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Number Hunters (NUMH-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Number_Hunters_(TCG-EN-1E)
Number Hunters (NUMH-EN060)
Butterspy Protection
TRAP / Normal Trap
Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. Any damage you take for the rest of the turn is halved.
(Super Rare)
Rating: 2 out of 5
A bit like Enemy Controller with a bonus. It's also not tied to Butterspy (#13) monsters.
Number Hunters (NUMH-EN059)
Heraldry Record
TRAP / Counter Trap
When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz
Material(s): Negate the activation, and if you do, destroy it.
(Super Rare)
Rating: 3 out of 5
That's going to hit quite a few Xyz Monsters.
Number Hunters (NUMH-EN058)
Number Wall
TRAP / Continuous Trap
Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card.
(Secret Rare)
Rating: 2 out of 5
It can help, but most of the time you won't see a battle between Number monsters.
Number Hunters (NUMH-EN057)
Insect Armor with Laser Cannon
SPELL / Equip Spell
Equip only to an Insect-Type monster. It gains 700 ATK.
(Super Rare)
Rating: 2 out of 5
Decades late from its original release, but it beats Black Pendant (#21) to a degree.
Number Hunters (NUMH-EN056)
Overlay Capture
SPELL / Normal Spell
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material and 1 face-up Xyz Monster you control; detach all Xyz Materials from the opponent's monster, and if you do, attach this card to your monster as an Xyz Material.
(Super Rare)
Rating: 3 out of 5
Effectively negates the effect outright, and it requires nothing but an Xyz Monster on your field.
Number Hunters (NUMH-EN055)
Stoic Challenge
SPELL / Equip Spell
You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster.
(Super Rare)
Rating: 2 out of 5
Can be useful while you control it, but also takes away the equipped monster's effects.
Number Hunters (NUMH-EN054)
Puppet Ritual
SPELL / Normal Spell
If your opponent's Life Points are at least 2000 higher than yours: You can target 2 Level 8 "Gimmick Puppet" monsters in your Graveyard; Special Summon those targets. You can only activate 1 "Puppet Ritual" per turn. You cannot conduct your Battle Phase the turn you activate this card.
(Super Rare)
Rating: 1 out of 5
Your disadvantage only gets bigger as you lose your Battle Phase too.
Number Hunters (NUMH-EN053)
Resurrection of Chakra
SPELL / Ritual Spell
This card is used to Ritual Summon "Chakra". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
(Super Rare)
Rating: 1 out of 5
The resurrection was far too late too do anything.
Number Hunters (NUMH-EN052)
Chakra
DARK / Ritual Monster / Level 7 / ATK 2450 / DEF 2000
(Fiend / Ritual)

You can Ritual Summon this card with "Resurrection of Chakra".
(Super Rare)
Rating: 1 out of 5
We've got several of these stragglers from around the late 1990s just thrown in randomly.
Number Hunters (NUMH-EN051)
Baby Tiragon
EARTH / Xyz Monster / Rank 1 / ATK 900 / DEF 900
(Dragon / Xyz / Effect)

3 Level 1 monsters
During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly.
(Super Rare)
Rating: 1 out of 5
Pretty much begging not to be on the field and that's a good idea.
Number Hunters (NUMH-EN050)
Princess Cologne
LIGHT / Xyz Monster / Rank 4 / ATK 500 / DEF 2200
(Fairy / Xyz / Effect)

2 Level 4 monsters
When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.
(Secret Rare)
Rating: 2 out of 5
Mostly supports Normal Monsters (5DS1 #4), and can easily obtain its 2nd effect, but it's still not great.
Number Hunters (NUMH-EN049)
Unformed Void
LIGHT / Xyz Monster / Rank 4 / ATK 0 / DEF 0
(Aqua / Xyz / Effect)

3 Level 4 monsters
Once per turn, during your opponent's Main Phase: You can detach 1 Xyz Material from this card; this card gains ATK and DEF equal to the total ATK of all face-up Xyz Monsters your opponent currently controls (this is a Quick Effect).
(Super Rare)
Rating: 2 out of 5
Possible powerhouse in the making, but its stats start at 0 and it has no other effects.
Number Hunters (NUMH-EN048)
Night Papilloperative
DARK / Xyz Monster / Rank 4 / ATK 2600 / DEF 2000
(Warrior / Xyz / Effect)

3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field.
(Super Rare)
Rating: 2 out of 5
Includes itself with the boost, but that number is probably going to go down over time.
Number Hunters (NUMH-EN047)
Photon Alexandra Queen
LIGHT / Xyz Monster / Rank 4 / ATK 2400 / DEF 2000
(Warrior / Xyz / Effect)

2 Level 4 "Butterspy" monsters
You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand.
(Secret Rare)
Rating: 1 out of 5
You did all the work so you should be spared from the effect at least.
Number Hunters (NUMH-EN046)
CXyz Skypalace Babylon
WIND / Xyz Monster / Rank 11 / ATK 3800 / DEF 4000
(Machine / Xyz / Effect)

3 Level 11 monsters
When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has "Skypalace Gangaridai" as an Xyz Material, it gains this effect.
● Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row.
(Secret Rare)
Rating: 1 out of 5
A Rank 11 that mostly only deals half the destroyed monster's ATK? Worse than even Flame Wingman.
Number Hunters (NUMH-EN045)
Skypalace Gangaridai
WIND / Xyz Monster / Rank 10 / ATK 3400 / DEF 3000
(Machine / Xyz / Effect)

2 Level 10 monsters
You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.
(Secret Rare)
Rating: 1 out of 5
A vanilla Rank 10 unless you use the effect, but then it can't do very much.
Number Hunters (NUMH-EN044)
CXyz Battleship Cherry Blossom
EARTH / Xyz Monster / Rank 4 / ATK 2400 / DEF 2000
(Plant / Xyz / Effect)

4 Level 4 monsters
Once per turn, during your opponent's End Phase, if your opponent has more cards in their hand than you do: They discard 1 card. If this card has "Battlecruiser Dianthus" as an Xyz Material, it gains this effect.
● You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent for each card on the field. You can only use this effect of "CXyz Battleship Cherry Blossom" once per turn.
(Super Rare)
Rating: 2 out of 5
I guess it's a tad better than Blaze Fenix.
Number Hunters (NUMH-EN043)
Battlecruiser Dianthus
EARTH / Xyz Monster / Rank 3 / ATK 2100 / DEF 1800
(Plant / Xyz / Effect)

3 Level 3 monsters
You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn.
(Super Rare)
Rating: 1 out of 5
So a slightly stronger Aero Shark (#40) then?
Number Hunters (NUMH-EN042)
CXyz Comics Hero Legend Arthur
EARTH / Xyz Monster / Rank 5 / ATK 3000 / DEF 2400
(Warrior / Xyz / Effect)

3 Level 5 monsters
Once per turn, this card cannot be destroyed by battle. If this card has "Comics Hero King Arthur" as an Xyz Material, it gains this effect.
● When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK.
(Secret Rare)
Rating: 3 out of 5
Only 1 Rank higher than King Arthur, but is also quite good.
Number Hunters (NUMH-EN041)
Comics Hero King Arthur
EARTH / Xyz Monster / Rank 4 / ATK 2400 / DEF 1200
(Warrior / Xyz / Effect)

2 Level 4 Warrior-Type monsters
If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
(Secret Rare)
Rating: 3 out of 5
This is one comic hero I can stand by.
Number Hunters (NUMH-EN040)
CXyz Simon the Great Moral Leader
LIGHT / Xyz Monster / Rank 7 / ATK 3000 / DEF 2500
(Spellcaster / Xyz / Effect)

3 Level 7 monsters
This card is unaffected by other monster effects. If this card has "Norito the Moral Leader" as an Xyz Material, it gains this effect.
● Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn.
(Secret Rare)
Rating: 1 out of 5
Not a great leader by any stretch.
Number Hunters (NUMH-EN039)
Norito the Moral Leader
LIGHT / Xyz Monster / Rank 6 / ATK 2700 / DEF 2000
(Spellcaster / Xyz / Effect)

2 Level 6 Spellcaster-Type monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
(Secret Rare)
Rating: 2 out of 5
There are some good Spellcasters out there, but this can only negate twice for such a high Rank.
Number Hunters (NUMH-EN038)
CXyz Coach Lord Ultimatrainer
FIRE / Xyz Monster / Rank 9 / ATK 3800 / DEF 2300
(Warrior / Xyz / Effect)

4 Level 9 monsters
This card cannot be targeted by card effects. If this card has an Xyz Monster as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent.
(Secret Rare)
Rating: 1 out of 5
High ATK and Rank, but a cheap imitation of Safe Zone. (#78)
Number Hunters (NUMH-EN037)
Coach King Giantrainer
FIRE / Xyz Monster / Rank 8 / ATK 2800 / DEF 2000
(Warrior / Xyz / Effect)

3 Level 8 monsters
You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can use the effect of "Coach King Giantrainer" up to thrice per turn.
(Secret Rare)
Rating: 1 out of 5
Three tries to deal 800 damage, but while you keep anything drawn, you don't get a Battle Phase at all.
Number Hunters (NUMH-EN036)
CXyz Mecquipped Djinn Angeneral
DARK / Xyz Monster / Rank 4 / ATK 2600 / DEF 1600
(Fairy / Xyz / Effect)

3 Level 4 monsters
When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect.
● When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
(Super Rare)
Rating: 1 out of 5
Mostly going to be down to whether Angineer is material or not.
Number Hunters (NUMH-EN035)
Mecquipped Angineer
LIGHT / Xyz Monster / Rank 3 / ATK 1800 / DEF 1000
(Fairy / Xyz / Effect)

2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.
(Super Rare)
Rating: 2 out of 5
Okay to use on your monsters, and you'll probably need it with this guy's pretty low stats.
Number Hunters (NUMH-EN034)
Number 87: Queen of the Night
WATER / Xyz Monster / Rank 8 / ATK 3200 / DEF 2800
(Plant / Xyz / Effect)

3 Level 8 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated.
● Target 1 Plant-Type monster on the field; change that target to face-down Defense Position.
● Target 1 face-up monster on the field; that target gains 300 ATK.
(Super Rare)
Rating: 1 out of 5
A Rank 8 with more like Rank 1 effects.
Number Hunters (NUMH-EN033)
Number 85: Crazy Box
DARK / Xyz Monster / Rank 4 / ATK 3000 / DEF 300
(Fiend / Xyz / Effect)

2 Level 4 monsters
This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result.
1: Halve your Life Points. 2: Draw 1 card.
3: Your opponent discards 1 card.
4: Negate the effects of 1 face-up card on the field, until the end of this turn.
5: Destroy 1 card on the field. 6: Destroy this card.
(Super Rare)
Rating: 1 out of 5
This gamble is very unlikely to pay off.
Number Hunters (NUMH-EN032)
Number 74: Master of the Blades
EARTH / Xyz Monster / Rank 7 / ATK 2700 / DEF 2300
(Psychic / Xyz / Effect)

2 Level 7 monsters
During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.
(Secret Rare)
Rating: 2 out of 5
Only works on effects targeting itself, but that's not terrible.
Number Hunters (NUMH-EN031)
Number 63: Shamoji Soldier
LIGHT / Xyz Monster / Rank 1 / ATK 0 / DEF 2000
(Fairy / Xyz / Effect)

2 Level 1 monsters
You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects;
● At the start of your opponent's next Standby Phase, each player draws 1 card.
● Each player gains 1000 Life Points.
(Super Rare)
Rating: 1 out of 5
The opponent gets free results from YOUR effect.
Number Hunters (NUMH-EN030)
Number 57: Tri-Head Dust Dragon
FIRE / Xyz Monster / Rank 4 / ATK 100 / DEF 2600
(Dragon / Xyz / Effect)

3 Level 4 monsters
When this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Monster Card Zone or Spell & Trap Card Zone; while this face-up card is on the field, that Card Zone cannot be used.
(Secret Rare)
Rating: 2 out of 5
The effect will keep it alove, but only while it's face-up. Otheriwse, it's mostly a copy of Ojama King. (#15)
Number Hunters (NUMH-EN029)
Number 49: Fortune Tune
LIGHT / Xyz Monster / Rank 3 / ATK 400 / DEF 900
(Winged Beast / Xyz / Effect)

2 Level 3 monsters
During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
(Secret Rare)
Rating: 1 out of 5
Air Hummingbird (#1), which is also searchable, and Safe Zone (#78) can cover both effects for much less.
Number Hunters (NUMH-EN028)
Number 44: Sky Pegasus
LIGHT / Xyz Monster / Rank 4 / ATK 1800 / DEF 1600
(Beast / Xyz / Effect)

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 Life Points to negate this effect.
(Secret Rare)
Rating: 2 out of 5
Forcing them to pay Life Points is okay, but it's not much of an issue early on.
Number Hunters (NUMH-EN027)
Number 15: Gimmick Puppet Giant Grinder
DARK / Xyz Monster / Rank 8 / ATK 1500 / DEF 2500
(Machine / Xyz / Effect)

2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.
(Secret Rare)
Rating: 2 out of 5
Mostly worse than Tribute to the Doomed (YSD #26). Poor stats for a Rank 8 too.
Number Hunters (NUMH-EN026)
Number 54: Lion Heart
EARTH / Xyz Monster / Rank 1 / ATK 100 / DEF 100
(Warrior / Xyz / Effect)

3 Level 1 monsters
This face-up Attack Position card cannot be destroyed by battle. When you take battle damage from battles involving this card: Inflict damage to your opponent equal to the amount of battle damage you took. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; your opponent takes any battle damage you would have taken from that battle.
(Secret Rare)
Rating: 2 out of 5
It's going to need the effects just to survive, but you're still likely to take major damage.
Number Hunters (NUMH-EN025)
Battle Warrior
EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1000
(Warrior / Normal)

A warrior that fights with his bare hands!!!
(Super Rare)
Rating: 1 out of 5
A strategy that works exactly 1 time.
Number Hunters (NUMH-EN024)
Rocket Arrow Express
EARTH / Effect Monster / Level 10 / ATK 5000 / DEF 0
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all cards in your hand to the Graveyard (min. 1).
(Super Rare)
Rating: 1 out of 5
It keeps coming back to the station even though passengers never board.
Number Hunters (NUMH-EN023)
Photon Lizard
LIGHT / Effect Monster / Level 3 / ATK 900 / DEF 1200
(Dragon / Effect)

You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. You can only use the effect of "Photon Lizard" once per turn.
(Super Rare)
Rating: 2 out of 5
Not really going to be much improvement either way.
Number Hunters (NUMH-EN022)
Photon Cerberus
LIGHT / Effect Monster / Level 3 / ATK 1300 / DEF 600
(Beast / Effect)

During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field.
(Super Rare)
Rating: 1 out of 5
We had enough of these back in Rise of Destiny. (#22)
Number Hunters (NUMH-EN021)
Gagaga Gardna
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 2000
(Warrior / Effect)

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
(Super Rare)
Rating: 2 out of 5
Has DEF to survive even without the effect, but it's probably going to need it anyway.
Number Hunters (NUMH-EN020)
Gogogo Giant
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Rock / Effect)

When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
(Super Rare)
Rating: 1 out of 5
Xyz Summons can be done with better cards like Marauding Captain. (5DS1 #18)
Number Hunters (NUMH-EN019)
Kurivolt
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Thunder / Effect)

You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.
(Super Rare)
Rating: 2 out of 5
Quite weak, but the effect can certainly help.
Number Hunters (NUMH-EN018)
Kagetokage
DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1500
(Reptile / Effect)

Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
(Super Rare)
Rating: 1 out of 5
Basically the opposite of cards like Trident Warrior. (#15)
Number Hunters (NUMH-EN017)
Gogogo Golem
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Rock / Effect)

Once per turn, this Defense Position card cannot be destroyed by battle.
(Super Rare)
Rating: 3 out of 5
Defense Position is a pretty vulnerable spot for most Beatsticks, but this one can survive a single battle.
Number Hunters (NUMH-EN016)
Zubaba Knight
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 900
(Warrior / Effect)

At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
(Super Rare)
Rating: 2 out of 5
Half as good as Drillroid (YSDS #16), but can be searched too.
Number Hunters (NUMH-EN015)
Gash the Dust Lord
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1200
(Fiend / Effect)

When this card inflicts battle damage to your opponent: Increase the Level of this card by 1 (max. 12).
(Super Rare)
Rating: 1 out of 5
Perfect fit for that part of your trade binder no one views.
Number Hunters (NUMH-EN014)
Zombowwow
DARK / Effect Monster / Level 2 / ATK 1000 / DEF 1000
(Zombie / Effect)

When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase.
(Super Rare)
Rating: 1 out of 5
Even if it wins a battle, the replacement monster can't.
Number Hunters (NUMH-EN013)
Box of Friends
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

If this card is destroyed and sent to the Graveyard: You can Special Summon from your Deck, 2 Normal Monsters with different names whose ATK or DEF is 0, in face-up Defense Position. You can only use this effect of "Box of Friends" once per turn. Monsters Special Summoned by this effect cannot be used as a Synchro Material Monster, also they are destroyed during your next End Phase.
(Secret Rare)
Rating: 1 out of 5
Some child probably got them when they were 3, then forgot them after a few minutes of playing with them.
Number Hunters (NUMH-EN012)
Blue Mountain Butterspy
DARK / Effect Monster / Level 4 / ATK 0 / DEF 1700
(Warrior / Effect)

Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
(Super Rare)
Rating: 1 out of 5
0 ATK and those effects would certainly make any monster feel blue.
Number Hunters (NUMH-EN011)
Heroic Challenger - Clasp Sword
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 100
(Warrior / Effect)

When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn.
(Super Rare)
Rating: 1 out of 5
Should rely on Reinforcement of the Army (#32) and Marauding Captain. (5DS1 #18)
Number Hunters (NUMH-EN010)
Heroic Challenger - Ambush Soldier
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Warrior / Effect)

During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.
(Secret Rare)
Rating: 1 out of 5
The Standby Phase is a long ways off for this to have any impact.
Number Hunters (NUMH-EN009)
Gimmick Puppet Nightmare
DARK / Effect Monster / Level 8 / ATK 1000 / DEF 2000
(Machine / Effect)

You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster you control. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or Graveyard. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.
(Super Rare)
Rating: 1 out of 5
Unless you're like 5 years old, this isn't going to be scary at all.
Number Hunters (NUMH-EN008)
Gimmick Puppet Scissor Arms
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 600
(Machine / Effect)

When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.
(Super Rare)
Rating: 1 out of 5
Quattro's stunt against Shark was actually so he could win a Duel against a legit opponent.
Number Hunters (NUMH-EN007)
Gimmick Puppet Twilight Joker
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1600
(Machine / Effect)

When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn.
(Super Rare)
Rating: 1 out of 5
The whole Deck is one big joke.
Number Hunters (NUMH-EN006)
Gimmick Puppet Gear Changer
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Machine / Effect)

Cannot be Special Summoned from the Deck. Once per turn: You can target 1 "Gimmick Puppet" monster you control, except this card; this card's Level becomes the Level of that monster.
(Super Rare)
Rating: 1 out of 5
Needs to shift gears and be used in a more generic way.
Number Hunters (NUMH-EN005)
Gimmick Puppet Egg Head
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Machine / Effect)

You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects;
● Inflict 800 damage to your opponent.
● This card's Level becomes 8 until the End Phase.
(Super Rare)
Rating: 1 out of 5
The gimmick has arrived, but much like Humpty Dumpty (LED5 #42), it'll have a great fall in no time.
Number Hunters (NUMH-EN004)
Chronomaly Sol Monolith
EARTH / Effect Monster / Level 6 / ATK 600 / DEF 600
(Rock / Effect)

Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters.
(Super Rare)
Rating: 1 out of 5
It's already Level 6 so you'll need something as bad or worse.
Number Hunters (NUMH-EN003)
Chronomaly Mud Golem
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Rock / Effect)

If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Super Rare)
Rating: 2 out of 5
Enraged Battle Ox (#70) for Chronomaly (#13) Decks, but it's not likely to have much of an impact.
Number Hunters (NUMH-EN002)
Chronomaly Cabrera Trebuchet
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1800
(Rock / Effect)

Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
(Super Rare)
Rating: 2 out of 5
High DEF is all this is good for as Reptilianne Medusa (#21) does the effect much better.
Number Hunters (NUMH-EN001)
Chronomaly Aztec Mask Golem
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Rock / Effect)

During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem".
(Super Rare)
Rating: 1 out of 5
Should be ashamed for having no good benefits for even their own teammates.