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Rise of Destiny (RDS-EN) Card Ratings

1. RDS-ENSE1-SE4 are only included because of their Set ID.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Rise_of_Destiny_(TCG-EN-1E)
                               Rating: 3 | RDS-ENSE4 | Effect Monster
Vampire Lord
DARK | Zombie | Level 5 | ATK 2000 | DEF 1500
Each time this card inflicts Battle Damage to your opponent, declare 1 card Type (Monster, Spell, or Trap). Your opponent selects 1 card of that Type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
(Ultra Rare)


2000 ATK on a monster that revives itself when destroyed by a card effect isn't all that bad overall.
 
                               Rating: 4 | RDS-ENSE3 | Trap Card
Judgment of Anubis
Counter Trap
Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
(Ultra Rare)


Negate a card played and deal damage. Very nice card.
 
                               Rating: 2 | RDS-ENSE2 | Effect Monster
Dark Magician Girl (original artwork)
DARK | Spellcaster | Level 6 | ATK 2000 | DEF 1700
Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
(Ultra Rare)


Ah the female Dark Magician, Dark Magician Girl. Works well in Spellcaster or DARK Decks.
 
                               Rating: 2 | RDS-ENSE1 | Spell Card
Diffusion Wave-Motion
Normal Spell
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. The effects of the Effect Monsters destroyed by the selected monster in battle cannot be activated.
(Ultra Rare)


Here's your second chance at this somewhat potent Spellcaster card. Not many options, but there are some good ones.
 
                               Rating: 3 | RDS-EN060 | Trap Card
Covering Fire
Normal Trap
If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
(Rare) & (Ultimate Rare)

This is great way to increase your monster's ATK and have a chance to lose less Life Points or destroy the attacking monster.
 
                               Rating: 1 | RDS-EN058 | Trap Card
Spell Purificaiton
Normal Trap
Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
(Common)


This card isn't any better than Malice Dispersion so stick to Heavy Storm instead.
 
                               Rating: 1 | RDS-EN057 | Trap Card
Pikeru's Circle of Enchantment
Normal Trap
Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn. 
(Super Rare) & (Ultimate Rare)


Use Skill Drain instead as it negates all face up Effect Monster effects.
 
                               Rating: 2 | RDS-EN056 | Trap Card
Chain Burst
Continuous Trap
Inflict 1000 points of damage to each player who activates a Trap Card.
(Rare) & (Ultimate Rare)


Risky to play, but if you don't run Trap Cards, you won't have to worry about the effect affecting you.
 
                               Rating: 1 | RDS-EN055 | Trap Card
Fuh-Rin-Ka-Zan
Normal Trap
You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects. 
● Destroy all monsters on your opponent's side of the field. 
● Destroy all Spell and Trap Cards on your opponent's side of the field. 
● Randomly discard 2 cards from your opponent's hand. 
● Draw 2 cards.
(Common)


Pretty bad as far as Trap Cards go.
 
                               Rating: 1 | RDS-EN054 | Trap Card
Mind Haxorz
Normal Trap
Pay 500 Life Points.  Look at your opponent's hand and all Set cards on his/her side of the field.
(Common)


Want to see all of your opponent's cards without cost? Use The Stern Mystic instead.
 
                               Rating: 1 | RDS-EN052 | Trap Card
Fruits of Kozaky's Studies
Normal Trap
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
(Common)


You probably won't get much and you'll know your future top cards later on.
 
                               Rating: 1 | RDS-EN051 | Trap Card
Xing Zhen Hu
Continuous Trap
Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated.
(Common)


It won't remain on the field very long or will get negated.
 
                               Rating: 1 | RDS-EN050 | Trap Card
Divine Wrath
Counter Trap
Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
(Super Rare) & (Ultimate Rare)


The wrath of this card is so low that your opponent will simply negate it with Seven Tools.
 
                               Rating: 1 | RDS-EN049 | Trap Card
Tragedy
Normal Trap
You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.
(Super Rare) & (Ultimate Rare)


You'll be the one faced with a tragedy if you activate this card so don't do it.
 
                               Rating: 1 | RDS-EN048 | Spell Card
Malice Dispersion
Quick-Play Spell
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.
(Common)


You'll likely never see more than one or two Continuous Spell or Trap Cards at a time, making this useless.
 
                               Rating: 1 | RDS-EN047 | Spell Card
Lighten the Load
Continuous Spell
Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn.
(Common)


The only way to lighten the load is to remove this card from your Deck and never play it.  
 
                               Rating: 2 | RDS-EN046 | Spell Card
Ballista of the Rampart Smashing
Equip Spell
If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points.
(Common)


Monsters that can deal piercing damage work pretty well with this, but not much else.
 
                               Rating: 1 | RDS-EN045 | Spell Card
Monster Reincarnation
Normal Spell
Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
(Super Rare) & (Ultimate Rare)


Monster Reborn lets you place the monster on the field so use that instead of this card.
 
                               Rating: 1 | RDS-EN044 | Spell Card
Back to Square One
Normal Spell
Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
(Common)


Do not play Back to Square One as its effect is just horrid.
 
                               Rating: 1 | RDS-EN043 | Spell Card
Mokey Mokey Smackdown
Continuous Spell
While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn.
(Common)


Mokey Mokey is terrrible and you have to lose a monster just to give any of yours 3000 ATK.
 
                               Rating: 1 | RDS-EN042 | Spell Card
Flint
Equip Spell
A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.
(Rare) & (Ultimate Rare)


This card is simply NOT worth playing so don't play it.
 
                               Rating: 1 | RDS-EN041 | Spell Card
Machine Duplication
Normal Spell
Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
(Rare) & (Ultimate Rare)


Pretty much any monster with the criteria sucks so this isn't going to help you.
 
                               Rating: 1 | RDS-EN040 | Spell Card
Necklace of Command
Equip Spell
When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects:
● Draw 1 card from your Deck. 
● Randomly discard 1 card from your opponent's hand to the Graveyard.
(Rare) & (Ultimate Rare)


Pretty bad just to use either effect.
 
                               Rating: 1 | RDS-EN039 | Spell Card
Triangle Ecstasy Spark
Normal Spell
Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
(Super Rare) & (Ultimate Rare)


Harpie Lady Sisters is a really bad monster and all this does is give them slightly more ATK and block Trap Cards.
 
                               Rating: 1 | RDS-EN038 | Spell Card
Harpies' Hunting Ground
Field Spell
When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap Card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points.
(Common)


Not only are your Spell or Trap Cards affected too, but it relies on pretty much awful monsters.
 
                               Rating: 1 | RDS-EN037 | Spell Card
Serial Spell
Quick-Play Spell
You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
(Rare) & (Ultimate Rare)


Just use the Normal Spell instead of this card. Discarding your hand to make it the Normal Spell card is just bad.
 
                               Rating: 1 | RDS-EN036 | Fusion Monster
Mokey Mokey King
LIGHT | Fairy-Type Fusion | Level 6 | ATK 300 | DEF 100
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey".
When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.
(Common)


Here's the king of Mokey Mokey, but all it did was change size and copy De-Fusion.
 
                               Rating: 1 | RDS-EN035 | Fusion Monster
Dark Blade the Dragon Knight
DARK | Warrior-Type Fusion | Level 6 | ATK 2200 | DEF 1500
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
(Rare) & (Ultimate Rare)


With only 2200 ATK, good luck dealing any damage to anyone but yourself.
 
                               Rating: 3 | RDS-EN034 | Effect Monster
Homunculus the Alchemic Being
LIGHT | Plant | Level 4 | ATK 1800 | DEF 1600
You can change the Attribute of this monster. This effect can only be used once per turn.
(Common)


The effect probably isn't going to help, but 1800 ATK sure will.
 
                               Rating: 1 | RDS-EN033 | Effect Monster
A-Team: Trap Disposal Unit
FIRE | Machine | Level 2 | ATK 300 | DEF 400
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
(Rare) & (Ultimate Rare)


Tributing it to negate a Trap Card's activation is just horrid. Use Seven Tools or Royal Decree instead.
 
                               Rating: 1 | RDS-EN032 | Effect Monster
Dekoichi, the Battlechanted Locomotive
DARK | Machine | Level 4 | ATK 1400 | DEF 1000
FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them.
(Rare) & (Ultimate Rare)


Jar of Greed can do better.
 
                               Rating: 1 | RDS-EN031 | Effect Monster
Fusilier Dragon, the Dual-Mode Beast
DARK | Machine | Level 7 | ATK 2800 | DEF 2000
This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved.
(Rare) & (Ultimate Rare)


1 effect and it just custs the stats in half if you apply it. Total garbage.
 
                               Rating: 1 | RDS-EN030 | Effect Monster
Big Core
DARK | Machine | Level 6 | ATK 2300 | DEF 1100
Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.
(Super Rare) & (Ultimate Rare)


We don't need any more of these. They were bad enough when first released.
 
                               Rating: 2 | RDS-EN029 | Effect Monster
Fox Fire
FIRE | Pyro | Level 2 | ATK 300 | DEF 200
During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon.
(Common)


A good card to annoy your opponent but that's about it. What hurts this card is that you can't Tribute it for Tribute Summon.
 
                               Rating: 1 | RDS-EN028 | Effect Monster
Gaia Soul the Combustible Collective
FIRE | Pyro | Level 4 | ATK 2000 | DEF 0
You can Tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.
(Rare) & (Ultimate Rare)


The effects are going to cost you in multiple ways and the stats are pretty much irrelevent.
 
                               Rating: 2 | RDS-EN027 | Effect Monster
Mirage Dragon
LIGHT | Dragon | Level 4 | ATK 1600 | DEF 600
As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.
(Common)


Ugh, another monster with identical info. If you want to use this, do so in Dragon Decks only.
 
                               Rating: 2 | RDS-EN026 | Effect Monster
Pitch-Black Warwolf
DARK | Beast-Warrior | Level 4 | ATK 1600 | DEF 600
As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.
(Common)


We've stopped with the previous stirng of bad cards, only to enter a smaller string of mediocre ones.
 
                               Rating: 1 | RDS-EN025 | Effect Monster
Creeping Doom Manta
WATER | Fish | Level 3 | ATK 1300 | DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
(Common)


4 pretty much exact copies of one another in the same set.
 
                               Rating: 1 | RDS-EN024 | Effect Monster
Invasion of Flames
FIRE | Pyro | Level 3 | ATK 1300 | DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
(Common)


The flames are so weak they won't last 5 minutes in a fireplace.
 
                               Rating: 1 | RDS-EN023 | Effect Monster
Tactical Espionage Expert
EARTH | Warrior | Level 3 | ATK 1300 | DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
(Common)


It'll get caught without much effort.
 
                               Rating: 1 | RDS-EN022 | Effect Monster
Eagle Eye
WIND | Winged Beast | Level 3 | ATK 1300 | DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
(Common)


Another almost useless Winged-Beast monster. Again, use this bird for Winged-Beast or WIND Decks only.
 
                               Rating: 3 | RDS-EN021 | Effect Monster
Thestalos the Firestorm Monarch
FIRE | Pyro | Level 6 | ATK 2400 | DEF 1000
When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points.
(Super Rare) & (Ultimate Rare)


One of the strongest FIRE monsters out there today. FIRE Decks should definitely include this card.
 
                               Rating: 2 | RDS-EN020 | Effect Monster
Raging Flame Sprite
FIRE | Pyro | Level 3 | ATK 100 | DEF 200
This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.
(Common)


Use him well and he'll be a real pain for your opponent! He can't do it alone though.
 
                               Rating: 2 | RDS-EN019 | Effect Monster
Harpie Lady 3
WIND | Winged Beast | Level 4 | ATK 1300 | DEF 1400
This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns.
(Common)


Seeing as this is practically the same card as HL 2 and 1, see my comments on them for my comments on this card. 
 
                               Rating: 1 | RDS-EN018 | Effect Monster
Harpie Lady 2
WIND | Winged Beast | Level 4 | ATK 1300 | DEF 1400
This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle.
(Common)


Here is the second of the Harpie Lady trio. Use this for WIND or Winged-Beast Decks only.
 
                               Rating: 1 | RDS-EN017 | Effect Monster
Harpie Lady 1
WIND | Winged Beast | Level 4 | ATK 1300 | DEF 1400
This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points.
(Common)


This is good in WIND and Winged-Beast Decks, but not by itself.
 
                               Rating: 1 | RDS-EN016 | Effect Monster
Sasuke Samurai #4
WIND | Warrior | Level 4 | ATK 1200 | DEF 1200
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
(Rare) & (Ultimate Rare)


Another useless Warrior monster to add to the list of horrid cards.
 
                               Rating: 3 | RDS-EN015 | Effect Monster
Roc from the Valley of Haze
WIND | Winged Beast | Level 6 | ATK 2400 | DEF 1400
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
(Common)


One of the few strong Winged Beasts in this set, andthe effect isn't too bad either.
 
                               Rating: 1 | RDS-EN014 | Effect Monster
Element Saurus
DARK | Dinosaur | Level 4 | ATK 1500 | DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. 
● FIRE: Increase the ATK of this card by 500 points. 
● EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
(Common)


The counterpart to Element Magician that is just as bad.
 
                               Rating: 1 | RDS-EN013 | Effect Monster
Element Magician
LIGHT | Spellcaster | Level 4 | ATK 1500 | DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. 
● WATER: Control of this card cannot switch. 
● WIND:  If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Common)


This is the third of these horrid Element monsters. Don't use it.
 
                               Rating: 2 | RDS-EN012 | Effect Monster
Perfect Machine King
EARTH | Machine | Level 8 | ATK 2700 | DEF 1500
Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. 
(Ultra Rare) & (Ultimate Rare)


Machine Decks are pretty mediocre right now, but it may help with some of them.
 
                               Rating: 1 | RDS-EN011 | Effect Monster
Heavy Mech Support Platform
DARK | Machine-Type Union | Level 3 | ATK 500 | DEF 500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead).
(Common)


You can get higher ATK using other Equip Cards. It's worthless.
 
                               Rating: 1 | RDS-EN010 | Effect Monster
Nightmare Penguin
WATER | Aqua | Level 4 | ATK 900 | DEF 1800
When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points.
(Common)


First of all, 200 points isn't all that much when we have Umiiruka out, which gives WATER monsters 500 ATK points.
 
                               Rating: 1 | RDS-EN009 | Effect Monster
Silent Swordsman LV3
LIGHT | Warrior | Level 3 | ATK 1000 | DEF 1000
Negate the effects of your opponent's Spell Cards that designates this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up).
(Ultra Rare) & (Ultimate Rare)


Warrior Decks should be the only place this card be found as there are support cards for it.
 
                               Rating: 1 | RDS-EN008 | Effect Monster
Mystic Swordsman LV6
EARTH | Warrior | Level 6 | ATK 2300 | DEF 1700
If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard. 
(Ultra Rare) & (Ultimate Rare)


I understand for LV4 to have the first effect, but why this card? It already requires a Tribute.
 
                               Rating: 1 | RDS-EN007 | Effect Monster
Ultimate Insect LV3
WIND | Insect | Level 3 | ATK 1400 | DEF 900
If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up).
(Rare) & (Ultimate Rare)


Unless you want him for support in Insect Decks, skip this card.
 
                               Rating: 1 | RDS-EN006 | Effect Monster
The Creator Incarnate
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1500
Tribute this card to Special Summon 1 "The Creator" from your hand.
(Common)


The only purpose this card serves is to be Tributed for the effect of Insect Queen or Panther Warrior.
 
                               Rating: 1 | RDS-EN005 | Effect Monster
The Creator
LIGHT | Thunder | Level 8 | ATK 2300 | DEF 3000
Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.
(Ultra Rare) & (Ultimate Rare)


Pretty bad for its Level as a whole. Shouldn't cost me anything to revive a monster in the Graveyard.
 
                               Rating: 1 | RDS-EN004 | Normal Monster
Harpie Girl
WIND | Winged Beast | Level 2 | ATK 500 | DEF 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
(Common)


No Harpie or Winged-Beast Decks should include this card as it's useless.
 
                               Rating: 1 | RDS-EN003 | Normal Monster
Bokoichi the Freightening Car
DARK | Machine | Level 2 | ATK 500 | DEF 500
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
(Common)


This train car should be scrapped as it's no use in the train world or in our world as a Monster Card.
 
                               Rating: 1 | RDS-EN002 | Normal Monster
Mighty Guard
EARTH | Machine | Level 4 | ATK 500 | DEF 1200
A machine soldier that was developed as a guard. It is made of rust-proof metal.
(Common)


Terrible and horrible describe this card better and with good reason with stats of (500/1200) are just horrible so don't use this card.
 
                               Rating: 1 | RDS-EN001 | Normal Monster
Woodborg Inpachi
FIRE | Machine | Level 5 | ATK 500 | DEF 2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
(Common)


All that extra technology has not paid off because Charcoal Inpachi is better all things considered.