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Abyss Rising (ABYR-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Abyss_Rising_(TCG-EN-1E)
                                          Rating: 2 | ABYR-EN099 | Xyz Monster
Bahamut Shark
WATER | Sea Serpent-Type Xyz |
Rank 4 | ATK 2600 | DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
(Secret Rare)

WATER Decks can use it but all it can do is bring out an Xyz Monster that probably can't do much of anything.
 
                                          Rating: 2 | ABYR-EN098 | Effect Monster
Thunder Sea Horse
LIGHT | Thunder | Level 4 | ATK 1600 | DEF 1200
You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
(Secret Rare)


I suppose one can use Batteryman Decks with this but those are junk and aside from that, it really doesn't have a lot of uses.
 
                                          Rating: 2 | ABYR-EN097 | Effect Monster
Papa-Corn
EARTH | Plant | Level 4 | ATK 1200 | DEF 800
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
(Rare)

It'll have 2200 ATK while a Field Spell is active but that's literally it.
 
                                          Rating: 1 | ABYR-EN096 | Effect Monster
Fishborg Launcher
WATER | Fish-Type Tuner | Level 1 | ATK 200 | DEF 100
If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
(Common)


Blaster got canned so this is its supposed replacement but Blaster was bad isn't any better.
 
                                          Rating: 2 | ABYR-EN095 | Effect Monster
Uminoutaurus
WATER | Aqua | Level 4 | ATK 1700 | DEF 1000
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Rare)


Its effect includes itself but isn't a very strong Level 4 monster (either offensively or defensively).
 
                                          Rating: 2 | ABYR-EN094 | Effect Monster
Snow Dragon
WATER | Dragon | Level 4 | ATK 1400 | DEF 900
When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
(Common)


Ice Counters on their own don't do anything so when this guy goes, you'll need more to make it worth it.
 
                                          Rating: 2 | ABYR-EN093 | Effect Monster
Snowdust Dragon
WATER | Dragon | Level 8 | ATK 2800 | DEF 1800
You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.
(Common)


It can be relatively easily Summoned but it costs Ice Counters that would otherwise keep monsters at bay.
 
                                          Rating: 1 | ABYR-EN092 | Effect Monster
Ape Magician
DARK |
Beast | Level 3 | ATK 800 | DEF 1200
Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
(Common)

It came from Devak in Yu-Gi-Oh 5Ds but it's a big letdown from the anime.
 
                                          Rating: 2 | ABYR-EN091 | Effect Monster
Rage of the Deep Sea
WATER | Fish | Level 5 | ATK 0  DEF 0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
(Common)

Searchable at least but the boost won't likely be that high.
 
                                          Rating: 1 | ABYR-EN090 | Effect Monster
Electromagnetic Bagworm
LIGHT | Insect | Level 3 | ATK 200 | DEF 1400
FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
(Common)


He was wisely made a Common but it does not make up for the failures he possesses.
 
                                          Rating: 2 | ABYR-EN089 | Spell Card
Attack the Moon!
Continuous Spell
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
(Super Rare)

A nod to Yami's winning move against Mako Tsunami and comes with a Once per turn MST but it's still not great.
 
                                          Rating: 2 | ABYR-EN088 | Spell Card
Spellbook Star Hall
Continuous Spell
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
(Rare)


You'll need at least 7 or 8 Spell Counters make the boost decent enough and to get a high enough Spellcaster when destroyed.
 
                                          Rating: 2 | ABYR-EN087 | Spell Card
Spellbook Library of the Heliosphere
Normal Spell
If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck, add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
(Secret Rare)


It's more strict than a typical library but maybe you'll get lucky and get a Spellbook or two.
 
                                          Rating: 2 | ABYR-EN086 | Spell Card
Noble Arms - Arfeudutyr
Equip Spell
You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
(Rare)


Thankfully you can equip this to an opponent's monster, drain its ATK then destroy it but you can only control 1 copy.
 
                                          Rating: 2 | ABYR-EN085 | Xyz Monster
Giant Soldier of Steel
EARTH | Rock-Type Xyz | Rank 3 | ATK 1300 | DEF 2000
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
(Secret Rare)


The orginal got an upgrade but this isn't much.
 
                                          Rating: 3 | ABYR-EN084 | Xyz Monster
Abyss Dweller
WATER | Sea Serpent-Type Xyz | Rank 4 | ATK 1700 | DEF 1400
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
(Super Rare)

It needs WATER Xyz Materials but stops opponent's Graveyard effects during either player's turn.
 
                                          Rating: 1 | ABYR-EN083 | Effect Monster
Slushy
WATER | Aqua | Level 2 | ATK 0 | DEF 0
When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
(Rare)


Winter has arrived so this guy won't be sold anywhere for about 3 months. The card doesn't have what it takes either.
 
                                          Rating: 3 | ABYR-EN082 | Effect Monster
Red Dragon Ninja
FIRE | Winged Beast | Level 6 | ATK 2400 | DEF 1200
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn.
(Super Rare)


The effect is quite the risk but you can bet the ATK points make it decent for any Deck.
 
                                          Rating: 2 | ABYR-EN081 | Effect Monster
Mermail Abyssmander
WATER | Fish | Level 4 | ATK 100 | DEF 2000
You can banish this card from your Graveyard to activate 1 of these effects;
● Increase the Levels of all "Mermail" monsters you currently control by 1.
● Increase the Levels of all "Mermail" monsters you currently control by 2.
(Rare)


On its own, it packs 2000 DEF, enough to outlast most monsters of its Level but it's best in Mermail Decks.
 
                                          Rating: 2 | ABYR-EN080 | Trap Card
Retort
Counter Trap
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.
(Secret Rare)


The odds of both players playing the same card during a Duel are pretty slim unless it's popular. At least it costs you nothing.
 
                                          Rating: 1 | ABYR-EN079 | Trap Card
Unification
Continuous Trap
Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard.
(Common)


Most players have pretty much the same Levels outside of their Extra Decks so what's this going to do exactly?
 
                                         Rating: 2 | ABYR-EN078 | Trap Card
Cash Back
Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
(Short Print Common)


Your opponent loses LP and the card they activated but not all cards have LP costs.
 
                                          Rating: 3 | ABYR-EN077 | Trap Card
That Wacky Alchemy!
Normal Trap
If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target.
(Ultra Rare) & (Ultimate Rare)


Konami has ensured a 3/5 from me thanks to their latest article involving this card.
 
                                          Rating: 1 | ABYR-EN076 | Trap Card
Magic Deflector
Normal Trap
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
(Common)

You don't generally see the cards this card negates and it'd include yours too if you used them.
 
                                          Rating: 1 | ABYR-EN075 | Trap Card
Memory of an Adversary
Normal Trap
When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.
(Super Rare)


This is a memory worth forgetting because you get punished for using it and still take the attack.
 
                                          Rating: 2 | ABYR-EN074 | Trap Card
Madolchepalooza
Normal Trap
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
(Super Rare)


Summon all the ones you want, it's not much of an accomplishment.
 
                                         Rating: 2 | ABYR-EN073 | Trap Card
Abyss-strom
Normal Trap
Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.
(Rare)

It's essentially Levia-Dragon - Daedalus in Trap form but it also sends instead of destroys.
 
                                          Rating: 2 | ABYR-EN072 | Trap Card
Abyss-sphere
Continuous Trap
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
(Ultra Rare) & (Ultimate Rare)


You'll have to be quick about using your new monster or you lose it but you also can't use Spell Cards while this is out.
 
                                          Rating: 2 | ABYR-EN071 | Trap Card
Abyss-squall
Normal Trap
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
(Super Rare)


Naturally, you'll just Xyz Summon with your new monsters and avoid the downside to this but that's all this is good for..
 
                                          Rating: 1 | ABYR-EN070 | Trap Card
Xyz Xtreme !!
Normal Trap
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
(Common)


There's too much of a risk to be successful with this.
 
                                          Rating: 2 | ABYR-EN069 | Trap Card
Heroic Advance
Normal Trap
When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
(Common)

Heroic Challengers need all the help they can get but anything higher than Level 4 won't work with this.
 
                                          Rating: 1 | ABYR-EN068 | Trap Card
Heroic Gift
Normal Trap
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
(Common)


It is never a good idea to put your opponent's LP to anything other than a value less than yours.
 
                                         Rating: 2 | ABYR-EN067 | Trap Card
Bubble Bringer
Continuous Trap
Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.
(Super Rare)


Watt Decks lose their party trick, but Xyz Summons can easily bypass this card. Not many monsters fit the 2nd effect either.
 
                                          Rating: 1 | ABYR-EN066 | Trap Card
Trap Card

Battle Break
Normal Trap
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
(Common)


While Sakuretsu Armor and the better-cards-than-this are legal, this shouldn't ever be used.
 
                                          Rating: 1 | ABYR-EN065 | Spell Card
Spell Card

The Humble Sentry
Normal Spell
Reveal your hand, choose 1 card, and shuffle it into the Deck.
(Common)


In my humble opinion, this card is utterly pointless.
 
                                          Rating: 2 | ABYR-EN064 | Spell Card
Mind Pollutant
Normal Spell
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
(Rare)


It could be the new Mind Control/Change of Heart but you only get control of a monster with the same Level.
 
                                          Rating: 1 | ABYR-EN063 | Spell Card
Final Gesture
Normal Spell
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
(Common)


Sangan would work but is limited to 1, leaving only Tour Guide, which is at two and even she does a better job than this card.
 
                                          Rating: 1 | ABYR-EN062 | Spell Card
Forbidden Dress
Quick-Play Spell
Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
(Super Rare)


Shrink is still unbanned at 3 and should be the more logical card to use but I don't think that's going to happen.
 
                                          Rating: 2 | ABYR-EN061 | Spell Card
Madolche Ticket
Continuous Spell
When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn.
(Common)


Madolches' very own party trick allows you to pull off the effect at least once during a Duel but you'll probably only get 1 Madolche.
 
                                          Rating: 2 | ABYR-EN060 | Spell Card
The Grand Spellbook Tower
Field Spell
Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
(Secret Rare)


It doesn't need much to use the effect but is otherwise pretty much entirely restrained to Spellbook-based Decks.
 
                                          Rating: 2 | ABYR-EN059 | Spell Card
Spellbook of Fate
Quick-Play Spell
If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
● 1: Return 1 Set Spell/Trap Card on the field to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.
(Ultra Rare) & (Ultimate Rare)


Being a Quick-Play Spell and its last effect are the only reasons that give this card 2/5 vs. 1/5. It just adds to the mystery of its rarity.
 
                                          Rating: 2 | ABYR-EN058 | Spell Card
Spellbook of Eternity
Normal Spell
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.
(Rare)


You get to reuse any banished Spellbook Spell again, but if this is your only banished one, you can't even use it that turn.
 
                                          Rating: 2 | ABYR-EN057 | Spell Card
Lemuria, the Forgotten City
Field Spell
This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
(Common)


This isn't a bad substitute for A Legendary Ocean or Umi but you're limited to a total of 3 copies thanks to this card's effect.
 
                                          Rating: 1 | ABYR-EN056 | Spell Card
Abyss-scale of the Kraken
Equip Spell
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
(Common)


What little it has to offer is negated when it sacrifices itself to block 1/3 of effects your opponent can use.
 
                                          Rating: 2 | ABYR-EN055 | Spell Card
Advanced Heraldry Art
Normal Spell
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
(Rare)


You get two free monsters that you have to Xyz Summon with right away but that puts you at risk of your opponent's response.
 
                                          Rating: 3 | ABYR-EN054 | Spell Card
Gravity Blaster
Equip Spell
Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.
(Common)


It may be only +400 ATK, but you can apply it each turn and the monster keeps the boost even after the card leaves.
 
                                          Rating: 2 | ABYR-EN053 | Spell Card
Tannhauser Gate
Normal Spell
Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
(Super Rare)


A Super Rare that doesn't do much for anything with more than 1000 ATK but it's okay for those that do meet the requirements.
 
                                          Rating: 1 | ABYR-EN052 | Spell Card
Different Dimension Deepsea Trench
Continuous Spell
When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.
(Common)


Honestly, you can do better with Big Wave Small Wave simply by destroying your WATER monster.
 
                                          Rating: 2 | ABYR-EN051 | Spell Card
One-Shot Wand
Equip Spell
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
(Common)


The ATK boost is okay and so its the other effect but it's pretty weak still.
 
                                          Rating: 2 | ABYR-EN050 | Xyz Monster
Gagagigo the Risen
WATER | Reptile-Type Xyz | Rank 4 | ATK 2950 | DEF 2800
3 Level 4 monsters
(Rare)


No negative or positive effect to be found here but its stats are just shy of being decent.
 
                                          Rating: 2 | ABYR-EN049 | Xyz Monster
Snowdust Giant
WATER | Beast-Warrior-Type Xyz | Rank 4 | ATK 2200 | DEF 800
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.
(Rare)


In an all-WATER Deck, this'll get some use, though it isn't very strong and specifically needs WATER Xyz Materials.
 
                                          Rating: 2 | ABYR-EN048 | Xyz Monster
Madolche Queen Tiaramisu
EARTH | Fairy-Type Xyz | Rank 4 | ATK 2200 | DEF 2100
2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
(Ultra Rare) & (Ultimate Rare)


Her half Pot of Avarice and half Brionac effect isn't bad but she too demands specific Xyz Materials.
 
                                          Rating: 2 | ABYR-EN047 | Xyz Monster
Empress of Prophecy
LIGHT | Spellcaster-Type Xyz | Rank 5 | ATK 2000 | DEF 1700
2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
(Ultra Rare) & (Ultimate Rare)


You need at least 1 other Xyz Monster with materials attached just to gain any ATK and then it's a gamble at best.
 
                                          Rating: 2 | ABYR-EN046 | Xyz Monster
Mermail Abyssgaios
WATER | Aqua-Type Xyz | Rank 7 | ATK 2800 | DEF 1600
2 Level 7 WATER monsters
While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
(Ultra Rare) & (Ultimate Rare)


Its Xyz Material requirements aren't too strict but both effects are not worthy of it being Ultra Rare.
 
                                          Rating: 2 | ABYR-EN045 | Xyz Monster
Number 8: Heraldic King Genom-Heritage
LIGHT | Psychic-Type Xyz | Rank 4 | ATK 2400 | DEF 1800
2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.
(Super Rare)


For its required materials, its effects aren't all that bad but are limited to Xyz Monsters and last only 1 turn.
 
                                          Rating: 3 | ABYR-EN044 | Xyz Monster
Number 9: Dyson Sphere
LIGHT | Machine-Type Xyz | Rank 9 | ATK 2800 | DEF 3000
2 Level 9 monsters
Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
(Ultra Rare) & (Ultimate Rare)


You have your work cut-out bringing this guy to the field but then you basically have infinite Xyz Materials to keep the effect going.
 
                                          Rating: 3 | ABYR-EN043 | Xyz Monster
Heroic Champion - Kusanagi
EARTH | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2400
3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
(Super Rare)


The fact that it only blocks Trap Cards and only gains 500 ATK isn't much for its rarity.
 
                                          Rating: 2 | ABYR-EN042 | Xyz Monster
Heroic Champion - Gandiva
EARTH | Warrior-Type Xyz | Rank 4 | ATK 2100 | DEF 1800
2 Level 4 Warrior-Type monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
(Ultra Rare) & (Ultimate Rare)


All I can give it is 2/5, mostly for helping to prevent your opponent from Xyz Summoning but not by much.
 
                                          Rating: 2 | ABYR-EN041 | Xyz Monster
Gagaga Cowboy
EARTH | Warrior-Type Xyz | Rank 4 | ATK 1500 | DEF 2400
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.
(Super Rare)


Neither effect is all that potent but it has 2400 DEF to somewhat make up for your effort.
 
                                          Rating: 2 | ABYR-EN040 | Xyz Monster
One-Eyed Skill Gainer
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2600
3 Level 4 monsters
You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
(Super Rare)


He can become any Xyz Monster you want but he only gets one time to do it while face up.
 
                                          Rating: 2 | ABYR-EN039 | Xyz Monster
Number C32: Shark Drake Veiss
WATER | Sea Serpent-Type Xyz | Rank 4 | ATK 2800 | DEF 2100
4 Level 4 WATER monsters
You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)


He's another one of those Chaos Xyz Monsters but isn't all that bad compared to others.
 
                                          Rating: 2 | ABYR-EN038 | Effect Monster
Missing Force
DARK | Warrior | Level 4 | ATK 1500 | DEF 1000
If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect.
(Common)


You might as well use Mind Control or Mind Pollutant over this considering they don't cost you as much.
 
                                          Rating: 2 | ABYR-EN037 | Effect Monster
Puny Penguin
WATER | Aqua | Level 1 | ATK 400 | DEF 200
When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.
(Common)


It's too early for a card like this as none of the Penguin monsters out there make him worthwhile.
 
                                          Rating: 1 | ABYR-EN036 | Effect Monster
House Duston
LIGHT | Fiend | Level 1 | ATK 0 | DEF 1000
When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.
(Common)


Dustons are pretty much as harmless as blades of grass. They're a joke at best and not even a funny one.
 
                                          Rating: 1 | ABYR-EN035 | Effect Monster
Moulinglacia the Elemental Lord
WATER | Sea Serpent | Level 8 | ATK 2800 | DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
(Secret Rare)


It's a waste of everything except a coaster or bookmark!
 
                                          Rating: 2 | ABYR-EN034 | Effect Monster
Metallizing Parasite - Soltite
WATER | Aqua-Type Union | Level 7 | ATK 1000 | DEF 500
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
(Common)


It's evolved twice over the years but I see very little improvements.
 
                                          Rating: 2 | ABYR-EN033 | Effect Monster
Mecha Sea Dragon Plesion
WATER | Machine | Level 5 | ATK 2300 | DEF 1800
If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target.
(Common)


A Legendary Ocean makes this Level 4 with 2500 ATK, which isn't bad but the effects aren't that good.
 
                                          Rating: 1 | ABYR-EN032 | Effect Monster
Shore Knight
WATER | Warrior |
Level 4 | ATK 1400 | DEF 1200
Once per turn, when the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the Graveyard.
(Rare)


It's slower than Armageddon Knight. I think the ocean moves faster than this card's effect.
 
                                          Rating: 1 | ABYR-EN031 | Effect Monster
Nimble Angler
WATER | Fish | Level 2 | ATK 600 | DEF 100
If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
(Common)


The only thing nimble will be your mind to realizing how little playability this card has!
 
                                          Rating: 1 | ABYR-EN030 | Effect Monster
Fishborg Planter
WATER | Fish | Level 2 | ATK 200 | DEF 200
Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, then, if it is a WATER monster, Special Summon this card from the Graveyard. You can only use the effect of "Fishborg Planter" once per turn.
(Common)


If the effect can only happen one time, why restrict it at all? It's not like you're goin to be able to do much with it anyway.
 
                                          Rating: 2 | ABYR-EN029 | Effect Monster
Snowman Creator
WATER | Machine | Level 4 | ATK 1600 | DEF 1000
When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.
(Common)


It's practically the Ice Counter variant of Venom Decks but it can still attack afterwards and destroy cards.
 
                                          Rating: 3 | ABYR-EN028 | Effect Monster
Abyss Warrior
WATER | Aqua | Level 4 | ATK 1800 | DEF 1300
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
(Common)


Draw this guy in your Duel and you're off to a good start but his effect probably isn't going to be that useful though.
 
                                          Rating: 2 | ABYR-EN027 | Effect Monster
Effect Monster

Madolche Messengelato
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1000
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect.
(Rare)

The menu these guys offer isn't all that appetizing but it's better than some of the other Archetypes.
 
                                          Rating: 2 | ABYR-EN026 | Effect Monster
Madolche Marmalmaide
EARTH | Spellcaster | Level 4 | ATK 800 | DEF 2000
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
(Common)


Apart from having 2000 DEF, all she can do is recycle used support cards.
 
                                          Rating: 1 | ABYR-EN025 | Effect Monster
Madolche Cruffssant
EARTH | Beast | Level 3 | ATK 1500 | DEF 1200
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300. 
(Common)


Returning monsters to the hand won't trigger the effect and you get pretty much nothing out of it in return.
 
                                          Rating: 2 | ABYR-EN024 | Effect Monster
Emperor of Prophecy
DARK | Spellcaster | Level 5 | ATK 2300 | DEF 2000
You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect.
(Rare)


It can take any opponent's monster but only at the cost of a Spellcaster and a Spellbook Spell. A pretty bad trade.
 
                                          Rating: 1 | ABYR-EN023 | Effect Monster
Justice of Prophecy
EARTH | Spellcaster | Level 3 | ATK 1600 | DEF 800
During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
(Rare)


Losing him means revealing a pretty big part of the Deck's strategy and that's not what I feel is good.
 
                                          Rating: 1 | ABYR-EN022 | Effect Monster
Hermit of Prophecy
EARTH | Spellcaster | Level 3 | ATK 1200 | DEF 700
Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
(Common)


It'll take ages for it to rack up enough ATK to be useful. Besides, Darkworld Shackles can render that moot.
 
                                          Rating: 2 | ABYR-EN021 | Effect Monster
Effect Monster

Stoic of Prophecy
WATER | Spellcaster | Level 1 | ATK 300 | DEF 200
When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
(Common)


While restrictive on what it can pick up by its effect, it isn't restrictive on how it is sent to the Grave.
 
                                          Rating: 3 | ABYR-EN020 | Effect Monster
Mermail Abyssmegalo
WATER | Sea Serpent | Level 7 | ATK 2400 | DEF 1900
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
(Secret Rare)


It can work pretty well on its own in a regular WATER Deck using A Legendary Ocean but doesn't have much outside of that.
 
                                          Rating: 2 | ABYR-EN019 | Effect Monster
Mermail Abysslung
WATER | Fish | Level 4 | ATK 1200 | DEF 1800
Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK.
(Common)


One whose effect doesn't even mention its Archetype but will also most likely benefit best there.
 
                                          Rating: 2 | ABYR-EN018 | Effect Monster
Mermail Abysspike
WATER | Fish | Level 4 | ATK 1600 | DEF 800
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use the effect of "Mermail Abysspike" once per turn.
(Rare)


It gets the effect almost regardless of how it's Summoned but is pretty weak and can only get Level 3 WATER monsters.
 
                                          Rating: 2 | ABYR-EN017 | Effect Monster
Mermail Abyssturge
WATER | Fish | Level 4 | ATK 1700 | DEF 1100
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
(Rare)


At last, a Mermail not specific to its Archetype, though it'll probably benefit most there anyway.
 
                                          Rating: 2 | ABYR-EN016 | Effect Monster
Mermail Abysshilde
WATER | Aqua | Level 3 | ATK 1300 | DEF 400
If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
(Common)


Send it to the Grave any which way and you'll get the effect but that's not saying much when Mermails are mediocre.
 
                                          Rating: 2 | ABYR-EN015 | Effect Monster
Mermail Abyssgunde
WATER | Aqua | Level 3 | ATK 1400 | DEF 800
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
(Rare)


Much like Abysslinde, she's not going to help you much outside her Archetype.
 
                                          Rating: 2 | ABYR-EN014 | Effect Monster
Mermail Abysslinde
WATER | Aqua | Level 3 | ATK 1500 | DEF 1200
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
(Ultra Rare) & (Ultimate Rare)


The first member of the Archetype is pretty poor as a whole as you'll soon see from the other members.
 
                                          Rating: 2 | ABYR-EN013 | Effect Monster
Heraldic Beast Berners Falcon
WIND | Winged Beast | Level 4 | ATK 1000 | DEF 1600
When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
(Common)


Rank 4s get easier to Summon but having 2 Level 5s means you don't need the effect at all.
 
                                          Rating: 3 | ABYR-EN012 | Effect Monster
Heraldic Beast Aberconway
WIND | Dragon | Level 4 | ATK 1800 | DEF 900
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
(Common)

A good way to start off this new Archetype by being a Beatstick but the effect isn't that good.
 
                                          Rating: 2 | ABYR-EN011 | Effect Monster
Solar Wind Jammer
LIGHT | Machine | Level 5 | ATK 800 | DEF 2400
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
(Common)


He can even be Special Summoned the first turn of the Duel but that applies to both players and so does his last line of text, which hurts him, along with halving his stats if Special Summoned his way.
 
                                          Rating: 2 | ABYR-EN010 | Effect Monster
Planet Pathfinder
EARTH | Machine | Level 4 | ATK 1000 | DEF 1000
You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
(Common)


It's an extra Terraforming, should that card get limited or something but until then, it's not going to be that useful.
 
                                          Rating: 2 | ABYR-EN009 | Effect Monster
Heroic Challenger - Night Watchman
EARTH | Warrior | Level 4 | ATK 1200 | DEF 300
Before damage calculation, if this card attacks a Defense Position monster your opponent controls: You can destroy that monster.
(Common)


It's Drillroid but weaker and Drillroid also has mostly better support.
 
                                          Rating: 1 | ABYR-EN008 | Effect Monster
Heroic Challenger - Extra Sword
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 1000 ATK.
(Common)


All the "extra sword" gives is 1000 ATK to an Xyz Monster it becomes material for. Pretty bad.
 
                                          Rating: 1 | ABYR-EN007 | Effect Monster
Deep Sweeper
WATER | Fish | Level 4 | ATK 1600 | DEF 1300
You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
(Common)


Even if Night Beam or MST gets limited, they'll still be better cards than this'll ever be.
 
                                          Rating: 2 | ABYR-EN006 | Effect Monster
Tripod Fish
WATER | Fish | Level 4 | ATK 300 | DEF 1300
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
(Common)


It must be revived from the Grave but the effect can go to just about any WATER monster, including itself.
 
                                          Rating: 2 | ABYR-EN005 | Effect Monster
Grandram
EARTH | Rock | Level 4 | ATK 0 | DEF 1400
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
(Common)


Much like Mogmole, this guy is getting the very edge of 2 stars but in his case, it's only because Xyz Monsters are popular.
 
                                          Rating: 1 | ABYR-EN004 | Effect Monster
Mogmole
EARTH | Beast | Level 2 | ATK 800 | DEF 800
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
(Common)


They could've just had it be once per turn but since it's once per Duel, it's useless.
 
                                          Rating: 1 | ABYR-EN003 | Effect Monster
Achacha Chanbara
FIRE | Warrior | Level 3 | ATK 1400 | DEF 400
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
(Common)


Archer was bad enough and this one's effect is even slower for less damage.
 
                                          Rating: 2 | ABYR-EN002 | Effect Monster
Effect Monster

Bull Blader
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1200
When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
(Common)


If you can give it battle protection, it'll be able to take down just about anything but no one takes damage.
 
                                          Rating: 1 | ABYR-EN001 | Effect Monster
Gagaga Caesar
EARTH | Warrior | Level 3 | ATK 1800 | DEF 600
Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
(Rare)


He starts off decently with his stats but his effect ruins everything and leaves him with my lowest rating.
 
                                          Rating: 2 | ABYR-EN000 | Effect Monster
Ignoble Knight of Black Laundasllyn
DARK | Warrior | Level 5 | ATK 2000 | DEF 800
You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".
(Super Rare)


The cards based on the Knights of the Round Table so far prove they're not worth the hype. I'm not seing much here either.