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Metal Raiders (MRD-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Metal_Raiders_(TCG-NA-1E)
Metal Raiders (MRD-143)
Thousand Dragon (original artwork)
WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)
"Time Wizard" + "Baby Dragon"
(Secret Rare)
Metal Raiders (MRD-142)
Heavy Storm
SPELL / Normal Spell
Destroys all Magic and Trap Cards on the field.
(Super Rare)
Metal Raiders (MRD-141)
Stim-Pack
SPELL / Equip Spell
A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.
(Common)
Metal Raiders (MRD-140)
Share the Pain
SPELL / Normal Spell
Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute.
(Common)
Metal Raiders (MRD-139)
Ring of Magnetism
SPELL / Equip Spell
A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.
(Common)
Metal Raiders (MRD-138)
Mirror Force
TRAP / Normal Trap
When an opponent's monster attacks, negate the attack and destroy all opponent's monsters in Attack Position.
(Ultra Rare)
Metal Raiders (MRD-137)
Paralyzing Potion
SPELL / Equip Spell
A non Machine-Type monster equipped with this card cannot attack.
(Common)
Metal Raiders (MRD-136)
Germ Infection
SPELL / Equip Spell
The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
(Common)
Metal Raiders (MRD-135)
Robbin' Goblin
TRAP / Continuous Trap
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
(Rare)
Metal Raiders (MRD-134)
The Unhappy Maiden
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 100
(Spellcaster / Effect)
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
(Common)
Metal Raiders (MRD-133)
Block Attack
SPELL / Normal Spell
Select 1 of your opponent's monsters and shift it to Defense Position.
(Common)
Metal Raiders (MRD-132)
Sword of Deep-Seated
SPELL / Equip Spell
A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.
(Common)
Metal Raiders (MRD-131)
Shield & Sword
SPELL / Normal Spell
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
(Rare)
Metal Raiders (MRD-130)
Horn of Heaven
TRAP / Counter Trap
Offer 1 of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.
(Ultra Rare)
Metal Raiders (MRD-129)
Seven Tools of the Bandit
TRAP / Counter Trap
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
(Ultra Rare)
Metal Raiders (MRD-128)
Magic Jammer
TRAP / Counter Trap
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
(Ultra Rare)
Metal Raiders (MRD-127)
Solemn Judgment
TRAP / Counter Trap
Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the Magic Card, Trap Card, or summoned monster.
(Ultra Rare)
Metal Raiders (MRD-126)
Barrel Dragon
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Machine / Effect)
Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This card's effect can only be used once per turn during your Main Phase.
(Ultra Rare)
Metal Raiders (MRD-125)
Garnecia Elefantis
EARTH / Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Beast-Warrior / Normal)
A monster so heavy that each step rocks the earth.
(Super Rare)
Metal Raiders (MRD-124)
Gazelle the King of Mythical Beasts
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.
(Short Print Common)
Metal Raiders (MRD-123)
Skull Knight
DARK / Fusion Monster / Level 7 / ATK 2650 / DEF 2250
(Spellcaster / Fusion)
"Tainted Wisdom" + "Ancient Brain"
(Common)
Metal Raiders (MRD-122)
Blue-Winged Crown
WIND / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Winged Beast / Normal)
With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.
(Common)
Metal Raiders (MRD-121)
Witch's Apprentice
DARK / Effect Monster / Level 2 / ATK 550 / DEF 500
(Spellcaster / Effect)
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
(Rare)
Metal Raiders (MRD-120)
Twin-Headed Thunder Dragon
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100
(Thunder / Fusion)
"Thunder Dragon" + "Thunder Dragon"
(Super Rare)
Metal Raiders (MRD-119)
Lady of Faith
LIGHT / Normal Monster / Level 3 / ATK 1100 / DEF 800
(Spellcaster / Normal)
Soothes the souls of others by chanting a mysterious spell.
(Common)
Metal Raiders (MRD-118)
Bladefly
WIND / Effect Monster / Level 2 / ATK 600 / DEF 700
(Insect / Effect)
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
(Rare)
Metal Raiders (MRD-117)
Little Chimera
FIRE / Effect Monster / Level 2 / ATK 600 / DEF 550
(Beast / Effect)
As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
(Rare)
Metal Raiders (MRD-116)
Witch of the Black Forest
DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
When this card is sent from the field to the Graveyard, move 1 monster with an DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
(Rare)
Metal Raiders (MRD-115)
Lava Battleguard
EARTH / Effect Monster / Level 5 / ATK 1550 / DEF 1800
(Warrior / Effect)
Increase the ATK of this card by 500 points for each face-up "Swamp Battleguard" on your side of the field.
(Common)
Metal Raiders (MRD-114)
Mushroom Man #2
EARTH / Effect Monster / Level 3 / ATK 1250 / DEF 800
(Warrior / Effect)
A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase.
(Common)
Metal Raiders (MRD-113)
Dark Elf
DARK / Effect Monster / Level 4 / ATK 2000 / DEF 800
(Spellcaster / Effect)
This card requires a cost of 1000 of your own Life Points to attack.
(Rare)
Metal Raiders (MRD-112)
Niwatori
EARTH / Normal Monster / Level 3 / ATK 900 / DEF 800
(Winged Beast / Normal)
Swallows enemies whole and uses their essence as energy.
(Common)
Metal Raiders (MRD-111)
Flame Cerebrus
FIRE / Normal Monster / Level 6 / ATK 2100 / DEF 1800
(Pyro / Normal)
Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders.
(Common)
Metal Raiders (MRD-110)
Milus Radiant
EARTH / Effect Monster / Level 1 / ATK 350 / DEF 250
(Beast / Effect)
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
(Rare)
Metal Raiders (MRD-109)
Star Boy
WATER / Effect Monster / Level 2 / ATK 550 / DEF 500
(Aqua / Effect)
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
(Rare)
Metal Raiders (MRD-108)
The Bistro Butcher
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Fiend / Effect)
When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her Deck.
(Common)
Metal Raiders (MRD-107)
Muka Muka
EARTH / Effect Monster / Level 2 / ATK 600 / DEF 300
(Rock / Effect)
Increase the ATK and DEF of this card by 300 points for every card in your hand.
(Rare)
Metal Raiders (MRD-106)
Cannon Soldier
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300
(Machine / Effect)
Offer 1 monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
(Rare)
Metal Raiders (MRD-105)
Cyber Saurus
EARTH / Fusion Monster / Level 5 / ATK 1800 / DEF 1400
(Machine / Fusion)
"Blast Juggler" + "Two-Headed King Rex"
(Common)
Metal Raiders (MRD-104)
Yado Karu
WATER / Effect Monster / Level 4 / ATK 900 / DEF 1700
(Aqua / Effect)
When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.
(Common)
Metal Raiders (MRD-103)
Musician King
LIGHT / Fusion Monster / Level 5 / ATK 1750 / DEF 1500
(Spellcaster / Fusion)
"Witch of the Black Forest" + "Lady of Faith"
(Common)
Metal Raiders (MRD-102)
Hoshiningen
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 700
(Fairy / Effect)
As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
(Common)
Metal Raiders (MRD-101)
Insect Soldiers of the Sky
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Insect / Effect)
The ATK of this card increases by 1000 points whenever it attacks a WIND monster.
(Common)
Metal Raiders (MRD-100)
Punished Eagle
WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1800
(Winged Beast / Fusion)
"Blue-Winged Crown" + "Niwatori"
(Common)
Metal Raiders (MRD-099)
The Immortal of Thunder
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Thunder / Flip / Effect)
FLIP: You gain 3000 Life Points. After this card is flipped, you lose 5000 Life Points when it is sent from the field to the Graveyard.
(Common)
Metal Raiders (MRD-098)
7 Colored Fish
WATER / Normal Monster / Level 4 / ATK 1800 / DEF 800
(Fish / Normal)
A rare rainbow fish that has never been caught by mortal man.
(Common)
Metal Raiders (MRD-097)
Thunder Dragon
LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500
(Thunder / Effect)
Discard this card from your hand to the Graveyard to add up to two "Thunder Dragon" cards from your Deck to your hand. Your Deck is then shuffled. This effect is activated only during a Main Phase.
(Short Print Common)
Metal Raiders (MRD-096)
Giga-Tech Wolf
FIRE / Normal Monster / Level 4 / ATK 1200 / DEF 1400
(Machine / Normal)
An iron wolf with razor-sharp fangs that can penetrate any armor.
(Common)
Metal Raiders (MRD-095)
Launcher Spider
FIRE / Normal Monster / Level 7 / ATK 2200 / DEF 2500
(Machine / Normal)
A mechanical spider with rocket launchers capable of random fire.
(Common)
Metal Raiders (MRD-094)
Giltia the D. Knight
LIGHT / Fusion Monster / Level 5 / ATK 1850 / DEF 1500
(Warrior / Fusion)
"Guardian of the Labyrinth" + "Protector of the Throne"
(Common)
Metal Raiders (MRD-093)
Bickuribox
DARK / Fusion Monster / Level 7 / ATK 2300 / DEF 2000
(Fiend / Fusion)
"Crass Clown" + "Dream Clown"
(Common)
Metal Raiders (MRD-092)
Ryu-Kishin Powered
DARK / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Fiend / Normal)
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
(Common)
Metal Raiders (MRD-091)
Labyrinth Tank
DARK / Fusion Monster / Level 7 / ATK 2400 / DEF 2400
(Machine / Fusion)
"Giga-Tech Wolf" + "Cannon Soldier"
(Common)
Metal Raiders (MRD-090)
Shadow Ghoul
DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1300
(Zombie / Effect)
Increase the ATK of this monster by 100 points for each monster in your own Graveyard.
(Rare)
Metal Raiders (MRD-089)
Jirai Gumo
EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100
(Insect / Effect)
When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.
(Common)
Metal Raiders (MRD-088)
Tremendous Fire
SPELL / Normal Spell
Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.
(Super Rare)
Metal Raiders (MRD-087)
Protector of the Throne
EARTH / Normal Monster / Level 4 / ATK 800 / DEF 1500
(Warrior / Normal)
While the king is away, this queen protects his throne with a mighty defense.
(Common)
Metal Raiders (MRD-086)
Princess of Tsurugi
WIND / Effect Monster / Level 3 / ATK 900 / DEF 700
(Warrior / Flip / Effect)
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.
(Rare)
Metal Raiders (MRD-085)
The Little Swordsman of Aile
WATER / Effect Monster / Level 3 / ATK 800 / DEF 1300
(Warrior / Effect)
Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
(Common)
Metal Raiders (MRD-084)
Prevent Rat
EARTH / Normal Monster / Level 4 / ATK 500 / DEF 2000
(Beast / Normal)
This creature is shielded with a tough hide of hair and is excellent at defending itself.
(Common)
Metal Raiders (MRD-083)
Guardian of the Labyrinth
EARTH / Normal Monster / Level 4 / ATK 1000 / DEF 1200
(Warrior / Normal)
A monster that guards the entrance to the Netherworld.
(Common)
Metal Raiders (MRD-082)
Ancient Brain
DARK / Normal Monster / Level 3 / ATK 1000 / DEF 700
(Fiend / Normal)
A fallen fairy that is powerful in the dark.
(Common)
Metal Raiders (MRD-081)
Tainted Wisdom
DARK / Effect Monster / Level 3 / ATK 1250 / DEF 800
(Fiend / Effect)
When this card is changed from Attack Position to Defense Position, shuffle your own Deck.
(Common)
Metal Raiders (MRD-080)
Dream Clown
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Warrior / Effect)
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
(Common)
Metal Raiders (MRD-079)
Pumpking the King of Ghosts
DARK / Effect Monster / Level 6 / ATK 1800 / DEF 2000
(Zombie / Effect)
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
(Common)
Metal Raiders (MRD-078)
Crass Clown
DARK / Effect Monster / Level 4 / ATK 1350 / DEF 1400
(Zombie / Effect)
When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
(Common)
Metal Raiders (MRD-077)
Rabid Horseman
EARTH / Fusion Monster / Level 6 / ATK 2000 / DEF 1700
(Beast-Warrior / Fusion)
"Battle Ox" + "Mystic Horseman"
(Common)
Metal Raiders (MRD-076)
Mystic Horseman
EARTH / Normal Monster / Level 4 / ATK 1300 / DEF 1550
(Beast / Normal)
Half man and half horse, this monster is known for its extreme speed.
(Common)
Metal Raiders (MRD-075)
Catapult Turtle
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Offer 1 monster on your side of the field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded.
(Super Rare)
Metal Raiders (MRD-074)
King of Yamimakai
DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1530
(Fiend / Normal)
Wields the power of darkness to destroy its enemies.
(Common)
Metal Raiders (MRD-073)
Castle of Dark Illusions
DARK / Effect Monster / Level 4 / ATK 920 / DEF 1930
(Fiend / Flip / Effect)
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated.
(Common)
Metal Raiders (MRD-072)
Jellyfish
WATER / Normal Monster / Level 4 / ATK 1200 / DEF 1500
(Aqua / Normal)
An almost invisible, semi-transparent jellyfish that drifts in the sea.
(Common)
Metal Raiders (MRD-071)
Kuriboh (original artwork)
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.
(Super Rare)
Metal Raiders (MRD-070)
Great Moth
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2500
(Insect / Effect)
This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Rare)
Metal Raiders (MRD-069)
Sangan
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
(Rare)
Metal Raiders (MRD-068)
Illusionist Faceless Mage
DARK / Normal Monster / Level 5 / ATK 1200 / DEF 2200
(Spellcaster / Normal)
Manipulates enemy attacks with the power of illusion.
(Common)
Metal Raiders (MRD-067)
Dragon Piper
FIRE / Effect Monster / Level 3 / ATK 200 / DEF 1800
(Pyro / Flip / Effect)
FLIP: Destroys "Dragon Capture Jar" and turns all face-up Dragon-Type monsters to Attack Position.
(Common)
Metal Raiders (MRD-066)
Saggi the Dark Clown
DARK / Normal Monster / Level 3 / ATK 600 / DEF 1500
(Spellcaster / Normal)
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
(Common)
Metal Raiders (MRD-065)
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
(Ultra Rare)
Metal Raiders (MRD-064)
Battle Steer
EARTH / Normal Monster / Level 5 / ATK 1800 / DEF 1300
(Beast-Warrior / Normal)
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
(Common)
Metal Raiders (MRD-063)
Swamp Battleguard
EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 1500
(Warrior / Effect)
Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the field.
(Common)
Metal Raiders (MRD-062)
Blackland Fire Dragon
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Dragon / Normal)
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
(Common)
Metal Raiders (MRD-061)
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)
Much more than just a child, this dragon is gifted with untapped power.
(Short Print Common)
Metal Raiders (MRD-060)
Change of Heart
SPELL / Normal Spell
Select and control 1 opposing monster (regardless of position) on the field until end of your turn.
(Ultra Rare)
Metal Raiders (MRD-059)
The Cheerful Coffin
SPELL / Normal Spell
You can discard up to 3 Monster Cards from your hand to the Graveyard.
(Common)
Metal Raiders (MRD-058)
Soul Release
SPELL / Normal Spell
Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.
(Common)
Metal Raiders (MRD-057)
Tribute to The Doomed
SPELL / Normal Spell
Discard 1 card from your hand to the Graveyard to destroy 1 monster on the field (regardless of its position).
(Super Rare)
Metal Raiders (MRD-056)
Fake Trap
TRAP / Trap Trap
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).
(Rare)
Metal Raiders (MRD-055)
Hibikime
EARTH / Normal Monster / Level 4 / ATK 1450 / DEF 1000
(Warrior / Normal)
Confuses enemy monsters with a noise that is harsh to the ears.
(Common)
Metal Raiders (MRD-054)
Hyosube
WATER / Normal Monster / Level 4 / ATK 1500 / DEF 900
(Aqua / Normal)
This amphibian is strong on the attack, but leaves much to be desired when defending.
(Common)
Metal Raiders (MRD-053)
Disk Magician
DARK / Normal Monster / Level 4 / ATK 1350 / DEF 1000
(Machine / Normal)
This monster hides in a saucer and only appears when executing an attack.
(Common)
Metal Raiders (MRD-052)
Trent
EARTH / Normal Monster / Level 5 / ATK 1500 / DEF 1800
(Plant / Normal)
A guardian of the woods, this massive tree is believed to be immortal.
(Common)
Metal Raiders (MRD-051)
Queen's Double
EARTH / Effect Monster / Level 1 / ATK 350 / DEF 300
(Warrior / Effect)
This monster may attack your opponent's Life Points directly.
(Short Print Common)
Metal Raiders (MRD-050)
Ancient Lizard Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1100
(Reptile / Normal)
Before the dawn of man, this lizard warrior ruled supreme.
(Common)
Metal Raiders (MRD-049)
Hunter Spider
EARTH / Normal Monster / Level 5 / ATK 1600 / DEF 1400
(Insect / Normal)
This monster feeds on whatever it catches in its web.
(Common)
Metal Raiders (MRD-048)
Electric Lizard
EARTH / Effect Monster / Level 3 / ATK 850 / DEF 800
(Thunder / Effect)
A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
(Common)
Metal Raiders (MRD-047)
Pale Beast
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
With skin tinged a bluish-white, this strange creature is a fearsome sight to behold.
(Common)
Metal Raiders (MRD-046)
Empress Judge
EARTH / Fusion Monster / Level 6 / ATK 2100 / DEF 1700
(Warrior / Fusion)
"Queen's Double" + "Hibikime"
(Common)
Metal Raiders (MRD-045)
Tongyo
WATER / Normal Monster / Level 4 / ATK 1350 / DEF 800
(Fish / Normal)
This monster captures other fish with its long tongue and sucks the energy out of them.
(Common)
Metal Raiders (MRD-044)
Mega Thunderball
WIND / Normal Monster / Level 2 / ATK 750 / DEF 600
(Thunder / Normal)
Rolls along the ground releasing bolts of electricity to attack its enemies.
(Common)
Metal Raiders (MRD-043)
Morinphen
DARK / Normal Monster / Level 5 / ATK 1550 / DEF 1300
(Fiend / Normal)
A strange fiend with long arms and razor-sharp talons.
(Common)
Metal Raiders (MRD-042)
Rainbow Flower
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 500
(Plant / Effect)
This monster may attack your opponent's Life Points directly.
(Short Print Common)
Metal Raiders (MRD-041)
Kaminari Attack
WIND / Fusion Monster / Level 5 / ATK 1900 / DEF 1400
(Thunder / Fusion)
"Ocubeam" + "Mega Thunderball"
(Common)
Metal Raiders (MRD-040)
Destroyer Golem
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1000
(Rock / Normal)
A golem with a massive right hand for crushing its victims.
(Common)
Metal Raiders (MRD-039)
Bottom Dweller
WATER / Normal Monster / Level 5 / ATK 1650 / DEF 1700
(Fish / Normal)
This is one sea creature whose wrath is something monsters fear to face.
(Common)
Metal Raiders (MRD-038)
Deepsea Shark
WATER / Fusion Monster / Level 5 / ATK 1900 / DEF 1600
(Fish / Fusion)
"Bottom Dweller" + "Tongyo"
(Common)
Metal Raiders (MRD-037)
Ancient Elf
LIGHT / Normal Monster / Level 4 / ATK 1450 / DEF 1200
(Spellcaster / Normal)
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
(Common)
Metal Raiders (MRD-036)
Magician of Faith
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)
FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
(Rare)
Metal Raiders (MRD-035)
Jinzo #7
DARK / Effect Monster / Level 2 / ATK 500 / DEF 400
(Machine / Effect)
This monster may attack your opponent's Life Points directly.
(Short Print Common)
Metal Raiders (MRD-034)
Blast Juggler
FIRE / Effect Monster / Level 3 / ATK 800 / DEF 900
(Machine / Effect)
Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up monsters with an ATK of 1000 or less.
(Common)
Metal Raiders (MRD-033)
Leogun
EARTH / Normal Monster / Level 5 / ATK 1750 / DEF 1550
(Beast / Normal)
Huge monster with a lion's mane similar to the King of Beasts.
(Common)
Metal Raiders (MRD-032)
Ooguchi
WATER / Effect Monster / Level 1 / ATK 300 / DEF 250
(Aqua / Effect)
This monster may attack your opponent's Life Points directly.
(Short Print Common)
Metal Raiders (MRD-031)
Leghul
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 350
(Insect / Effect)
This monster may attack your opponent's Life Points directly.
(Short Print Common)
Metal Raiders (MRD-030)
Ocubeam
LIGHT / Normal Monster / Level 5 / ATK 1550 / DEF 1650
(Fairy / Normal)
Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.
(Common)
Metal Raiders (MRD-029)
Steel Scorpion
EARTH / Effect Monster / Level 1 / ATK 250 / DEF 300
(Machine / Effect)
A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.
(Common)
Metal Raiders (MRD-028)
Mystic Lamp
DARK / Effect Monster / Level 1 / ATK 400 / DEF 300
(Spellcaster / Effect)
This monster may attack your opponent's Life Points directly.
(Short Print Common)
Metal Raiders (MRD-027)
Suijin
WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Aqua / Effect)
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can only be used once. This card's owner chooses when to activate this effect.
(Super Rare)
Metal Raiders (MRD-026)
Kazejin
WIND / Effect Monster / Level 7 / ATK 2400 / DEF 2200
(Spellcaster / Effect)
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can only be used once. This card's owner chooses when to activate this effect.
(Super Rare)
Metal Raiders (MRD-025)
Sanga of the Thunder
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Thunder / Effect)
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can only be used once. This card's owner chooses when to activate this effect.
(Super Rare)
Metal Raiders (MRD-024)
Elegant Egotist
SPELL / Normal Spell
When there are 1 or more "Harpie Lady" cards on the field, you can Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" card from your hand or your Deck.
(Rare)
Metal Raiders (MRD-023)
Petit Moth
EARTH / Normal Monster / Level 1 / ATK 300 / DEF 200
(Insect / Normal)
This small but deadly creature is better off avoided.
(Common)
Metal Raiders (MRD-022)
Ground Attacker Bugroth
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1000
(Machine / Normal)
A surface battle robot that was once used for sea warfare.
(Common)
Metal Raiders (MRD-021)
Water Omotics
WATER / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Aqua / Normal)
Transforms the water overflowing from a jar into attacking dragons.
(Common)
Metal Raiders (MRD-020)
Roaring Ocean Snake
WATER / Fusion Monster / Level 6 / ATK 2100 / DEF 1800
(Aqua / Fusion)
"Mystic Lamp" + "Hyosube"
(Common)
Metal Raiders (MRD-019)
Masked Sorcerer
DARK / Effect Monster / Level 4 / ATK 900 / DEF 1400
(Spellcaster / Effect)
When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
(Common)
Metal Raiders (MRD-018)
B. Skull Dragon
DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)
"Summoned Skull" + "Red-Eyes B. Dragon"
(Ultra Rare)
Metal Raiders (MRD-017)
Big Eye
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Fiend / Flip / Effect)
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
(Common)
Metal Raiders (MRD-016)
White Magical Hat
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 700
(Spellcaster / Effect)
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
(Rare)
Metal Raiders (MRD-015)
Doma the Angel of Silence
DARK / Normal Monster / Level 5 / ATK 1600 / DEF 1400
(Fairy / Normal)
This fairy rules over the end of existence.
(Common)
Metal Raiders (MRD-014)
Mask of Darkness
DARK / Effect Monster / Level 2 / ATK 900 / DEF 400
(Fiend / Flip / Effect)
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
(Rare)
Metal Raiders (MRD-013)
Armored Zombie
DARK / Normal Monster / Level 3 / ATK 1500 / DEF 0
(Zombie / Normal)
This warrior blindly swings a deadly blade with devastating force.
(Common)
Metal Raiders (MRD-012)
Crawling Dragon
EARTH / Normal Monster / Level 5 / ATK 1600 / DEF 1400
(Dragon / Normal)
This weakened dragon can no longer fly, but is still a deadly force to be reckoned with.
(Common)
Metal Raiders (MRD-011)
Cocoon of Evolution
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Insect / Effect)
You may treat this card as an Equip Magic Card on a face-up "Petit Moth" on the field. When equipped, the ATK and DEF of "Petit Moth" becomes the same as "Cocoon of Evolution".
(Short Print Common)
Metal Raiders (MRD-010)
Kojikocy
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Warrior / Normal)
A man-hunter with powerful arms that can crush boulders.
(Common)
Metal Raiders (MRD-009)
Harpie Lady Sisters
WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)
This monster can only be Special Summoned with the Magic Card "Elegant Egotist".
(Super Rare)
Metal Raiders (MRD-010)
Harpie Lady
WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.
(Common)
Metal Raiders (MRD-007)
Larvae Moth
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 400
(Insect / Effect)
This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Common)
Metal Raiders (MRD-010)
Killer Needle
WIND / Normal Monster / Level 4 / ATK 1200 / DEF 1000
(Insect / Normal)
A huge bee with exceptional strength that's particularly dangerous in a swarm.
(Common)
Metal Raiders (MRD-005)
Armored Lizard
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Reptile / Normal)
A lizard with a very tough hide and a vicious bite.
(Common)
Metal Raiders (MRD-004)
Rock Ogre Grotto #1
EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1200
(Rock / Normal)
Protected by a solid body of rock, this monster throws a bone-shattering punch.
(Common)
Metal Raiders (MRD-003)
Summoned Skull (original artwork)
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(Ultra Rare)
Metal Raiders (MRD-002)
Winged Dragon, Guardian of the Fortress #1
WIND / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Dragon / Normal)
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
(Common)
Metal Raiders (MRD-001)
Feral Imp
DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Fiend / Normal)
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
(Common)
Metal Raiders (MRD-000)
Gate Guardian
DARK / Effect Monster / Level 11 / ATK 3750 / DEF 3400
(Warrior / Effect)
This card can only be Special Summoned by offering "Sanga of the Thunder", "Kazejin" and "Suijin" from your side of the field as a Tribute.
(Secret Rare)