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Abyss Rising

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Abyss_Rising_(TCG-EN-1E)
                                                    ABYR-EN099
Xyz Monster

Bahamut Shark
WATER | Sea Serpent-Type Xyz |
Rank 4 | ATK 2600 | DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
SECRET RARE

                                         Rating: 2
Bringing out an Xyz Monster that you can do so little with is pretty bad but it still boasts strong stats yet needs somewhat specific Xyz Materials.
 
                                                    ABYR-EN098
Effect Monster

Thunder Sea Horse
LIGHT | Thunder | Level 4 | ATK 1600 | DEF 1200
You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
SECRET RARE

                                         Rating: 2
Since you're basically limited to picking up copies of itself, and since you can then Normal Summon or Set it unlike Thunder Dragon, there's not much credit I can give this guy.
 
                                                    ABYR-EN097
Effect Monster

Papa-Corn
EARTH | Plant | Level 4 | ATK 1200 | DEF 800
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
RARE

                                         Rating: 2
Most Field Spells will leave him with 2200 ATK except Gaia Power and The Seal of Oreichalkos, which boost him to 2700 ATK, which aren't bad overall but otherwise, he's weak and helpless.
 
                                                    ABYR-EN096
Effect Monster

Fishborg Launcher
WATER | Fish-Type Tuner | Level 1 | ATK 200 | DEF 100
If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
COMMON

                                         Rating: 1
Maybe this guy is the reason for all these lame Fishborg monsters that have followed the demise of Blaster? It makes sense, given he's just as bad as the ones he brings out.
 
                                                    ABYR-EN095
Effect Monster

Uminoutaurus
WATER | Aqua | Level 4 | ATK 1700 | DEF 1000
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
RARE

                                         Rating: 2
Its effect includes itself as it's an Aqua-Type monster but isn't a very strong Level 4 monster (either offensively or defensively).
 
                                                    ABYR-EN094
Effect Monster

Snow Dragon
WATER | Dragon | Level 4 | ATK 1400 | DEF 900
When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
COMMON

                                         Rating: 2
Literally half of its brother Snowdust, I could've had its rating follow that pattern but his effect, what little it offers, just needs him destroyed to be activated.
 
                                                    ABYR-EN093
Effect Monster

Snowdust Dragon
WATER | Dragon | Level 8 | ATK 2800 | DEF 1800
You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.
COMMON

                                         Rating: 2
You can bring it out more easily by removing 4 Ice Counters from the field but that's 4 less Ice Counters keeping the other monsters at bay by this guy's effect.
 
                                                    ABYR-EN092
Effect Monster

Ape Magician
DARK |
Beast | Level 3 | ATK 800 | DEF 1200
Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
COMMON

                                         Rating: 1
Another previous Yu-Gi-Oh era card hits stateside but all he brings to any experienced duelist is disappointment due to his effect and stats.
 
                                                    ABYR-EN091
Effect Monster

Rage of the Deep Sea
WATER | Fish | Level 5 | ATK 0  DEF 0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
COMMON

                                         Rating: 2
His stats will likely make you doubt his name but he may just have enough of his needs in the Grave to power himself up and he needs a fair bit of them.
 
                                                    ABYR-EN090
Effect Monster

Electromagnetic Bagworm
LIGHT | Insect | Level 3 | ATK 200 | DEF 1400
FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
COMMON

                                         Rating: 1
He was wisely made a Common but it does not make up for the failures he possesses.
 
                                                    ABYR-EN089
Spell Card

Attack the Moon!
Continuous Spell
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
SUPER RARE

                                         Rating: 2
A nod to Yami's move that beat Mako Tsunami and lets you destroy an opponent's Spell or Trap when you change your Rock-Type monster's battle position, which isn't bad but it's only once per turn.
 
                                                    ABYR-EN088
Spell Card

Spellbook Star Hall
Continuous Spell
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
RARE

                                         Rating: 2
You'll need plenty of Spell Counters on this both to make the boost decent enough and to get a high enough Spellcaster-Type monster when this card gets destroyed.
 
                                                    ABYR-EN087
Spell Card

Spellbook Library of the Heliosphere
Normal Spell
If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck, add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
SECRET RARE

                                         Rating: 2
You get a chance to pick up up to 2 Spellbook Spells from your deck when your resources are in the Grave but you're limited to what Spells you can use afterwards.
 
                                                    ABYR-EN086
Spell Card

Noble Arms - Arfeudutyr
Equip Spell
You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
RARE

                                         Rating: 2
Thankfully you can equip this to an opponent's monster with its first effect and drain its ATK while possibly getting rid of your opponent's hidden threats but you can't control more than one of this.
 
                                                    ABYR-EN085
Xyz Monster

Giant Soldier of Steel
EARTH | Rock-Type Xyz | Rank 3 | ATK 1300 | DEF 2000
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
SECRET RARE

                                         Rating: 2
He comes with self-protection to Effect Monster effects and gets a temporary 1000 DEF boost to save you from Effect Damage but needs Rock-Type monster Xyz Materials and doesn't have high stats.
 
                                                    ABYR-EN084
Xyz Monster

Abyss Dweller
WATER | Sea Serpent-Type Xyz | Rank 4 | ATK 1700 | DEF 1400
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
SUPER RARE

                                         Rating: 3
It needs WATER monster Xyz Materials to use its effect you can simply put him where WATER monsters are plentiful and he stops opponent's Graveyard effects during either player's turn!
 
                                                    ABYR-EN083
Effect Monster

Slushy
WATER | Aqua | Level 2 | ATK 0 | DEF 0
When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
RARE

                                         Rating: 1
One, it's just about winter here and this guy won't be sold in this part of the world. Two, after you get three of him together, you just bring out a Level 5 + Sea Serpent from your Grave.
 
                                                    ABYR-EN082
Effect Monster

Red Dragon Ninja
FIRE | Winged Beast | Level 6 | ATK 2400 | DEF 1200
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn.
SUPER RARE

                                         Rating: 2
Your opponent can't surprise you with the face down card you target but you lose a Ninja support card from your Grave so you'd better hope you nail a good card.
 
                                                    ABYR-EN081
Effect Monster

Mermail Abyssmander
WATER | Fish | Level 4 | ATK 100 | DEF 2000
You can banish this card from your Graveyard to activate 1 of these effects;
● Increase the Levels of all "Mermail" monsters you currently control by 1.
● Increase the Levels of all "Mermail" monsters you currently control by 2.
RARE

                                         Rating: 2
On its own, it packs 2000 DEF, enough to outlast most monsters of its Level but it's best in Mermail decks.
 
                                                    ABYR-EN080
Trap Card

Retort
Counter Trap
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.
SECRET RARE

                                         Rating: 2
You stop your opponent from using the same trick you used or tried to use against them and get back that card from your Grave but you either might not have this or the same card in the Grave.
\
                                                    ABYR-EN079
Trap Card

Unification
Continuous Trap
Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard.
COMMON

                                         Rating: 1
You'd be lucky enough to have your opponent lose ONE monster by this card's effect but it can hurt you too and probably will more than your opponent.
 
                                                    ABYR-EN078
Trap Card

Cash Back
Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
SHORT PRINT COMMON

                                         Rating: 2
This makes your opponent waste LPs only to lose the card that required that payment but it's returned to the deck instead of sent to the Grave, making it still a threat.
 
                                                    ABYR-EN077
Trap Card

That Wacky Alchemy!
Normal Trap
If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target.
ULTRA RARE & ULTIMATE RARE

                                         Rating: 3
Thanks to a Konami article about this card that lets the effect be used even after an opponent's Spell Card has resolved and is now in the Grave, this card will see more use and gets a higher rating.
 
                                                    ABYR-EN076
Trap Card

Magic Deflector
Normal Trap
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
COMMON

                                         Rating: 1
You don't generally see the cards this card negates and it'd include yours too if you used them.
 
                                                    ABYR-EN075
Trap Card

Memory of an Adversary
Normal Trap
When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.
SUPER RARE

                                         Rating: 1
It has a promising side-effect in that you get the monster responsible for hitting your LPs but that's not until your opponent's next End Phase and by then you may have already lost.
 
                                                    ABYR-EN074
Trap Card

Madolchepalooza
Normal Trap
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
SUPER RARE

                                         Rating: 2
Same as ABYR-EN071's comments.
 
                                                    ABYR-EN073
Trap Card

Abyss-strom
Normal Trap
Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.
RARE

                                         Rating: 2
It's essentially Levia Dragon - Daedalus in Trap form but it also sends instead of destroys.
 
                                                    ABYR-EN072
Trap Card

Abyss-sphere
Continuous Trap
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
ULTRA RARE & ULTIMATE RARE

                                         Rating: 2
Much like Abyss-squall, you'll most likely use your new monster as Xyz Material and not worry about the price you'd pay for using this.
 
                                                    ABYR-EN071
Trap Card

Abyss-squall
Normal Trap
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
SUPER RARE

                                         Rating: 2
Naturally, you'll just Xyz Summon with your new monsters and avoid the downside to this but that's all this is good for.
 
                                                    ABYR-EN070
Trap Card

Xyz Xtreme !!
Normal Trap
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
COMMON

                                         Rating: 2
You pay 1000 Life Points to potentially make your opponent pay for taking our your Xyz Monster but let's face it, you likely won't deal enough damage to make up for your loss.
 
                                                    ABYR-EN069
Trap Card
Heroic Advance
Normal Trap
When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
COMMON
                                         Rating: 2
It saves your possibly weaker Heroic monster from a certain demise and deals your opponent Battle Damage but both monsters will survive thanks to this effect so its threat will remain at large.
 
                                                    ABYR-EN068
Trap Card

Heroic Gift
Normal Trap
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
COMMON

                                         Rating: 1
Restoring your opponent's LPs to normal isn't worth drawing 2 extra cards, especially if those cards could've won you the duel before you activated this. Even Upstart Goblin is better.
 
                                                    ABYR-EN067
Trap Card

Bubble Bringer
Continuous Trap
Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.
SUPER RARE

                                         Rating: 2
Watt decks are pretty much shut down with this but your monsters are included unless either player Xyz Summons. The second effect isn't bad either though.
 
                                                    ABYR-EN066
Trap Card

Battle Break
Normal Trap
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
COMMON

                                         Rating: 1
While Sakuretsu Armor and the better-cards-than-this are legal, this shouldn't ever be used.
 
                                                    ABYR-EN065
Spell Card

The Humble Sentry
Normal Spell
Reveal your hand, choose 1 card, and shuffle it into the Deck.
COMMON

                                         Rating: 1
In my humble opinion, this card is utterly pointless.
 
                                                    ABYR-EN064
Spell Card

Mind Pollutant
Normal Spell
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
RARE

                                         Rating: 2
You can use your new monster for whatever you like unless it restricts otherwise but you may draw this without being able to play it.
 
                                                    ABYR-EN063
Spell Card

Final Gesture
Normal Spell
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
COMMON

                                         Rating: 1
The best target (Sangan) is limited to 1 so that leaves the next best target, Tour Guide, which is at two and even she does a better job than this card.
 
                                                    ABYR-EN062
Spell Card

Forbidden Dress
Quick-Play Spell
Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
SUPER RARE

                                         Rating: 1
No matter how many of these are made, Shrink stays unbanned (it's still at 3) so Shrink should be the more logical card to use but I don't think that's going to happen.
 
                                                    ABYR-EN061
Spell Card

Madolche Ticket
Continuous Spell
When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn.
COMMON

                                         Rating: 2
Since Madolches constantly return to the deck, you're bound to pull this effect off a few times during the duel but most likely you'll only be adding the Madolche monster to the hand.
 
                                                    ABYR-EN060
Spell Card

The Grand Spellbook Tower
Field Spell
Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
SECRET RARE

                                         Rating: 2
It needs a Spellcaster present on your field or in your Grave but you'll get to reuse Spellbook Spells, draw 1 card and bring out a new Spellcaster when this card is destroyed by an opponent's effect.
 
                                                    ABYR-EN059
Spell Card

Spellbook of Fate
Quick-Play Spell
If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
● 1: Return 1 Set Spell/Trap Card on the field to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.
ULTRA RARE & ULTIMATE RARE

                                         Rating: 2
The sad thing is, being a Quick-Play Spell and its last effect are the only reasons why this card didn't get a lower rating and that makes this card's rarity less understandable.
 
                                                    ABYR-EN058
Spell Card

Spellbook of Eternity
Normal Spell
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.
RARE

                                         Rating: 2
You get to reuse any banished Spellbook Spell a second time but if by chance this is your only banished one, this card in your hand becomes useless.
 
                                                    ABYR-EN057
Spell Card

Lemuria, the Forgotten City
Field Spell
This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
COMMON

                                         Rating: 2
This isn't a bad substitute for A Legendary Ocean or Umi but you're limited to a total of 3 copies thanks to this card's effect.
 
                                                    ABYR-EN056
Spell Card

Abyss-scale of the Kraken
Equip Spell
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
COMMON

                                         Rating: 2
It basically sacrifices itself to save your monster from whatever peril threatens it but the monster itself is still a threat if its ATK is higher.
 
                                                    ABYR-EN055
Spell Card

Advanced Heraldry Art
Normal Spell
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
RARE

                                         Rating: 2
You get two free monsters that you have to Xyz Summon with right away but that puts you at risk of your opponent's response.
 
                                                    ABYR-EN054
Spell Card

Gravity Blaster
Equip Spell
Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.
COMMON

                                         Rating: 2
This one gets the higher end of its rating because the boost stays, regardless of whether or not this card is on the field and it negates monsters its target battles with!
 
                                                    ABYR-EN053
Spell Card

Tannhauser Gate
Normal Spell
Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
SUPER RARE

                                         Rating: 2
The most obvious use would be using the two monsters you end up with via Tour Guide as both monsters have the same ATK and Level but there won't be much else.
 
                                                    ABYR-EN052
Spell Card

Different Dimension Deepsea Trench
Continuous Spell
When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.
COMMON

                                         Rating: 2
It'll help you bring out those high-level WATER monsters but because of this card's effect, you won't get to do it more than once without playing another copy.
 
                                                    ABYR-EN051
Spell Card

One-Shot Wand
Equip Spell
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
COMMON

                                         Rating: 2
Since you'll probably lose the monster in battle at some point anyway, you get a free draw out of this by having it self-destruct after the Damage Step.
 
                                                    ABYR-EN050
Xyz Monster

Gagagigo the Risen
WATER | Reptile-Type Xyz | Rank 4 | ATK 2950 | DEF 2800
3 Level 4 monsters
RARE

                                         Rating: 2
No negative or positive effect to be found here but its stats are just shy of being decent.
 
                                                    ABYR-EN049
Xyz Monster

Snowdust Giant
WATER | Beast-Warrior-Type Xyz | Rank 4 | ATK 2200 | DEF 800
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.
RARE

                                         Rating: 2
In an all-WATER deck, this'll get some use, though it isn't very strong and specifically needs WATER Xyz Materials.
 
                                                    ABYR-EN048
Xyz Monster

Madolche Queen Tiaramisu
EARTH | Fairy-Type Xyz | Rank 4 | ATK 2200 | DEF 2100
2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
ULTRA RARE & ULTIMATE RARE

                                         Rating: 2
Her half Pot of Avarice and half Brionac effect isn't bad but she too demands specific Xyz Materials.
 
                                                    ABYR-EN047
Xyz Monster

Empress of Prophecy
LIGHT | Spellcaster-Type Xyz | Rank 5 | ATK 2000 | DEF 1700
2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
ULTRA RARE & ULTIMATE RARE

                                         Rating: 2
Since Spellcaster decks have a fair bit of support to work with, you probably won't have much trouble getting her out but her effect is a bit of a gamble.
 
                                                    ABYR-EN046
Xyz Monster

Mermail Abyssgaios
WATER | Aqua-Type Xyz | Rank 7 | ATK 2800 | DEF 1600
2 Level 7 WATER monsters
While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
ULTRA RARE & ULTIMATE RARE

                                         Rating: 2
Meet its high demands and you've got a powerhouse on your field but it's very easy to play around, simply by having your monster gain ATK or have this guy lose ATK.
 
                                                    ABYR-EN045
Xyz Monster

Number 8: Heraldic King Genom-Heritage
LIGHT | Psychic-Type Xyz | Rank 4 | ATK 2400 | DEF 1800
2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.
SUPER RARE

                                         Rating: 2
It requests Heraldic Beasts as Xyz Materials and its effect, which isn't too bad, is specific to Xyz Monsters but you don't have to detach its Xyz Materials to use it.
 
                                                    ABYR-EN044
Xyz Monster

Number 9: Dyson Sphere
LIGHT | Machine-Type Xyz | Rank 9 | ATK 2800 | DEF 3000
2 Level 9 monsters
Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
ULTRA RARE & ULTIMATE RARE

                                         Rating: 3
You have your work cut-out bringing this guy to the field but once you do, you basically have infinite Xyz Materials for him thanks to his effect!
 
                                                    ABYR-EN043
Xyz Monster

Heroic Champion - Kusanagi
EARTH | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2400
3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
SUPER RARE

                                         Rating: 3
The difference with this guy over Gandiva is his effect. He stops Trap Cards during either player's turn and gets stronger, not to mention he is stronger, which IMO is better.
 
                                                    ABYR-EN042
Xyz Monster

Heroic Champion - Gandiva
EARTH | Warrior-Type Xyz | Rank 4 | ATK 2100 | DEF 1800
2 Level 4 Warrior-Type monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
ULTRA RARE & ULTIMATE RARE

                                         Rating: 2
Requiring somewhat specific materials, having fairly weak stats and stopping only Special Summoned Level 4 or less monsters outside the Damage Step will not leave it with a high rating in my book.
 
                                                    ABYR-EN041
Xyz Monster

Gagaga Cowboy
EARTH | Warrior-Type Xyz | Rank 4 | ATK 1500 | DEF 2400
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.
SUPER RARE

                                         Rating: 2
Neither effect is all that potent but it has 2400 DEF to somewhat make up for your effort.
 
                                                    ABYR-EN040
Xyz Monster

One-Eyed Skill Gainer
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2600
3 Level 4 monsters
You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
SUPER RARE

                                         Rating: 2
He can become any Xyz Monster you want but he only gets one time to do it while face up.
 
                                                    ABYR-EN039
Xyz Monster

Number C32: Shark Drake Veiss
WATER | Sea Serpent-Type Xyz | Rank 4 | ATK 2800 | DEF 2100
4 Level 4 WATER monsters
You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.
ULTRA RARE, ULTIMATE RARE & GHOST RARE

                                         Rating: 2
He's another one of those Chaos Xyz Monsters but isn't all that bad compared to others.
 
                                                    ABYR-EN038
Effect Monster

Missing Force
DARK | Warrior | Level 4 | ATK 1500 | DEF 1000
If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect.
COMMON

                                         Rating: 2
Since he's not going to last more than one turn, you might as well tribute him by his effect, take the desired opponent's monster, then use it for a Tribute.
 
                                                    ABYR-EN037
Effect Monster

Puny Penguin
WATER | Aqua | Level 1 | ATK 400 | DEF 200
When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.
COMMON

                                         Rating: 2
It's too early for a card like this as none of the Penguin monsters out there make him worthwhile.
 
                                                    ABYR-EN036
Effect Monster

House Duston
LIGHT | Fiend | Level 1 | ATK 0 | DEF 1000
When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.
COMMON

                                         Rating: 1
This guy wants to share his company with your opponent so he refuses to let you control more of him than your opponent and that's just terrible when there are monsters that do this job better.
 
                                                    ABYR-EN035
Effect Monster

Moulinglacia the Elemental Lord
WATER | Sea Serpent | Level 8 | ATK 2800 | DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
SECRET RARE

                                         Rating: 1
It's a waste of everything except a coaster or bookmark!
 
                                                    ABYR-EN034
Effect Monster

Metallizing Parasite - Soltite
WATER | Aqua-Type Union | Level 7 | ATK 1000 | DEF 500
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
COMMON

                                         Rating: 2
Very minor improvement from the last two evolutions of this card because all this guy protects its host against is Effect Monster effects and that's pretty dismal for a Level 7 with those stats.
 
                                                    ABYR-EN033
Effect Monster

Mecha Sea Dragon Plesion
WATER | Machine | Level 5 | ATK 2300 | DEF 1800
If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target.
COMMON

                                         Rating: 2
You can bring it out without tributes with A Legendary Ocean as it'll be Level 4 with 2500 ATK and 2000 DEF in addition to other ways but its effect is sub-par.
 
                                                    ABYR-EN032
Effect Monster

Shore Knight
WATER | Warrior | Level 4 | ATK 1400 | DEF 1200
Once per turn, when the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the Graveyard.
RARE

                                         Rating: 2
A slightly better version of Armageddon Knight in that his effect can happen more often and you'll likely dump a high-level WATER monster to bring it back later.
 
                                                    ABYR-EN031
Effect Monster

Nimble Angler
WATER | Fish | Level 2 | ATK 600 | DEF 100
If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
COMMON

                                         Rating: 1
The only thing nimble will be your mind to realizing how little playability this card has!
 
                                                    ABYR-EN030
Effect Monster

Fishborg Planter
WATER | Fish | Level 2 | ATK 200 | DEF 200
Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, then, if it is a WATER monster, Special Summon this card from the Graveyard. You can only use the effect of "Fishborg Planter" once per turn.
COMMON

                                         Rating: 1
They went all-out to kill any of this card's potential to be good as a way to make up for the Fishborg Blaster mishap but making a bad card does not fix that.
 
                                                    ABYR-EN029
Effect Monster

Snowman Creator
WATER | Machine | Level 4 | ATK 1600 | DEF 1000
When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.
COMMON

                                         Rating: 2
At least he's got a bonus effect instead of like some Venom monsters that don't do anything except put counters on enemy monsters.
 
                                                    ABYR-EN028
Effect Monster

Abyss Warrior
WATER | Aqua | Level 4 | ATK 1800 | DEF 1300
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
COMMON

                                         Rating: 3
Draw this guy in your duel and you're off to a good start but his effect probably isn't going to be that useful though.
 
                                                    ABYR-EN027
Effect Monster

Madolche Messengelato
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1000
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect.
RARE

                                         Rating: 2
He demands you to control a Beast-Type Madolche and to be Special Summoned himself but if you meet his demands, he gives you any Madolche Spell or Trap to use at your discretion.
 
                                                    ABYR-EN026
Effect Monster

Madolche Marmalmaide
EARTH | Spellcaster | Level 4 | ATK 800 | DEF 2000
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
COMMON

                                         Rating: 2
She retrieves used Madolche supplies from your Grave to reuse later and has 2000 DEF, all accompanied by standard Madolce monster text.
 
                                                    ABYR-EN025
Effect Monster

Madolche Cruffssant
EARTH | Beast | Level 3 | ATK 1500 | DEF 1200
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300. 
COMMON

                                         Rating: 2
It doesn't start out all that strong but each Madolche monster it returns to your hand gives it a permanent 300 ATK and an added star in its Level, along with standard Madolce monster text.
 
                                                    ABYR-EN024
Effect Monster

Emperor of Prophecy
DARK | Spellcaster | Level 5 | ATK 2300 | DEF 2000
You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect.
RARE

                                         Rating: 2
It demands banishment of another of your Spellcasters in play and a Spellbook Spell in your Grave but you gain control of a monster for your personal use on the field that turn but this guy then can't attack.
 
                                                    ABYR-EN023
Effect Monster

Justice of Prophecy
EARTH | Spellcaster | Level 3 | ATK 1600 | DEF 800
During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
RARE

                                         Rating: 2
His only fault is that he doesn't automatically come back after being banished his way but you do get a high-Level LIGHT or DARK Spellcaster and a Spellbook Spell in exchange for his absence.
 
                                                    ABYR-EN022
Effect Monster

Hermit of Prophecy
EARTH | Spellcaster | Level 3 | ATK 1200 | DEF 700
Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
COMMON

                                         Rating: 2
One activated Spellbook Spell gives this guy Level 5, 1500 ATK status, which can make for an easy Rank 5 Xyz Summon but unless you have more than one of this guy out, it still may not be that easy.
 
                                                    ABYR-EN021
Effect Monster

Stoic of Prophecy
WATER | Spellcaster | Level 1 | ATK 300 | DEF 200
When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
COMMON

                                         Rating: 2
While restrictive on what it can pick up by its effect, it isn't restrictive on how it is sent to the Grave.
 
                                                    ABYR-EN020
Effect Monster

Mermail Abyssmegalo
WATER | Sea Serpent | Level 7 | ATK 2400 | DEF 1900
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
SECRET RARE

                                         Rating: 3
His stats aren't very strong for a Level 7 monster but being WATER means A Legendary Ocean will make him a Level 6 monster with 2600 ATK and he doesn't need any of his archtype to use his effect!
 
                                                    ABYR-EN019
Effect Monster

Mermail Abysslung
WATER | Fish | Level 4 | ATK 1200 | DEF 1800
Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK.
COMMON

                                         Rating: 2
One whose effect doesn't even mention its archtype but will also most likely benefit best there.
 
                                                    ABYR-EN018
Effect Monster

Mermail Abysspike
WATER | Fish | Level 4 | ATK 1600 | DEF 800
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use the effect of "Mermail Abysspike" once per turn.
RARE

                                         Rating: 2
Same as ABYR-EN017's comments.
 
                                                    ABYR-EN017
Effect Monster

Mermail Abyssturge
WATER | Fish | Level 4 | ATK 1700 | DEF 1100
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
RARE

                                         Rating: 2
At last, a Mermail not specific to its Archetype, though it'll probably benefit most there anyway.
 
                                                    ABYR-EN016
Effect Monster

Mermail Abysshilde
WATER | Aqua | Level 3 | ATK 1300 | DEF 400
If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
COMMON

                                         Rating: 2
Same as ABYR-EN015's comments.
 
                                                    ABYR-EN015
Effect Monster

Mermail Abyssgunde
WATER | Aqua | Level 3 | ATK 1400 | DEF 800
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
RARE

                                         Rating: 2
Much like Abysslinde, she's not going to help you much outside her archtype.
 
                                                    ABYR-EN014
Effect Monster

Mermail Abysslinde
WATER | Aqua | Level 3 | ATK 1500 | DEF 1200
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
ULTRA RARE & ULTIMATE RARE

                                         Rating: 2
She replaces herself with any monster in the archtype except another copy of herself, which does explain why she's Ultra Rare but outside her archtype, she's of little use.
 
                                                    ABYR-EN013
Effect Monster

Heraldic Beast Berners Falcon
WIND | Winged Beast | Level 4 | ATK 1000 | DEF 1600
When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
COMMON

                                         Rating: 2
It'll make it easier to Xyz Summon the Rank 4s especially since its effect has no restriction to how it's Summoned and works well with those Rank 4s that need multiple materials.
 
                                                    ABYR-EN012
Effect Monster

Heraldic Beast Aberconway
WIND | Dragon | Level 4 | ATK 1800 | DEF 900
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
COMMON

                                         Rating: 3
This one can survive on its own as a regular beatstick without any severe drawback or its archtype can unlock its hidden powers!
 
                                                    ABYR-EN011
Effect Monster

Solar Wind Jammer
LIGHT | Machine | Level 4 | ATK 800 | DEF 2400
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
COMMON

                                         Rating: 2
He can even be Special Summoned the first turn of the duel but that applies to both players and so does his last line of text, which hurts him, along with halving his stats if Special Summoned his way.
 
                                                    ABYR-EN010
Effect Monster

Planet Pathfinder
EARTH | Machine | Level 4 | ATK 1000 | DEF 1000
You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
COMMON

                                         Rating: 2
It's an extra Terraforming, should that card get limited or something but until then, it's not going to be that useful.
 
                                                    ABYR-EN009
Effect Monster

Heroic Challenger - Night Watchman
EARTH | Warrior | Level 4 | ATK 1200 | DEF 300
Before damage calculation, if this card attacks a Defense Position monster your opponent controls: You can destroy that monster.
COMMON

                                         Rating: 2
Here's a weaker variant of Drillroid but is searchable by RoTA and Giant Rat unlike the latter but still will not be as good as Neo-Spacian Grand Mole or Ally of Justice Catastor.
 
                                                    ABYR-EN008
Effect Monster

Heroic Challenger - Extra Sword
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 1000 ATK.
COMMON

                                         Rating: 1
This guy's "extra sword" really didn't help him and just allowed him to copy an effect from a card you can easily obtain better: Axe of Despair.
 
                                                    ABYR-EN007
Effect Monster

Deep Sweeper
WATER | Fish | Level 4 | ATK 1600 | DEF 1300
You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
COMMON

                                         Rating: 1
Even if Night Beam or MST gets limited, they'll still be better cards than this'll ever be.
 
                                                    ABYR-EN006
Effect Monster

Tripod Fish
WATER | Fish | Level 4 | ATK 300 | DEF 1300
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
COMMON

                                         Rating: 2
You can target itself or any other monsters that fit its requirements but it must be Special Summoned from the Grave to obtain this power.
 
                                                    ABYR-EN005
Effect Monster

Grandram
EARTH | Rock | Level 4 | ATK 0 | DEF 1400
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
COMMON

                                         Rating: 2
Much like Mogmole, this guy is getting the very edge of 2 stars but in his case, it's only because Xyz Monsters are popular.
 
                                                    ABYR-EN004
Effect Monster

Mogmole
EARTH | Beast | Level 2 | ATK 800 | DEF 800
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
COMMON

                                         Rating: 2
It doesn't matter how he's destroyed but once you bring him back by his effect, he can't do it again until the next Duel so you're probably better off with Zero Gardna instead.
 
                                                    ABYR-EN003
Effect Monster

Achacha Chanbara
FIRE | Warrior | Level 3 | ATK 1400 | DEF 400
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
COMMON

                                         Rating: 1
Making the effect usable during either player's turn is moot if the card effect it's responding to still gets to resolve as is so use Prime Material Dragon instead.
 
                                                    ABYR-EN002
Effect Monster

Bull Blader
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1200
When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
COMMON

                                         Rating: 2
As you've seen, I don't often give out even this rating to monsters like this but he prevents battle damage and at least gets rid of the monster when/if he goes (and he most likely will).
 
                                                    ABYR-EN001
Effect Monster

Gagaga Caesar
EARTH | Warrior | Level 3 | ATK 1800 | DEF 600
Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
RARE

                                         Rating: 1
He starts off decently with his stats but his effect ruins everything and leaves him with my lowest rating.
 
                                                    ABYR-EN000
Effect Monster

Ignoble Knight of Black Laundasllyn
DARK | Warrior | Level 5 | ATK 2000 | DEF 800
You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".
SUPER RARE

                                         Rating: 2
Noble Knights don't have much going for it but you don't necessarily need them to bring this guy out by his effect, just to use the rest of his effect, which also keeps you from controlling more than one.