← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to THSD-EN Ratings →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5
Wanna see the Spoiler instead? Click here.

Absolute Powerforce

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Absolute_Powerforce_(TCG-EN-1E)
                                                     ABPF-EN099
Effect Monster

Shield Worm
EARTH | Insect | Level 4 | ATK 800 | DEF 2000
When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.
RARE

                                       Rating: 2
At least no matter how he's Summoned he goes to Defense Mode and his other effect isn't terrible or all that great.
 
                                                     ABPF-EN098
Effect Monster

Skull Conductor
DARK | Zombie | Level 4 | ATK 2000 | DEF 0
If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
RARE

                                       Rating: 1
All aboard the zombie train! Too bad the train quickly derails itself into the Grave.
 
                                                     ABPF-EN097
Synchro Monster

Zeman the Ape King
EARTH | Beast-Type Synchro | Level 7 | ATK 2500 | DEF 1800
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
SECRET RARE

                                       Rating: 3
Same as ABPF-EN096's comments.
 
                                                     ABPF-EN096
Synchro Monster

Underground Arachnid
EARTH | Insect-Type Synchro | Level 6 | ATK 2400 | DEF 1200
1 DARK Tuner + 1 non-Tuner Insect-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
SECRET RARE

                                       Rating: 3
He's hard to bring out but his attacks will be pretty much successful.
 
                                                     ABPF-EN095
Effect Monster

Shield Wing
WIND | Winged Beast | Level 2 | ATK 0 | DEF 900
Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
SECRET RARE

                                       Rating: 2
Lasts longer than most monsters with his stats but isn't really worth being SCR.
 
                                                     ABPF-EN094
Trap Card

Evil Blast
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
RARE

                                       Rating: 1
So giving a monster your opponent just Special Summoned MORE ATK is supposed to be evil, when we have Nightmare Wheel, which prevents ANY monster from attacking and deals equal effect damage?
 
                                                     ABPF-EN093
Effect Monster

Viser Des
DARK | Fiend | Level 4 | ATK 500 | DEF 1200
When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
RARE

                                       Rating: 1
This guy won't be around long enough to make his effect resolve and he'll become "Viser Dead".
 
                                                     ABPF-EN092
Fusion Monster

Chimera the Flying Mythical Beast
WIND | Beast-Type Fusion | Level 6 | ATK 2100 | DEF 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This monster is always treated as a "Phantom Beast" monster.)
When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard
RARE

                                       Rating: 1
Same as ABPF-EN091's comments.
 
                                                     ABPF-EN091
Effect Monster

Berfomet
DARK | Fiend | Level 5 | ATK 1400 | DEF 1800
When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
RARE

                                       Rating: 1
Even though Yugi Muto used it, it has no playability except in his deck so keep it there.
 
                                                     ABPF-EN090
Effect Monster

Gale Dogra
EARTH | Insect | Level 2 | ATK 650 | DEF 600
You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.
RARE

                                       Rating: 1
3000 LP is a big waste just to send a monster from your Extra Deck to the Grave especially since you cannot Special Summon the monster because it wasn't summoned properly beforehand.
 
                                                     ABPF-EN089
Spell Card

Core Transport Unit
Continuous Spell
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
SECRET RARE

                                       Rating: 1
Transport this card to the trash can, trade binder or even to the underside of your glass because this card isn't anywhere good enough to be SCR.
 
                                                     ABPF-EN088
Effect Monster

Earthbound Linewalker
DARK | Fiend | Level 4 | ATK 1200 | DEF 1900
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
SECRET RARE

                                       Rating: 2
I get that EI monsters are powerful but that shouldn't be enough to make this guy SCR. This guy isn't that good and should've been a Super at most.
 
                                                     ABPF-EN087
Effect Monster

Djinn Disserere of Rituals
DARK | Fiend | Level 1 | ATK 200 | DEF 200
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
SECRET RARE

                                       Rating: 4
Ritual decks will really want this card so that their Ritual Monsters are safe from cards like Mirror Force, Threatening Roar and Magic Cylinder!
 
                                                     ABPF-EN086
Effect Monster

The Dragon Dwelling in the Deep
WATER | Sea Serpent | L
evel 4 | ATK 1700 | DEF 1400
Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
SUPER RARE

                                       Rating: 1
With the fairly large arsenal of WATER monsters out there that exceed this card's stats, there's no reason to use this card. I see this card dwelling in the trash can, trade binder, etc rather than in the sea.
 
                                                     ABPF-EN085
Effect Monster

Dragonic Guard
FIRE | Dragon | Level 4 | ATK 1500 | DEF 1800
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
SUPER RARE

                                       Rating: 1
There's a much better Dragon-Type monster that was out before this guy was even thought of: Red-Eyes Darkness Metal Dragon so use him instead.
 
                                                     ABPF-EN084
Effect Monster

Cactus Bouncer
EARTH | Plant | Level 4 | ATK 1800 | DEF 300
This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
SECRET RARE

                                       Rating: 2
Not really worth being ScR since he can't be Special Summoned and if another Plant monster joins him, he prevents both players from Special Summoning.
 
                                                     ABPF-EN083
Effect Monster

Super-Nimble Mega Hamster
EARTH | Beast | Level 4 | ATK 1100 | DEF 1800
FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
SUPER RARE

                                       Rating: 3
He really helps bring out those Nimble Momongas from the deck!
 
                                                     ABPF-EN082
Effect Monster

Alchemist of Black Spells
WIND | Spellcaster |
Level 4 | ATK 1200 | DEF 1800
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 2
Odds aren't good that he'll last long enough in either mode to do much but he might give the last Spell Counter necessary to Special Summon Endymion the Master Magician by its effect.
 
                                                     ABPF-EN081
Effect Monster

XX-Saber Emmersblade
EARTH | Insect | Level 3 | ATK 1300 | DEF 800
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
SECRET RARE

                                       Rating: 2
There are very few playable X-Saber monsters that fit this guy's requirements so I really have no idea why he was made SCR.
 
                                                     ABPF-EN080
Trap Card

Inverse Universe
Normal Trap
Switch the ATK and DEF of all face-up Effect Monsters on the field.
COMMON

                                       Rating: 2
Since most Effect Monsters have more ATK than DEF, this card might get some use but for others, this card is a waste.
 
                                                     ABPF-EN079
Trap Card

Widespread Dud
Continuous Trap
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
COMMON

                                       Rating: 2
If it stopped the selected monster(s) from attacking, then it'd be a better card but still destroys the other monster if the first monster is tributed.
 
                                                     ABPF-EN078
Trap Card

Psi-Curse
Normal Trap
Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
COMMON

                                       Rating: 2
While not the worst Trap Card in this set, Mirror Force and Sakuretsu Armor are better.
 
                                                     ABPF-EN077
Trap Card

Tuner's Scheme
Continuous Trap
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
SUPER RARE

                                       Rating: 3
Synchro Summoning is quite popular these days so this card is really going to get some decent use!
 
                                                     ABPF-EN076
Trap Card

Forgotten Temple of the Deep
Continuous Trap
While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.
COMMON

                                       Rating: 2
Other really bad effect aside, this card isn't too bad but should really only be used with Levia Dragon/
Ocean Dragon Lord.
 
                                                     ABPF-EN075
Trap Card

Alien Brain
Normal Trap
Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
COMMON

                                       Rating: 3
Reptile decks (like mine) will really benefit from this card as you permanently gain control of the attacking monster!
 
                                                     ABPF-EN074
Trap Card

Machine King - 3000 B.C.
Continuous Trap
After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/
EARTH/Level 4/ATK 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.)
COMMON

                                       Rating: 1
So this is Machine King in 3000 B.C. is it? Well now I see where his unplayability came from: straight from this card!
 
                                                     ABPF-EN073
Trap Card

Saber Hole
Counter Trap
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster and destroy it.
SUPER RARE

                                       Rating: 2
If you run X-Sabers, this card can be decent but it's another trash rare elsewhere.
 
                                                     ABPF-EN072
Trap Card

Core Blast
Continuous Trap
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
RARE

                                       Rating: 2
A Koa'ki Meiru support card rated higher than 1? Has he lost his mind? No it's actually just slightly better than the rest since it doesn't have a cost to stay out.
 
                                                     ABPF-EN071
Trap Card

Lair Wire
Normal Trap
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.
COMMON

                                       Rating: 1
"Lame Wire" is more like it since even Tribute to the Doomed would be better to use.
 
                                                     ABPF-EN070
Trap Card

Call of the Reaper
Normal Trap
Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
COMMON

                                       Rating: 2
It really doesn't have much except for bringing out Sun or Moon Dragon.
 
                                                     ABPF-EN069
Trap Card

Destruct Potion
Normal Trap
Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
COMMON

                                       Rating: 1
Mystic Wok is the better card because it's not only a Spell Card but you Tribute the monster instead of destroying it. A potion that has its own anecdote: Jinzo or Royal Decree is not something I'll prescribe for.
 
                                                     ABPF-EN068
Trap Card

Offering to the Immortals
Normal Trap
Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/
ATK 0/DEF 0) and add 1 "Earthbound Immortal" card, "Earthbound Revival" or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster and cannot be used as Synchro Material Monsters.
RARE

                                       Rating: 1
The EI monsters would be pretty angry if you used this as an offering to them because there are better cards to use over this one.
 
                                                     ABPF-EN067
Trap Card

Meteor Flare
Normal Trap
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
COMMON

                                       Rating: 3
You'll be able to use it a few times before your opponent's LPs are less than 3000 but you can return this card to your hand by skipping a Draw Phase! Must discard 2 cards from your hand to use, though.
 
                                                     ABPF-EN066
Trap Card

Serpent Suppression
Continuous Trap
Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.
COMMON

                                       Rating: 2
Odds are you'll only get one or two turns before the monsters are tributed or synched for but you can deal some pretty immense damage with it though.
 
                                                     ABPF-EN065
Trap Card

Nature's Reflection
Normal Trap
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
COMMON

                                       Rating: 2
While inflicting damage to your opponent is nice, wouldn't it be better to gain the amount you would've taken with Prime Material Dragon? I think so.
 
                                                     ABPF-EN064
Trap Card

Fiendish Chain
Continuous Trap
Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
SUPER RARE

                                       Rating: 2
It comes in handy with cards like JD or DAD but has no effect on Jinzo.
 
                                                     ABPF-EN063
Trap Card

Changing Destiny
Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
● Gain Life Points equal to half the ATK of the monster whose attack was negated.
● Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
COMMON

                                       Rating: 1
In some ways, your destiny might not get changed at all. If you have very few Life Points, then your opponent will likely choose the effect to inflict damage, in which case you've lost by this card. Use Negate Attack instead.
 
                                                     ABPF-EN062
Spell Card

Synchro Control
Quick-Play Spell
Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
SUPER RARE

                                       Rating: 2
I suppose if you aren't into running Synchros (which will likely hurt you in the end) you could use this to steal your opponent's Synchros but it's not all that good.
 
                                                     ABPF-EN061
Spell Card

Pot of Benevolence
Normal Spell
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
COMMON

                                       Rating: 1
Oh how nice, you decided to return a card from my Grave to my deck to save me all the time and effort.......though it takes less effort to do it yourself! This card is terrible in more ways than it is nice.
 
                                                     ABPF-EN060
Spell Card

Ritual Cage
Continuous Spell
You take no Battle Damage from battles involving a face-up Ritual Monster you control. Also, face-up Ritual Monsters you control cannot be targeted or destroyed by the effects of Effect Monsters.
RARE

                                       Rating: 2
This card really helps your Ritual Monsters survive longer, at least when it comes to things like Old Vindictives and Rykos but destroying them by other means is not covered by this card.
 
                                                     ABPF-EN059
Spell Card

Ascending Soul
Continuous Spell
Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
RARE

                                       Rating: 2
Really only worth it with certain Ritual monsters as you could pick up the monster on this card's art, Ritual Raven to re-use again for the next Ritual Summoning but Ritual Summoning is rare these days.
 
                                                     ABPF-EN058
Spell Card

Ritual of Destruction
Ritual Spell
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
COMMON

                                       Rating: 3
By default, all Ritual Monsters get the same rating as their Ritual Spells and vice-versa. This one has a bonus effect but it doesn't really help or hurt this card so its rating will stay the same.
 
                                                     ABPF-EN057
Spell Card

Machine Assembly Line
Continuous Spell
All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card.
COMMON

                                       Rating: 2
Well it's pretty clear they aren't making much that will actually last long since the boost is only 200 ATK and there aren't many Machine-Type monsters that'll make this card any good.
 
                                                     ABPF-EN056
Spell Card

Gravekeeper's Stele
Normal Spell
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
COMMON

                                       Rating: 2
Good thing it's a Common since it doesn't have anything about it that makes it worth being holo as Gravekeeper's decks are the only decks that will want this.
 
                                                     ABPF-EN055
Spell Card

Iron Core Specimen Lab
Field Spell
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.
SUPER RARE

                                       Rating: 1
Here we have yet another terrible Koa'ki Meiru card that self-destructs unless it has its daily dose of iron.
 
                                                     ABPF-EN054
Spell Card

Spiders' Lair
Continuous Spell
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
COMMON

                                       Rating: 1
Like most spiders end up, this card's playability will quickly get squished.
 
                                                     ABPF-EN053
Spell Card

Power Pickaxe
Equip Spell
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
RARE

                                       Rating: 1
"I've got the power!" Yeah the power of a temporary 500 ATK boost and the eventual destruction of your monster next turn.
 
                                                     ABPF-EN052
Spell Card

Break! Draw!
Equip Spell
Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
COMMON

                                       Rating: 2
If you use it on a strong Machine-Type monster like Ancient Gear Golem, then you'll get more out of it but it only lasts 3 turns.
 
                                                     ABPF-EN051
Spell Card

Rocket Pilder
Equip Spell
While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
COMMON

                                       Rating: 2
Problem is that it only prevents the equipped monster from dying in battle when it attacks, leaving it with only your face down cards to protect it but if attacking, the attack target probably won't survive.
 
                                                     ABPF-EN050
Spell Card

Temple of the Sun
Continuous Spell
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
COMMON

                                       Rating: 1
More like Forgotten Temple of the Sun since it has nothing that makes it worth remembering.
 
                                                     ABPF-EN049
Spell Card

Viper's Rebirth
Normal Spell
Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
COMMON

                                       Rating: 2
Not much to do with this card other than maybe bring back Vennominon to attack for game or a weak Reptile to Tribute.
 
                                                     ABPF-EN048
Spell Card

Advance Force
Continuous Spell
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
COMMON

                                       Rating: 3
Pretty decent for making summoning Earthbound Immortals, Yubel or any other high-level monster easier to bring out!
 
                                                     ABPF-EN047
Spell Card

Reptilianne Rage
Equip Spell
The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
COMMON

                                       Rating: 2
Reptile decks are really the only deck this card will benefit from and -800 ATK on an opposing monster isn't much these days.
 
                                                     ABPF-EN046
Spell Card

Variety Comes Out
Normal Spell
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
COMMON

                                       Rating: 1
The playability of this card came out when this card was first created so this card isn't likely to ever "come out and play".
 
                                                     ABPF-EN045
Spell Card

Cards of Consonance
Normal Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
SUPER RARE

                                       Rating: 3
This card really makes BEWD decks playable as it was made to work well with the BEWD Tuner White Stone of Legend.
 
                                                     ABPF-EN044
Synchro Monster

XX-Saber Hyunlei
EARTH | Warrior-Type Synchro | Level 6 | ATK 2300 | DEF 1300
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 2
The fact that he only gets the effect when Synchro Summoned and needs a specific non-Tuner really hurt his rating and his playability.
 
                                                     ABPF-EN043
Synchro Monster

Moon Dragon Quilla
DARK | Dragon-Type Synchro | Level 6 | ATK 2500 | DEF 2000
"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 3
Same as ABPF-EN042's comments.
 
                                                     ABPF-EN042
Synchro Monster

Sun Dragon Inti
LIGHT | Dragon-Type Synchro |
Level 8 | ATK 3000 | DEF 2800
"Fire Ant Ascator" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 3
A pretty powerful Synchro as well and if it goes, he can just bring back his twin from the Graveyard! It requires a specific Tuner monster and that's why his rating is only 3 stars.
 
                                                     ABPF-EN041
Synchro Monster

Drill Warrior
EARTH | Warrior-Type Synchro |
Level 6 | ATK 2400 | DEF 2000
"Drill Synchron" + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 2
If you can power him up, then halving his ATK to attack directly isn't too bad but he really isn't all that great.
 
                                                     ABPF-EN040
Synchro Monster

Majestic Red Dragon
DARK | Dragon-Type Syncho | Level 10 | ATK 4000 | DEF 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
ULTRA RARE, ULTIMATE RARE & GHOST RARE

                                       Rating: 3
A very powerful Synchro monster with steep summoning requirements and a price that occurs during the End Phase but your RDA comes back. His End Phase effect and requirements drop his rating.
 
                                                     ABPF-EN039
Ritual Monster

Garlandolf, King of Destruction
DARK | Fiend-Type Ritual | Level 7 | ATK 2500 | DEF 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 3
I'll admit his effect to destroy all other weaker face up monsters without cost is pretty good but he not only includes your monsters but he only gets 100 ATK for each destroyed monster.
 
                                                     ABPF-EN038
Effect Monster

Djinn Prognosticator of Rituals
DARK | Fiend | Level 3 | ATK 400 | DEF 300
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
RARE

                                       Rating: 1
Mirror Mirror on the wall, we have found the worst Ritual helper of them all: This guy! Might as well rename him "Dijinn Failed Helper of Rituals".
 
                                                     ABPF-EN037
Effect Monster

Djinn Cursenchanter of Rituals
DARK | Fiend | Level 4 | ATK 1700 | DEF 1000
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.
RARE

                                       Rating: 2
His effect is why he doesn't get that extra star like the rest of his friends with Synchros being very popular at the moment.
 
                                                     ABPF-EN036
Effect Monster

Oilman
EARTH | Machine-Type Union | Level 2 | ATK 400 | DEF 400
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
COMMON

                                       Rating: 1
"Hero's Oil" it says on him. Really? Maybe he can provide us with some more oil to lower gas prices! Though with his stats, he won't be able to help himself let alone the economy.
 
                                                     ABPF-EN035
Effect Monster

Cyber Dragon Zwei
LIGHT | Machine | Level 4 | ATK 1500 | DEF 1000
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
RARE

                                       Rating: 2
He's an okay substitute for that 3rd Cyber Dragon but he may not see too much play with Cyber Dragon going back to 2 for this format.
 
                                                     ABPF-EN034
Effect Monster

Gundari
FIRE | Pyro-Type Spirit | Level 4 | ATK 1000 | DEF 200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
COMMON

                                       Rating: 1
Well, of all the "Big Guns" out there, this guy won't make the cut. Little Gundari is certainly a very fitting name for him as he's as small has his playability and stats.
 
                                                     ABPF-EN033
Effect Monster

Consecrated Light
LIGHT | Fairy |
Level 1 | ATK 0 | DEF 0
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
SHORT PRINT COMMON

                                       Rating: 2
He's no match for Lightsworn but does offer some protection against Dark Armed Dragon but Arcana Force 0 - The Fool is the better card.
 
                                                     ABPF-EN032
Effect Monster

Codarus
WATER | Sea Serpent | Level 4 | ATK 1400 | DEF 1200
You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
COMMON

                                       Rating: 2
While better than monsters like Atlantean Pikeman, Levia Dragon - Daedalus is better.
 
                                                     ABPF-EN031
Effect Monster

Pandaborg
WATER | Psychic | Level 4 | ATK 1700 | DEF 1400
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
COMMON

                                       Rating: 2
At least he doesn't need to be face up on the field or a lower rating would've made him a Sad Pandaborg.
 
                                                     ABPF-EN030
Effect Monster

Shreddder
EARTH | Machine | Level 4 | ATK 1600 | DEF 1000
Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
COMMON

                                       Rating: 2
He has minor uses with the Machina Mayhem deck that's out now but that's really about it.
 
                                                     ABPF-EN029
Effect Monster

Black Potan
DARK | Fiend | Level 1 | ATK 200 | DEF 100
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
COMMON

                                       Rating: 1
Even Shiba-Warrior Taro is better than this!
 
                                                     ABPF-EN028
Effect Monster

Gravekeeper's Descendant
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1200
You can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls.
RARE

                                       Rating: 1
Ah yes I see, "descendent". Their lack of playability has been passed down from Gravekeeper's to Gravekeeper's since they debuted in PGD.
 
                                                     ABPF-EN027
Effect Monster

Gravekeeper's Visionary
DARK | Spellcaster | Level 8 | ATK 2000 | DEF 1800
You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
SUPER RARE

                                       Rating: 2
He does make Gravekeeper's decks more playable but I have yet to see anyone run them at all since this set officially came out.
 
                                                     ABPF-EN026
Effect Monster

XX-Saber Garsem
EARTH | Beast | Level 4 | ATK 1400 | DEF 400
When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
RARE

                                       Rating: 2
He can pick up probably the only decent X-Saber monster, Piranha but with his stats, that's about all he has in him besides defeat in battle.
 
                                                     ABPF-EN025
Effect Monster

Koa'ki Meiru Urnight
EARTH | Beast-Warrior | Level 4 | ATK 2000 | DEF 1500
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
ULTRA RARE & ULTIMATE RARE

                                       Rating: 1
He becomes Urproblem if you run him regardless of what I rate him or say about him.
 
                                                     ABPF-EN024
Effect Monster

Informer Spider
EARTH | Insect | Level 4 | ATK 500 | DEF 1800
When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
COMMON

                                       Rating: 1
This guy regrets to inform you of his lack of playability so I've done it for him.
 
                                                     ABPF-EN023
Effect Monster

Supay
EARTH | Fiend-Type Tuner | Level 1 | ATK 300 | DEF 100
When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
COMMON

                                       Rating: 2
A pretty weak Tuner monster but a Tuner monster nonetheless so he gets 2 stars as well.
 
                                                     ABPF-EN022
Effect Monster

Apocatequil
LIGHT | Thunder | Level 4 | ATK 1800 | DEF 1200
While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
COMMON

                                       Rating: 3
His overall 1800 ATK for a Level 4 monster and no drawbacks are why his rating isn't any lower than 3/5.
 
                                                     ABPF-EN021
Effect Monster

Weeping Idol
DARK | Rock | Level 2 | ATK 0 | DEF 500
You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.
COMMON

                                       Rating: 1
He'll be more than weeping when he's in the Graveyard or more likely in the trash can!
 
                                                     ABPF-EN020
Effect Monster

Fire Ant Ascator
EARTH | Insect-Type Tuner | Level 3 | ATK 700 | DEF 1300
When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.
COMMON

                                       Rating: 2
He isn't all that harmful to either player since even real fire ants can do that much better but this guy is a Tuner so he gets 2/5.
 
                                                     ABPF-EN019
Effect Monster

Oracle of the Sun
LIGHT | Spellcaster | Level 5 | ATK 1000 | DEF 2000
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
SUPER RARE

                                       Rating: 2
Really only helpful for bringing out the Sun and Moon Dragon Synchros.
 
                                                     ABPF-EN018
Effect Monster

Reptilianne Vaskii
DARK | Reptile | Level 8 | ATK 2600 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
RARE

                                       Rating: 3
Whether you bring her out with 2 Nagas or with the help of Medusa, she's pretty decent overall. The reason for her low rating is in her summoning requirements and there can't be more than one out.
 
                                                     ABPF-EN017
Effect Monster

Reptilianne Naga
DARK | Reptile | Level 1 | ATK 0 | DEF 0
This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
COMMON

                                       Rating: 3
It does change to Attack Mode after battling once the Battle Phase ends but by then, all monsters that this guy battled with will have no ATK at all!
 
                                                     ABPF-EN016
Effect Monster

Reptilianne Gardna
WATER | Reptile | Level 4 | ATK 0 | DEF 2000
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.
COMMON

                                       Rating: 3
Reptilianne cards aren't all that bad (most of them) so this guy is sure to be quite a help, especially if you use him to search out Scylla or Medusa!
 
                                                     ABPF-EN015
Effect Monster

Reptilianne Servant
DARK | Reptile | Level 1 | ATK 100 | DEF 100
Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
COMMON

                                       Rating: 1
Servants often pay the price for their actions and you will too if you play this outrageously horrid card.
 
                                                     ABPF-EN014
Effect Monster

Dragon Queen of Tragic Endings
DARK | Dragon | Level 6 | ATK 1900 | DEF 2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
SUPER RARE

                                       Rating: 3
I have to give this card some credit for being quite powerful despite the summoning requirements.
 
                                                     ABPF-EN013
Effect Monster

Rose Fairy
WIND | Plant | Level 3 | ATK 600 | DEF 1200
If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
COMMON

                                       Rating: 2
Makes for decent tribute bait but that's it.
 
                                                     ABPF-EN012
Effect Monster

Witch of the Black Rose
DARK | Spellcaster-Type Tuner | Level 4 | ATK 1700 | DEF 1200
This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
ULTRA RARE & ULTIMATE RARE

                                       Rating: 3
While she can't be Special Summoned, you'll probably just use her to Synchro Summon and ignore her effect altogether. She's better than Trapeater but wasn't worth being Ultra Rare.
 
                                                     ABPF-EN011
Effect Monster

Sword Master
EARTH | Warrior-Type Tuner | Level 3 | ATK 1200 | DEF 0
If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
COMMON

                                       Rating: 2
"Sword Master" doesn't fit his overall stats but he's stronger than most of the other Warrior-Type Tuner monsters.
 
                                                     ABPF-EN010
Effect Monster

Dark Bug
DARK | Insect | Level 1 | ATK 100 | DEF 100
When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.
RARE

                                       Rating: 1
He brings back a Level 3 Tuner Monster from your Grave but he'll be the replacement with those stats.
 
                                                     ABPF-EN009
Effect Monster

Power Invader
DARK | Fiend | Level 5 | ATK 2200 | DEF 0
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
COMMON

                                       Rating: 1
So he's invaded 2200 watts of power? Must've come from his DEF because he now has none and his playability is outmatched by even The Fiend Megacyber.
 
                                                     ABPF-EN008
Effect Monster

Magic Hole Golem
DARK | Rock | Level 3 | ATK 0 | DEF 2000
Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.
COMMON

                                       Rating: 2
With 2000 DEF at least he won't disappear right away.
 
                                                     ABPF-EN007
Effect Monster

Power Supplier
EARTH | Spellcaster | Level 2 | ATK 400 | DEF 400
Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
COMMON

                                       Rating: 1
What really hurts him is the fact that you can only use the effect once on each monster you apply it to and his stats won't supply him any extra staying time on the field.
 
                                                     ABPF-EN006*
Effect Monster

Battle Fader
DARK | Fiend | Level 1 | ATK 0 | DEF 0
When your opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
ULTRA RARE

                                       Rating: 3
He's much better than Ogre of the Scarlet Sorrow as he just needs a direct attack declaration from the opponent and you can bring him out and end the Battle Phase, no questions asked!
 
                                                     ABPF-EN005
Effect Monster

Ogre of the Scarlet Sorrow
DARK | Fiend | Level 4 | ATK 0 | DEF 0
During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
SUPER RARE

                                       Rating: 1
Parting is such sweet sorrow unless it's for cards like this.
 
                                                     ABPF-EN004
Effect Monster

Drill Synchron
EARTH | Machine-Type Tuner | Level 3 | ATK 800 | DEF 300
While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
RARE

                                       Rating: 2
Its effect helps Warriors and he's a Tuner but really only the latter is why his rating is more than 1/5.
 
                                                     ABPF-EN003
Effect Monster

Tricular
EARTH | Machine | Level 3 | ATK 300 | DEF 300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck.
COMMON

                                       Rating: 1
Better tri again Konami. You're 0/4 thus far in terms of good ratings for these cards.
 
                                                     ABPF-EN002
Effect Monster

Bicular
EARTH | Machine | Level 2 | ATK 200 | DEF 200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.
COMMON

                                       Rating: 1
Renamed "Byecular" by me as he isn't going to last very long at all with his stats and no protective effect.
 
                                                     ABPF-EN001
Normal Monster

Unicycular
EARTH | Machine | Level 1 | ATK 100 | DEF 100
The third of the brothers, following Tricular and Bicular.
COMMON

                                       Rating: 1
"Uni" means "one" and everything about this card is a multiple of 1, including it's rating! Don't even put one copy of this card in your Deck.
 
                                                     ABPF-EN000
Effect Monster

Gravekeeper's Priestess
DARK | Spellcaster | Level 3 | ATK 1000 | DEF 1500
The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" monsters on the field gain 200 ATK and DEF.
SUPER RARE

                                       Rating: 1
The set's name is "Absolute Powerforce" but this guy is a far cry from it. Might as well rename her "Gravedigger Priestess" because her stats will bring her to her Grave.