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Dark Beginning 1 (DB1-EN) Card Ratings

2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_1_(TCG-EN-UE)
Dark Beginning 1 (DB1-EN250)
The Earl of Demise
DARK Fiend / Normal Level 5 ATK: 2000
DEF: 700
Pendulum
Scale:
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
(Common)
Rating: 1 out of 5
It's going to meet his own demise with those stats and no decent effect.
Dark Beginning 1 (DB1-EN249)
Earthbound Spirit
EARTH Fiend / Normal Level 4 ATK:  500
DEF: 2000
Pendulum
Scale:
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
(Common)
Rating: 2 out of 5
*sigh* another semi-playable 2000 DEF Normal Monster.
Dark Beginning 1 (DB1-EN248)
Headless Knight
EARTH Fiend / Normal Level 4 ATK: 1450
DEF: 1700
Pendulum
Scale:
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
(Common)
Rating: 1 out of 5
By the time this guy is in the Graveyard, you'll have lost something too...Life Points.
Dark Beginning 1 (DB1-EN247)
The Gross Ghost of Fled Dreams
DARK Fiend / Normal Level 4 ATK: 1300
DEF: 1800
Pendulum
Scale:
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
(Common)
Rating: 1 out of 5
The only dreams he'll have are ones of actually staying on the field and being playable.
Dark Beginning 1 (DB1-EN246)
The Portrait's Secret
EARTH Fiend / Normal Level 4 ATK: 1200
DEF: 1500
Pendulum
Scale:
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
(Common)
Rating: 1 out of 5
The secret's out. This guy is not playable.
Dark Beginning 1 (DB1-EN245)
Mage Power
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.
(Ultra Rare)
Rating: 4 out of 5
Just 2 Spell or Trap Cards give it the same boost as Axe of Despair, but it's not limited ot just that.
Dark Beginning 1 (DB1-EN244)
United We Stand
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control.
(Ultra Rare)
Rating: 4 out of 5
A very nice way to strengthen your forces on the field!
Dark Beginning 1 (DB1-EN243)
Scroll of Bewitchment
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
(Common)
Rating: 1 out of 5
Just run the proper monster instead.
Dark Beginning 1 (DB1-EN242)
Jar of Greed
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Draw 1 card from your Deck.
(Rare)
Rating: 2 out of 5
While not a terribly bad card, it's not a great one either as Jinzo and Royal Decree will negate it.
Dark Beginning 1 (DB1-EN241)
Marie the Fallen One
DARK Fiend / Effect Level 5 ATK: 1700
DEF: 1200
Pendulum
Scale:
As long as this card is in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases.
(Common)
Rating: 1 out of 5
Wonder why she fell. Probably because she wasn't strong enough to take down her opposition.
Dark Beginning 1 (DB1-EN240)
St. Joan
LIGHT Fairy / Fusion Level 7 ATK: 2800
DEF: 2000
Pendulum
Scale:
"The Forgiving Maiden" + "Marie the Fallen One"
(Common)
Rating: 2 out of 5
We have better vanilla Fusions than this like B. Skull Dragon, but this isn't terrible.
Dark Beginning 1 (DB1-EN239)
The Forgiving Maiden
LIGHT Fairy / Effect Level 4 ATK: 850
DEF: 2000
Pendulum
Scale:
Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
(Common)
Rating: 2 out of 5
I can forgive it for having 2000 DEF, but nothing else.
Dark Beginning 1 (DB1-EN238)
Hysteric Fairy
LIGHT Fairy / Effect Level 4 ATK: 1800
DEF: 500
Pendulum
Scale:
Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
(Common)
Rating: 3 out of 5
The only thing hysterical is her effect. Her ATK is at least decent to say the least.
Dark Beginning 1 (DB1-EN237)
Cure Mermaid
WATER Fish / Effect Level 4 ATK: 1500
DEF: 800
Pendulum
Scale:
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
(Common)
Rating: 1 out of 5
If the cure is 800 Life Points, then it's not worth taking.
Dark Beginning 1 (DB1-EN236)
Dancing Fairy
WIND Fairy / Effect Level 4 ATK: 1700
DEF: 1000
Pendulum
Scale:
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
(Common)
Rating: 1 out of 5
The dance will be short-lived as she exits stage left into the Graveyard.
Dark Beginning 1 (DB1-EN235)
Spirit of the Breeze
WIND Fairy / Effect Level 3 ATK: 0
DEF: 1800
Pendulum
Scale:
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
(Common)
Rating: 2 out of 5
Good luck keeping it on the field with 0 ATK. The DEF is the best they can use.
Dark Beginning 1 (DB1-EN234)
Fire Princess
FIRE Pyro / Effect Level 4 ATK: 1300
DEF: 1500
Pendulum
Scale:
Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
The boosts from most LP Gain-based cards are too minimal to make this worth it.
Dark Beginning 1 (DB1-EN233)
Amazon Archer
EARTH Warrior / Effect Level ATK: 1400
DEF: 1000
Pendulum
Scale:
Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
Bad stats + bad effect = not playable.
Dark Beginning 1 (DB1-EN232)
Card of Safe Return
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
(Common)
Rating: 2 out of 5
Most cards that revive from the Graveyard are Forbidden in tournaments so this is quite useless.
Dark Beginning 1 (DB1-EN231)
Jam Defender
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam".
(Common)
Rating: 1 out of 5
A support card for another card which no one uses. Brilliant, UDE, brilliant.
Dark Beginning 1 (DB1-EN230)
Infinite Cards
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
(Common)
Rating: 1 out of 5
The number of cards may be infinite, but the playability is a far cry from it.
Dark Beginning 1 (DB1-EN229)
Jam Breeding Machine
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/
LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens).
(Common)
Rating: 1 out of 5
What good is getting a free Token when you can't do much with it at all?
Dark Beginning 1 (DB1-EN228)
Torrential Tribute
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
(Ultra Rare)
Rating: 4 out of 5
One of the best unbanned Trap Cards out there thus far!
Dark Beginning 1 (DB1-EN227)
Fairy Box
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
(Common)
Rating: 1 out of 5
Unless you think you are lucky, run this only in Joey Decks.
Dark Beginning 1 (DB1-EN226)
Tornado Wall
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
(Common)
Rating: 2 out of 5
Don't run this without Umi.
Dark Beginning 1 (DB1-EN225)
Lightning Blade
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
(Common)
Rating: 3 out of 5
Power up your Marauding Captain or any other decent Warrior-Type monster!
Dark Beginning 1 (DB1-EN224)
Return of the Doomed
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
(Common)
Rating: 1 out of 5
Much too slow, and you don't even have it to protect you on the field.
Dark Beginning 1 (DB1-EN223)
Mask of Brutality
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)
Rating: 1 out of 5
The cost to keep it on the field is brutal, and not worth the extra ATK boost.
Dark Beginning 1 (DB1-EN222)
Mask of the Accursed
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases.
(Common)
Rating: 2 out of 5
I gave this card an extra star because at least it stops the attack of the equipped monster but even so, still not that playable.
Dark Beginning 1 (DB1-EN221)
Mask of Restrict
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Neither player can Tribute any monster under any conditions.
(Common)
Rating: 2 out of 5
It is restricted on the number of uses it has so use with caution.
Dark Beginning 1 (DB1-EN220)
Mask of Dispel
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
(Common)
Rating: 1 out of 5
Minimal damage and not negating the Spell Card's effect. It's no wonder UDE made this card a Common.
Dark Beginning 1 (DB1-EN219)
Curse of the Masked Beast
SPELL Ritual Spell Level ATK:
DEF:
Pendulum
Scale:
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
(Common)
Rating: 3 out of 5
Ritual Spell Cards that bring out decent Ritual Monsters are just as good and get the same rating in return.
Dark Beginning 1 (DB1-EN218)
Mask of Weakness
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Decrease the ATK of 1 attacking monster by 700 points until the end of the turn.
(Common)
Rating: 1 out of 5
I would consider this the "Mask of Weakness" because it's weakness lies in it's use against Jinzo and Royal Decree.
Dark Beginning 1 (DB1-EN217)
Chosen One
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
(Common)
Rating: 1 out of 5
If I designated it "the chosen one", it'd be for the trash can.
Dark Beginning 1 (DB1-EN216)
Nuvia the Wicked
DARK Fiend / Effect Level 4 ATK: 2000
DEF: 800
Pendulum
Scale:
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
(Common)
Rating: 1 out of 5
So wicked that even you don't get any benefit from using it.
Dark Beginning 1 (DB1-EN215)
Melchid the Four-Face Beast
DARK Fiend / Normal Level 4 ATK: 1500
DEF: 1200
Pendulum
Scale:
This monster has four different masks for four different attacks.
(Common)
Rating: 1 out of 5
Masked Beast Des Gardius needs it, but it's not out yet and it's still pretty bad on its own.
Dark Beginning 1 (DB1-EN214)
The Masked Beast
DARK Fiend / Ritual Level 8 ATK: 3200
DEF: 1800
Pendulum
Scale:
This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
(Super Rare)
Rating: 3 out of 5
At 3200 ATK, it can demolish BEWD or take on Des Gardius when it's in English.
Dark Beginning 1 (DB1-EN213)
Grand Tiki Elder
DARK Fiend / Normal Level 4 ATK: 1500
DEF: 800
Pendulum
Scale:
A masked monster that wields the most deadly of curses.
(Common)
Rating: 1 out of 5
About as useless as Melchid, especially without Des Gardius being available in English.
Dark Beginning 1 (DB1-EN212)
Shining Abyss
LIGHT Fairy / Normal Level 4 ATK: 1600
DEF: 1800
Pendulum
Scale:
This monster employs the powers of both Light and Darkness.
(Common)
Rating: 1 out of 5
Horrible stats make for a horrible monster. Don't run this.
Dark Beginning 1 (DB1-EN211)
Amphibian Beast
WATER Fish / Normal Level 6 ATK: 2400
DEF: 2000
Pendulum
Scale:
On land or in the sea, the speed of this monster is unmatchable.
(Common)
Rating: 3 out of 5
Very strong stats for a Level 6 monster. Perfect for just about any Deck.
Dark Beginning 1 (DB1-EN210)
Revival Jam
WATER Aqua / Effect Level 4 ATK: 1500
DEF: 500
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase.
(Common)
Rating: 1 out of 5
At least it's in a more appropriate rarity as the LP cost to revive it is just bad.
Dark Beginning 1 (DB1-EN209)
Humanoid Worm Drake
WATER Aqua / Fusion Level 7 ATK: 2200
DEF: 2000
Pendulum
Scale:
"Worm Drake" + "Humanoid Slime"
(Common)
Rating: 1 out of 5
When this card's materials come together, nothing playable takes their place.
Dark Beginning 1 (DB1-EN208)
Worm Drake
EARTH Reptile / Normal Level 4 ATK: 1400
DEF: 1500
Pendulum
Scale:
Once this monster wraps itself around a victim, there is no escape.
(Common)
Rating: 1 out of 5
The opposition will certainly escape as this guy is too weak to be much of a threat.
Dark Beginning 1 (DB1-EN207)
Humanoid Slime
WATER Aqua / Normal Level 4 ATK: 800
DEF: 2000
Pendulum
Scale:
This slime apparently has some human genes in its genetic makeup.
(Common)
Rating: 2 out of 5
All the genetic makeup in the world doesn't do much good here
Dark Beginning 1 (DB1-EN206)
Swordsman of Landstar
EARTH Warrior / Normal Level 3 ATK: 500
DEF: 1200
Pendulum
Scale:
An amateur with a sword, this fairy warrior relies on its mysterious powers.
(Common)
Rating: 1 out of 5
No wonder Joey Wheeler uses it as the two of them are amateurs at heart.
Dark Beginning 1 (DB1-EN205)
Insect Barrier
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Your opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field.
(Common)
Rating: 2 out of 5
Be sure to run this card with DNA Surgery to stop all your opponent's monsters.
Dark Beginning 1 (DB1-EN204)
Gearfried the Iron Knight
EARTH Warrior / Effect Level 4 ATK: 1800
DEF: 1600
Pendulum
Scale:
When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card.
(Rare)
Rating: 3 out of 5
With 1800 ATK and ability to cause Equip Spells to self-destruct on contact, you've got little to worry about.
Dark Beginning 1 (DB1-EN203)
The Fiend Megacyber
DARK Warrior / Effect Level 6 ATK: 2200
DEF: 1200
Pendulum
Scale:
You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.
(Rare)
Rating: 2 out of 5
Quite situational and doesn't do anything else.
Dark Beginning 1 (DB1-EN202)
Goblin Attack Force
EARTH Warrior / Effect Level 4 ATK: 2300
DEF: 0
Pendulum
Scale:
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this Battle position until the end of your next turn.
(Super Rare)
Rating: 1 out of 5
A strong monster that puts itself in a very vulnerable position after just 1 attack.
Dark Beginning 1 (DB1-EN201)
Mad Sword Beast
EARTH Dinosaur / Effect Level 4 ATK: 1400
DEF: 1200
Pendulum
Scale:
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)
Rating: 1 out of 5
Piercing damage means very little if you're not strong enough to take advantage of it.
Dark Beginning 1 (DB1-EN200)
Red Moon Baby
DARK Zombie / Effect Level 3 ATK: 700
DEF: 1000
Pendulum
Scale:
You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.
(Common)
Rating: 1 out of 5
700 ATK has near zero chance of destroying anything in battle so find a stronger monster.
Dark Beginning 1 (DB1-EN199)
Gradius
LIGHT Machine / Normal Level 4 ATK: 1200
DEF: 800
Pendulum
Scale:
A high-performance jet fighter with power capsules for variable attack capabilities.
(Common)
Rating: 1 out of 5
Space junk is what this is.
Dark Beginning 1 (DB1-EN198)
4-Starred Ladybug of Doom
WIND Insect / Effect Level 3 ATK: 800
DEF: 1200
Pendulum
Scale:
FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
(Common)
Rating:3 out of 5
Most monsters that'll be on the field when the effect triggers are Level 4 so this guy is sure to help you out.
Dark Beginning 1 (DB1-EN197)
Bomardment Beetle
WIND Insect / Effect Level 2 ATK: 400
DEF: 900
Pendulum
Scale:
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
(Common)
Rating: 1 out of 5
Use Nobleman of Crossout instead.
Dark Beginning 1 (DB1-EN196)
Hayabusa Knight
EARTH Warrior / Effect Level 3 ATK: 1000
DEF: 700
Pendulum
Scale:
This card can attack twice during the same Battle Phase.
(Rare)

Rating: 1 out of 5
The effect lets it attack twice, but the stats are too weak to make even half those attacks worthwhile.
Dark Beginning 1 (DB1-EN195)
Thousand-Eyes Restrict
DARK  Spellcaster / Fusion / Effect Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
(Ultra Rare)
Rating: 3 out of 5
As weak as Relinquished, but far better because it can lock out attacks and still steal monsters.
Dark Beginning 1 (DB1-EN194)
Thousand-Eyes Idol
DARK Spellcaster / Normal Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
(Common)
Rating: 2 out of 5
I gave it 2 stars for being necessary for Thousand-Eyes Restrict only.
Dark Beginning 1 (DB1-EN193)
Deepsea Warrior
WATER Warrior / Effect Level 5 ATK: 1600
DEF: 1800
Pendulum
Scale:
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
(Common)
Rating: 1 out of 5
Even if this guy needed no Tributes, it's still weaker than and offers nothing useful.
Dark Beginning 1 (DB1-EN192)
Drill Bug
EARTH  Insect / Effect Level 2 ATK: 1100
DEF: 200
Pendulum
Scale:
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
(Common)
Rating: 1 out of 5
Good luck dealing battle damage when it has only 1100 ATK and it also reveals your strategy.
Dark Beginning 1 (DB1-EN191)
Sword Hunter
EARTH  Warrior / Effect Level 7 ATK: 2450
DEF: 1700
Pendulum
Scale:
A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
(Common)
Rating: 1 out of 5
Use Summoned Skull instead.
Dark Beginning 1 (DB1-EN190)
The Legendary Fisherman
WATER Warrior / Effect Level 5 ATK: 1850
DEF: 1600
Pendulum
Scale:
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.
(Rare)
Rating: 1 out of 5
By requiring even 1 Tribute, it's become pretty much useless.
Dark Beginning 1 (DB1-EN189)
Shadow of Eyes
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
(Common)
Rating: 2 out of 5
Prevent your opponent from setting a big surprise for you but it only works once.
Dark Beginning 1 (DB1-EN188)
Type Zero Magic Crusher
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
More like "Type Zero Playability Trap Card" you're wasting a Spell Card just for 500 damage.
Dark Beginning 1 (DB1-EN187)
Gravity Bind
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
All Level 4 or higher monsters on the field cannot attack.
(Common)
Rating: 3 out of 5
Stop all the strong monsters your opponent has in their tracks.
Dark Beginning 1 (DB1-EN186)
Infinite Dismissal
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
(Common)
Rating: 1 out of 5
Too slow and very restricted.
Dark Beginning 1 (DB1-EN185)
Magic Drain
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.
(Rare)
Rating: 1 out of 5
Avoid the gamble and use Magic Jammer instead.
Dark Beginning 1 (DB1-EN184)
Ground Collapse
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
(Common)
Rating: 1 out of 5
Your opponent will collapse on the ground when he or she see that you have played this horrible card.
Dark Beginning 1 (DB1-EN183)
Dimensionhole
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
(Common)
Rating: 1 out of 5
Instead of removing one of your cards on the field, remove this card from your Deck and throw it away.
Dark Beginning 1 (DB1-EN182)
Shift
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
(Common)
Rating: 2 out of 5
Okay if you select a monster that cannot be destroyed in battlem but that's about it.
Dark Beginning 1 (DB1-EN181)
Monster Recovery
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
(Common)
Rating: 1 out of 5
You're down a monster before you get any attempt at a benefit from this.
Dark Beginning 1 (DB1-EN180)
Rain of Mercy
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the Life Points of both players by 1000 points.
(Common)
Rating: 1 out of 5
Don't be aiming for mercy. If you can't win, surrender the Duel.
Dark Beginning 1 (DB1-EN179)
Limiter Removal
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
(Rare)
Rating: 1 out of 5
You double the ATK of your Machine-Type monsters but you lose them at the End Phase so don't bother. 
Dark Beginning 1 (DB1-EN178)
Fairy Meteor Crush
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)
Rating: 2 out of 5
Only equip this on a decent powerful monster like Blue-Eyes White Dragon.
Dark Beginning 1 (DB1-EN177)
Burning Land
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
(Common)
Rating: 1 out of 5
If anything should be burning it's this card for having a horrible effect and lack of playability.
Dark Beginning 1 (DB1-EN176)
Bubonic Vermin
EARTH Beast / Effect Level 3 ATK: 900
DEF: 600
Pendulum
Scale:
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
(Common)
Rating: 1 out of 5
Unlike the Bubonic Plague, this is no threat to anyone, whether on or off the field.
Dark Beginning 1 (DB1-EN175)
Skull Invitation
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
(Common)
Rating: 1 out of 5
Use Coffin Seller instead.
Dark Beginning 1 (DB1-EN174)
Solemn Wishes
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Increase your Life Points by 500 points each time you draw a card (or cards).
(Common)
Rating: 2 out of 5
This card is best to be played in multiples or you will be making some solemn wishes.
Dark Beginning 1 (DB1-EN173)
Attack and Receive
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
(Common)
Rating: 1 out of 5
Your opponent only "receives" minimal damage at best.
Dark Beginning 1 (DB1-EN172)
Gamble
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
(Common)
Rating: 1 out of 5
Joey Wheeler knows first hand how bad his Deck strategy is, and even this will cost you more than save you.
Dark Beginning 1 (DB1-EN171)
Minor Goblin Official
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
(Common)
Rating: 1 out of 5
It should be renamed "Minor Playability" as then the card would speak for itself.
Dark Beginning 1 (DB1-EN170)
Exchange
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)
(Super Rare)
Rating: 1 out of 5
Far too risky to take a chance that the opponent has a good card, especially if your hand is bad.
Dark Beginning 1 (DB1-EN169)
Makyura the Destructor
DARK Warrior / Effect Level 4 ATK: 1600
DEF: 1200
Pendulum
Scale:
During the turn this card is sent to the Graveyard, the owner of this card can activate Trap
Card(s) from his/her hand.
(Super Rare)
Rating: 3 out of 5
The stats make his effect a no-brainer to activate and with powerful cards like Mirror Force, this has many uses.
Dark Beginning 1 (DB1-EN168)
Change of Heart
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
(Ultra Rare)
Rating: 1 out of 5
All the uses it's ever had are locked away on the Forbidden & Limited List, making it totally useless.
Dark Beginning 1 (DB1-EN167)
The Cheerful Coffin
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Discard up to 3 Monster Cards from your hand to the Graveyard.
(Common)
Rating: 1 out of 5
When would this ever benefit you?
Dark Beginning 1 (DB1-EN166)
Soul Release
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
(Common)
Rating: 2 out of 5
With very few ways to revive monsters, this can be useful, but not by much.
Dark Beginning 1 (DB1-EN165)
Tribute to the Doomed
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
(Rare)
Rating: 2 out of 5
Both players are essentially losing a card, making this relatively poor.
Dark Beginning 1 (DB1-EN164)
Fake Trap
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
(Common)
Rating: 1 out of 5
A pretty poor decoy just to save 1 Trap Card when there are so few legal ways to destroy Spells or Traps.
Dark Beginning 1 (DB1-EN163)
Magician of Faith
LIGHT Spellcaster / Effect Level 1 ATK: 300
DEF: 400
Pendulum
Scale:
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
(Rare)
Analysis:
No more grabbing anything from anywhere as this dinky Spellcaster has to sit out all future Duels.
Dark Beginning 1 (DB1-EN162)
Jinzo #7
DARK Machine / Effect Level 2 ATK: 500
DEF: 400
Pendulum
Scale:
This monster can attack your opponent's Life Points directly.
(Common)
Rating: 1 out of 5
I'm sure the missing Jinzos were quite the improvement over this.
Dark Beginning 1 (DB1-EN161)
Blast Juggler
FIRE Machine / Effect Level 3 ATK: 800
DEF: 900
Pendulum
Scale:
You can only activate this effect during your Standby Phase. Tribute this face-up card to select and destroy 2 face-up monsters with an ATK 1000 or less.
(Common)
Rating: 1 out of 5
The effect is highly specific and very slow. It's also quite weak.
Dark Beginning 1 (DB1-EN160)
Mystic Lamp
DARK Spellcaster / Effect Level 1 ATK: 400
DEF: 300
Pendulum
Scale:
This monster can attack your opponent's Life Points directly.
(Common)
Rating: 1 out of 5
Maybe you can wish for this card to go away because it certainly is no use to anyone.
Dark Beginning 1 (DB1-EN159)
Suijin
WATER Aqua / Effect Level 7 ATK: 2500
DEF: 2400
Pendulum
Scale:
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Rating: 2 out of 5
It's only remotely useful with A Legendary Ocean.
Dark Beginning 1 (DB1-EN158)
Kazejin
WIND Spellcaster / Effect Level 7 ATK: 2400
DEF: 2200
Pendulum
Scale:
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Rating: 1 out of 5
Nothing's changed from Sanga except a few properties.
Dark Beginning 1 (DB1-EN157)
Sanga of the Thunder
LIGHT Thunder / Effect Level 7 ATK: 2600
DEF: 2200
Pendulum
Scale:
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Rating: 1 out of 5
The effect is only going to come in handy once, and that's just pathetic.
Dark Beginning 1 (DB1-EN156)
Elegant Egotist
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
(Common)
Rating: 1 out of 5
The transformation from 1 Harpie to another is pointless.
Dark Beginning 1 (DB1-EN155)
Petit Moth
EARTH Insect / Normal Level 1 ATK: 300
DEF: 200
Pendulum
Scale:
This small but deadly creature is better off avoided.
(Common)
Rating: 1 out of 5
It is better off avoided, but not because of being even remotely deadly.
Dark Beginning 1 (DB1-EN154)
Masked Sorcerer
DARK Spellcaster / Effect Level 4 ATK: 900
DEF: 1400
Pendulum
Scale:
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Common)
Rating: 1 out of 5
900 ATK will only likely deal damage to its owner.
Dark Beginning 1 (DB1-EN153)
B. Skull Dragon
DARK Dragon / Fusion Level 9 ATK: 3200
DEF: 2500
Pendulum
Scale:
"Summoned Skull" + "Red-Eyes B. Dragon"
(Super Rare)
Rating: 4 out of 5
With 3200 ATK, he can mow down even the mighty BEWD.
Dark Beginning 1 (DB1-EN152)
Big Eye
DARK Fiend / Effect Level 4 ATK: 1200
DEF: 1000
Pendulum
Scale:
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
(Common)
Rating: 2 out of 5
You get to see your Deck's next 5 cards, which can prove useful, or not.
Dark Beginning 1 (DB1-EN151)
White Magical Hat
LIGHT Spellcaster / Effect Level 3 ATK: 1000
DEF: 700
Pendulum
Scale:
When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
(Common)
Rating: 1 out of 5
Anyone running this poor excuse of a monster should not be taken seriously.
Dark Beginning 1 (DB1-EN150)
Mask of Darkness
DARK Fiend / Effect Level 2 ATK: 900
DEF: 400
Pendulum
Scale:
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
(Common)
Rating: 2 out of 5
Helpful for getting back those powerful Trap Cards, but there aren't many.
Dark Beginning 1 (DB1-EN149)
Armored Zombie
DARK Zombie / Normal Level 3 ATK: 1500
DEF: 0
Pendulum
Scale:
This warrior blindly swings a deadly blade with devastating force.
(Common)
Rating: 1 out of 5
With 0 DEF, the armor must be very thin and the playability is nearly non-existant.
Dark Beginning 1 (DB1-EN148)
Cocoon of Evolution
EARTH Insect / Effect Level 3 ATK: 0
DEF: 2000
Pendulum
Scale:
You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth".
(Common)
Rating: 2 out of 5
It has enough to survive longer than most monsters in this set, but its stats won't help it against GAF or GO.
Dark Beginning 1 (DB1-EN147)
Kojikocy
EARTH Warrior / Normal Level 4 ATK: 1500
DEF: 1200
Pendulum
Scale:
A man-hunter with powerful arms that can crush boulders.
(Common)
Rating: 1 out of 5
Use a better Warrior-Type monster instead.
Dark Beginning 1 (DB1-EN146)
Harpie Lady Sisters
WIND Winged Beast / Effect Level 6 ATK: 1950
DEF: 2100
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist".
(Common)
Rating: 1 out of 5
A horrible card that needs another junk card.
Dark Beginning 1 (DB1-EN145)
Harpie Lady
WIND Winged Beast / Normal Level 4 ATK: 1300
DEF: 1400
Pendulum
Scale:
This human-shaped animal with wings is beautiful to watch but deadly in battle.
(Common)
Rating: 1 out of 5
Those stats are only deadly for its own survival on the field.
Dark Beginning 1 (DB1-EN144)
Larvae Moth
EARTH Insect / Effect Level 2 ATK: 500
DEF: 400
Pendulum
Scale:
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Common)
Rating: 0 out of 5
All the bad Normal Monsters in the world have more uses than this pointless excuse of a card.
Dark Beginning 1 (DB1-EN143)
Armored Lizard
EARTH Reptile / Normal Level 4 ATK: 1500
DEF: 1200
Pendulum
Scale:
A lizard with a very tough hide and a vicious bite.
(Common)
Rating: 1 out of 5
I would not describe anything about this monster as "tough" or "vicious".
Dark Beginning 1 (DB1-EN142)
Summoned Skull
DARK Fiend / Normal Level 6 ATK: 2500
DEF: 1200
Pendulum
Scale:
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(Super Rare)
Rating: 4 out of 5
Still pretty hard to get and it's perfectly understandable why. No disappointment to be found here.
Dark Beginning 1 (DB1-EN141)
Winged Dragon, Guardian of the Fortress #1
WIND Dragon / Normal Level 4 ATK: 1400
DEF: 1200
Pendulum
Scale:
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
(Common)
Rating: 1 out of 5
A guardian should have much stronger offence and/or defense, but this guy is quite lacking of both.
Dark Beginning 1 (DB1-EN140)
Feral Imp
DARK Fiend / Normal Level 4 ATK: 1300
DEF: 1400
Pendulum
Scale:
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
(Common)
Rating: 1 out of 5
Playfulness generally doesn't win Duels.
Dark Beginning 1 (DB1-EN139)
Exodia the Forbidden One
DARK Spellcaster / Effect Level 3 ATK: 1000
DEF: 1000
Pendulum
Scale:
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
(Ultra Rare)
Rating: 2 out of 5
The key to the instant win condition, but it's no good without the other pieces.
Dark Beginning 1 (DB1-EN138)
Left Arm of the Forbidden One
DARK Spellcaster / Normal Level 1 ATK: 200
DEF: 300
Pendulum
Scale:
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Rating: 2 out of 5
We're done with the limbs, which is good because there's very little to talk about.
Dark Beginning 1 (DB1-EN137)
Right Arm of the Forbidden One
DARK Spellcaster / Normal Level 1 ATK: 200
DEF: 300
Pendulum
Scale:
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Rating: 2 out of 5
Without the other pieces, this card is useless.
Dark Beginning 1 (DB1-EN136)
Left Leg of the Forbidden One
DARK Spellcaster / Normal Level 1 ATK: 200
DEF: 300
Pendulum
Scale:
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Rating: 2 out of 5
Much like Right Leg, this card is very weak and serves only to be used for the instant win condition.
Dark Beginning 1 (DB1-EN135)
Right Leg of the Forbidden One
DARK Spellcaster / Normal Level 1 ATK: 200
DEF: 300
Pendulum
Scale:
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Rating: 2 out of 5
It brings an instant win with the other cards, giving it 2 stars.
Dark Beginning 1 (DB1-EN134)
Pot of Greed
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Draw 2 cards from your Deck.
(Super Rare)
Rating: 1 out of 5
The Forbidden & Limited List has taken this card out of action, rendering everything moot.
Dark Beginning 1 (DB1-EN133)
Monster Reborn
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
(Ultra Rare)
Rating: 1 out of 5
With this banned in tournaments, we're pretty much left with Call of the Haunted, which is good, but less so.
Dark Beginning 1 (DB1-EN132)
Hane-Hane
EARTH Beast / Effect Level 2 ATK: 450
DEF: 500
Pendulum
Scale:
FLIP: Select 1 monster on the field and return it to its owner's hand.
(Common)
Rating: 1 out of 5
Stick to Penguin Soldier instead.
Dark Beginning 1 (DB1-EN131)
Man-Eater Bug
EARTH Insect / Effect Level 2 ATK: 450
DEF: 600
Pendulum
Scale:
FLIP: Destroy 1 monster on the field.
(Rare)
Rating: 2 out of 5
Destroys any monster you choose, but yours may be included.
Dark Beginning 1 (DB1-EN130)
Armed Ninja
EARTH Warrior / Effect Level 1 ATK: 300
DEF: 300
Pendulum
Scale:
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
(Common)
Rating: 1 out of 5
While it proved potent in the anime by blocking Yugi's Dark Hole, it has no such blocking skills as a real card.
Dark Beginning 1 (DB1-EN129)
Swords of Revealing Light
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Super Rare)
Rating: 3 out of 5
This card can be just what you need to help buy time and get the necessary card you need to win!
Dark Beginning 1 (DB1-EN128)
Stop Defense
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.
(Common)
Rating: 1 out of 5
You run the risk of facing a Flip Effect monster, which is worse than just destroying it outright.
Dark Beginning 1 (DB1-EN127)
Reaper of the Cards
DARK Fiend / Effect Level 5 ATK: 1380
DEF: 1930
Pendulum
Scale:
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
(Common)
Rating: 1 out of 5
Even for LOB standards this was bad. Nothing has really changed since those days.
Dark Beginning 1 (DB1-EN126)
Red-Eyes B. Dragon
DARK Dragon / Normal Level 7 ATK: 2400
DEF: 2000
Pendulum
Scale:
A ferocious dragon with a deadly attack.
(Super Rare)
Rating: 1 out of 5
As long as Amphibian Beast remains unbanned, it'll always be better. This card's rarity vs that card's is puzzling.
Dark Beginning 1 (DB1-EN125)
Uraby
EARTH Dinosaur / Normal Level 4 ATK: 1500
DEF: 800
Pendulum
Scale:
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
(Common)
Rating: 1 out of 5
When former Regional Champ Rex Raptor used this, you can definitely question his skills as a Duelist.
Dark Beginning 1 (DB1-EN124)
Giant Soldier of Stone
EARTH Rock / Normal Level 3 ATK: 1300
DEF: 2000
Pendulum
Scale:
A giant warrior made of stone. A punch from this creature has earth-shaking results.
(Common)
Rating: 2 out of 5
Still okay for some Decks, but the DEF is all it has to offer.
Dark Beginning 1 (DB1-EN123)
Curse of Dragon
DARK Dragon / Normal Level 5 ATK: 2000
DEF: 1500
Pendulum
Scale:
A wicked dragon that taps into dark forces to execute a powerful attack.
(Common)
Rating: 1 out of 5
A "powerful attack" should've resulted in higher ATK than 2000 as it's no match for the monsters released since.
Dark Beginning 1 (DB1-EN122)
Gaia the Dragon Champion
WIND Dragon / Fusion Level ATK: 2600
DEF: 2100
Pendulum
Scale:
"Gaia the Fierce Knight" + "Curse of Dragon"
(Rare)
Rating: 1 out of 5
This card still couldn't defeat the Castle of Dark Illusions in the anime, and it's no match for most either.
Dark Beginning 1 (DB1-EN121)
Beaver Warrior
EARTH Beast-Warrior / Normal Level 4 ATK: 1200
DEF: 1500
Pendulum
Scale:
What this creature lacks in size it makes up for in defense when battling in the prairie.
(Common)
Rating: 1 out of 5
It does not make up for it in defense when it's only 300 more points than its offense.
Dark Beginning 1 (DB1-EN120)
Mystical Elf
LIGHT Spellcaster / Normal Level 4 ATK: 800
DEF: 2000
Pendulum
Scale:
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
(Common)
Rating: 2 out of 5
The DEF is enough to make it somewhat playable.
Dark Beginning 1 (DB1-EN119)
Polymerization (original artwork)
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.
(Common)
Rating: 2 out of 5
The key card to any Fusion Summon, but most of the Fusion Monsters in the TCG are quite bad.
Dark Beginning 1 (DB1-EN118)
Trap Hole
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
(Rare)
Rating: 2 out of 5
Hits quite a few monsters, but Bottomless hits the ones and makes them stay out longer.
Dark Beginning 1 (DB1-EN117)
Fissure
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
(Rare)
Rating: 2 out of 5
In rare cases, this could take out the opponent's only monster, but it's not going to help much of the time.
Dark Beginning 1 (DB1-EN116)
Hinotama
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Inflict 500 points of Direct Damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
No one looks at 500 damage and thinks it's a threat.
Dark Beginning 1 (DB1-EN115)
Red Medicine
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Increase your Life Points by 500 points.
(Common)
Rating: 1 out of 5
When you're down by a large amount, you'll realize this doesn't have any impact in Duels.
Dark Beginning 1 (DB1-EN114)
Raigeki
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy all monsters on your opponent's side of the field.
(Ultra Rare)
Rating: 1 out of 5
The only line of text that it has cost it dearly.
Dark Beginning 1 (DB1-EN113)
Dark Hole
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy all monsters on the field.
(Super Rare)
Rating: 1 out of 5
One of what I'd call "The Big Two" that isn't going to see play for a LONG time.
Dark Beginning 1 (DB1-EN112)
Umi
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
(Common)
Rating: 1 out of 5
A Legendary Ocean doesn't need any boost to be useful.
Dark Beginning 1 (DB1-EN111)
Dragon Capture Jar
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.
(Common)
Rating: 1 out of 5
Trap Hole is something to fear compared to this. It doesn't even get rid of dragons like in the anime.
Dark Beginning 1 (DB1-EN110)
Masaki the Legendary Swordsman
EARTH Warrior / Normal Level 4 ATK: 1100
DEF: 1100
Pendulum
Scale:
Legendary swordmaster Masaki is a veteran of over 100 battles.
(Common)
Rating: 1 out of 5
Legendary for probably losing those 100+ battles no doubt.
Dark Beginning 1 (DB1-EN109)
Aqua Madoor
WATER Spellcaster / Normal Level 4 ATK: 1200
DEF: 2000
Pendulum
Scale:
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
(Common)
Rating: 2 out of 5
Just look at how long it took for UDE to release a decent monster, about 7 or 8 cards, and that's just this half.
Dark Beginning 1 (DB1-EN108)
Dark King of the Abyss
DARK Fiend / Normal Level 3 ATK:1200
DEF: 800
Pendulum
Scale:
It's said that this King of the Netherworld once had the power to rule over the dark.
(Common)
Rating: 1 out of 5
Abyss is only half the name. It should be Abyssmal.
Dark Beginning 1 (DB1-EN107)
Flame Manipulator
FIRE Spellcaster / Normal Level 3 ATK: 900
DEF: 1000
Pendulum
Scale:
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
(Common)
Rating: 1 out of 5
Neither of those spells are clearly a threat because all this guy has to show for them is weak stats.
Dark Beginning 1 (DB1-EN106)
Silver Fang
EARTH Beast / Normal Level 3 ATK: 1200
DEF: 800
Pendulum
Scale:
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
(Common)
Rating: 1 out of 5
Beauty is subjective, but I doubt anyone will find it even remotely vicious in battle.
Dark Beginning 1 (DB1-EN105)
Mammoth Graveyard
EARTH Dinosaur / Normal Level 3 ATK: 1200
DEF: 800
Pendulum
Scale:
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
(Common)
Rating: 1 out of 5
A pile of bones is not going to be a threat to anyone, let alone a monster on the field.
Dark Beginning 1 (DB1-EN104)
Celtic Guardian
EARTH Warrior / Normal Level 4 ATK: 1400
DEF: 1200
Pendulum
Scale:
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
(Common)
Rating: 1 out of 5
The only thing I can be postive about this card is that it's now in an appropriate rarity.
Dark Beginning 1 (DB1-EN103)
Gaia the Fierce Knight
EARTH Warrior / Normal Level 7 ATK: 2300
DEF: 2100
Pendulum
Scale:
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
(Rare)
Rating: 1 out of 5
2300 ATK is not a force to be reckoned with if it doesn't have a powerful effect to back it up.
Dark Beginning 1 (DB1-EN102)
Dark Magician (4th artwork)
DARK Spellcaster / Normal Level 7 ATK: 2500
DEF: 2100
Pendulum
Scale:
The ultimate wizard in terms of attack and defense.
(Ultra Rare)
Rating: 2 out of 5
I like the artwork, but, you'll never win a Duel using just a card's artwork. Only slightly better than Gaia.
Dark Beginning 1 (DB1-EN101)
Skull Servant
DARK Zombie / Normal Level 1 ATK: 300
DEF: 200
Pendulum
Scale:
A skeletal ghost that isn't strong but can mean trouble in large numbers.
(Common)
Rating: 1 out of 5
It won't mean any trouble in any numbers. It's about as dangerous as a blade of grass.
Dark Beginning 1 (DB1-EN100)
Flame Swordsman
FIRE Warrior / Fusion Level 5 ATK: 1800
DEF: 1600
Pendulum
Scale:
"Flame Manipulator + "Masaki the Legendary Swordsman"
(Rare)
Rating: 1 out of 5
The rarity is better, but nothing else has changed.
Dark Beginning 1 (DB1-EN099)
Hitotsu-Me Giant
EARTH Beast-Warrior / Normal Level 4 ATK: 1200
DEF: 1000
Pendulum
Scale:
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
(Common)
Rating: 1 out of 5
"Giant" would be a misnomer here because it's not really a giant at all given its weak stats.
Dark Beginning 1 (DB1-EN098)
Blue-Eyes White Dragon (4th artwork)
LIGHT Dragon / Normal Level 8 ATK: 3000
DEF: 2500
Pendulum
Scale:
The legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Ultra Rare)
Rating: 3 out of 5
3000 ATK remains a tough obstacle to overcome, especilly with most monster destructionc cards banned.
Dark Beginning 1 (DB1-EN097)
Big Shield Guardna
EARTH Warrior / Effect Level 4 ATK: 100
DEF: 2600
Pendulum
Scale:
Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.
(Ultra Rare)
Rating: 2 out of 5
Being an Effect Monster with such high DEF for its Level should make you suspicious. It's just not that great.
Dark Beginning 1 (DB1-EN096)
Dark Sage
DARK Spellcaster / Effect Level 9 ATK: 2800
DEF: 3200
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
(Ultra Rare)
Rating: 1 out of 5
It was powerful in the anime, but by no means was it necessary to make it this bad when released.
Dark Beginning 1 (DB1-EN095)
Buster Blader
EARTH Warrior / Effect Level 7 ATK: 2600
DEF: 2300
Pendulum
Scale:
Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
(Super Rare)
Rating: 2 out of 5
It may be stronger against Blue-Eyes, but it's entirely relient on your opponent having 1 type of monster.
Dark Beginning 1 (DB1-EN094)
Harpie's Brother
WIND Winged Beast / Normal Level 4 ATK: 1800
DEF: 600
Pendulum
Scale:
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
(Common)
Rating: 3 out of 5
WIth how bad Harpie Lady and her sisters are, I wouldn't have expected much from their brother, but it's decent.
Dark Beginning 1 (DB1-EN093)
Kiseitai
DARK Fiend / Effect Level 2 ATK: 300
DEF: 800
Pendulum
Scale:
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
(Common)
Rating: 2 out of 5
These days, it's hard to get rid of monsters without Tribute Summoning, so this'll have some effects, but not much.
Dark Beginning 1 (DB1-EN092)
Morphing Jar #2
EARTH Rock / Effect Level 2 ATK: 800
DEF: 700
Pendulum
Scale:
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
(Rare)
Rating: 2 out of 5
A devious monster that can work for or against its owner, but it takes quite a bit of luck.
Dark Beginning 1 (DB1-EN091)
Premature Burial
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
(Super Rare)
Rating: 3 out of 5
The best monster revival card we have with Monster Reborn Forbidden from tournament play.
Dark Beginning 1 (DB1-EN090)
The Shallow Grave
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Both players select 1 monster from their respective Graveyards and Special Summon them to the field in face-down Defense Position.
(Common)
Rating: 2 out of 5
Both players need at least 1 monster in the Grave that can be revived for you to get anything out of it.
Dark Beginning 1 (DB1-EN089)
Nobleman of Extermination
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.
(Common)
Rating: 1 out of 5
Stick to MST.
Dark Beginning 1 (DB1-EN088)
Nobleman of Crossout
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks.
(Super Rare)
Rating: 2 out of 5
A bit better than its counterpart next in line with this set, but not by much.
Dark Beginning 1 (DB1-EN087)
Magical Hats
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.
(Rare)
Rating: 2 out of 5
It's viritually nothing like it was in the anime, but there's still minor uses with it.
Dark Beginning 1 (DB1-EN086)
Imperial Order
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
(Ultra Rare)
Rating: 1 out of 5
Apparently the "order" was to reprint this Forbidden card despite how utterly worthless it has become.
Dark Beginning 1 (DB1-EN085)
Respect Play
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
During their respective turns, each player must show their opponent their hand.
(Common)
Rating: 1 out of 5
Totally pointless. What good is seeing your opponent's hand when you can't do anything in return?
Dark Beginning 1 (DB1-EN084)
Light of Intervention
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
(Common)
Rating: 2 out of 5
Basically anything Set isn't a surprise anymore, but this does kill off Flip Effect monsters.
Dark Beginning 1 (DB1-EN083)
Ceasefire
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
(Super Rare)
Rating: 3 out of 5
Just from this set alone, there's plenty of chances to make this deal at least 1000 damage.
Dark Beginning 1 (DB1-EN082)
Backup Soldier
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
(Common)
Rating: 3 out of 5
About half of Exodia can be retrieved with this or a handful of other monsters that don't have effects.
Dark Beginning 1 (DB1-EN081)
DNA Surgery
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
(Common)
Rating: 2 out of 5
It's not going to do much in most cases, but there's a few instances where it can become a threat.
Dark Beginning 1 (DB1-EN080)
Forced Requisition
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
(Common)
Rating: 1 out of 5
Does nothing right away, and you're just forcing your opponent to lose cards of their choosing.
Dark Beginning 1 (DB1-EN079)
Numinous Healer
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
(Common)
Rating: 2 out of 5
Each copy does add up Life Points, but it's only up to 2000.
Dark Beginning 1 (DB1-EN078)
Mirror Wall
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)
Rating: 1 out of 5
This mirror is already bad luck because it's much too pricy to keep on the field for any length of time.
Dark Beginning 1 (DB1-EN077)
Enchanted Javelin
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Increase your Life Points by the ATK of 1 attacking monster.
(Common)
Rating: 1 out of 5
The only way to gain extra Life Points is when your opponent attacks a Set monster. It's useless.
Dark Beginning 1 (DB1-EN076)
Call of the Haunted
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. If the monster is destroyed, destroy this card.
(Super Rare)
Rating: 3 out of 5
It's no Monster Reborn, but it's #2 for best revival card behind Premature Burial.
Dark Beginning 1 (DB1-EN075)
Dust Tornado
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
(Rare)
Rating: 1 out of 5
Just a slower Mystical Space Typhoon with a pointless bonus effect.
Dark Beginning 1 (DB1-EN074)
The Eye of Truth
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
(Common)
Rating: 1 out of 5
Gazing at your opponent's hand isn't work giving them free Life Points each turn.
Dark Beginning 1 (DB1-EN073)
Gift of the Mystical Elf
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Increase your Life Points by 300 points for each monster on the field.
(Common)
Rating: 1 out of 5
The total amount can be up to 3000, but odds are it'll be less than 1/3 of that.
Dark Beginning 1 (DB1-EN072)
Graverobber
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
(Common)
Rating: 1 out of 5
I'm not wasting 1/4 of my starting Life Points just to temporarily increase my hand.
Dark Beginning 1 (DB1-EN071)
Time Seal
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Skip the Draw Phase of your opponent's next turn.
(Common)
Rating: 1 out of 5
More like "Time Waste" because nothing useful is accomplished with this.
Dark Beginning 1 (DB1-EN070)
Chain Destruction
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the Summoning player's hand and Deck. The Deck is then shuffled.
(Common)
Rating: 1 out of 5
One of the most situational cards in the game to date. It doesn't even get rid of the Summoned monster either.
Dark Beginning 1 (DB1-EN069)
Lightforce Sword
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.
(Common)
Rating: 1 out of 5
I think I'd rather look at the opponent's hand and take one for a turn than have the card come back later.
Dark Beginning 1 (DB1-EN068)
Parasite Paracide
EARTH Insect / Effect Level 2 ATK: 500
DEF: 300
Pendulum
Scale:
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
(Common)
Rating: 1 out of 5
None of the perks matter unless it actually either survives an attack or is turned face-up later.
Dark Beginning 1 (DB1-EN067)
Jinzo (original artwork)
DARK Machine / Effect Level 6 ATK: 2400
DEF: 1500
Pendulum
Scale:
As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
(Ultra Rare)
Rating: 4 out of 5
Only 100 ATK behind Summoned Skull, this powerhouse makes attacking as a whole worry-free with few drawbacks.
Dark Beginning 1 (DB1-EN066)
Blue-Eyes Toon Dragon
LIGHT Dragon / Toon / Effect Level 8 ATK: 3000
DEF: 2500
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Super Rare)
Rating: 1 out of 5
Basically, it's a handicapped Blue-Eyes White Dragon and thus totally useless.
Dark Beginning 1 (DB1-EN065)
Messenger of Peace
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)
Rating: 2 out of 5
The price for locking out 1500+ ATK monsters is quite low, but you're affected too.
Dark Beginning 1 (DB1-EN064)
Mystic Plasma Zone
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
(Common)
Rating: 3 out of 5
That's a wrap on the string of Field Spells, and it's a good thing we ended on a relatively high note.
Dark Beginning 1 (DB1-EN063)
Luminous Spark
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.
(Common)
Rating: 3 out of 5
Quite a few monsters will benefit from this.
Dark Beginning 1 (DB1-EN062)
Rising Air Current
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.
(Common)
Rating: 3 out of 5
While WIND monsters with high ATK aren't as abundant, this does help the weaker ones get stronger.
Dark Beginning 1 (DB1-EN061)
Molten Destruction
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.
(Common)
Rating: 3 out of 5
A good card to help FIRE monsters with 1500 or less ATK become at least a threat.
Dark Beginning 1 (DB1-EN060)
Umiiruka
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.
(Common)
Rating: 3 out of 5
Not too bad for when you don't have A Legendary Ocean.
Dark Beginning 1 (DB1-EN059)
Gaia Power
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
(Common)
Rating: 3 out of 5
The first of several decent Field Spells based on a monster's Attribute.
Dark Beginning 1 (DB1-EN058)
Kotodama
EARTH Fairy / Effect Level 3 ATK: 0
DEF: 1600
Pendulum
Scale:
As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are destroyed.)
(Common)
Rating: 1 out of 5
The stats pretty much negate this card's effect entirely.
Dark Beginning 1 (DB1-EN057)
Mystic Tomato
DARK Plant / Effect Level 4 ATK: 1400
DEF: 1100
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Rare)
Rating: 3 out of 5
What makes this card better than the others? The viable options it can search for like Sangan.
Dark Beginning 1 (DB1-EN056)
Sonic Bird
WIND Winged Beast / Effect Level 4 ATK: 1400
DEF: 1000
Pendulum
Scale:
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck.
(Common)
Rating: 1 out of 5
Maju does this card's job much better as you get to choose a Ritual Monster or Ritual Spell.
Dark Beginning 1 (DB1-EN055)
Ceremonial Bell
LIGHT Spellcaster / Effect Level 3 ATK: 0
DEF: 1850
Pendulum
Scale:
As long as this card remains face-up on the field, both players must show their respective hands.
(Common)
Rating: 1 out of 5
The monster version of The Eye of Truth. Ding-dong, the bell is done.
Dark Beginning 1 (DB1-EN054)
Flying Kamakiri #1
WIND Insect / Effect Level 4 ATK: 1400
DEF: 900
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Rating: 2 out of 5
At least it can search out Whirlwind Prodigy, but not much else.
Dark Beginning 1 (DB1-EN053)
Mother Grizzly
WATER Beast-Warrior / Effect Level 4 ATK: 1400
DEF: 1000
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Rating: 2 out of 5
Other than another copy of itself, I don't think there's all that much to get with this.
Dark Beginning 1 (DB1-EN052)
Shining Angel
LIGHT Fairy / Effect Level 4 ATK: 1400
DEF: 800
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Rating: 2 out of 5
There's a few monsters that this could search out, but they're not out yet so you'll probably have little to get.
Dark Beginning 1 (DB1-EN051)
Nimble Momonga
EARTH Beast / Effect Level 2 ATK: 1000
DEF: 100
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck.
(Rare)
Rating: 2 out of 5
Hooray for extra defenses I guess? They don't do much aside from that and won't last long on the field.
Dark Beginning 1 (DB1-EN050)
Giant Germ
DARK Fiend / Effect Level 2 ATK: 1000
DEF: 100
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck.
(Common)
Rating: 1 out of 5
The effect is hardly going to matter when you're likely taking quite a bit of damage.
Dark Beginning 1 (DB1-EN049)
Karate Man
EARTH Warrior / Effect Level 3 ATK: 1000
DEF: 1000
Pendulum
Scale:
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
(Common)
Rating: 1 out of 5
No chance this guy will get a black belt in its lifetime because the effect kills it.
Dark Beginning 1 (DB1-EN049)
Flash Assailant
DARK Fiend / Effect Level 3 ATK: 2000
DEF: 2000
Pendulum
Scale:
Decrease the ATK and DEF of this card by 400 points for each card in your hand.
(Common)
Rating: 1 out of 5
Such an effect will likely leave it with around 1200 ATK and DEF and pretty much no chance at survival.
Dark Beginning 1 (DB1-EN048)
UFO Turtle
FIRE Machine / Effect Level 4 ATK: 1400
DEF: 1200
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Rating: 2 out of 5
Apart from Solar Flare Dragon, there isn't much that'll be even remotely a threat.
Dark Beginning 1 (DB1-EN046)
Senju of the Thousand Hands
LIGHT Fairy / Effect Level 4 ATK: 1400
DEF: 1000
Pendulum
Scale:
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
(Common)
Rating: 1 out of 5
Why force yourself to pick a card you probably can't even use when you can use Manju instead?
Dark Beginning 1 (DB1-EN045)
Giant Rat
EARTH Beast / Effect Level 4 ATK: 1400
DEF: 1450
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Rare)
Rating: 2 out of 5
Your options are pretty grim as most monsters that fit the bill don't offer much else, if anything at all.
Dark Beginning 1 (DB1-EN044)
Banisher of the Light
LIGHT Fairy / Effect Level 3 ATK: 100
DEF: 2000
Pendulum
Scale:
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
(Common)
Rating: 2 out of 5
Certain strategies will be affected by this, but it's such a tiny impact that the DEF is really the best you can do.
Dark Beginning 1 (DB1-EN043)
Cyber Jar
DARK Rock / Effect Level 3 ATK: 900
DEF: 900
Pendulum
Scale:
FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.
(Rare)
Rating: 2 out of 5
A bit riskier than Dark Hole, but it may be all you can play and then you have to hope for the best.
Dark Beginning 1 (DB1-EN042)
Toon World
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Pay 1000 Life Points to activate this card.
(Common)
Rating: 1 out of 5
A card Pegasus used to great effect at Duelist Kingdom has nothing close to that and is totally worthless.
Dark Beginning 1 (DB1-EN041)
Hyozanryu
LIGHT Dragon / Normal Level 7 ATK: 2100
DEF: 2800
Pendulum
Scale:
A dragon created from a massive diamond that sparkles with blinding light.
(Common)
Rating: 1 out of 5
You must be blind if you think this is an ideal card in any Deck.
Dark Beginning 1 (DB1-EN040)
Toon Summoned Skull
DARK Fiend / Toon / Effect Level 6 ATK: 2500
DEF: 1200
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Rare)
Rating: 1 out of 5
If I hurt its feelings as Pegasus warned Yami at Duelist Kingom, good. It can't do anything to me or affect the Duel.
Dark Beginning 1 (DB1-EN039)
Toon Mermaid
WATER Aqua / Toon / Effect Level 4 ATK: 1400
DEF: 1500
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Common)
Rating: 1 out of 5
Red Archery Girl was made worse just by being a Toon monster, and I don't just mean the artwork.
Dark Beginning 1 (DB1-EN038)
Manga Ryu-Ran
FIRE Dragon / Toon / Effect Level 7 ATK: 2200
DEF: 2600
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Common)
Rating: 1 out of 5
I've read my share of Yu-Gi-Oh Mangas, but this monstrosity isn't going to be in any of my Decklists.
Dark Beginning 1 (DB1-EN037)
Megamorph
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.
(Super Rare)
Rating: 2 out of 5
Potential exists, but it's not always an ideal choice.
Dark Beginning 1 (DB1-EN036)
Eternal Rest
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy all monsters equipped with Equip Spell Cards.
(Common)
Rating: 1 out of 5
This hits like what, 10% of all Yu-Gi-Oh cards?
Dark Beginning 1 (DB1-EN035)
Labyrinth Wall
EARTH Rock / Normal Level 5 ATK: 0
DEF: 3000
Pendulum
Scale:
These walls form a labyrinth with no exit for enemies.
(Common)
Rating: 3 out of 5
A solid defense for just 1 Tribute.
Dark Beginning 1 (DB1-EN034)
Horn of the Unicorn
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Increases the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.
(Common)
Rating: 3 out of 5
Nearly as good as Axe of Despair, but just as good as Malevolent Nuzzler.
Dark Beginning 1 (DB1-EN033)
Painful Choice
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
(Common)
Rating: 1 out of 5
Apparently this card got the boot as well, but you're only keeping 1 of the 5 cards chosen.
Dark Beginning 1 (DB1-EN032)
Giant Trunade
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Return all Spell and Trap Cards on the field to the respective owners' hands.
(Rare)
Rating: 2 out of 5
Okay for that one interruption-free Battle Phase, but it's only temporary.
Dark Beginning 1 (DB1-EN031)
Mystical Space Typhoon
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 Spell or Trap Card on the field.
(Super Rare)
Rating: 3 out of 5
The best legal Spell and Trap removal we have so far (aside from Heavy Storm).
Dark Beginning 1 (DB1-EN030)
Chain Energy
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Each Player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
(Common)
Rating: 1 out of 5
The ways to do any of those things are quite limited, meaning this'll probably only deal 500 damage per turn.
Dark Beginning 1 (DB1-EN029)
The Forceful Sentry
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
(Rare)
Rating: 1 out of 5
Gambling apparently is illegal in Yu-Gi-Oh too because this card cannot be used anymore either.
Dark Beginning 1 (DB1-EN028)
The Reliable Guardian
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
(Common)
Rating: 2 out of 5
Barely a threat in the first place, but it's slightly better than Mask of Weakness.
Dark Beginning 1 (DB1-EN027)
Rush Recklessly
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Increase 1 face-up monster's ATK by 700 points until the end of this turn.
(Common)
Rating: 2 out of 5
I'd rather keep the ATK boost longer with an Equip Spell, but this can help in a few ways.
Dark Beginning 1 (DB1-EN026)
Tailor of the Fickle
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Switch 1 Equip Spell Card equipped to a monster to another correct target.
(Common)
Rating: 1 out of 5
Unless it's one of the better Equip Spells, this isn't going to be that useful at all.
Dark Beginning 1 (DB1-EN025)
Fairy's Hand Mirror
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target.
(Common)
Rating: 2 out of 5
Mostly, this'll affect Equip Spells, which really doesn't leave many times where this'll see play.
Dark Beginning 1 (DB1-EN024)
Delinquent Duo
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
(Super Rare)
Rating: 1 out of 5
I'd have thought the cost to activate it would've meant it'd be at 1 at least, but it's actually Forbidden.
Dark Beginning 1 (DB1-EN023)
Confiscation
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard.
(Common)
Rating: 1 out of 5
One might call it a weaker Delinquent Duo, and I agree, but that doesn't make Delinquent Duo much better.
Dark Beginning 1 (DB1-EN022)
Chorus of Sanctuary
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the DEF of all Defense Position monsters by 500 points.
(Common)
Rating: 3 out of 5
Stall Decks can make great use of this and buy more time to assemble Exodia.
Dark Beginning 1 (DB1-EN021)
Snatch Steal
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Ultra Rare)
Rating: 4 out of 5
The extra Life Points doesn't really mean much when the card doesn't prevent you from Tributing the monster.
Dark Beginning 1 (DB1-EN020)
Final Destiny
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Discard 5 cards from your hand. Destroy all cards on the field.
(Common)
Rating: 1 out of 5
If I have to discard pretty much my entire hand, then the effect should be one-sided, but it's not.
Dark Beginning 1 (DB1-EN019)
Toll
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Each player must pay 500 Life Points to declare an attack.
(Common)
Rating: 1 out of 5
It may be up to 2500 Life Points per Battle Phase, but I'd imagine that's quite rare.
Dark Beginning 1 (DB1-EN018)
Upstart Goblin
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points.
(Common)
Rating: 1 out of 5
What advantage is drawing a card if your opponent gets free Life Points in return?
Dark Beginning 1 (DB1-EN017)
Gravekeeper's Servant
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
(Common)
Rating: 2 out of 5
Even with multiple copies, it's going to take a while to force your opponent to lose their Deck.
Dark Beginning 1 (DB1-EN016)
Red Archery Girl
WATER Aqua / Normal Level 4 ATK: 1400
DEF: 1500
Pendulum
Scale:
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
(Common)
Rating: 1 out of 5
Pegasus played this to try and lower Yami's fears, but it's just a poor defense as a whole.
Dark Beginning 1 (DB1-EN015)
Relinquished
DARK Spellcaster / Ritual / Effect Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
(Super Rare)
Rating: 3 out of 5
UDE still neglected to include how to Summon it, but it's a decent monster to play once you figure that out.
Dark Beginning 1 (DB1-EN014)
Slot Machine
DARK Machine / Normal Level 7 ATK: 2000
DEF: 2300
Pendulum
Scale:
The machine's ability is said to vary according to its slot results.
(Common)
Rating: 1 out of 5
Your odds of success are even lower than using the real ones in Las Vegas.
Dark Beginning 1 (DB1-EN013)
Invader of the Throne
EARTH Warrior / Effect Level 4 ATK: 1350
DEF: 1700
Pendulum
Scale:
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
(Common)
Rating: 1 out of 5
The invasion is a false alarm because the army defeated themselves long ago.
Dark Beginning 1 (DB1-EN012)
Hiro's Shadow Scout
DARK Fiend / Effect Level 2 ATK: 650
DEF: 500
Pendulum
Scale:
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
(Common)
Rating: 1 out of 5
Giving your opponent any possible advantage they didn't have to work for is asking to lose the Duel.
Dark Beginning 1 (DB1-EN011)
Griggle
EARTH Plant / Effect Level 1 ATK: 350
DEF: 300
Pendulum
Scale:
When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Rating: 1 out of 5
With how few ways there are to give monsters to your opponent, this card's effect wil never trigger.
Dark Beginning 1 (DB1-EN010)
Minar
EARTH Insect / Effect Level 3 ATK: 850
DEF: 750
Pendulum
Scale:
When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
(Common)
Rating: 1 out of 5
UDE already took out 1 of the big cards that could've made this viable. That doesn't leave enough for this.
Dark Beginning 1 (DB1-EN009)
Maha Vailo
LIGHT Spellcaster / Effect Level 4 ATK: 1550
DEF: 1400
Pendulum
Scale:
Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card.
(Common)
Rating: 3 out of 5
Doesn't really matter what Equip Spells you give it as each of them will give it 500 ATK.
Dark Beginning 1 (DB1-EN008)
Ameba
WATER Aqua / Effect Level 1 ATK: 300
DEF: 350
Pendulum
Scale:
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Rating: 1 out of 5
The chances of this card's effect going off truly are microscopic.
Dark Beginning 1 (DB1-EN007)
Electric Snake
LIGHT Thunder / Effect Level 3 ATK: 800
DEF: 900
Pendulum
Scale:
When this card is discarded from your hand to the Graveyard by an effect controlled by your opponent, draw 2 cards from your Deck.
(Common)
Rating: 1 out of 5
You can do just as well, if not better with 2 copies of Jar of Greed or 1 copy of Reckless Greed.
Dark Beginning 1 (DB1-EN006)
Spellbinding Circle
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.
(Rare)
Rating: 2 out of 5
A weaker Shadow Spell, but it could be worse still.
Dark Beginning 1 (DB1-EN005)
Malevolent Nuzzler
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Decent ATK boost Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
(Common)
Rating: 3 out of 5
A good ATK boost and it's reusable for a small fee.
Dark Beginning 1 (DB1-EN004)
Horn of Light
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
(Common)
Rating: 3 out of 5
The DEF version of Malevolent Nuzzler, but with a slightly higher boost. Pretty decent overall.
Dark Beginning 1 (DB1-EN003)
Black Pendant
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
(Rare)
Rating: 1 out of 5
500 ATK isn't enough of a boost to make this worth while, and neither is the burn damage.
Dark Beginning 1 (DB1-EN002)
Axe of Despair
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster on your side of the field, this card returns to the top of your Deck.
(Rare)
Rating: 4 out of 5
The highest static ATK boost offered by any Equip Spell to date. Well worth it, even for the 2nd effect.
Dark Beginning 1 (DB1-EN001)
Penguin Knight
WATER Aqua / Effect Level 3 ATK: 900
DEF: 800
Pendulum
Scale:
When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
(Common)
Rating: 1 out of 5
You might need the cards in the Graveyard later, but it's not like the effect will trigger that often anyway.