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Elemental Energy (EEN-EN) Card Ratings

1. EEN-ENSE1-SE4 are are only included because of their Set IDs.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Elemental_Energy_(TCG-EN-1E)
EEN Special Edition (EEN-ENSE4)
Silent Swordsman LV5
LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000
(Warrior / Effect)

This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
(Secret Rare)
Rating: 2 out of 5
At least it has one good effect to make up for its low stats.
EEN Special Edition (EEN-ENSE3)
Sacred Phoenix of Nephthys
FIRE / Effect Monster / Level 8 / ATK 2400 / DEF 1600
(Winged Beast / Effect)

If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card in this way, destroy all Spell and Trap Cards on the field.
(Secret Rare)
Rating: 2 out of 5
Any destruction effect will do, but its stats are weak for its Level and it doesn't come back until your next turn.
EEN Special Edition (EEN-ENSE2)
The Creator
LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 3000
(Thunder / Effect)

Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.
(Secret Rare)
Rating: 2 out of 5
Can't revive itself, but at least it can revive any other monster in your Graveyard for a small fee.
EEN Special Edition (EEN-ENSE1)
Horus the Black Flame Dragon LV8
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800
(Dragon / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". While this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.
(Secret Rare)
Rating: 3 out of 5
Horus LV6 isn't all that good, but this is.
 
Elemental Energy (EEN-EN060)
Level Limit - Area A
TRAP / Continuous Trap
All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Very limited, and as a result useless.
Elemental Energy (EEN-EN059)
Non-Fusion Area
TRAP / Continuous Trap
Neither player can Fusion Summon.
(Common)
Rating: 1 out of 5
Most of them aren't worth bringing out anyway.
Elemental Energy (EEN-EN058)
Feather Wind
TRAP / Counter Trap
You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
(Common)
Rating: 1 out of 5
Avian won't be on the field by the time you have this. It's wasted Deck space.
Elemental Energy (EEN-EN057)
Chthonian Polymer
TRAP / Normal Trap
You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
(Common)
Rating: 1 out of 5
I'd put Creature Swap higher than this.
Elemental Energy (EEN-EN056)
Roll Out!
TRAP / Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
(Common)
Rating: 1 out of 5
It's going to be revived, equipped and then gone again.
Elemental Energy (EEN-EN055)
The League of Uniform Nomencalture
TRAP / Normal Trap
Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
(Common)
Rating: 1 out of 5
A terrible way just to Tribute, Ritual or Fusion Summon.
Elemental Energy (EEN-EN054)
Weed Out
TRAP / Normal Trap
Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
(Common)
Rating: 1 out of 5
Better Weed Out cards like this.
Elemental Energy (EEN-EN053)
Simultaneous Loss
TRAP / Normal Trap
Each player sends the top card from their Deck to the Graveyard.
(Common)
Rating: 1 out of 5
A bigger loss to you if you chose to play it.
Elemental Energy (EEN-EN052)
Dark Deal
TRAP / Normal Trap
You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
(Common)
Rating: 1 out of 5
Not even a good deal for Dark World Decks.
Elemental Energy (EEN-EN051)
The Forces of Darkness
TRAP / Normal Trap
Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
(Common)
Rating: 1 out of 5
Dark Worlds have only a handful of monsters, and about 1/10 of those are good.
Elemental Energy (EEN-EN050)
Chthonian Blast
TRAP / Normal Trap
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Fissure and Ring of Destruction had a baby that should be tossed aside.
Elemental Energy (EEN-EN049)
Hero Barrier
TRAP / Normal Trap
If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Why block 1 attack when you can block an entire Battle Phase without having a single monster out?
Elemental Energy (EEN-EN048)
Gateway to Dark World
SPELL / Quick-Play Spell
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.
(Common)
Rating: 1 out of 5
Dark World monsters don't really do much on the field.
Elemental Energy (EEN-EN047)
Boss Rush
SPELL / Continuous Spell
The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
(Common)
Rating: 1 out of 5
Works quite similarly to Jam Breeding Machine. (#229)
Elemental Energy (EEN-EN046)
Branch!
SPELL / Continuous Spell
When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
(Common)
Rating: 1 out of 5
Call of the Haunted can revive any monster to replace it or add to your existing army.
Elemental Energy (EEN-EN045)
Armed Changer
SPELL / Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
It's like a lost Guardian card.
Elemental Energy (EEN-EN044)
Chthonian Alliance
SPELL / Equip Spell
Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Probably not going to account for more than 800 ATK.
Elemental Energy (EEN-EN043)
Bonding - H2O
SPELL / Normal Spell
Tribute 2 "Hydrogeddon's" and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
(Common)
Rating: 1 out of 5
This chemical equation is highly compromised.
Elemental Energy (EEN-EN042)
Feather Shot
SPELL / Normal Spell
Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Limiting your attacks that turn to Avian is just a waste of your Battle Phase.
Elemental Energy (EEN-EN041)
Ojamuscle
SPELL / Normal Spell
Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
(Common)
Rating: 1 out of 5
Now they can lift two sheets of paper at once.
Elemental Energy (EEN-EN040)
Ojamagic
SPELL / Normal Spell
When this card is sent from the hand or the field to the Graveyard add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
(Common)
Rating: 1 out of 5
They're not going to protect your Life Points long.
Elemental Energy (EEN-EN039)
Level Modulation
SPELL / Normal Spell
Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
(Common)
Rating: 1 out of 5
You're doing all the work, only to get a heavily compromised monster while the opponent gets free draws.
Elemental Energy (EEN-EN038)
Dark World Lightning
SPELL / Normal Spell
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
(Common)
Rating: 1 out of 5
Tribute to the Doomed does this much better.
Elemental Energy (EEN-EN037)
Pot of Avarice
SPELL / Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Steep activation requirements, but it could be worse.
Elemental Energy (EEN-EN036)
Elemental Hero Shining Flare Wingman
LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)

"Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
With how weak most of the Main Deck members are, this is going to likely get quite a boost.
Elemental Energy (EEN-EN035)
Elemental Hero Wildedge
EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300
(Warrior / Fusion / Effect)

"Elemental Hero Wildheart" + "Elemental Hero Bladedge"
This card cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent’s side of the field once each.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Not bad, but like the others it can't be Special Summoned other ways, and isn't very strong.
Elemental Energy (EEN-EN034)
Elemental Hero Tempest
WIND / Fusion Monster / Level 8 / ATK 2800 / DEF 2800
(Warrior / Fusion / Effect)

"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Somewhat costly to stay on the field and is a few points shy of rivaling Blue-Eyes White Dragon.
Elemental Energy (EEN-EN033)
Elemental Hero Rampart Blaster
EARTH / Fusion Monster / Level 6 / ATK 2000 / DEF 2500
(Warrior / Fusion / Effect)

"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
That's only 1000 points of damage each turn, and otherwise it's going to do basically nothing.
Elemental Energy (EEN-EN032)
Cyber Blader
EARTH / Fusion Monster / Level 7 / ATK 2100 / DEF 800
(Warrior / Fusion / Effect)

"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster cards
(Super Rare) & (Ultimate Rare)
Rating: 3 out of 5
Not very strong for its Level, but the effects certainly make up for it.
Elemental Energy (EEN-EN031)
VWXYZ-Dragon Catapult Cannon
LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 2800
(Machine / Fusion / Effect)

"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
(Super Rare) & (Ultimate Rare)
Rating: 3 out of 5
It's not much stronger than its Fusion Materials, but the effects are pretty good.
Elemental Energy (EEN-EN030)
VW-Tiger Catapult
LIGHT / Fusion Monster / Level 6 / ATK 2000 / DEF 2100
(Machine / Fusion / Effect)

"V-Tiger Jet" + "W-Wing Catapult"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
(Common)
Rating: 2 out of 5
At least the effect isn't once per turn, but it does cost you a card for each use.
Elemental Energy (EEN-EN029)
Familiar-Possessed - Wynn
WIND / Effect Monster / Level 4 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Rating: 3 out of 5
Possessing any of these monsters is a good idea for your Deck.
Elemental Energy (EEN-EN028)
Familiar-Possessed - Hiita
FIRE / Effect Monster / Level 4 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Rating: 3 out of 5
I like this string of monsters we've got going here, but it would be nice if they did other things.
Elemental Energy (EEN-EN027)
Familiar-Possessed - Eria
WATER / Effect Monster / Level 4 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Rating: 3 out of 5
It's good on its own so you don't need the necessary charmer.
Elemental Energy (EEN-EN026)
Familiar-Possessed - Aussa
EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Rating: 3 out of 5
Certainly better than the Dark World monsters below.
Elemental Energy (EEN-EN025)
Scarr, Scout of Dark World
DARK / Effect Monster / Level 2 / ATK 500 / DEF 500
(Fiend / Effect)

When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand.
(Common)
Rating: 1 out of 5
Brron or basically nothing is worth getting.
Elemental Energy (EEN-EN024)
Goldd, Wu-Lord of Dark World
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Just a slower Tribute to the Doomed basically.
Elemental Energy (EEN-EN023)
Sillva, Warlord of Dark World
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
You're not even choosing said cards.
Elemental Energy (EEN-EN022)
Brron, Mad King of Dark World
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Fiend / Effect)

When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.
(Rare) & (Ultimate Rare)
Rating: 3 out of 5
You're not even forced to discard anything so it's a worthwhile Beatstick.
Elemental Energy (EEN-EN021)
Broww, Huntsman of Dark World
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 800
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Perhaps a slightly quicker Jar of Greed, but that's it.
Elemental Energy (EEN-EN020)
Beiige, Vanguard of Dark World
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1300
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.
(Common)
Rating: 1 out of 5
Well no wonder this is a Common. It's a vanilla monster every time it's on the field.
Elemental Energy (EEN-EN019)
Rapid-Fire Magician
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Spellcaster / Effect)

While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
That means about 2 Spells per turn with all the big names banned.
Elemental Energy (EEN-EN018)
Nanobreaker
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Machine / Effect)

If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying damage calculation.
(Common)
Rating: 2 out of 5
Cybernetic Revolution had a better version of this, but this has higher DEF.
Elemental Energy (EEN-EN017)
B.E.S. Tetran
WIND / Effect Monster / Level 6 / ATK 1800 / DEF 2300
(Machine / Effect)

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Its initials say "B.E.S..T.", but it's nowhere near that.
Elemental Energy (EEN-EN016)
Etoile Cyber
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Warrior / Effect)

If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
(Common)
Rating: 1 out of 5
The boost only works when attacking directly, which is an unlikely event in itself.
Elemental Energy (EEN-EN015)
Water Dragon
WATER / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Sea Serpent / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon's and 1 "Oxygeddon" from your Graveyard.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Not many monsters will even be affected by this, and it does pretty much nothing unless destroyed.
Elemental Energy (EEN-EN014)
Oxygeddon
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Dinosaur / Effect)

When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
(Common)
Rating: 3 out of 5
You won't have to worry about the effect and it has 1800 ATK to start off any Duel.
Elemental Energy (EEN-EN013)
Hydrogeddon
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Dinosaur / Effect)

When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
(Common)
Rating: 1 out of 5
Even if you power it up, the other copies will be weaker.
Elemental Energy (EEN-EN012)
Infernal Incinerator
FIRE / Effect Monster / Level 6 / ATK 2800 / DEF 1800
(Fiend / Effect)

This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
(Common)
Rating: 1 out of 5
All its positives have gone up in flames.
Elemental Energy (EEN-EN011)
W-Wing Catapult
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Union / Effect)

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card. OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
(Common)
Rating: 1 out of 5
Chazz Princeton has brought Union monsters back, but so far, there's been no improvement.
Elemental Energy (EEN-EN010)
Chthonian Soldier
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1400
(Warrior / Effect)

When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Bring out Relinquished so you can snatch monsters while also applying this card's effect.
Elemental Energy (EEN-EN009)
Reborn Zombie
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Zombie / Effect)

While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
(Common)
Rating: 1 out of 5
Continuing where Cybernetic Cyclopean left off.
Elemental Energy (EEN-EN008)
Elemental Hero Wildheart
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)

This card is unaffected by the effects of Trap Cards.
(Common)
Rating: 2 out of 5
It can evade big traps like Bottomless, Mirror Force and Torrential Tribute at least.
Elemental Energy (EEN-EN007)
Elemental Hero Bladedge
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Warrior / Effect)

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Piercing damage is nice, but not for 2 Tributes and thus a worse Fairy Meteor Crush.
Elemental Energy (EEN-EN006)
King's Knight
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)

While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Checkmate, royal knights. There's nothing valuable here from you three collectively or individually.
Elemental Energy (EEN-EN005)
Jack's Knight
LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)

A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
1900 ATK isn't strong or good for a Level 5 Normal Monster.
Elemental Energy (EEN-EN004)
Queen's Knight
LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)

This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Weak opponents are all this majesty ever faces based on those stats.
Elemental Energy (EEN-EN003)
Blade Skater
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Warrior / Normal)

An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
(Common)
Rating: 1 out of 5
The Accel Slicer must put her on thin ice.
Elemental Energy (EEN-EN002)
V-Tiger Jet
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1800
(Machine / Normal)

This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
(Common)
Rating: 2 out of 5
There's a certain Fusion in this set that this should be used for, if not on its own.
Elemental Energy (EEN-EN001)
Zure, Knight of Dark World
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Fiend / Normal)

The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
(Common)
Rating: 3 out of 5
Good start to the booster set and your Duels.