← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to PHSW-EN Ratings → | |||
Learn to play the TCG. | More on these ratings | GENF-EN Card Spoiler | |||
0/5 | 1/5 | 2/5 | 3/5 | 4/5 | 5/5 |
Generation Force (GENF-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Generation_Force_(TCG-EN-1E) |
Generation Force (GENF-EN099) Steelswarm Roach DARK / Xyz Monster / Rank 4 / ATK 1900 / DEF 0 (Fiend / Xyz / Effect) 2 Level 4 monsters When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it. (Secret Rare) |
Rating: 2 out of 5 Only negates specific Special Summons, and it's not very strong. |
Generation Force (GENF-EN098) A Hero Lives SPELL / Normal Spell When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 They won't live for long as very few Level 4 or lower Elemental HERO monsters are strong. |
Generation Force (GENF-EN097) Mask Change SPELL / Quick-Play Spell Target 1 face-up "HERO" monster you control; send it to the Graveyard. Then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attrribute. (Common) |
Rating: 2 out of 5 Better than Hero Mask, but not by much. |
Generation Force (GENF-EN096) Vision HERO Adoration DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Warrior / Fusion / Effect) 2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase. (Secret Rare) |
Rating: 2 out of 5 Bladedge or the stronger Fusions give you 2500+ ATK, but the effect lasts a single turn. |
Generation Force (GENF-EN095) Masked HERO Vapor WATER / Fusion Monster / Level 6 / ATK 2400 / DEF 2000 (Warrior / Fusion / Effect) Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. (Super Rare) |
Rating: 2 out of 5 The only effect isn't bad, but not good enough to offset the Summoning requirements. |
Generation Force (GENF-EN094) Masked HERO Goka FIRE / Fusion Monster / Level 6 / ATK 2400 / DEF 2000 (Warrior / Fusion / Effect) Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard. (Rare) |
Rating: 1 out of 5 Takes too many monsters for the effect to matter. |
Generation Force (GENF-EN093) Elemental HERO Nova Master FIRE / Fusion Monster / Level 8 / ATK 2600 / DEF 2100 (Warrior / Fusion / Effect) 1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 HERO Fusions are really struggling to make even a 2 these days. |
Generation Force (GENF-EN092) Phantom Magician DARK / Effect Monster / Level 3 / ATK 600 / DEF 700 (Spellcaster / Effect) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position. (Common) |
Rating: 2 out of 5 Most HERO monsters are too weak for their battle position to matter, but Clayman can survive in Defense Mode. |
Generation Force (GENF-EN091) Vision HERO Trinity DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) 3 "HERO" monsters During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly. (Super Rare) |
Rating: 2 out of 5 3s all around, except its rating, which is based on its mostly underwhelming effects. |
Generation Force (GENF-EN090) Elemental HERO Flash LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1600 (Warrior / Effect) When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. (Common) |
Rating: 1 out of 5 Gone in a flash, like most HERO monsters. |
Generation Force (GENF-EN089) Smashing Horn TRAP / Counter Trap When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it. (Secret Rare) |
Rating: 1 out of 5 Counter Counter is more versatile than this. |
Generation Force (GENF-EN088) Painful Return SPELL / Normal Spell Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand. (Rare) |
Rating: 1 out of 5 Never let your opponent choose what you do in a Duel. |
Generation Force (GENF-EN087) Fish and Swaps SPELL / Normal Spell Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. (Rare) |
Rating: 1 out of 5 For the same price, you can bring any monster back from there with D.D.R. |
Generation Force (GENF-EN086) Adreus, Keeper of Armageddon DARK / Xyz Monster / Rank 5 / ATK 2600 / DEF 1700 (Fiend / Xyz / Effect) 2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it. (Secret Rare) |
Rating: 1 out of 5 Two Level 5s aren't worth just destroying 1 face-up card each turn. |
Generation Force (GENF-EN085) Orient Dragon WIND / Synchro Monster / Level 6 / ATK 2300 / DEF 1000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target. (Secret Rare) |
Rating: 1 out of 5 So where's the "force" in Generation Force? |
Generation Force (GENF-EN084) Pain Painter DARK / Effect Monster / Level 2 / ATK 400 / DEF 200 (Zombie / Tuner / Effect) While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster. (Secret Rare) |
Rating: 3 out of 5 The better version of Plaguespreader Zombie. (#31) |
Generation Force (GENF-EN083) Lost Blue Breaker WATER / Effect Monster / Level 3 / ATK 1400 / DEF 0 (Sea Serpent / Effect) If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. (Secret Rare) |
Rating: 1 out of 5 This didn't deserve to be found. |
Generation Force (GENF-EN082) Piercing Moray WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Fish / Effect) Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Revival Jam (#210) now deals piercing damage. Use Fairy Meteor Crush (#40) instead. |
Generation Force (GENF-EN081) Sea Lancer WATER / Effect Monster / Level 5 / ATK 1300 / DEF 1000 (Beast-Warrior / Effect) You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect. (Rare) |
Rating: 1 out of 5 A Level 5 monster Wind-Up (#87) monster in disguise. |
Generation Force (GENF-EN080) Gravelstorm TRAP / Normal Trap Target 1 Spell/Trap Card on each side of the field; return them to the hand. (Common) |
Rating: 1 out of 5 Both cards will be back. This is why Giant Trunade (#32) is so bad. |
Generation Force (GENF-EN079) Raigeki Bottle TRAP / Continuous Trap Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Pretty slow to copy Raigeki. (#6) I'd rather use Lightning Vortex. (#40) |
Generation Force (GENF-EN078) Attention! TRAP / Normal Trap Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it. (Rare) |
Rating: 2 out of 5 You'll have to prevent your opponent from Xyz Summoning for this to have any impact. |
Generation Force (GENF-EN077) Tyrant's Tummyache TRAP / Continuous Trap Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card. (Common) |
Rating: 1 out of 5 Most of the Xyz Monsters in that range are bad anyway, and you're the one losing more. |
Generation Force (GENF-EN076) Curse of the Circle TRAP / Normal Trap Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster. (Rare) |
Rating: 1 out of 5 This card seems to forget it's in a set with Xyz Monsters. |
Generation Force (GENF-EN075) United Front TRAP / Counter Trap When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it. (Rare) |
Rating: 3 out of 5 A cost-free Seven Tools (5DS1 #39), and meeting the actvation requirement is quite easy. |
Generation Force (GENF-EN074) Utopian Aura TRAP / Normal Trap Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase. (Common) |
Rating: 1 out of 5 No need for this when we have Safe Zone. (#78) |
Generation Force (GENF-EN073) Treaty on Uniform Nomenclature TRAP / Normal Trap If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. ● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. ● Exactly 3: Destroy all Spell/Trap Cards your opponent controls. (Common) |
Rating: 1 out of 5 You can't control more than 3 of any monster, but good luck meeting the requirement. |
Generation Force (GENF-EN072) Burgeoning Whirlflame TRAP / Counter Trap When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand. (Common) |
Rating: 1 out of 5 There's a Trap Card right in this set that has this beat. |
Generation Force (GENF-EN071) Past Image TRAP / Normal Trap If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. (Common) |
Rating: 1 out of 5 Last I checked, Fortune Ladies (#9) tried this in several sets. Didn't work out for them. |
Generation Force (GENF-EN070) Bright Future TRAP / Normal Trap Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card. (Rare) |
Rating: 1 out of 5 Much more situational than Burial from a Different Dimension, and just to draw 1 card. |
Generation Force (GENF-EN069) Oh F!sh! TRAP / Counter Trap When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it. (Rare) |
Rating: 1 out of 5 Oh F!shally bad. |
Generation Force (GENF-EN068) Underworld Egg Clutch TRAP / Normal Trap When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand. (Common) |
Rating: 1 out of 5 You're just grasping at straws with this. |
Generation Force (GENF-EN067) Overwind TRAP / Normal Trap Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn. (Common) |
Rating: 1 out of 5 Overwinding any toy is a bad idea. |
Generation Force (GENF-EN066) Damage Vaccine Ω MAX TRAP / Normal Trap When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took. (Common) |
Rating: 2 out of 5 Handles any damage, unlike Prime Material Dragon (#87), but it's not likely going to be that much. |
Generation Force (GENF-EN065) Explosive Urchin TRAP / Continuous Trap Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard. (Common) |
Rating: 1 out of 5 Requires too much to deal up to 3000 over the time it's face-up. |
Generation Force (GENF-EN064) Poseidon Wave TRAP / Normal Trap When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters. (Common) |
Rating: 2 out of 5 Useful in WATER Decks, but not really anywhere else. |
Generation Force (GENF-EN063) Asleep at the Switch TRAP / Normal Trap When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target. (Common) |
Rating: 1 out of 5 UDE is certainly hiring those that live up to this card's name. |
Generation Force (GENF-EN062) Peeking Goblin SPELL / Normal Spell Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order. (Common) |
Rating: 1 out of 5 Spellbook Organization (#93) does this while you get to see them, and it's a Quick-Play Spell. |
Generation Force (GENF-EN061) Resonance Device SPELL / Normal Spell Target 2 face-up monsters you control with the same Type and Attrribute; change one of their Levels to the current Level of the other, until the End Phase. (Rare) |
Rating: 2 out of 5 Quite limted on uses, but for those few Decks that meet it, it's okay. |
Generation Force (GENF-EN060) Oni-Gami Combo SPELL / Normal Spell Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase. (Common) |
Rating: 1 out of 5 This assumes the Xyz Monster can attack at all without Xyz Materials. |
Generation Force (GENF-EN059) Star Changer SPELL / Quick-Play Spell Target 1 face-up monster on the field and activate 1 of these effects; ● Increase that target's Level by 1. ● Reduce that target's Level by 1. (Rare) |
Rating: 2 out of 5 Marginally useful to help, or even prevent Xyz Summons. |
Generation Force (GENF-EN058) Quill Pen of Gulldos SPELL / Normal Spell Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand. (Super Rare) |
Rating: 1 out of 5 Quill pens are ancient technology, and the effect isn't any better. |
Generation Force (GENF-EN057) Vylon Filament SPELL / Equip Spell Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. (Common) |
Rating: 2 out of 5 I'm still waiting on more viable members. (#52) |
Generation Force (GENF-EN056) Future Glow SPELL / Equip Spell Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200. (Common) |
Rating: 1 out of 5 Few have Levels higher than 3 so that's only up to 600 points. Plus, they aren't all that strong either. |
Generation Force (GENF-EN055) Fish and Kicks SPELL / Normal Spell If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it. (Common) |
Rating: 1 out of 5 Using this is to have your strategy beached on the sand. |
Generation Force (GENF-EN054) Wind-Up Factory SPELL / Continuous Spell Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand. (Super Rare) |
Rating: 1 out of 5 Unlike Blackwings, which are mostly good, Wind-Ups are pretty much entirely bad. |
Generation Force (GENF-EN053) Legendary Wind-Up Key SPELL / Quick-Play Spell Change all face-up "Wind-Up" monsters you control to face-down Defense Position. (Common) |
Rating: 1 out of 5 Resets their effects for 1 more use, but it just delays the inevitable. |
Generation Force (GENF-EN052) Cracking SPELL / Continuous Spell Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s). (Common) |
Rating: 1 out of 5 Nearly triple the damage from Skull Invitation, and it's a Spell Card, but both players are affected. |
Generation Force (GENF-EN051) Infected Mail SPELL / Continuous Spell Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase. (Super Rare) |
Rating: 2 out of 5 Deliver direct damage for a single turn, but then your monster pays the price. |
Generation Force (GENF-EN050) Crashbug Road SPELL / Quick-Play Spell Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control. (Common) |
Rating: 2 out of 5 An improvement over Triggered Summon, but not by much. |
Generation Force (GENF-EN049) Surface SPELL / Normal Spell Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position. (Super Rare) |
Rating: 1 out of 5 Surfacing in their case is highly ill-advised due to all the stronger opposition. |
Generation Force (GENF-EN048) Aqua Jet SPELL / Normal Spell Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK. (Common) |
Rating: 2 out of 5 The boost lasts as long as the monster is face-up, but you'll be unable to get this back so easily. |
Generation Force (GENF-EN047) Thunder Short SPELL / Normal Spell Inflict 400 damage to your opponent for each monster they control. (Common) |
Rating: 2 out of 5 Only a tad per monster behind Ceasefire and it's only half the field, but it can be used more easily. |
Generation Force (GENF-EN046) Double or Nothing! SPELL / Quick-Play Spell When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only. (Common) |
Rating: 3 out of 5 Blocking attacks is pretty common, and the right monster can prove devastating. Plus it's a Quick-Play Spell. |
Generation Force (GENF-EN045) Wonder Wand SPELL / Equip Spell Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Worse than just about any other method to draw cards like Allure of Darkness. |
Generation Force (GENF-EN044) Tiras, Keeper of Genesis LIGHT / Xyz Monster / Rank 5 / ATK 2600 / DEF 1700 (Fairy / Xyz / Effect) 2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card. (Secret Rare) |
Rating: 1 out of 5 Struggles to even keep its Xyz Materials. |
Generation Force (GENF-EN043) Leviair the Sea Dragon WIND / Xyz Monster / Rank 3 / ATK 1800 / DEF 1600 (Aqua / Xyz / Effect) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Regardless of who owns the banished monster, this is quite limited for an Ultra Rare. |
Generation Force (GENF-EN042) Wind-Up Zenmaister EARTH / Xyz Monster / Rank 4 / ATK 1900 / DEF 1500 (Machine / Xyz / Effect) 2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change it to face-down Defense Position, and during the End Phase of this turn, change it to face-up Attack Position. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Wind-Ups are useless and this takes too long to reset them and gains very little per Xyz Material. |
Generation Force (GENF-EN041) Number 34: Terror-Byte DARK / Xyz Monster / Rank 3 / ATK 0 / DEF 2900 (Machine / Xyz / Effect) 3 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower face-up Attack Position monster your opponent controls; gain control of it until the End Phase. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 High DEF, but needs 3 Xyz Materials and can only take Level 4 or less monsters in Attack Mode. |
Generation Force (GENF-EN040) Submersible Carrier Aero Shark WATER / Xyz Monster / Rank 3 / ATK 1900 / DEF 1000 (Fish / Xyz / Effect) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters. (Super Rare) |
Rating: 1 out of 5 More work than Graverobber's Retribution, which is also a Common and Continuous. |
Generation Force (GENF-EN039) Number 17: Leviathan Dragon WATER / Xyz Monster / Rank 3 / ATK 2000 / DEF 0 (Dragon / Xyz / Effect) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 1 out of 5 Sounds good at first, but the extra ATK will mean nothing once it's out of materials. Also lacks DEF. |
Generation Force (GENF-EN038) Milla the Temporal Magician LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Spellcaster / Effect) When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. (Common) |
Rating: 3 out of 5 The effect may prove useful, but only happens when Normal Summoned. It's still a decent monster though. |
Generation Force (GENF-EN037) The Great Emperor Penguin WATER / Effect Monster / Level 5 / ATK 1800 / DEF 1500 (Aqua / Effect) You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin". (Common) |
Rating: 1 out of 5 Approved only by Crump the Third. |
Generation Force (GENF-EN036) Absolute Crusader EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Warrior / Effect) When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster. (Super Rare) |
Rating: 3 out of 5 The better Steelswarm Roach. |
Generation Force (GENF-EN035) Ghost Ship LIGHT / Effect Monster / Level 5 / ATK 1900 / DEF 1000 (Fiend / Effect) Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard. (Rare) |
Rating: 1 out of 5 A missing LON Spirit monster (#68) that's basically a Normal Monster. |
Generation Force (GENF-EN034) Blue-Blooded Oni DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700 (Zombie / Effect) When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target. (Super Rare) |
Rating: 1 out of 5 A weaker Zombie Master (#39) that also costs an Xyz Material. |
Generation Force (GENF-EN033) Perditious Puppeteer DARK / Effect Monster / Level 7 / ATK 2700 / DEF 500 (Fiend / Effect) Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster. (Common) |
Rating: 1 out of 5 Possessed Dark Soul (#127) can do better. |
Generation Force (GENF-EN032) Master of the Flaming Dragonswords FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Warrior / Effect) When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase. (Common) |
Rating: 3 out of 5 Mastered the credentials of being a proper Beatstick as well. |
Generation Force (GENF-EN031) Poki Draco FIRE / Effect Monster / Level 3 / ATK 200 / DEF 100 (Dragon / Effect) When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand. (Common) |
Rating: 1 out of 5 Poki Draco, the fire-dragon Pokemon. It is generally seen as a detriment to itself more than anything. |
Generation Force (GENF-EN030) Geargiano EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1000 (Machine / Effect) You can Tribute this card to target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it from the Graveyard, but its effects on the field are negated. (Common) |
Rating: 2 out of 5 Pretty useless on the field anyway so promptly get rid of it for something better from the Grave. |
Generation Force (GENF-EN029) Saambell the Summoner WIND / Effect Monster / Level 2 / ATK 600 / DEF 400 (Spellcaster / Effect) During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field. (Common) |
Rating: 2 out of 5 A one-time deal, but it could be useful. |
Generation Force (GENF-EN028) Gusto Codor WIND / Effect Monster / Level 3 / ATK 1000 / DEF 400 (Winged Beast / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. (Common) |
Rating: 1 out of 5 We're not doing well with these surprise Hidden Arsenal Archetypes. |
Generation Force (GENF-EN027) Gishki Diviner WATER / Effect Monster / Level 3 / ATK 1200 / DEF 800 (Sea Serpent / Effect) Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck. (Rare) |
Rating: 1 out of 5 The only strategy where this would help is a bad one. |
Generation Force (GENF-EN026) Laval Magma Cannoneer FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 200 (Pyro / Effect) Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 Cannon Soldier is now a FIRE monster that only works twice per turn and only form your hand. |
Generation Force (GENF-EN025) Gem-Elephant EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1900 (Rock / Effect) During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF. (Common) |
Rating: 2 out of 5 Starts with 1900 DEF and will only get more with the effect. I don't know why you'd return it to the hand though. |
Generation Force (GENF-EN024) Time Escaper EARTH / Effect Monster / Level 2 / ATK 500 / DEF 100 (Psychic / Effect) You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn. (Super Rare) |
Rating: 1 out of 5 Its time on the field is too limited. |
Generation Force (GENF-EN023) Space-Time Police WIND / Effect Monster / Level 5 / ATK 2300 / DEF 1500 (Psychic / Effect) When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 This is some serious misconduct for your strategy. |
Generation Force (GENF-EN022) Wingtortoise WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1400 (Aqua / Effect) When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) (Rare) |
Rating: 1 out of 5 Macro Cosmos Decks don't need these stragglers messing things up. |
Generation Force (GENF-EN021) Airorca WIND / Effect Monster / Level 3 / ATK 1400 / DEF 300 (Sea Serpent / Effect) Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase. (Rare) |
Rating: 1 out of 5 Must be from that other orca movie, Flee Wiley. |
Generation Force (GENF-EN020) Skystarray WIND / Effect Monster / Level 3 / ATK 600 / DEF 300 (Sea Serpent / Effect) This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase. (Rare) |
Rating: 1 out of 5 Somehow we found a monster worse than early (#35) direct attackers. |
Generation Force (GENF-EN019) Flyfang WIND / Effect Monster / Level 3 / ATK 1600 / DEF 300 (Fish / Effect) If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase. (Common) |
Rating: 1 out of 5 Less ATK than even Enraged Battle Ox, whose effect applies to multiple Monster Types. |
Generation Force (GENF-EN018) Spearfish Soldier WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1100 (Sea Serpent / Effect) This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters. (Common) |
Rating: 1 out of 5 Only gains 1/3 as much as even Gren Maju Da Eiza. (#24) |
Generation Force (GENF-EN017) Wind-Up Snail WATER / Effect Monster / Level 2 / ATK 100 / DEF 2000 (Aqua / Effect) During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field. (Rare) |
Rating: 2 out of 5 High DEF is all this card is good for. |
Generation Force (GENF-EN016) Wind-Up Dog EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 900 (Beast / Effect) During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field. (Common) |
Rating: 1 out of 5 Four legs, but none of them keep it upright for long. |
Generation Force (GENF-EN015) Wind-Up Juggler WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Psychic / Effect) After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field. (Super Rare) |
Rating: 1 out of 5 Forget this one-time Catastor and use the Synchro. |
Generation Force (GENF-EN014) Wind-Up Magician FIRE / Effect Monster / Level 4 / ATK 600 / DEF 1800 (Spellcaster / Effect) If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field. (Rare) |
Rating: 2 out of 5 Practically switched stats with Soldier, which is unfortunate because that makes all the difference here. |
Generation Force (GENF-EN013) Wind-Up Soldier EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Warrior / Effect) During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field. (Common) |
Rating: 3 out of 5 Actually has a pretty decent effect for those stats. |
Generation Force (GENF-EN012) Super Crashbug DARK / Effect Monster / Level 4 / ATK 0 / DEF 3000 (Fiend / Effect) Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field. (Super Rare) |
Rating: 2 out of 5 For boasting 3000 DEF as a Level 4 monster, the effects aren't that bad, but they're also not great either. |
Generation Force (GENF-EN011) Crashbug Z DARK / Effect Monster / Level 3 / ATK 0 / DEF 1500 (Fiend / Effect) When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect. (Common) |
Rating: 1 out of 5 Last and certainly least is this underwhelming piece of hardware. |
Generation Force (GENF-EN010) Crashbug Y DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1600 (Fiend / Effect) When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect. (Common) |
Rating: 2 out of 5 X has the highest DEF of the 3, but this is barely getting 2 stars. |
Generation Force (GENF-EN009) Crashbug X DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000 (Fiend / Effect) When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect. (Common) |
Rating: 2 out of 5 Can certainly hold its own and doesn't really need the other two members. |
Generation Force (GENF-EN008) Jawsman WATER / Effect Monster / Level 6 / ATK 2600 / DEF 1600 (Beast-Warrior / Effect) Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card. (Rare) |
Rating: 2 out of 5 Quite strong for its Level, but can't be Special Summoned and requires WATER Tributes. |
Generation Force (GENF-EN007) Drill Barnacle WATER / Effect Monster / Level 3 / ATK 300 / DEF 0 (Aqua / Effect) This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. (Common) |
Rating: 1 out of 5 Only slightly stronger than Raging Flame Sprite, so the boost is likely not going to matter much. |
Generation Force (GENF-EN006) Skull Kraken DARK / Effect Monster / Level 3 / ATK 600 / DEF 1600 (Aqua / Effect) When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card. (Common) |
Rating: 2 out of 5 With only 600 ATK, it'll be necessary to use both effects if you're going to Summon it. |
Generation Force (GENF-EN005) Big Jaws WATER / Effect Monster / Level 3 / ATK 1800 / DEF 300 (Fish / Effect) At the end of the Battle Phase, if this card attacked: Banish it. (Rare) |
Rating: 1 out of 5 Big Jaws, no bite. |
Generation Force (GENF-EN004) Goblindbergh EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 0 (Warrior / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position. (Common) |
Rating: 2 out of 5 A slightly stronger Marauding Captain, but that side-effect is going to prove costly. |
Generation Force (GENF-EN003) Achacha Archer FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Warrior / Effect) When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 The naming is bad enough, but this just adds so much more garbage. |
Generation Force (GENF-EN002) Gogogo Golem EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Rock / Effect) Once per turn, this face-up Defense Position card cannot be destroyed by battle. (Common) |
Rating: 3 out of 5 Not many Beatsticks survive well while in Defense Mode so this is a nice bonus. |
Generation Force (GENF-EN001) Gagaga Magician DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Spellcaster / Effect) Once per turn, during your Main Phase: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster. (Super Rare) |
Rating: 2 out of 5 Searchable, but mostly useless outside Xyz Summons. |
Generation Force (GENF-EN000) Xyz Veil TRAP / Continuous Trap Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects. (Super Rare) |
Rating: 2 out of 5 Very little protection overall. |