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Abyss Rising (ABYR-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Abyss_Rising_(TCG-EN-1E) |
Abyss
Rising
(ABYR-EN099) Bahamut Shark WATER / Xyz Monster / Rank 6 / ATK 2600 / DEF 2100 (Sea Serpent / Xyz / Effect) 2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. (Secret Rare) |
Rating: 1 out of 5 So in a single turn, you could wind up two useless Xyz Monsters on the field. |
Abyss
Rising
(ABYR-EN098) Thunder Sea Horse LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Thunder / Effect) You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect. (Secret Rare) |
Rating: 1 out of 5 The range is much too low to make this worthwhile. Besides, Thunder is also highly under-supported. |
Abyss
Rising
(ABYR-EN097) Papa-Corn EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Plant / Effect) While a Field Spell Card is face-up on the field, this card gains 1000 ATK. (Rare) |
Rating: 1 out of 5 Harvesting this corn is going to sour your Dueling strategy. |
Abyss
Rising
(ABYR-EN096) Fishborg Launcher WATER / Effect Monster / Level 1 / ATK 200 / DEF 100 (Fish / Tuner / Effect) If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn. (Common) |
Rating: 2 out of 5 Blaster was bad, and now it's useless so we have this to replace it, and it's not much better. |
Abyss
Rising
(ABYR-EN095) Uminotaurus WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Aqua / Effect) If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Rare) |
Rating: 1 out of 5 You'll be more likely to take damage than get this card's effect to work. |
Abyss
Rising
(ABYR-EN094) Snow Dragon WATER / Effect Monster / Level 4 / ATK 1400 / DEF 900 (Dragon / Effect) When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field. (Common) |
Rating: 1 out of 5 Not many cards give Ice Counters, and this doesn't really take advantage of them. |
Abyss
Rising
(ABYR-EN093) Snowdust Dragon WATER / Effect Monster / Level 8 / ATK 2800 / DEF 1800 (Dragon / Effect) You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions. (Common) |
Rating: 1 out of 5 Removing Ice Counters to play this defeats the purpose of applying the effect in the first place. |
Abyss
Rising
(ABYR-EN092) Ape Magician DARK / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Beast / Effect) Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn. (Common) |
Rating: 1 out of 5 Devack was a formidable Duelist in the anime, but this isn't even close to being a threat. |
Abyss
Rising
(ABYR-EN091) Rage of the Deep Sea WATER / Effect Monster / Level 5 / ATK 0 / DEF 0 (Fish / Effect) This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard. (Common) |
Rating: 1 out of 5 Watch carefully as it deals a whopping 0 damage and leaves the opponent completely unharmed! |
Abyss
Rising
(ABYR-EN090) Electromagnetic Bagworm LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1400 (Insect / Flip / Effect) FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. (Common) |
Rating: 1 out of 5 Outside a Machine Deck (where you'll get a weakened monster), this isn't going to hit anything. |
Abyss
Rising
(ABYR-EN089) Attack the Moon! SPELL / Continuous Spell Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target. (Super Rare) |
Rating: 1 out of 5 Being continuous doesn't really mean anything when it's a slower Mystical Space Typhoon. |
Abyss
Rising
(ABYR-EN088) Spellbook Star Hall SPELL / Continuous Spell Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card. (Rare) |
Rating: 1 out of 5 Probably the worst place to get your Dueling Degree. |
Abyss
Rising
(ABYR-EN087) Spellbook Library of the Heliosphere SPELL / Normal Spell If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck, add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. (Secret Rare) |
Rating: 1 out of 5 No need for a library card, because there's nothing worth checking out. |
Abyss
Rising
(ABYR-EN086) Noble Arms - Arfeudutyr SPELL / Equip Spell You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn. (Rare) |
Rating: 1 out of 5 Darkworld Shackles can do much better than this. |
Abyss
Rising
(ABYR-EN085) Giant Soldier of Steel EARTH / Xyz Monster / Rank 3 / ATK 1300 / DEF 2000 (Rock / Xyz / Effect) 2 Level 3 Rock-Type monsters This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn. (Secret Rare) |
Rating: 1 out of 5 You'd think steel would be a better material than rock, but apparently not. |
Abyss
Rising
(ABYR-EN084) Abyss Dweller WATER / Xyz Monster / Rank 4 / ATK 1700 / DEF 1400 (Sea Serpent / Xyz / Effect) 2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. (Super Rare) |
Rating: 2 out of 5 It'll have 2200 with WATER Xyz Materials and boosts your other WATER monsters too, but it only blocks one instance. |
Abyss
Rising
(ABYR-EN083) Slushy WATER / Effect Monster / Level 2 / ATK 0 / DEF 0 (Aqua / Effect) When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn. (Rare) |
Rating: 1 out of 5 Slushy like wet snow on pavement, indicative of a pretty weak card. |
Abyss
Rising
(ABYR-EN082) Red Dragon Ninja FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Winged Beast / Effect) When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn. (Super Rare) |
Rating: 3 out of 5 With such high ATK for its Level, you don't need to worry about that risky effect it has. |
Abyss
Rising
(ABYR-EN081) Mermail Abyssmander WATER / Effect Monster / Level 4 / ATK 100 / DEF 2000 (Fish / Effect) You can banish this card from your Graveyard to activate 1 of these effects; ● Increase the Levels of all "Mermail" monsters you currently control by 1. ● Increase the Levels of all "Mermail" monsters you currently control by 2. (Rare) |
Rating: 2 out of 5 Two copies will allow the 2nd one to get a Level change, but that's about all it's good for aside from the DEF. |
Abyss
Rising
(ABYR-EN080) Retort TRAP / Counter Trap When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand. (Secret Rare) |
Rating: 2 out of 5 Quite the unliklihood of occuring, but you get a copy of yours back at least. |
Abyss
Rising
(ABYR-EN079) Unification TRAP / Continuous Trap Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard. (Common) |
Rating: 1 out of 5 Just run that 1 Monster Card Type then. |
Abyss
Rising
(ABYR-EN078) Cash Back TRAP / Counter Trap When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck. (Short Print Common) |
Rating: 2 out of 5 Returning it to the Deck does make it harder to draw the offending card again, but there isn't much in it for you. |
Abyss
Rising
(ABYR-EN077) That Wacky Alchemy! TRAP / Normal Trap If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 This gets activated even if an effect has finished resolving. Too bad it's not Continuous or it could've been better. |
Abyss
Rising
(ABYR-EN076) Magic Deflector TRAP / Normal Trap For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field. (Common) |
Rating: 1 out of 5 Negating the vast minority of Spell Cards doesn't do any good. |
Abyss
Rising
(ABYR-EN075) Memory of an Adversary TRAP / Normal Trap When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. (Super Rare) |
Rating: 1 out of 5 This card is in itself and adversary to you. |
Abyss
Rising
(ABYR-EN074) Madolchepalooza TRAP / Normal Trap Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase. (Super Rare) |
Rating: 1 out of 5 Fill up on sweets, but expect internal problems with your strategy later. |
Abyss
Rising
(ABYR-EN073) Abyss-strom TRAP / Normal Trap Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard. (Rare) |
Rating: 1 out of 5 You don't need any Mermails, but it's basically just a slower Levia-Dragon - Daedalus. |
Abyss
Rising
(ABYR-EN072) Abyss-sphere TRAP / Continuous Trap Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Even for Xyz Summons, you still can't activate Spell Cards that same turn. |
Abyss
Rising
(ABYR-EN071) Abyss-squall TRAP / Normal Trap Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase. (Super Rare) |
Rating: 1 out of 5 Bad enough to be considered Cloudian "support". |
Abyss
Rising
(ABYR-EN070) Xyz Xtreme !! TRAP / Normal Trap When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster. (Common) |
Rating: 0 out of 5 The Xyz Monster variant of Last Turn. |
Abyss
Rising
(ABYR-EN069) Heroic Advance TRAP / Normal Trap When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle. (Common) |
Rating: 2 out of 5 Most members are too weak for this to have any impact, but there are few that could work. |
Abyss
Rising
(ABYR-EN068) Heroic Gift TRAP / Normal Trap If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn. (Common) |
Rating: 1 out of 5 This takes away the advantage you were having at activation. |
Abyss
Rising
(ABYR-EN067) Bubble Bringer TRAP / Continuous Trap Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated. (Super Rare) |
Rating: 1 out of 5 Doesn't really do anything meaningful compared to Gravity Bind. |
Abyss
Rising
(ABYR-EN066) Battle Break TRAP / Normal Trap Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated. (Super Rare) |
Rating: 1 out of 5 Effects that allow your opponent to negate your effect renders the card useless. |
Abyss
Rising
(ABYR-EN065) The Humble Sentry SPELL / Normal Spell Reveal your hand, choose 1 card, and shuffle it into the Deck. (Common) |
Rating: 0 out of 5 Why create a problem for yourself if none exist? |
Abyss
Rising
(ABYR-EN064) Mind Pollutant SPELL / Normal Spell Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase. (Rare) |
Rating: 2 out of 5 A bit more versatile than Mind Control, but also more costly. |
Abyss
Rising
(ABYR-EN063) Final Gesture SPELL / Normal Spell Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card. (Common) |
Rating: 1 out of 5 Level 3s are generally not very good, and this makes both of them even worse. |
Abyss
Rising
(ABYR-EN062) Forbidden Dress SPELL / Quick-Play Spell Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects. (Super Rare) |
Rating: 1 out of 5 All you succeed in doing is weakening a monster when Shrink does a better job. |
Abyss
Rising
(ABYR-EN061) Madolche Ticket SPELL / Continuous Spell When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn. (Common) |
Rating: 1 out of 5 For "Madolches and the Chocolate Catastrophe", which is always late and everyone always messes up. |
Abyss
Rising
(ABYR-EN060) The Grand Spellbook Tower SPELL / Field Spell Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. (Secret Rare) |
Rating: 1 out of 5 A tower built like a house of cards. One loud noise and it's all over. |
Abyss
Rising
(ABYR-EN059) Spellbook of Fate SPELL / Quick-Play Spell If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 These effects are very weak for the activation requirement and its rarity. |
Abyss
Rising
(ABYR-EN058) Spellbook of Eternity SPELL / Normal Spell Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn. (Rare) |
Rating: 1 out of 5 Guaranteed to ruin your strategies for all eternity. |
Abyss
Rising
(ABYR-EN057) Lemuria, the Forgotten City SPELL / Field Spell This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. (Common) |
Rating: 2 out of 5 You don't get to choose what Level the WATER monsters gain, but it may help. |
Abyss
Rising
(ABYR-EN056) Abyss-scale of the Kraken SPELL / Equip Spell Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. (Common) |
Rating: 1 out of 5 At least Black Pendant doesn't abandon the monster it's equipped to. |
Abyss
Rising
(ABYR-EN055) Advanced Heraldry Art SPELL / Normal Spell Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. (Rare) |
Rating: 1 out of 5 They'd have to have the same Level, or it's useless, though you're not limited to a Heraldic Beast Xyz Monster. |
Abyss
Rising
(ABYR-EN054) Gravity Blaster SPELL / Equip Spell Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only. (Common) |
Rating: 3 out of 5 A weaker Black Pendant that keeps the boost(s) it gives, even after it leaves the field. |
Abyss
Rising
(ABYR-EN053) Tannhauser Gate SPELL / Normal Spell Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters. (Super Rare) |
Rating: 1 out of 5 This generally means you're limited to Level 6 as most monsters this weak are Level 3. |
Abyss
Rising
(ABYR-EN052) Different Dimension Deepsea Trench SPELL / Continuous Spell When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field. (Common) |
Rating: 2 out of 5 Has to be a WATER monster, but it can pretty much bring out any WATER monster. |
Abyss
Rising
(ABYR-EN051) One-Shot Wand SPELL / Equip Spell Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card. (Common) |
Rating: 1 out of 5 Not much of an Equip Card if it can leave you when your monster battles or attacks. |
Abyss
Rising
(ABYR-EN050) Gagagigo the Risen WATER / Xyz Monster / Rank 4 / ATK 2950 / DEF 2800 (Reptile / Xyz) 3 Level 4 monsters (Rare) |
Rating: 2 out of 5 A bit better than Gemi-Knight Pearl. |
Abyss
Rising
(ABYR-EN049) Snowdust Giant WATER / Xyz Monster / Rank 4 / ATK 2200 / DEF 800 (Beast-Warrior / Xyz / Effect) 2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field. (Rare) |
Rating: 2 out of 5 Perhaps the easiest way to get Ice Counters on the field, but the end result isn't all that much. |
Abyss
Rising
(ABYR-EN048) Madolche Queen Tiaramisu EARTH / Xyz Monster / Rank 4 / ATK 2200 / DEF 2100 (Fairy / Xyz / Effect) 2 Level 4 "Madolche" monsters Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Madolches clearly have few calories as this is literally a Diet Pot of Avarice. |
Abyss
Rising
(ABYR-EN047) Empress of Prophecy LIGHT / Xyz Monster / Rank 5 / ATK 2000 / DEF 1700 (Spellcaster / Xyz / Effect) 2 Level 5 Spellcaster-Type monsters This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Looks like Dark Magician Girl is finally trying to improve her skills, but they've got a long way to go. |
Abyss
Rising
(ABYR-EN046) Mermail Abyssgaios WATER / Xyz Monster / Rank 7 / ATK 2800 / DEF 1600 (Aqua / Xyz / Effect) 2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Has one good effect, but both will become useless in about 2 turns. |
Abyss
Rising
(ABYR-EN045) Number 8: Heraldic King Genom-Heritage LIGHT / Xyz Monster / Rank 4 / ATK 2400 / DEF 1800 (Psychic / Xyz / Effect) 2 Level 4 "Heraldic Beast" monsters Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase. (Super Rare) |
Rating: 1 out of 5 Any Level 4 Psychics would've made this at least get a 2/5. |
Abyss
Rising
(ABYR-EN044) Number 9: Dyson Sphere LIGHT / Xyz Monster / Rank 9 / ATK 2800 / DEF 3000 (Machine / Xyz / Effect) 2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 A Rank 9 that really dials things up to 11, if you can get it on the field. |
Abyss
Rising
(ABYR-EN043) Heroic Champion - Kusanagi EARTH / Xyz Monster / Rank 4 / ATK 2500 / DEF 2400 (Warrior / Xyz / Effect) 3 Level 4 Warrior-Type monsters Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK. (Super Rare) |
Rating: 3 out of 5 The ATK boost will give it up to 1500 points after 3 Traps fail to do anything. Much better than Exalibur. |
Abyss
Rising
(ABYR-EN042) Heroic Champion - Gandiva EARTH / Xyz Monster / Rank 4 / ATK 2100 / DEF 1600 (Warrior / Xyz / Effect) 2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s). (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 It doesn't negate the Summon so it's about as costly as using Tribute to the Doomed. |
Abyss
Rising
(ABYR-EN041) Gagaga Cowboy EARTH / Xyz Monster / Rank 4 / ATK 1500 / DEF 2400 (Warrior / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent. (Super Rare) |
Rating: 2 out of 5 People love this card for its easy 800 damage, but the better effect is the first one. |
Abyss
Rising
(ABYR-EN040) One-Eyed Skill Gainer LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 2600 (Warrior / Xyz / Effect) 3 Level 4 monsters You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field. (Super Rare) |
Rating: 0 out of 5 Someone clearly poked it in said eye. |
Abyss
Rising
(ABYR-EN039) Number C32: Shark Drake Veiss WATER / Xyz Monster / Rank 4 / ATK 2800 / DEF 2100 (Sea Serpent / Xyz / Effect) 4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 0 out of 5 Regular Shark Drake didn't need this "upgrade" at all and neither do you. |
Abyss
Rising
(ABYR-EN038) Missing Force DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Warrior / Effect) If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect. (Common) |
Rating: 1 out of 5 They went missing and everyone celebrated. |
Abyss
Rising
(ABYR-EN037) Puny Penguin WATER / Effect Monster / Level 1 / ATK 400 / DEF 400 (Aqua / Effect) When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position. (Common) |
Rating: 1 out of 5 Basically Penguin Soldier, but then it's obvious. |
Abyss
Rising
(ABYR-EN036) House Duston LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 1000 (Fiend / Effect) When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side. (Common) |
Rating: 1 out of 5 Ojamas have mostly stayed out of the frey, but these guys seem endless and are equally useless. |
Abyss
Rising
(ABYR-EN035) Moulinglacia the Elemental Lord WATER / Effect Monster / Level 8 / ATK 2800 / DEF 2200 (Sea Serpent / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. (Secret Rare) |
Rating: 1 out of 5 Using any of these guys is an elemental mistake. |
Abyss
Rising
(ABYR-EN034) Metallizing Parasite - Soltite WATER / Effect Monster / Level 7 / ATK 1000 / DEF 500 (Aqua / Union / Effect) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) (Common) |
Rating: 1 out of 5 The only thing that changed from Lunatite is the text got shorter and the effect got weaker. |
Abyss
Rising
(ABYR-EN033) Mecha Sea Dragon Plesion WATER / Effect Monster / Level 5 / ATK 2300 / DEF 1800 (Machine / Effect) If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target. (Common) |
Rating: 1 out of 5 If Swift Gaia were a WATER monster. |
Abyss
Rising
(ABYR-EN032) Shore Knight WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Once per turn, when the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the Graveyard. (Rare) |
Rating: 1 out of 5 All on this shore is gone for shore. |
Abyss
Rising
(ABYR-EN031) Nimble Angler WATER / Effect Monster / Level 2 / ATK 600 / DEF 100 (Fish / Effect) If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler". (Common) |
Rating: 1 out of 5 Momonga is the best target, and it's better off being Set first. |
Abyss
Rising
(ABYR-EN030) Fishborg Planter WATER / Effect Monster / Level 2 / ATK 200 / DEF 200 (Fish / Effect) Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, then, if it is a WATER monster, Special Summon this card from the Graveyard. You can only use the effect of "Fishborg Planter" once per turn. (Common) |
Rating: 1 out of 5 A Wind-Up monster that only works in the Graveyard. |
Abyss
Rising
(ABYR-EN029) Snowman Creator WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Machine / Effect) When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls. (Common) |
Rating: 2 out of 5 Easy Ice Counters, but only once. |
Abyss
Rising
(ABYR-EN028) Abyss Warrior WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Aqua / Effect) Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck. (Common) |
Rating: 3 out of 5 Abyss Soldier has a twin that's just as good. |
Abyss
Rising
(ABYR-EN027) Madolche Messengelato EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect. (Rare) |
Rating: 1 out of 5 Ah, the messenger. Please tell the other Madolches that they're grounded and will help clean up their mess. |
Abyss
Rising
(ABYR-EN026) Madolche Marmalmaide EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2000 (Spellcaster / Effect) When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand. (Common) |
Rating: 2 out of 5 We're nearly done with Main Deck members, and this is only marginally better than Cruffssant. |
Abyss
Rising
(ABYR-EN025) Madolche Cruffsant EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 1200 (Beast / Effect) When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300. (Common) |
Rating: 1 out of 5 Here's the bread that makes all the other desserts stale. |
Abyss
Rising
(ABYR-EN024) Emperor of Prophecy DARK / Effect Monster / Level 5 / ATK 2300 / DEF 2000 (Spellcaster / Effect) You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect. (Rare) |
Rating: 1 out of 5 They met with Chaos Sorcerer and took notes on how to be less useful. |
Abyss
Rising
(ABYR-EN023) Justice of Prophecy EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 800 (Spellcaster / Effect) During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn. (Rare) |
Rating: 1 out of 5 Justice has taken many forms in Yu-Gi-Oh and pretty much all of them are bad. |
Abyss
Rising
(ABYR-EN022) Hermit of Prophecy EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 700 (Spellcaster / Effect) Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300. (Common) |
Rating: 1 out of 5 1800 ATK is the minimum for a decent monster, and this guy needs 2 Spellbooks to get there. |
Abyss
Rising
(ABYR-EN021) Stoic of Prophecy WATER / Effect Monster / Level 1 / ATK 300 / DEF 200 (Spellcaster / Effect) When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand. (Common) |
Rating: 1 out of 5 More like "Stow Away of Prophecy". |
Abyss
Rising
(ABYR-EN020) Mermail Abyssmegalo WATER / Effect Monster / Level 7 / ATK 2400 / DEF 1900 (Sea Serpent / Effect) You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn. (Secret Rare) |
Rating: 1 out of 5 I was not impressed with this at the Sneak Preview and seeing it again changes nothing. |
Abyss
Rising
(ABYR-EN019) Mermail Abysslung WATER / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Fish / Effect) Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK. (Common) |
Rating: 2 out of 5 Mostly useful in Defense Mode. |
Abyss
Rising
(ABYR-EN018) Mermail Abysspike WATER / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Fish / Effect) When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use the effect of "Mermail Abysspike" once per turn. (Rare) |
Rating: 1 out of 5 The best WATER monsters are Level 4 or higher. |
Abyss
Rising
(ABYR-EN017) Mermail Abyssturge WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1100 (Fish / Effect) When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn. (Rare) |
Rating: 1 out of 5 Why are they only working with Level 3s? The Deck is mostly Level 4+. |
Abyss
Rising
(ABYR-EN016) Mermail Abysshilde WATER / Effect Monster / Level 3 / ATK 1300 / DEF 400 (Aqua / Effect) If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn. (Common) |
Rating: 1 out of 5 They can't be very good if you're able to search out any of them. |
Abyss
Rising
(ABYR-EN015) Mermail Abyssgunde WATER / Effect Monster / Level 3 / ATK 1400 / DEF 800 (Aqua / Effect) If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn. (Rare) |
Rating: 1 out of 5 Dark World meets Mermails I guess. |
Abyss
Rising
(ABYR-EN014) Mermail Abysslinde WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1200 (Aqua / Effect) If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 What could be considered the main searcher, but it's about as bad as Mother Grizzly. |
Abyss
Rising
(ABYR-EN013) Heraldic Beast Berners Falcon WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1600 (Winged Beast / Effect) When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4. (Common) |
Rating: 1 out of 5 If you have this many Level 5+ monsters in your Deck, you'd better modifiy it to have 2 or less. |
Abyss
Rising
(ABYR-EN012) Heraldic Beast Aberconway WIND / Effect Monster / Level 4 / ATK 1800 / DEF 900 (Dragon / Effect) If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn. (Common) |
Rating: 3 out of 5 You could have up to 3 of these and be fine in any Deck. |
Abyss
Rising
(ABYR-EN011) Solar Wind Jammer LIGHT / Effect Monster / Level 5 / ATK 800 / DEF 2400 (Machine / Effect) If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field. (Common) |
Rating: 2 out of 5 Becomes a weaker Level 5 monster and really doesn't do much once on the field. |
Abyss
Rising
(ABYR-EN010) Planet Pathfinder EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Machine / Effect) You can Tribute this card; add 1 Field Spell Card from your Deck to your hand. (Common) |
Rating: 1 out of 5 All other Field Spell searchers simply discard themselves. |
Abyss
Rising
(ABYR-EN009) Heroic Challenger - Night Watchman EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 300 (Warrior / Effect) Before damage calculation, if this card attacks a Defense Position monster your opponent controls: You can destroy that monster. (Common) |
Rating: 1 out of 5 They'd better watch out for the much bigger opposition. |
Abyss
Rising
(ABYR-EN008) Heroic Challenger - Extra Sword EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. ● When it is Xyz Summoned: It gains 1000 ATK. (Common) |
Rating: 1 out of 5 The axe is mightier than the sword in Yu-Gi-Oh it seems. |
Abyss
Rising
(ABYR-EN007) Deep Sweeper WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1300 (Fish / Effect) You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. (Common) |
Rating: 1 out of 5 Not a very deep cleaning of the field actually. |
Abyss
Rising
(ABYR-EN006) Tripod Fish WATER / Effect Monster / Level 4 / ATK 300 / DEF 1300 (Fish / Effect) When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1. (Common) |
Rating: 1 out of 5 Clearly quite unstable if that's all it can do. |
Abyss
Rising
(ABYR-EN005) Grandram EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1400 (Rock / Effect) If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position. (Common) |
Rating: 1 out of 5 So you're willing to take basically direct damage then? |
Abyss
Rising
(ABYR-EN004) Mogmole EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800 (Beast / Effect) When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel. (Common) |
Rating: 1 out of 5 Zexal's version of Quillbolt Hedgehog. Wish they could actually be better. |
Abyss
Rising
(ABYR-EN003) Achacha Chanbara FIRE / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Warrior / Effect) During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent. (Common) |
Rating: 1 out of 5 The archer is now even slower than before. |
Abyss
Rising
(ABYR-EN002) Bull Blader EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation. (Common) |
Rating: 1 out of 5 Ally of Justice Castastor takes care of any face-up monster. |
Abyss
Rising
(ABYR-EN001) Gagaga Caesar EARTH / Effect Monster / Level 3 / ATK 1800 / DEF 600 (Warrior / Effect) Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster. (Rare) |
Rating: 1 out of 5 Toss this salad aside and run something that doesn't hinder your plays. |
Abyss
Rising
(ABYR-EN000) Ignoble Knight of Black Laundsallyn DARK / Effect Monster / Level 5 / ATK 2000 / DEF 800 (Warrior / Effect) You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn". (Super Rare) |
Rating: 1 out of 5 Run Exodia if you want true Noble Arms (and Legs). |