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Eternity Code Card Ratings (Page 1)

1. For info on how these ratings are determined, click here.
**Also a Starlight Rare card
2. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Eternity_Code_(TCG-EN-1E)
                                                       ETCO-EN100
Effect Monster

Effect Veiler
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn.
STARLIGHT RARE

                                                       Rating: 3
Even to this day, I'm still confused why this was included in a set of brand new cards. I legit thought a wiki editor made a mistake when it was added to the list. There's even a card that can counter this in the same set. At least it's a good reprint, though it still doesn't make sense to be in here.
 
                                                       ETCO-EN099
Synchro Monster

Superheavy Samiurai Swordmaster Musashi
EARTH / Machine-Type Synchro / Level 5 / ATK 300 / DEF 2300
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
COMMON 

                                                       Rating: 2
Another monster that can attack while in Defense Mode but there are better comrades he has that can do better.  
 
                                                       ETCO-EN098
Effect Monster

Machina Metalcruncher
EARTH / Machine / Level 9 / ATK 2800 / DEF 0
If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.
ULTRA RARE 

                                                       Rating: 2
Naturally Decks that use EARTH Machines will benefit from this but neither the effects apart from the 2nd, nor its stats are really all that good.  
 
                                                       ETCO-EN097
Effect Monster

Gatchiri @Ignister
EARTH / Cyberse / Level 8 / ATK 0 / DEF 3000
The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn.
● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand.
● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.
SUPER RARE 

                                                       Rating: 1
Unlike Gussari, this card only has 3000 DEF and more situational and/or bad effects to work with.  
 
                                                       ETCO-EN096
Effect Monster

Gussari @Ignister
EARTH / Cyberse / Level 8 / ATK 3000 / DEF 3000
When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn.
SUPER RARE 

                                                       Rating: 3
It doesn't matter whose Link monster loses a battle so if monster wins, this guy can join them. Unfortunately, most Link Monsters are awful so the odds of you having one out that is any good is pretty slim, let alone one that is successful in battle. The 3rd effect is almost good too but requires a battling Link Monster you control. Still, all that aside, it's a beatstick that you can bring out fairly easily. 
 
                                                       ETCO-EN095
Effect Monster

Armored Bitron
DARK / Cyberse / Level 2 / ATK 500 / DEF 0
You can Tribute this card; Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.
SUPER RARE 

                                                       Rating: 1
You won't find a single viable Cybese monster, except Wizard but that's no reason to Tribute this for considering you can run 3 and be better off without this card.  
 
                                                       ETCO-EN094
Effect Monster

Performapal Turn Trooper
LIGHT / Warrior / Level 4 / ATK 1200 / DEF 1200
At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it.
● 1: Once per turn, when an opponent's monster declares an attack: You can negate that attack.
● 2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase.
COMMON 

                                                       Rating: 1
Krebons can do this more than once per turn for a mere 800 LP, or no LP with Telekinetic Charging Cell. Plus, it is also a Tuner that is just as searchable.  
 
                                                       ETCO-EN093
Pendulum Monster

Rain Bozu
LIGHT / Fairy-Type Pendulum / Level 7 / ATK 0 / DEF 0 / Scale 7
Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field).

Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
COMMON

                                                      
Rating: 2
As far as Level 7 monsters go, this card is terrible because even the ATK boost is minimal no matter how you slice it. The Pendulum Scale is the only thing you can make use of. 
 
                                                       ETCO-EN092
Effect Monster

Superheavy Samurai Wagon
EARTH / Machine / Level 4 / ATK 1200 / DEF 1800
When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.
COMMON

                                                       Rating: 2
1800 DEF probably isn't going to do much better than 1800 ATK already does these days but not every Superheavy Samurai has the ability to attack in Defense Mode so there's that going for it here.
 
                                                       ETCO-EN091
Trap Card

Plunder Patrol Parrrty
Normal Trap
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect.
● The equipped monster gains 500 ATK.
You can only use this effect of "Plunder Patroll Parrrty" once per Duel.
SUPER RARE

                                                       Rating: 1
Why is the last effect once per Duel? We have Equip Spells that provide that effect that aren't so restrictive. This is a party that is not going to be any fun.
 
                                                       ETCO-EN090
Trap Card

Pride of the Plunder Patroll
Continuous Trap
If your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patroll" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects;
● Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY.
● Look at your opponent's Extra Deck and send 1 monster from it to the GY.
You can only use each effect of "Pride of the Plunder Patroll" once per turn.
COMMON

                                                       Rating: 1
Plunder Patrolls have nothing to be proud of, unless they enjoy being unsuccessful.
 
                                                       ETCO-EN089
Spell Card

Emblem of the Plunder Patroll
Equip Spell
Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.
● The equipped monster gains 500 ATK.
You can only use this effect of "Emblem of the Plunder Patroll" once per turn.
ULTRA RARE

                                                       Rating: 1
You won't find anyone sea worthy to bring out, but this card clearly symbolizes their poor skills. This explains the mere +500 ATK and bad effects.
 
                                                       ETCO-EN088
Spell Card

Plunder Patroll Shipshape Ships Shipping
Normal Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.
SUPER RARE

                                                       Rating: 1
Even with all the decent Fiend-Type Fusions, we already have Dark Fusion (and they can't be used with this anyway).
 
                                                       ETCO-EN087
Fusion Monster

Plunder Patrollship Lys
LIGHT / Fiend-Type Fusion / Level 8 / ATK 2000 / DEF 2000
2 "Plunder Patroll" monsters
During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.
SECRET RARE

                                                       Rating: 1
There just isn't enough incentive to use this card or to explain its rarity because those stats are much too low to be decent for its Level and the effects are limited to the Archetype.
 
                                                       ETCO-EN086
Effect Monster

Goldenhair, the Newest Plunder Patroll
WATER / Fiend-Type Tuner / Level 4 / ATK 0 / DEF 2000
You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.
COMMON

                                                       Rating: 2
She's better off on her own so that she doesn't get poisoned by the poor skills of her comrades. Though even on her own, she doesn't offer much.
 
                                                       ETCO-EN085
Effect Monster

Bluebeard, the Plunder Patroll Shipwright
WATER / Fiend / Level 4 / ATK 500 / DEF 1000
If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.
COMMON

                                                       Rating: 1
He's been swappin' the Poop Deck for so long that he's been drained of anything useful.
 
                                                       ETCO-EN084
Spell Card

Necroquip Prism
Normal Spell
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn.
COMMON

                                                       Rating: 1
Might as well use a Union monster since that's what they're "good" at and will give you just about the same result anyway.
 
                                                       ETCO-EN083
Link Monster

Taotie Dragon
DARK / Wyrm-Type Link / ATK 2500 / Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ monsters Special Summoned from the Extra Deck
This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon.
● Fusion: Your opponent cannot activate monster effects during the Battle Phase.
● Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase.
● Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.
COMMON

                                                       Rating: 2
It's a lot of work but it can pay off if you're willing to go through it all.
 
                                                       ETCO-EN082
Effect Monster

Scrypton
WATER / Cyberse / Level 5 / ATK 1500 / DEF 1500
You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.
SUPER RARE

                                                       Rating: 1
Whether you try to make use of the 1st effect or the 2nd, you're in for failure because neither effect is going to help you very much and that's too bad considering its Level, ATK and DEF.
 
                                                       ETCO-EN081
Effect Monster

Rose Girl
EARTH / Plant-Type Tuner / Level 3 / ATK 800 / DEF 600
If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn.
SUPER RARE

                                                       Rating: 2
She's not much to speak of apart fromt he 2nd effect that can revive herself.
 
                                                       ETCO-EN080
Trap Card

Pinpoint Dash
Normal Trap
Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent's card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their revealed card's ATK. Otherwise, send your card to the GY, and if you do, your opponent Special Summons their card. You can only activate 1 "Pinpoint Dash" per turn.
COMMON

                                                       Rating: 1
Oh sure you can deal your opponent big damage and bring out your chosen monster but then it'll be vulnerable to your opponent's effects and/or attacks. Of couse, that's if you're even successful in the first place.
 
                                                       ETCO-EN079
Trap Card

Titanocider
Normal Trap
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
SECRET RARE

                                                       Rating: 3
This basically cripples any attempts to bring out a monster from the Extra Deck, making it better than Fiendish Chain, though both are good counters to Effect Monsters.
 
                                                       ETCO-EN078
Trap Card

Gravedigger's Trap Hole
Normal Trap
When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
SECRET RARE

                                                       Rating: 4
This puts Debunk to shame because it is 10x better for blocking not only in the Grave but the hand or even banished. Plus, it dishes out 2K damage too.
 
                                                       ETCO-EN077
Trap Card

Witchcrafter Patronus
Continuous Trap
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.
SUPER RARE

                                                       Rating: 1
These guys really need to start from scratch because everything they do makes a mess with nothing good coming out of it.
 
                                                       ETCO-EN076
Trap Card

Madolche Promenade
Normal Trap
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.
SUPER RARE

                                                       Rating: 1
It doesn't matter whether you return the monster from your hand or Grave to your hand because last I checked, Madolches bnefit from being returned to the Deck. Plus, Fiendish Chain can negate monster effects and for everything else, there's a better option.
 
                                                       ETCO-EN075
Trap Card

Xyz Revive Splash
Normal Trap
Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.
COMMON

                                                       Rating: 2
It's less useful than even Xyz Reborn, which also becomes an Xyz Material but this can also Rank-Up for WATER Decks without too much effort.
 
                                                       ETCO-EN074
Trap Card

Red Reign
Normal Trap
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.
SUPER RARE

                                                       Rating: 2
It's kinda like Black Rose Dragon's effect, only somewhat better because at least you have a monster to attack with. Still, Spells and Traps aren't taken off the field with this and not just any Synchro works with either effect.
 
                                                       ETCO-EN073
Trap Card

A.I.Q
Continuous Trap
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
COMMON

                                                       Rating: 1
If you're relying on this to be successful in a Duel, it's safe to say your A.I.Q isn't any better than AI's as this card is based on him.
 
                                                       ETCO-EN072
Spell Card

Flourishing Frolic
Normal Spell
Excavate cards from your Deck equal to the number of "Flourishing Frolic" in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 "Flourishing Frolic" per turn.
COMMON

                                                       Rating: 1
This has even less odds of being succesful than Sylvans because you've gotta get the 3 card types in a row and if any are missing, you get nothing out of it. Even Pot of Duality has more uses than this.
 
                                                       ETCO-EN071
Spell Card

Fusion Deployment
Normal Spell
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
ULTRA RARE

                                                       Rating: 4
It can't be used with Fusions that have no specific materials but for those that do, there's plenty to choose from and that means you can bring out strong monsters easily. The only downside is you can't Special Summon non-Fusions from the Extra Deck that turn but that's a small price to pay.
 
                                                       ETCO-EN070
Spell Card

Megalith Unformed
Quick-Play Spell
Activate 1 of these effects;
● All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn.
● Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.
COMMON

                                                       Rating: 1
As I've found out, Megaliths are terrible and the other effect is very unlikely going to make much of a difference.
 
                                                       ETCO-EN069
Spell Card

Ancient Warriors Saga - Borrowing of Arrows
Continuous Spell
You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn.
COMMON

                                                       Rating: 1
I guess we forgot about the original version of the card, Riryoku, which does the exact same thing without being vulnerable. The other effect isn't a loss at all if you ise Riryoku instead.
 
                                                       ETCO-EN068
Spell Card

Evil Eye Reemergence
Normal Spell
Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn.
COMMON

                                                       Rating: 1
There are better ways to bring out Tokens like Void Expansion, which does it for free and does one during each of your turns.
 
                                                       ETCO-EN067
Spell Card

Witchcrafter Unveiling
Quick-Play Spell
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.
SUPER RARE

                                                       Rating: 1
You'd only be setting yourself up for disappointment as Witchcrafters can't conujure up a spell worth using.
 
                                                       ETCO-EN066
Spell Card

Heavy Forward
Continuous Spell
When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;
● Change its battle position.
● Attach this card to it as material.
You can only activate 1 "Heavy Forward" per turn.
ULTRA RARE

                                                       Rating: 1
Even making it Xyz Material is already better done with Overlay Regen, whch also doesn't care what Xyz Monster you attach it to.
 
                                                       ETCO-EN065
Spell Card

Void Apocalypse
Continuous Spell
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
SUPER RARE

                                                       Rating: 1
Infernoids are terrible, almost worse than Ghostricks, which are relient on 1 Special Summon. Truly void of anything useful that's for sure.
 
                                                       ETCO-EN064
Spell Card

Madolche Salon
Continuous Spell
During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn.
ULTRA RARE

                                                       Rating: 1
The art looks more like a restaurant than a salon but unless they were doing more than getting a new hairdo, they won't be any better off.
 
                                                       ETCO-EN063
Spell Card

Torpedo Takedown
Normal Spell
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.
COMMON

                                                       Rating: 2
It's actually not bad in a WATER Deck because there's at least a few Xyz Monsers that you can use this with and thankfully you don't need to use Aero Shark.
 
                                                       ETCO-EN062
Spell Card

Resonator Command
Quick-Play Spell
Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.
COMMON

                                                       Rating: 2
Now Resonators actually have some uses unlike Deep Sea and other reject Archetypes. They don't have what it takes to be good though.
 
                                                       ETCO-EN061
Spell Card

Deep Sea Aria
Normal Spell
Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.
SECRET RARE

                                                       Rating: 1
Might as well be a song of sorrow because this card just isn't going to make any kind of big splash given what you get as a result and what it requires.
 
                                                       ETCO-EN060
Spell Card

Nemesis Adrastea
Quick-Play Spell
Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn.
COMMON

                                                       Rating: 1
Another deformed variant of Monster Reborn, which is still legal I might add.
 
                                                       ETCO-EN059
Spell Card

Stairs of Mail
Continuous Spell
During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects.
● Change 1 face-down Defense Position monster you control to face-up Attack Position.
● Change 1 face-up Attack Position monster you control to face-down Defense Position.
This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field).
COMMON

                                                       Rating: 1
Much like bad construction jobs, these stairs will lead you nowhere fast as Tindangles have nothing to show for their efforts, other than poor skills.
 
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Spell Card

Link Burst
Normal Spell
Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn.
COMMON

                                                       Rating: 1
Scrap Dragon is still a thing but I guess people tend to push it aside in favor of inferior cards.
 
                                                       ETCO-EN057
Spell Card

Burning Draw
Normal Spell
(This card is always treated as a "Salamangreat" card.)
If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.
SUPER RARE

                                                       Rating: 2
I can use it with any Link Monster but so few are good enough to run, let alone be used with this.
 
                                                       ETCO-EN056
Spell Card

A.I. Contact
Normal Spell
If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.
SUPER RARE

                                                       Rating: 1
The artwork is bad enough but the effect requires you to have two copies of the equally bad Field Spell just to draw 3 cards. I can do better with Moray of Greed.
 
                                                       ETCO-EN055
Link Monster

Eria the Water Charmer, Gentle
WATER / Spellcaster-Type Link / ATK 1850 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
SUPER RARE

                                                       Rating: 1
Oh good, Mother Grizzly got essentially made into a Link Monster and boy does she suck. Let her drown and go with Mother Grizzly, whom brings out the monster too.
 
                                                       ETCO-EN054
Link Monster

Marincess Great Bubble Reef
WATER / Cyberse-Type Link / ATK 2600 / Link-4
Active Link Arrow(s): Left, Right, Bottom and Bottom-Left
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
SUPER RARE

                                                       Rating: 1
So-called "scientists" are worried about the Great Barrier Reef being harmed by climate change. Well much like climate change being a hoax, this card may look powerful but it's anything but.
 
                                                       ETCO-EN053
Link Monster

Gouki The Powerload Ogre
EARTH / Warrior-Type Link / ATK 2800 / Link-4
Active Link Arrows(s): Right, Bottom, Bottom-Left and Bottom-Right
2+ Warrior monsters
Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
COMMON

                                                       Rating: 1
More like Gouki The Powerless Ogre because when you look at the effects you're given for a Link-4 monster, you'll find they're not anywhere close to powerful.
 
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Link Monster

Codebreaker Virus Swordsman
DARK / Warrior-Type Link / ATK 2300 / Link-2
Active Link Arrow(s): Top and Bottom
2 Effect Monsters
When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.
COMMON

                                                       Rating: 1
A virus that is not going to be much of a threat, much like COVID-19 will prove to be once people stop hitting the panic button 24/7.
 
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Link Monster

Codebreaker Virus Berserker
DARK / Warrior-Type Link / ATK 2800 / Link-3
Active Link Arrow(s): Top, Bottom and Right
2+ monsters, including a "Codebreaker" monster
When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
COMMON

                                                       Rating: 1
You can see why it's only a Common. It requires a speific crappy Archetype to be linked, either itself or other members and gets you very little out of it.
 
                                                       ETCO-EN050
Link Monster

The Arrival Cyberse @Ignister
DARK / Cyberse-Type Link / ATK 0 / Link-6
Active Link Arrow(s): Top, Bottom, Left, Right, Bottom-Left and Bottom-Right
3+ monsters with different Attributes
You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
SUPER RARE

                                                       Rating: 2
Yes, the first ever Link-6 monster and it has little to show for it other than evidence that it shouldn't exist.
 
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Link Monster

Linkross
LIGHT / Cyberse-Type Link / ATK 900 / Link-1
Active Link Arrow(s): Bottom
1 Link-2 or higher Link Monster
If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn.
ULTRA RARE

                                                       Rating: 1
Wait a minute! That's it? Bringing out a Link-2 monster, then using it as Material for this gives me a very weak Link-1 monster that can only Special Summon Tokens I can't use right away? There's no point then. 
 
                                                       ETCO-EN048
Link Monster

Splash Mage
WATER / Cyberse-Type Link / ATK 1100 / Link-2
Active Link Arrow(s): Top-Right and Bottom-Right
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
COMMON

                                                       Rating: 1
It's pretty much irrelevent to bring back a powerful Cyberse monster if it ends up being revived in Defense Mode because then it can't attack and probably can't protect you well either. 
 
                                                       ETCO-EN047
Link Monster

Proxy F Magician
FIRE / Cyberse-Type Link / ATK 1400 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Effect Monsters
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
COMMON

                                                       Rating: 1
F Magician is about right to name this guy because he's a failure on all accounts.
 
                                                       ETCO-EN046
Link Monster

Accesscode Talker
DARK / Cyberse-Type Link / ATK 2300 / Link-4
Active Link Arrow(s): Top, Bottom, Left and Right
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
SECRET RARE

                                                       Rating: 2
For a Link-4 monster, it's pretty bad, much like all the other Codetalker monsters but this one is worse given it takes more work to get it to do anything useful.  
 
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Xyz Monster

Traptrix Allomerus
EARTH / Insect-Type Xyz / Rank 4 / ATK 2200 / DEF 600
2+ Level 4 monsters
This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.
● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.
ULTRA RARE 

                                                       Rating: 2
It's immune to 1/3 of card effects and can revive a monster your opponent lost by 1 of your effects but its low ATK and DEF make it unlikely that it'll be around long enough to make use of the bulleted effects. 
 
                                                       ETCO-EN044
Xyz Monster

Valiant Shark Lancer
WATER / Beast-Warrior-Type Xyz / Rank 5 / ATK 2500 / DEF 1600
2 Level 5 monsters
You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.
SUPER RARE 

                                                       Rating: 1
Really bad effects for what it requires for both the effects and Xyz Materials.
 
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Synchro Monster

Ravenous Crocodragon Archethys
WATER / Fish-Type Synchro / Level 9 / ATK 1000 / DEF 1000
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
ULTRA RARE 

                                                       Rating: 2
So they basically made a Synchro counterpart to Slifer the Sky Dragon but Slifer has the effects to make it useful. This guy does not.
 
                                                       ETCO-EN042
Synchro Monster

Deep Sea Prima Donna
WATER / Sea-Serpent, Synchro and Tuner / Level 7 / ATK 1500 / DEF 2700
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
ULTRA RARE 

                                                       Rating: 2
Here we go, another Synchro Tuner and as I've found with all of them, they just don't have what it takes to be good.
 
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Fusion Monster

Dragonmaid Sheou
LIGHT / Dragon-Type Fusion / Level 10 / ATK 3500 / DEF 2000
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
ULTRA RARE

                                                       Rating: 1
These monsters are maid so badly no amount of cards is going to make them any better and this card is already outclassed by Red-Eyes Darkness Metal Dragon.
 
                                                       ETCO-EN040
Fusion Monster

Invoked Augoeides
LIGHT / Fairy-Type Fusion / Level 8 / ATK 2000 / DEF 2800
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
SUPER RARE

                                                       Rating: 1
Difficult to Summon and has two pretty bad effects to boot.
 
                                                       ETCO-EN039
Effect Monster

Magical Hound
EARTH / Machine-Type Tuner / Level 1 / ATK 500 / DEF 800
If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.
COMMON

                                                       Rating: 2
If it weren't a Tuner, this dog would be put down for good but I doubt it'll be much use to its owner even as one.
 
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Effect Monster

Goldilocks the Battle Landscaper
EARTH / Machine / Level 10 / ATK 0 / DEF 3000
If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between.
COMMON

                                                       Rating: 1
This is too risky to use, especially if you can't play it in the centermost Main Monster Zone, which is where all its benefits stem from. 3000 DEF is already better done elsewhere though.
 
                                                       ETCO-EN037
Effect Monster

Animadorned Archosaur
LIGHT / Dinosaur / Level 1 / ATK 0 / DEF 0
If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.
SECRET RARE

                                                       Rating: 1
Regardless of whether it's Normal or Special Summoned, you lose a monster in your hand and have to run various other monsters that probably don't do well with the rest of your Deck and/or get a specific card that probably won't help you in that situation.
 
                                                       ETCO-EN036
Effect Monster

Ghost Mourner & Moonlit Chill
WIND / Zombie-Type Tuner / Level 3 / ATK 0 / DEF 1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
SECRET RARE

                                                       Rating: 2
Dealing damage when the affected monster leaves the field is easily bypassed by Xyz Summoning with the affected monster or bringing out Prime Material Dragon so this is really only playable as a Tuner monster.
 
                                                       ETCO-EN035**
Effect Monster

Malice, Lady of Lament
DARK / Fiend / Level 3 / ATK 1000 / DEF 1000
(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set it to your field, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn.
SUPER RARE

                                                       Rating: 1
Getting a Trap back that is dirt obvious to your opponent isn't worth Tributing 2 monsters and certainly isn't worth having this card in your Deck.
 
                                                       ETCO-EN034
Effect Monster

Union Driver
LIGHT / Machine-Type Union / Level 5 / ATK 2100 / DEF 1000
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.
ULTRA RARE

                                                       Rating: 1
No justification for being an Ultra Rare considering it offers less than typical Union monsters and is harder to Summon.
 
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Effect Monster

Cataclysmic Circumpolar Chilblainia
WATER / Fairy / Level 8 / ATK 2600 / DEF 200
If a face-up WATER monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Cataclysmic Circumpolar Chilblainia" once per turn.
COMMON

                                                       Rating: 1
It has pretty much nothing going for it once it's Summoned by its effect and certainly nothing when played any other way.
 
                                                       ETCO-EN032
Effect Monster

Trias Hierachia
LIGHT / Fairy / Level 9 / ATK 1900 / DEF 2900
During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters.
● 2+: Destroy 1 card your opponent controls.
● 3: Draw 2 cards.
You can only use this effect of "Trias Hierarchia" once per turn.
COMMON

                                                       Rating: 1
Trias she might, she doesn't have the skills to have a high rating or be sucessful on the field.
 
                                                       ETCO-EN031
Effect Monster

Gizmek Uka, the Festive Fox of Fecundity
EARTH / Machine / Level 7 / ATK 2250 / DEF 2250
Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of "Gizmek Uka, the Festive Fox of Fecundity" once per turn.
● If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand.
● If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from your hand or Deck whose ATK equals its own DEF, with a same Attribute as that monster.
SECRET RARE 

                                                       Rating: 2
While the bulleted effects are decent, they are offset by the other effect and low ATK and DEF for its Level.  
 
                                                       ETCO-EN030
Effect Monster

King Beast Barbaros
EARTH / Beast-Warrior / Level 8 / ATK 3000 / DEF 1200
This card can attack all monsters your opponent controls once each. You can only use each of the following effects of "King Beast Barbaros" once per turn.
● You can Tribute monsters whose total Levels equal 8 or more; Special Summon this card from your hand.
● You can banish 1 "Barbaros" monster from your GY or face-up field, then target 2 cards your opponent controls; destroy them.
COMMON

                                                       Rating: 3
Unlike Barbarus Ur, which reduces damage to 0, this guy at least can do so without the drawback and has no summoning requirements, not to mention nearly twice the ATK. 
 
                                                       ETCO-EN029
Effect Monster

Unchained Twins - Sarama
DARK / Fiend / Level 3 / ATK 1500 / DEF 1500
You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn.
COMMON

                                                       Rating: 1
These guys are slower than Rokket monsters, whom destroy right away but are just as useless
 
                                                       ETCO-EN028
Effect Monster

Loptr, Shadow of the Generaider Bosses
FIRE / Fairy / Level 4 / ATK 1500 / DEF 1500
You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.
ULTRA RARE

                                                       Rating: 1
It doesn't matter how many of these you control. You'll never be successful with Generaider monsters as they're not that good, unless Konami basically mandates them to be successful, which they currently do.
 
                                                       ETCO-EN027
Effect Monster

Harr, Generaider Boss of Storms
DARK / Spellcaster / Level 9 / ATK 3000 / DEF 3000
You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn.
SUPER RARE

                                                       Rating: 1
Hardy harr harr, Konami. If this is your idea of a joke, I'm only pretending to laugh. He's no more useful than his comrades.
 
                                                       ETCO-EN026
Effect Monster

Chamber Dragonmaid
DARK / Dragon / Level 4 / ATK 500 / DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
SECRET RARE

                                                       Rating: 1
Another Dragonmaid was hired and is just as bad as the others.
 
                                                       ETCO-EN025
Effect Monster

Thunder Dragonlord
LIGHT / Thunder / Level 9 / ATK 3000 / DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.
COMMON

                                                       Rating: 1
I will not bow before this overlord as he's been worn down so much that there's no playability to speak of.
 
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Effect Monster

Girsu, the Orcust Mekk-Knight
DARK / Machine / Level 4 / ATK 1800 / DEF 0
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/
DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
SECRET RARE

                                                       Rating: 1
Here's an easy way to ensure I give a beatstick a 1/5. Take away what makes a beatstick monster good. This guy nailed it.
 
                                                       ETCO-EN023
Effect Monster

Ancient Warriors - Ingenious Zhuge Kong
WIND / Beast-Warrior / Level 4 / ATK 1000 / DEF 2000
If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.
SUPER RARE

                                                       Rating: 2
It's got 2000 DEF but that's about all it's good for.
 
                                                       ETCO-EN022
Effect Monster

Ancient Warriors - Deceptive Jia Wen
FIRE / Beast-Warrior / Level 4 / ATK 1100 / DEF 1800
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn.
COMMON

                                                       Rating: 1
Perhaps the worst Ancient Warriors monster in this set, or even as a whole given that it's not only weak but neither effect is all that useful.
 
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Effect Monster

Ancient Warriors - Fearsome Zhang Yuan
FIRE / Beast-Warrior / Level 6 / ATK 2300 / DEF 2000
All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn.
● At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK.
● If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.
COMMON

                                                       Rating: 2
Unlike Cao De, this guy is weaker and doesn't really have the effects to make itself useful.
 
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Effect Monster

Ancient Warriors - Ambitious Cao De
FIRE / Beast-Warrior / Level 8 / ATK 3000 / DEF 2500
While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn.
● If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand.
● When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
SUPER RARE

                                                       Rating: 3
A beatstick that can be Summoned pretty easily and has taken a page from Goyo Guardian when it comes to defeating monsters in battle.
 
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Effect Monster

Buzzsaw Shark
WATER / Fish / Level 4 / ATK 1600 / DEF 1500
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
COMMON

                                                       Rating: 2
I like that it has more versatility when Xyz Material but it's pretty specific for the only other effect you get.
 
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Effect Monster

Lantern Shark
WATER / Fish / Level 4 / ATK 1500 / DEF 900
If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
COMMON

                                                       Rating: 3
WATER Decks can have a good time with this card since it can bring out just about any monster from Mobius (with A Legendary Ocean out) to Wind-Up Shark. It's also searchable by Mother Grizzly too.
 
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Effect Monster

Crimson Resonator
DARK / Fiend-Type Tuner / Level 2 / ATK 800 / DEF 300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
COMMON

                                                       Rating: 2
It can make for an extra Tribute/defense and of course bring out Red Nova Dragon but it makes the strategy pretty obvious.
 
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Effect Monster

Red Familiar
DARK / Fiend / Level 4 / ATK 1600 / DEF 0
You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn.
COMMON

                                                       Rating: 2
There isn't much to revive from the Grave, especially given how specific the monster has to be and it will cost you a Fiend to do so but I suppose it's not all bad.
 
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Effect Monster

Deep Sea Minstrel
WATER / Sea Serpent-Type Tuner / Level 3 / ATK 1200 / DEF 1500
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
COMMON

                                                       Rating: 2
Make no mistake, the effects aren't what give it 2/5, being a Tuner is.
 
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Effect Monster

Deep Sea Sentry
WATER / Sea Serpent / Level 2 / ATK 400 / DEF 2000
If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn.
COMMON

                                                       Rating: 2
I guess these guys play like Lightsworn only they send cards to use their effects, which apply specifically to WATER monsters. This guy isn't any better than Artisan apart from its DEF.
 
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Effect Monster

Deep Sea Artisan
WATER / Sea Serpent / Level 1 / ATK 0 / DEF 500
If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.
COMMON

                                                       Rating: 1
Not only is it weak but both effects are terrible considering the last is a gamble and the 1st just looks at your opponent's hand.
 
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Effect Monster

Nemeses Corridor
WIND / Thunder / Level 4 / ATK 1900 / DEF 600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
SUPER RARE

                                                       Rating: 3
It took 12 cards to get a decent one and from the same Archetype that has bad members no less.
 
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Effect Monster

Nemeses Umbrella
WATER / Aqua / Level 3 / ATK 1500 / DEF 400
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
SUPER RARE

                                                       Rating: 1
Another copy-and-paste Archetype as we've already proven that the Archnemeses already are carbon copies of each other thus far and two of their smaller companions are too but are also worse.
 
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Effect Monster

Nemeses Flag
FIRE / Pyro / Level 2 / ATK 1100 / DEF 200
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
SUPER RARE

                                                       Rating: 1
Why not Special Summon the banished monster and save the extra card space for something actually decent?
 
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Effect Monster

Archnemeses Eschatos
LIGHT / Dragon / Level 11 / ATK 3000 / DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
ULTRA RARE

                                                       Rating: 2
In all honesty, I'd rather use Tribe-Shocking Virus over this as it takes less effort to do practically the same thing. Plus, it doesn't lock anyone out of playing monsters with that Attribute.
 
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Effect Monster

Archnemeses Protos
DARK / Wyrm / Level 11 / ATK 2500 / DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
ULTRA RARE

                                                       Rating: 2
While not all that difficult to bring out, it can only destroy generally 1/6 possible Attributes (as you're not likely going to see the others) but both players are locked out of Special Summoning monsters with the declared Attribute for basically 2 turns.
 
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Effect Monster

Noctovision Dragon
DARK / Dragon / Level 7 / ATK 0 / DEF 2800
When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
● If this card is sent to the GY as Link Material: You can draw 1 card.
COMMON

                                                       Rating: 2
It's not much better than Marincess Basilalima but it has more effects you can make use of than that card does.
 
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Effect Monster

Marincess Basilalima
WATER / Cyberse / Level 4 / ATK 600 / DEF 2100
If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn.
● You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand.
● If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.
COMMON

                                                       Rating: 2
2100 DEF and a generic 1st effect that protects your monsters from destruction by an effect. The bulleted effects are pretty poor though.
 
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Effect Monster

Gouki Guts
EARTH / Warrior / Level 1 / ATK 800 / DEF 0
This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn.
● During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK.
● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".
COMMON

                                                       Rating: 2
Defense Mode is where it should be but we still have better monsters that can survive attacks in battle in either battle position.
 
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Effect Monster

Gouki Iron Claw
EARTH / Warrior / Level 2 / ATK 1000 / DEF 0
During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.
COMMON

                                                       Rating: 2
Most Goukis suck but the key word is most. After all, this guy is still among the worst, even for what it has to offer.
 
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Effect Monster

Salamangreat Zebroid X
FIRE / Cyberse / Level 4 / ATK 1500 / DEF 1000
While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 300 ATK for each material attached to it.
COMMON

                                                       Rating: 1
There's only 1 Salamangreat Xyz Monster we can use and it's as bad as the rest of the Archetype.
 
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Effect Monster

Codebreaker Zero Day
DARK / Warrior / Level 4 / ATK 1800 / DEF 0
All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.
COMMON

                                                       Rating: 1
Is this a string of monsters that suck but let you get another copy to your hand or field? Sure looks like it and it doesn't bode well for the rest of this set, especially with its delayed North American release.
 
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Effect Monster

Parallel eXceed
WIND / Cyberse / Level 8 / ATK 2000 / DEF 2000
If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.
● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.
COMMON

                                                       Rating: 1
I can certainly draw parallels to past cards of equal terribleness as its low ATK and DEF for its Level are made worse by its bad effects.
 
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Effect Monster

Piwraithe the Ghost Pirate
WATER / Aqua / Level 4 / ATK 1500 / DEF 0
If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn.
COMMON

                                                       Rating: 1
The only thing you get out of it is a weak monster and a temporary ATK boost, which is only a mere 100 ATK per WATER in your Grave.