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Tournament Pack 8 (TP8-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Tournament_Pack_8_(TCG-EN-UE) |
Tournament Pack 8
(TP8-EN020) Necrolancer the Timelord DARK / Normal Monster / Level 3 / ATK 800 / DEF 900 (Spellcaster / Normal) The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air. (Common) |
Rating: 1 out of 5 They've spent too much time in the LOB era and now must learn to be better. |
Tournament Pack 8
(TP8-EN019) Secretarian of Secrets DARK / Normal Monster / Level 2 / ATK 700 / DEF 500 (Spellcaster / Normal) This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion. (Common) |
Rating: 1 out of 5 Word tends to get out pretty quickly, and it won't be long before people find out how bad this. |
Tournament Pack 8
(TP8-EN018) Wretched Ghost of the Attic DARK / Normal Monster / Level 2 / ATK 550 / DEF 400 (Fiend / Normal) A harmless monster found lurking in just about any attic. (Common) |
Rating: 1 out of 5 Kuriboh's ghost is certainly very harmless. |
Tournament Pack 8
(TP8-EN017) Blocker DARK / Normal Monster / Level 4 / ATK 850 / DEF 1800 (Machine / Normal) Constructed from several components, this monster can launch them in a pincer attack. (Common) |
Rating: 2 out of 5 Less well-constructed than Giant Soldier of Stone (#13) and Mystical Elf, but the DEF is just high enough. |
Tournament Pack 8
(TP8-EN016) Temple of Skulls DARK / Normal Monster / Level 4 / ATK 900 / DEF 1300 (Zombie / Normal) A mysterious temple of skulls and bones that pulls in unsuspecting enemies. (Common) |
Rating: 1 out of 5 I can see why they were left out of the Paris Catacombs. |
Tournament Pack 8
(TP8-EN015) Violent Rain WATER / Normal Monster / Level 4 / ATK 1550 / DEF 800 (Aqua / Normal) This monster can call forth sudden torrents of battering rain. (Common) |
Rating: 1 out of 5 Stronger than most in recent Tournament Packs, but mostly a light shower. |
Tournament Pack 8
(TP8-EN014) Behegon WATER / Normal Monster / Level 4 / ATK 1350 / DEF 1000 (Aqua / Normal) With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep. (Common) |
Rating: 1 out of 5 Sounds dangerous, but those stats take all that danger away. |
Tournament Pack 8
(TP8-EN013) Gatekeeper DARK / Normal Monster / Level 5 / ATK 1500 / DEF 1800 (Machine / Normal) An indestructible mechanoid created for the sole purpose of guarding the gateways. (Common) |
Rating: 1 out of 5 LOB couldn't even find space for this. |
Tournament Pack 8
(TP8-EN012) Ultimate Offering TRAP / Continuous Trap By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. (Common) |
Rating: 2 out of 5 Paying 500 for a monster that can win or be powerful is okay, but not for multiple Summons. |
Tournament Pack 8
(TP8-EN011) Berserk Gorilla EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1000 (Beast / Effect) If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. (Common) |
Rating: 2 out of 5 At least the ATK provides some merit and if it's in Defense Mode, it won't last long anyway. |
Tournament Pack 8
(TP8-EN010) Garma Sword Oath SPELL / Ritual Spell This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. (Common) |
Rating: 1 out of 5 I guess we need to restate how bad most vanilla Rituals are. |
Tournament Pack 8
(TP8-EN009) Thestalos the Firestorm Monarch FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Pyro / Effect) When this card is Tribute Summoned, discard 1 random card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points. (Rare) |
Rating: 3 out of 5 All four Monarchs in a single Tournament Pack. Now this is more like it. |
Tournament Pack 8
(TP8-EN008) Mobius the Frost Monarch WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Aqua / Effect) When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field. (Rare) |
Rating: 4 out of 5 The best one of all, and for good reason. |
Tournament Pack 8
(TP8-EN007) Granmarg the Rock Monarch EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Rock / Effect) When this card is Tribute Summoned, destroy 1 face-down card on the field. (Rare) |
Rating: 3 out of 5 Getting rid of Set cards can certainly help, but the ATK is the best part. |
Tournament Pack 8
(TP8-EN006) Zaborg the Thunder Monarch LIGHT / Effect Monster / Level 5 / ATK 2400 / DEF 1000 (Thunder / Effect) When this card is Tribute Summoned, destroy 1 monster on the field. (Rare) |
Rating: 3 out of 5 Perhaps the most potent and riskiest effect of all. |
Tournament Pack 8
(TP8-EN005) Garma Sword DARK / Ritual Monster / Level 7 / ATK 2550 / DEF 2150 (Warrior / Ritual) This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath". (Super Rare) |
Rating: 1 out of 5 Quite literally the Warrior variant of Fortress Whale. |
Tournament Pack 8
(TP8-EN004) Dunames Dark Witch LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1050 (Fairy / Normal) Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. (Super Rare) |
Rating: 3 out of 5 Certainly has better odds of success than monsters in this and past Tournament Packs. |
Tournament Pack 8
(TP8-EN003) Slate Warrior WIND / Effect Monster / Level 4 / ATK 1900 / DEF 400 (Fiend / Flip / Effect) FLIP: Increase the ATK and DEF of this card by 500 points. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points. (Super Rare) |
Rating: 3 out of 5 The effects are unlikely to be meaningful, but you don't need them with a monster this strong. |
Tournament Pack 8
(TP8-EN002) Harpie's Feather Duster (2nd artwork) SPELL / Normal Spell Destroy all of your opponent's Spell and Trap Cards on the field. (Super Rare) |
Rating: 1 out of 5 A new art doesn't change its status as Forbidden. |
Tournament Pack 8
(TP8-EN001) Magical Arm Shield TRAP / Normal Trap You can only activate this card when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monster, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent. (Ultra Rare) |
Rating: 2 out of 5 Unlikely to help often, but it's a bit like Snatch Steal. (SD4 #15) |