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Hidden Arsenal (HA01-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Arsenal_(TCG-EN-LE) |
Hidden
Arsenal
(HA01-EN030) Evolution Burst SPELL / Normal Spell Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card. (Secret Rare) |
Rating: 1 out of 5 Cyber Dragon really got shafted this time compared to other monsters. (#95) |
Hidden
Arsenal
(HA01-EN029) Berserker Crush SPELL / Quick-Play Spell Remove from play 1 monster from your Graveyard. The ATK and DEF of 1 face-up "Winged Kuriboh" you control becomes equal to the ATK and DEF of that monster, until the End Phase of this turn. (Super Rare) |
Rating: 2 out of 5 The original (#6) wasn't going to benefit anyway. Plus you'll take no damage after it gets destroyed. |
Hidden
Arsenal
(HA01-EN028) Detonate SPELL / Quick-Play Spell Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, along with a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect. (Super Rare) |
Rating: 1 out of 5 Apparently Multiply (#90) wasn't bad enough. |
Hidden
Arsenal
(HA01-EN027) Wrath of Neos SPELL / Normal Spell Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field. (Secret Rare) |
Rating: 2 out of 5 Mostly only useful with the Gemini (#5) version, and only when your field is mostly empty. |
Hidden
Arsenal
(HA01-EN026) Ally of Justice Catastor DARK / Synchro Monster / Level 5 / ATK 2200 / DEF 1200 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card battles a non-DARK monster, destroy that monster without applying damage calculation. (Secret Rare) |
Rating: 4 out of 5 One potent effect makes it all worthwhile, especially with generic materials. |
Hidden
Arsenal
(HA01-EN025) X-Saber Urbellum EARTH / Synchro Monster / Level 7 / ATK 2200 / DEF 1300 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck. (Secret Rare) |
Rating: 1 out of 5 Not really a punishment for that requirement. |
Hidden
Arsenal
(HA01-EN024) Flamvell Uruquizas FIRE / Synchro Monster / Level 6 / ATK 2100 / DEF 400 (Pyro / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent. (Secret Rare) |
Rating: 3 out of 5 Piercing damage (#40) basically ensures the effect gets activated. It is a small boost though. |
Hidden
Arsenal
(HA01-EN023) Mist Wurm WIND / Synchro Monster / Level 9 / ATK 2500 / DEF 1500 (Thunder / Synchro / Effect) 1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand. (Secret Rare) |
Rating: 1 out of 5 Of course it's going to be free with this info. |
Hidden
Arsenal
(HA01-EN022) Brionac, Dragon of the Ice Barrier WATER / Synchro Monster / Level 6 / ATK 2300 / DEF 1400 (Sea Serpent / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters You can discard any number of cards to return the same number of cards from the field to the hand. (Secret Rare) |
Rating: 3 out of 5 Not a one-time deal, or even once per turn so discard away and take away some of their Life Points. |
Hidden
Arsenal
(HA01-EN021) Worm Erokin LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Reptile / Effect) This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it into face-down Defense Position. (Secret Rare) |
Rating: 2 out of 5 Went the route of Vanity's Fiend (#9) for just about everything. |
Hidden
Arsenal
(HA01-EN020) Worm Dimikles LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Reptile / Flip / Effect) FLIP: This card gains 300 ATK and DEF. (Super Rare) |
Rating: 1 out of 5 Should be called Worm Dismal. |
Hidden
Arsenal
(HA01-EN019) Worm Cartaros LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 500 (Reptile / Flip / Effect) FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand. (Super Rare) |
Rating: 1 out of 5 The ABCs of Worms is proving to be a bad idea. |
Hidden
Arsenal
(HA01-EN018) Worm Barses LIGHT / Effect Monster / Level 3 / ATK 1400 / DEF 1500 (Reptile / Effect) When this card is Normal Summoned, change 1 Defense Position monster to face-up Attack Position. (Super Rare) |
Rating: 1 out of 5 Ah yes, Stop Defense for Worms, but it doesn't have any margin for error. |
Hidden
Arsenal
(HA01-EN017) Worm Apocalypse LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Reptile / Flip / Effect) FLIP: Destroy 1 Spell or Trap Card. (Super Rare) |
Rating: 1 out of 5 They've opened up a can of worms, but it's going to prove more harmless than the expression implies. |
Hidden
Arsenal
(HA01-EN016) Ally of Justice Rudra DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1200 (Machine / Effect) If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only. (Super Rare) |
Rating: 1 out of 5 Only works when battling a LIGHT monster so it's more of a Dudra. |
Hidden
Arsenal
(HA01-EN015) Ally of Justice Garadholg DARK / Effect Monster / Level 4 / ATK 1600 / DEF 400 (Machine / Effect) If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only. (Super Rare) |
Rating: 1 out of 5 Stronger than the other (#1) monsters of justice, but has equally bad effects. |
Hidden
Arsenal
(HA01-EN014) Ally of Justice Clausolas DARK / Normal Monster / Level 6 / ATK 2300 / DEF 1200 (Machine / Normal) A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders. (Super Rare) |
Rating: 1 out of 5 Their ultimate weapon clearly backfires on themselves. |
Hidden
Arsenal
(HA01-EN013) Commander Gottoms, Swordmaster EARTH / Effect Monster / Level 6 / ATK 2100 / DEF 1600 (Beast-Warrior / Effect) All face-up "Saber" monsters you control gain 400 ATK. (Secret Rare) |
Rating: 1 out of 5 So Saber Beetle (#23) and Sabersaurus (#2) qualify, but they don't need this to be useful. |
Hidden
Arsenal
(HA01-EN012) X-Saber Uruz EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Beast-Warrior / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck. (Super Rare) |
Rating: 1 out of 5 So even when it wins a battle, it undoes all of your progress? |
Hidden
Arsenal
(HA01-EN011) X-Saber Airbellum EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 200 (Beast / Tuner / Effect) When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand. (Secret Rare) |
Rating: 2 out of 5 The effect is going to be a non-factor, but you also have a Tuner to use. |
Hidden
Arsenal
(HA01-EN010) X-Saber Axel EARTH / Effect Monster / Level 1 / ATK 400 / DEF 100 (Beast-Warrior / Effect) While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card. (Super Rare) |
Rating: 1 out of 5 No machine can use it to run. |
Hidden
Arsenal
(HA01-EN009) Flamvell Guard FIRE / Normal Monster / Level 1 / ATK 100 / DEF 2000 (Dragon / Tuner / Normal) A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders. (Super Rare) |
Rating: 2 out of 5 Guards with high enough DEF and is a Tuner. |
Hidden
Arsenal
(HA01-EN008) Flamvell Magician FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 200 (Spellcaster / Tuner / Effect) While you control an "Ally of Justice" monster(s), this card gains 400 ATK. (Super Rare) |
Rating: 2 out of 5 Searchable and a Level 4 Tuner aren't bad traits, but the effect is useless. |
Hidden
Arsenal
(HA01-EN007) Flamvell Dragnov FIRE / Effect Monster / Level 2 / ATK 1100 / DEF 200 (Dragon / Effect) When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand. (Super Rare) |
Rating: 1 out of 5 When it plays with fire, it burns its own hands. |
Hidden
Arsenal
(HA01-EN006) Mist Valley Soldier WIND / Effect Monster / Level 4 / ATK 1700 / DEF 300 (Winged Beast / Tuner / Effect) While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step. (Secret Rare) |
Rating: 2 out of 5 With only 1700 ATK, it's not likely to take down much so use it as a Level 4 Tuner. |
Hidden
Arsenal
(HA01-EN005) Mist Valley Shaman WIND / Effect Monster / Level 3 / ATK 1200 / DEF 1200 (Winged Beast / Tuner / Effect) Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase. (Secret Rare) |
Rating: 2 out of 5 So far, the Archetypes shown aren't really holding up that well. |
Hidden
Arsenal
(HA01-EN004) Mist Valley Thunderbird WIND / Effect Monster / Level 3 / ATK 1100 / DEF 700 (Thunder / Effect) When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect. (Secret Rare) |
Rating: 2 out of 5 Counters Brionac, Grand Mole (#2) and Compulsory Evac at least. Attacking with it isn't advisable ever. |
Hidden
Arsenal
(HA01-EN003) Cryomancer of the Ice Barrier WATER / Effect Monster / Level 2 / ATK 1300 / DEF 0 (Aqua / Tuner / Effect) While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack. (Secret Rare) |
Rating: 2 out of 5 Two copies can keep the effect alive, and it's a Tuner, but it's not a very good Tuner. |
Hidden
Arsenal
(HA01-EN002) Blizzard Warrior WATER / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Warrior / Effect) If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck. (Super Rare) |
Rating: 1 out of 5 I think it's more of a worrier with those stats as it's very likely to lose a battle. |
Hidden
Arsenal
(HA01-EN001) Blizzed, Defender of the Ice Barrier WATER / Effect Monster / Level 1 / ATK 300 / DEF 500 (Aqua / Effect) When this card is destroyed by battle and sent to the Graveyard, draw 1 card. (Secret Rare) |
Rating: 2 out of 5 Has to lose a battle, unlike Skelengel (YSD #11) and Dark Mimic LV1 (#9). |