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Generation Force (GENF-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Generation_Force_(TCG-EN-1E)
                               Rating: 2 | GENF-EN099 | Xyz Monster
Steelswarm Roach
DARK | Fiend-Type Xyz |
Rank 4 | ATK 1900 | DEF 0
2 Level 4 monsters
When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it.
(Secret Rare)


I see no reason to give it more than 2 stars given Normal Summons will easily overpower it.
 
                               Rating: 1 | GENF-EN098 | Spell Card
A Hero Lives
Normal Spell
When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
(Ultra Rare) & (Ultimate Rare)


Very pricy just to Summon 1 low-Level Elemental HERO monster from the Deck, especially for the activation needs.
 
                               Rating: 2 | GENF-EN097 | Spell Card
Mask Change
Quick-Play Spell
Target 1 face-up "HERO" monster you control; send it to the Graveyard. Then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attrribute.
(Common)


The key card in a Masked HERO Deck, but even most of those are pretty bad.
 
                               Rating: 2 | GENF-EN096 | Fusion Monster
Vision HERO Adoration
DARK | Warrior-Type Fusion |
Level 8 | ATK 2800 | DEF 2100
2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.
(Secret Rare)


It's not lot better than Shrink and Riryoku can do better.
 
                               Rating: 2 | GENF-EN095 | Fusion Monster
Masked HERO Vapor
WATER | Warrior-Type Fusion | Level 6 | ATK 2400 | DEF 2000
Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
(Super Rare)


It'll need the destruction prevention to survive because once it's gone, you can't revive it later.
 
                               Rating: 1 | GENF-EN094 | Fusion Monster
Masked HERO Goka
FIRE | Warrior-Type Fusion | Level 6 | ATK 2200 | DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard.
(Rare)


Let him stay masked because no one will want to look at him because of his terrible stats and effect.
 
                               Rating: 1 | GENF-EN093 | Fusion Monster
Elemental HERO Nova Master
FIRE | Warrior-Type Fusion | Level 8 | ATK 2600 | DEF 2100
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
(Ultra Rare) & (Ultimate Rare)


Pretty much all HERO Fusions can't be Special Summoned later on and for this guy, it leaves it with my 2nd lowest rating.
 
                               Rating: 1 | GENF-EN092 | Effect Monster
Phantom Magician
DARK | Spellcaster | Level 3 | ATK 600 | DEF 700
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
(Common)


It's only with you in spirit, and it's not going to help you at all.
 
                               Rating: 3 | GENF-EN091 | Fusion Monster
Vision HERO Trinity
DARK | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2000
3 "HERO" monsters
During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
(Super Rare)


Any 3 HERO monsters will do and has several perks, including being able to be Fusion Summoned normally.
 
                               Rating: 1 | GENF-EN090 | Effect Monster
Elemental HERO Flash
LIGHT | Warrior | Level 4 | ATK 1100 | DEF 1600
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
(Common)


Magician of Faith is far better over this.
 
                               Rating: 1 | GENF-EN089 | Trap Card
Smashing Horn
Counter Trap
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
(Secret Rare)


This makes even Counter Counter look good because that card can negate more than this.
 
                               Rating: 1 | GENF-EN088 | Spell Card
Painful Return
Normal Spell
Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
(Rare)


Too slow just to get a monster back and your opponent choose whatever monster in your Graveyard they want.
 
                               Rating: 2 | GENF-EN087 | Spell Card
Fish and Swaps
Normal Spell
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
(Rare)


Most of them are WATER so Salvage will do you better.
 
                               Rating: 1 | GENF-EN086 | Xyz Monster
Adreus, Keeper of Armageddon
DARK | Fiend-Type Xyz | Rank 5 | ATK 2600 | DEF 1700
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
(Secret Rare)


Doesn't even work during either player's turn and can only destroy face-up cards.
 
                               Rating: 2 | GENF-EN085 | Synchro Monster
Orient Dragon
WIND | Dragon-Type Synchro | Level 6 | ATK 2300 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
(Secret Rare)


The effect is only activated the turn it's Synchro Summoned but it can get rid of that pesky Stardust Dragon or Brionac.
 
                               Rating: 3 | GENF-EN084 | Effect Monster
Pain Painter
DARK | Zombie-Type Tuner | Level 2 | ATK 400 | DEF 200
While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster.
(Secret Rare)


Now there's an alternative to the self-recycling original, but the affected monsters are restricted to Zombie-Type Synchros.
 
                               Rating: 1 | GENF-EN083 | Effect Monster
Lost Blue Breaker
WATER | Sea Serpent | Level 3 | ATK 1400 | DEF 0
If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
(Secret Rare)


Let's keep it lost shall we? It's not like it's any good.
 
                               Rating: 2 | GENF-EN082 | Effect Monster
Piercing Moray
WATER | Fish | Level 4 | ATK 1500 | DEF 500
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Ultra Rare) & (Ultimate Rare)


Dealing piercing damage is nice, but I'd rather give it a free ATK boost with an Equip Card.
 
                               Rating: 2 | GENF-EN081 | Effect Monster
Sea Lancer
WATER | Beast-Warrior | Level 5 | ATK 1300 | DEF 1000
You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
(Rare)


Weak for its Level and doesn't gain ATK per equipped monster, making them mostly sacrificial lambs with the other effect.
 
                               Rating: 1 | GENF-EN080 | Trap Card
Gravelstorm
Normal Trap
Target 1 Spell/Trap Card on each side of the field; return them to the hand.
(Common)


With the Sept 2011 Banned list now taking effect, we get back Heavy Storm so there's no room for this except in a trash can.
 
                               Rating: 3 | GENF-EN079 | Trap Card
Raigeki Bottle
Continuous Trap
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
(Ultra Rare) & (Ultimate Rare)


Only your attacks trigger the effect, but Raigeki's effect is faithfully recreated in return.
 
                               Rating: 2 | GENF-EN078 | Trap Card
Attention!
Normal Trap
Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
(Rare)


I doubt you'll have many openings to use this given Xyz Summoning, but it may help if you don't have any monsters out.
 
                               Rating: 1 | GENF-EN077 | Trap Card
Tyrant's Tummyache
Continuous Trap
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
(Common)


As with all the other cards like it, you're down a monster and this doesn't stop much and is easily destroyed.
 
                               Rating: 2 | GENF-EN076 | Trap Card
Curse of the Circle
Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
(Rare)


This'll hurt some cards that rely on being Tributed or Synchro Material, but not much.
 
                               Rating: 2 | GENF-EN075 | Trap Card
United Front
Counter Trap
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
(Rare)


It has to be activated when a Trap Card is activated but its activation requirements aren't too steep.  
 
                               Rating: 2 | GENF-EN074 | Trap Card
Utopian Aura
Normal Trap
Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase.
(Common)


You lose an Xyz Material, but your Xyz Monsters are safe from effect destruction for a turn at least.
 
                               Rating: 2 | GENF-EN073 | Trap Card
Treaty on Uniform Nomenclature
Normal Trap
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
● Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
(Common)


Since it doesn't specify which side of the field the monsters need to be on, it probably isn't that difficult to achieve the effect.
 
                               Rating: 1 | GENF-EN072 | Trap Card
Burgeoning Whirlflame
Counter Trap
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
(Common)


Laval Decks are pretty bad, and it's no wonder when the support is this bad too.
 
                               Rating: 1 | GENF-EN071 | Trap Card
Past Image
Normal Trap
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
(Common)


Or just banish it for good with a card like Dark Core.
 
                               Rating: 2 | GENF-EN070 | Trap Card
Bright Future
Normal Trap
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
(Rare)


Less versatile than Burial from a Different Dimension, but you get a bit more out of it.
 
                               Rating: 1 | GENF-EN069 | Trap Card
Oh F!sh!
Counter Trap
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
(Rare)


No need for undersupported monster Types when you can use Divine Wrath for the same result.
 
                               Rating: 1 | GENF-EN068 | Trap Card
Underworld Egg Clutch
Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
(Common)


There's very little to get that makes this useful.
 
                               Rating: 2 | GENF-EN067 | Trap Card
Overwind
Normal Trap
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
(Common)


This'll help reset their effect and double their stats, but unless you can win that turn, it won't really mean anything.
 
                               Rating: 3 | GENF-EN066 | Trap Card
Damage Vaccine Ω MAX
Normal Trap
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
(Common)


It applies to any kind of damage and you gain back all that you lost!
 
                               Rating: 1 | GENF-EN065 | Trap Card
Explosive Urchin
Continuous Trap
Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
(Common)


Doesn't even negate the Trap Card and requires one to be active just to use this. Plus it's quite vulnerable while face-up.
 
                               Rating: 2 | GENF-EN064 | Trap Card
Poseidon Wave
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.
(Common)


It's not bad in WATER Decks, but is still pretty specific on what monster Types are required to use it.
 
                               Rating: 2 | GENF-EN063 | Trap Card
Asleep at the Switch
Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
(Common)


Not much of an anti-LP Gain card, especially against Prime Material Dragon, but it's easy to activate.
 
                               Rating: 2 | GENF-EN062 | Spell Card
Peeking Goblin
Normal Spell
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
(Common)


It's a gamble, but you get to choose the order, though Spellbook Organization is far better.
 
                               Rating: 2 | GENF-EN061 | Spell Card
Resonance Device
Normal Spell
Target 2 face-up monsters you control with the same Type and Attrribute; change one of their Levels to the current Level of the other, until the End Phase.
(Rare)


Use only for themed Decks because of this card's somewhat steep activation requirements.
 
                               Rating: 1 | GENF-EN060 | Spell Card
Oni-Gami Combo
Normal Spell
Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
(Common)


It essentially negates the Xyz Monster's effects just to give it 2 attacks for a turn.
 
                               Rating: 2 | GENF-EN059 | Spell Card
Star Changer
Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
(Rare)


More of a disruption card than anything else, being a Quick-Play Spell.
 
                               Rating: 1 | GENF-EN058 | Spell Card
Quill Pen of Gulldos
Normal Spell
Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
(Super Rare)


A weaker Pot of Avarice for WIND Decks and that makes it bad.
 
                               Rating: 2 | GENF-EN057 | Spell Card
Vylon Filament
Equip Spell
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
(Common)


Both effects aren't all that bad. It's the members that really bring this card's rating down.
 
                               Rating: 2 | GENF-EN056 | Spell Card
Future Glow
Continuous Spell
Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
(Common)


All of your Psychics will get the boost, but it's only equal to the Level x 200, which probably won't be more than 800.
 
                               Rating: 1 | GENF-EN055 | Spell Card
Fish and Kicks
Normal Spell
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
(Common)


Quite a strict requirement just to get rid of a card on the field.
 
                               Rating: 2 | GENF-EN054 | Spell Card
Wind-Up Factory
Continuous Spell
Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
(Super Rare)


A variant of Black Whirlwind, but since Wind-Ups only resolve their effects once, this isn't going to do all that much.
 
                               Rating: 2 | GENF-EN053 | Spell Card
Legendary Wind-Up Key
Quick-Play Spell
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
(Common)


It could save you damage and resets Wind-Up effects, but being in Defense Mode will also make them vulnerable.
 
                               Rating: 2 | GENF-EN052 | Spell Card
Cracking
Continuous Spell
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
(Common)


In multiples, this could put the hurt on either player but it's easy to work around like with Synchro Summons.
 
                               Rating: 3 | GENF-EN051 | Spell Card
Infected Mail
Continuous Spell
Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
(Super Rare)


Some monsters benefit from being sent to the Graveyard and you could deal 2000 or more damage in a single turn.
 
                               Rating: 2 | GENF-EN050 | Spell Card
Crashbug Road
Quick-Play Spell
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
(Common)


Makes for an easy Xyz or Synchro Summon and is at least Quick-Play but it applies to both players.
 
                               Rating: 1 | GENF-EN049 | Spell Card
Surface
Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
(Super Rare)


Too bad A Legendary Ocean doesn't affect the Graveyard. Otherwise, this could've really had some uses.
 
                               Rating: 2 | GENF-EN048 | Spell Card
Aqua Jet
Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
(Common)


Your Spell & Trap Card Zone remains free, but there's no way to recycle this if the monster is turned face-down.
 
                               Rating: 2 | GENF-EN047 | Spell Card
Thunder Short
Normal Spell
Inflict 400 damage to your opponent for each monster they control.
(Common)


Ceasefire can do more damage per Effect Monster than this, but this does activate more easily.
 
                               Rating: 3 | GENF-EN046 | Spell Card
Double or Nothing!
Quick-Play Spell
When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only.
(Common)


Unlike Yuma's combo with Utopia, this doesn't require it, leaving many options to use it in response to card effects.
 
                               Rating: 2 | GENF-EN045 | Spell Card
Wonder Wand
Equip Spell
Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
(Ultra Rare) & (Ultimate Rare)


Witch of the Black Forest is probably the best choice with this, but it's banned so you'll have to pick a less good card.
 
                               Rating: 1 | GENF-EN044 | Xyz Monster
Tiras, Keeper of Genesis
LIGHT | Fairy-Type Xyz | Rank 5 | ATK 2600 | DEF 1700
2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
(Secret Rare)


It loses materials each turn and will eventually lose every useful effect it had. A really bad Rank 5 Xyz Monster.
 
                               Rating: 3 | GENF-EN043 | Xyz Monster
Leviair the Sea Dragon
WIND | Aqua | Rank 3 | ATK 1800 | DEF 1600
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
(Ultra Rare) & (Ultimate Rare)


You're limited to banished Level 4 or lower monsters, but there's quite a few to pick from and all it costs you is 1 material.
 
                               Rating: 2 | GENF-EN042 | Xyz Monster
Wind-Up Zenmaister
EARTH | Machine-Type Xyz | Rank 4 | ATK 1900 | DEF 1500
2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change it to face-down Defense Position, and during the End Phase of this turn, change it to face-up Attack Position.
(Ultra Rare) & (Ultimate Rare)


2 Wind-Ups will get reset effects, but they won't be able to use them until next turn.
 
                               Rating: 2 | GENF-EN041 | Xyz Monster
Number 34: Terror-Byte
DARK | Machine-Type Xyz | Rank 3 | ATK 0 | DEF 2900
3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower face-up Attack Position monster your opponent controls; gain control of it until the End Phase.
(Ultra Rare) & (Ultimate Rare)


A much weaker Change of Heart when Mind Control can already do better.
 
                               Rating: 1 | GENF-EN040 | Xyz Monster
Submersible Carrier Aero Shark
WATER | Fish-Type Xyz | Rank 3 | ATK 1900 | DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
(Super Rare)


The rarity is unjustified when it's only 100 damage per banished monster. Graverobber's Retribution is only a Common.
 
                               Rating: 1 | GENF-EN039 | Xyz Monster
Number 17: Leviathan Dragon
WATER | Dragon-Type Xyz | Rank 3 | ATK 2000 | DEF 0
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)


A bad way to go if you need monsters with high ATK. It doesn't even have DEF and can't attack directly without materials.
 
                               Rating: 3 | GENF-EN038 | Effect Monster
Milla the Temporal Magician
LIGHT | Spellcaster | Level 4 | ATK 1800 | DEF 1000
When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
(Common)


A Beatstick that makes opponent's surprises easy prey each turn and works with Honest.
 
                               Rating: 1 | GENF-EN037 | Effect Monster
The Great Emperor Penguin
WATER | Aqua | Level 5 | ATK 1800 | DEF 1500
You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
(Common)


This is not how I envision a Great Emperor Penguin. It's a card exclusively for Krump the Third or a trash can.
 
                               Rating: 3 | GENF-EN036 | Effect Monster
Absolute Crusader
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1200
When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
(Super Rare)


Already it can do more than Steelswarm Roach, and it has less ATK than that card.
 
                               Rating: 1 | GENF-EN035 | Effect Monster
Ghost Ship
LIGHT | Fiend | Level 5 | ATK 1900 | DEF 1000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
(Rare)


Maybe it would look menacing on the open seas, but that would only last until people see it's a cardboard cutout.
 
                               Rating: 2 | GENF-EN034 | Effect Monster
Blue-Blooded Oni
DARK | Zombie | Level 4 | ATK 1000 | DEF 1700
When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
(Super Rare)


You'll need it in Defense Position just to have the best chance at activating the effect, which is pretty mediocre.
 
                               Rating: 1 | GENF-EN033 | Effect Monster
Perditious Puppeteer
DARK | Fiend | Level 7 | ATK 2700 | DEF 500
Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
(Common)


It may have more ATK than Possessed Dark Soul, but the effects make PDS a far superior monster.
 
                               Rating: 3 | GENF-EN032 | Effect Monster
Master of the Flaming Dragonswords
FIRE | Warrior | Level 4 | ATK 1800 | DEF 1200
When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
(Common)


A decent Warrior-Type monster for any of your Decks!
 
                               Rating: 1 | GENF-EN031 | Effect Monster
Poki Draco
FIRE | Dragon | Level 3 | ATK 200 | DEF 100
When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
(Common)


Sure. Let's just clog our hand with an exact copy of a useless monster we already have on the field. That'll be a winning move.
 
                               Rating: 2 | GENF-EN030 | Effect Monster
Geargiano
EARTH | Machine | Level 3 | ATK 500 | DEF 1000
You can Tribute this card to target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it from the Graveyard, but its effects on the field are negated.
(Common)


This will take away a Karakuri's requirement to attack, but unless this guy is in Defense Mode, it's easy prey.
 
                               Rating: 2 | GENF-EN029 | Effect Monster
Saambell the Summoner
WIND | Spellcaster | Level 2 | ATK 600 | DEF 400
During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
(Common)


Alter its Level and you could bring out a high-Level monster, but the effect can only be used once and it's very weak.
 
                               Rating: 1 | GENF-EN028 | Effect Monster
Gusto Codor
WIND | Winged Beast | Level 3 | ATK 1000 | DEF 400
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less | DEF from your Deck.
(Common)


So I guess this is a taste of the new Archetype re-named to Gusto but it's off to a beyond pitiful start because its stats and effect have extremely low odds of success.
 
                               Rating: 1 | GENF-EN027 | Effect Monster
Gishki Diviner
WATER | Sea Serpent | Level 3 | ATK 1200 | DEF 800
Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
(Rare)


Effects like these are never worth it, no matter what the end result is. Combined with bad stats, it only gets worse.
 
                               Rating: 2 | GENF-EN026 | Effect Monster
Laval Magma Cannoneer
FIRE | Pyro | Level 4 | ATK 1700 | DEF 200
Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
(Common)


Very few combos with this, even though it's not restrained to the Archetype.
 
                               Rating: 2 | GENF-EN025 | Effect Monster
Gem-Elephant
EARTH | Rock | Level 3 | ATK 400 | DEF 1900
During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 | DEF.
(Common)


The DEF boost is permanent but you have to discard a Normal Monster from your hand when it battles.
 
                               Rating: 2 | GENF-EN024 | Effect Monster
Time Escaper
EARTH | Psychic | Level 2 | ATK 500 | DEF 100
You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn.
(Super Rare)


Its effect can be used during either player's turn and doesn't require much but it doesn't do much either for a Super Rare card.
 
                               Rating: 1 | GENF-EN023 | Effect Monster
Space-Time Police
WIND | Psychic | Level 5 | ATK 2300 | DEF 1500
When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
(Ultra Rare) & (Ultimate Rare)


You know it's bad when you have a monster many rarities higher than Destiny HERO - Doom Lord and a worse effect.
 
                               Rating: 1 | GENF-EN022 | Effect Monster
Wingtortoise
WIND | Aqua | Level 3 | ATK 1500 | DEF 1400
When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
(Rare)


Good luck getting a decent monster that fits the bill, but even then, it's hardly an accomplishment.
 
                               Rating: 1 | GENF-EN021 | Effect Monster
Airorca
WIND | Sea Serpent | Level 3 | ATK 1400 | DEF 300
Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
(Rare)


You're losing so much more than your opponent that it's a total waste of time.
 
                               Rating: 1 | GENF-EN020 | Effect Monster
Skystarray
WIND | Sea Serpent | Level 3 | ATK 600 | DEF 300
This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
(Rare)


He's only temporary fuel for Banished Fish Decks and his stats are pathetic.
 
                               Rating: 1 | GENF-EN019 | Effect Monster
Flyfang
WIND | Fish | Level 3 | ATK 1600 | DEF 300
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
(Common)


This is supposed to be for that Banished Fish Deck, but it's garbage.
 
                               Rating: 1 | GENF-EN018 | Effect Monster
Spearfish Soldier
WIND | Sea Serpent | Level 4 | ATK 1700 | DEF 1100
This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
(Common)


It's such a small category that you'll probably have very few banished, even in the designated Deck.
 
                               Rating: 2 | GENF-EN017 | Effect Monster
Wind-Up Snail
WATER | Aqua | Level 2 | ATK 100 | DEF 2000
During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
(Rare)


Enough DEF to stand up to most opening Monster Cards but even that doesn't make it that playable.
 
                               Rating: 2 | GENF-EN016 | Effect Monster
Wind-Up Dog
EARTH | Beast | Level 3 | ATK 1200 | DEF 900
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
(Common)


Other than Xyz or Synchro Material, he's just like the toy itself: Doesn't last long or do much.
 
                               Rating: 1 | GENF-EN015 | Effect Monster
Wind-Up Juggler
WIND | Psychic | Level 4 | ATK 1700 | DEF 1000
After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
(Super Rare)


Should be in the circus not as a monster on the field, because it sure doesn't have what it takes to survive.
 
                               Rating: 2 | GENF-EN014 | Effect Monster
Wind-Up Magician
FIRE | Spellcaster | Level 4 | ATK 600 | DEF 1800
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
(Rare)


You can bring out another copy of itself to the field to trigger later on but it can't be used more than once or on its own effect.
 
                               Rating: 3 | GENF-EN013 | Effect Monster
Wind-Up Soldier
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1200
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
(Common)


Ignore the pretty bad effect and you've got a strong start to your turn of the Duel!
 
                               Rating: 3 | GENF-EN012 | Effect Monster
Super Crashbug
DARK | Fiend | Level 4 | ATK 0 | DEF 3000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and | DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
(Super Rare)


It's the highest DEF for its Level and does have summoning requirements, but they're easy to meet.
 
                               Rating: 2 | GENF-EN011 | Effect Monster
Crashbug Z
DARK | Fiend | Level 3 | ATK 0 | DEF 1500
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.
(Common)


Much like the Gadget monsters, these guys also work together, though are more strict on how to activate their effects.
 
                               Rating: 2 | GENF-EN010 | Effect Monster
Crashbug Y
DARK | Fiend | Level 3 | ATK 1400 | DEF 1600
When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
(Common)


It's necessary for Super Crashbug, but that's about it, considering the effect and stats.
 
                               Rating: 2 | GENF-EN009 | Effect Monster
Crashbug X
DARK | Fiend | Level 3 | ATK 0 | DEF 2000
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
(Common)


Perhaps the best of the upcoming trio as it has 2000 DEF and of course is necessary for bringing out Super Crashbug.
 
                               Rating: 2 | GENF-EN008 | Effect Monster
Jawsman
WATER | Beast-Warrior | Level 6 | ATK 2600 | DEF 1600
Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
(Rare)


Although a strong Level 6 monster, he can't be Special Summoned and your Tributes must be WATER.
 
                               Rating: 2 | GENF-EN007 | Effect Monster
Drill Barnacle
WATER | Aqua | Level 3 | ATK 300 | DEF 0
This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
(Common)


There's a 200 ATK increse and a total lack of DEF compared to Raging Flame Sprite, but the end result is the same.
 
                               Rating: 2 | GENF-EN006 | Effect Monster
Skull Kraken
DARK | Aqua | Level 3 | ATK 600 | DEF 1600
When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
(Common)


Being able to change its battle position even after it's Normal Summoned isn't all that bad.
 
                               Rating: 1 | GENF-EN005 | Effect Monster
Big Jaws
WATER | Fish | Level 3 | ATK 1800 | DEF 300
At the end of the Battle Phase, if this card attacked: Banish it.
(Rare)


It's really more of a big wimp because it doesn't even stay on the field after attacking.
 
                               Rating: 2 | GENF-EN004 | Effect Monster
Goblindbergh
EARTH | Warrior | Level 4 | ATK 1400 | DEF 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position.
(Common)


He'll save your LPs by sacrificing his ability to survive an attack but at least he has Marauding Captain's first effect.
 
                               Rating: 1 | GENF-EN003 | Effect Monster
Achacha Archer
FIRE | Warrior | Level 3 | ATK 1200 | DEF 600
When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
(Common)


Yeah, 500 damage is totally going to be a threat to anyone. >_>
 
                               Rating: 3 | GENF-EN002 | Effect Monster
Gogogo Golem
EARTH | Rock | Level 4 | ATK 1800 | DEF 1500
Once per turn, this face-up Defense Position card cannot be destroyed by battle.
(Common)


He can run over most T.G. non-Synchro Monsters or survive the first assault if attacked while in Defense Mode!
 
                               Rating: 2 | GENF-EN001 | Effect Monster
Gagaga Magician
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1000
Once per turn, during your Main Phase: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
(Super Rare)


The redundant card name syllables continues here and we've got an okay first card that can't even be Synchro Material.
 
                               Rating: 2 | GENF-EN000 | Trap Card
Xyz Veil
Continuous Trap
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
(Super Rare)


All Xyz Monsters on the field are affected, but they don't get anything unless they have Xyz Materials.