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Decent

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Epic!!!

1/5

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5/5
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Absolute Powerforce (ABPF-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Absolute_Powerforce_(TCG-EN-1E)
                             Rating: 2 | ABPF-EN099 | Effect Monster
Shield Worm
EARTH | Insect | Level 4 | ATK 800 | DEF 2000
When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.
(Rare)


At least no matter how he's Summoned he goes to Defense Mode and his other effect isn't terrible or all that great.
 
                             Rating: 1 | ABPF-EN098 | Effect Monster
Skull Conductor
DARK | Zombie | Level 4 | ATK 2000 | DEF 0
If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
(Rare)


All aboard the zombie train! Too bad the train quickly derails itself into the Grave.
 
                             Rating: 3 | ABPF-EN097 | Synchro Monster
Zeman the Ape King
EARTH | Beast-Type Synchro | Level 7 | ATK 2500 | DEF 1800
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
(Secret Rare)


This is pretty much a worse version of Ancient Gear Golem but it's still good.
 
                             Rating: 3 | ABPF-EN096 | Synchro Monster
Underground Arachnid
EARTH | Insect-Type Synchro | Level 6 | ATK 2400 | DEF 1200
1 DARK Tuner + 1 non-Tuner Insect-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
(Secret Rare)


He's hard to bring out but his attacks will be pretty much successful.
 
                             Rating: 2 | ABPF-EN095 | Effect Monster
Shield Wing
WIND | Winged Beast | Level 2 | ATK 0 | DEF 900
Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
(Secret Rare)


Lasts longer than most monsters with his stats but isn't really worth being ScR.
 
                             Rating: 1 | ABPF-EN094 | Trap Card
Evil Blast
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
(Rare)


Why strengthen an opponent's monster, when we have Nightmare Wheel, to prevents the monster from attacking for the same damage?
 
                             Rating: 1 | ABPF-EN093 | Effect Monster
Viser Des
DARK | Fiend | Level 4 | ATK 500 | DEF 1200
When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
(Rare)


This guy won't be around long enough to make his effect resolve and he'll become "Viser Dead".
 
                             Rating: 1 | ABPF-EN092 | Fusion Monster
Chimera the Flying Mythical Beast
WIND | Beast-Type Fusion | Level 6 | ATK 2100 | DEF 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This monster is always treated as a "Phantom Beast" monster.)
When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard
(Rare)


Neither material is worth using for the effect or for its Fusion Summon.
 
                             Rating: 1 | ABPF-EN091 | Effect Monster
Berfomet
DARK | Fiend | Level 5 | ATK 1400 | DEF 1800
When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
(Rare)


Even though Yugi Muto used it, it has no playability except in his Deck so keep it there.
 
                             Rating: 1 | ABPF-EN090 | Effect Monster
Gale Dogra
EARTH | Insect | Level 2 | ATK 650 | DEF 600
You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.
(Rare)


3000 LP is a big waste just to send a monster from your Extra Deck to the Grave that can't be Special Summoned later on.
 
                             Rating: 1 | ABPF-EN089 | Spell Card
Core Transport Unit
Continuous Spell
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
(Secret Rare)


Transport this card to the trash can, trade binder or make it a coaster because this card isn't anywhere good enough to be ScR.
 
                             Rating: 2 | ABPF-EN088 | Effect Monster
Earthbound Linewalker
DARK | Fiend | Level 4 | ATK 1200 | DEF 1900
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
(Secret Rare)


Earthbound Immortals are mostly powerful but that's not enough to make this guy ScR. This guy should've been a Super at most.
 
                             Rating: 4 | ABPF-EN087 | Effect Monster
Djinn Disserere of Rituals
DARK | Fiend | Level 1 | ATK 200 | DEF 200
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
(Secret Rare)


Ritual Decks will really want this card so that their Ritual Monsters are safe from all Trap Cards.
 
                             Rating: 1 | ABPF-EN086 | Effect Monster
The Dragon Dwelling in the Deep
WATER | Sea Serpent | L
evel 4 | ATK 1700 | DEF 1400
Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
(Super Rare)


All it does is give WATER monsters a temporary ATK boost and it's only 200 per counter.
 
                             Rating: 1 | ABPF-EN085 | Effect Monster
Dragonic Guard
FIRE | Dragon | Level 4 | ATK 1500 | DEF 1800
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
(Super Rare)


We already have Red-Eyes Darkness Metal Dragon to Special Summon Dragons from the hand or Grave.
 
                             Rating: 2 | ABPF-EN084 | Effect Monster
Cactus Bouncer
EARTH | Plant | Level 4 | ATK 1800 | DEF 300
This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
(Secret Rare)


Having 1800 ATK doesn't really matter when it can't be Special Summoned and blocks both player's Special Summons.
 
                             Rating: 3 | ABPF-EN083 | Effect Monster
Effect Monster
Super-Nimble Mega Hamster
EARTH | Beast | Level 4 | ATK 1100 | DEF 1800
FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
(Super Rare)


He really helps bring out those Nimble Momongas from the Deck!
 
                               Rating: 2 | ABPF-EN082 | Effect Monster
Alchemist of Black Spells
WIND | Spellcaster |
Level 4 | ATK 1200 | DEF 1800
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
(Ultra Rare) & (Ultimate Rare)


The effect is very slow but might be useful for bringing out Endymion.
 
                               Rating: 2 | ABPF-EN081 | Effect Monster
XX-Saber Emmersblade
EARTH | Insect | Level 3 | ATK 1300 | DEF 800
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
(Secret Rare)


There are very few playable X-Saber monsters that fit this guy's requirements so I really have no idea why he was made ScR.
 
                               Rating: 1 | ABPF-EN080 | Trap Card
Inverse Universe
Normal Trap
Switch the ATK and DEF of all face-up Effect Monsters on the field.
(Common)


Since most Effect Monsters have more ATK than DEF, this card might get some use but for others, this card is a waste.
 
                               Rating: 1 | ABPF-EN079 | Trap Card
Widespread Dud
Continuous Trap
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
(Common)


It doesn't even do anything once you've selected the monsters. What's the point?
 
                               Rating: 2 | ABPF-EN078 | Trap Card
Psi-Curse
Normal Trap
Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
(Common)


While not the worst Trap Card in this set, Mirror Force and Sakuretsu Armor are better.
 
                               Rating: 3 | ABPF-EN077 | Trap Card
Tuner's Scheme
Continuous Trap
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
(Super Rare)


Synchro Summoning is quite popular these days so this card is really going to get some decent use!
 
                               Rating: 2 | ABPF-EN076 | Trap Card
Forgotten Temple of the Deep
Continuous Trap
While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.
(Common)


Other really bad effect aside, this card isn't too bad but should really only be used with Levia Dragon/
Ocean Dragon Lord.
 
                               Rating: 3 | ABPF-EN075 | Trap Card
Alien Brain
Normal Trap
Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
(Common)


Reptile Decks (like mine) will really benefit from this card as you permanently gain control of the attacking monster!
 
                               Rating: 1 | ABPF-EN074 | Trap Card
Machine King - 3000 B.C.
Continuous Trap
After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/
EARTH/Level 4/ATK 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.)
(Common)


So this is Machine King in 3000 B.C. is it? Well now I see where his unplayability came from: straight from this card!
 
                               Rating: 2 | ABPF-EN073 | Trap Card
Saber Hole
Counter Trap
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster and destroy it.
(Super Rare)


If you run X-Sabers, this card can be decent but it's another trash (Rare) elsewhere.
 
                               Rating: 2 | ABPF-EN072 | Trap Card
Core Blast
Continuous Trap
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
(Rare)


A Koa'ki Meiru support card that evens the playing field but it only supports Koa'ki Meirus.
 
                             Rating: 1 | ABPF-EN071 | Trap Card
Lair Wire
Normal Trap
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.
(Common)

"Lame Wire" is more like it since even Tribute to the Doomed would be better to use.
 
                               Rating: 2 | ABPF-EN070 | Trap Card
Call of the Reaper
Normal Trap
Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
(Common)


It really doesn't have much except for bringing out Sun or Moon Dragon.
 
                               Rating: 1 | ABPF-EN069 | Trap Card
Destruct Potion
Normal Trap
Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
(Common)


Mystic Wok is the better card because it's not only a Spell Card but you Tribute the monster instead of destroying it. A potion that has its own anecdote: Jinzo or Royal Decree is not something I'll prescribe for.
 
                               Rating: 1 | ABPF-EN068 | Trap Card
Offering to the Immortals
Normal Trap
Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/
ATK 0/DEF 0) and add 1 "Earthbound Immortal" card, "Earthbound Revival" or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster and cannot be used as Synchro Material Monsters.
(Rare)


This is a bad offering to the Earthbound Immortals considering the effect is far too situational.
 
                               Rating: 3 | ABPF-EN067 | Trap Card
Meteor Flare
Normal Trap
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
(Common)


You'll be able to use it a few times and  you can return this card to your hand by skipping a Draw Phase and discarding 2 cards.
 
                               Rating: 2 | ABPF-EN066 | Trap Card
Serpent Suppression
Continuous Trap
Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.
(Common)


0 ATK is all the incentive your opponent will need to get rid of it as soon as possible but Reptiliannes do make it easier to use.
 
                               Rating: 1 | ABPF-EN065 | Trap Card
Nature's Reflection
Normal Trap
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
(Common)


Prime Material Dragon converts the damage to gain so this is useless.
 
                               Rating: 1 | ABPF-EN064 | Trap Card
Fiendish Chain
Continuous Trap
Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
(Super Rare)


It comes in handy with cards like JD or DAD but has no effect on Jinzo.
 
                               Rating: 1 | ABPF-EN063 | Trap Card
Changing Destiny
Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
● Gain Life Points equal to half the ATK of the monster whose attack was negated.
● Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
(Common)


Jack used this card to "save" Carly from the Dark Signers but it was a really poor choice as a whole and is now if you use it.
 
                               Rating: 2 | ABPF-EN062 | Spell Card
Synchro Control
Quick-Play Spell
Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
(Super Rare)


It's Change of Heart but more costly and exclusively for Synchros, which isn't bad but not great either.
 
                               Rating: 1 | ABPF-EN061 | Spell Card
Pot of Benevolence
Normal Spell
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
(Common)


What's this going to do? There's pretty much nothing your opponent won't want back in their Deck anyway.
 
                               Rating: 2 | ABPF-EN060 | Spell Card
Ritual Cage
Continuous Spell
You take no Battle Damage from battles involving a face-up Ritual Monster you control. Also, face-up Ritual Monsters you control cannot be targeted or destroyed by the effects of Effect Monsters.
(Rare)


It helps your Ritual Monsters survive longer but destroying them by other means is not covered by this card.
 
                               Rating: 2 | ABPF-EN059 | Spell Card
Ascending Soul
Continuous Spell
Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
(Rare)


Ritual Raven or the new Desserere of Rituals are options but not much else.
 
                               Rating: 3 | ABPF-EN058 | Spell Card
Ritual of Destruction
Ritual Spell
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
(Common)


A Ritual Spell with a bonus effect that it doesn't really help or hurt this card so its rating will stay the same.
 
                                Rating: 2 | ABPF-EN057 | Spell Card
Machine Assembly Line
Continuous Spell
All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card.
(Common)


You'll have to lose 4 Machines to get anything useful out of it and the ATK boost is too small to be any good.
 
                                Rating: 2 | ABPF-EN056 | Spell Card
Gravekeeper's Stele
Normal Spell
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
(Common)


Gravekeeper's Decks are the only ones to use this but even then it's not much.
 
                                Rating: 1 | ABPF-EN055 | Spell Card
Iron Core Specimen Lab
Field Spell
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.
(Super Rare)


Here we have yet another terrible Koa'ki Meiru card that self-destructs unless it has its daily dose of iron.
 
                                Rating: 1 | ABPF-EN054 | Spell Card
Spiders' Lair
Continuous Spell
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
(Common)


Like most spiders end up, this card's playability will quickly get squished.
 
                                Rating: 1 | ABPF-EN053 | Spell Card
Power Pickaxe
Equip Spell
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
(Rare)


"I've got the power!" Yeah the power of a temporary 500 ATK boost and the eventual destruction of your monster next turn.
 
                                Rating: 2 | ABPF-EN052 | Spell Card
Break! Draw!
Equip Spell
Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
(Common)


If you use it on a strong Machine-Type monster like Ancient Gear Golem, then you'll get more out of it but it only lasts 3 turns.
 
                                Rating: 2 | ABPF-EN051 | Spell Card
Rocket Pilder
Equip Spell
While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
(Common)


Mist Body does half of what this does indefinitely and we have better cards to deal with ATK points.
 
                                Rating: 1 | ABPF-EN050 | Spell Card
Temple of the Sun
Continuous Spell
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
(Common)


More like Forgotten Temple of the Sun since it has nothing that makes it worth remembering.
 
                                Rating: 1 | ABPF-EN049 | Spell Card
Viper's Rebirth
Normal Spell
Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
(Common)


Not much to do with this card other than maybe bring back Vennominon to attack for game or a weak Reptile to Tribute.
 
                                Rating: 3 | ABPF-EN048 | Spell Card
Advance Force
Continuous Spell
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
(Common)


Pretty decent for making summoning Earthbound Immortals, Yubel or any other high-level monster easier to bring out!
 
                                Rating: 2 | ABPF-EN047 | Spell Card
Reptilianne Rage
Equip Spell
The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
(Common)


Reptile Decks are really the only Deck this card will benefit from and -800 ATK on an opposing monster isn't much these days.
 
                                Rating: 1 | ABPF-EN046 | Spell Card
Variety Comes Out
Normal Spell
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
(Common)


This card's playability already came out so it's another disapointment when you pull it from a Booster Pack.
 
                               Rating: 3 | ABPF-EN045 | Spell Card
Cards of Consonance
Normal Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
(Super Rare)


This card really makes BEWD Decks playable as it was made to work well with the BEWD Tuner White Stone of Legend.
 
                               Rating: 2 | ABPF-EN044 | Synchro Monster
XX-Saber Hyunlei
EARTH | Warrior-Type Synchro | Level 6 | ATK 2300 | DEF 1300
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
(Ultra Rare) & (Ultimate Rare)


The fact that he only gets the effect when Synchro Summoned and needs a specific non-Tuner really hurt his rating and his playability.
 
                              Rating: 3 | ABPF-EN043 | Synchro Monster
Moon Dragon Quilla
DARK | Dragon-Type Synchro | Level 6 | ATK 2500 | DEF 2000
"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)


The effect only works when destroyed but you bring back Inti and get Life Points each time it's attacked.
 
                             Rating: 3 | ABPF-EN042 | Synchro Monster
Sun Dragon Inti
LIGHT | Dragon-Type Synchro |
Level 8 | ATK 3000 | DEF 2800
"Fire Ant Ascator" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
(Ultra Rare) & (Ultimate Rare)


A pretty powerful Synchro and if it goes, you can revive Quilla! It requires a specific Tuner monster though.
 
                            Rating: 2 | ABPF-EN041 | Synchro Monster
Drill Warrior
EARTH | Warrior-Type Synchro |
Level 6 | ATK 2400 | DEF 2000
"Drill Synchron" + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
(Ultra Rare) & (Ultimate Rare)


If you can power him up, then halving his ATK to attack directly isn't too bad but he really isn't all that great.
 
                            Rating: 3 | ABPF-EN040 | Synchro Monster
Majestic Red Dragon
DARK | Dragon-Type Syncho | Level 10 | ATK 4000 | DEF 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)


A very powerful Synchro monster with high TOS but you get Red Dragon Archfiend back. Those TOS bring its rating down.
 
                           Rating: 3 | ABPF-EN039 | Ritual Monster
Garlandolf, King of Destruction
DARK | Fiend-Type Ritual | Level 7 | ATK 2500 | DEF 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
(Ultra Rare) & (Ultimate Rare)


Most monsters with his ATK or higher tend to have low DEF but the ATK boost per destroyed monster is weak.
 
                           Rating: 1 | ABPF-EN038 | Effect Monster
Djinn Prognosticator of Rituals
DARK | Fiend | Level 3 | ATK 400 | DEF 300
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
(Rare)


Mirror Mirror on the wall, this is the worst Ritual helper of them all. Might as well rename him "Dijinn Failed Helper of Rituals".
 
                           Rating: 2 | ABPF-EN037 | Effect Monster
Djinn Cursenchanter of Rituals
DARK | Fiend | Level 4 | ATK 1700 | DEF 1000
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.
(Rare)


His effect is why he doesn't get that extra star like the rest of his friends with Synchros being very popular at the moment.
 
                           Rating: 1 | ABPF-EN036 | Effect Monster
Oilman
EARTH | Machine-Type Union | Level 2 | ATK 400 | DEF 400
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
(Common)


He probably can't even lower gas prices because I'm sure the oil he has isn't going to matter.
 
                              Rating: 2 | ABPF-EN035 | Effect Monster
Cyber Dragon Zwei
LIGHT | Machine | Level 4 | ATK 1500 | DEF 1000
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
(Rare)


He can substitute for a 3rd Cyber Dragon but Cyber Dragon is going back to 2 for this format so that may not matter.
 
                              Rating: 1 | ABPF-EN034 | Effect Monster
Gundari
FIRE | Pyro-Type Spirit | Level 4 | ATK 1000 | DEF 200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
(Common)

Spirits should be laid to rest as they've been awful pretty much since day 1.
 
                              Rating: 2 | ABPF-EN033 | Effect Monster
Consecrated Light
LIGHT | Fairy |
Level 1 | ATK 0 | DEF 0
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
(Short Print Common)


LIGHT Decks can overpower it but it works against Dark Armed Dragon.
 
                              Rating: 2 | ABPF-EN032 | Effect Monster
Codarus
WATER | Sea Serpent | Level 4 | ATK 1400 | DEF 1200
You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
(Common)


While better than monsters like Atlantean Pikeman, Levia Dragon - Daedalus is better.
 
                              Rating: 1 | ABPF-EN031 | Effect Monster
Pandaborg
WATER | Psychic | Level 4 | ATK 1700 | DEF 1400
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
(Common)


At least he doesn't need to be face up on the field or a lower rating would've made him a Sad Pandaborg.
 
                              Rating: 2 | ABPF-EN030 | Effect Monster
Shreddder
EARTH | Machine | Level 4 | ATK 1600 | DEF 1000
Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
(Common)


He has minor uses with the Machina Mayhem Deck that's out now but that's really about it.
 
                              Rating: 1 | ABPF-EN029 | Effect Monster
Black Potan
DARK | Fiend | Level 1 | ATK 200 | DEF 100
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
(Common)


Even Shiba-Warrior Taro is better than this!
 
                              Rating: 1 | ABPF-EN028 | Effect Monster
Gravekeeper's Descendant
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1200
You can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls.
(Rare)


The descendant that has learned nothing of his comrades' mistakes.
 
                              Rating: 2 | ABPF-EN027 | Effect Monster
Gravekeeper's Visionary
DARK | Spellcaster | Level 8 | ATK 2000 | DEF 1800
You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
(Super Rare)

He does make Gravekeeper's Decks more playable but I have yet to see anyone run them at all since this set officially came out.
 
                              Rating: 2 | ABPF-EN026 | Effect Monster
XX-Saber Garsem
EARTH | Beast | Level 4 | ATK 1400 | DEF 400
When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
(Rare)


It has to be destroyed by an effect but can get any X-Saber from the Deck. Its ATK boost isn't going to do much though.
 
                              Rating: 1 | ABPF-EN025 | Effect Monster
Koa'ki Meiru Urnight
EARTH | Beast-Warrior | Level 4 | ATK 2000 | DEF 1500
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
(Ultra Rare) & (Ultimate Rare)


He becomes Urproblem if you run him regardless of what I rate him or say about him.
 
                              Rating: 1 | ABPF-EN024 | Effect Monster
Informer Spider
EARTH | Insect | Level 4 | ATK 500 | DEF 1800
When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
(Common)


This guy regrets to inform you of his lack of playability so I've done it for him.
 
                              Rating: 2 | ABPF-EN023 | Effect Monster
Supay
EARTH | Fiend-Type Tuner | Level 1 | ATK 300 | DEF 100
When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
(Common)


A pretty weak Tuner monster but a Tuner monster nonetheless so he gets 2 stars as well.
 
                              Rating: 3 | ABPF-EN022 | Effect Monster
Apocatequil
LIGHT | Thunder | Level 4 | ATK 1800 | DEF 1200
While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
(Common)


His overall 1800 ATK for a Level 4 monster and no drawbacks are why his rating isn't any lower than 3/5.
 
                              Rating: 1 | ABPF-EN021 | Effect Monster
Weeping Idol
DARK | Rock | Level 2 | ATK 0 | DEF 500
You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.
(Common)


He'll be more than weeping when he's in the Graveyard or more likely in the trash can!
 
                              Rating: 2 | ABPF-EN020 | Effect Monster
Fire Ant Ascator
EARTH | Insect-Type Tuner | Level 3 | ATK 700 | DEF 1300
When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.
(Common)


He isn't all that harmful to either player since even real fire ants can do that much better but this guy is a Tuner so he gets 2/5.
 
                              Rating: 2 | ABPF-EN019 | Effect Monster
Oracle of the Sun
LIGHT | Spellcaster | Level 5 | ATK 1000 | DEF 2000
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
(Super Rare)


Really only helpful for bringing out the Sun and Moon Dragon Synchros.
 
                              Rating: 3 | ABPF-EN018 | Effect Monster
Reptilianne Vaskii
DARK | Reptile | Level 8 | ATK 2600 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
(Rare)


You can Tribute monsters from either field and with Medusa's help, just about anything becomes worthy.
 
                              Rating: 3 | ABPF-EN017 | Effect Monster
Reptilianne Naga
DARK | Reptile | Level 1 | ATK 0 | DEF 0
This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
(Common)


It changes to Attack Mode once the Battle Phase ends but by then, all monsters that this guy battled with will have no ATK at all.
 
                              Rating: 3 | ABPF-EN016 | Effect Monster
Reptilianne Gardna
WATER | Reptile | Level 4 | ATK 0 | DEF 2000
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.
(Common)


Most Reptilianne cards aren't all that bad (so this guy is sure to be quite a help, especially for Scylla or Medusa.
 
                              Rating: 1 | ABPF-EN015 | Effect Monster
Reptilianne Servant
DARK | Reptile | Level 1 | ATK 100 | DEF 100
Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
(Common)


Servants often pay the price for their actions and you will too if you play this outrageously horrid card.
 
                              Rating: 3 | ABPF-EN014 | Effect Monster
Dragon Queen of Tragic Endings
DARK | Dragon | Level 6 | ATK 1900 | DEF 2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
(Super Rare)


I have to give this card some credit for being quite powerful despite the summoning requirements.
 
                              Rating: 2 | ABPF-EN013 | Effect Monster
Rose Fairy
WIND | Plant | Level 3 | ATK 600 | DEF 1200
If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
(Common)


Makes for decent tribute bait but that's it.
 
                              Rating: 3 | ABPF-EN012 | Effect Monster
Witch of the Black Rose
DARK | Spellcaster-Type Tuner | Level 4 | ATK 1700 | DEF 1200
This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
(Ultra Rare) & (Ultimate Rare)


Might as well make use of it being a Tuner as you'll probably not meet the effect requirements anyway.
 
                              Rating: 2 | ABPF-EN011 | Effect Monster
Sword Master
EARTH | Warrior-Type Tuner | Level 3 | ATK 1200 | DEF 0
If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)


"Sword Master" doesn't fit his overall stats but he's stronger than most of the other Warrior-Type Tuner monsters.
 
                              Rating: 1 | ABPF-EN010 | Effect Monster
Dark Bug
DARK | Insect | Level 1 | ATK 100 | DEF 100
When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.
(Rare)


He brings back a Level 3 Tuner Monster from your Grave but he'll be the replacement with those stats.
 
                              Rating: 1 | ABPF-EN009 | Effect Monster
Power Invader
DARK | Fiend | Level 5 | ATK 2200 | DEF 0
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
(Common)


It's basically The Fiend Megacyber but more restrained and less DEF.
 
                              Rating: 2 | ABPF-EN008 | Effect Monster
Magic Hole Golem
DARK | Rock | Level 3 | ATK 0 | DEF 2000
Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.
(Common)


With 2000 DEF at least he won't disappear right away.
 
                              Rating: 1 | ABPF-EN007 | Effect Monster
Power Supplier
EARTH | Spellcaster | Level 2 | ATK 400 | DEF 400
Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
(Common)


Where's the supply? 400 ATK is nothing today and was hardly relevent back in the day.
 
                              Rating: 3 | ABPF-EN006 | Effect Monster
Battle Fader
DARK | Fiend | Level 1 | ATK 0 | DEF 0
When your opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
(Ultra Rare) & (Ultimate Rare)


The better Ogre of the Scarlet Sorrow as he blocks the Battle Phase when you're going to take direct damage from an attack.
 
                              Rating: 1 | ABPF-EN005 | Effect Monster
Ogre of the Scarlet Sorrow
DARK | Fiend | Level 4 | ATK 0 | DEF 0
During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
(Super Rare)


Parting is such sweet sorrow unless it's for cards like this.
 
                              Rating: 2 | ABPF-EN004 | Effect Monster
Drill Synchron
EARTH | Machine-Type Tuner | Level 3 | ATK 800 | DEF 300
While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
(Rare)


Its effect helps Warriors and he's a Tuner but really only the latter is why his rating is more than 1/5.
 
                              Rating: 1 | ABPF-EN003 | Effect Monster
Tricular
EARTH | Machine | Level 3 | ATK 300 | DEF 300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck.
(Common)


Better tri again Konami. You're 0/4 thus far in terms of good ratings for these cards.
 
                              Rating: 1 | ABPF-EN002 | Effect Monster
Bicular
EARTH | Machine | Level 2 | ATK 200 | DEF 200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.
(Common)


Renamed "Byecular" by me as he isn't going to last very long at all with his stats and no protective effect.
 
                              Rating: 1 | ABPF-EN001 | Normal Monster
Unicycular
EARTH | Machine | Level 1 | ATK 100 | DEF 100
The third of the brothers, following Tricular and Bicular.
(Common)

"Uni" means "one" and everything about this card is a multiple of 1, including it's rating! Don't even put one copy of this card in your Deck.
 
                              Rating: 1 | ABPF-EN000 | Effect Monster
Gravekeeper's Priestess
DARK | Spellcaster | Level 3 | ATK 1000 | DEF 1500
The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" monsters on the field gain 200 ATK and DEF.
(Super Rare)


So we're gifted with a new Gravekeeper's monster but Gravekeeper's haven't seen play in years and they won't with this.