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Learn to play the TCG. Yu-Gi-Oh TCG Terms ABPF-EN Card Spoiler

Absolute Powerforce (ABPF-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Absolute_Powerforce_(TCG-EN-1E)
Absolute Powerforce (ABPF-EN099)
Shield Worm
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2000
(Insect / Effect)
When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.
~Rarities: Rare
Pros: Easy to play, high DEF, changes itself to Defense Mode, suports Insects and Deck Destruction
Cons: Effect only applies when Summoned, no other effects
Absolute Powerforce (ABPF-EN098)
Skull Conductor
DARK / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Zombie / Effect)
If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
~Rarities: Rare
Pros: Easy to play, high ATK for Level, supports Zombies
Cons: 0 DEF, destroys itself after the Battle Phase ends, can't Special Summon Zombies totalling more than 2000 ATK
Absolute Powerforce (ABPF-EN097)
Zeman the Ape King
EARTH / Synchro Monster / Level 7 / ATK 2500 / DEF 1800
(Beast / Synchro / Effect)

1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
~Rarities: Secret Rare
Pros: Somewhat easy to play, useful effects
Cons: Low stats for Level, requires an attack for either effect
Absolute Powerforce (ABPF-EN096)
Underground Archnid
EARTH / Synchro Monster / Level 6 / ATK 2400 / DEF 1200
(Insect / Synchro / Effect)

1 DARK Tuner + 1 non-Tuner Insect-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
~Rarities: Secret Rare
Pros: Somewhat easy to play, somewhat useful effects
Cons: Low stats for Level
Absolute Powerforce (ABPF-EN095)
Shield Wing
WIND / Effect Monster / Level 2 / ATK 0 / DEF 900
(Winged Beast / Effect)
Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
~Rarities: Secret Rare
Pros: Easy to play, searchable, relatively useful effect
Cons: Very low DEF, no other effects, effect only works twice per turn
Absolute Powerforce (ABPF-EN094)
Evil Blast
TRAP / Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
~Rarities: Rare
Pros: Easy to play
Cons: Can't be used against other Summons, low ATK boost and burn damage
Absolute Powerforce (ABPF-EN093)
Viser Des
DARK / Effect Monster / Level 4 / ATK 500 / DEF 1200
(Fiend / Effect)
When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
~Rarities: Rare
Pros: Easy to play, searchable
Cons: Low DEF, slow to destroy monsters, minimal effects
Absolute Powerforce (ABPF-EN092)
Chimera the Flying Mythical Beast
WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1800
(Beast / Fusion / Effect)

"Gazelle the King of Mythical Beasts" + "Berfomet"
(This monster is always treated as a "Phantom Beast" monster.)
When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard.
~Rarities: Rare
Pros: Easy to play, nostalgia, supports Gazelle (#13) and Berformet
Cons: Strict Fusion Materials, not very good effect
Absolute Powerforce (ABPF-EN091)
Berfomet
DARK / Effect Monster / Level 5 / ATK 1400 / DEF 1800
(Fiend / Effect)
When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
~Rarities: Rare
Pros: Easy to play, searchable, nostalgia, supports Gazelle
Cons: Poor stats for Level, doesn't Special Suimmon, no other effects
Absolute Powerforce (ABPF-EN090)
Gale Dogra
EARTH / Effect Monster / Level 2 / ATK 650 / DEF 600
(Insect / Effect)
You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.
~Rarities: Rare
Pros: Easy to play, searchable
Cons: Low DEF, must be Set to apply effect, high activation cost, no other effects
Absolute Powerforce (ABPF-EN089)
Core Transport Unit
SPELL / Continuous Spell
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
~Rarities: Secret Rare
Pros: Easy to play, supports Koa'ki Meiru
Cons: Can't get Koa'ki Meiru monsters, costs a card, no other effects
Absolute Powerforce (ABPF-EN088)
Earthbound Linewalker
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1900
(Fiend / Effect)
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
~Rarities: Secret Rare
Pros: Easy to play, searchable, high DEF, supports Earthbound Immortals (#20)
Cons: No other effects
Absolute Powerforce (ABPF-EN087)
Djinn Disserere of Rituals
DARK / Effect Monster / Level 1 / ATK 200 / DEF 200
(Fiend / Effect)
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
~Rarities: Secret Rare
Pros: Easy to play, searchable, supports Ritual Summons and Rituals
Cons: Very low DEF, does nothing on the field
Absolute Powerforce (ABPF-EN086)
The Dragon Dwelling in the Deep
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1400
(Sea Serpent / Effect)
Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
~Rarities: Super Rare
Pros: Easy to play, supports Fish and Sea Serpents
Cons: Poor stats, low ATK boost, slow to gain counters, does nothing unless removed from the field
Absolute Powerforce (ABPF-EN085)
Dragonic Guard
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1800
(Dragon / Effect)
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
~Rarities: Super Rare
Pros: Easy to play, searchable, high DEF, supports Dragons
Cons: Costs itself to Special Summon, effect depends on number of counters
Absolute Powerforce (ABPF-EN084)
Cactus Bouncer
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 300
(Plant / Effect)
This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
~Rarities: Secret Rare
Pros: Easy to play, high ATK, supports Plants
Cons: Very low DEF, poor effects
Absolute Powerforce (ABPF-EN083)
Super-Nimble Mega Hamster
EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1800
(Beast / Flip / Effect)
FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
~Rarities: Super Rare
Pros: Easy to play, searchable, high DEF, supports Beasts
Cons: Must be Set to apply effect, only Special Summons face-down, can't Special Summon Level 4+ Beasts
Absolute Powerforce (ABPF-EN082)
Alchemist of Black Spells
WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Spellcaster / Effect)
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, searchable, high DEF, supports Spell Counters
Cons: Must change to Defense Mode to do anything, no other effects
Absolute Powerforce (ABPF-EN081)
XX-Saber Emmersblade
EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 800
(Insect / Effect)
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
~Rarities: Secret Rare
Pros: Easy to play, searchable, supports X-Sabers
Cons: Low DEF, can't Special Summon Level 5+ X-Sabers, no other effects
Absolute Powerforce (ABPF-EN080)
Inverse Universe
TRAP / Normal Trap
Switch the ATK and DEF of all face-up Effect Monsters on the field.
~Rarities: Common
Pros: Easy to play, counters Effect Monsters
Cons: Only swaps their ATK and DEF, no other effects
Absolute Powerforce (ABPF-EN079)
Widespread Dud
TRAP / Continuous Trap
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
~Rarities: Common
Pros: Easy to play
Cons: Does nothing until one of the monsters leaves the field, doesn't work on Defense Position monsters
Absolute Powerforce (ABPF-EN078)
Psi-Curse
TRAP / Normal Trap
Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
~Rarities: Common
Pros: Easy to play, supports Psychics
Cons: Destroys attacking monster after Psychic is destroyed in battle, low burn damage
Absolute Powerforce (ABPF-EN077)
Tuner's Scheme
TRAP / Continuous Trap
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
~Rarities: Super Rare
Pros: Easy to play, counters Synchros
Cons: Doesn't work on other Summons
Absolute Powerforce (ABPF-EN076)
Forgotten Temple of the Deep
TRAP / Continuous Trap
While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.
~Rarities: Common
Pros: Easy to play, counts as Umi, supports Fish, Sea Serpent, Aqua and Banished
Cons: Can't banish Level 5+ monsters, slow to Special Summon banished monster
Absolute Powerforce (ABPF-EN075)
Alien Brain
TRAP / Normal Trap
Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
~Rarities: Common
Pros: Easy to play, supports Reptiles, steals attacking monster
Cons: Can't steal monster until Reptile is destroyed in battle
Absolute Powerforce (ABPF-EN074)
Machine King - 3000 B.C.
TRAP / Continuous Trap
After activation, Special Summon this card; it is treated as an Effect Monster Card
(Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.)
~Rarities: Common
Pros: Easy to play, supports Machine
Cons: Low stats when Special Summoned, boost only lasts 1 turn, can't Normal or Special Summon the turn it's activated
Absolute Powerforce (ABPF-EN073)
Saber Hole
TRAP / Counter Trap
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster and destroy it.
~Rarities: Super Rare
Pros: Easy to play, potent effect, supports X-Saber
Cons: Can't be used if you control no monsters, no other effects
Absolute Powerforce (ABPF-EN072)
Core Blast
TRAP / Continuous Trap
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
~Rarities: Rare
Pros: Easy to play, supports Koa'ki Meiru
Cons: Can't destroy anything if you and the opponent control the same number of monsters, doesn't work outside Standby Phase
Absolute Powerforce (ABPF-EN071)
Lair Wire
TRAP / Normal Trap
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.
~Rarities: Common
Pros: Easy to play, supports Insects
Cons: Costs an Insect, no other effects
Absolute Powerforce (ABPF-EN070)
Call of the Reaper
TRAP / Normal Trap
Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
~Rarities: Common
Pros: Easy to play, supports Supay, Fire Ant Ascator and Synchro Summons
Cons: No other effects, can't be used if a monster is Normal Summoned
Absolute Powerforce (ABPF-EN069)
Destruct Potion
TRAP / Normal Trap
Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
~Rarities: Common
Pros: Easy to play, supports LP Gain
Cons: Can't destroy opponent's monsters, no other effects
Absolute Powerforce (ABPF-EN068)
Offering to the Immortals
TRAP / Normal Trap
Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack and Special Summon 2 "Ceremonial Tokens"
(Rock-Type/EARTH/Level 1/ATK 0/DEF 0) and add 1 "Earthbound Immortal" card, "Earthbound Revival" or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster and cannot be used as Synchro Material Monsters.
~Rarities: Rare
Pros: Easy to play, supports Earthbound Immortals
Cons: Strict activation requirements, can't use Tokens for other Tributes or Synchro Material
Absolute Powerforce (ABPF-EN067)
Meteor Flare
TRAP / Normal Trap
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
~Rarities: Common
Pros: Easy to play, potent effect, recycles itself
Cons: Can't be used if the opponent has 3000 or less LP, costs 2 cards to recycle itself
Absolute Powerforce (ABPF-EN066)
Serpent Suppression
TRAP / Continuous Trap
Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.
~Rarities: Common
Pros: Easy to play, suppors Reptilianne
Cons: Poor effect, no other effects
Absolute Powerforce (ABPF-EN065)
Nature's Reflection
TRAP / Normal Trap
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
~Rarities: Common
Pros: Easy to play, counters effect damage
Cons: Can't be used against battle damage, no other effects
Absolute Powerforce (ABPF-EN064)
Fiendish Chain
TRAP / Continuous Trap
Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
~Rarities: Super Rare
Pros: Easy to play, decent effects
Cons: Only negates 1 monster's effects
Absolute Powerforce (ABPF-EN063)
Changing Destiny
TRAP / Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
● Gain Life Points equal to half the ATK of the monster whose attack was negated.
● Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
~Rarities: Common
Pros: Easy to play, somewhat useful effects
Cons: Opponent chooses bulleted effect, requires an attack
Absolute Powerforce (ABPF-EN062)
Synchro Control
SPELL / Quick-Play Spell
Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
~Rarities: Super Rare
Pros: Easy to play, pretty potent effect, is a Quick-Play Spell
Cons: Steals Synchro for 1 turn
Absolute Powerforce (ABPF-EN061)
Pot of Benevolence
SPELL / Normal Spell
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
~Rarities: Common
Pros: Easy to play, counters Grave-heavy Decks
Cons: Doesn't add to the hand, can't use more than 1 copy per turn, banishes itself after activation
Absolute Powerforce (ABPF-EN060)
Ritual Cage
SPELL / Continuous Spell
You take no Battle Damage from battles involving a face-up Ritual Monster you control. Also, face-up Ritual Monsters you control cannot be targeted or destroyed by the effects of Effect Monsters.
~Rarities: Rare
Pros: Easy to play, supports Rituals
Cons: Does not apply to non-Rituals
Absolute Powerforce (ABPF-EN059)
Ascending Soul
SPELL / Continuous Spell
Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
~Rarities: Rare
Pros: Easy to play supports Rituals
Cons: Doesn't Special Summon, only retrieves monsters used in Ritual Summons
Absolute Powerforce (ABPF-EN058)
Ritual of Destruction
SPELL / Ritual Spell
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
~Rarities: Common
Pros: Easy to play
Cons: Can't Ritual Summon other Rituals, bonus effect lasts 1 turn
Absolute Powerforce (ABPF-EN057)
Machine Assembly Line
SPELL / Continuous Spell
All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card.
~Rarities: Common
Pros: Easy to play, supports Machines
Cons: Very low ATK boost, Special Summons based on counters on it
Absolute Powerforce (ABPF-EN056)
Gravekeeper's Stele
SPELL / Normal Spell
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
~Rarities: Common
Pros: Easy to play, supports Gravekeeper's, can't be negated with Necrovalley
Cons: Doesn't Special Summon
Absolute Powerforce (ABPF-EN055)
Iron Core Specimen Lab
SPELL / Field Spell
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Koa'ki Meiru
Cons: Doesn't Special Summon, no prevent Koa'ki Meiru's destruction by own effect
Absolute Powerforce (ABPF-EN054)
Spiders' Lair
SPELL / Continuous Spell
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
~Rarities: Common
Pros: Easy to play, supports Inscts
Cons: Minimal effect, no other effects
Absolute Powerforce (ABPF-EN053)
Power Pickaxe
SPELL / Equip Spell
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
~Rarities: Rare
Pros: Easy to play, supports Banished (#57)
Cons: Poor effects
Absolute Powerforce (ABPF-EN052)
Break! Draw!
SPELL / Equip Spell
Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
~Rarities: Common
Pros: Easy to play, supports Machine
Cons: Equipped monster must win battles, destroys itself at your 3rd End Phase from activation
Absolute Powerforce (ABPF-EN051)
Rocket Pilder
SPELL / Equip Spell
While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
~Rarities: Common
Pros: Easy to play
Cons: Effects only apply when equipped monster attacks
Absolute Powerforce (ABPF-EN050)
Temple of the Sun
SPELL / Continuous Spell
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
~Rarities: Common
Pros: Easy to play, supports Special Summons
Cons: Very low ATK boost, no other effects, doesn't support other Summons
Absolute Powerforce (ABPF-EN049)
Viper's Rebirth
SPELL / Normal Spell
Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
~Rarities: Common
Pros: Easy to play, supports Reptiles
Cons: Can't revive Tuners, can't be used if your Grave has non-Reptiles, destroys the monster at the End Phase
Absolute Powerforce (ABPF-EN048)
Advance Force
SPELL / Continuous Spell
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
~Rarities: Common
Pros: Easy to play, supports Tribute Summons
Cons: Still a Tribute Summon, no other effects, can't Tribute lower Level monsters
Absolute Powerforce (ABPF-EN047)
Reptilianne Rage
SPELL / Equip Spell
The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
~Rarities: Common
Pros: Easy to play
Cons: Minimal effects
Absolute Powerforce (ABPF-EN046)
Variety Comes Out
SPELL / Quick-Play Spell
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
~Rarities: Common
Pros: Easy to play, supports Tuners, is a Quick-Play Spell
Cons: Only revives Tuners, can't Synchro Summon the turn it's activated, must return a Synchro you control
Absolute Powerforce (ABPF-EN045)
Cards of Consonance
SPELL / Normal Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
~Rarities: Super Rare
Pros: Easy to play, supports Dragon Tuners
Cons: Can't discard other Tuners or Dragon Tuners with more than 1000 ATK, no other effects
Absolute Powerforce (ABPF-EN044)
XX-Saber Hyunlei
EARTH / Synchro Monster / Level 6 / ATK 2300 / DEF 1300
(Warrior / Synchro / Effect)

1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, useful effect, supports X-Sabers
Cons: Low stats for Level, does nothing unless Synchro Summoned, no other effects
Absolute Powerforce (ABPF-EN043)
Moon Dragon Quilla
DARK / Synchro Monster / Level 6 / ATK 2500 / DEF 2000
(Dragon / Synchro / Effect)

"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, supports LP Gain and Sun Dragon Inti
Cons: Low stats for Level, must be attacked to gain LP, only gains half the other monster's ATK, can't revive itself
Absolute Powerforce (ABPF-EN042)
Sun Dragon Inti
LIGHT / Synchro Monster / Level 8 / ATK 3000 / DEF 2800
(Dragon / Synchro / Effect)

"Fire Ant Ascator" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, high stats, somewhat useful effects, supports Moon Dragon Quilla
Cons: Can't destroy other monsters, only deals half the other monster's ATK, can't revive itself
Absolute Powerforce (ABPF-EN041)
Drill Warrior
EARTH / Synchro Monster / Level 6 / ATK 2400 / DEF 2000
(Warrior / Synchro / Effect)

"Drill Synchron" + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, somewhat useful effects
Cons: Low stats for Level, ATK stays halved for 1st effect, poor other effects
Absolute Powerforce (ABPF-EN040)
Majestic Red Dragon
DARK / Synchro Monster / Level 10 / ATK 4000 / DEF 3000
(Dragon / Synchro / Effect)

"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
~Rarities: Ultra Rare, (Ultimate Rare) & (Ghost Rare)
Pros: Potent effects, high stats
Cons: Strict materials, returns to the Extra Deck at the End Phase, temporarily negates 1 monster's effect
Absolute Powerforce (ABPF-EN039)
Garlandolf, King of Destruction
DARK / Ritual Monster / Level 7 / ATK 2500 / DEF 1400
(Fiend / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, potent 1st effect
Cons: Low stats for Level, low ATK boost, can't be Ritual Summoned with other Ritual Spells
Absolute Powerforce (ABPF-EN038)
Djinn Prognosticator of Rituals
DARK / Effect Monster / Level 3 / ATK 400 / DEF 300
(Fiend / Effect)
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
~Rarities: Rare
Pros: Easy to play, searchable, supports Ritual Summons and Rituals
Cons: Low DEF, minimal effects
Absolute Powerforce (ABPF-EN037)
Djinn Cursenchanter of Rituals
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Fiend / Effect)
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.
~Rarities: Rare
Pros: Easy to play, supports Ritual Summons and Rituals, counters Synchros
Cons: Poor stats
Absolute Powerforce (ABPF-EN036)
Oilman
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 400
(Machine / Union / Effect)
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
~Rarities: Common
Pros: Easy to play, searchable, supports Machines, is a Union
Cons: Low DEF, minimal effects
Absolute Powerforce (ABPF-EN035)
Cyber Dragon Zwei
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Machine / Effect)
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
~Rarities: Rare
Pros: Easy to play, searchable, can count as Cyber Dragon (#1)
Cons: Low DEF, counts as Cyber Dragon for 1 turn, low ATK boost, can't become Cyber Dragon with other cards
Absolute Powerforce (ABPF-EN034)
Gundari
FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 200
(Pyro / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
~Rarities: Common
Pros: Easy to play, searchable, counters Synchros
Cons: Very low DEF, poor effects
Absolute Powerforce (ABPF-EN033)
Consecrated Light
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
(Short Print Common)
Pros: Easy to play, searchable, counters DARK
Cons: 0 DEF, applies to both players
Absolute Powerforce (ABPF-EN032)
Codarus
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Sea Serpent / Effect)
You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, costs Umi to send cards to the Grave, no other effects
Absolute Powerforce (ABPF-EN031)
Pandaborg
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1400
(Psychic / Effect)
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
~Rarities: Common
Pros: Easy to play, supports Psychics
Cons: Low stats, can't Special Summon Level 5+ Psychics, must be destroyed by battle, no other effects
Absolute Powerforce (ABPF-EN030)
Shreddder
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Machine / Effect)
Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
~Rarities: Common
Pros: Easy to play, supports Machine
Cons: Low stats, poor effect, no other effects
Absolute Powerforce (ABPF-EN029)
Black Potan
DARK / Effect Monster / Level 1 / ATK 200 / DEF 100
(Fiend / Effect)
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
~Rarities: Common
Pros: Easy to play, searchable, supports Tuners and LP Gain
Cons: Very low DEF, minimal effects
Absolute Powerforce (ABPF-EN028)
Gravekeeper's Descendant
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Spellcaster / Effect)
You can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls.
~Rarities: Rare
Pros: Easy to play, searchable, supports Gravekeeper's (#59)
Cons: Low DEF, costs a Gravekeeper's monster, no other effects
Absolute Powerforce (ABPF-EN027)
Gravekeeper's Visionary
DARK / Effect Monster / Level 8 / ATK 2000 / DEF 1800
(Spellcaster / Effect)
You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
~Rarities: Super Rare
Pros: Easy to play, supports Gravekeeper's
Cons: Low ATK boost, poor stats for Level, doesn't Special Summon itself, minimal other effect
Absolute Powerforce (ABPF-EN026)
XX-Saber Garsem
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 400
(Beast / Effect)
When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
~Rarities: Rare
Pros: Easy to play, searchable, supports X-Sabers
Cons: Low DEF and ATK boost, doesn't Special Summon
Absolute Powerforce (ABPF-EN025)
Koa'ki Meiru Urnight
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1500
(Beast-Warrior / Effect)
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, high ATK for Level, supports Beast-Warrior and Koa'ki Meiru
Cons: Low DEF, largely poor effects
Absolute Powerforce (ABPF-EN024)
Informer Spider
EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1800
(Insect / Effect)
When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, somewhat useful effect
Cons: Can't steal Attack Position monsters, no other effects
Absolute Powerforce (ABPF-EN023)
Supay
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 100
(Fiend / Tuner / Effect)
When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
~Rarities: Common
Pros: Easy to play, searchable, is a Tuner, supports Oracle of the Sun, is a Tuner
Cons: Very Low DEF, returns Special Summoned monster to the hand at the End Phase
Absolute Powerforce (ABPF-EN022)
Apocatequil
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Thunder / Effect)
While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
~Rarities: Common
Pros: Easy to play, searchable, high ATK, supports Oracle of the Sun
Cons: Low DEF, requires a face-up Tuner on your field to be Level 5
Absolute Powerforce (ABPF-EN021)
Weeping Idol
DARK / Effect Monster / Level 4 / ATK 0 / DEF 500
(Rock / Effect)
You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, costs a Tuner in your Grave to Special Summon itself, no other effects
Absolute Powerforce (ABPF-EN020)
Fire Ant Ascator
EARTH / Effect Monster / Level 3 / ATK 700 / DEF 1300
(Insect / Tuner / Effect)
When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Level 5 monsters, is a Tuner
Cons: Low DEF, can't revive monsters with other Levels, negates monster's effects, monster stays for 1 turn
Absolute Powerforce (ABPF-EN019)
Oracle of the Sun
LIGHT / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Spellcaster / Effect)
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Fire Ant Ascator and Supay
Cons: Doesn't Special Summon, poor DEF for Level
Absolute Powerforce (ABPF-EN018)
Reptilianne Vaskii
DARK / Effect Monster / Level 8 / ATK 2600 / DEF 0
(Reptile / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
~Rarities: Rare
Pros: Easy to play, counters 0 ATK monsters
Cons: Poor stats for Level, Summon requirement, can't have more than 1 on the field, otherwise poor effect
Absolute Powerforce (ABPF-EN017)
Reptilianne Naga
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Reptile / Effect)
This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effects
Cons: 0 DEF, changes to Attack Mode at your End Phase if in Defense Mode
Absolute Powerforce (ABPF-EN016)
Reptilianne Gardna
DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Reptile / Effect)
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, supports Reptilianne
Cons: Doesn't Special Summon, no other effects
Absolute Powerforce (ABPF-EN015)
Reptilianne Servant
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Reptile / Effect)
Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, poor effects
Absolute Powerforce (ABPF-EN014)
Dragon Queen of Tragic Endings
DARK / Effect Monster / Level 6 / ATK 1900 / DEF 2600
(Dragon / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
~Rarities: Super Rare
Pros: Somewhat easy to play, somewhat useful effects
Cons: Poor stats for Level, Summon requirement, costs Continuous Spells to Special Summon or revive itself
Absolute Powerforce (ABPF-EN013)
Rose Fairy
WIND / Effect Monster / Level 3 / ATK 600 / DEF 1200
(Plant / Effect)
If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
~Rarities: Common
Pros: Easy to play, searchable, Special Summons itself
Cons: Low DEF, no effects on the field
Absolute Powerforce (ABPF-EN012)
Witch of the Black Rose
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Spellcaster / Tuner / Effect)
This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, is a Tuner
Cons: Low stats, can't be Special Summoned, strict effect requirement, only effect is a gamble
Absolute Powerforce (ABPF-EN011)
Sword Master
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 0
(Warrior / Tuner / Effect)
If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
~Rarities: Common
Pros: Easy to play, searchable, supports Warriors, is a Tuner
Cons: 0 DEF, unlikely to apply piercing damage, requires an attack to Special Summon itself
Absolute Powerforce (ABPF-EN010)
Dark Bug
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Insect / Effect)
When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.
~Rarities: Rare
Pros: Easy to play, searchable, supports Tuners and Synchro Summons
Cons: Very low DEF, can't revive Tuners with other Levels, negates monster's effects
Absolute Powerforce (ABPF-EN009)
Power Invader
DARK / Effect Monster / Level 5 / ATK 2200 / DEF 0
(Fiend / Effect)
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
~Rarities: Common
Pros: Easy to play
Cons: Poor stats for Level, only Normal Summoned, no effects on the field
Absolute Powerforce (ABPF-EN008)
Magic Hole Golem
DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Rock / Effect)
Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.
~Rarities: Common
Pros: Easy to play, searchable, high DEF
Cons: Prevents your other attacks if effect is used, can't halve the ATK of opponent's monsters
Absolute Powerforce (ABPF-EN007)
Power Supplier
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 400
(Spellcaster / Effect)
Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF and ATK boost, can't give the same monster ATK multiple times, no other effects
Absolute Powerforce (ABPF-EN006)
Battle Fader
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)
When your opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, searchable, Special Summons itself
Cons: 0 DEF, must Special Summon itself to do anything
Absolute Powerforce (ABPF-EN005)
Ogre of the Scarlet Sorrow
DARK / Effect Monster / Level 4 / ATK 0 / DEF 0
(Fiend / Effect)
During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
~Rarities: Super Rare
Pros: Easy to play, searchable, Special Summons itself
Cons: 0 DEF, strict effect requirement, must Special Summon itself to do anything
Absolute Powerforce (ABPF-EN004)
Drill Synchron
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 300
(Machine / Tuner / Effect)
While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
~Rarities: Rare
Pros: Easy to play, searchable, is a Tuner, supports Warriors
Cons: Very low DEF, doesn't allow Machines to deal piercing damage, minimal other effect
Absolute Powerforce (ABPF-EN003)
Tricular
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 300
(Machine / Effect)
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports Bicular
Cons: Very low DEF, no other effects
Absolute Powerforce (ABPF-EN002)
Bicular
EARTH / Effect Monster / Level 2 / ATK 200 / DEF 200
(Machine / Effect)
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports Unicycular
Cons: Very low DEF, no other effects
Absolute Powerforce (ABPF-EN001)
Unicycular
EARTH / Normal Monster / Level 1 / ATK 100 / DEF 100
(Machine / Normal)

The third of the brothers, following Tricular and Bicular.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, is a Normal Monster
Absolute Powerforce (ABPF-EN000)
Gravekeeper's Priestess
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1500
(Spellcaster / Effect)
The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" monsters on the field gain 200 ATK and DEF.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Gravekeeper's, countts as Necrovalley
Cons: Low DEF, very low stat boost, doesn't count as Necrovalley if a Field Spell is active