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Generation Force (GENF-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Generation_Force_(TCG-EN-1E)
Generation Force (GENF-EN099)
Steelswarm Roach
DARK / Xyz Monster / Rank 4 / ATK 1900 / DEF 0
(Fiend / Xyz / Effect)

2 Level 4 monsters
When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it.
(Secret Rare)
Rating: 2 out of 5
Only negates specific Special Summons, and it's not very strong.
Generation Force (GENF-EN098)
A Hero Lives
SPELL / Normal Spell
When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
They won't live for long as very few Level 4 or lower Elemental HERO monsters are strong.
Generation Force (GENF-EN097)
Mask Change
SPELL / Quick-Play Spell
Target 1 face-up "HERO" monster you control; send it to the Graveyard. Then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attrribute.
(Common)
Rating: 2 out of 5
Better than Hero Mask, but not by much.
Generation Force (GENF-EN096)
Vision HERO Adoration
DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Warrior / Fusion / Effect)

2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.
(Secret Rare)
Rating: 2 out of 5
Bladedge or the stronger Fusions give you 2500+ ATK, but the effect lasts a single turn.
Generation Force (GENF-EN095)
Masked HERO Vapor
WATER / Fusion Monster / Level 6 / ATK 2400 / DEF 2000
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
(Super Rare)
Rating: 2 out of 5
The only effect isn't bad, but not good enough to offset the Summoning requirements.
Generation Force (GENF-EN094)
Masked HERO Goka
FIRE / Fusion Monster / Level 6 / ATK 2400 / DEF 2000
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard.
(Rare)
Rating: 1 out of 5
Takes too many monsters for the effect to matter.
Generation Force (GENF-EN093)
Elemental HERO Nova Master
FIRE / Fusion Monster / Level 8 / ATK 2600 / DEF 2100
(Warrior / Fusion / Effect)

1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
HERO Fusions are really struggling to make even a 2 these days.
Generation Force (GENF-EN092)
Phantom Magician
DARK / Effect Monster / Level 3 / ATK 600 / DEF 700
(Spellcaster / Effect)

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
(Common)
Rating: 2 out of 5
Most HERO monsters are too weak for their battle position to matter, but Clayman can survive in Defense Mode.
Generation Force (GENF-EN091)
Vision HERO Trinity
DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

3 "HERO" monsters
During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
(Super Rare)
Rating: 2 out of 5
3s all around, except its rating, which is based on its mostly underwhelming effects.
Generation Force (GENF-EN090)
Elemental HERO Flash
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1600
(Warrior / Effect)

When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
(Common)
Rating: 1 out of 5
Gone in a flash, like most HERO monsters.
Generation Force (GENF-EN089)
Smashing Horn
TRAP / Counter Trap
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
(Secret Rare)
Rating: 1 out of 5
Counter Counter is more versatile than this.
Generation Force (GENF-EN088)
Painful Return
SPELL / Normal Spell
Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
(Rare)
Rating: 1 out of 5
Never let your opponent choose what you do in a Duel.
Generation Force (GENF-EN087)
Fish and Swaps
SPELL / Normal Spell
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
(Rare)
Rating: 1 out of 5
For the same price, you can bring any monster back from there with D.D.R.
Generation Force (GENF-EN086)
Adreus, Keeper of Armageddon
DARK / Xyz Monster / Rank 5 / ATK 2600 / DEF 1700
(Fiend / Xyz / Effect)

2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
(Secret Rare)
Rating: 1 out of 5
Two Level 5s aren't worth just destroying 1 face-up card each turn.
Generation Force (GENF-EN085)
Orient Dragon
WIND / Synchro Monster / Level 6 / ATK 2300 / DEF 1000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
(Secret Rare)
Rating: 1 out of 5
So where's the "force" in Generation Force?
Generation Force (GENF-EN084)
Pain Painter
DARK / Effect Monster / Level 2 / ATK 400 / DEF 200
(Zombie / Tuner / Effect)

While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster.
(Secret Rare)
Rating: 3 out of 5
The better version of Plaguespreader Zombie. (#31)
Generation Force (GENF-EN083)
Lost Blue Breaker
WATER / Effect Monster / Level 3 / ATK 1400 / DEF 0
(Sea Serpent / Effect)

If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
(Secret Rare)
Rating: 1 out of 5
This didn't deserve to be found.
Generation Force (GENF-EN082)
Piercing Moray
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Fish / Effect)

Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Revival Jam (#210) now deals piercing damage. Use Fairy Meteor Crush (#40) instead.
Generation Force (GENF-EN081)
Sea Lancer
WATER / Effect Monster / Level 5 / ATK 1300 / DEF 1000
(Beast-Warrior / Effect)

You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
(Rare)
Rating: 1 out of 5
A Level 5 monster Wind-Up (#87) monster in disguise.
Generation Force (GENF-EN080)
Gravelstorm
TRAP / Normal Trap
Target 1 Spell/Trap Card on each side of the field; return them to the hand.
(Common)
Rating: 1 out of 5
Both cards will be back. This is why Giant Trunade (#32) is so bad.
Generation Force (GENF-EN079)
Raigeki Bottle
TRAP / Continuous Trap
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Pretty slow to copy Raigeki. (#6) I'd rather use Lightning Vortex. (#40)
Generation Force (GENF-EN078)
Attention!
TRAP / Normal Trap
Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
(Rare)
Rating: 2 out of 5
You'll have to prevent your opponent from Xyz Summoning for this to have any impact.
Generation Force (GENF-EN077)
Tyrant's Tummyache
TRAP / Continuous Trap
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
(Common)
Rating: 1 out of 5
Most of the Xyz Monsters in that range are bad anyway, and you're the one losing more.
Generation Force (GENF-EN076)
Curse of the Circle
TRAP / Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
(Rare)
Rating: 1 out of 5
This card seems to forget it's in a set with Xyz Monsters.
Generation Force (GENF-EN075)
United Front
TRAP / Counter Trap
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
(Rare)
Rating: 3 out of 5
A cost-free Seven Tools (5DS1 #39), and meeting the actvation requirement is quite easy.
Generation Force (GENF-EN074)
Utopian Aura
TRAP / Normal Trap
Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase.
(Common)
Rating: 1 out of 5
No need for this when we have Safe Zone. (#78)
Generation Force (GENF-EN073)
Treaty on Uniform Nomenclature
TRAP / Normal Trap
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
● Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
(Common)
Rating: 1 out of 5
You can't control more than 3 of any monster, but good luck meeting the requirement.
Generation Force (GENF-EN072)
Burgeoning Whirlflame
TRAP / Counter Trap
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
(Common)
Rating: 1 out of 5
There's a Trap Card right in this set that has this beat.
Generation Force (GENF-EN071)
Past Image
TRAP / Normal Trap
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
(Common)
Rating: 1 out of 5
Last I checked, Fortune Ladies (#9) tried this in several sets. Didn't work out for them.
Generation Force (GENF-EN070)
Bright Future
TRAP / Normal Trap
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
(Rare)
Rating: 1 out of 5
Much more situational than Burial from a Different Dimension, and just to draw 1 card.
Generation Force (GENF-EN069)
Oh F!sh!
TRAP / Counter Trap
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
(Rare)
Rating: 1 out of 5
Oh F!shally bad.
Generation Force (GENF-EN068)
Underworld Egg Clutch
TRAP / Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
(Common)
Rating: 1 out of 5
You're just grasping at straws with this.
Generation Force (GENF-EN067)
Overwind
TRAP / Normal Trap
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
(Common)
Rating: 1 out of 5
Overwinding any toy is a bad idea.
Generation Force (GENF-EN066)
Damage Vaccine MAX
TRAP / Normal Trap
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
(Common)
Rating: 2 out of 5
Handles any damage, unlike Prime Material Dragon (#87), but it's not likely going to be that much.
Generation Force (GENF-EN065)
Explosive Urchin
TRAP / Continuous Trap
Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
(Common)
Rating: 1 out of 5
Requires too much to deal up to 3000 over the time it's face-up.
Generation Force (GENF-EN064)
Poseidon Wave
TRAP / Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.
(Common)
Rating: 2 out of 5
Useful in WATER Decks, but not really anywhere else.
Generation Force (GENF-EN063)
Asleep at the Switch
TRAP / Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
(Common)
Rating: 1 out of 5
UDE is certainly hiring those that live up to this card's name.
Generation Force (GENF-EN062)
Peeking Goblin
SPELL / Normal Spell
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
(Common)
Rating: 1 out of 5
Spellbook Organization (#93) does this while you get to see them, and it's a Quick-Play Spell.
Generation Force (GENF-EN061)
Resonance Device
SPELL / Normal Spell
Target 2 face-up monsters you control with the same Type and Attrribute; change one of their Levels to the current Level of the other, until the End Phase.
(Rare)
Rating: 2 out of 5
Quite limted on uses, but for those few Decks that meet it, it's okay.
Generation Force (GENF-EN060)
Oni-Gami Combo
SPELL / Normal Spell
Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
(Common)
Rating: 1 out of 5
This assumes the Xyz Monster can attack at all without Xyz Materials.
Generation Force (GENF-EN059)
Star Changer
SPELL / Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
(Rare)
Rating: 2 out of 5
Marginally useful to help, or even prevent Xyz Summons.
Generation Force (GENF-EN058)
Quill Pen of Gulldos
SPELL / Normal Spell
Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
(Super Rare)
Rating: 1 out of 5
Quill pens are ancient technology, and the effect isn't any better.
Generation Force (GENF-EN057)
Vylon Filament
SPELL / Equip Spell
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
(Common)
Rating: 2 out of 5
I'm still waiting on more viable members. (#52)
Generation Force (GENF-EN056)
Future Glow
SPELL / Equip Spell
Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
(Common)
Rating: 1 out of 5
Few have Levels higher than 3 so that's only up to 600 points. Plus, they aren't all that strong either.
Generation Force (GENF-EN055)
Fish and Kicks
SPELL / Normal Spell
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
(Common)
Rating: 1 out of 5
Using this is to have your strategy beached on the sand.
Generation Force (GENF-EN054)
Wind-Up Factory
SPELL / Continuous Spell
Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
Unlike Blackwings, which are mostly good, Wind-Ups are pretty much entirely bad.
Generation Force (GENF-EN053)
Legendary Wind-Up Key
SPELL / Quick-Play Spell
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
(Common)
Rating: 1 out of 5
Resets their effects for 1 more use, but it just delays the inevitable.
Generation Force (GENF-EN052)
Cracking
SPELL / Continuous Spell
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
(Common)
Rating: 1 out of 5
Nearly triple the damage from Skull Invitation, and it's a Spell Card, but both players are affected.
Generation Force (GENF-EN051)
Infected Mail
SPELL / Continuous Spell
Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
(Super Rare)
Rating: 2 out of 5
Deliver direct damage for a single turn, but then your monster pays the price.
Generation Force (GENF-EN050)
Crashbug Road
SPELL / Quick-Play Spell
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
(Common)
Rating: 2 out of 5
An improvement over Triggered Summon, but not by much.
Generation Force (GENF-EN049)
Surface
SPELL / Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
(Super Rare)
Rating: 1 out of 5
Surfacing in their case is highly ill-advised due to all the stronger opposition.
Generation Force (GENF-EN048)
Aqua Jet
SPELL / Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
(Common)
Rating: 2 out of 5
The boost lasts as long as the monster is face-up, but you'll be unable to get this back so easily.
Generation Force (GENF-EN047)
Thunder Short
SPELL / Normal Spell
Inflict 400 damage to your opponent for each monster they control.
(Common)
Rating: 2 out of 5
Only a tad per monster behind Ceasefire and it's only half the field, but it can be used more easily.
Generation Force (GENF-EN046)
Double or Nothing!
SPELL / Quick-Play Spell
When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only.
(Common)
Rating: 3 out of 5
Blocking attacks is pretty common, and the right monster can prove devastating. Plus it's a Quick-Play Spell.
Generation Force (GENF-EN045)
Wonder Wand
SPELL / Equip Spell
Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Worse than just about any other method to draw cards like Allure of Darkness.
Generation Force (GENF-EN044)
Tiras, Keeper of Genesis
LIGHT / Xyz Monster / Rank 5 / ATK 2600 / DEF 1700
(Fairy / Xyz / Effect)

2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
(Secret Rare)
Rating: 1 out of 5
Struggles to even keep its Xyz Materials.
Generation Force (GENF-EN043)
Leviair the Sea Dragon
WIND / Xyz Monster / Rank 3 / ATK 1800 / DEF 1600
(Aqua / Xyz / Effect)

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Regardless of who owns the banished monster, this is quite limited for an Ultra Rare.
Generation Force (GENF-EN042)
Wind-Up Zenmaister
EARTH / Xyz Monster / Rank 4 / ATK 1900 / DEF 1500
(Machine / Xyz / Effect)

2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change it to face-down Defense Position, and during the End Phase of this turn, change it to face-up Attack Position.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Wind-Ups are useless and this takes too long to reset them and gains very little per Xyz Material.
Generation Force (GENF-EN041)
Number 34: Terror-Byte
DARK / Xyz Monster / Rank 3 / ATK 0 / DEF 2900
(Machine / Xyz / Effect)

3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower face-up Attack Position monster your opponent controls; gain control of it until the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
High DEF, but needs 3 Xyz Materials and can only take Level 4 or less monsters in Attack Mode.
Generation Force (GENF-EN040)
Submersible Carrier Aero Shark
WATER / Xyz Monster / Rank 3 / ATK 1900 / DEF 1000
(Fish / Xyz / Effect)

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
(Super Rare)
Rating: 1 out of 5
More work than Graverobber's Retribution, which is also a Common and Continuous.
Generation Force (GENF-EN039)
Number 17: Leviathan Dragon
WATER / Xyz Monster / Rank 3 / ATK 2000 / DEF 0
(Dragon / Xyz / Effect)

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 1 out of 5
Sounds good at first, but the extra ATK will mean nothing once it's out of materials. Also lacks DEF.
Generation Force (GENF-EN038)
Milla the Temporal Magician
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Spellcaster / Effect)

When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
(Common)
Rating: 3 out of 5
The effect may prove useful, but only happens when Normal Summoned. It's still a decent monster though.
Generation Force (GENF-EN037)
The Great Emperor Penguin
WATER / Effect Monster / Level 5 / ATK 1800 / DEF 1500
(Aqua / Effect)

You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
(Common)
Rating: 1 out of 5
Approved only by Crump the Third.
Generation Force (GENF-EN036)
Absolute Crusader
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)

When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
(Super Rare)
Rating: 3 out of 5
The better Steelswarm Roach.
Generation Force (GENF-EN035)
Ghost Ship
LIGHT / Effect Monster / Level 5 / ATK 1900 / DEF 1000
(Fiend / Effect)

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
(Rare)
Rating: 1 out of 5
A missing LON Spirit monster (#68) that's basically a Normal Monster.
Generation Force (GENF-EN034)
Blue-Blooded Oni
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700
(Zombie / Effect)

When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
(Super Rare)
Rating: 1 out of 5
A weaker Zombie Master (#39) that also costs an Xyz Material.
Generation Force (GENF-EN033)
Perditious Puppeteer
DARK / Effect Monster / Level 7 / ATK 2700 / DEF 500
(Fiend / Effect)

Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
(Common)
Rating: 1 out of 5
Possessed Dark Soul (#127) can do better.
Generation Force (GENF-EN032)
Master of the Flaming Dragonswords
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)

When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
(Common)
Rating: 3 out of 5
Mastered the credentials of being a proper Beatstick as well.
Generation Force (GENF-EN031)
Poki Draco
FIRE / Effect Monster / Level 3 / ATK 200 / DEF 100
(Dragon / Effect)

When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
(Common)
Rating: 1 out of 5
Poki Draco, the fire-dragon Pokemon. It is generally seen as a detriment to itself more than anything.
Generation Force (GENF-EN030)
Geargiano
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Machine / Effect)

You can Tribute this card to target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it from the Graveyard, but its effects on the field are negated.
(Common)
Rating: 2 out of 5
Pretty useless on the field anyway so promptly get rid of it for something better from the Grave.
Generation Force (GENF-EN029)
Saambell the Summoner
WIND / Effect Monster / Level 2 / ATK 600 / DEF 400
(Spellcaster / Effect)

During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
(Common)
Rating: 2 out of 5
A one-time deal, but it could be useful.
Generation Force (GENF-EN028)
Gusto Codor
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 400
(Winged Beast / Effect)

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
(Common)
Rating: 1 out of 5
We're not doing well with these surprise Hidden Arsenal Archetypes.
Generation Force (GENF-EN027)
Gishki Diviner
WATER / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Sea Serpent / Effect)

Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
(Rare)
Rating: 1 out of 5
The only strategy where this would help is a bad one.
Generation Force (GENF-EN026)
Laval Magma Cannoneer
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 200
(Pyro / Effect)

Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
Cannon Soldier is now a FIRE monster that only works twice per turn and only form your hand.
Generation Force (GENF-EN025)
Gem-Elephant
EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1900
(Rock / Effect)

During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
(Common)
Rating: 2 out of 5
Starts with 1900 DEF and will only get more with the effect. I don't know why you'd return it to the hand though.
Generation Force (GENF-EN024)
Time Escaper
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 100
(Psychic / Effect)

You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn.
(Super Rare)
Rating: 1 out of 5
Its time on the field is too limited.
Generation Force (GENF-EN023)
Space-Time Police
WIND / Effect Monster / Level 5 / ATK 2300 / DEF 1500
(Psychic / Effect)

When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
This is some serious misconduct for your strategy.
Generation Force (GENF-EN022)
Wingtortoise
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1400
(Aqua / Effect)

When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
(Rare)
Rating: 1 out of 5
Macro Cosmos Decks don't need these stragglers messing things up.
Generation Force (GENF-EN021)
Airorca
WIND / Effect Monster / Level 3 / ATK 1400 / DEF 300
(Sea Serpent / Effect)

Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
(Rare)
Rating: 1 out of 5
Must be from that other orca movie, Flee Wiley.
Generation Force (GENF-EN020)
Skystarray
WIND / Effect Monster / Level 3 / ATK 600 / DEF 300
(Sea Serpent / Effect)

This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
(Rare)
Rating: 1 out of 5
Somehow we found a monster worse than early (#35) direct attackers.
Generation Force (GENF-EN019)
Flyfang
WIND / Effect Monster / Level 3 / ATK 1600 / DEF 300
(Fish / Effect)

If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
(Common)
Rating: 1 out of 5
Less ATK than even Enraged Battle Ox, whose effect applies to multiple Monster Types.
Generation Force (GENF-EN018)
Spearfish Soldier
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1100
(Sea Serpent / Effect)

This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
(Common)
Rating: 1 out of 5
Only gains 1/3 as much as even Gren Maju Da Eiza. (#24)
Generation Force (GENF-EN017)
Wind-Up Snail
WATER / Effect Monster / Level 2 / ATK 100 / DEF 2000
(Aqua / Effect)

During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
(Rare)
Rating: 2 out of 5
High DEF is all this card is good for.
Generation Force (GENF-EN016)
Wind-Up Dog
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Beast / Effect)

During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
(Common)
Rating: 1 out of 5
Four legs, but none of them keep it upright for long.
Generation Force (GENF-EN015)
Wind-Up Juggler
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Psychic / Effect)

After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
(Super Rare)
Rating: 1 out of 5
Forget this one-time Catastor and use the Synchro.
Generation Force (GENF-EN014)
Wind-Up Magician
FIRE / Effect Monster / Level 4 / ATK 600 / DEF 1800
(Spellcaster / Effect)

If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
(Rare)
Rating: 2 out of 5
Practically switched stats with Soldier, which is unfortunate because that makes all the difference here.
Generation Force (GENF-EN013)
Wind-Up Soldier
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)

During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
(Common)
Rating: 3 out of 5
Actually has a pretty decent effect for those stats.
Generation Force (GENF-EN012)
Super Crashbug
DARK / Effect Monster / Level 4 / ATK 0 / DEF 3000
(Fiend / Effect)

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
(Super Rare)
Rating: 2 out of 5
For boasting 3000 DEF as a Level 4 monster, the effects aren't that bad, but they're also not great either.
Generation Force (GENF-EN011)
Crashbug Z
DARK / Effect Monster / Level 3 / ATK 0 / DEF 1500
(Fiend / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.
(Common)
Rating: 1 out of 5
Last and certainly least is this underwhelming piece of hardware.
Generation Force (GENF-EN010)
Crashbug Y
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1600
(Fiend / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
(Common)
Rating: 2 out of 5
X has the highest DEF of the 3, but this is barely getting 2 stars.
Generation Force (GENF-EN009)
Crashbug X
DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Fiend / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
(Common)
Rating: 2 out of 5
Can certainly hold its own and doesn't really need the other two members.
Generation Force (GENF-EN008)
Jawsman
WATER / Effect Monster / Level 6 / ATK 2600 / DEF 1600
(Beast-Warrior / Effect)

Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
(Rare)
Rating: 2 out of 5
Quite strong for its Level, but can't be Special Summoned and requires WATER Tributes.
Generation Force (GENF-EN007)
Drill Barnacle
WATER / Effect Monster / Level 3 / ATK 300 / DEF 0
(Aqua / Effect)

This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
(Common)
Rating: 1 out of 5
Only slightly stronger than Raging Flame Sprite, so the boost is likely not going to matter much.
Generation Force (GENF-EN006)
Skull Kraken
DARK / Effect Monster / Level 3 / ATK 600 / DEF 1600
(Aqua / Effect)

When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
(Common)
Rating: 2 out of 5
With only 600 ATK, it'll be necessary to use both effects if you're going to Summon it.
Generation Force (GENF-EN005)
Big Jaws
WATER / Effect Monster / Level 3 / ATK 1800 / DEF 300
(Fish / Effect)

At the end of the Battle Phase, if this card attacked: Banish it.
(Rare)
Rating: 1 out of 5
Big Jaws, no bite.
Generation Force (GENF-EN004)
Goblindbergh
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 0
(Warrior / Effect)

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position.
(Common)
Rating: 2 out of 5
A slightly stronger Marauding Captain, but that side-effect is going to prove costly.
Generation Force (GENF-EN003)
Achacha Archer
FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Warrior / Effect)

When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
The naming is bad enough, but this just adds so much more garbage.
Generation Force (GENF-EN002)
Gogogo Golem
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Rock / Effect)

Once per turn, this face-up Defense Position card cannot be destroyed by battle.
(Common)
Rating: 3 out of 5
Not many Beatsticks survive well while in Defense Mode so this is a nice bonus.
Generation Force (GENF-EN001)
Gagaga Magician
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Spellcaster / Effect)

Once per turn, during your Main Phase: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
(Super Rare)
Rating: 2 out of 5
Searchable, but mostly useless outside Xyz Summons.
Generation Force (GENF-EN000)
Xyz Veil
TRAP / Continuous Trap
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
(Super Rare)
Rating: 2 out of 5
Very little protection overall.