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Extreme Victory (EXVC-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2.; Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Extreme_Victory_(TCG-EN-1E)
                               Rating: 2 | EXVC-EN099 | Effect Monster
Blue Rose Dragon
DARK | Dragon |
Level 4 | ATK 1600 | DEF 1200
When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.
(Secret Rare)


It brings back either Black Rose Dragon or a Plant-Type monster if destroyed and sent to the Grave, which isn't all that bad since your new monster still gets its effects.
 
                               Rating: 2 | EXVC-EN098 | Effect Monster
Naturia Eggplant
EARTH | Plant | Level 2 | ATK 1000 | DEF 700
When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.
(Super Rare)


Retrieve your Naturia Stinkbug or perhaps another decent Naturia monster but it cannot choose another copy of itself.
 
                               Rating: 2 | EXVC-EN097 | Effect Monster
Scrap Orthros
EARTH | Beast-Type Tuner | Level 4 | ATK 1700 | DEF 1100
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling a face-up "Scrap" monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand.
(Secret Rare)


While a Level 4 Tuner, he's only going to do Scrap Decks a favor because for its first Summoning, you need to control a Scrap monster and when you do, you destroy a Scrap monster you control.
 
                               Rating: 2 | EXVC-EN096 | Effect Monster
Blackwing - Jin the Rain Shadow
DARK | Winged Beast-Type Tuner | Level 1 | ATK 600 | DEF 500
If this card battles with a monster with DEF equal to or less than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation).
(Rare)


If Kalut the Moon Shadow were still at 3, this would get more playability and a higher rating but since Kalut is at 1, he's only got being a Tuner monster with a very little chance of activating his effect.
 
                               Rating: 2 | EXVC-EN095 | Effect Monster
Meklord Fortress
Field Spell
Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
(Rare)


Meklord Decks will definitely need a few copies of this to protect them from Mist Wurm and Trishula.
 
                               Rating: 2 | EXVC-EN094 | Effect Monster
Meklord Emperor Skiel
WIND | Machine | Level 1 | ATK 2200 | DEF 2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
(Secret Rare)


It's the second strongest (printed stats) Level 1 monster in the game but he's the only one you control that can attack. At least he has the other Meklord Emperor effects.
 
                               Rating: 1 | EXVC-EN093 | Fusion Monster
Elemental Hero Neos Knight
LIGHT | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 1000
"Elemental Hero Neos" + 1 Warrior-Type monster
This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
(Ultra Rare) & (Ultimate Rare)


This is not a knight fit for a king unless we can name him "Sir Failsalot" because he does a good job with that already with his high rarity and Battle Damage nulling-line of text.
 
                               Rating: 3 | EXVC-EN092 | Effect Monster
Lancer Lindwurm
WIND | Dragon | Level 4 | ATK 1800 | DEF 1200
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)


I wouldn't mind if this guy was the Super Rare because unlike Lancer Dragonute, he's worth it but needless to say, I have no complaints that this guy is Common.
 
                               Rating: 1 | EXVC-EN091 | Effect Monster
Lancer Dragonute
DARK | Dragon | Level 4 | ATK 1500 | DEF 1800
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Super Rare)


He should've been Common as well because 1500 ATK with piercing Battle Damage is pretty poor unless they have good support like Blackwing - Bora the Spear does so use that instead.
 
                               Rating: 1 | EXVC-EN090 | Effect Monster
Axe Dragonute
DARK | Dragon | Level 4 | ATK 2000 | DEF 1200
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Common)


If you want a 2000 ATK Beatstick with no effect to hold it back, why not try Gene-Warped Warwolf over this garbage?
 
                               Rating: 2 | EXVC-EN089 | Trap Card
Psychic Shockwave
Normal Trap
Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
(Secret Rare)


Your best option is to Special Summon Jinzo with this because Jinzo will negate the Trap that was being activated the second he hits the field but you have to discard a Spell or Trap first.
 
                               Rating: 1 | EXVC-EN088 | Trap Card
Full House
Normal Trap
Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
(Rare)


Want a full house? Invite a ton of people over or go play one of the other card games where a Full House is possible and toss this card into the trash or use it for something else. 
 
                               Rating: 2 | EXVC-EN087 | Spell Card
Gladiator Taming
Quick-Play Spell
If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
● Select 1 face-up monster your opponent controls, and change its battle position.
● Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
(Secret Rare)


So they combined Enemy Controller with Change of Heart and had its activation requirement be a face-up Gladiator Beast monster but overall, this isn't all that good, even if it's a Quick-Play Spell.
 
                               Rating: 1 | EXVC-EN086 | Fusion Monster
Gladiator Beast Essedarii
EARTH | Beast-Type Fusion | Level 5 | ATK 2500 | DEF 1400
2 "Gladiator Beast" monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
(Ultra Rare) & (Ultimate Rare)


There's nothing on this card that justifies its rarity! It should've been a Rare or Common because its effect is meaningless! I'd hate to pull this from a pack because no one should run it or will want it.
 
                               Rating: 2 | EXVC-EN085 | Effect Monster
Psi-Beast
EARTH | Psychic | Level 2 | ATK 700 | DEF 500
When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster.
(Rare)


He's on the low-end of 2 stars because he isn't a Tuner monster and that would make him a bit better for changing his level into the one you RFG with his effect.
 
                               Rating: 2 | EXVC-EN084 | Effect Monster
Tour Guide From the Underworld
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
When this card is Normal Summoned, you can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
(Secret Rare)


At least you can not only Special Summon another copy of itself but you can also bring out that Level 3 Fiend-Type monster from the hand or Deck but is still not a good ScR.
 
                               Rating: 2 | EXVC-EN083 | Effect Monster
Mara of the Nordic Alfar
DARK | Spellcaster-Type Tuner | Level 2 | ATK 1000 | DEF 500
If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand.
(Ultra Rare) & (Ultimate Rare)


Nordic Decks will probably have a ball with this but everyone else will just have trade bait in their binders. In either case, this isn't worth being Ultra Rare.
 
                               Rating: 4 | EXVC-EN082 | Effect Monster
Dodger Dragon
WIND | Dragon | Level 4 | ATK 1900 | DEF 1200
The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
(Super Rare)


This card's rating is so high it nearly hits 5 stars! It's high ATK and being Level 4 are great starts and not only can its Normal Summon not be negated but your opponent can't use Counter Traps the rest of the turn!
 
                               Rating: 3 | EXVC-EN081 | Effect Monster
Vampire Dragon
DARK | Zombie | Level 5 | ATK 2400 | DEF 0
When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.
(Secret Rare)


It has the typical Level 5 or 6 monster ATK but while it has no DEF and the effect is situational, it's still a good monster to run in Beatdown or Zombie.
 
                               Rating: 2 | EXVC-EN080 | Trap Card
W Nebula Meteorite
Normal Trap
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
(Common)


Almost no playable monsters fit this card's effect to Special Summon the Level 7 LIGHT Reptile-Type monster but in the very least, you can use this as a stall card.
 
                               Rating: 1 | EXVC-EN079 | Trap Card
Localized Tornado
Normal Trap
Shuffle all cards from your hand and Graveyard into the Deck.
(Common)


While Infernities might seem like a candidate to use this, they also lose their ability to activate Necromancer's effect from the Grave so everyone should steer clear of this tornado.
 
                               Rating: 3 | EXVC-EN078 | Trap Card
Safe Zone
Continuous Trap
Activate by selecting 1 face-up Attack Position monster. That monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. It cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Super Rare)


You can select any Attack Position monster you want and protect it from harm! If you use it on a monster that was Summoned by Tributing Hardened Armed Dragon, your monster will be indestructible!
 
                               Rating: 2 | EXVC-EN077 | Trap Card
Sealing Ceremony of Mokuton
Continuous Trap
Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in your opponent's Graveyard, and remove them from play.
(Common)


If you choose the right EARTH monster, then this'll probably work to your benefit but very few EARTH monsters are playable to work that way.
 
                               Rating: 3 | EXVC-EN076 | Trap Card
Debunk
Counter Trap
Negate the activation of an Effect Monster's effect that activates in the hand or Graveyard, and remove it from play.
(Super Rare)


Put an end to Gorz, Tragoedia, Necro Gardna or Effect Veiler!
 
                               Rating: 2 | EXVC-EN075 | Trap Card
Tyrant's Tantrum
Continuous Trap
Tribute 2 monsters. Your opponent must send 1 Spell Card from their Deck to the Graveyard to activate a Spell Card.
(Common)


The activation requirement of Tributing 2 monsters is pretty steep but then your opponent will be forced to lose a Spell Card from their Deck to use another Spell Card.
 
                               Rating: 2 | EXVC-EN074 | Trap Card
Karakuri Cash Shed
Counter Trap
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
(Super Rare)


Karakuris change to Defense Mode quite regularly so this is sure to get some use but not all the time.
 
                               Rating: 2 | EXVC-EN073 | Trap Card
Six Style - Dual Wield
Normal Trap
Activate only if the only monster you control is 1 "Six Samurai" monster in face-up Attack Position. Select 2 cards your opponent controls and return them to the hand.
(Common)


It isn't hard to activate this and this does get around your opponent's Stardust Dragon.
 
                               Rating: 2 | EXVC-EN072 | Trap Card
Brain Hazard
Continuous Trap
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
(Rare)


This card is key for only Psychic Decks that run Macro Cosmos and/or Dimensional Fissure.
 
                               Rating: 2 | EXVC-EN071 | Trap Card
Psychic Reactor
Normal Trap
Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters.
(Common)


Dimensional Prison is much better so where you aren't using this for a Psychic Macro Cosmos Deck, use DP instead.
 
                               Rating: 2 | EXVC-EN070 | Trap Card
TG1-EM1
Normal Trap
Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
(Common)


I suppose if your opponent took control of one of the big T.G. Synchros you'd get it back but why not use Creature Swap instead?
 
                               Rating: 2 | EXVC-EN069 | Trap Card
TG-SX1
Normal Trap
Activate only when a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it.
(Common)


You'll get something out of this if one of your T.G. Synchros like Blade Blaster or Hyper Librarian took out an opponent's monster but it is limited to bringing back T.G. Synchros
 
                               Rating: 1 | EXVC-EN068 | Trap Card
TGX3-DX2
Normal Trap
Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards.
(Rare)


Use Pot of Avarice instead because you can play it more quickly and can return any 5 monsters to your Deck to draw the same amount as this card.
 
                               Rating: 1 | EXVC-EN067 | Trap Card
Meklord Factory
Normal Trap
Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
(Common)


It's really a shame that you can't select any Meklord monster like Granel because then you lose the attack target but in some ways get it right back but it's restricted to adding Meklord Army monsters.
 
                               Rating: 1 | EXVC-EN066 | Trap Card
Mektimed Blast
Normal Trap
Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
(Common)


First, what's up with the name? Second, it's effect is pretty poor also when compared to Scrap Dragon's.
 
                               Rating: 1 | EXVC-EN065 | Trap Card
Chaos Infinity
Normal Trap
Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
(Rare)


The only thing you really succeed in doing is changing all Attack Position monsters to Defense Mode because you lose your Meklord monster Summoned by this card and that's overall pretty bad.
 
                               Rating: 2 | EXVC-EN064 | Trap Card
Power-Up Adapter
Normal Trap
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot declare an attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
(Common)


Too bad the equipped monster can't attack and it has to go to a Morphtronic monster but the selected monster might become a powerhouse.
 
                               Rating: 2 | EXVC-EN063 | Trap Card
Red Carpet
Normal Trap
Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters.
(Common)


I think the main use for this is to bring out 2 Create Resonators to Synchro Summon Red Nova Dragon and if you run him or just want to Tribute the monsters then this isn't too bad but not that great.
 
                               Rating: 2 | EXVC-EN062 | Spell Card
Self-Mummification
Quick-Play Spell
Select 1 monster you control, and send it to the Graveyard.
(Common)


Monsters whose effects activate when sent to the Grave or can only be activated in the Grave make this alright to use but it isn't all that good, even if it does give a use to Michizure.
 
                               Rating: 2 | EXVC-EN061 | Spell Card
Out of the Blue
Continuous Spell
Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
(Common)


It's really only a delay for the inevitable for Summoning Judgment Dragon or Dark Armed Dragon and I guess Infernities too but most of the time, it'll stay up meaninglessly until destroyed early.
 
                               Rating: 2 | EXVC-EN060 | Spell Card
Soundproofed
Normal Spell
This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
(Rare)


Your opponent won't be able to Synchro Summon but neither will you and that can hurt you if your monsters are weak.
 
                               Rating: 2 | EXVC-EN059 | Spell Card
Contact with the Aquamirror
Normal Spell
If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
● Look at all Set cards in your opponent's Spell & Trap Card Zones.
● Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
(Common)


Sometimes it isn't all bad to know what cards your opponent will draw or what their face down cards are but not if you can't stop them.
 
                               Rating: 2 | EXVC-EN058 | Spell Card
Runaway Karakuri
Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, but its effect(s) is negated.
(Common)


This does make Karakuri Haipa more playable as it'll have 3100 ATK and not changed modes after attacking and might save your other Karakuris but then it won't be able to change modes if attacked.
 
                               Rating: 2 | EXVC-EN057 | Spell Card
Shien's Dojo
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard to Special Summon 1 "Shien" or "Six Samurai" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
(Super Rare)


I'm beginning to get sick of seeing this stuff for a Deck that needs nothing more but because the Deck is still going strong, this gets 2 stars.
 
                               Rating: 2 | EXVC-EN056 | Spell Card
Psychic Feel Zone
Normal Spell
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.
(Rare)


If it included Psychic-Type Fusion monsters as well, I'd be inclined to run this myself but it's restricted to Synchros only.
 
                               Rating: 1 | EXVC-EN055 | Spell Card
ESP Amplifier
Quick-Play Spell
All face-up Psychic-Type monsters you control gain 300 ATK for each of your removed from play Psychic-Type monsters. During the End Phase, remove from play all monsters that were affected by this effect.
(Common)


ESP is bogus and so is this card. 
 
                              Rating: 2 | EXVC-EN054 | Spell Card
TGX300
Continuous Spell
All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control.
(Common)


You'll need multiple T.G. monsters to make this even worth playing. 
 
                               Rating: 1 | EXVC-EN053 | Spell Card
TGX1-HL
Quick-Play Spell
Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field.
(Common)


Whatever this card's name is actually is short for doesn't matter because to me it spells out "trash".
 
                               Rating: 2 | EXVC-EN052 | Spell Card
Reboot
Normal Spell
Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand.
(Common)


This might save you if you know which Meklord to get from your Grave but you might not get to play it. 
 
                               Rating: 2 | EXVC-EN051 | Spell Card
The Resolute Meklord Army
Continuous Spell
"Meklord Army" monsters you control in face-up Attack Position cannot be destroyed by battle, but their effects are negated.
(Common)


Not only do you still take Battle Damage but your monsters will get weaker than they already are when you play this poor choice of a card. 
 
                               Rating: 1 | EXVC-EN050 | Spell Card
Boon of the Meklord Emperor
Normal Spell
Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
(Common)


You draw 2 cards but only if you're the only one with monsters and both of those monsters are Meklord Army monsters and that's too bad because you then lose your Battle Phase. 
 
                               Rating: 2 | EXVC-EN049 | Spell Card
Fortissimo the Mobile Fortress
Field Spell
Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
(Common)


Helps for getting out Tribute Summons but really isn't all that great due to how poor the Meklord Army monsters are. 
 
                               Rating: 2 | EXVC-EN048 | Spell Card
Resonant Destruction
Continuous Spell
When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation.
(Common)


Too bad it essentially only lasts 2 turns or I'd consider it a good card with the few playable Resonator monsters out there. 
 
                               Rating: 2 | EXVC-EN047 | Spell Card
Resonator Call
Normal Spell
Add 1 "Resonator" monster from your Deck to your hand.
(Rare)


Of the couple good Resonator monsters out there, if you run multiples of those, this isn't too bad. 
 
                               Rating: 2 | EXVC-EN046 | Spell Card
Red Dragon Vase
Normal Spell
Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.
(Common)


A costly side-effect for drawing cards but if you've got game or run Exodia, it might help.
 
                               Rating: 2 | EXVC-EN045 | Spell Card
Scarlet Security
Normal Spell
Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls.
(Common)


Clear the way for your Red Dragon Archfiend's assault but really that's about it. 
 
                               Rating: 2 | EXVC-EN044 | Synchro Monster
Overmind Archfiend
DARK | Psychic-Type Synchro | Level 10 | ATK 3300 | DEF 3000
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
(Ultra Rare) & (Ultimate Rare)


He's got a Return from the Different Dimension effect for Psychics but I'd only recommend this guy if your Psychic Deck uses Dimensional Fissure and/or Macro Cosmos. 
 
                               Rating: 2 | EXVC-EN043 | Synchro Monster
T.G. Halberd Cannon
EARTH | Machine-Type Synchro | Level 12 | ATK 4000 | DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
(Ultra Rare) & (Ultimate Rare)


He's pretty powerful when out and while it's not easy to get out, he can negate any monster Summoning and replaces himself with another T.G. monster if sent to the Grave but cannot be Special Summoned any other way.
 
                               Rating: 3 | EXVC-EN042 | Synchro Monster
T.G. Blade Blaster
EARTH | Machine-Type Synchro | Level 10 | ATK 3300 | DEF 2200
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
(Ultra Rare) & (Ultimate Rare)


I have to give this guy 3/5 for requiring so little to protect himself for all your hard work but I cannot rate him any higher because of his Synchro Material requirements and his pretty poor 2nd effect.
 
                               Rating: 2 | EXVC-EN041 | Synchro Monster
T.G. Power Gladiator
EARTH | Warrior-Type Synchro | Level 5 | ATK 2300 | DEF 1000
1 Tuner + 1 or more non-Tuner "T.G." monsters
During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
(Super Rare)


The specific non-Tuner requirement and the "draw 1 card if destroyed" effect have spread to this guy as well but I guess he couldn't be a Tuner and is left with a piercing damage effect and weak stats.
 
                               Rating: 2 | EXVC-EN040 | Synchro Monster
T.G. Wonder Magician
LIGHT | Spellcaster, Synchro and Tuner | Level 5 | ATK 1900 | DEF 0
1 Tuner + 1 or more non-Tuner "T.G." monsters
When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
(Ultra Rare) & (Ultimate Rare)


In addition to having 0 DEF and being non-Tuner specific, its first effect applies to both sides of the field but you get to draw 1 card if destroyed. Its other effects aren't all that good and decrease its rating.
 
                               Rating: 1 | EXVC-EN039 | Synchro Monster
T.G. Recipro Dragonfly
WIND | Insect-Type Synchro | Level 2 | ATK 300  | DEF 300
1 Tuner + 1 non-Tuner monster
Once per turn, you can send 1 other "T.G." Synchro Monster you control to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
(Rare)


It doesn't take much to bring out but I'd much rather use Formula Synchron since it's also Tuner and has a better effect.
 
                               Rating: 2 | EXVC-EN038 | Synchro Monster
Life Stream Dragon
EARTH | Dragon, Synchro and Tuner | Level 8 | ATK 2900 | DEF 2400
1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead.
(Ultra Rare) & (Ultimate Rare)


If your LPs are low, then you'll have 4000 to reuse later and it is a Tuner monster but with it needing Power Tool Dragon and its other effects, I can't rate it any higher than 2/5. 
 
                               Rating: 3 | EXVC-EN037 | Synchro Monster
Junk Berserker
WIND | Warrior-Type Synchro | Level 7 | ATK 2700 | DEF 1800
"Junk Synchron" + 1 or more non-Tuner monsters
You can remove from play 1 "Junk" monster from your Graveyard to select 1 face-up monster your opponent controls. That monster loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy that monster at the start of the Damage Step (without damage calculation).
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)


You're going to have 1 Junk monster in your Grave because you need one to bring him out! Plus he destroys Defense Position monsters free of charge!
 
                               Rating: 1 | EXVC-EN036 | Effect Monster
Aurora Paragon
LIGHT | Fairy | Level 4 | ATK 1500 | DEF 1000
Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
(Common)


I'd much rather call it "Aurora Poorialis" because just about everything about it is poor.
 
                               Rating: 2 | EXVC-EN035 | Effect Monster
Jar Turtle
WATER | Reptile | Level 4 | ATK 200 | DEF 2100
Each time "Jar of Greed" is activated, draw 1 card.
(Common)


It's a bit late to support a card virtually no one uses, Konami, but if nothing else it has good DEF.
 
                               Rating: 2 | EXVC-EN034 | Effect Monster
Gladiator Beast Tygerius
EARTH | Beast | Level 4 | ATK 1800 | DEF 800
This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from your Deck to your hand.
(Common)


Even though Fusion Monsters have almost petered out, of the good ones left, this guy can't be used as Fusion Material for them, which along with his other effect, leaves his rating at 2/5.
 
                               Rating: 2 | EXVC-EN033 | Effect Monster
Tradetoad
WATER | Aqua | Level 1 | ATK 100 | DEF 2000
Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
(Rare)


Another Frog monster that for whatever reason continues spreading the hate of Frog the Jam that appears to be a Substitoad substitute.
 
                               Rating: 2 | EXVC-EN032 | Effect Monster
Scrap Kong
EARTH | Beast | Level 4 | ATK 2000 | DEF 1000
When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand.
(Common)


The effect includes its own effect and that's why it gets 2 stars.
 
                               Rating: 2 | EXVC-EN031 | Effect Monster
Karakuri Ninja mdl 7749 "Nanashick"
EARTH | Machine | Level 5 | ATK 2200 | DEF 1800
This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
(Common)


You'll probably have a couple Defense Position Karakuris when you Normal Summon him but his stats aren't too impressive and he does nothing if Special Summoned.
 
                               Rating: 2 | EXVC-EN030 | Effect Monster
Karakuri Komachi mdl 224 "Ninishi"
EARTH | Machine-Type Tuner | Level 3 | ATK 0 | DEF 1900
This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
(Common)


I might run this guy myself in my Karakuri Deck since it's a Tuner with 1900 DEF, which isn't too bad and you'll be able to bring out multiple Karakuri monsters at once!
 
                               Rating: 2 | EXVC-EN029 | Effect Monster
Shien's Advisor
EARTH | Warrior | Level 4 | ATK 1200 | DEF 400
When this card is Normal Summoned, if you control a face-up "Six Samurai" monster, declare 1 Monster Type. While this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
(Super Rare)


He isn't going to stop much unless the Deck it's facing heavily Special Summons and you cannot activate the effect if you only have another copy of this guy out.
 
                               Rating: 2 | EXVC-EN028 | Effect Monster
Elder of the Six Samurai
EARTH | Warrior | Level 3 | ATK 400 | DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.
(Common)


It lacks any DEF but has Cyber Dragon's effect, which isn't all bad since you won't want it to stick around long anyway with only 400 ATK.
 
                               Rating: 2 | EXVC-EN027 | Effect Monster
Hushed Psychic Cleric
EARTH | Psychic | Level 3 | ATK 0 | DEF 2100
When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it.
(Rare)


It too works with the RFG Psychic Deck but also makes a not-all-that-bad defense against your opponent's attacks because even if Normal Summoned, he goes right to Defense Mode.
 
                               Rating: 2 | EXVC-EN026 | Effect Monster
Serene Psychic Witch
EARTH | Psychic | Level 3 | ATK 1400 | DEF 1200
When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
(Common)


The big downside is she has to be destroyed and sent to the Grave so if she's Tributed, nothing happens and you have to wait until the next Standby Phase afterwards to Special Summon the monster.
 
                               Rating: 3 | EXVC-EN025 | Effect Monster
Silent Psychic Wizard
EARTH | Psychic | Level 4 | ATK 1900 | DEF 0
When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster.
(Super Rare)


If nothing else, it makes a good 1900 ATK beatstick but that 0 DEF cost it an extra star in its rating.
 
                               Rating: 2 | EXVC-EN024 | Effect Monster
Mental Seeker
EARTH | Psychic-Type Tuner | Level 3 | ATK 800 | DEF 600
When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck.
(Common)


Same as EXVC-EN023's comments.
 
                               Rating: 2 | EXVC-EN023 | Effect Monster
Esper Girl
EARTH | Psychic-Type Tuner | Level 2 | ATK 500 | DEF 300
When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.
(Common)


She's a Tuner and may work to your advantage if you run Macro Cosmos and other Psychic-Type monsters.
 
                               Rating: 2 | EXVC-EN022 | Effect Monster
Buster Blaster
EARTH | Machine-Type Union | Level 1 | ATK 0 | DEF 0
Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle, destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
(Rare)


If you're facing a Deck that uses only one type of monster (like Pyro) then you'll probably clear your opponent's field of monsters but your monster's stats are weakened by this guy's effect. 
 
                               Rating: 2 | EXVC-EN021 | Effect Monster
T.G. Rush Rhino
EARTH | Beast | Level 4 | ATK 1600 | DEF 800
If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
(Rare)


At least he has Crystal Beast Topaz Tiger's +400 ATK when attacking effect and when destroyed, you can pick up another T.G. monster but you can't pick another copy of itself.
 
                               Rating: 1 | EXVC-EN020 | Effect Monster
T.G. Warwolf
DARK | Beast-Warrior | Level 3 | ATK 1200 | DEF 0
When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
(Common)


I elect to rename him "T. He Warwolf" because he's so far the worst of the T.G. monsters in this set thus far.
 
                               Rating: 2 | EXVC-EN019 | Effect Monster
T.G. Catapult Dragon
EARTH | Dragon | Level 2 | ATK 900 | DEF 1300
Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
(Common)


His effect is also pretty poor and while not as poor as the previous card's, he isn't a Tuner. 
 
                               Rating: 2 | EXVC-EN018 | Effect Monster
T.G. Jet Falcon
WIND | Winged Beast-Type Tuner | Level 3 | ATK 1400 | DEF 1200
If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent.
(Common)


Barely skirting into 2-star town, there is literally not much to say about this one. It's effect is downright poor!
 
                               Rating: 2 | EXVC-EN017 | Effect Monster
T.G. Striker
EARTH | Warrior-Type Tuner | Level 2 | ATK 800 | DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
(Rare)


I kind of understand its rarity because it has a Cyber Dragon effect and is a Tuner. 
 
                               Rating: 2 | EXVC-EN016 | Effect Monster
T.G. Cyber Magician
LIGHT | Spellcaster-Type Tuner | Level 1 | ATK 0 | DEF 0
If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand as non-Tuner Synchro Material Monsters. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
(Super Rare)


I'll never understand why this Archetype got abbreviated to "T.G." and her rarity is only partially understandable considering the effect won't activate if used for any other Synchro Monster.
 
                               Rating: 2 | EXVC-EN015 | Effect Monster
Meklord Astro Dragon Asterisk
DARK | Machine | Level 10 | ATK 0 | DEF 0
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.
(Super Rare)


He's a potential powerhouse or a complete flop depending on your field and while in either case you still can deal 1000 damage, it affects both players who Synchro Summon.
 
                               Rating: 1 | EXVC-EN014 | Effect Monster
Meklord Army of Granel
EARTH | Machine | Level 4 | ATK 1600 | DEF 1200
This card gains 100 ATK for each face-up "Meklord" monster on the field, except this card. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.
(Rare)


Blackwing - Gale may be at 1 but he's still better than this guy because he's searchable, a Tuner monster can be Special Summoned more often than this guy and his effect can be activated each turn.
 
                               Rating: 2 | EXVC-EN013 | Effect Monster
Meklord Army of Skiel
WIND | Machine | Level 4 | ATK 1200 | DEF 1000
This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
(Common)


He can replace himself with another copy of either himself or a Meklord Army monster regardless of Summoning position but there isn't much else. 
 
                               Rating: 2 | EXVC-EN012 | Effect Monster
Meklord Army of Wisel
DARK | Machine | Level 4 | ATK 1800 | DEF 0
This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls, you can activate this effect. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
(Common)


Solid 1800 beatstick ATK but no DEF and pretty poor effects that in the very least don't include himself. 
 
                               Rating: 2 | EXVC-EN011 | Effect Monster
Morphtronic Staplen
EARTH | Machine | Level 4 | ATK 1400 | DEF 1000
● While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK.
● While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position.
(Common)


At least he'll survive one attack from an opponent's monster then weaken the next attacking monster's ATK by 300 but that isn't much overall. 
 
                               Rating: 2 | EXVC-EN010 | Effect Monster
Morphtronic Lantron
LIGHT | Machine-Type Tuner | Level 1 | ATK 200 | DEF 200
● While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
● While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
(Common)


So after a long hiatus, Morphtronics get a couple new cards. This guy isn't too impressive but he's a Tuner at least. 
 
                               Rating: 4 | EXVC-EN009 | Effect Monster
Blackwing - Kogarashi the Wanderer
DARK | Winged Beast-Type Tuner | Level 6 | ATK 2300 | DEF 1600
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects.
(Ultra Rare) & (Ultimate Rare)


Sure he isn't worth Tribute Summoning but his effects are fairly easily triggered and he's a Tuner monster!
 
                               Rating: 2 | EXVC-EN008 | Effect Monster
Blackwing - Hillen the Tengu-wind
DARK | Winged Beast-Type Tuner | Level 5 | ATK 0 | DEF 2300
When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
(Super Rare)


While it can save you from additional damage, if all you need is even 1950 or less damage to lose the Duel, you cannot bring this guy out and may therefore lose.
 
                               Rating: 2 | EXVC-EN007 | Effect Monster
Clock Resonator
EARTH | Fiend-Type Tuner | Level 3 | ATK 1200 | DEF 600
Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
(Common)


You'd want it in Defense Mode to bring almost all Battle Damage you take from its battles to 0 but if changed to Attack Mode, the effects are null but it too is a Tuner.
 
                               Rating: 2 | EXVC-EN006 | Effect Monster
Force Resonator
WATER | Fiend-Type Tuner | Level 2 | ATK 500 | DEF 500
You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step.
(Common)


If I could discard it to trigger its effect, it'd get a higher rating but it's also a Tuner and the effect isn't that bad.
 
                               Rating: 2 | EXVC-EN005 | Effect Monster
Mystic Piper
LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 0
You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
(Secret Rare)


She should've stayed being Super Rare like she was in Japan because you can't use more than one and a US ruling prevents you from Summoning a second copy and using its effect.
 
                               Rating: 2 | EXVC-EN004 | Effect Monster
Necro Defender
DARK | Fiend | Level 2 | ATK 0 | DEF 800
During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
(Rare)


He offers basically free protection for 2 turns and without you taking Battle Damage but you cannot use it during your opponent's turn.
 
                               Rating: 2 | EXVC-EN003 | Effect Monster
Salvage Warrior
WATER | Warrior | Level 5 | ATK 1900 | DEF 1600
When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
(Rare)


He probably isn't worth Tribute Summoning except to access that Tuner in your hand or Grave but he also serves as a 2100 ATK Level 4 WATER monster with A Legendary Ocean Decks.
 
                               Rating: 2 | EXVC-EN002 | Effect Monster
Unknown Synchron
DARK | Machine-Type Tuner | Level 1 | ATK 0 | DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
(Common)


There's about as little to say as the number of stars or stats on this card! He's just a Tuner monster with a mediocre effect.
 
                               Rating: 2 | EXVC-EN001 | Effect Monster
Junk Servant
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1000
If you control a face-up "Junk" monster, you can Special Summon this card from your hand.
(Rare)


Normal Summon a copy of this guy and the others can quickly follow but being a servant, that's about all they do.
 
                               Rating: 4 | EXVC-EN000 | Effect Monster
Reborn Tengu
WIND | Beast-Warrior | Level 4 | ATK 1700 | DEF 600
When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
(Super Rare)


This guy's effect is so impressive that this card gets probably the highest rating I've given for a monster with his stats and for good reason! Run in multiples and he won't go away easily!