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Duelist Pack: Zane Truesdale (DP04-EN) Card Ratings)
1. Product name was shortened to save
space. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Pack:_Zane_Truesdale_(TCG-EN-1E) |
Zane
Truesdale (DP04-EN030) Fusion Guard TRAP / Counter Trap Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard. (Super Rare) |
Rating: 1 out of 5 Great way to lose your best Fusion Monster. |
Zane
Truesdale (DP04-EN029) Damage Polarizer TRAP / Counter Trap Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. (Ultra Rare) |
Rating: 1 out of 5 Barrel Behind the Door (#95) gives your opponent nothing in return. |
Zane
Truesdale (DP04-EN028) Return Soul TRAP / Normal Trap Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks. (Super Rare) |
Rating: 1 out of 5 Pot of Avarice (#11) skips the waiting. |
Zane
Truesdale (DP04-EN027) Attack Reflector Unit TRAP / Normal Trap Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. (Common) |
Rating: 1 out of 5 Only half as bad as the Photon Generator. |
Zane
Truesdale (DP04-EN026) Trap Jammer TRAP / Counter Trap Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. (Common) |
Rating: 3 out of 5 Some of the most potent Traps activate (#39) during the Battle Phase and they're blocked for free. |
Zane
Truesdale (DP04-EN025) Call of the Haunted TRAP / Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. (Common) |
Rating: 3 out of 5 The best way to revive (#36) monsters that is still legal. |
Zane
Truesdale (DP04-EN024) Ruthless Denial SPELL / Normal Spell Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. (Super Rare) |
Rating: 1 out of 5 Confiscation (#6) is back as a janky Normal Spell Zane used that one time. |
Zane
Truesdale (DP04-EN023) Future Fusion SPELL / Continuous Spell Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon a Fusion Monster from your Fusion Deck with the same name as the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. (Common) |
Rating: 2 out of 5 Pretty slow, but the materials aren't totally wasted, even if you don't get the effect off. |
Zane
Truesdale (DP04-EN022) Overload Fusion SPELL / Normal Spell Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) (Common) |
Rating: 2 out of 5 Not many Fusions can be Summoned with this, but you only need Chimeratech. |
Zane
Truesdale (DP04-EN021) Photon Generator Unit SPELL / Quick-Play Spell Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. (Common) |
Rating: 1 out of 5 Robs you of 2 Cyber Dragons for something barely stronger. |
Zane
Truesdale (DP04-EN020) Power Bond SPELL / Normal Spell Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK. (Rare) |
Rating: 3 out of 5 Powerful, but the side-effect brings this down to a 3. |
Zane
Truesdale (DP04-EN019) Different Dimension Capsule SPELL / Normal Spell Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. (Common) |
Rating: 1 out of 5 You're probably going to lose this before you gain the card it banished in the first place. |
Zane
Truesdale (DP04-EN018) Creature Swap SPELL / Normal Spell Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. (Common) |
Rating: 2 out of 5 Not many good ways to steal monsters exist so this might be useful. |
Zane
Truesdale (DP04-EN017) De-Fusion SPELL / Quick-Play Spell Return 1 Fusion Monster on the field to the Fusion Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. (Common) |
Rating: 2 out of 5 Only the first effect is generally going to be applied most of the time. |
Zane
Truesdale (DP04-EN016) Limiter Removal SPELL / Quick-Play Spell Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect. (Common) |
Rating: 2 out of 5 Capable of ending the Duel in a single turn, but one negated attack (#27) and you're defenseless. |
Zane
Truesdale (DP04-EN015) Mystical Space Typhoon SPELL / Quick-Play Spell Destroy 1 Spell or Trap Card on the field. (Common) |
Rating: 3 out of 5 Finally a Common outside of Structure (SD2 #14) and Starter Decks (#32), and well worth it too. |
Zane
Truesdale (DP04-EN014) Cyberdark Dragon DARK / Fusion Monster / Level 8 / ATK 1000 / DEF 1000 (Machine / Fusion / Effect) "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Super Rare) |
Rating: 2 out of 5 Its ATK is basically the equipped monster's ATK +1000 and the other boost is quite low. |
Zane
Truesdale (DP04-EN013) Chimeratech Overdragon DARK / Fusion Monster / Level 9 / ATK ? / DEF ? (Machine / Fusion / Effect) "Cyber Dragon" + 1 or more Machine-Type monsters This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all other cards you control to the Graveyard. The original ATK and DEF of this card are each 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon. (Rare) |
Rating: 4 out of 5 Being only a Rare is highly surprising as it's a major powerhouse in most cases. |
Zane
Truesdale (DP04-EN012) Cyber End Dragon (original artwork) LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. (Rare) |
Rating: 4 out of 5 This is turning out to be one of the best Duelist Packs in history. |
Zane
Truesdale (DP04-EN012) Cyber Twin Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. (Rare) |
Rating: 3 out of 5 Still a pretty lethal monster long after CRV debuted. |
Zane
Truesdale (DP04-EN010) Infernal Dragon DARK / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Dragon / Effect) If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster. (Ultra Rare) |
Rating: 1 out of 5 The first newbie of the pack is not going to be useful at all. |
Zane
Truesdale (DP04-EN009) Cyberdark Keel DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Common) |
Rating: 1 out of 5 Glad we're done with these terrible carbon copies. |
Zane
Truesdale (DP04-EN008) Cyberdark Edge DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Common) |
Rating: 1 out of 5 There's no edge to gain, unless you're the opponent. |
Zane
Truesdale (DP04-EN007) Cyberdark Horn DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Common) |
Rating: 1 out of 5 Only going to pierce about as hard as Enraged Battle Ox. (#70) |
Zane
Truesdale (DP04-EN006) Cyber Phoenix FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Machine / Effect) While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card. (Common) |
Rating: 1 out of 5 1200 ATK won't allow it to last long enough for the first effect to matter. |
Zane
Truesdale (DP04-EN005) Cyber Kirin LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 800 (Machine / Effect) By Tributing this card, any effect damage inflicted to you this turn becomes 0. (Common) |
Rating: 2 out of 5 Mostly only useful for countering Power Bond's side-effect. |
Zane
Truesdale (DP04-EN004) Proto-Cyber Dragon LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) This card's name is treated as "Cyber Dragon" while it is face-up on the field. (Common) |
Rating: 2 out of 5 1000 ATK and DEF weaker than the original, and only (barely) helps on the field. |
Zane
Truesdale (DP04-EN003) Cyber Laser Dragon LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 1800 (Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK. (Rare) |
Rating: 1 out of 5 Surely two Cyber Dragons are worth more than a slightly modified Thunder Giant? (#11) |
Zane
Truesdale (DP04-EN002) Cyber Barrier Dragon LIGHT / Effect Monster / Level 6 / ATK 800 / DEF 2800 (Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated. (Rare) |
Rating: 1 out of 5 Its DEF would've made it at least an okay defense, but it has to be in Attack Mode with such low ATK. |
Zane
Truesdale (DP04-EN001) Cyber Dragon (2nd artwork) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. (Rare) |
Rating: 3 out of 5 Certainly helps when you need it most. |