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Force of the Breaker (FOTB-EN) Card Ratings
1.
FOTB-ENSE1 and FOTB-ENSE2 are only included
because of their Set ID. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Force_of_the_Breaker_(TCG-EN-1E) |
FOTB Special Edition (FOTB-ENSE2) Winged Rhynos WIND / Effect Monster / Level 4 / ATK 1800 / DEF 500 (Beast-Warrior / Effect) When a Trap Card is activated, you can return this face-up card from the field to its owner's hand. (Super Rare) |
Rating: 3 out of 5 Pretty decent if the effect isn't used. |
FOTB Special Edition (FOTB-ENSE1) Phantom Beast Rock-Lizard DARK / Effect Monster / Level 7 / ATK 2200 / DEF 2000 (Beast-Warrior / Effect) If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict 2000 damage to your opponent. (Super Rare) |
Rating: 2 out of 5 Only 2 Phantom Beasts at the moment and Gazelle is terrible for any Deck use. Not great overall. |
Force of the Breaker (FOTB-EN068) Eradicator Epidemic Virus TRAP / Normal Trap Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all cards of the chosen type. (Secret Rare) |
Rating: 2 out of 5 A pretty steep price to pay when you're only destroying 1 Type for the next 3 turns. Not great. |
Force of the Breaker (FOTB-EN067) Sword of Dark Rites SPELL / Equip Spell Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand. (Secret Rare) |
Rating: 1 out of 5 Looks like a poor Sword of Dark Destruction remake. |
Force of the Breaker (FOTB-EN066) Recurring Nightmare SPELL / Normal Spell Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand. (Secret Rare) |
Rating: 2 out of 5 Highly specific for a Secret Rare. |
Force
of the Breaker (FOTB-EN065) Plague Wolf DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Zombie / Effect) Once per turn, you can change this card's ATK to twice its original ATK. If you do this, destroy this card during the End Phase. (Secret Rare) |
Rating: 1 out of 5 We found Karate Man on Halloween. |
Force
of the Breaker (FOTB-EN064) Mist Archfiend DARK / Effect Monster / Level 5 / ATK 2400 / DEF 0 (Fiend / Effect) You can Normal Summon this card without Tributing a monster. If you do this, during the End Phase it is destroyed and you take 1000 damage. (Secret Rare) |
Rating: 2 out of 5 Almost like a corrupted Majestic Mech - Ohka, but less playable too. |
Force
of the Breaker (FOTB-EN063) Prometheus, King of the Shadows DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Fiend / Effect) When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn. (Secret Rare) |
Rating: 1 out of 5 Bazoo's ATK boost is slightly less, but lasts longer than this, and works on any monsters. |
Force
of the Breaker (FOTB-EN062) Lich Lord, King of the Underworld DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Fiend / Effect) If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to its owner's hand. (Secret Rare) |
Rating: 2 out of 5 Unfortunately, this is a lot like Diabolos, but for all the wrong reasons. |
Force
of the Breaker (FOTB-EN061) Diabolos, King of the Abyss DARK / Effect Monster / Level 7 / ATK 2800 / DEF 1000 (Fiend / Effect) This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before their draw, look at the top card of their Deck, then put that card on the top or bottom of their Deck. (Secret Rare) |
Rating: 1 out of 5 Once again Structure Deck cards are added on to the original set count, but we could've done without this. |
Force of the Breaker (FOTB-EN060) Firewall TRAP / Continuous Trap When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Far less secure than a computer firewall. |
Force of the Breaker (FOTB-EN059) Gem Flash Energy TRAP / Continuous Trap During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300. (Common) |
Rating: 1 out of 5 Continuous Spells are generally a waste of space on the field. |
Force of the Breaker (FOTB-EN058) Mass Hypnosis TRAP / Continuous Trap Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated. (Common) |
Rating: 1 out of 5 Hypnosis isn't even real, and Aliens don't have the smarts to brainwash anyone with actual brains. |
Force of the Breaker (FOTB-EN057) Hard-sellin' Zombie TRAP / Continuous Trap Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck. (Common) |
Rating: 1 out of 5 They'll have a hard time selling their bogus effect to me for sure. |
Force of the Breaker (FOTB-EN056) Hard-sellin' Goblin TRAP / Continuous Trap Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand. (Common) |
Rating: 1 out of 5 Returning cards to the hand often isn't very succesful in Duels as that card will likely be back next turn. |
Force of the Breaker (FOTB-EN055) Radiant Mirror Force TRAP / Normal Trap Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Needs to do more in return if it's going to be that risky. |
Force of the Breaker (FOTB-EN054) Secrets of the Gallant TRAP / Normal Trap Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards. (Common) |
Rating: 1 out of 5 Your opponent loses twice the cards for twice the work. |
Force of the Breaker (FOTB-EN053) Introduction to Gallantry TRAP / Normal Trap Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card. (Common) |
Rating: 1 out of 5 Introduction wasn't needed. We knew the idea was bad. |
Force of the Breaker (FOTB-EN052) Backs to the Wall TRAP / Normal Trap Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control. (Common) |
Rating: 0 out of 5 All those monsters won't help when your opponent just needs to deal 100 damage to win. |
Force of the Breaker (FOTB-EN051) Breakthrough! TRAP / Normal Trap Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn. (Common) |
Rating: 1 out of 5 Six Samurais exist, but only one of them is actually good. |
Force of the Breaker (FOTB-EN050) Terrible Deal TRAP / Normal Trap Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. (Common) |
Rating: 1 out of 5 The card name says it all. |
Force of the Breaker (FOTB-EN049) Volcanic Recharge TRAP / Normal Trap Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck. (Common) |
Rating: 2 out of 5 Pretty slow compared to Pot of Avarice, but can get the good ones back at least. |
Force of the Breaker (FOTB-EN048) Crystal Raigeki TRAP / Normal Trap Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls. (Common) |
Rating: 1 out of 5 Tribute to the Doomed does the same thing more easily. |
Force of the Breaker (FOTB-EN047) Last Resort TRAP / Normal Trap Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. (Common) |
Rating: 1 out of 5 You shouldn't even be resorting to this at all. |
Force of the Breaker (FOTB-EN046) Triggered Summon TRAP / Normal Trap Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Special Summons are rare, and this only gives your opponent a bigger advantage. |
Force of the Breaker (FOTB-EN045) Ancient City Rainbow Ruins SPELL / Field Spell This card gets these effects, based on the number of "Crystal Beast" monsters in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 About half the effects are good, but they will generally require more members in the Spell & Trap Card Zone. |
Force of the Breaker (FOTB-EN044) Otherworld - The "A" Zone SPELL / Field Spell If your opponent's monster battles with an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. (Common) |
Rating: 1 out of 5 The amount is so little it's not really a loss at all. |
Force of the Breaker (FOTB-EN043) "A" Cell Breeding Device SPELL / Continuous Spell During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls. (Common) |
Rating: 1 out of 5 Breeding hasn't worked out for them as pretty much only one member is any good. |
Force of the Breaker (FOTB-EN042) Field Barrier SPELL / Continuous Spell Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time. (Common) |
Rating: 2 out of 5 Most Field Spells aren't even worth protecting, but this is okay for the select few that are. |
Force of the Breaker (FOTB-EN041) Tri-Blaze Accelerator SPELL / Continuous Spell Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 You need this for Doomfire, but it's more work than it actually provides in return. |
Force of the Breaker (FOTB-EN040) Blaze Accelerator SPELL / Continuous Spell You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do. (Common) |
Rating: 1 out of 5 Really only useful with Volcanic Scattershot. |
Force of the Breaker (FOTB-EN039) Wild Fire SPELL / Quick-Play Spell Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/ Level 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn. (Common) |
Rating: 1 out of 5 Too much work just for 1 Token and the loss of your Battle Phase. |
Force of the Breaker (FOTB-EN038) Tornado SPELL / Quick-Play Spell Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone. (Common) |
Rating: 1 out of 5 Twister (#42) may cost 500 Life Points, but compared to this, it's quite a bit better. |
Force of the Breaker (FOTB-EN037) Lucky Iron Axe SPELL / Equip Spell The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 We're still getting Equip Cards like the ones years ago. |
Force of the Breaker (FOTB-EN036) Crystal Promise SPELL / Normal Spell Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it. (Common) |
Rating: 1 out of 5 Promises to be quite bad. |
Force of the Breaker (FOTB-EN035) Crystal Abundance SPELL / Normal Spell Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect. (Common) |
Rating: 2 out of 5 Basically it resets the field, but your advantage isn't all that much. |
Force of the Breaker (FOTB-EN034) Crystal Blessing SPELL / Normal Spell Select up to 2 "Crystal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards. (Common) |
Rating: 1 out of 5 They're actually more vulnerable on the field than in the Graveyard. |
Force of the Breaker (FOTB-EN033) Rare Value SPELL / Normal Spell Activate only when there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone. Your opponent selects 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard. Then you draw 2 cards. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 You're not the the one choosing so you'll probably lose one of the better ones. |
Force of the Breaker (FOTB-EN032) Crystal Beacon SPELL / Normal Spell If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck. (Common) |
Rating: 2 out of 5 It's not going to be all that likely that you'll use this on Turn 1, but it's somewhat useful. |
Force of the Breaker (FOTB-EN031) Soul of Fire SPELL / Normal Spell Your opponent draws 1 card. Then, select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card you cannot declare an attack this turn. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Doomfire is currently the strongest Pyro-Type monster out there that I recall, but it's not worth it for this. |
Force
of the Breaker (FOTB-EN030) Gravi-Crush Dragon DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Dragon / Effect) You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls. (Common) |
Rating: 3 out of 5 The twin of Magna-Slash Dragon, which in this case is a good thing. |
Force
of the Breaker (FOTB-EN029) Magna-Slash Dragon LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Dragon / Effect) You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. (Common) |
Rating: 3 out of 5 Finally another good Dragon to use. |
Force
of the Breaker (FOTB-EN028) Dweller in the Depths EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 700 (Dragon / Effect) This card gains 300 ATK for each face-up Continuous Spell Card you control. (Common) |
Rating: 1 out of 5 Let them drown so that no one has to be brought down by their failures. |
Force
of the Breaker (FOTB-EN027) Seismic Crasher EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 300 (Rock / Effect) Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 Their quakes measured 0.1 on the Reichter Scale, and no one felt a thing. |
Force
of the Breaker (FOTB-EN026) Raiza the Storm Monarch WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Winged Beast / Effect) When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. (Super Rare) & (Ultimate Rare) |
Rating: 3 out of 5 The weakest effect of all the Monarchs so far, but at least it kept their stats and Level. |
Force
of the Breaker (FOTB-EN025) Mei-Kou, Master of Barriers LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 600 (Spellcaster / Effect) When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 If they truely were master of barriers, they'd be able to take down monsters too. |
Force
of the Breaker (FOTB-EN024) Goe Goe the Gallant Ninja WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Warrior / Effect) When this card inflicts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their hand. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Better goe goe to the trash can. |
Force
of the Breaker (FOTB-EN023) Sky Scourge Invicil EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1600 (Fairy / Effect) This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ● LIGHT Fairy-Type monster: Negate the effects of all Spell Cards. ● DARK Fiend-Type monster: Negate the effects of all Trap Cards. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 We're done with these abominations thankfullly. |
Force
of the Breaker (FOTB-EN022) Sky Scourge Norleras DARK / Effect Monster / Level 8 / ATK 2400 / DEF 1500 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Your opponent can be thankful they didn't have to pay Life Points for such a bad effect. |
Force
of the Breaker (FOTB-EN021) Sky Scourge Enrise LIGHT / Effect Monster / Level 8 / ATK 2400 / DEF 1500 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend-Type monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Chaos Sorcerer just got worse. |
Force
of the Breaker (FOTB-EN020) Harpie Queen WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Winged Beast / Effect) You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard. (Rare) & (Ultimate Rare) |
Rating: 3 out of 5 The Field Spell is quite bad, but this redeems itself as a Beatstick. |
Force
of the Breaker (FOTB-EN019) Archfiend General DARK / Effect Monster / Level 4 / ATK 2100 / DEF 800 (Fiend / Effect) You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 It really has been a mixed bag with these, but this doesn't even have a good Field Spell to search for. |
Force
of the Breaker (FOTB-EN018) Zeradias, Herald of Heaven LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 800 (Fairy / Effect) You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If this card is on the field but "The Sanctuary in the Sky" is not face-up on the field, destroy this card. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 At least The Sanctuary in the Sky isn't a bad Field Spell, just not a great one either. |
Force
of the Breaker (FOTB-EN017) Destroyersaurus EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1100 (Dinsoaur / Effect) You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand. (Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Certainly could get the Field Spell, but it's better off as a Beatstick. |
Force
of the Breaker (FOTB-EN016) Warrior of Atlantis WATER / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Aqua / Effect) You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. (Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Kinda needed to have at least one good Field Spell searcher in the bunch. |
Force
of the Breaker (FOTB-EN015) Gravekeeper's Commandant EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500 (Spellcaster / Effect) You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Their only commandant is "Thou shalt not run Gravekeeper's lest thy want to lose Duels." |
Force
of the Breaker (FOTB-EN014) Elemental Hero Captain Gold LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 800 (Warrior / Effect) You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field but "Skyscraper" is not on the field, destroy this card. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Gold lettering, but the Field Spell is junk. |
Force
of the Breaker (FOTB-EN013) Volcanic Hammerer FIRE / Effect Monster / Level 5 / ATK 2400 / DEF 1500 (Pyro / Effect) Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn. (Common) |
Rating: 3 out of 5 As strong as a Monarch with the matching Level. The effect isn't that good though. |
Force
of the Breaker (FOTB-EN012) Volcanic Slicer FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Pyro / Effect) Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn. (Rare) & (Ultimate Rare) |
Rating: 3 out of 5 The damage is too small to be useful at all, but it boasts 1800 ATK as a Level 4 monster. |
Force
of the Breaker (FOTB-EN011) Volcanic Blaster FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Pyro / Effect) When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck. (Common) |
Rating: 2 out of 5 That means Doomfire, Slicer, Scattershot and Hammerer are up for grabs, but that's for next turn if you have one. |
Force
of the Breaker (FOTB-EN010) Volcanic Scattershot FIRE / Effect Monster / Level 2 / ATK 500 / DEF 0 (Pyro / Effect) When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls. (Common) |
Rating: 2 out of 5 Neither effect is particularly good, but using this with Blaze Accelerator is the better choice. |
Force
of the Breaker (FOTB-EN009) Volcanic Shell FIRE / Effect Monster / Level 1 / ATK 100 / DEF 0 (Pyro / Effect) Once per turn, while this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Beyond pathetic, especially when compared to Doomfire. |
Force
of the Breaker (FOTB-EN008) Volcanic Doomfire FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Pyro / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Pretty good effects, but it requires quite a bit to get it on the field. |
Force
of the Breaker (FOTB-EN007) Crystal Beast Sapphire Pegasus WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Beast / Effect) When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Good on its own, but there's few good Cryatal Beasts it can make Continuous Spells with. |
Force
of the Breaker (FOTB-EN006) Crystal Beast Cobalt Eagle WIND / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Winged Beast / Effect) Once per turn, you can return 1 face-up "Crystal Beast" card you control to the top of its owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
Rating: 1 out of 5 Practically a detriment to the Deck itself. |
Force
of the Breaker (FOTB-EN005) Crystal Beast Amber Mammoth EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Beast / Effect) When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
Rating: 1 out of 5 Slightly stronger than Topaz Tiger, but not better. |
Force
of the Breaker (FOTB-EN004) Crystal Beast Topaz Tiger EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Beast / Effect) If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Doesn't lose ATK when attacked, but 1600 ATK still can't survive against much. |
Force
of the Breaker (FOTB-EN003) Crystal Beast Emerald Tortoise WATER / Effect Monster / Level 3 / ATK 600 / DEF 2000 (Aqua / Effect) Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
Rating: 2 out of 5 Not going to win many Duels on its own, but it'll last a bit longer than others. |
Force
of the Breaker (FOTB-EN002) Crystal Beast Amethyst Cat EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Beast / Effect) This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
Rating: 1 out of 5 UDE de-clawed them right away. |
Force
of the Breaker (FOTB-EN001) Crystal Beast Ruby Carbuncle LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 300 (Fairy / Effect) When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. (Common) |
Rating: 2 out of 5 Even UDE knows this is practically harmless so they made it a Common. |
Force
of the Breaker (FOTB-EN000) Volcanic Rocket FIRE / Effect Monster / Level 4 / ATK 1900 / DEF 1400 (Pyro / Effect) When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand. (Secret Rare) |
Rating: 3 out of 5 Gets either component for Doomfire or can dish out battle damage. One of the better Sneak Preview cards. |