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Elemental Energy (EEN-EN) Card Ratings

1. EEN-ENSE1-SE4 are are only included because of their Set IDs.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Elemental_Energy_(TCG-EN-1E)
EEN Special Edition (EEN-ENSE4)
Silent Swordsman LV5
LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000
(Warrior / Effect)

This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
(Secret Rare)
Pros: Easy to play, somewhat potent 1st effect
Cons: Poor stats for its Level, must attack directly to Special Summon LV7 (#24)
EEN Special Edition (EEN-ENSE3)
Sacred Phoenix of Nephthys
FIRE / Effect Monster / Level 8 / ATK 2400 / DEF 1600
(Winged Beast / Effect)

If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card in this way, destroy all Spell and Trap Cards on the field.
(Secret Rare)
Pros: Easy to play, somewhat potent effect
Cons: Poor stats for its Level, slow to Special Summon itself, no other effects
EEN Special Edition (EEN-ENSE2)
The Creator
LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 3000
(Thunder / Effect)

Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.
(Secret Rare)
Pros: Easy to play, high DEF, useful effect
Cons: Low ATK for its Level, can't be revived, costs a card to revive a monster
EEN Special Edition (EEN-ENSE1)
Horus the Black Flame Dragon LV8
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800
(Dragon / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". While this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.
(Secret Rare)
Pros: Easy to play, high ATK, potent effect
Cons: Low DEF for its Level, Summon requirement, only counters Spell Cards
 
Elemental Energy (EEN-EN060)
Level Limit - Area A
TRAP / Continuous Trap
All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.
(Rare) & (Ultimate Rare)
Pros: Easy to play, counters Level 3 or lower monsters
Cons: Includes your monsters, no other effects
Elemental Energy (EEN-EN059)
Non-Fusion Area
TRAP / Continuous Trap
Neither player can Fusion Summon.
(Common)
Pros: Easy to play, counters Fusion Summons
Cons: No other effects
Elemental Energy (EEN-EN058)
Feather Wind
TRAP / Counter Trap
You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
(Common)
Pros: Easy to play, counters Spell and Trap Cards
Cons: Requiires Elemental Hero Avian (#1), no other effects
Elemental Energy (EEN-EN057)
Chthonian Polymer
TRAP / Normal Trap
You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
(Common)
Pros: Easy to play, steals Fusions
Cons: Costs a monster, doesn't steal Fusions already Fusion Summoned, no other effects
Elemental Energy (EEN-EN056)
Roll Out!
TRAP / Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
(Common)
Pros: Easy to play, supports Union monsters (#7)
Cons: Doesn't Special Summon the Union monster, no other effects
Elemental Energy (EEN-EN055)
The League of Uniform Nomencalture
TRAP / Normal Trap
Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
(Common)
Pros: Easy to play, supports Level 2 or lower Normal Monsters
Cons: Can't Special Summon other Level 2 or lower Normal Monsters, no other effects
Elemental Energy (EEN-EN054)
Weed Out
TRAP / Normal Trap
Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
(Common)
Pros: Easy to play, counters Level 3 monsters
Cons: Doesn't destroy ones in Defense Mode or monsters with other Levels, no other effects
Elemental Energy (EEN-EN053)
Simultaneous Loss
TRAP / Normal Trap
Each player sends the top card from their Deck to the Graveyard.
(Common)
Pros: Easy to play, supports Deck Destruction
Cons: No other effects
Elemental Energy (EEN-EN052)
Dark Deal
TRAP / Normal Trap
You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
(Common)
Pros: Easy to play, supports Dark World
Cons: Doesn't work on other Spell Cards or cards, no other effects
Elemental Energy (EEN-EN051)
The Forces of Darkness
TRAP / Normal Trap
Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
(Common)
Pros: Easy to play, supports Dark World
Cons: Doesn't Special Summon the chosen monsters, no other effects
Elemental Energy (EEN-EN050)
Chthonian Blast
TRAP / Normal Trap
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
(Rare) & (Ultimate Rare)
Pros: Easy to play
Cons: Deals only half the destroyed monster's ATK, applies to both players' Life Points
Elemental Energy (EEN-EN049)
Hero Barrier
TRAP / Normal Trap
If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
(Rare) & (Ultimate Rare)
Pros: Easy to play, supports Elemental Heroes
Cons: Only negates 1 attack, no other effects
Elemental Energy (EEN-EN048)
Gateway to Dark World
SPELL / Quick-Play Spell
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.
(Common)
Pros: Easy to play, supports Dark World
Cons: Can't Summon the turn it's activated
Elemental Energy (EEN-EN047)
Boss Rush
SPELL / Continuous Spell
The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
(Common)
Pros: Easy to play, supports B.E.S.
Cons: Can't Normal Summon or Set
Elemental Energy (EEN-EN046)
Branch!
SPELL / Continuous Spell
When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
(Common)
Pros: Easy to play, supports Fusion Summons
Cons: Only revives 1 monster used in the Fusion Summon, Fusion must be destroyed, no other effects
Elemental Energy (EEN-EN045)
Armed Changer
SPELL / Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
(Rare) & (Ultimate Rare)
Pros: Somewhat easy to play
Cons: Poor effects
Elemental Energy (EEN-EN044)
Chthonian Alliance
SPELL / Equip Spell
Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
(Rare) & (Ultimate Rare)
Pros: Easy to play
Cons: Doesn't include equipped monster in ATK boost, low ATK boost, no other effects
Elemental Energy (EEN-EN043)
Bonding - H2O
SPELL / Normal Spell
Tribute 2 "Hydrogeddon's" and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
(Common)
Pros: Somewhat easy to play
Cons: Costs 3 monsters, no other effects, can't Tribute from the hand
Elemental Energy (EEN-EN042)
Feather Shot
SPELL / Normal Spell
Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
(Rare) & (Ultimate Rare)
Pros: Easy to play, supports Elemental Hero Avian
Cons: Prevents your other attacks that turn, prevents Avian from attacking directly
Elemental Energy (EEN-EN041)
Ojamuscle
SPELL / Normal Spell
Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
(Common)
Pros: Easy to play, supports Ojama King (#34)
Cons: Costs Ojamas (#2) to gain ATK, no other effects
Elemental Energy (EEN-EN040)
Ojamagic
SPELL / Normal Spell
When this card is sent from the hand or the field to the Graveyard add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
(Common)
Pros: Easy to play, supports Ojamas
Cons: No other effects, doesn't Special Summon
Elemental Energy (EEN-EN039)
Level Modulation
SPELL / Normal Spell
Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
(Common)
Pros: Easy to play, supports LV
Cons: Poor effects
Elemental Energy (EEN-EN038)
Dark World Lightning
SPELL / Normal Spell
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
(Common)
Pros: Easy to play
Cons: Poor effect, no other effects
Elemental Energy (EEN-EN037)
Pot of Avarice
SPELL / Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, useful effect
Cons: Requires 5 monsters in your Grave
Elemental Energy (EEN-EN036)
Elemental Hero Shining Flare Wingman
LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)

"Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, somewhat potent effects
Cons: Low stats for its Level, low ATK boost, can't be Special Summoned other ways
Elemental Energy (EEN-EN035)
Elemental Hero Wildedge
EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300
(Warrior / Fusion / Effect)

"Elemental Hero Wildheart" + "Elemental Hero Bladedge"
This card cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent’s side of the field once each.
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, somewhat potent effect
Cons: Low stats for its Level, can't be Special Summoned other ways
Elemental Energy (EEN-EN034)
Elemental Hero Tempest
WIND / Fusion Monster / Level 8 / ATK 2800 / DEF 2800
(Warrior / Fusion / Effect)

"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, high stats
Cons: Minimal effects, can't be Special Summoned other ways
Elemental Energy (EEN-EN033)
Elemental Hero Rampart Blaster
EARTH / Fusion Monster / Level 6 / ATK 2000 / DEF 2500
(Warrior / Fusion / Effect)

"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, high DEF
Cons: Poor effects, can't be Special Summoned other ways
Elemental Energy (EEN-EN032)
Cyber Blader
EARTH / Fusion Monster / Level 7 / ATK 2100 / DEF 800
(Warrior / Fusion / Effect)

"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster cards
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, somewhat useful effects
Cons: Low stats for its Level, effects are dependent on opponent's field
Elemental Energy (EEN-EN031)
VWXYZ-Dragon Catapult Cannon
LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 2800
(Machine / Fusion / Effect)

"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
(Super Rare) & (Ultimate Rare)
Pros: High stats, somewhat potent effects
Cons: Difficult to Summon, minimal effects
Elemental Energy (EEN-EN030)
VW-Tiger Catapult
LIGHT / Fusion Monster / Level 6 / ATK 2000 / DEF 2100
(Machine / Fusion / Effect)

"V-Tiger Jet" + "W-Wing Catapult"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, minimal effects
Elemental Energy (EEN-EN029)
Familiar-Possessed - Wynn
WIND / Effect Monster / Level 4 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Pros: Easy to play, high ATK, supports WIND and Charmers
Cons: Low DEF, does nothing unless Special Summoned by its effect
Elemental Energy (EEN-EN028)
Familiar-Possessed - Hiita
FIRE / Effect Monster / Level 4 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Pros: Easy to play, high ATK, supports FIRE and Charmers
Cons: Low DEF, does nothing unless Special Summoned by its effect
Elemental Energy (EEN-EN027)
Familiar-Possessed - Eria
WATER / Effect Monster / Level 4 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Pros: Easy to play, high ATK, supports WATER and Charmers
Cons: Low DEF, does nothing unless Special Summoned by its effect
Elemental Energy (EEN-EN026)
Familiar-Possessed - Aussa
EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Pros: Easy to play, high ATK, supports EARTH and Charmers
Cons: Low DEF, does nothing unless Special Summoned by its effect
Elemental Energy (EEN-EN025)
Scarr, Scout of Dark World
DARK / Effect Monster / Level 2 / ATK 500 / DEF 500
(Fiend / Effect)

When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand.
(Common)
Pros: Easy to play, searchable, supports Dark World
Cons: Low DEF, doesn't Special Summon
Elemental Energy (EEN-EN024)
Goldd, Wu-Lord of Dark World
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play
Cons: Poor stats for its Level, minimal effects, identical to Sillva
Elemental Energy (EEN-EN023)
Sillva, Warlord of Dark World
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.
(Rare) & (Ultimate Rare)
Pros: Easy to play
Cons: Poor stats for its Level, minimal effects
Elemental Energy (EEN-EN022)
Brron, Mad King of Dark World
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Fiend / Effect)

When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.
(Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK
Cons: Low DEF, poor effect, no other effects
Elemental Energy (EEN-EN021)
Broww, Huntsman of Dark World
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 800
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
(Rare) & (Ultimate Rare)
Pros: Easy to play, searchable
Cons: Low DEF, minimal effect, no other effects
Elemental Energy (EEN-EN020)
Beiige, Vanguard of Dark World
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1300
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.
(Common)
Pros: Easy to play
Cons: Low stats, minimal effect, no other effects
Elemental Energy (EEN-EN019)
Rapid-Fire Magician
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Spellcaster / Effect)

While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
(Rare) & (Ultimate Rare)
Pros: Easy to play, supports Burn
Cons: Low stats and burn damage, no other effects
Elemental Energy (EEN-EN018)
Nanobreaker
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Machine / Effect)

If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying damage calculation.
(Common)
Pros: Easy to play, high DEF
Cons: Low ATK, poor effect, no other effects
Elemental Energy (EEN-EN017)
B.E.S. Tetran
WIND / Effect Monster / Level 6 / ATK 1800 / DEF 2300
(Machine / Effect)

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, somewhat useful effects
Cons: Poor stats for its Level, destroys itself if battling without counters, otherwise poor effects
Elemental Energy (EEN-EN016)
Etoile Cyber
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Warrior / Effect)

If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF and ATK boost, no other effects
Elemental Energy (EEN-EN015)
Water Dragon
WATER / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Sea Serpent / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon's and 1 "Oxygeddon" from your Graveyard.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK, counters FIRE and Pyro
Cons: Low DEF, Summon requirement, minimal otherwise
Elemental Energy (EEN-EN014)
Oxygeddon
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Dinosaur / Effect)

When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF, deals both players effect damage, no other effects
Elemental Energy (EEN-EN013)
Hydrogeddon
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Dinosaur / Effect)

When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
(Common)
Pros: Easy to play, somewhat useful effect
Cons: Poor stats, only Summons copies of itself, no other effects
Elemental Energy (EEN-EN012)
Infernal Incinerator
FIRE / Effect Monster / Level 6 / ATK 2800 / DEF 1800
(Fiend / Effect)

This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
(Common)
Pros: Somewhat easy to play, high ATK
Cons: Low DEF for its Level, Summon requirement, poor effects
Elemental Energy (EEN-EN011)
W-Wing Catapult
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Union / Effect)

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card. OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
(Common)
Pros: Easy to play, searchable, supports V-Tiger Jet
Cons: Low DEF and ATK boost, minimal effects
Elemental Energy (EEN-EN010)
Chthonian Soldier
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1400
(Warrior / Effect)

When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
(Rare) & (Ultimate Rare)
Pros: Easy to play, searchable
Cons: Low DEF, poor effect, no other effects
Elemental Energy (EEN-EN009)
Reborn Zombie
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Zombie / Effect)

While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, very poor effect, no other effects
Elemental Energy (EEN-EN008)
Elemental Hero Wildheart
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)

This card is unaffected by the effects of Trap Cards.
(Common)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, no other effects
Elemental Energy (EEN-EN007)
Elemental Hero Bladedge
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Warrior / Effect)

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, somewhat potent effect
Cons: Low stats for its Level, no other effects
Elemental Energy (EEN-EN006)
King's Knight
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)

While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
(Rare) & (Ultimate Rare)
Pros: Easy to play, somewhat useful effect
Cons: Poor stats, no other effects
Elemental Energy (EEN-EN005)
Jack's Knight
LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)

A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
(Rare) & (Ultimate Rare)
Pros: Easy to play
Cons: Poor stats for its Level, is a Normal Monster
Elemental Energy (EEN-EN004)
Queen's Knight
LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)

This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
(Rare) & (Ultimate Rare)
Pros: Easy to play, searchable
Cons: Low DEF, is a Normal Monster
Elemental Energy (EEN-EN003)
Blade Skater
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Warrior / Normal)

An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, is a Normal Monster
Elemental Energy (EEN-EN002)
V-Tiger Jet
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1800
(Machine / Normal)

This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
(Common)
Pros: Easy to play, high DEF
Cons: Low ATK, is a Normal Monster
Elemental Energy (EEN-EN001)
Zure, Knight of Dark World
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Fiend / Normal)

The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF, is a Normal Monster