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Elemental Energy (EEN-EN) Card Ratings

1. EEN-ENSE1-SE4 are are only included because of their Set IDs.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Elemental_Energy_(TCG-EN-1E)
                               Rating: 2 | EEN-ENSE4 | Effect Monster
Silent Swordsman LV5
LIGHT | Warrior | Level 5 | ATK 2300 | DEF 1000
This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
(Secret Rare)


He slips through cards like Premature Burial and Level Limit but he can't slip past Summoned Skull or Jinzo.
 
                               Rating: 2 | EEN-ENSE3 | Effect Monster
Sacred Phoenix of Nephthys
FIRE | Winged Beast | Level 8 | ATK 2400 | DEF 1600
If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card in this way, destroy all Spell and Trap Cards on the field.
(Secret Rare)


Another chance to obtain the monster that can't defeat Jinzo in battle!
 
                               Rating: 1 | EEN-ENSE2 | Effect Monster
The Creator
LIGHT | Thunder | Level 8 | ATK 2300 | DEF 3000
Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.
(Secret Rare)


Here's your second opportunity to pick up this horrible monster!
 
                               Rating: 4 | EEN-ENSE1 | Effect Monster
Horus the Black Flame Dragon LV8
FIRE | Dragon | Level 8 | ATK 3000 | DEF 1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". While this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.
(Secret Rare)


A pretty powerful upgrade, but it still requires the effect of Horus LV6 to bring it out.
 
                               Rating: 1 | EEN-EN060 | Trap Card
Level Limit - Area A
Continuous Trap
All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.
(Rare) & (Ultimate Rare)


This isn't going to be that useful considering the recent somewhat strong Level 3 monsters out there.
 
                               Rating: 1 | EEN-EN059 | Trap Card
Non-Fusion Area
Continuous Trap
Neither player can Fusion Summon.
(Common)


It should be renamed "Non Playable Area" and this card would certainly fit the bill.
 
                               Rating: 1 | EEN-EN058 | Trap Card
Feather Wind
Counter Trap
You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field.  Negate the activation of a Spell or Trap Card and destroy it.
(Common)


Avian is a pretty bad Normal Monster so making support exclusively for it is going to be bad outright.
 
                               Rating: 1 | EEN-EN057 | Trap Card
Chthonian Polymer
Normal Trap
You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
(Common)


Use Snatch Steal instead.
 
                               Rating: 1 | EEN-EN056 | Trap Card
Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
(Common)


Another card that is a dead draw most of the time with very little use.
 
                               Rating: 1 | EEN-EN055 | Trap Card
The League of Uniform Nomenclature
Normal Trap
Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
(Common)


I would rather name this card "The League of Useless Cards" and there would be plenty of cards to join them.
 
                               Rating: 1 | EEN-EN054 | Trap Card
Weed Out
Normal Trap
Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
(Common)


Not worth the Deck space or the effort.
 
                               Rating: 1 | EEN-EN053 | Trap Card
Simultaneous Loss
Normal Trap
Each player sends the top card from their Deck to the Graveyard.
(Common)


You will be at a loss if you play this card.
 
                               Rating: 1 | EEN-EN052 | Trap Card
Dark Deal
Normal Trap
You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
(Common)


Naturally it's meant for Dark World Decks, but even they have better cards that don't cost LP.
 
                               Rating: 2 | EEN-EN051 | Trap Card
The Forces of Darkness
Normal Trap
Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
(Common)


Obviously don't run this in Dark World Decks.
 
                               Rating: 1 | EEN-EN050 | Trap Card
Chthonian Blast
Normal Trap
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
(Rare) & (Ultimate Rare)


A pretty desperate way to destroy a monster as both players suffer as a result.
 
                               Rating: 1 | EEN-EN049 | Trap Card
Hero Barrier
Normal Trap
If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
(Rare) & (Ultimate Rare)


Use Negate Attack instead.
 
                               Rating: 2 | EEN-EN048 | Spell Card
Gateway to Dark World
Quick-Play Spell
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.
(Common)


It's pretty much a Dark World variant of Monster Reborn, but it also hurts the Deck it's meant for.
 
                               Rating: 1 | EEN-EN047 | Spell Card
Boss Rush
Continuous Spell
The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
(Common)


No need to rush out and get this card because B.E.S. monsters are the Star Trek variant no one asked for.
 
                               Rating: 1 | EEN-EN046 | Spell Card
Branch!
Continuous Spell
When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
(Common)


Use Call of the Haunted instead.
 
                               Rating: 1 | EEN-EN045 | Spell Card
Armed Changer
Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
(Rare) & (Ultimate Rare)


The cost is pretty steep just to equip it to a monster that may not be successful in battle.
 
                               Rating: 2 | EEN-EN044 | Spell Card
Chthonian Alliance
Equip Spell
Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
(Rare) & (Ultimate Rare)


It could give a higher boost than past Equip Spells, but I wouldn't expect anything higher than 800.
 
                               Rating: 2 | EEN-EN043 | Spell Card
Bonding - H2O
Normal Spell
Tribute 2 "Hydrogeddon's" and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
(Common)


Due to the fact that this is the card necessary to Summon Water Dragon, I gave it the same rating as WD.
 
                               Rating: 1 | EEN-EN042 | Spell Card
Feather Shot
Normal Spell
Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
(Rare) & (Ultimate Rare)


Good luck getting Avian to defeat any opponent's monster, let alone all of them.
 
                               Rating: 1 | EEN-EN041 | Spell Card
Ojamuscle
Normal Spell
Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
(Common)


Regardless of who owns Ojama King, this is going to be useless 99% of the time.
 
                               Rating: 1 | EEN-EN040 | Spell Card
Ojamagic
Normal Spell
When this card is sent from the hand or the field to the Graveyard add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
(Common)


All you get when you're lucky enough to activate the effect is 3 very weak Normal Monsters that have mediocre support.
 
                               Rating: 1 | EEN-EN039 | Spell Card
Level Modulation
Normal Spell
Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
(Common)


There's no sense in reviving anything if your opponent gets free draws.
 
                               Rating: 1 | EEN-EN038 | Spell Card
Dark World Lightning
Normal Spell
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
(Common)


I know it's meant for Dark World Decks, but that doesn't automatically make every card good.
 
                               Rating: 2 | EEN-EN037 | Spell Card
Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
(Super Rare) & (Ultimate Rare)


It's hard enough to activate this card let alone pull it from the pack! Pull it off (in both cases) and it's not too bad, though.
 
                               Rating: 4 | EEN-EN036 | Fusion Monster
Elemental Hero Shining Flare Wingman
LIGHT | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2100
"Elemental Hero Flame Wingman" + "Elemental hero Sparkman"
This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
(Ultra Rare) & (Ultimate Rare)


Jaden's latest Fusion Monster and it's been faithfully recreated as an actual card.
 
                               Rating: 3 | EEN-EN035 | Fusion Monster
Elemental Hero Wildedge
EARTH | Warrior-Type Fusion | Level 8 | ATK 2600 | DEF 2300
"Elemental Hero Wildheart" + "Elemental Hero Bladedge"
This card cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent’s side of the field once each.
(Ultra Rare) & (Ultimate Rare)


His effect allows him to clobber all monsters your opponent has at once!
 
                               Rating: 3 | EEN-EN034 | Fusion Monster
Elemental Hero Tempest
WIND | Warrior-Type Fusion | Level 8 | ATK 2800 | DEF 2800
"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
(Ultra Rare) & (Ultimate Rare)


It's just shy of being able to take down Blue-Eyes White Dragon, but can sacrifice a card to stay on the field after battling.
 
                               Rating: 2 | EEN-EN033 | Fusion Monster
Elemental Hero Rampart Blaster
EARTH | Warrior-Type Fusion | Level 6 | ATK 2000 | DEF 2500
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation
(Ultra Rare) & (Ultimate Rare)


All she can do is cower in Defense Mode and dish out half her ATK.
 
                               Rating: 3 | EEN-EN032 | Fusion Monster
Cyber Blader
EARTH | Warrior-Type Fusion | Level 7 | ATK 2100 | DEF 800
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster cards
(Super Rare) & (Ultimate Rare)


While weak for a Level 7 monster, her effects allow her to receive 3/5 and should make up for it.
 
                               Rating: 4 | EEN-EN031 | Fusion Monster
VWXYZ-Dragon Catapult Cannon
LIGHT | Machine-Type Fusion | Level 8 | ATK 3000 | DEF 2800
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
(Super Rare) & (Ultimate Rare)


Chazz really had Jaden on the ropes in their rematch, but much like the anime, it has tough summoning requirements.
 
                               Rating: 2 | EEN-EN030 | Fusion Monster
VW-Tiger Catapult
LIGHT | Machine-Type Fusion | Level 6 | ATK 2000 | DEF 2100
"V-Tiger Jet" + "W-Wing Catapult"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
(Common)


Stats of (2000/2100) is pretty bad, especially for its Summoning requirements. It's effect can be helpful, though.
 
                               Rating: 3 | EEN-EN029 | Effect Monster
Familiar-Possessed - Wynn
WIND | Spellcaster | Level 4 | ATK 1850 | DEF 1500
By sending 1 "Wynn the Fire Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)


The last of the Familiar-Possessed monsters and it's just as good as the others.
 
                               Rating: 3 | EEN-EN028 | Effect Monster
Familiar-Possessed - Hiita
FIRE | Spellcaster | Level 4 | ATK 1850 | DEF 1500
By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)


No need to resolve the effect when you have a perfectly good Beatstick to make us of.
 
                               Rating: 3 | EEN-EN027 | Effect Monster
Familiar-Possessed - Eria
WATER | Spellcaster | Level 4 | ATK 1850 | DEF 1500
By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)


WATER, Spellcaster, or Beatdown are all good choices with this.
 
                               Rating: 3 | EEN-EN026 | Effect Monster
Familiar-Possessed - Aussa
EARTH | Spellcaster | Level 4 | ATK 1850 | DEF 1500
By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)


With 1850 ATK, she can run over La Jinns and Dark Blades!
 
                               Rating: 2 | EEN-EN025 | Effect Monster
Scarr, Scout of Dark World
DARK | Fiend | Level 2 | ATK 500 | DEF 500
When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand.
(Common)


Okay for Dark World Decks but that's about it.
 
                               Rating: 2 | EEN-EN024 | Effect Monster
Goldd, Wu-Lord of Dark World
DARK | Fiend | Level 5 | ATK 2300 | DEF 1400
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.
(Super Rare) & (Ultimate Rare)


Once the effect resolves, it doesn't exactly have good stats and the effect isn't great either.
 
                               Rating: 2 | EEN-EN029 | Effect Monster
Sillva, Warlord of Dark World
DARK | Fiend | Level 5 | ATK 2300 | DEF 1400
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.
(Rare) & (Ultimate Rare)


Any effect triggers it, but there's a reason why he's a lower rarity than his brother Goldd.
 
                               Rating: 3 | EEN-EN022 | Effect Monster
Brron, Mad King of Dark World
DARK | Fiend | Level 4 | ATK 1800 | DEF 1200
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.
(Rare) & (Ultimate Rare)


Decent ATK to start with and good for Dark World Decks!
 
                               Rating: 2 | EEN-EN021 | Effect Monster
Broww, Huntsman of Dark World
DARK | Fiend | Level 3 | ATK 1400 | DEF 800
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
(Rare) & (Ultimate Rare)


Pretty situational and quite week, but obviously has uses in Dark World Decks.
 
                               Rating: 2 | EEN-EN020 | Effect Monster
Beiige, Vanguard of Dark World
DARK | Fiend | Level 4 | ATK 1600 | DEF 1300
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.
(Common)


I gave this card 2/5 because if discarded by an opponent's card effect, you get to Special Summon it.
 
                               Rating: 1 | EEN-EN019 | Effect Monster
Rapid-Fire Magician
DARK | Spellcaster | Level 4 | ATK 1600 | DEF 1200
While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
(Rare) & (Ultimate Rare)


Several powerful Normal Spells are Forbidden from tournaments so this card has no chance of being good.
 
                               Rating: 1 | EEN-EN018 | Effect Monster
Nanobreaker
EARTH | Machine | Level 4 | ATK 1600 | DEF 1800
If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying damage calculation.
(Common)


1st of all, no one really uses Level 3 monsters. 2nd, his stats make him very unplayable.
 
                               Rating: 1 | EEN-EN017 | Effect Monster
B.E.S. Tetran
WIND | Machine | Level 6 | ATK 1800 | DEF 2300
Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.
(Super Rare) & (Ultimate Rare)


Gains nothing when not Normal Summoned and loses its protection each time it battles. Pathetic.
 
                               Rating: 1 | EEN-EN016 | Effect Monster
Etoile Cyber
EARTH | Warrior | Level 6 | ATK 1200 | DEF 1600
If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
(Common)


Far too weak to have any chance at attacking directly.
 
                               Rating: 2 | EEN-EN015 | Effect Monster
Water Dragon
WATER | Sea Serpent | Level 8 | ATK 2800 | DEF 2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon's and 1 "Oxygeddon" from your Graveyard.
(Super Rare) & (Ultimate Rare)


The effect can be good, but it's highly specific and so are the summoning needs.
 
                               Rating: 3 | EEN-EN014 | Effect Monster
Oxygeddon
WIND | Dinosaur | Level 4 | ATK 1800 | DEF 800
When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
(Common)


A nice 1800 ATK is a good way to start any Duel but his effect won't see much activation.
 
                               Rating: 1 | EEN-EN013 | Effect Monster
Hydrogeddon
WATER | Dinosaur | Level 4 | ATK 1600 | DEF 1000
When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
(Common)


1600 ATK has very little chance to destroy any monster these days and will most likely be the one getting destroyed.
 
                               Rating: 1 | EEN-EN012 | Effect Monster
Infernal Incinerator
FIRE | Fiend | Level 6 | ATK 2800 | DEF 1800
This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
(Common)


Your chances of victory go up in flames if you ever use this card.
 
                               Rating: 2 | EEN-EN011 | Effect Monster
W-Wing Catapult
LIGHT | Machine-Type Union | Level 4 | ATK 1300 | DEF 1500
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card. OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
(Common)


Union monsters return thanks to Chazz Princeton, but nothing great has been brought to the table so far.
 
                               Rating: 1 | EEN-EN010 | Effect Monster
Chthonian Soldier
DARK | Warrior | Level 4 | ATK 1200 | DEF 1400
When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
(Rare) & (Ultimate Rare)


Relinquished can do better by stealing monsters and powering up.
 
                               Rating: 1 | EEN-EN009 | Effect Monster
Reborn Zombie
DARK | Zombie | Level 4 | ATK 1000 | DEF 1600
While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
(Common)


Unlike King's Knight, the only home for this card is in the trash can.
 
                               Rating: 2 | EEN-EN008 | Effect Monster
Elemental Hero Wildheart
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1600
This card is unaffected by the effects of Trap Cards.
(Common)


At least it's unaffected by 1/3 of card effects, but that doesn't leave many uses.
 
                               Rating: 2 | EEN-EN007 | Effect Monster
Elemental Hero Bladedge
EARTH | Warrior | Level 7 | ATK 2600 | DEF 1800
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Super Rare) & (Ultimate Rare)


I only rate him 2/5 for his trample ability.
 
                               Rating: 1 | EEN-EN006 | Effect Monster
King's Knight
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1400
While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
(Rare) & (Ultimate Rare)


Low stats and a bad effect leave this card with only one home and that's in Yugi Decks.
 
                               Rating: 1 | EEN-EN005 | Normal Monster
Jack's Knight
LIGHT | Warrior | Level 5 | ATK 1900 | DEF 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
(Rare) & (Ultimate Rare)


For a Level 5 monster, stats of (1900/1000) don't cut it at all so forget about using this card outside Yugi Decks.
 
                               Rating: 1 | EEN-EN004 | Normal Monster
Queen's Knight
LIGHT | Warrior | Level 4 | ATK 1500 | DEF 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
(Rare) & (Ultimate Rare)


Barely stronger than Blade Skater, but is still Fusion Material for Arcana Knight Joker, which is pretty decent.
 
                               Rating: 1 | EEN-EN003 | Normal Monster
Blade Skater
EARTH | Warrior | Level 4 | ATK 1400 | DEF 1500
An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
(Common)


Unless for Cyber Blader, don't ever run this card.
 
                               Rating: 2 | EEN-EN002 | Normal Monster
V-Tiger Jet
LIGHT | Machine | Level 4 | ATK 1600 | DEF 1800
This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
(Common)


About the only thing this card has is being used to Summon the deadly VWXYZ- DCC so use him for that only.
 
                               Rating: 3 | EEN-EN001 | Normal Monster
Zure, Knight of Dark World
DARK | Fiend | Level 4 | ATK 1800 | DEF 1500
The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
(Common)


Whether for Fiend, DARK or overall Beatdown, he'll definitely pull through for you!