1 out of 5 A microscopic fee for a microscopic chance at seeing a powerful card. |
||||
Magician's Force (MFC-088) Mass Driver |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Offer 1 monster on your side of the field as a
Tribute to inflict 400 points of Direct Damage to your
opponent's Life Points. (Common) |
||||
Rating: 1 out of 5 Deals even less damage than Cannon Soldier. |
||||
Magician's Force (MFC-087) Gather Your Mind |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Gather Your Mind" card from your Deck
to your hand. Your Deck is then shuffled. You can only use 1
"Gather Your Mind" per turn. (Common) |
||||
Rating: 1 out of 5 Focus all your mental energy on something actually playable. |
||||
Magician's Force (MFC-086) Big Bang Shot |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
A monster equipped with this card increases
its ATK by 400 points. When the equipped monster attacks with an
ATK that is higher than the DEF of your opponent's Defense
Position monster, inflict the difference as battle damage to
your opponent's Life Points. When this card is destroyed or
removed from the field, the equipped monster is removed from
play. (Rare) |
||||
Rating: 2 out of 5 Fairy Meteor Crush with a small bonus, but it also takes out the equipped monster if taken off the field. |
||||
Magician's Force (MFC-085) Continuous Destruction Punch |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When the ATK of an attacking monster on your
opponent's side of the field is lower than the DEF of the
attacked Defense Position monster on your side of the field,
destroy the attacking monster. Damage calculation is applied
normally. (Rare) |
||||
Rating: 1 out of 5 A poor variant on an existing poor card. |
||||
Magician's Force (MFC-084) Amazoness Spellcaster |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Until the end of this turn, switch the
original ATK of 1 face-up monster on your side of the field that
includes "Amazoness" in its card name or is named "Amazon
Archer", with the original ATK of 1 face-up monster on your
opponent's side of the field. (Common) |
||||
Rating: 1 out of 5 You can do so much more with Shield & Sword. |
||||
Magician's Force (MFC-083) Dark Cat with White Tail |
||||
EARTH | Beast / Effect | Level 2 | ATK: 800 DEF: 500 |
Pendulum Scale: |
FLIP: Select 2 Monster Cards on your
opponent's side of the field and 1 Monster Card on your side of
the field and return them to their owners' hands. (Common) |
||||
Rating: 1 out of 5 Why have Penguin Soldier with an added side-effect when Penguin Soldier remains unbanned? |
||||
Magician's Force (MFC-082) Ultimate Obedient Fiend |
||||
FIRE | Fiend / Effect | Level 10 | ATK: 3500 DEF: 3000 |
Pendulum Scale: |
This card can only attack when there are no
other cards on your side of the field, and you also have no
hand. Negate the effects of Effect Monsters destroyed by this
card. (Common) |
||||
Rating: 1 out of 5 About as obedient as Pikachu when Ash Ketchum first got him. |
||||
Magician's Force (MFC-081) Cat's Ear Tribe |
||||
EARTH | Beast-Warrior / Effect | Level 1 | ATK: 200 DEF: 100 |
Pendulum Scale: |
During the Damage Step of your opponent's
turn, the original ATK of his/her monster(s) that attack this
monster becomes 200 points. (Rare) |
||||
Rating: 2 out of 5 If you can force your opponent to attack it and also protect it from destruction in battle, it can prove effective. |
||||
Magician's Force (MFC-080) Koitsu |
||||
WATER | Fairy / Union / Effect | Level 10 | ATK: 200 DEF: 100 |
Pendulum Scale: |
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Aitsu" as an Equip Spell Card, OR change it back to a monster in
face-up Attack Position. When equipped to a monster by this
card's effect, that monster's ATK/DEF is
increased by 3000 points, and when it attacks with an ATK that
is higher than the DEF of a Defense Position monster, inflict
the difference as Battle Damage to your opponent's Life Points.
(1 monster can only be equipped with 1 Union Monster at a
time. If the monster that this card is equipped to is destroyed
in battle, this card is destroyed instead). (Common) |
||||
Rating: 1 out of 5 This set may support Union monsters, but there's no excuse for using something that supports an already bad card. |
||||
Magician's Force (MFC-079) Magical Merchant |
||||
LIGHT | Insect / Effect | Level 1 | ATK: 200 DEF: 700 |
Pendulum Scale: |
FLIP: Pick up (not draw) cards from the top of
your Deck until a Spell Card or Trap Card is picked up. Add that
card to your hand. Any other cards picked up are sent to the
Graveyard. (Common) |
||||
Rating: 1 out of 5 You risk getting a card you can't even use, and that's on top of losing several cards from the top of your Deck. |
||||
Magician's Force (MFC-078) Cliff the Trap Remover |
||||
DARK | Warrior / Effect | Level 3 | ATK: 1200 DEF: 1000 |
Pendulum Scale: |
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Destroy 1 Spell Card or Trap Card on the field. ● Send 2 cards from the top of your opponent's Deck to his/her Graveyard. (Common) |
||||
Rating: 1 out of 5 More like Cliff the Trap Springer, and on his own accord too. |
||||
Magician's Force (MFC-077) Des Koala |
||||
DARK | Beast / Effect | Level 3 | ATK: 1100 DEF: 1800 |
Pendulum Scale: |
FLIP: Inflict 400 points of Direct Damage to
your opponent's Life Points for each card in your opponent's
hand. (Rare) |
||||
Rating: 2 out of 5 It's probably not going to be more than 1200 in most cases, but the DEF may help it stay on the field a bit longer. |
||||
Magician's Force (MFC-076) Tribe-Infecting Virus |
||||
WATER | Aqua / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
Discard 1 card from your hand and declare 1
Type of monster to destroy all face-up monsters of the declared
Type on both sides of the field. (Super Rare) |
||||
Rating: 3 out of 5 Dark Hole may have gotten a viable replacement thanks to this, though it's pretty much going to affect both sides. |
||||
Magician's Force (MFC-075) Armor Exe |
||||
LIGHT | Rock / Effect | Level 4 | ATK: 2400 DEF: 1400 |
Pendulum Scale: |
This card cannot attack in the same turn it is
Normal Summoned, Flip Summoned, or Special Summoned. During each
of your opponent's Standby Phases, remove 1 Spell Counter on your
side of the field. If you do not do so, this card is destroyed. (Rare) |
||||
Rating: 1 out of 5 Summoning sickness would've been sufficient, but it goes above and beyond to make itself worse than Toons. |
||||
Magician's Force (MFC-074) Royal Magical Library |
||||
LIGHT | Spellcaster / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
Each time you or your opponent activates 1
Spell Card, put 1 Spell Counter on this card (max 3). You can
remove 3 Spell Counters from this card to draw 1 card from your
Deck. (Common) |
||||
Rating: 2 out of 5 The effect is a much slower Jar of Greed, especially with the big Spell Cards banned. The DEF isn't bad though. |
||||
Magician's Force (MFC-073) Magical Scientist |
||||
DARK | Spellcaster / Effect | Level 1 | ATK: 300 DEF: 300 |
Pendulum Scale: |
Pay 1000 Life Points to Special Summon 1 Level
6 or lower Fusion Monster from your Fusion Deck in face-up
Attack or Defense Position. That Fusion Monster cannot attack
your opponent's Life Points directly, and is returned to your
Fusion Deck at the end of the turn. (Common) |
||||
Rating: 2 out of 5 Why is this card at 1? There's nothing it can bring out that'll cause any real harm, especially for a single turn. |
||||
Magician's Force (MFC-072) Magical Plant Mandragola |
||||
DARK | Spellcaster / Effect | Level 2 | ATK: 500 DEF: 200 |
Pendulum Scale: |
FLIP: Put 1 Spell Counter on each face-up card
on the field that you can put a Spell Counter on. (Common) |
||||
Rating: 1 out of 5 I'm so thankful this card simply adds a Spell Counter to 1 one of like 5 cards in this set. |
||||
Magician's Force (MFC-071) Breaker the Magical Warrior |
||||
DARK | Spellcaster / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
When this card is successfully Normal
Summoned, put 1 Spell Counter on it (max 1). Increase the ATK of
this monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1
Spell Card or Trap Card on the field. (Ultra Rare) |
||||
Rating: 1 out of 5 A one-time Mystical Space Typhoon has this card at 1 for reasons beynd me. It's also hard to give it more counters. |
||||
Magician's Force (MFC-070) Pixie Knight |
||||
LIGHT | Spellcaster / Effect | Level 2 | ATK: 1300 DEF: 200 |
Pendulum Scale: |
When this card is sent to the Graveyard as a
result of battle, your opponent selects 1 Spell Card from your
Graveyard, and that card is placed on top of your Deck. (Common) |
||||
Rating: 1 out of 5 What do you think your opponent will choose when the effect resolves? It won't be the one you want. |
||||
Magician's Force (MFC-069) Magical Marionette |
||||
DARK | Spellcaster / Effect | Level 5 | ATK: 2000 DEF: 1000 |
Pendulum Scale: |
Each time you or your opponent activates 1
Spell Card, put 1 Spell Counter on this card. Increase the ATK
of this monster by 200 points for each Spell Counter on this
card. Also, you can remove 2 Spell Counters from this card to
destroy 1 monster on the field. (Common) |
||||
Rating: 1 out of 5 Pot of Greed? Banned. Change of Heart? Banned. Raigeki? Banned. What's left to give this card any ATK? |
||||
Magician's Force (MFC-068) Chaos Command Magician |
||||
DARK | Spellcaster / Effect | Level 6 | ATK: 2400 DEF: 1900 |
Pendulum Scale: |
Negate the effect of a Monster Card that
specifically designates this 1 card as a target. (Ultra Rare) |
||||
Rating: 4 out of 5 This kills pretty much all Flip Effect monsters because they often target and its stats are quite decent for its Level. |
||||
Magician's Force (MFC-067) Old Vindictive Magician |
||||
DARK | Spellcaster / Effect | Level 2 | ATK: 450 DEF: 600 |
Pendulum Scale: |
FLIP: Destroys 1 monster on the field
(regardless of position). (Common) |
||||
Rating: 3 out of 5 Hits pretty much anything and keeps your own monsters safter from harm. |
||||
Magician's Force (MFC-066) Apprentice Magician |
||||
DARK | Spellcaster / Effect | Level 2 | ATK: 400 DEF: 800 |
Pendulum Scale: |
When this card is successfully Normal
Summoned, Flip Summoned, or Special Summoned, put 1 Spell
Counter on a face-up card on the field that you can put a Spell
Counter on. If this card is destroyed in battle, you can select
1 Spellcaster-Type monster Level 2 or lower from your Deck and
Special Summon it on the field in face-down Defense Position. (Rare) |
||||
Rating: 1 out of 5 You drop an insignificant Spell Counter and then what, bring out another copy? Nothing useful with either effect. |
||||
Magician's Force (MFC-065) Skilled Dark Magician |
||||
DARK | Spellcaster / Effect | Level 4 | ATK: 1900 DEF: 1700 |
Pendulum Scale: |
Each time you or your opponent activates 1
Spell Card, put 1 Spell Counter on this card (max 3). You can
Special Summon 1 "Dark Magician" from your hand, Deck, or
Graveyard in face-up Attack or Defense Position by offering this
monster with 3 Spell Counters as a Tribute during your Main
Phase. (Super Rare) |
||||
Rating: 3 out of 5 Don't worry about the effect because Dark Magician is pretty bad anyway. The stats are fully useful on their own. |
||||
Magician's Force (MFC-064) Skilled White Magician |
||||
LIGHT | Spellcaster / Effect | Level 4 | ATK: 1700 DEF: 1900 |
Pendulum Scale: |
Each time you or your opponent activates 1
Spell Card, put 1 Spell Counter on this card (max 3). You can
Special Summon 1 "Buster Blader" from your hand, Deck, or
Graveyard in face-up Attack or Defense Position by offering this
monster with 3 Spell Counters as a Tribute during your Main
Phase. (Super Rare) |
||||
Rating: 2 out of 5 Just as slow as the next card, but also not as useful. |
||||
Magician's Force (MFC-063) Amazoness Tiger |
||||
EARTH | Beast / Effect | Level 4 | ATK: 1100 DEF: 1500 |
Pendulum Scale: |
Only 1 "Amazoness Tiger" can exist on your
side of the field at a time. Increase the ATK of this monster by
400 points for each monster on your side of the field that
includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent
cannot select another monster on your side of the field that
includes "Amazoness" in its name, or is named "Amazon Archer",
as an attack target. (Rare) |
||||
Rating: 2 out of 5 I guess they want to avoid you having 3 copes that gain 1200 ATK plus the 800 from two more, but it's not that good. |
||||
Magician's Force (MFC-062) Amazoness Blowpiper |
||||
EARTH | Warrior / Effect | Level 3 | ATK: 800 DEF: 1500 |
Pendulum Scale: |
Select 1 face-up monster on your opponent's
side of the field during each of your Standby Phases. Decrease
the ATK of the selected monster by 500 points until the end of
this turn. (Common) |
||||
Rating: 1 out of 5 You couldn't make this better if the ATK loss was every Standby Phase and permanent. |
||||
Magician's Force (MFC-061) Amazoness Swords Woman |
||||
EARTH | Warrior / Effect | Level 4 | ATK: 1500 DEF: 1600 |
Pendulum Scale: |
The opponent takes all Battle Damage to this
card's controller that he/she takes from a
battle involving this monster. (Ultra Rare) |
||||
Rating: 3 out of 5 The weaker this card is, the more damage your opponent takes from its battles. It's also searchable. |
||||
Magician's Force (MFC-060) Amazoness Fighter |
||||
EARTH | Warrior / Effect | Level 4 | ATK: 1300 DEF: 1300 |
Pendulum Scale: |
All Battle Damage to this card's controller
that he/she takes from a battle involving this
monster becomes 0. (Common) |
||||
Rating: 2 out of 5 Waboku can do it for all your monsters, but this can prove somewhat useful. |
||||
Magician's Force (MFC-059) Amazoness Paladin |
||||
EARTH | Warrior / Effect | Level 4 | ATK: 1700 DEF: 300 |
Pendulum Scale: |
Increase the ATK of this monster by 100 points
for each monster on your side of the field that includes "Amazoness"
in its card name, or is named "Amazon Archer". (Common) |
||||
Rating: 1 out of 5 If you're looking for actual brute force, try the previous card or one of the dozens of better monsters. |
||||
Magician's Force (MFC-058) Luster Dragon |
||||
WIND | Dragon / Normal | Level 4 | ATK: 1900 DEF: 1600 |
Pendulum Scale: |
A very beautiful dragon covered with
sapphire. It does not like fights, but has incredibly high
attack power. (Ultra Rare) |
||||
Rating: 3 out of 5 Pretty decent for a Dragon-Type monster. |
||||
Magician's Force (MFC-057) Sonic Duck |
||||
WIND | Winged Beast / Normal | Level 3 | ATK: 1700 DEF: 700 |
Pendulum Scale: |
A duck which can walk at a sonic speed.
Sometimes, he cannot deal with his incredible pace and loses
control. (Common) |
||||
Rating: 1 out of 5 Speed is nothing without control, and I doubt this has any control at all, despite what its flavor text says. |
||||
Magician's Force (MFC-056) Aitsu |
||||
FIRE | Fairy / Normal | Level 5 | ATK: 100 DEF: 100 |
Pendulum Scale: |
He seems to be very unreliable, but he
might have incredible potential. (Common) |
||||
Rating: 1 out of 5 It IS unreliable. Never count on a monster this weak to win your battles. |
||||
Magician's Force (MFC-055) Great Angus |
||||
FIRE | Beast / Normal | Level 4 | ATK: 1800 DEF: 600 |
Pendulum Scale: |
A very violent beast, it is always
berserk. People say that they have never seen it silent. (Common) |
||||
Rating: 3 out of 5 Monsters like this are literally starting to become more common, and it's a good thing. |
||||
Magician's Force (MFC-054) YZ-Tank Dragon |
||||
LIGHT | Machine / Fusion / Effect | Level 6 | ATK: 2100 DEF: 2200 |
Pendulum Scale: |
"Y-Dragon Head" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face-down monster card on your opponent's side of the field. (Super Rare) |
||||
Rating: 1 out of 5 The last of the XYZ Fusion Monsters, and we really haven't improved since XYZ-Dragon Cannon. |
||||
Magician's Force (MFC-053) XZ-Tank Cannon |
||||
LIGHT | Machine / Fusion / Effect | Level 6 | ATK: 2400 DEF: 2100 |
Pendulum Scale: |
"X-Head Cannon" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face-down Spell or Trap card on your opponent's side of the field. (Super Rare) |
||||
Rating: 1 out of 5 Of course it can be used more than once per turn. That doesn't make it good. This is more work for a weaker MST. |
||||
Magician's Force (MFC-052) XYZ-Dragon Cannon (original artwork) |
||||
LIGHT | Machine / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2600 |
Pendulum Scale: |
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal
Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one card on your opponent's side of the field. (Ultra Rare) |
||||
Rating: 4 out of 5 A major improvement from XY from an effect standpoint. There's plenty of reasons to use this powerhouse. |
||||
Magician's Force (MFC-051) XY-Dragon Cannon (original artwork) |
||||
LIGHT | Machine / Fusion / Effect | Level 6 | ATK: 2200 DEF: 1900 |
Pendulum Scale: |
"X-Head Cannon" + "Y-Dragon Head" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy one face-up Spell or Trap card on your opponent's side of the field. (Ultra Rare) |
||||
Rating: 1 out of 5 It's only a few points stronger than either of its Fusion Materials and is a weaker Mystical Space Typhoon. |
||||
Magician's Force (MFC-050) Adhesion Trap Hole |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when your
opponent successfully Normal Summons, Flip Summons, or Special
Summons a monster. As long as that monster remains face-up on
the field, the original ATK of that monster is halved. (Common) |
||||
Rating: 1 out of 5 It's always better to get rid of the Summoned monster than to make it weaker. |
||||
Magician's Force (MFC-049) Formation Union |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select and activate 1 of the following effects: ● Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ● Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position. (Common) |
||||
Rating: 1 out of 5 Regardless of your choice, Union monsters are quite bad for the most part. |
||||
Magician's Force (MFC-048) Rivalry of Warlords |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Each player must send monsters from his/her
side of the field to the Graveyard so that he/she
only controls 1 Type of face-up monster. As long as this card
remains face-up on the field each player can only Summon or
control 1 Type of face-up monster at a time. (Common) |
||||
Rating: 2 out of 5 The card pool is pretty small in terms of one Monster Card Type vs another so this has minor uses at least. |
||||
Magician's Force (MFC-047) Physical Double |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card during your
opponent's turn. Select 1 monster on your opponent's side of the
field and Special Summon 1 "Mirage Token" in face-up Attack or
Defense Position on your side of the field. The "Mirage Token"
has the same Level Type, Attribute, ATK, and DEF as the selected
monster. Destroy the "Mirage Token" at the end of the turn. (Common) |
||||
Rating: 1 out of 5 Just like a real mirage, there's only disappointment ahead. |
||||
Magician's Force (MFC-046) Secret Barrel |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Inflict Direct Damage to your opponent's Life
Points equal to the total number of cards on your opponent's
side of the field and in your opponent's hand x 200 points. (Common) |
||||
Rating: 1 out of 5 It's the bottom of the barrel given how little damage you're likely going to deal. |
||||
Magician's Force (MFC-045) Pineapple Blast |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when you
Normal Summon a monster successfully. If there are more
monsters on your opponent's side off the field then your side,
destroy your opponent's monsters so that your opponent controls
the same number of monsters as you. Your opponent selects which
monsters are destroyed. (Common) |
||||
Rating: 1 out of 5 If you're not the one choosing, why even bother? |
||||
Magician's Force (MFC-044) Meteorain |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
During this turn, when your monsters attack
with an ATK that is higher then the DEF of your opponent's
Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points. (Common) |
||||
Rating: 2 out of 5 You might win the Duel this way, but it's only for one turn. Fairy Meteor Crush can do better than this. |
||||
Magician's Force (MFC-043) Spell Shield Type-8 |
||||
TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card. ● Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. (Super Rare) |
||||
Rating: 2 out of 5 A bit more versatile than Magic Jammer, but not by much. |
||||
Magician's Force (MFC-042) Thunder of Ruler |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card during your
opponent's Standby Phase. During the turn this card is activated
your opponent cannot perform his/her Battle
Phase. (Common) |
||||
Rating: 2 out of 5 While I'd argue Negate Attack is better, this can help before the damage sets in. |
||||
Magician's Force (MFC-041) Huge Revolution |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
This card can only be activated during your
Main Phase when "People Running About", "Oppressed People", and
"United Resistance" are face-up on your side of the field. Send
all cards in your opponent's hand to the Graveyard and destroy
all cards your opponent controls on the field. (Common) |
||||
Rating: 1 out of 5 The slower Trap equivalent of Ojama Delta Hurricane!!, but the required cards are only slightly better. |
||||
Magician's Force (MFC-040) Wave-Motion Cannon |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send this card on the field to the Graveyard
during your Main Phase. Inflict Direct Damage to your opponent's
Life Points equal to the number of your Standby Phases that have
passed after this card was activated x 1000 points. (Common) |
||||
Rating: 1 out of 5 By my calculations, you'll deal exactly 0 damage before this card is destroyed. |
||||
Magician's Force (MFC-039) Tribute Doll |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by offering a monster on
your side of the field as a Tribute. Special Summon 1 Level 7
monster from your hand. That monster cannot attack this turn. (Rare) |
||||
Rating: 1 out of 5 That Tribute is wasted as a whole, and there are no good Level 7 monsters available. |
||||
Magician's Force (MFC-038) Kishido Spirit |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Monsters on your side of the field cannot be
destroyed in a battle if the monsters' ATK are equal. (Common) |
||||
Rating: 2 out of 5 Quite a situational card to say the least, but it might help on occasion. |
||||
Magician's Force (MFC-037) Metalsiver Armor |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
As long as you control the monster equipped
with this card, your opponent cannot use the effect of a Spell,
Trap, or Monster Card that specifically designates 1 monster,
including monsters in the Graveyard, other than the equipped
monster as a target. (Common) |
||||
Rating: 1 out of 5 Either you play into your opponent's pre-existing idea or waste it on a weak monster. Neither is a good idea. |
||||
Magician's Force (MFC-036) Raregold Armor |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
As long as you control the monster equipped
with this card, your opponent cannot attack other monsters other
than the equipped monster. (Common) |
||||
Rating: 1 out of 5 At best, it's a bad stall card. Just knock the opponent's monsters down with Mirror Force and be done with it. |
||||
Magician's Force (MFC-035) Dark Core |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card from your hand to the Graveyard
to remove 1 face-up Monster Card on the field from play. (Rare) |
||||
Rating: 2 out of 5 For the same price as Tribute to the Doomed, it's not all that bad, but it only works on face-up monsters. |
||||
Magician's Force (MFC-034) Ante |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each Player selects 1 card from his/her hand, then sees the
Level Stars of the selected cards. The card with more Level
Stars than the other returns to the hand of player who selected
it. The player who selected the card with fewer Level Stars
takes 1000 Life Points damage and sends the card he/she selected
to the Graveyard. Selected cards that are not Monster Cards are
treated as Level 0. If both players chose cards with equal Level
Stars, return both cards to the hands of players who selected
them. (Rare) |
||||
Rating: 1 out of 5 Really bad as a whole. |
||||
Magician's Force (MFC-033) Poison of the Old Man |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each Player selects 1 card from his/her hand, then sees the
Level Stars of the selected cards. The card with more Level
Stars than the other returns to the hand of player who selected
it. The player who selected the card with fewer Level Stars
takes 1000 Life Points damage and sends the card he/she selected
to the Graveyard. Selected cards that are not Monster Cards are
treated as Level 0. If both players chose cards with equal Level
Stars, return both cards to the hands of players who selected
them. (Rare) |
||||
Rating: 2 out of 5 Just take the extra Life Points if you use this. It's the most Life Points given in such an easy manner. |
||||
Magician's Force (MFC-032) Autonomous Action Unit |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1500 Life Points. Select 1 Monster Card
from your opponent's Graveyard. Special Summon it on your side of
the field in face-up Attack Position, and equip it with this
card. When this card is destroyed or removed from the field, the
equipped monster is destroyed. (Common) |
||||
Rating: 1 out of 5 Basically Premature Burial with nearly double the cost. |
||||
Magician's Force (MFC-031) Kaiser Colosseum |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When there is 1 or more monsters on the field
of the controller of this card, his/her opponent cannot place a
monster on the field if the opponent would then have more
monsters on the field than the controller of this card. (Common) |
||||
Rating: 2 out of 5 Not to bad to ensure your opponent doesn't surpass the amount of monsters you have, but if you have none, it's useless. |
||||
Magician's Force (MFC-030) Combination Attack |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
During a Battle Phase, you can use this effect
on 1 monster that has attacked this turn and is equipped with a
Union Monster. Change the Union Monster back to a monster in
face-up Attack or Defense Position. Also, the monster that was
equipped with the Union Monster may attack again this turn.
(Rare) |
||||
Rating: 1 out of 5 Look at what's in this set. The monsters cannot afford to unequip or they'll likely die more easily. |
||||
Magician's Force (MFC-029) Demotion |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Downgrade the monster equipped with this card
by 2 Levels. (Common) |
||||
Rating: 2 out of 5 It can help bypass Level Limit Area - B and Gravity Bind, but not much else. |
||||
Magician's Force (MFC-028) Frontline Base |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn during your Main Phase you can
Special Summon 1 Union monster of Level 4 or lower from your
hand. (Common) |
||||
Rating: 2 out of 5 Not very useful outside of aiding to bring out XYZ-Dragon Cannon or Tribute Summon. |
||||
Magician's Force (MFC-027) White Dragon Ritual |
||||
SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card is used to Ritual Summon "Paladin of
White Dragon". You must also offer monsters whose total Level
Stars equal 4 or more as a Tribute from the field or your hand. (Common) |
||||
Rating: 2 out of 5 Paladin of White Dragon is pretty weak, but the effects are okay. Thus, this gets the same rating it has. |
||||
Magician's Force (MFC-026) Paladin of White Dragon |
||||
LIGHT | Dragon / Ritual / Effect | Level 4 | ATK: 1900 DEF: 1200 |
Pendulum Scale: |
This monster can only be Ritual Summoned with the Ritual Spell
Card, "White Dragon Ritual." You must also offer monsters whose
total Level Stars equal 4 or more as a Tribute from the field or
your hand. When this monster attacks a face-down Defense
Position monster, destroy the face-down monster immediately with
this card's effect without flipping it face-up or damage
calculations. You can Special Summon 1 "Blue-Eyes White Dragon"
from your hand or your Deck by offering this card as a Tribute
during your Main Phase. (Blue-Eyes White Dragon cannot attack
during that turn.) (Ultra Rare) |
||||
Rating: 2 out of 5 Not great Blue-Eyes support, but it's the easiest legal way we have to Summon it without Tributing. |
||||
Magician's Force (MFC-025) Roulette Barrel |
||||
LIGHT | Machine / Effect | Level 4 | ATK: 1000 DEF: 2000 |
Pendulum Scale: |
Once per turn, during your Main Phase, you can
roll a six-sided die twice. Select one result and destroy 1
face-up monster on the field whose Level is equal to the result. (Common) |
||||
Rating: 2 out of 5 The effect is pretty much never going to be successful, but the DEF will help it last a while on the field at least. |
||||
Magician's Force (MFC-024) Great Phantom Thief |
||||
EARTH | Spellcaster / Effect | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
Each time this card inflicts Battle Damage to
your opponent's Life Points, declare the name of 1 card. Then see
your opponent's hand and discard all copies of the declared card
in his/her hand to the Graveyard. (Rare) |
||||
Rating: 1 out of 5 Like you're going to have any knowledge of what's in your opponent's hand under the very rare time the effect activates. |
||||
Magician's Force (MFC-023) Dimension Jar |
||||
DARK | Machine / Effect | Level 2 | ATK: 200 DEF: 200 |
Pendulum Scale: |
FLIP: Both players can remove from play up to
3 monsters from their opponent's Graveyard. (Common) |
||||
Rating: 1 out of 5 Soul Release can remove nearly double the number of monsters from play much more easily. |
||||
Magician's Force (MFC-022) Helping Robo for Combat |
||||
LIGHT | Machine / Effect | Level 4 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
Each time this monster destroys 1 of your opponent's monsters in
battle, you draw 1 card and then select and return 1 card from
your hand to the bottom of your Deck. (Rare) |
||||
Rating: 1 out of 5 How exactly is this supposed to help you when it's weak and doesn't really add to your hand at all? |
||||
Magician's Force (MFC-021) Neko Mane King |
||||
EARTH | Beast / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
During your opponent's turn, when this card is
sent to the Graveyard by the effect of your opponent's Spell,
Trap or Monster Card, your opponent's turn ends. (Common) |
||||
Rating: 1 out of 5 Ending an opponent's turn immediately is a nice effect, but it's got an unlikely condition to meet for that. |
||||
Magician's Force (MFC-020) Spell Canceller |
||||
WIND | Machine / Effect | Level 5 | ATK: 1800 DEF: 1600 |
Pendulum Scale: |
As long as this card remains face-up on the
field, all Spell Cards cannot be activated. The Effects of all
face-up Spell cards are also negated. (Ultra Rare) |
||||
Rating: 1 out of 5 You don't need anySpell or Trap Cards to beat this thing. The effect is meaningless. |
||||
Magician's Force (MFC-019) D. D. Crazy Beast |
||||
EARTH | Beast / Effect | Level 3 | ATK: 1400 DEF: 1400 |
Pendulum Scale: |
A monster destroyed by this card in battle is
removed from play. (Rare) |
||||
Rating: 1 out of 5 Anyone using this is indeed crazy in thinking this can win a battle with those stats. Even then, you don't get to choose. |
||||
Magician's Force (MFC-018) Union Rider |
||||
WIND | Machine / Effect | Level 2 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
You can take a Union Monster that is currently
a monster on your opponent's side of the field and equip it to
this card. This monster can only be equipped with 1 Union
Monster as at a time. The Union Monster that is equipped to
this card cannot be changed back to a monster by its own effect. (Common) |
||||
Rating: 1 out of 5 It won't be riding high with such a bad effect and stats. Besides, last I checked the Unions here have a specific target. |
||||
Magician's Force (MFC-017) Freezing Beast |
||||
WATER | Aqua / Union / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
Once per turn during your Main Phase, if you
control this monster on the field, you can equip it to your
"Burning Beast" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, each time that monster inflicts Battle
Damage to your opponent, destroy 1 face-down Spell or Trap Card.
(1 monster can only be equipped with 1 Union Monster at a time.
If the monster that this card is equipped to is destroyed in
battle this card is destroyed instead). (Common) |
||||
Rating: 1 out of 5 They're basically identical twins so equipping one to the other is pointless. |
||||
Magician's Force (MFC-016) Burning Beast |
||||
FIRE | Pyro / Union / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
Once per turn during your Main Phase, if you
control this monster on the field, you can equip it to your
"Freezing Beast" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, each time that monster inflicts Battle
Damage to your opponent, destroy 1 face-up Spell or Trap Card.
(1 monster can only be equipped with 1 Union Monster at a time.
If the monster that this card is equipped to is destroyed in
battle this card is destroyed instead). (Common) |
||||
Rating: 1 out of 5 As bad as first Unions in this set are, this is even worse. |
||||
Magician's Force (MFC-015) Des Dendle |
||||
EARTH | Plant / Union / Effect | Level 4 | ATK: 300 DEF: 2000 |
Pendulum Scale: |
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Vampire Orchis" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, each time that monster destroys 1 of your
opponent's monsters Special Summon 1 "Wicked Plant Token"
(Plant-Type/ EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). (Common) |
||||
Rating: 2 out of 5 Vampire Orchis is barely a supporting monster so just use this for its DEF. |
||||
Magician's Force (MFC-014) Vampire Orchis |
||||
EARTH | Plant / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
When this monster is Normal Summoned
successfully, you can Special Summon 1 "Des Dendle" from your
hand. (Common) |
||||
Rating: 1 out of 5 It may bring out the better monster, but that's just it. You don't need this at all for that. |
||||
Magician's Force (MFC-013) Second Goblin |
||||
DARK | Fiend / Union / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Giant Orc" as an Equip Spell Card OR change it back to a monster
in face-up Attack Position. When equipped to a monster by this
card's effect, you can change that monster's battle position once
per turn during your Main Phase. (1 monster can only be equipped
with 1 Union Monster at a time. If the monster that this card is
equipped to is destroyed in battle, this card is destroyed
instead). (Common) |
||||
Rating: 1 out of 5 Not very good at its job in that Giant Orc will still go back to Defense Mode after this guy's effect is used. |
||||
Magician's Force (MFC-012) Giant Orc |
||||
DARK | Fiend / Effect | Level 4 | ATK: 2200 DEF: 0 |
Pendulum Scale: |
When this card attacks, it is changed to
Defense Position at the end of the Battle Phase. This position
cannot be changed until the end of your next turn. (Common) |
||||
Rating: 1 out of 5 Every time one of these is released, you know it's going to be no good. |
||||
Magician's Force (MFC-011) Zombie Tiger |
||||
EARTH | Zombie / Union / Effect | Level 3 | ATK: 1400 DEF: 1600 |
Pendulum Scale: |
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Decayed Commander" as an Equip Spell Card OR change it back to
a monster in face-up Attack Position. When equipped to a monster
by this card's effect, that monster's ATK/DEF
is increased by 500 points, and each time it destroys 1 of your
opponent's monsters, 1 card is randomly selected from your
opponent's hand and discarded to the Graveyard. (1 monster can
only be equipped with 1 Union Monster at a time. If the monster
that this card is equipped to is destroyed in battle, this card
is destroyed instead). (Common) |
||||
Rating: 1 out of 5 When its host has only 1000 ATK to start with, 500 ATK adds nothing. |
||||
Magician's Force (MFC-010) Decayed Commander |
||||
EARTH | Zombie / Effect | Level 4 | ATK: 1000 DEF: 1500 |
Pendulum Scale: |
When this monster is Normal Summoned
successfully, you can Special Summon 1 "Zombie Tiger" from your
hand. When this card attacks your opponent's Life Points
directly 1 card is randomly selected from your opponent's hand
and discarded to the Graveyard. (Common) |
||||
Rating: 1 out of 5 Rotting away to nothing leaves it about as useful as Meltman from Action League Now! |
||||
Magician's Force (MFC-009) Kiryu |
||||
DARK | Dragon / Union / Effect | Level 5 | ATK: 2000 DEF: 1500 |
Pendulum Scale: |
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Dark Blade" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, that monster's ATK/DEF is
increased by 900 points, and you can offer this card as a
Tribute to allow the equipped monster to attack the opponent's
Life Points directly this turn. (1 monster can only be equipped
with 1 Union Monster at a time. If the monster that this card
is equipped to is destroyed in battle, this card is destroyed
instead). (Common) |
||||
Rating: 2 out of 5 900 extra ATK is quite nice, but this guy requires a Tribute barring use with Frontline Base so it's pretty bad. |
||||
Magician's Force (MFC-008) Pitch Dark Dragon |
||||
DARK | Dragon / Union / Effect | Level 3 | ATK: 900 DEF: 600 |
Pendulum Scale: |
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Dark Blade" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, that monsters ATK/DEF is
increased by 400 points, and when it attacks with an ATK that is
higher than the DEF of a Defense Position monster, inflict the
difference as Battle Damage to your opponent's Life Points. (1
monster can only be equipped with 1 Union Monster at a time. If
the monster that this card is equipped to is destroyed in
battle, this card is destroyed instead). (Common) |
||||
Rating: 1 out of 5 Dark Blade doesn't need a monster this weak. It has twice the ATK this has and nearly 3 times the DEF. |
||||
Magician's Force (MFC-007) Dark Blade |
||||
DARK | Warrior / Normal | Level 4 | ATK: 1800 DEF: 1500 |
Pendulum Scale: |
They say he is a dragon manipulating warrior from the dark
world. His attack is tremendous, using his great swords with
vicious power. (Rare) |
||||
Rating: 3 out of 5 Just as strong as X-Head Cannon and with just about the same amount of support. |
||||
Magician's Force (MFC-006) Z-Metal Tank |
||||
LIGHT | Machine / Union / Effect | Level 4 | ATK: 1500 DEF: 1300 |
Pendulum Scale: |
Once per
turn, during your Main Phase, if you control this monster on the
field, you can equip it to your "X-Head Cannon" or "Y-Dragon
Head" as an Equip Spell Card, OR change it back to a monster in
face-up Attack Position. When equipped to a monster by this
card's effect, that monster's ATK/DEF is increased by 600
points. (1 monster can only be equipped with 1 Union Monster at
a time. If the monster that this card is equipped to is
destroyed in battle, this card is destroyed instead.) (Super Rare) |
||||
Rating: 2 out of 5 We did well with X-Head Cannon, but the other two have come up short. |
||||
Magician's Force (MFC-005) Y-Dragon Head |
||||
LIGHT | Machine / Union / Effect | Level 4 | ATK: 1500 DEF: 1600 |
Pendulum Scale: |
Once per turn, during your
Main Phase, if you control this monster on the field, you can
equip it to your "X-Head Cannon" as an Equip Spell Card, OR
change it back to a monster in face-up Attack Position. When
equipped to a monster by this card's effect, that monster's
ATK/DEF is increased by 400 points. (1 monster can only be
equipped with 1 Union Monster at a time. If the monster that
this card is equipped to is destroyed in battle, this card is
destroyed instead.) (Super Rare) |
||||
Rating: 2 out of 5 About the only thing good with this is being Fusion Material for XYZ-Dragon Cannon. |
||||
Magician's Force (MFC-004) X-Head Cannon |
||||
LIGHT | Machine / Normal | Level 4 | ATK: 1800 DEF: 1500 |
Pendulum Scale: |
A monster with a mighty cannon barrel, it is able to
integrate its attacks. It attacks in many ways by combining and
separating with other monsters. (Super Rare) |
||||
Rating: 3 out of 5 It's been a pretty poor start so it's nice to see at least 1 card making it to 3 stars. |
||||
Magician's Force (MFC-003) United Resistance |
||||
WIND | Thunder / Normal | Level 3 | ATK: 1000 DEF: 600 |
Pendulum Scale: |
The people that gather to swear to fight their oppressors. A
revolution is coming. (Common) |
||||
Rating: 1 out of 5 Resistance is certainly futile when you're this weak. |
||||
Magician's Force (MFC-002) Oppressed People |
||||
WATER | Aqua / Normal | Level 1 | ATK: 400 DEF: 2000 |
Pendulum Scale: |
They are oppressed, but believe they will have their freedom
someday. (Common) |
||||
Rating: 2 out of 5 I'd rather have them be oppressed than just running in circles screaming. |
||||
Magician's Force (MFC-001) People Running About |
||||
FIRE | Pyro / Normal | Level 2 | ATK: 600 DEF: 600 |
Pendulum Scale: |
Although they always suffer in silence, they swear an oath
to inevitably revolt. (Common) |
||||
Rating: 1 out of 5 If all they have collectively is 600 ATK and DEF, then they must've gone with plastic weapons for "safety reasons". |
||||
Magician's Force (MFC-000) Dark Magician Girl (original artwork) |
||||
DARK | Spellcaster / Effect | Level 6 | ATK: 2000 DEF: 1700 |
Pendulum Scale: |
Increase the ATK of this card by 300 points for each "Dark
Magician" or "Magician of Black Chaos" in either player's
Graveyard. (Secret Rare) |
||||
Rating: 1 out of 5 With Magician of Black Chaos not in the TCG, that leaves Dark Magician, which is terrible just for this. |