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Duelist Pack: Jaden Yuki 3 (DP06-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Pack:_Jaden_Yuki_3_(TCG-EN-1E)
                                                     DP06-EN025
Trap Card
Hero's Rule 2
Counter Trap
Negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.
(Rare)

                                                     Rating: 2
It has minor uses against cards like Divine Wrath and Kycoo but it's best to keep this card in Jaden's Deck as it's not that decent a card to use elsewhere.
 
                                                     DP06-EN024
Trap Card
Over Limit
Normal Trap
Pay 500 Life Points. Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
(Common)

                                                     Rating: 1
There's definitely an over limit of ways you can get rid of this card for its extremely bad effect. Pick one and do it but do not under any circumstance put it in your Deck.
 
                                                     DP06-EN023
Trap Card
Hero Counterattack
Normal Trap
Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
(Common)

                                                     Rating: 2
It does give you the chance to summon a strong Elemental Hero like Bladedge without tributes but you're not likely going to get that chance too often.
 
                                                     DP06-EN022
Trap Card
Mirror Gate
Normal Trap
Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
(Common)

                                                     Rating: 2
If anything, it's a minor surprise for your opponent since he won't expect you to play a card this bad. Keep this card in Jaden Decks only.
 
                                                     DP06-EN021
Trap Card
Hero Medal
Normal Trap
When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.
(Common)

                                                     Rating: 2
An okay card to use if your opponent uses Heavy Storm or MST but that's pretty much it.
 
                                                     DP06-EN020
Spell Card
Revoke Fusion
Normal Spell
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
(Rare)

                                                     Rating: 1
Use ONLY in Jaden's Season 3 Deck as there is no place for it anywhere else.
 
                                                     DP06-EN019
Spell Card
Dark Calling
Normal Spell
Remove from play, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion" and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)
(Rare)

                                                     Rating: 3
Don't have Dark Fusion? Not sure I'd see how since it's a Common in this set and a Rare in GLAS but in any case, this card does substitute quite nicely if you're waiting to pull DF.
 
                                                     DP06-EN018
Spell Card
Dark Fusion
Normal Spell
Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, Traps this turn.
(Common)

                                                     Rating: 3
No matter what Evil Hero Fusion Monster you're summoning, they cannot be without this card! Since it doesn't offer protection against Spell and Trap Cards, it gets a 3/5 star rating.
 
                                                     DP06-EN017
Spell Card
Swing of Memories
Normal Spell
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
(Common)

                                                     Rating: 1
Unless you're A: bringing out a decent Fusion Monster, B: Tributing the monster for another monster or C: Attacking it FTW, don't ever run this card.
 
                                                     DP06-EN016
Spell Card
Convert Contact
Normal Spell
Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
(Common)

                                                     Rating: 1
You'd better hope that the 2 cards you draw are decent as the cost to activate this card is pretty steep.
 
                                                     DP06-EN015
Spell Card
Reverse of Neos
Quick-Play Spell
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
(Common)

                                                     Rating: 1
It does give Neos 1000 ATK and Special Summons him but what's the point when he's destroyed afterwards? Run only in Jaden's Season 3 Deck.
 
                                                     DP06-EN014
Spell Card
Skyscraper 2 - Hero City
Field Spell
Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle ignoring Summoning conditions. (Only this card's controller can use this effect.)
(Super Rare)

                                                     Rating: 4
Well worth 4/5 stars as it only lets YOU bring back an Elemental Hero monster destroyed in battle right to the field!
 
                                                     DP06-EN013
Fusion Monster
Evil Hero Malicious Fiend
FIRE | Fiend-Type Fusion |
Level 8 | ATK 3500 | DEF 2100
"Evil Hero Malicious Edge" + 1 Level 6 or higher Fiend-Type monster
This card cannot be Special Summoned except with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position and each monster they control must attack this card.
(Ultra Rare)

                                                     Rating: 4
A very powerful card! 3500 ATK and forcing any monsters your opponent controls to not only change to Attack Position but attack this card as well! Since he can only be summoned with Dark Fusion, his rating is 4/5.
 
                                                     DP06-EN012
Fusion Monster

Evil Hero Infernal Sniper
FIRE | Fiend-Type Fusion | Level 6 | ATK 2000 | DEF 2500
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This card cannot be Special Summoned except with "Dark Fusion". During your Standby Phase, if this card is in face-up Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effects of Spell Cards.
(Super Rare)

                                                     Rating: 3
Not only does she deal 1000 damage to your opponent during your Standby Phases if she's in face up Defense Position but she can't be destroyed by Spell Cards! A decent card for just about any Deck!
 
                                                     DP06-EN011
Fusion Monster
Evil Hero Wild Cyclone
EARTH | Fiend-Type Fusion | Level 8 | ATK 1900 | DEF 2300
"Elemental Hero Avian" + "Elemental Hero Wildheart"
This card cannot be Special Summoned except by the effect of "Dark Fusion". If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all Set Spell and Trap Cards your opponent controls.
(Ultra Rare)

                                                     Rating: 4
He boasts 1900 ATK, AGG's Spell/Trap negation during the Battle Phase and when he deals damage, he destroys all your opponent's face down Spells and Traps, which will be at least 3 most of the time!
 
                                                     DP06-EN010
Fusion Monster
Evil Hero Dark Gaia
EARTH | Fiend-Type Fusion | Level 8 | ATK ? | DEF 0
1 Fiend-Type monster + 1 Rock-Type monster
This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. Flip Effects are not activated at this time.
(Common)

                                                     Rating: 3
Since his effect is a double-edged sword, I rate him 3/5.
 
                                                     DP06-EN009
Effect Monster

Armor Breaker
EARTH | Warrior-Type Union | Level 3 | ATK 800 | DEF 800
Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
(Rare)

                                                     Rating: 2
With his stats, you'll want to equip him as the equipped monster destroys any card on the field when it deals Battle Damage.
 
                                                     DP06-EN008
Effect Monster

Evil Hero Infernal Prodigy
DARK | Fiend | Level 2 | ATK 300 | DEF 600
If you control no monsters, you can Special Summon this card from your hand in face-up Attack Position. If you Tribute this card to Tribute Summon an "Elemental Hero", "Destiny Hero", or "Evil Hero" monster, draw 1 card during this turn's End Phase.
(Super Rare)

                                                     Rating: 2
Since he gives you 1 card if tributed for an Evil Hero or Destiny Hero monster, his rating is 2/5. Otherwise he'd get nothing more than 1/5 and a bad comment.
 
                                                     DP06-EN007
Effect Monster

Evil Hero Infernal Gainer
EARTH | Fiend | Level 4 | ATK 1600 | DEF 0
During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.
(Common)

                                                     Rating: 3
Despite his incredibly horrid stats, you'll want to remove him from play to let a Fiend-Type monster attack twice. The fact that he comes back and can be destroyed by TT grants him a rating of 3/5.
 
                                                     DP06-EN006
Effect Monster

Evil Hero Malicious Edge
EARTH | Fiend | Level 7 | ATK 2600 | DEF 1800
If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Super Rare)

                                                     Rating: 3
A Bladedge with a Normal Summon Cyber Dragon-effect! Not too bad but the 2-tribute cost to summon it isn't that great.
 
                                                     DP06-EN005
Effect Monster

Elemental Hero Neos Alius
LIGHT | Warrior-Type Gemini | Level 4 | ATK 1900 | DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This face-up card's name is treated as "Elemental Hero Neos".
(Common)

                                                     Rating: 4
His 1900 ATK mows down La Jinn and Gearfried or the Familiar Possessed monsters! Since he needs to be re-summoned to become "Neos' younger brother", his rating is 4/5.
 
                                                     DP06-EN004
Effect Monster

Elemental Hero Captain Gold
LIGHT | Warrior | Level 4 | ATK 2100 | DEF 800
You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field but "Skyscraper" is not on the field, destroy this card.
(Rare)

                                                     Rating: 3
2100 ATK makes him ideal for any Warrior or Elemental Hero Deck! The only downside is that to actually hit the field, he needs his Field Spell Card, Skyscraper out.
 
                                                     DP06-EN003
Effect Monster

Neo-Spacian Glow Moss
LIGHT | Plant | Level 3 | ATK 300 | DEF 900
When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position.
(Common)

                                                     Rating: 1
Your opponent draws 1 card each time this card attacks, which is bad enough and to top it off, none of the effects are worth activating.
 
                                                     DP06-EN002
Effect Monster

Neo-Spacian Grand Mole
EARTH | Rock | Level 3 | ATK 900 | DEF 300
If this card attacks or is attacked by an opponent's monster you can return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
(Rare)

                                                     Rating: 3
Despite having stats of only (900/300), it's quite the pest for your opponent as it can send a monster with major summoning requirements back to the hand and leave itself safe from harm!
 
                                                     DP06-EN001
Effect Monster

Neo-Spacian Air Hummingbird
WIND | Winged Beast | Level 3 | ATK 800 | DEF 600
Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand.
(Common)

                                                     Rating: 1
Like I said back in STON, unless you use Stall or Life Point gain, don't run this card outside Jaden Decks.