1. Ratings below are based on when the product was released and NOT the current format.
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Magician's Force (MFC-EN) Card Ratings

1. MFC-060 was misprinted with the wrong ATK.

2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Magician's_Force_(TCG-NA-1E)

Magician's Force (MFC-107)
Diffusion Wave-Motion
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
(Secret Rare)
Rating: 2 out of 5
Not a lot of force in this set.
Magician's Force (MFC-106)
Double Spell
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.
(Ultra Rare)
Rating: 2 out of 5
Sounds pretty powerful, but you lose a Spell Card and most of them aren't very good.
Magician's Force (MFC-105)
Dark Paladin (original artwork)
DARK Fusion Monster Level 8 ATK: 2900
DEF: 2400
Pendulum Scale
NA / NA
(Spellcaster / Fusion / Effect)
"Dark Magician" + "Buster Blader"
This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.
(Ultra Rare)
Rating: 3 out of 5
The Fusion Materials are quite bad, but at least they bring out this powerhouse.
Magician's Force (MFC-104)
The Spell Absorbing Life
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
(Common)
Rating: 2 out of 5
A slightly weaker variant of Ceasefire.
Magician's Force (MFC-103)
Anti-Spell
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
(Common)
Rating: 1 out of 5
You won't have many Spell Counters, even with the ones that get them in this set.
Magician's Force (MFC-102)
Disarmament
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Destroy all Equip Spell Cards on the field.
(Common)
Rating: 1 out of 5
This would've been bad enough if it took out all Equip Cards, but it's worse than that.
Magician's Force (MFC-101)
Remove Brainwashing
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
(Common)
Rating: 1 out of 5
Brainwashing monsters is quite rare these days with most cards capable being bad or banned.
Magician's Force (MFC-100)
Miracle Restoring
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
(Common)
Rating: 1 out of 5
Call of the Haunted and Premture Burial are much better candidates to revive monsters than this.
Magician's Force (MFC-099)
Hidden Book of Spell
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.
(Common)
Rating: 1 out of 5
No reward for this. Just get back 2 Spell Cards you'll have to draw all over again.
Magician's Force (MFC-098)
Exhausting Spell
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Remove all Spell Counters on both sides of the field.
(Common)
Rating: 1 out of 5
In a set partly dedicated to Spell Counters, it was inevitable to see one of these released, but it's terrible.
Magician's Force (MFC-097)
Dramatic Rescue
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can only activate this card when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner's hand and Special Summon another monster from your hand in face-up Attack or Defense Position.
(Rare)
Rating: 1 out of 5
That one clichè as a card.
Magician's Force (MFC-096)
Amazoness Archers
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters.
(Super Rare)
Rating: 1 out of 5
Looks potent, except that most Amazoness monsters are probably going to lose the battle anyway.
Magician's Force (MFC-095)
Pitch-Black Power Stone
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
(Common)
Rating: 1 out of 5
Only about 1/8 of the set has Spell Counter-based cards so putting 3 of them on a single card is not useful.
Magician's Force (MFC-094)
Mega Ton Magical Cannon
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
(Rare)
Rating: 1 out of 5
You're more likely to activate Final Destiny.
Magician's Force (MFC-093)
Pigeonholing Books of Spell
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
See the 3 cards from the top of your opponent's Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
(Common)
Rating: 2 out of 5
You'll be able to plan for opponent's next 3 plays at least.
Magician's Force (MFC-092)
My Body as a Shield
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
(Common)
Rating: 1 out of 5
If Solemn Judgment cost nearly 1/4 the starting Life Points to negate only one thing....
Magician's Force (MFC-091)
Jar Robber
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
(Common)
Rating: 1 out of 5
The card at best is 1 per Deck so the odds of you having this ready at the time is pretty much zero.
Magician's Force (MFC-090)
Emblem of Dragon Destroyer
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
(Common)
Rating: 2 out of 5
You'd probably be better off reviving it, but it can be helpful in getting it from the Deck though.
Magician's Force (MFC-089)
Senri Eye
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
(Common)
Rating: 1 out of 5
A microscopic fee for an equally low chance at seeing a useful card.
Magician's Force (MFC-088)
Mass Driver
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
Deals even less damage per monster than Cannon Soldier.
Magician's Force (MFC-087)
Gather Your Mind
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
(Common)
Rating: 1 out of 5
Focus all your mental energy on something actually playable.
Magician's Force (MFC-086)
Big Bang Shot
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
(Rare)
Rating: 2 out of 5
Fairy Meteor Crush with a small bonus, but it also takes out the equipped monster if taken off the field.
Magician's Force (MFC-085)
Continuous Destruction Punch
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
(Rare)
Rating: 1 out of 5
A poor variant on an existing poor card.
Magician's Force (MFC-084)
Amazoness Spellcaster
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
(Common)
Rating: 1 out of 5
You can do so much more with Shield & Sword.
Magician's Force (MFC-083)
Dark Cat with White Tail
EARTH Effect Monster Level 2 ATK: 800
DEF: 500
Pendulum Scale
NA / NA
(Beast / Flip / Effect)
FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands.
(Common)
Rating: 1 out of 5
Penguin Soldier remains unbanned and has no side-effects.
Magician's Force (MFC-082)
Ultimate Obedient Fiend
FIRE Effect Monster Level 10 ATK: 3500
DEF: 3000
Pendulum Scale
NA / NA
(Fiend / Effect)
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
(Common)
Rating: 1 out of 5
About as obedient as Pikachu was when Ash Ketchum first got it.
Magician's Force (MFC-081)
Cat's Ear Tribe
EARTH Effect Monster Level 1 ATK: 200
DEF: 100
Pendulum Scale
NA / NA
(Beast-Warrior / Effect)
During the Damage Step of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
(Rare)
Rating: 2 out of 5
If you can force your opponent to attack it and also protect it from destruction in battle, it can prove effective.
Magician's Force (MFC-080)
Koitsu
WATER Effect Monster Level 10 ATK: 200
DEF: 100
Pendulum Scale
NA / NA
(Fairy / Union / Effect)
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
(Common)
Rating: 1 out of 5
This set supports Union monsters, but this supports an already bad card.
Magician's Force (MFC-079)
Magical Merchant
LIGHT Effect Monster Level 1 ATK: 200
DEF: 700
Pendulum Scale
NA / NA
(Insect / Flip / Effect)
FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.
(Common)
Rating: 1 out of 5
You risk getting a card you can't even use, and that's on top of losing several cards from the top of your Deck.
Magician's Force (MFC-078)
Cliff the Trap Remover
DARK Effect Monster Level 3 ATK: 1200
DEF: 1000
Pendulum Scale
NA / NA

(Warrior / Effect)

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:

● Destroy 1 Spell Card or Trap Card on the field.

● Send 2 cards from the top of your opponent's Deck to his/her Graveyard.

(Common)

Rating: 1 out of 5
More like "Cliff the Trap Springer", and on their own accord too.
Magician's Force (MFC-077)
Des Koala
DARK Effect Monster Level 3 ATK: 1100
DEF: 1800
Pendulum Scale
NA / NA
(Beast / Flip / Effect)
FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.
(Rare)
Rating: 2 out of 5
It's probably not going to be more than 1200 in most cases, but the DEF may help it stay longer.
Magician's Force (MFC-076)
Tribe-Infecting Virus
WATER Effect Monster Level 4 ATK: 1600
DEF: 1000
Pendulum Scale
NA / NA
(Aqua / Effect)
Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the field.
(Super Rare)
Rating: 3 out of 5
Dark Hole may have gotten a viable replacement thanks to this, though it's pretty much going to affect both sides.
Magician's Force (MFC-075)
Armor Exe
LIGHT Effect Monster Level 4 ATK: 2400
DEF: 1400
Pendulum Scale
NA / NA
(Rock / Effect)
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.
(Rare)
Rating: 1 out of 5
Summoning sickness is expected, but it goes above and beyond to make itself worse than Toons.
Magician's Force (MFC-074)
Royal Magical Library
LIGHT Effect Monster Level 4 ATK: 0
DEF: 2000
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your Deck.
(Common)
Rating: 2 out of 5
Not much in this library given the big name Spell Cards are mostly banned.
Magician's Force (MFC-073)
Magical Scientist
DARK Effect Monster Level 1 ATK: 300
DEF: 300
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
(Common)
Rating: 1 out of 5
The fee is pretty much wasted as there's nothing this can bring out that is a real threat.
Magician's Force (MFC-072)
Magical Plant Mandragola
DARK Effect Monster Level 2 ATK: 500
DEF: 200
Pendulum Scale
NA / NA
(Spellcaster / Flip / Effect)
FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
(Common)
Rating: 1 out of 5
I'm so thankful this card simply adds a Spell Counter to 1 one of like 5 cards in this set.
Magician's Force (MFC-071)
Breaker the Magical Warrior
DARK Effect Monster Level 4 ATK: 1600
DEF: 1000
Pendulum Scale
NA / NA
(Spellcaster / Effect)
When this card is successfully Normal Summoned, put 1 Spell Counter on it (max 1). Increase the ATK of this monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
(Ultra Rare)
Rating: 1 out of 5
Apparently being a one-time MST brought this card to 1 on the Forbidden & Limited List. I can't see any justifications.
Magician's Force (MFC-070)
Pixie Knight
LIGHT Effect Monster Level 2 ATK: 1300
DEF: 200
Pendulum Scale
NA / NA
(Spellcaster / Effect)
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your Deck.
(Common)
Rating: 1 out of 5
What do you think your opponent will choose when the effect resolves? It won't be the one you want.
Magician's Force (MFC-069)
Magical Marionette
DARK Effect Monster Level 5 ATK: 2000
DEF: 1000
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 monster on the field.
(Common)
Rating: 1 out of 5
Only +200 per Spell Card activated and there's little left worth even triggering the effect at all.
Magician's Force (MFC-068)
Chaos Command Magician
DARK Effect Monster Level 6 ATK: 2400
DEF: 1900
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Negate the effect of a Monster Card that specifically designates this 1 card as a target.
(Ultra Rare)
Rating: 4 out of 5
Kills pretty much all Flip Effect monsters and its stats are quite decent for its Level.
Magician's Force (MFC-067)
Old Vindictive Magician
DARK Effect Monster Level 2 ATK: 450
DEF: 600
Pendulum Scale
NA / NA
(Spellcaster / Flip / Effect)
FLIP: Destroys 1 monster on the field (regardless of position).
(Common)
Rating: 3 out of 5
Hits pretty much anything and keeps your own monsters safter from harm.
Magician's Force (MFC-066)
Apprentice Magician
DARK Effect Monster Level 2 ATK: 400
DEF: 800
Pendulum Scale
NA / NA
(Spellcaster / Effect)
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position.
(Rare)
Rating: 1 out of 5
Gives an insignificant Spell Counter and then....brings out another copy?
Magician's Force (MFC-065)
Skilled Dark Magician
DARK Effect Monster Level 4 ATK: 1900
DEF: 1700
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
(Super Rare)
Rating: 3 out of 5
Dark Magician not needed as the stats and Level are fully useful on their own.
Magician's Force (MFC-064)
Skilled White Magician
LIGHT Effect Monster Level 4 ATK: 1700
DEF: 1900
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
(Super Rare)
Rating: 2 out of 5
Just as slow as the next card, but also not as useful.
Magician's Force (MFC-063)
Amazoness Tiger
EARTH Effect Monster Level 4 ATK: 1100
DEF: 1500
Pendulum Scale
NA / NA
(Beast / Effect)
Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target.
(Rare)
Rating: 2 out of 5
Since you can't have more than 1 copy out, there's not all that much to gain.
Magician's Force (MFC-062)
Amazoness Blowpiper
EARTH Effect Monster Level 3 ATK: 800
DEF: 1500
Pendulum Scale
NA / NA
(Warrior / Effect)
Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
(Common)
Rating: 1 out of 5
The effect doesn't even apply until your next turn, and it'll be gone by then.
Magician's Force (MFC-061)
Amazoness Swords Woman
EARTH Effect Monster Level 4 ATK: 1500
DEF: 1600
Pendulum Scale
NA / NA
(Warrior / Effect)
The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this monster.
(Ultra Rare)
Rating: 3 out of 5
Searchable and the weaker this card is, the more damage your opponent takes from its battles.
Magician's Force (MFC-060)
Amazoness Fighter
EARTH Effect Monster Level 4 ATK: 1300
DEF: 1300
Pendulum Scale
NA / NA
(Warrior / Effect)
All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.
(Common)
Rating: 2 out of 5
Waboku can do it for all your monsters, but this can prove somewhat useful.
Magician's Force (MFC-059)
Amazoness Paladin
EARTH Effect Monster Level 4 ATK: 1700
DEF: 300
Pendulum Scale
NA / NA
(Warrior / Effect)
Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".
(Common)
Rating: 1 out of 5
If you're looking for actual brute force, try the previous card or one of the dozens of better monsters.
Magician's Force (MFC-058)
Luster Dragon
WIND Normal Monster Level 4 ATK: 1900
DEF: 1600
Pendulum Scale
NA / NA
(Dragon / Normal)
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
(Ultra Rare)
Rating: 3 out of 5
Pretty decent for a Dragon-Type monster.
Magician's Force (MFC-057)
Sonic Duck
WIND Normal Monster Level 3 ATK: 1700
DEF: 700
Pendulum Scale
NA / NA
(Winged Beast / Normal)
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control
.
(Common)
Rating: 1 out of 5
Speed is nothing without control, and it has basically none to keep your strategy going.
Magician's Force (MFC-056)
Aitsu
FIRE Normal Monster Level 5 ATK: 100
DEF: 100
Pendulum Scale
NA / NA
(Fairy / Normal)
He seems to be very unreliable, but he might have incredible potential.

(Common)
Rating: 1 out of 5
Of course it's unreliable. Look at those stats for a Level 5 Normal Monster.
Magician's Force (MFC-055)
Great Angus
FIRE Normal Monster Level 4 ATK: 1800
DEF: 600
Pendulum Scale
NA / NA
(Beast / Normal)
A very violent beast, it is always berserk. People say that they have never seen it silent.

(Common)
Rating: 3 out of 5
Monsters like this are literally starting to become more common, and it's a good thing.
Magician's Force (MFC-054)
YZ-Tank Dragon
LIGHT Fusion Monster Level 6 ATK: 2100
DEF: 2200
Pendulum Scale
NA / NA
(Machine / Fusion / Effect)
"Y-Dragon Head" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face-down monster card on your opponent's side of the field.
(Super Rare)
Rating: 1 out of 5
The last of the XYZ Fusion Monsters, and we really haven't improved since XYZ-Dragon Cannon.
Magician's Force (MFC-053)
XZ-Tank Cannon
LIGHT Fusion Monster Level 6 ATK: 2400
DEF: 2100
Pendulum Scale
NA / NA
(Machine / Fusion / Effect)
"X-Head Cannon" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face-down Spell or Trap card on your opponent's side of the field.
(Super Rare)
Rating: 1 out of 5
Of course it can be used more than once per turn. That doesn't make it good. This is more work for a weaker MST.
Magician's Force (MFC-052)
XYZ-Dragon Cannon (original artwork)
LIGHT Fusion Monster Level 8 ATK: 2800
DEF: 2600
Pendulum Scale
NA / NA
(Machine / Fusion / Effect)
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" 
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one card on your opponent's side of the field.
(Ultra Rare)
Rating: 4 out of 5
A major improvement from XY from an effect standpoint. There's plenty of reasons to use this powerhouse.
Magician's Force (MFC-051)
XY-Dragon Cannon (original artwork)
LIGHT Fusion Monster Level 6 ATK: 2200
DEF: 1900
Pendulum Scale
NA / NA
(Machine / Fusion / Effect)
"X-Head Cannon" + "Y-Dragon Head"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy one face-up Spell or Trap card on your opponent's side of the field.
(Ultra Rare)
Rating: 1 out of 5
It's only a few points stronger than either of its Fusion Materials and is a weaker Mystical Space Typhoon.
Magician's Force (MFC-050)
Adhesion Trap Hole
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.
(Common)
Rating: 1 out of 5
It's always better to get rid of the Summoned monster than to make it weaker.
Magician's Force (MFC-049)
Formation Union
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA

Select and activate 1 of the following effects:

● Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.

● Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.

(Common)

Rating: 1 out of 5
Regardless of your choice, Union monsters are quite bad for the most part.
Magician's Force (MFC-048)
Rivalry of Warlords
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.
(Common)
Rating: 2 out of 5
The card pool is pretty small in terms of one Monster Card Type vs another so this has minor uses at least.
Magician's Force (MFC-047)
Physical Double
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
(Common)
Rating: 1 out of 5
Just like a real mirage, there's only disappointment ahead.
Magician's Force (MFC-046)
Secret Barrel
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
(Common)
Rating: 1 out of 5
It's nearly empty given how little damage you're likely going to deal.
Magician's Force (MFC-045)
Pineapple Blast
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side off the field then your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
(Common)
Rating: 1 out of 5
If you're not the one choosing, why even bother?
Magician's Force (MFC-044)
Meteorain
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Rating: 2 out of 5
You might win the Duel this way, but it's only for one turn. Fairy Meteor Crush can do better than this.
Magician's Force (MFC-043)
Spell Shield Type-8
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA

Select and activate 1 of the following effects:

● Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.

● Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

(Super Rare)

Rating: 2 out of 5
A bit more versatile than Magic Jammer, but not by much.
Magician's Force (MFC-042)
Thunder of Ruler
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can only activate this card during your opponent's Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.
(Common)
Rating: 2 out of 5
While I'd argue Negate Attack is better, this can help before the damage sets in.
Magician's Force (MFC-041)
Huge Revolution
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.
(Common)
Rating: 1 out of 5
The slower Trap equivalent of Ojama Delta Hurricane!!, but the required cards are only slightly better.
Magician's Force (MFC-040)
Wave-Motion Cannon
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points.
(Common)
Rating: 1 out of 5
By my calculations, you'll deal exactly 0 damage before this card is destroyed.
Magician's Force (MFC-039)
Tribute Doll
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
(Rare)
Rating: 1 out of 5
That Tribute is wasted as a whole, and there are no good Level 7 monsters available.
Magician's Force (MFC-038)
Kishido Spirit
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
(Common)
Rating: 2 out of 5
Quite a situational card to say the least, but it might help on occasion.
Magician's Force (MFC-037)
Metalsiver Armor
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.
(Common)
Rating: 1 out of 5
Either you play into your opponent's pre-existing idea or waste it on a weak monster. Neither is a good idea.
Magician's Force (MFC-036)
Raregold Armor
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
(Common)
Rating: 1 out of 5
At best, it's a bad stall card. Just knock the opponent's monsters down with Mirror Force and be done with it.
Magician's Force (MFC-035)
Dark Core
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
(Rare)
Rating: 2 out of 5
For the same price as Tribute to the Doomed, it's not all that bad, but it only works on face-up monsters.
Magician's Force (MFC-034)
Ante
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars than the other returns to the hand of player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of players who selected them.
(Rare)
Rating: 1 out of 5
All that for 1000 damage.
Magician's Force (MFC-033)
Poison of the Old Man
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars than the other returns to the hand of player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of players who selected them.
(Rare)
Rating: 2 out of 5
Just take the extra Life Points if you use this. It's the most Life Points given in such an easy manner.
Magician's Force (MFC-032)
Autonomous Action Unit
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.
(Common)
Rating: 1 out of 5
Basically Premature Burial with nearly double the cost.
Magician's Force (MFC-031)
Kaiser Colosseum
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
When there is 1 or more monsters on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card.
(Common)
Rating: 2 out of 5
Not to bad while you have a monster(s) to ensure your opponent doesn't surpass that amount.
Magician's Force (MFC-030)
Combination Attack
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
(Rare)
Rating: 1 out of 5
The monsters cannot afford to unequip or they'll likely die more easily.
Magician's Force (MFC-029)
Demotion
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Downgrade the monster equipped with this card by 2 Levels.
(Common)
Rating: 2 out of 5
It can help bypass Level Limit Area - B and Gravity Bind, but not much else.
Magician's Force (MFC-028)
Frontline Base
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Once per turn during your Main Phase you can Special Summon 1 Union monster of Level 4 or lower from your hand.
(Common)
Rating: 2 out of 5
Not very useful outside of aiding to bring out XYZ-Dragon Cannon or Tribute Summon.
Magician's Force (MFC-027)
White Dragon Ritual
SPELL Ritual Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
(Common)
Rating: 2 out of 5
Paladin of White Dragon is pretty weak, but the effects are okay. Thus, this gets the same rating it has.
Magician's Force (MFC-026)
Paladin of White Dragon
LIGHT Ritual Monster Level 4 ATK: 1900
DEF: 1200
Pendulum Scale
NA / NA
(Dragon / Ritual / Effect)
This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculations. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)
(Ultra Rare)
Rating: 2 out of 5
Not great Blue-Eyes support, but it's the easiest legal way we have to Summon it without Tributing.
Magician's Force (MFC-025)
Roulette Barrel
LIGHT Effect Monster Level 4 ATK: 1000
DEF: 2000
Pendulum Scale
NA / NA
(Machine / Effect)
Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result.
(Common)
Rating: 2 out of 5
The effect is pretty much a flop, but the DEF will help it last a while on the field at least.
Magician's Force (MFC-024)
Great Phantom Thief
EARTH Effect Monster Level 3 ATK: 1000
DEF: 1000
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
(Rare)
Rating: 1 out of 5
Already pretty much impossible to even trigger the effect, and then you have an even less odds.
Magician's Force (MFC-023)
Dimension Jar
DARK Effect Monster Level 2 ATK: 200
DEF: 200
Pendulum Scale
NA / NA
(Machine / Flip / Effect)
FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
(Common)
Rating: 1 out of 5
Soul Release can remove nearly double the number of monsters from play much more easily.
Magician's Force (MFC-022)
Helping Robo for Combat
LIGHT Effect Monster Level 4 ATK: 1600
DEF: 0
Pendulum Scale
NA / NA
(Machine / Effect)
Each time this monster destroys 1 of your opponent's monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck.
(Rare)
Rating: 1 out of 5
Not much help at all actually.
Magician's Force (MFC-021)
Neko Mane King
EARTH Effect Monster Level 1 ATK: 0
DEF: 0
Pendulum Scale
NA / NA
(Beast / Effect)
During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap or Monster Card, your opponent's turn ends.
(Common)
Rating: 1 out of 5
The most obvious ways are greatly reduced, rendering this pretty much useless.
Magician's Force (MFC-020)
Spell Canceller
WIND Effect Monster Level 5 ATK: 1800
DEF: 1600
Pendulum Scale
NA / NA
(Machine / Effect)
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The Effects of all face-up Spell cards are also negated.
(Ultra Rare)
Rating: 1 out of 5
Konami already killed most of the big Spell Cards and those stats tell me it won't block anything else for very long.
Magician's Force (MFC-019)
D. D. Crazy Beast
EARTH Effect Monster Level 3 ATK: 1400
DEF: 1400
Pendulum Scale
NA / NA
(Beast / Effect)
A monster destroyed by this card in battle is removed from play.
(Rare)
Rating: 1 out of 5
1400 ATK doesn't win any battles.
Magician's Force (MFC-018)
Union Rider
WIND Effect Monster Level 2 ATK: 1000
DEF: 1000
Pendulum Scale
NA / NA
(Machine / Effect)
You can take a Union Monster that is currently a monster on your opponent's side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect.
(Common)
Rating: 1 out of 5
It won't be riding high with such a bad effect and stats, plus the Unions here have a specific target.
Magician's Force (MFC-017)
Freezing Beast
WATER Effect Monster Level 4 ATK: 1500
DEF: 1000
Pendulum Scale
NA / NA
(Aqua / Union / Effect)
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead).
(Common)
Rating: 1 out of 5
They're basically identical twins so equipping one to the other is pointless.
Magician's Force (MFC-016)
Burning Beast
FIRE Effect Monster Level 4 ATK: 1500
DEF: 1000
Pendulum Scale
NA / NA
(Pyro / Union / Effect)
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead).
(Common)
Rating: 1 out of 5
As bad as first Unions in this set are, this is even worse.
Magician's Force (MFC-015)
Des Dendle
EARTH Effect Monster Level 4 ATK: 300
DEF: 2000
Pendulum Scale
NA / NA
(Plant / Union / Effect)
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster destroys 1 of your opponent's monsters Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
(Common)
Rating: 2 out of 5
Vampire Orchis is barely a supporting monster so just use this for its DEF.
Magician's Force (MFC-014)
Vampire Orchis
EARTH Effect Monster Level 4 ATK: 1700
DEF: 1000
Pendulum Scale
NA / NA
(Plant / Effect)
When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
(Common)
Rating: 1 out of 5
It brings out the better monster, practically spelling out which to use.
Magician's Force (MFC-013)
Second Goblin
DARK Effect Monster Level 1 ATK: 100
DEF: 100
Pendulum Scale
NA / NA
(Fiend / Union / Effect)
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
(Common)
Rating: 1 out of 5
Giant Orc's companion is terrible at their job because the effect is only once per turn.
Magician's Force (MFC-012)
Giant Orc
DARK Effect Monster Level 4 ATK: 2200
DEF: 0
Pendulum Scale
NA / NA
(Fiend / Effect)
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
(Common)
Rating: 1 out of 5
One attack and then the ATK won't even matter.
Magician's Force (MFC-011)
Zombie Tiger
EARTH Effect Monster Level 3 ATK: 1400
DEF: 1600
Pendulum Scale
NA / NA
(Zombie / Union / Effect)
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent's monsters, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
(Common)
Rating: 1 out of 5
When its host has only 1000 ATK to start with, 500 ATK adds nothing.
Magician's Force (MFC-010)
Decayed Commander
EARTH Effect Monster Level 4 ATK: 1000
DEF: 1500
Pendulum Scale
NA / NA
(Zombie / Effect)
When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
(Common)
Rating: 1 out of 5
Usless on the battlefield then.
Magician's Force (MFC-009)
Kiryu
DARK Effect Monster Level 5 ATK: 2000
DEF: 1500
Pendulum Scale
NA / NA
(Dragon / Union / Effect)
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
(Common)
Rating: 2 out of 5
900 extra ATK is quite nice, but this guy mostly requires a Tribute.
Magician's Force (MFC-008)
Pitch Dark Dragon
DARK Effect Monster Level 3 ATK: 900
DEF: 600
Pendulum Scale
NA / NA
(Dragon / Union / Effect)
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monsters ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
(Common)
Rating: 1 out of 5
Can't even see where it is going. Dark Blade doesn't need it anyway.
Magician's Force (MFC-007)
Dark Blade
DARK Normal Monster Level 4 ATK: 1800
DEF: 1500
Pendulum Scale
NA / NA
(Warrior / Normal)
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
(Rare)
Rating: 3 out of 5
Just as strong as X-Head Cannon and with just about the same amount of support.
Magician's Force (MFC-006)
Z-Metal Tank
LIGHT Effect Monster Level 4 ATK: 1500
DEF: 1300
Pendulum Scale
NA / NA
(Machine / Union / Effect)
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
(Super Rare)
Rating: 2 out of 5
We did well with X-Head Cannon, but the other two have come up short.
Magician's Force (MFC-005)
Y-Dragon Head
LIGHT Effect Monster Level 4 ATK: 1500
DEF: 1600
Pendulum Scale
NA / NA
(Machine / Union / Effect)
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
(Super Rare)
Rating: 2 out of 5
About the only thing good with this is being Fusion Material for XYZ-Dragon Cannon.
Magician's Force (MFC-004)
X-Head Cannon
LIGHT Normal Monster Level 4 ATK: 1800
DEF: 1500
Pendulum Scale
NA / NA
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

(Super Rare)
Rating: 3 out of 5
It's been a pretty poor start so it's nice to see at least 1 card making it to 3 stars.
Magician's Force (MFC-003)
United Resistance
WIND Normal Monster Level 3 ATK: 1000
DEF: 600
Pendulum Scale
NA / NA
(Thunder / Normal)
The people that gather to swear to fight their oppressors. A revolution is coming.

(Common)
Rating: 1 out of 5
Very little resistance to the vast majory of monsters.
Magician's Force (MFC-002)
Oppressed People
WATER Normal Monster Level 1 ATK: 400
DEF: 2000
Pendulum Scale
NA / NA
(Aqua / Normal)
They are oppressed, but believe they will have their freedom someday.

(Common)
Rating: 2 out of 5
I'd rather have them be oppressed than just running in circles screaming.
Magician's Force (MFC-001)
People Running About
FIRE Normal Monster Level 2 ATK: 600
DEF: 600
Pendulum Scale
NA / NA
(Pyro / Normal)
Although they always suffer in silence, they swear an oath to inevitably revolt.

(Common)
Rating: 1 out of 5
I guess the total number of people involved is 6.
Magician's Force (MFC-000)
Dark Magician Girl (original artwork)
DARK Effect Monster Level 6 ATK: 2000
DEF: 1700
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
(Secret Rare)
Rating: 1 out of 5
You'll have to rely on Dark Magician just to give her any boost, and it's only 300 per copy.