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Hidden Arsenal (HA01-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Arsenal_(TCG-EN-LE)
Hidden Arsenal (HA01-EN030)
Evolution Burst
SPELL / Normal Spell
Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.
(Secret Rare)
Rating: 1 out of 5
Cyber Dragon really got shafted this time compared to other monsters. (#95)
Hidden Arsenal (HA01-EN029)
Berserker Crush
SPELL / Quick-Play Spell
Remove from play 1 monster from your Graveyard. The ATK and DEF of 1 face-up "Winged Kuriboh" you control becomes equal to the ATK and DEF of that monster, until the End Phase of this turn.
(Super Rare)
Rating: 2 out of 5
The original (#6) wasn't going to benefit anyway. Plus you'll take no damage after it gets destroyed.
Hidden Arsenal (HA01-EN028)
Detonate
SPELL / Quick-Play Spell
Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control, along with a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect.
(Super Rare)
Rating: 1 out of 5
Apparently Multiply (#90) wasn't bad enough.
Hidden Arsenal (HA01-EN027)
Wrath of Neos
SPELL / Normal Spell
Select 1 face-up "Elemental Hero Neos" you control. Return it to the Deck and destroy all cards on the field.
(Secret Rare)
Rating: 2 out of 5
Mostly only useful with the Gemini (#5) version, and only when your field is mostly empty.
Hidden Arsenal (HA01-EN026)
Ally of Justice Catastor
DARK / Synchro Monster / Level 5 / ATK 2200 / DEF 1200
(Machine / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
If this card battles a non-DARK monster, destroy that monster without applying damage calculation.
(Secret Rare)
Rating: 4 out of 5
One potent effect makes it all worthwhile, especially with generic materials.
Hidden Arsenal (HA01-EN025)
X-Saber Urbellum
EARTH / Synchro Monster / Level 7 / ATK 2200 / DEF 1300
(Warrior / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
(Secret Rare)
Rating: 1 out of 5
Not really a punishment for that requirement.
Hidden Arsenal (HA01-EN024)
Flamvell Uruquizas
FIRE / Synchro Monster / Level 6 / ATK 2100 / DEF 400
(Pyro / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.
(Secret Rare)
Rating: 3 out of 5
Piercing damage (#40) basically ensures the effect gets activated. It is a small boost though.
Hidden Arsenal (HA01-EN023)
Mist Wurm
WIND / Synchro Monster / Level 9 / ATK 2500 / DEF 1500
(Thunder / Synchro / Effect)

1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.
(Secret Rare)
Rating: 1 out of 5
Of course it's going to be free with this info.
Hidden Arsenal (HA01-EN022)
Brionac, Dragon of the Ice Barrier
WATER / Synchro Monster / Level 6 / ATK 2300 / DEF 1400
(Sea Serpent / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
You can discard any number of cards to return the same number of cards from the field to the hand.
(Secret Rare)
Rating: 3 out of 5
Not a one-time deal, or even once per turn so discard away and take away some of their Life Points.
Hidden Arsenal (HA01-EN021)
Worm Erokin
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Reptile / Effect)

This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it into face-down Defense Position.
(Secret Rare)
Rating: 2 out of 5
Went the route of Vanity's Fiend (#9) for just about everything.
Hidden Arsenal (HA01-EN020)
Worm Dimikles
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1400
(Reptile / Flip / Effect)

FLIP: This card gains 300 ATK and DEF.
(Super Rare)
Rating: 1 out of 5
Should be called Worm Dismal.
Hidden Arsenal (HA01-EN019)
Worm Cartaros
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 500
(Reptile / Flip / Effect)

FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
The ABCs of Worms is proving to be a bad idea.
Hidden Arsenal (HA01-EN018)
Worm Barses
LIGHT / Effect Monster / Level 3 / ATK 1400 / DEF 1500
(Reptile / Effect)

When this card is Normal Summoned, change 1 Defense Position monster to face-up Attack Position.
(Super Rare)
Rating: 1 out of 5
Ah yes, Stop Defense for Worms, but it doesn't have any margin for error.
Hidden Arsenal (HA01-EN017)
Worm Apocalypse
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Reptile / Flip / Effect)

FLIP: Destroy 1 Spell or Trap Card.
(Super Rare)
Rating: 1 out of 5
They've opened up a can of worms, but it's going to prove more harmless than the expression implies.
Hidden Arsenal (HA01-EN016)
Ally of Justice Rudra
DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1200
(Machine / Effect)

If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
(Super Rare)
Rating: 1 out of 5
Only works when battling a LIGHT monster so it's more of a Dudra.
Hidden Arsenal (HA01-EN015)
Ally of Justice Garadholg
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 400
(Machine / Effect)

If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
(Super Rare)
Rating: 1 out of 5
Stronger than the other (#1) monsters of justice, but has equally bad effects.
Hidden Arsenal (HA01-EN014)
Ally of Justice Clausolas
DARK / Normal Monster / Level 6 / ATK 2300 / DEF 1200
(Machine / Normal)

A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.
(Super Rare)
Rating: 1 out of 5
Their ultimate weapon clearly backfires on themselves.
Hidden Arsenal (HA01-EN013)
Commander Gottoms, Swordmaster
EARTH / Effect Monster / Level 6 / ATK 2100 / DEF 1600
(Beast-Warrior / Effect)

All face-up "Saber" monsters you control gain 400 ATK.
(Secret Rare)
Rating: 1 out of 5
So Saber Beetle (#23) and Sabersaurus (#2) qualify, but they don't need this to be useful.
Hidden Arsenal (HA01-EN012)
X-Saber Uruz
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Beast-Warrior / Effect)

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.
(Super Rare)
Rating: 1 out of 5
So even when it wins a battle, it undoes all of your progress?
Hidden Arsenal (HA01-EN011)
X-Saber Airbellum
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 200
(Beast / Tuner / Effect)

When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
(Secret Rare)
Rating: 2 out of 5
The effect is going to be a non-factor, but you also have a Tuner to use.
Hidden Arsenal (HA01-EN010)
X-Saber Axel
EARTH / Effect Monster / Level 1 / ATK 400 / DEF 100
(Beast-Warrior / Effect)

While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card.
(Super Rare)
Rating: 1 out of 5
No machine can use it to run.
Hidden Arsenal (HA01-EN009)
Flamvell Guard
FIRE / Normal Monster / Level 1 / ATK 100 / DEF 2000
(Dragon / Tuner / Normal)

A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.
(Super Rare)
Rating: 2 out of 5
Guards with high enough DEF and is a Tuner.
Hidden Arsenal (HA01-EN008)
Flamvell Magician
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 200
(Spellcaster / Tuner / Effect)

While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
(Super Rare)
Rating: 2 out of 5
Searchable and a Level 4 Tuner aren't bad traits, but the effect is useless.
Hidden Arsenal (HA01-EN007)
Flamvell Dragnov
FIRE / Effect Monster / Level 2 / ATK 1100 / DEF 200
(Dragon / Effect)

When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
When it plays with fire, it burns its own hands.
Hidden Arsenal (HA01-EN006)
Mist Valley Soldier
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 300
(Winged Beast / Tuner / Effect)

While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step.
(Secret Rare)
Rating: 2 out of 5
With only 1700 ATK, it's not likely to take down much so use it as a Level 4 Tuner.
Hidden Arsenal (HA01-EN005)
Mist Valley Shaman
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 1200
(Winged Beast / Tuner / Effect)

Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.
(Secret Rare)
Rating: 2 out of 5
So far, the Archetypes shown aren't really holding up that well.
Hidden Arsenal (HA01-EN004)
Mist Valley Thunderbird
WIND / Effect Monster / Level 3 / ATK 1100 / DEF 700
(Thunder / Effect)

When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.
(Secret Rare)
Rating: 2 out of 5
Counters Brionac, Grand Mole (#2) and Compulsory Evac at least. Attacking with it isn't advisable ever.
Hidden Arsenal (HA01-EN003)
Cryomancer of the Ice Barrier
WATER / Effect Monster / Level 2 / ATK 1300 / DEF 0
(Aqua / Tuner / Effect)

While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
(Secret Rare)
Rating: 2 out of 5
Two copies can keep the effect alive, and it's a Tuner, but it's not a very good Tuner.
Hidden Arsenal (HA01-EN002)
Blizzard Warrior
WATER / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Warrior / Effect)

If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck.
(Super Rare)
Rating: 1 out of 5
I think it's more of a worrier with those stats as it's very likely to lose a battle.
Hidden Arsenal (HA01-EN001)
Blizzed, Defender of the Ice Barrier
WATER / Effect Monster / Level 1 / ATK 300 / DEF 500
(Aqua / Effect)

When this card is destroyed by battle and sent to the Graveyard, draw 1 card.
(Secret Rare)
Rating: 2 out of 5
Has to lose a battle, unlike Skelengel (YSD #11)  and Dark Mimic LV1 (#9).