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Absolute Powerforce (ABPF-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Absolute_Powerforce_(TCG-EN-1E) |
Absolute Powerforce
(ABPF-EN099) Shield Worm EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2000 (Insect / Effect) When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control. (Rare) |
Rating: 2 out of 5 It certainly does work somewhat as a shield against your Life Points and can even bring you closer to winning. |
Absolute Powerforce
(ABPF-EN098) Skull Conductor DARK / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Zombie / Effect) If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000. (Rare) |
Rating: 1 out of 5 Might as well ditch it for something better because no matter what effect you use, there's a better way. |
Absolute Powerforce
(ABPF-EN097) Zeman the Ape King EARTH / Synchro Monster / Level 7 / ATK 2500 / DEF 1800 (Beast / Synchro / Effect) 1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack. (Secret Rare) |
Rating: 2 out of 5 Not all that good for the required materials. Feels more like a weaker Ancient Gear Golem. |
Absolute Powerforce
(ABPF-EN096) Underground Archnid EARTH / Synchro Monster / Level 6 / ATK 2400 / DEF 1200 (Insect / Synchro / Effect) 1 DARK Tuner + 1 non-Tuner Insect-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.) (Secret Rare) |
Rating: 3 out of 5 A bit tricky to Synchro Summon, but in return, you get a pretty potent variant of Relinquished. |
Absolute Powerforce
(ABPF-EN095) Shield Wing WIND / Effect Monster / Level 2 / ATK 0 / DEF 900 (Winged Beast / Effect) Up to twice per turn, if this card would be destroyed by battle, it is not destroyed. (Secret Rare) |
Rating: 2 out of 5 Quite weak, but lasts longer than most like it. |
Absolute Powerforce
(ABPF-EN094) Evil Blast TRAP / Normal Trap Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent. (Rare) |
Rating: 1 out of 5 A set this far down shouldn't feature a card reminiscent of ones in early sets. |
Absolute Powerforce
(ABPF-EN093) Viser Des DARK / Effect Monster / Level 4 / ATK 500 / DEF 1200 (Fiend / Effect) When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved. (Rare) |
Rating: 1 out of 5 Without any ability to prevent the selected monster from being used for something, it's totally useless. |
Absolute Powerforce
(ABPF-EN092) Chimera the Flying Mythical Beast WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1800 (Beast / Fusion / Effect) "Gazelle the King of Mythical Beasts" + "Berfomet" (This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard (Rare) |
Rating: 1 out of 5 This is several eras too late to be even remotely good. |
Absolute Powerforce
(ABPF-EN091) Berfomet DARK / Effect Monster / Level 5 / ATK 1400 / DEF 1800 (Fiend / Effect) When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand. (Rare) |
Rating: 1 out of 5 Gazelle is a poor choice to add to your hand for any reason. |
Absolute Powerforce
(ABPF-EN090) Gale Dogra EARTH / Effect Monster / Level 2 / ATK 650 / DEF 600 (Insect / Effect) You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard. (Rare) |
Rating: 0 out of 5 Here's how to ensure an Extra Deck monster becomes totally useless. |
Absolute Powerforce
(ABPF-EN089) Core Transport Unit SPELL / Continuous Spell Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand. (Secret Rare) |
Rating: 1 out of 5 Much like Chernobyl, Koa'ki Meirus are too unstable to be viable in any Deck. |
Absolute Powerforce
(ABPF-EN088) Earthbound Linewalker DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1900 (Fiend / Effect) "Earthbound Immortal" monsters cannot be destroyed by their own effects. (Secret Rare) |
Rating: 2 out of 5 They'll need this guy as most Field Spells aren't worth running just to maintain them. |
Absolute Powerforce
(ABPF-EN087) Djinn Disserere of Rituals DARK / Effect Monster / Level 1 / ATK 200 / DEF 200 (Fiend / Effect) When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards. (Secret Rare) |
Rating: 2 out of 5 Rituals take about as much work as Fusions, but this won't be enough to make all your efforts worthwhile. |
Absolute Powerforce
(ABPF-EN086) The Dragon Dwelling in the Deep WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Sea Serpent / Effect) Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase. (Super Rare) |
Rating: 1 out of 5 Your loss of this card means pretty much nothing in the end. |
Absolute Powerforce
(ABPF-EN085) Dragonic Guard FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1800 (Dragon / Effect) Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card. (Super Rare) |
Rating: 1 out of 5 It'll take at least 5 to make this useful, but you can't use the last effect during either player's turn. |
Absolute Powerforce
(ABPF-EN084) Cactus Bouncer EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 300 (Plant / Effect) This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters. (Secret Rare) |
Rating: 1 out of 5 When you have only 1800 ATK and block one type of Summon method, you're not really all that good. |
Absolute Powerforce
(ABPF-EN083) Super-Nimble Mega Hamster EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1800 (Beast / Flip / Effect) FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position. (Super Rare) |
Rating: 2 out of 5 Nimble Momonga is really the only viable option with this. |
Absolute Powerforce
(ABPF-EN082) Alchemist of Black Spells WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Spellcaster / Effect) Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 You can't even count on good things from Ultra Rares anymore. |
Absolute Powerforce
(ABPF-EN081) XX-Saber Emmersblade EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 800 (Insect / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck. (Secret Rare) |
Rating: 2 out of 5 A blade as dull as this one isn't going to cut much. |
Absolute Powerforce
(ABPF-EN080) Inverse Universe TRAP / Normal Trap Switch the ATK and DEF of all face-up Effect Monsters on the field. (Common) |
Rating: 1 out of 5 So Shield & Sword, but worse? Got it. |
Absolute Powerforce
(ABPF-EN079) Widespread Dud TRAP / Continuous Trap Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s). (Common) |
Rating: 1 out of 5 A dud indeed, but that makes it useless. |
Absolute Powerforce
(ABPF-EN078) Psi-Curse TRAP / Normal Trap Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300. (Common) |
Rating: 1 out of 5 Roughtly around 900 damage for most Psychics at most. Hardly better than other cards like Mirror Force. |
Absolute Powerforce
(ABPF-EN077) Tuner's Scheme TRAP / Continuous Trap Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field. (Super Rare) |
Rating: 3 out of 5 A good way to counter your opponent's bigger plays. |
Absolute Powerforce
(ABPF-EN076) Forgotten Temple of the Deep TRAP / Continuous Trap While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase. (Common) |
Rating: 0 out of 5 It should stay forgotten because A Legendary Ocean can do better. |
Absolute Powerforce
(ABPF-EN075) Alien Brain TRAP / Normal Trap Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster. (Common) |
Rating: 3 out of 5 A slightly slower Snatch Steal, but a good replacement. |
Absolute Powerforce
(ABPF-EN074) Machine King - 3000 B.C. TRAP / Continuous Trap After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.) (Common) |
Rating: 1 out of 5 We get to see how Machine King used to be, and it's actually worse than what it became. |
Absolute Powerforce
(ABPF-EN073) Saber Hole TRAP / Counter Trap Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster and destroy it. (Super Rare) |
Rating: 2 out of 5 A free version of Horn of Heaven and Solemn Judgment, but you need to control an X-Saber. |
Absolute Powerforce
(ABPF-EN072) Core Blast TRAP / Continuous Trap You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters. (Rare) |
Rating: 1 out of 5 I didn't think Pineapple Blast could get any worse, but UDE proved me wrong. |
Absolute Powerforce
(ABPF-EN071) Lair Wire TRAP / Normal Trap Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster. (Common) |
Rating: 1 out of 5 About as lame as Weevil's trick to Yami during Season 4. |
Absolute Powerforce
(ABPF-EN070) Call of the Reaper TRAP / Normal Trap Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard. (Common) |
Rating: 1 out of 5 For when you want to bring out Sun or Moon Dragon, but why when both are bad? |
Absolute Powerforce
(ABPF-EN069) Destruct Potion TRAP / Normal Trap Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK. (Common) |
Rating: 1 out of 5 Mystik Wok can be used while Jinzo is face-up and lets you choose the amount. |
Absolute Powerforce
(ABPF-EN068) Offering to the Immortals TRAP / Normal Trap Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0) and add 1 "Earthbound Immortal" card, "Earthbound Revival" or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster and cannot be used as Synchro Material Monsters. (Rare) |
Rating: 1 out of 5 They'd be pretty angry at anyone trying giving them this offering when Fires of Doomsday is better. |
Absolute Powerforce
(ABPF-EN067) Meteor Flare TRAP / Normal Trap Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase. (Common) |
Rating: 2 out of 5 Pretty pricy just for 2000 damage, especailly since it becomes useless once they get below 3000. |
Absolute Powerforce
(ABPF-EN066) Serpent Suppression TRAP / Continuous Trap Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters. (Common) |
Rating: 1 out of 5 I can assure you they won't stay on the field or in Attack Mode for long. |
Absolute Powerforce
(ABPF-EN065) Nature's Reflection TRAP / Normal Trap During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points. (Common) |
Rating: 1 out of 5 Prime Material Dragon does this and more. |
Absolute Powerforce
(ABPF-EN064) Fiendish Chain TRAP / Continuous Trap Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card. (Super Rare) |
Rating: 2 out of 5 They made it a bit better from the anime. |
Absolute Powerforce
(ABPF-EN063) Changing Destiny TRAP / Normal Trap Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects: ● Gain Life Points equal to half the ATK of the monster whose attack was negated. ● Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated. (Common) |
Rating: 1 out of 5 Jack took a big risk with this to save Carly from The Dark Signers, but it's a terrible card overall. |
Absolute Powerforce
(ABPF-EN062) Synchro Control SPELL / Quick-Play Spell Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn. (Super Rare) |
Rating: 1 out of 5 There's a nifty Trap Card in this set that grabs it for free. |
Absolute Powerforce
(ABPF-EN061) Pot of Benevolence SPELL / Normal Spell Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn. (Common) |
Rating: 1 out of 5 The last effect is totally unnecessary when all it does is help out a bit. |
Absolute Powerforce
(ABPF-EN060) Ritual Cage SPELL / Continuous Spell You take no Battle Damage from battles involving a face-up Ritual Monster you control. Also, face-up Ritual Monsters you control cannot be targeted or destroyed by the effects of Effect Monsters. (Rare) |
Rating: 2 out of 5 Only really useful on the good Rituals like Relinquished. |
Absolute Powerforce
(ABPF-EN059) Ascending Soul SPELL / Continuous Spell Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon. (Rare) |
Rating: 2 out of 5 It's pretty similar to Centrifugal Field from years ago. |
Absolute Powerforce
(ABPF-EN058) Ritual of Destruction SPELL / Ritual Spell This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard. (Common) |
Rating: 2 out of 5 For once, a Spell Card has a bonus effect while in the Grave, but it's not very good overall. |
Absolute Powerforce
(ABPF-EN057) Machine Assembly Line SPELL / Continuous Spell All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card. (Common) |
Rating: 1 out of 5 The boost is only double what Machine King gets and you'll probably lose this before you revive anything. |
Absolute Powerforce
(ABPF-EN056) Gravekeeper's Stele SPELL / Normal Spell Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley". (Common) |
Rating: 1 out of 5 No Gravekeeper's are really worth retrieving with this. |
Absolute Powerforce
(ABPF-EN055) Iron Core Specimen Lab SPELL / Field Spell During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand. (Super Rare) |
Rating: 1 out of 5 What's the point? The new one is going to be just as unstable as the old one. |
Absolute Powerforce
(ABPF-EN054) Spiders' Lair SPELL / Continuous Spell Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field. (Common) |
Rating: 1 out of 5 Your opponent will just not attack the ones you select. It's not rocket science, or even science. |
Absolute Powerforce
(ABPF-EN053) Power Pickaxe SPELL / Equip Spell Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase. (Rare) |
Rating: 1 out of 5 Not much of an Equip Spell if the boost isn't even kept for your efforts. |
Absolute Powerforce
(ABPF-EN052) Break! Draw! SPELL / Equip Spell Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation. (Common) |
Rating: 2 out of 5 Gear Golem is a pretty decent monster to give this to, but it only stays out for 3 turns, if that. |
Absolute Powerforce
(ABPF-EN051) Rocket Pilder SPELL / Equip Spell While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase. (Common) |
Rating: 2 out of 5 This could also be useful with the right monster, but if your attack fails, your efforts are wasted. |
Absolute Powerforce
(ABPF-EN050) Temple of the Sun SPELL / Continuous Spell Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK. (Common) |
Rating: 1 out of 5 Banner of Courage now applies for monsters Special Summoned from the Grave with a tiny better boost. |
Absolute Powerforce
(ABPF-EN049) Viper's Rebirth SPELL / Normal Spell Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase. (Common) |
Rating: 1 out of 5 You're going to be back where you started at the end of the turn. |
Absolute Powerforce
(ABPF-EN048) Advance Force SPELL / Continuous Spell You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster. (Common) |
Rating: 2 out of 5 Don't use a Level 7 or higher monster as the starting monster. |
Absolute Powerforce
(ABPF-EN047) Reptilianne Rage SPELL / Equip Spell The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK. (Common) |
Rating: 2 out of 5 Reptiliannes get their own version of Horn of Light, but it's pretty mediocre. |
Absolute Powerforce
(ABPF-EN046) Variety Comes Out SPELL / Quick-Play Spell Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card. (Common) |
Rating: 1 out of 5 Unplayability sure comes out with this too. It's worse than De-Synchro. |
Absolute Powerforce
(ABPF-EN045) Cards of Consonance SPELL / Normal Spell Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards. (Super Rare) |
Rating: 2 out of 5 Like we don't have enough of these already, but at least it's viable with The White Stone of Legend. |
Absolute Powerforce
(ABPF-EN044) XX-Saber Hyunlei EARTH / Synchro Monster / Level 6 / ATK 2300 / DEF 1300 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner "X-Saber" monsters When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Too bad the effect is only for one time. |
Absolute Powerforce
(ABPF-EN043) Moon Dragon Quilla DARK / Synchro Monster / Level 6 / ATK 2500 / DEF 2000 (Dragon / Synchro / Effect) "Supay" + 1 or more non-Tuner monsters When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Much like Sun Dragon Inti, the Tuner requirement and only involving half the other monster's ATK leave it with a 2. |
Absolute Powerforce
(ABPF-EN042) Sun Dragon Inti LIGHT / Synchro Monster / Level 8 / ATK 3000 / DEF 2800 (Dragon / Synchro / Effect) "Fire Ant Ascator" + 1 or more non-Tuner monsters When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 If it was going to be nerf'd this much from the anime, I'd expect it to be a lower rarity. |
Absolute Powerforce
(ABPF-EN041) Drill Warrior EARTH / Synchro Monster / Level 6 / ATK 2400 / DEF 2000 (Warrior / Synchro / Effect) "Drill Synchron" + 1 or more non-Tuner monsters. Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Using the effect to attack directly will make it weaker each time, and then there's taking itself out of play. Just bad. |
Absolute Powerforce
(ABPF-EN040) Majestic Red Dragon DARK / Synchro Monster / Level 10 / ATK 4000 / DEF 3000 (Dragon / Synchro / Effect) "Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 2 out of 5 Quite a letdown for a cover card since the main effect lasts 1 turn. At least you replace it with Red Dragon Archfiend. |
Absolute Powerforce
(ABPF-EN039) Garlandolf, King of Destruction DARK / Ritual Monster / Level 7 / ATK 2500 / DEF 1400 (Fiend / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Could've been quite powerful, but the effect only occurs when it's Ritual Summoned. |
Absolute Powerforce
(ABPF-EN038) Djinn Prognosticator of Rituals DARK / Effect Monster / Level 3 / ATK 400 / DEF 300 (Fiend / Effect) When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card. (Rare) |
Rating: 1 out of 5 Ritual Raven is really all you need. |
Absolute Powerforce
(ABPF-EN037) Djinn Cursenchanter of Rituals DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Fiend / Effect) When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated. (Rare) |
Rating: 2 out of 5 Synchros are quite popular, but this'll affect yours too. |
Absolute Powerforce
(ABPF-EN036) Oilman EARTH / Effect Monster / Level 2 / ATK 400 / DEF 400 (Machine / Union / Effect) Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) (Common) |
Rating: 1 out of 5 Not even fit to lubricate Tin Man from The Wizard of Oz. |
Absolute Powerforce
(ABPF-EN035) Cyber Dragon Zwei LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Machine / Effect) If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard. (Rare) |
Rating: 1 out of 5 There's no Zwei this card is a replacement for Cyber Dragon. |
Absolute Powerforce
(ABPF-EN034) Gundari FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 200 (Pyro / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation). (Common) |
Rating: 1 out of 5 Neo Spacian Grand Mole doesn't need more ATK to prove itself over this. |
Absolute Powerforce
(ABPF-EN033) Consecrated Light LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle. (Short Print Common) |
Rating: 2 out of 5 Works well against a pretty supported Attribute, but literally nothing else. |
Absolute Powerforce
(ABPF-EN032) Codarus WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Sea Serpent / Effect) You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard. (Common) |
Rating: 1 out of 5 A guppy of the sea, nothing more. |
Absolute Powerforce
(ABPF-EN031) Pandaborg WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Psychic / Effect) When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck. (Common) |
Rating: 1 out of 5 Should've stayed at the zoo because its skills are worthless here. |
Absolute Powerforce
(ABPF-EN030) Shreddder EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Machine / Effect) Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's. (Common) |
Rating: 2 out of 5 The Machina Mayhem Deck makes it somewhat useful, but not really moreso than Tribute to the Doomed. |
Absolute Powerforce
(ABPF-EN029) Black Potan DARK / Effect Monster / Level 1 / ATK 200 / DEF 100 (Fiend / Effect) If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points. (Common) |
Rating: 1 out of 5 Looks like an overcooked marshmellow. |
Absolute Powerforce
(ABPF-EN028) Gravekeeper's Descendant DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Spellcaster / Effect) You can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls. (Rare) |
Rating: 1 out of 5 Yes, I can see the resemblence as everything here is just as bad as most others. |
Absolute Powerforce
(ABPF-EN027) Gravekeeper's Visionary DARK / Effect Monster / Level 8 / ATK 2000 / DEF 1800 (Spellcaster / Effect) You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead. (Super Rare) |
Rating: 1 out of 5 Whether 1 Tribute or 2, the boost is hardly going to matter, even if you discard more from your hand. |
Absolute Powerforce
(ABPF-EN026) XX-Saber Garsem EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 400 (Beast / Effect) When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control. (Rare) |
Rating: 1 out of 5 A slower Reinforcement of the Army, which can get the two that are good. |
Absolute Powerforce
(ABPF-EN025) Koa'ki Meiru Urnight EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1500 (Beast-Warrior / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight". (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Ur in for a bad time by using this. Actually ranks worse than most Level 4 monsters this strong. |
Absolute Powerforce
(ABPF-EN024) Informer Spider EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1800 (Insect / Effect) When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls. (Common) |
Rating: 2 out of 5 Relatively high DEF and can steal monsters in Defense Mode. Not great though. |
Absolute Powerforce
(ABPF-EN023) Supay EARTH / Effect Monster / Level 1 / ATK 300 / DEF 100 (Fiend / Tuner / Effect) When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn. (Common) |
Rating: 1 out of 5 Supay used "support"......it was not very effective. |
Absolute Powerforce
(ABPF-EN022) Apocatequil LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Thunder / Effect) While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard. (Common) |
Rating: 3 out of 5 The ability to become Level 5 isn't bad at all, but I do wish you could choose when to use it. |
Absolute Powerforce
(ABPF-EN021) Weeping Idol DARK / Effect Monster / Level 4 / ATK 0 / DEF 500 (Rock / Effect) You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand. (Common) |
Rating: 1 out of 5 No one should make this their idol by any stretch. |
Absolute Powerforce
(ABPF-EN020) Fire Ant Ascator EARTH / Effect Monster / Level 3 / ATK 700 / DEF 1300 (Insect / Tuner / Effect) When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn. (Common) |
Rating: 2 out of 5 Very minor support for Level 5 monsters, but it's pretty situational aside from being a Tuner. |
Absolute Powerforce
(ABPF-EN019) Oracle of the Sun LIGHT / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Spellcaster / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck. (Super Rare) |
Rating: 2 out of 5 Ascator is at least a Tuner and will bring this back when destroyed, but both really have few uses. |
Absolute Powerforce
(ABPF-EN018) Reptilianne Vaskii DARK / Effect Monster / Level 8 / ATK 2600 / DEF 0 (Reptile / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field. (Rare) |
Rating: 2 out of 5 0 ATK monsters are hard to come by, even with the help of Reptiliannes, but I guess it's okay for use. |
Absolute Powerforce
(ABPF-EN017) Reptilianne Naga DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Reptile / Effect) This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position. (Common) |
Rating: 3 out of 5 It's like Cat's Ear Tribe, where the opponent's monsters can't really do anything while this is unharmed. |
Absolute Powerforce
(ABPF-EN016) Reptilianne Gardna DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Reptile / Effect) When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand. (Common) |
Rating: 3 out of 5 You've got Medusa, Scylla, another Gardna, or even Naga, which is more than I can say for most Archetypes. |
Absolute Powerforce
(ABPF-EN015) Reptilianne Servant DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Reptile / Effect) Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field. (Common) |
Rating: 1 out of 5 I guess servents are never going to be even remotely close to those they worship. |
Absolute Powerforce
(ABPF-EN014) Dragon Queen of Tragic Endings DARK / Effect Monster / Level 6 / ATK 1900 / DEF 2600 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard. (Super Rare) |
Rating: 2 out of 5 Reminds me of Hamon, Lord of Striking Thunder, but less playable. |
Absolute Powerforce
(ABPF-EN013) Rose Fairy WIND / Effect Monster / Level 3 / ATK 600 / DEF 1200 (Plant / Effect) If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card. (Common) |
Rating: 2 out of 5 At least it's a Special Summon so you can quickly remove it for something better. |
Absolute Powerforce
(ABPF-EN012) Witch of the Black Rose DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Spellcaster / Tuner / Effect) This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 A fitting card for Akiza to use Yu-Gi-Oh 5Ds because both are a thorn in your side. |
Absolute Powerforce
(ABPF-EN011) Sword Master EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 0 (Warrior / Tuner / Effect) If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
Rating: 2 out of 5 Barely useful as a whole. |
Absolute Powerforce
(ABPF-EN010) Dark Bug DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Insect / Effect) When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated. (Rare) |
Rating: 1 out of 5 This only makes Level 4 and we know there are few, if any, Level 4 Synchros. |
Absolute Powerforce
(ABPF-EN009) Power Invader DARK / Effect Monster / Level 5 / ATK 2200 / DEF 0 (Fiend / Effect) If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. (Common) |
Rating: 1 out of 5 Same strength as The Fiend Megacyber, but the overall voltage is clearly lower. |
Absolute Powerforce
(ABPF-EN008) Magic Hole Golem DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000 (Rock / Effect) Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack. (Common) |
Rating: 2 out of 5 Effect is a complete waste so its its DEF. |
Absolute Powerforce
(ABPF-EN007) Power Supplier EARTH / Effect Monster / Level 2 / ATK 400 / DEF 400 (Spellcaster / Effect) Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.) (Common) |
Rating: 1 out of 5 Weak ATK boost and you have to control it for the boost to stick. |
Absolute Powerforce
(ABPF-EN006) Battle Fader DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) When your opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If this card is Special Summoned with this effect, remove it from play when it is removed from the field. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Blocking the worst kind of damage is good, but it gets removed from play afterwards. |
Absolute Powerforce
(ABPF-EN005) Ogre of the Scarlet Sorrow DARK / Effect Monster / Level 4 / ATK 0 / DEF 0 (Fiend / Effect) During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field. (Super Rare) |
Rating: 1 out of 5 Sorrow is an emotion no one wants to endure, and that's all this card will ever bring. |
Absolute Powerforce
(ABPF-EN004) Drill Synchron EARTH / Effect Monster / Level 3 / ATK 800 / DEF 300 (Machine / Tuner / Effect) While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card. (Rare) |
Rating: 2 out of 5 Good 'ol Fairy Meteor Crush can take this card's job without the risk so this guy is only good as a Tuner. |
Absolute Powerforce
(ABPF-EN003) Tricular EARTH / Effect Monster / Level 3 / ATK 300 / DEF 300 (Machine / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck. (Common) |
Rating: 1 out of 5 Your defenses aren't getting any better with these guys. |
Absolute Powerforce
(ABPF-EN002) Bicular EARTH / Effect Monster / Level 2 / ATK 200 / DEF 200 (Machine / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck. (Common) |
Rating: 1 out of 5 Maybe it can join Cycroid in the junkyard instead of the field? |
Absolute Powerforce
(ABPF-EN001) Unicycular EARTH / Normal Monster / Level 1 / ATK 100 / DEF 100 (Machine / Normal) The third of the brothers, following Tricular and Bicular. (Common) |
Rating: 1 out of 5 Well it's #1 in line here, and that puts it at the bottom of the barrel. |
Absolute Powerforce
(ABPF-EN000) Gravekeeper's Priestess DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1500 (Spellcaster / Effect) The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" monsters on the field gain 200 ATK and DEF. (Super Rare) |
Rating: 1 out of 5 Gravekeeper's get their own less useful Maiden of the Aqua. |