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Dark Beginning 1
1. For info on how these ratings are
determined, click
here. 2. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_1_(TCG-EN-UE) |
DB1-EN250 Normal Monster The Earl of Demise DARK / Fiend / Level 5 / ATK 2000 / DEF 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike. COMMON Rating: 1 He's going to meet his own demise with those stats and no decent effect. |
DB1-EN249 Normal Monster Earthbound Spirit EARTH / Fiend / Level 4 / ATK 500 / DEF 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. COMMON Rating: 2 *sigh* another semi-playable 2000 DEF Normal Monster. |
DB1-EN248 Normal Monster Headless Knight EARTH / Fiend / Level 4 / ATK 1450 / DEF 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice. COMMON Rating: 1 By the time this guy is in the Graveyard, you'll have lost something too...Life Points. |
DB1-EN247 Normal Monster The Gross Ghost of Fled Dreams DARK / Fiend / Level 4 / ATK 1300 / DEF 1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. COMMON Rating: 1 The only dreams he'll have are ones of actually staying on the field and being playable. |
DB1-EN246 Normal Monster The Portrait's Secret EARTH / Fiend / Level 4 / ATK 1200 / DEF 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. COMMON Rating: 1 The secret's out. This guy is not playable. |
DB1-EN245 Spell Card Mage Power Equip Spell Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field. ULTRA RARE Rating: 4 Power up an already strong monster or strengthen a weak one! Even 2 Spell or Trap Cards give the equipped Monster a nice boost! |
DB1-EN244 Spell Card United We Stand Equip Spell Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control. ULTRA RARE Rating: 4 A very nice way to strengthen your forces on the field! |
DB1-EN243 Spell Card Scroll of Bewitchment Equip Spell Select 1 Attribute. Change the Attribute of the equipped monster to the one you select. COMMON Rating: 1 Just run the proper monster instead. |
DB1-EN242 Trap Card Jar of Greed Normal Trap Draw 1 card from your Deck. RARE Rating: 2 While not a terribly bad card, it's not a great one either as Jinzo and Royal Decree will negate it. |
DB1-EN241 Effect Monster Marie the Fallen One DARK / Fiend / Level 5 / ATK 1700 / DEF 1200 As long as this card is in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases. COMMON Rating: 1 Wonder why she fell. Probably because she wasn't strong enough to take down her opposition. |
DB1-EN240 Fusion Monster St. Joan LIGHT / Fairy-Type Fusion / Level 8 / ATK 2800 / DEF 2000 "The Forgiving Maiden" + "Marie the Fallen One" COMMON Rating: 2 Her stats aren't too bad against certain monsters like Summoned Skull and Wingweaver but aren't enough to knock out BEWD or Masked Beast. |
DB1-EN239 Effect Monster The Forgiving Maiden LIGHT / Fairy / Level 4 / ATK 850 / DEF 2000 Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn. COMMON Rating: 2 I can forgive her for being so unplayable as 2000 DEF can only last so long on the field and 850 ATK won't help either. |
DB1-EN238 Effect Monster Hysteric Fairy LIGHT / Fairy / Level 4 / ATK 1800 / DEF 500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. COMMON Rating: 3 The only thing hysterical is her effect. Her ATK is at least decent to say the least. |
DB1-EN237 Effect Monster Cure Mermaid WATER / Fish / Level 4 / ATK 1500 / DEF 800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. COMMON Rating: 1 What's she going to cure me of? Fear of losing next turn? She won't cure me of a lack of monsters on the field, that's for sure. |
DB1-EN236 Effect Monster Dancing Fairy WIND / Fairy / Level 4 / ATK 1700 / DEF 1000 As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. COMMON Rating: 1 With her stats, she'll be dancing straight to the Graveyard. |
DB1-EN235 Effect Monster Spirit of the Breeze WIND / Fairy / Level 3 / ATK 0 / DEF 1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. COMMON Rating: 1 Same as DB1-EN234's comments. |
DB1-EN234 Effect Monster Fire Princess FIRE / Pyro / Level 4 / ATK 1300 / DEF 1500 Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points. COMMON Rating: 1 Same as DB1-EN233's comments. |
DB1-EN233 Effect Monster Amazon Archer EARTH / Warrior / Level 4 / ATK 1400 / DEF 1000 Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points. COMMON Rating: 1 Bad stats + bad effect = not playable. |
DB1-EN232 Spell Card Card of Safe Return Continuous Spell When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. COMMON Rating: 2 As of right now, there aren't many uses for this card but maybe later there will be more. |
DB1-EN231 Trap Card Jam Defender Continuous Trap When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam". COMMON Rating: 1 A support card for another card which no one uses. Brilliant, UDE, brilliant. |
DB1-EN230 Spell Card Infinite Cards Continuous Spell As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands. COMMON Rating: 1 The number of cards may be infinite but the playability is a far cry from it. |
DB1-EN229 Spell Card Jam Breeding Machine Continuous Spell During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens). COMMON Rating: 1 You will find yourself in a jam when you see that all you have are a bunch of weak Tokens with no way to Summon another monster to save yourself some damage. |
DB1-EN228 Trap Card Torrential Tribute Normal Trap You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field. ULTRA RARE Rating: 4 One of the best unbanned Trap Cards out there thus far! |
DB1-EN227 Trap Card Fairy Box Continuous Trap Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed. COMMON Rating: 1 Unless you think you are lucky, run this only in Joey Decks. |
DB1-EN226 Trap Card Tornado Wall Continuous Trap This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed. COMMON Rating: 2 Don't run this without Umi. |
DB1-EN225 Spell Card Lightning Blade Equip Spell You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. COMMON Rating: 3 Power up your Marauding Captain or any other decent Warrior-Type monster! |
DB1-EN224 Spell Card Return of the Doomed Normal Spell Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn. COMMON Rating: 1 Most likely you'll be bringing back a monster who will be doomed to be destroyed in battle. Don't use this. |
DB1-EN223 Spell Card Mask of Brutality Equip Spell Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card. COMMON Rating: 1 What's brutal about this card is the cost to actually keep it on the field! Use Axe of Despair instead. |
DB1-EN222 Spell Card Mask of the Accursed Equip Spell The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases. COMMON Rating: 2 I gave this card an extra star because at least it stops the attack of the equipped monster but even so, still not that playable. |
DB1-EN221 Trap Card Mask of Restrict Continuous Trap Neither player can Tribute any monster under any conditions. COMMON Rating: 2 It is restricted on the number of uses it has so use with caution. |
DB1-EN220 Spell Card Mask of Dispel Continuous Spell Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card. COMMON Rating: 1 Minimal damage and not negating the Spell Card's effect. It's no wonder UDE made this card a common. |
DB1-EN219 Spell Card Curse of the Masked Beast Ritual Spell This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. COMMON Rating: 3 Ritual Spell Cards that bring out decent Ritual Monsters are decent as well and receive the same rating as their Ritual Monster. |
DB1-EN218 Trap Card Mask of Weakness Normal Trap Decrease the ATK of 1 attacking monster by 700 points until the end of the turn. COMMON Rating: 1 I would consider this the "Mask of Weakness" because it's weakness lies in it's use against Jinzo and Royal Decree. |
DB1-EN217 Spell Card Chosen One Normal Spell Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard. COMMON Rating: 1 I don't consider this card the "chosen one" as his effect is terrible (unless he is the chosen one for his horrible effect). |
DB1-EN216 Effect Monster Nuvia the Wicked DARK / Fiend / Level 4 / ATK 2000 / DEF 800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field. COMMON Rating: 1 Surely "wicked" doesn't mean awesome as he certainly isn't with a bad effect and an even worse DEF. |
DB1-EN215 Normal Monster Melchid the Four-Face Beast DARK / Fiend / Level 4 / ATK 1500 / DEF 1200 This monster has four different masks for four different attacks. COMMON Rating: 1 Same as DB1-EN213's comments. |
DB1-EN214 Ritual Monster The Masked Beast DARK / Fiend-Type Ritual / Level 8 / ATK 3200 / DEF 1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. SUPER RARE Rating: 3 At 3200 ATK, he can demolish BEWD or go head-to-head with Des Guardius when he arrives in English. |
DB1-EN213 Normal Monster Grand Tiki Elder DARK / Fiend / Level 4 / ATK 1500 / DEF 800 A masked monster that wields the most deadly of curses. COMMON Rating: 1 Until that Masked Beast Des Guardius comes out in English, don't use this as DG needs this guy to be Summoned. |
DB1-EN212 Normal Monster Shining Abyss LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1800 This monster employs the powers of both Light and Darkness. COMMON Rating: 1 Horrible stats make for a horrible monster. Don't run this. |
DB1-EN211 Normal Monster Amphibian Beast WATER / Fish / Level 6 / ATK 2400 / DEF 2000 On land or in the sea, the speed of this monster is unmatchable. COMMON Rating: 4 Very strong stats for a Level 6 monster! Perfect for just about any Deck! |
DB1-EN210 Effect Monster Revival Jam WATER / Aqua / Level 4 / ATK 1500 / DEF 500 When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase. COMMON Rating: 1 His stats are bad enough and paying 1000 Life Points to bring him back in Defense Mode, only to be destroyed again is just horrible. |
DB1-EN209 Fusion Monster Humanoid Worm Drake WATER / Aqua-Type Fusion / Level 7 / ATK 2200 / DEF 2000 "Worm Drake" + "Humanoid Slime" COMMON Rating: 1 Two monsters that Summon a just-as-bad Fusion Monster makes it very unplayable. |
DB1-EN208 Normal Monster Worm Drake EARTH / Reptile / Level 4 / ATK 1400 / DEF 1500 Once this monster wraps itself around a victim, there is no escape. COMMON Rating: 1 There is only "no escape" if he battles a weaker monster or a monster stronger than he is so that he has no escape. |
DB1-EN207 Normal Monster Humanoid Slime WATER / Aqua / Level 4 / ATK 800 / DEF 2000 This slime apparently has some human genes in its genetic makeup. COMMON Rating: 2 He may have genetic makeup but he also has little playability. |
DB1-EN206 Normal Monster Swordsman of Landstar EARTH / Warrior / Level 4 / ATK 500 / DEF 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. COMMON Rating: 1 He is an amateur with a sword and shouldn't even be on the field or in your Deck except Joey's Deck. |
DB1-EN205 Spell Card Insect Barrier Continuous Spell Your opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field. COMMON Rating: 2 Be sure to run this card with DNA Surgery to stop all your opponent's Monsters. |
DB1-EN204 Effect Monster Gearfried the Iron Knight EARTH / Warrior / Level 4 / ATK 1800 / DEF 1600 When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card. RARE Rating: 3 1800 ATK quickly puts the Duel in your favor and being unable to be Snatch Stolen or equipped with anything is pretty decent too! What hurts him is that his effect destroys your Equip Cards too. |
DB1-EN203 Effect Monster The Fiend Megacyber DARK / Warrior / Level 6 / ATK 2200 / DEF 1200 You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do. RARE Rating: 2 If you draw this card when your opponent fills this card's requirements, it isn't too bad but is horrible in any other situation. |
DB1-EN202 Effect Monster Goblin Attack Force EARTH / Warrior / Level 4 / ATK 2300 / DEF 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this Battle position until the end of your next turn. SUPER RARE Rating: 1 A strong Monster that literally has no defense against anything in it's way. |
DB1-EN201 Effect Monster Mad Sword Beast EARTH / Dinosaur / Level 4 / ATK 1400 / DEF 1200 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. RARE Rating: 1 This beast will get even madder when he finds that he cannot destroy any Monster in battle and will eventually destroy himself. |
DB1-EN200 Effect Monster Red-Moon Baby DARK / Zombie / Level 3 / ATK 700 / DEF 1000 You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. COMMON Rating: 1 700 ATK has near zero chance of destroying anything in battle so find a stronger monster. |
DB1-EN199 Normal Monster Gradius LIGHT / Machine / Level 4 / ATK 1200 / DEF 800 A high-performance jet fighter with power capsules for variable attack capabilities. COMMON Rating: 1 I like to call bad Machine-Type monsters like this "space junk" because they aren't going to last long in the air (or in this case on the field). |
DB1-EN198 Effect Monster 4-Starred Ladybug of Doom WIND / Insect / Level 3 / ATK 800 / DEF 1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. COMMON Rating: 3 Most monsters out there that will be on the field when this guy is will be Level 4 so this guy is sure to help you out! |
DB1-EN197 Effect Monster Bombardment Beetle WIND / Insect / Level 2 / ATK 400 / DEF 900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. COMMON Rating: 1 Use Nobleman of Crossout instead. |
DB1-EN196 Effect Monster Haysabusa Knight EARTH / Warrior / Level 3 / ATK 1000 / DEF 700 This card can attack twice during the same Battle Phase. RARE Rating: 1 His effect lets him attack twice. Funny because his stats prevent him from attacking once in most cases. |
DB1-EN195 Fusion Monster Thousand-Eyes Restrict DARK / Spellcaster-Type Fusion / Level 1 / ATK 0 / DEF 0 "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. ULTRA RARE Rating: 3 Well worthy of 3 stars! He has Relinquished's effects and is the only one that can attack! His other effects drop his rating to 3 stars since they affect both players. |
DB1-EN194 Normal Monster Thousand-Eyes Idol DARK / Spellcaster / Level 1 / ATK 0 / DEF 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. COMMON Rating: 2 I gave him 2 stars for being necessary for Thousand-Eyes Restrict so only use him for that. |
DB1-EN193 Effect Monster Deepsea Warrior WATER / Warrior / Level 5 / ATK 1600 / DEF 1800 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. COMMON Rating: 1 Even if this guy needed no Tributes, he's still weaker than TLF and isn't playable. |
DB1-EN192 Effect Monster Drill Bug EARTH / Insect / Level 2 / ATK 1100 / DEF 200 When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck. COMMON Rating: 1 He must inflict damage to even get the Parasite card and even if that happens, your opponent can use cards to shuffle your Deck, nulling the entire process. |
DB1-EN191 Effect Monster Sword Hunter EARTH / Warrior / Level 7 / ATK 2450 / DEF 1700 A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points. COMMON Rating: 1 Use Summoned Skull instead. |
DB1-EN190 Effect Monster The Legendary Fisherman WATER / Warrior / Level 5 / ATK 1850 / DEF 1600 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. RARE Rating: 1 Had he required no Tributes, his rating would be better but since that isn't true, don't use him. |
DB1-EN189 Trap Card Shadow of Eyes Normal Trap You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. COMMON Rating: 2 Prevent your opponent from setting a big surprise for you but it only works once. |
DB1-EN188 Trap Card Type Zero Magic Crusher Continuous Trap Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. COMMON Rating: 1 More like "Type Zero Playability Trap Card" as no one will want to waste a Spell Card to deal a mere 500 damage. |
DB1-EN187 Trap Card Gravity Bind Continuous Trap All Level 4 or higher monsters on the field cannot attack. COMMON Rating: 3 Stop all the strong Monsters your opponent has in their tracks! |
DB1-EN186 Trap Card Infinite Dismissal Continuous Trap Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. COMMON Rating: 1 Since any experienced Duelists odds are do not use much in the way of Level 3 or below Monsters, much less Summon them, don't use this card. |
DB1-EN185 Trap Card Magic Drain Counter Trap You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it. RARE Rating: 1 Avoid the gamble and use Magic Jammer instead. |
DB1-EN184 Spell Card Ground Collapse Continuous Spell Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. COMMON Rating: 1 Your opponent will collapse on the ground when he or she see that you have played this horrible card. |
DB1-EN183 Spell Card Dimensionhole Normal Spell Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. COMMON Rating: 1 Instead of removing this card, remove this card from your Deck and throw it away. |
DB1-EN182 Trap Card Shift Normal Trap You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. COMMON Rating: 1 Okay if you select a Monster that cannot be destroyed in battle but that's about it. |
DB1-EN181 Spell Card Monster Recovery Quick-Play Spell Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) COMMON Rating: 2 Under most cases you'll end up with even less possibilities than you had before using this so don't even bother. |
DB1-EN180 Spell Card Rain of Mercy Normal Spell Increase the Life Points of both players by 1000 points. COMMON Rating: 1 You will want mercy from your opponent and giving him or her and advantage won't do that. |
DB1-EN179 Spell Card Limiter Removal Quick-Play Spell Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. RARE Rating: 1 You double the ATK of your Machine-Type monsters but you lose them at the End Phase so don't bother. |
DB1-EN178 Spell Card Fairy Meteor Crush Equip Spell When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. RARE Rating: 2 Don't equip this on any monster except a decent powerful one. |
DB1-EN177 Spell Card Burning Land Continuous Spell Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. COMMON Rating: 1 If anything should be burning it's this card due to it's horrible effect and lack of playability. |
DB1-EN176 Effect Monster Bubonic Vermin EARTH / Beast / Level 3 / ATK 900 / DEF 600 FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck. COMMON Rating: 1 If anything, he'll quickly become a pest for both players. |
DB1-EN175 Trap Card Skull Invitation Continuous Trap Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card. COMMON Rating: 1 Use Coffin Seller instead. |
DB1-EN174 Trap Card Solemn Wishes Continuous Trap Increase your Life Points by 500 points each time you draw a card (or cards). COMMON Rating: 2 This card is best to be played in multiples or you will be making some solemn wishes. |
DB1-EN173 Trap Card Attack and Receive Normal Trap You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. COMMON Rating: 1 Attack and you shall Receive...damage that is so don't use this. |
DB1-EN172 Trap Card Gamble Normal Trap You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. COMMON Rating: 1 Gambling is bad in the first place and so is this card. |
DB1-EN171 Trap Card Minor Goblin Official Continuous Trap You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases. COMMON Rating: 1 It should be re-named "Minor Playability" as then the card would speak for itself. |
DB1-EN170 Spell Card Exchange Normal Spell Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) SUPER RARE Rating: 1 In most cases, you'll exchange one of your best cards for one of your opponent's worst cards. Avoid the risk by not playing this card. |
DB1-EN169 Effect Monster Makyura the Destructor DARK / Warrior / Level 4 / ATK 1600 / DEF 1200 During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand. SUPER RARE Rating: 3 His stats make his effect a no-brainer to activate and with powerful cards like Mirror Force, this card's playability skyrockets. |
DB1-EN168 Spell Card Change of Heart Normal Spell Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn. ULTRA RARE Rating: 1 Same as DB1-EN134's comments. |
DB1-EN167 Spell Card The Cheerful Coffin Normal Spell Discard up to 3 Monster Cards from your hand to the Graveyard. COMMON Rating: 1 You won't be cheerful when you activate this card but chances are your opponent will, in terms of laughter that you even played this card. |
DB1-EN166 Spell Card Soul Release Normal Spell Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play. COMMON Rating: 1 The only use I can see for this card is to rid your opponent of any way to bring back his or her's monsters but with Monster Reborn banned, this card has little left. |
DB1-EN165 Spell Card Tribute to the Doomed Normal Spell Discard 1 card from your hand. Select 1 monster on the field and destroy it. RARE Rating: 2 If you need to get rid of a bad card, this card isn't too bad but it's not that great to use. |
DB1-EN164 Trap Card Fake Trap Normal Trap You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). COMMON Rating: 1 At least it doesn't need Fake Spell or Trap Cards to target it but with Harpie's Feather Duster banned, this card's uses have nearly run out. |
DB1-EN163 Effect Monster Magician of Faith LIGHT / Spellcaster / Level 1 / ATK 300 / DEF 400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. RARE Rating: 1 She has become so powerful that she's been banned from play, making her completely useless. |
DB1-EN162 Effect Monster Jinzo #7 DARK / Machine / Level 2 / ATK 500 / DEF 400 This monster can attack your opponent's Life Points directly. COMMON Rating: 1 What happened to Jinzo #s 2-6? Whatever the reason, I bet this guy was NOT responsible as his stats make him too weak to do anything except go to the Graveyard. |
DB1-EN161 Effect Monster Blast Juggler FIRE / Machine / Level 3 / ATK 800 / DEF 900 You can only activate this effect during your Standby Phase. Tribute this face-up card to select and destroy 2 face-up monsters with an ATK 1000 or less. COMMON Rating: 1 Getting this guy to remain on the field to use his effect is bad enough but his effect isn't worth it as he can only destroy monsters with no more than 1000 ATK, which rarely stay on the field. |
DB1-EN160 Effect Monster Mystic Lamp DARK / Spellcaster / Level 1 / ATK 400 / DEF 300 This monster can attack your opponent's Life Points directly. COMMON Rating: 1 Rubbing this lamp will not bring out a genie as the lamp would probably break in your hands for being so weak. |
DB1-EN159 Effect Monster Suijin WATER / Aqua / Level 7 / ATK 2500 / DEF 2400 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. COMMON Rating: 2 This one gets 2 stars because it has combos with A Legendary Ocean to make it a Level 6 2700 ATK, 2600 DEF monster, which isn't too bad. |
DB1-EN158 Effect Monster Kazejin WIND / Spellcaster / Level 7 / ATK 2400 / DEF 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. COMMON Rating: 1 Same as DB1-EN157's comments. |
DB1-EN157 Effect Monster Sanga of the Thunder LIGHT / Thunder / Level 7 / ATK 2600 / DEF 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. COMMON Rating: 1 While his effect may come in handy, it can only activate once and his 2 Tributes aren't worth his stats. |
DB1-EN156 Spell Card Elegant Egotist Normal Spell You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck. COMMON Rating: 1 Well, since the card needed for its activation and the card Summoned by its activation aren't playable, why would this one be playable? It isn't. |
DB1-EN155 Normal Monster Petit Moth EARTH / Insect / Level 1 / ATK 300 / DEF 200 This small but deadly creature is better off avoided. COMMON Rating: 1 Certainly not deadly with stats of just (300/200) and it is better off avoided for not being playable. |
DB1-EN154 Effect Monster Masked Sorcerer DARK / Spellcaster / Level 4 / ATK 900 / DEF 1400 When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. COMMON Rating: 1 Same as DB1-EN151's comments. |
DB1-EN153 Fusion Monster B. Skull Dragon DARK / Dragon-Type Fusion / Level 9 / ATK 3200 / DEF 2500 "Summoned Skull" + "Red-Eyes B. Dragon" SUPER RARE Rating: 4 With 3200 ATK, he can mow down even the mighty BEWD! |
DB1-EN152 Effect Monster Big Eye DARK / Fiend / Level 4 / ATK 1200 / DEF 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. COMMON Rating: 2 It lets you rearrange the next 5 cards of your Deck, which can be helpful so you put your better cards up front but there will be times where your choices aren't so easy. |
DB1-EN151 Effect Monster White Magical Hat LIGHT / Spellcaster / Level 3 / ATK 1000 / DEF 700 When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. COMMON Rating: 1 A monster this weak has smaller chances of dealing damage than it has ATK and or DEF! Don't run this card. |
DB1-EN150 Effect Monster Mask of Darkness DARK / Fiend / Level 2 / ATK 900 / DEF 400 FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand. COMMON Rating: 2 Helpful for getting back those powerful Trap Cards but there aren't many. |
DB1-EN149 Normal Monster Armored Zombie DARK / Zombie / Level 3 / ATK 1500 / DEF 0 This warrior blindly swings a deadly blade with devastating force. COMMON Rating: 1 With 0 DEF, his armor must be very thin and his playability is even thinner. |
DB1-EN148 Effect Monster Cocoon of Evolution EARTH / Insect / Level 3 / ATK 0 / DEF 2000 You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth". COMMON Rating: 1 It has enough to survive longer than most monsters in this set but its stats won't help it against GAF or GO. |
DB1-EN147 Normal Monster Kojikocy EARTH / Warrior / Level 4 / ATK 1500 / DEF 1200 A man-hunter with powerful arms that can crush boulders. COMMON Rating: 1 Use a better Warrior-Type monster instead. |
DB1-EN146 Effect Monster Harpie Lady Sisters WIND / Winged Beast / Level 6 / ATK 1950 / DEF 2100 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist". COMMON Rating: 1 A horrible card that needs an even worse card. |
DB1-EN145 Normal Monster Harpie Lady WIND / Winged Beast / Level 4 / ATK 1300 / DEF 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle. COMMON Rating: 1 Stats of (1300/1400) are hardly considered "deadly in battle" so don't use this. |
DB1-EN144 Normal Monster Larvae Moth EARTH / Insect / Level 2 / ATK 500 / DEF 400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". COMMON Rating: 1 Wow, just wow. This card is worse than any weak Normal Monster as at least they can be Summoned or Set normally. |
DB1-EN143 Normal Monster Armored Lizard EARTH / Reptile / Level 4 / ATK 1500 / DEF 1200 A lizard with a very tough hide and a vicious bite. COMMON Rating: 1 His hide isn't very tough and neither is his bite for there are stronger monsters with a bigger bite than his and will easily shred this guy. |
DB1-EN142 Normal Monster Summoned Skull (original artwork) DARK / Fiend / Level 6 / ATK 2500 / DEF 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. SUPER RARE Rating: 4 The strongest 1-Tribute Normal Monster out this far! He can mow down Jinzo, Sword Hunter and Goblin Attack Force with ease! |
DB1-EN141 Normal Monster Winged Dragon, Guardian of the Fortress #1 WIND / Dragon / Level 4 / ATK 1400 / DEF 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. COMMON Rating: 1 Stronger than Feral Imp but still below playable status. |
DB1-EN140 Normal Monster Feral Imp DARK / Fiend / Level 4 / ATK 1300 / DEF 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. COMMON Rating: 1 He maybe playful but he sure isn't playable. |
DB1-EN139 Effect Monster Exodia the Forbidden One DARK / Spellcaster / Level 3 / ATK 1000 / DEF 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. ULTRA RARE Rating: 2 The card that puts the instant win condition into place. Don't leave any of its pieces out. |
DB1-EN138 Normal Monster Left Arm of the Forbidden One DARK / Spellcaster / Level 1 / ATK 200 / DEF 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. COMMON Rating: 2 Same as DB1-EN137's comments. |
DB1-EN137 Normal Monster Right Arm of the Forbidden One DARK / Spellcaster / Level 1 / ATK 200 / DEF 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. COMMON Rating: 2 Same as DB1-EN136's comments. |
DB1-EN136 Normal Monster Left Leg of the Forbidden One DARK / Spellcaster / Level 1 / ATK 200 / DEF 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. COMMON Rating: 2 Same as DB1-EN135's comments. |
DB1-EN135 Normal Monster Right Leg of the Forbidden One DARK / Spellcaster / Level 1 / ATK 200 / DEF 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. COMMON Rating: 2 It brings an instant win with the other cards and that's why it gets 2 stars. |
DB1-EN134 Spell Card Pot of Greed Normal Spell Draw 2 cards from your Deck. SUPER RARE Rating: 1 Same as DB1-EN133's comments. |
DB1-EN133 Spell Card Monster Reborn Normal Spell Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field. ULTRA RARE Rating: 1 Same as DB1-EN113's comments. |
DB1-EN132 Effect Monster Hane-Hane EARTH / Beast / Level 2 / ATK 450 / DEF 500 FLIP: Select 1 monster on the field and return it to its owner's hand. COMMON Rating: 1 Stick to Penguin Soldier instead. |
DB1-EN131 Effect Monster Man-Eater Bug EARTH / Insect / Level 2 / ATK 450 / DEF 600 FLIP: Destroy 1 monster on the field. RARE Rating: 2 Destroy any monster you choose but that may not be enough to save yourself. |
DB1-EN130 Effect Monster Armed Ninja EARTH / Warrior / Level 1 / ATK 300 / DEF 300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. COMMON Rating: 1 This guy is armed with bad stats and a bad effect so don't use him. |
DB1-EN129 Spell Card Swords of Revealing Light Normal Spell Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. SUPER RARE Rating: 3 This card can be just what you need to help you buy time and get the necessary card you need to win! |
DB1-EN128 Spell Card Stop Defense Normal Spell Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. COMMON Rating: 1 This card's art should've had itself in that "x" because it shouldn't be used. |
DB1-EN127 Effect Monster Reaper of the Cards DARK / Fiend / Level 5 / ATK 1380 / DEF 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. COMMON Rating: 1 Use the better Jinzo instead. |
DB1-EN126 Normal Monster Red-Eyes B. Dragon (4th artwork) DARK / Dragon / Level 7 / ATK 2400 / DEF 2000 A ferocious dragon with a deadly attack. SUPER RARE Rating: 1 Joey's signature monster but, when compared to even Amphibian Beast with equal stats but one Tribute less, this guy is horrible and is no match for either Dark Magician or Summoned Skull. |
DB1-EN125 Normal Monster Uraby EARTH / Dinosaur / Level 4 / ATK 1500 / DEF 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. COMMON Rating: 1 His stats only lead to him becoming extinct in no time flat. Find a better monster. |
DB1-EN124 Normal Monster Giant Soldier of Stone EARTH / Rock / Level 3 / ATK 1300 / DEF 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. COMMON Rating: 2 I question why this guy has 3 stars when the weaker Mystical Elf has 4 and this guy was easier to get in LOB than ME was. Nevertheless, only an okay card to use in Yugi Decks or anywhere else. |
DB1-EN123 Normal Monster Curse of Dragon DARK / Dragon / Level 5 / ATK 2000 / DEF 1500 A wicked dragon that taps into dark forces to execute a powerful attack. COMMON Rating: 1 Another horrible card that is now in the rarity it should've been back in LOB. It's stats are horrendous, especially with Monsters out there like Giant Orc that don't need Tributes but are stronger. |
DB1-EN122 Fusion Monster Gaia the Dragon Champion WIND / Dragon-Type Fusion / Level 7 / ATK 2600 / DEF 2100 "Gaia the Fierce Knight" + "Curse of Dragon" RARE Rating: 1 Buster Blader would probably be a better dragon champion as he can take on almost any of them, including this guy so use him instead. |
DB1-EN121 Normal Monster Beaver Warrior EARTH / Beast-Warrior / Level 4 / ATK 1200 / DEF 1500 What this creature lacks in size it makes up for in defense when battling in the prairie. COMMON Rating: 1 With very low stats, he doesn't stand a chance in today's metagame. |
DB1-EN120 Normal Monster Mystical Elf LIGHT / Spellcaster / Level 4 / ATK 800 / DEF 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power. COMMON Rating: 2 She packs 2000 DEF and not a lot of playability. |
DB1-EN119 Spell Card Polymerization (original artwork) Normal Spell Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. COMMON Rating: 3 The only Spell Card that Summons Fusion Monsters! Certainly should be used on the decent Fusion Monsters no doubt! |
DB1-EN118 Trap Card Trap Hole Normal Trap When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster. RARE Rating: 2 Most monsters these days do fit this card's requirements but Bottomless destroys and removes the monster from play. |
DB1-EN117 Spell Card Fissure Normal Spell Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. RARE Rating: 2 Destroy your opponent's only monster but that's about it. |
DB1-EN116 Spell Card Hinotama Normal Spell Inflict 500 points of Direct Damage to your opponent's Life Points. COMMON Rating: 1 Same as DB1-EN115's comments. |
DB1-EN115 Spell Card Red Medicine Normal Spell Increase your Life Points by 500 points. COMMON Rating: 1 Here's a card that's the exact opposite: It's not playable so don't use it. |
DB1-EN114 Spell Card Raigeki Normal Spell Destroy all monsters on your opponent's side of the field. ULTRA RARE Rating: 1 Same as DB1-EN113's comments. |
DB1-EN113 Spell Card Dark Hole Normal Spell Destroys all monsters on the field. SUPER RARE Rating: 1 Any banned card deserves a 1/5 for being useless except in casual Duels. This card is no exception. |
DB1-EN112 Spell Card Umi Field Spell Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. COMMON Rating: 2 About the only reason to use this cards with Monsters like Levia Dragon and Amphibius Bugroth but even A Legendary Ocean is better. |
DB1-EN111 Trap Card Dragon Capture Jar Continuous Trap As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. COMMON Rating: 1 If it actually destroyed the Dragon-Type monsters, then I'd give it a slightly higher rating but that isn't the case so don't use this. |
DB1-EN110 Normal Monster Masaki the Legendary Swordsman EARTH / Warrior / Level 4 / ATK 1100 / DEF 1100 Legendary swordmaster Masaki is a veteran of over 100 battles. COMMON Rating: 1 A veteran of over 100 losing battles as his stats pale in comparison to even Aqua Madoor and this guy is hardly legendary except for being in probably the worst losing streak in history! |
DB1-EN109 Normal Monster Aqua Madoor WATER / Spellcaster / Level 4 / ATK 1200 / DEF 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. COMMON Rating: 2 At last we have a semi-playable Monster! 2000 DEF lets him last longer than previous cards. |
DB1-EN108 Normal Monster Dark King of the Abyss DARK / Fiend / Level 3 / ATK 1200 / DEF 800 It's said that this King of the Netherworld once had the power to rule over the dark. COMMON Rating: 1 See a pattern with the last 6 cards? They all fail to be playable in any Deck! |
DB1-EN107 Normal Monster Flame Manipulator FIRE / Spellcaster / Level 3 / ATK 900 / DEF 1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". COMMON Rating: 1 I don't know what a 900 ATK Monster can manipulate but can very well be manipulated into destroying itself in battle. |
DB1-EN106 Normal Monster Silver Fang EARTH / Beast / Level 3 / ATK 1200 / DEF 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. COMMON Rating: 1 "absolutely vicious in battle"....hardly! 1200 ATK isn't very vicious in battle at all with even stronger Monsters like Celtic Guardian can take this wolf down. |
DB1-EN105 Normal Monster Mammoth Graveyard EARTH / Dinosaur / Level 3 / ATK 1200 / DEF 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. COMMON Rating: 1 Why is he called Mammoth Graveyard? Maybe because he won't last long on the field and there will be a large pile of them in the Graveyard. No reason is enough to put him in your Deck. |
DB1-EN104 Normal Monster Celtic Guardian (original artwork) EARTH / Warrior / Level 4 / ATK 1400 / DEF 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. COMMON Rating: 1 This is the rarity he should've been back in LOB. His stats are truly horrendous and make him a very unplayable Monster. |
DB1-EN103 Normal Monster Gaia the Fierce Knight (original artwork) EARTH / Warrior / Level 7 / ATK 2300 / DEF 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. RARE Rating: 1 Not very fierce with only 2300 ATK that even Tri-Horned Dragon (2350 ATK) can destroy. |
DB1-EN102 Normal Monster Dark Magician (4th artwork) DARK / Spellcaster / Level 7 / ATK 2500 / DEF 2100 The ultimate wizard in terms of attack and defense. ULTRA RARE Rating: 2 I must admit, this artwork of DM is pretty cool, probably the best one thus far but his stats aren't very impressive when Summoned Skull rivals his ATK and is only one Tribute. Use only in Yugi Decks. |
DB1-EN101 Normal Monster Skull Servant DARK / Zombie / Level 1 / ATK 300 / DEF 200 A skeletal ghost that isn't strong but can mean trouble in large numbers. COMMON Rating: 1 Come on, UDE, do you REALLY have to reprint cards this bad? It may have been reprinted but keep it out of your Deck. |
DB1-EN100 Fusion Monster Flame Swordsman (original artwork) FIRE / Warrior-Type Fusion / Level 5 / ATK 1800 / DEF 1600 "Flame Manipulator + "Masaki the Legendary Swordsman" RARE Rating: 1 One of Joey's signature Fusion Monsters in Battle City! The fact is, that statement doesn't make him any more playable. Keep only in Joey Decks. |
DB1-EN099 Normal Monster Hitotsu-Me Giant EARTH / Beast-Warrior / Level 4 / ATK 1200 / DEF 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. COMMON Rating: 1 He most certainly is a giant....a giant waste of time and Deck space! By all means find another monster. |
DB1-EN098 Normal Monster Blue-Eyes White Dragon (4th artwork) LIGHT / Dragon / Level 8 / ATK 3000 / DEF 2500 The legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. ULTRA RARE Rating: 3 The strongest Normal Monster to date! 3000 ATK is enough to destroy Big Shield Guardna and Dark Sage! |
DB1-EN097 Effect Monster Big Shield Guardna EARTH / Warrior / Level 4 / ATK 100 / DEF 2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. ULTRA RARE Rating: 4 The highest DEF on a Level 4 thus far! Its DEF blocks even Jinzo and can negate pesky cards like Nobleman of Crossout! Its other effect and only 100 ATK give its rating 4/5. |
DB1-EN096 Effect Monster Dark Sage DARK / Spellcaster / Level 9 / ATK 2800 / DEF 3200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck. ULTRA RARE Rating: 1 Its Summoning requirements are hardly worth a monster with only 2800 ATK that lets you add a Spell Card to your hand from your Deck. |
DB1-EN095 Effect Monster Buster Blader (original artwork) EARTH / Warrior / Level 7 / ATK 2600 / DEF 2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard. SUPER RARE Rating: 3 While normally only worthy of 2/5 stars, he can go head-to-head with BEWD and survive! |
DB1-EN094 Normal Monster Harpie's Brother WIND / Winged Beast / Level 4 / ATK 1800 / DEF 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. COMMON Rating: 3 A decent way to start any Duel off! |
DB1-EN093 Effect Monster Kiseitai DARK / Fiend / Level 2 / ATK 300 / DEF 800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. COMMON Rating: 2 Equip to the right monster and your Life Points could rise very quickly but that's not very likely to happen. |
DB1-EN092 Effect Monster Morphing Jar #2 EARTH / Rock / Level 3 / ATK 800 / DEF 700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard. RARE Rating: 2 Very situational. It can give either player the better hand or the more horrible hand. |
DB1-EN090 Spell Card Premature Burial Equip Spell Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. SUPER RARE Rating: 3 A decent substitute with the more powerful Monster Reborn banned from play! |
DB1-EN090 Spell Card The Shallow Grave Normal Spell Both players select 1 monster from their respective Graveyards and Special Summon them to the field in face-down Defense Position. COMMON Rating: 3 Bring back that Sangan and not worry about taking damage! However, it works for your opponent too. |
DB1-EN089 Spell Card Nobleman of Extermination Normal Spell Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks. COMMON Rating: 1 Stick to MST. |
DB1-EN088 Spell Card Nobleman of Crossout Normal Spell Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks. SUPER RARE Rating: 2 Remove a surprise from your opponent but that's about it. |
DB1-EN087 Trap Card Magical Hats Normal Trap Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. RARE Rating: 2 If you're lucky you can save your monster but you won't be any luckier than that. |
DB1-EN086 Trap Card Imperial Order Continuous Trap As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed. ULTRA RARE Rating: 1 With all the big Spell Cards already stopped from entering Duels, there is no reason to use this card so don't. |
DB1-EN085 Trap Card Respect Play Continuous Trap During their respective turns, each player must show their opponent their hand. COMMON Rating: 1 Respect Play without this card. |
DB1-EN084 Trap Card Light of Intervention Continuous Trap Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. COMMON Rating: 1 It stops the big Flip-Effect monsters but this includes yours too. There will be no light at the end of the tunnel if you use this. |
DB1-EN083 Trap Card Ceasefire Normal Trap Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. SUPER RARE Rating: 3 With many decent Effect Monsters out there, this card is sure to deal at least 1000 damage! |
DB1-EN082 Trap Card Backup Soldier Normal Trap You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. COMMON Rating: 3 Retrieve 3 Exodia pieces or 3 Normal Monsters with decent DEF! The downside is you can't choose Effect Monsters. |
DB1-EN081 Trap Card DNA Surgery Continuous Trap When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. COMMON Rating: 2 Choose the correct type and you could put a lockdown on your opponent's Deck but still not a great card. |
DB1-EN080 Trap Card Forced Requisition Continuous Trap You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. COMMON Rating: 1 It doesn't negate the card that forces you to discard in the first place. Thank goodness it's in a rarity worthy of its horribleness. |
DB1-EN079 Trap Card Numinous Healer Normal Trap You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard. COMMON Rating: 2 It gives you 1000 Life Points but you have to take Battle Damage first and that's why it's rating is only 2/5. |
DB1-EN078 Trap Card Mirror Wall Continuous Trap Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card. COMMON Rating: 1 Mirror, mirror, on the wall, which of these cards is the worst of all? I'm already rating it! |
DB1-EN077 Trap Card Enchanted Javelin Normal Trap Increase your Life Points by the ATK of 1 attacking monster. COMMON Rating: 1 Use Draining Shield instead. |
DB1-EN076 Trap Card Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. If the monster is destroyed, destroy this card. SUPER RARE Rating: 3 With Monster Reborn banned, this card is a decent substitute! Since it doesn't let you choose the mode of your monster or Special Summon an opponent's monster, it's rating is 3/5. |
DB1-EN075 Trap Card Dust Tornado Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. RARE Rating: 1 Use MST instead as you can play it straight from your hand. |
DB1-EN074 Trap Card The Eye of Truth Continuous Trap As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. COMMON Rating: 1 This isn't the eye that sees all for if it did, it would know that this card isn't playable. Truth is, don't use this card. |
DB1-EN073 Trap Card Gift of the Mystical Elf Normal Trap Increase your Life Points by 300 points for each monster on the field. COMMON Rating: 1 WAY to horrible to use outside Joey Decks. |
DB1-EN072 Trap Card Graverobber Normal Trap Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. COMMON Rating: 1 WAY to horrible to use outside Joey Decks. |
DB1-EN071 Trap Card Time Seal Normal Trap Skip the Draw Phase of your opponent's next turn. COMMON Rating: 1 Another card for Yugi only Decks for it's just bad elsewhere. |
DB1-EN070 Trap Card Chain Destruction Normal Trap You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the Summoning player's hand and Deck. The Deck is then shuffled. COMMON Rating: 1 Same as DB1-EN069's comments. |
DB1-EN069 Trap Card Lightforce Sword Normal Trap Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand. COMMON Rating: 1 Keep in Yugi Decks only. Why? It's way to situational anywhere else. You pick a random card in your opponent's hand and remove it from play. Odds aren't likely you'll pick anything good. |
DB1-EN068 Effect Monster Parasite Paracide EARTH / Insect / Level 2 / ATK 500 / DEF 300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. COMMON Rating: 2 An okay surprise for your opponent but it gives them a free monster that can be Tributed. |
DB1-EN067 Effect Monster Jinzo (original artwork) DARK / Machine / Level 6 / ATK 2400 / DEF 1500 As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated. ULTRA RARE Rating: 4 2400 ATK in general gives him 3 stars but if equipped with a decent effect like this guy has, they get an extra star or two more, depending on the effect! |
DB1-EN066 Effect Monster Blue-Eyes Toon Dragon LIGHT / Dragon-Type Toon / Level 8 / ATK 3000 / DEF 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. SUPER RARE Rating: 2 He joins the clan of monsters whose effects keep it no higher than 2/5 but fail to make it a decent monster. |
DB1-EN065 Spell Card Messenger of Peace Continuous Spell Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card. COMMON Rating: 2 The 100 Life Point payment isn't too bad and this card does stop Monsters like Gemini Elf and Spear Dragon from attacking but the monsters that escape this card will cause you to lose Life Points. |
DB1-EN064 Spell Card Mystic Plasma Zone Field Spell Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points. COMMON Rating: 3 Summoned Skull will have enough ATK to battle BEWD and take it out! |
DB1-EN063 Spell Card Luminous Spark Field Spell Increase the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points. COMMON Rating: 3 Power up your BEWD to take down Guardian Angel Joan! |
DB1-EN062 Spell Card Rising Air Current Field Spell Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points. COMMON Rating: 3 Harpie Lady will get the necessary boost to become a decent 1800 ATK Monster with this! Plus it works with already strong Monsters like Slate Warrior too! |
DB1-EN061 Spell Card Molten Destruction Field Spell Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points. COMMON Rating: 3 Monsters normally barely playable (like Molten Zombie) will now become playable as their ATK get a decent boost! |
DB1-EN060 Spell Card Umiiruka Field Spell Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points. COMMON Rating: 3 While A Legendary Ocean is slightly better, this card does provide a decent ATK boost to WATER Monsters. |
DB1-EN059 Spell Card Gaia Power Field Spell Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. COMMON Rating: 3 Turn that Gazelle into a 2000 ATK monster or lower Giant Soldier of Stone's DEF to make it more easy to destroy in battle! |
DB1-EN058 Effect Monster Kotodama EARTH / Fairy / Level 3 / ATK 0 / DEF 1600 As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are destroyed.) COMMON Rating: 1 It's funny how on some cards, UDE puts text that says "As long as this card remains face up on the field," and the Monster doesn't have the stats to remain on the field and this one sure doesn't. |
DB1-EN057 Effect Monster Mystic Tomato DARK / Plant / Level 4 / ATK 1400 / DEF 1100 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. RARE Rating: 3 Unlike the other "searcher monsters", this guy has some decent uses like hunting out Sangan for Exodia. |
DB1-EN056 Effect Monster Sonic Bird WIND / Winged Beast / Level 4 / ATK 1400 / DEF 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck. COMMON Rating: 1 Same as DB1-EN046's comments. |
DB1-EN055 Effect Monster Ceremonial Bell LIGHT / Spellcaster / Level 3 / ATK 0 / DEF 1850 As long as this card remains face-up on the field, both players must show their respective hands. COMMON Rating: 1 This bell won't even get the chance to be used as it will be in its own ceremony: a DEATH ceremony as it will already be in the Graveyard. |
DB1-EN054 Effect Monster Flying Kamakiri #1 WIND / Insect / Level 4 / ATK 1400 / DEF 900 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. COMMON Rating: 2 Same as DB1-EN053's comments. |
DB1-EN053 Effect Monster Mother Grizzly WATER / Beast-Warrior / Level 4 / ATK 1400 / DEF 1000 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. COMMON Rating: 2 This guy can join the rest of the "searcher monsters" that have little playability at the moment. |
DB1-EN052 Effect Monster Shining Angel LIGHT / Fairy / Level 4 / ATK 1400 / DEF 800 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. COMMON Rating: 2 For now, his time to shine isn't going to happen as very few monsters out there are decent and fit his requirements exist. |
DB1-EN051 Effect Monster Nimble Momonga EARTH / Beast / Level 2 / ATK 1000 / DEF 100 When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck. RARE Rating: 2 Wait a minute, its stats are the same as Giant Germ's so why is it's rating higher? It Summons monsters face down, saving your Life Points and giving your Life Points a boost when destroyed in battle. |
DB1-EN050 Effect Monster Giant Germ DARK / Fiend / Level 2 / ATK 1000 / DEF 100 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck. COMMON Rating: 1 It's easy to get this guy destroyed in battle but is not playable for it Summons more copies of itself in Attack Mode to your side of the field, putting your Life Points at risk. Keep only in Kaiba Decks. |
DB1-EN049 Effect Monster Karate Man EARTH / Warrior / Level 3 / ATK 1000 / DEF 1000 You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. COMMON Rating: 1 At most, he'll be able to mow down 1 monster (if lucky) and he will be destroyed by his own effect. His stats of (1000/1000) certainly don't indicate a real karate man's strength. |
DB1-EN048 Effect Monster Flash Assailant DARK / Fiend / Level 4 / ATK 2000 / DEF 2000 Decrease the ATK and DEF of this card by 400 points for each card in your hand. COMMON Rating: 1 He'll be gone in a flash as his stats will quickly drop to "terrible status" and he will be destroyed quickly. |
DB1-EN047 Effect Monster UFO Turtle FIRE / Machine / Level 4 / ATK 1400 / DEF 1200 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. COMMON Rating: 2 At the moment, there aren't any decent FIRE monsters to make this guy useful but perhaps in the future there will be. |
DB1-EN046 Effect Monster Senju of the Thousand Hands LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. COMMON Rating: 1 Use Manju instead as you get a choice between the Ritual Spell or the Ritual Monster. |
DB1-EN045 Effect Monster Giant Rat EARTH / Beast / Level 4 / ATK 1400 / DEF 1450 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. RARE Rating: 2 Hunt out that needed EARTH monster like Marauding Captain but otherwise don't use this. |
DB1-EN044 Effect Monster Banisher of the Light LIGHT / Fairy / Level 3 / ATK 100 / DEF 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. COMMON Rating: 2 2000 DEF is about all this card has for even its effect isn't worth it. |
DB1-EN043 Effect Monster Cyber Jar DARK / Rock / Level 3 / ATK 900 / DEF 900 FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands. RARE Rating: 1 Good thing UDE made this card a Rare because now that it's banned, pulling it isn't as much of a disappointment as it could be if a rarer card. |
DB1-EN042 Spell Card Toon World (original artwork) Continuous Spell Pay 1000 Life Points to activate this card. COMMON Rating: 2 The key ingredient to Toon Decks. It costs 1000 Life Points just to be activated and has nothing else to protect itself or the Toon Monsters. |
DB1-EN041 Normal Monster Hyozanryu LIGHT / Dragon / Level 7 / ATK 2100 / DEF 2800 A dragon created from a massive diamond that sparkles with blinding light. COMMON Rating: 1 Leave this in Kaiba Decks and use Summoned Skull or a decent 2400 ATK monster instead. |
DB1-EN040 Effect Monster Toon Summoned Skull DARK / Fiend-Type Toon / Level 6 / ATK 2500 / DEF 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. RARE Rating: 2 What keeps him from receiving 3/5 like his counterpart is he has all the bad effects of the other Toon monsters. He also has the good effect and decent stats, which keep him from receiving 1/5. |
DB1-EN039 Effect Monster Toon Mermaid WATER / Aqua-Type Toon / Level 4 / ATK 1400 / DEF 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. COMMON Rating: 1 While easier to Summon than MRR, its stats still don't make up for needing TW to attack or be Summoned, not to mention costing 500 Life Points to attack with it. |
DB1-EN038 Effect Monster Manga Ryu-Ran FIRE / Dragon-Type Toon / Level 7 / ATK 2200 / DEF 2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. COMMON Rating: 1 His Level 7 stats are terrible at (2200/2600) and he too has a 500 Life Point cost for attacking but at least he too can attack directly if Toon World is out so he gets 2/5. |
DB1-EN037 Spell Card Megamorph Equip Spell While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK. SUPER RARE Rating: 3 On one hand, you can double your monster's ATK! On the other, your monster's ATK could get halved all in the same turn and that's why this card's rating is only 3/5. |
DB1-EN036 Spell Card Eternal Rest Normal Spell Destroy all monsters equipped with Equip Spell Cards. COMMON Rating: 1 This card will have an eternal rest because no one will even think about using it. |
DB1-EN035 Normal Monster Labyrinth Wall EARTH / Rock / Level 5 / ATK 0 / DEF 3000 These walls form a labyrinth with no exit for enemies. COMMON Rating: 3 Most monsters in today's metagame can't stand against this card and requiring only 1 Tribute is decent as well! |
DB1-EN034 Spell Card Horn of the Unicorn Equip Spell Increases the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck. COMMON Rating: 3 Same as DB1-EN005's comments. |
DB1-EN033 Spell Card Painful Choice Normal Spell Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. COMMON Rating: 1 It is certainly a painful choice when your opponent chooses a card you didn't want them to choose and you end up stuck with it while your decent cards are in the Graveyard. |
DB1-EN032 Spell Card Giant Trunade Normal Spell Return all Spell and Trap Cards on the field to the respective owners' hands. RARE Rating: 2 It helps if you don't want to destroy your Spell and Trap Cards and get your opponent's Spell and Trap Cards out of the way but still, use Heavy Storm when you have no Spell or Trap Cards on the field. |
DB1-EN031 Spell Card Mystical Space Typhoon Quick-Play Spell Destroy 1 Spell or Trap Card on the field. SUPER RARE Rating: 3 Decent to use! |
DB1-EN030 Spell Card Chain Energy Continuous Spell Each Player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. COMMON Rating: 1 Had it actually only made your opponent pay Life Points, this card would be better but since that isn't the case, don't use this. |
DB1-EN029 Spell Card The Forceful Sentry Normal Spell Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. RARE Rating: 1 Use Confiscation instead. |
DB1-EN028 Spell Card The Reliable Guardian Quick-Play Spell Increase 1 face-up monster's DEF by 700 points until the end of this turn. COMMON Rating: 2 Like RR, +700 DEF saves your monster and briefly surprises your opponent but since it only lasts one turn, this guardian isn't very reliable and you should instead use Horn of Light. |
DB1-EN027 Spell Card Rush Recklessly Quick-Play Spell Increase 1 face-up monster's ATK by 700 points until the end of this turn. COMMON Rating: 2 A quick +700 ATK to surprise your opponent isn't too bad but Malevolent and Axe of Despair are better still so use them instead. |
DB1-EN026 Spell Card Tailor of the Fickle Quick-Play Spell Switch 1 Equip Spell Card equipped to a monster to another correct target. COMMON Rating: 1 In most cases, Duelists won't screw up to have an opponent's monster gain the ATK from the Equip Spell Card that was meant for their own monster so don't use this. |
DB1-EN025 Trap Card Fairy's Hand Mirror Normal Trap Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target. COMMON Rating: 2 I suppose if you can get a nice boost from something like Malevolent Nuzzler or Axe of Despair, this card isn't too bad but still not at playable standards. |
DB1-EN024 Spell Card Delinquent Duo Normal Spell Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. SUPER RARE Rating: 2 It's slightly better than Confiscation for your opponent ends up losing 2 cards but still not great. |
DB1-EN023 Spell Card Confiscation Normal Spell Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard. COMMON Rating: 1 At least UDE knows what rarities to give bad cards like this one. |
DB1-EN022 Spell Card Chorus of Sanctuary Field Spell Increase the DEF of all Defense Position monsters by 500 points. COMMON Rating: 3 Good for Stall Decks! |
DB1-EN021 Spell Card Snatch Steal Equip Spell Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. ULTRA RARE Rating: 4 With Change of Heart banned, this card is sure to be a good filler for any Deck! |
DB1-EN020 Spell Card Final Destiny Normal Spell Discard 5 cards from your hand. Destroy all cards on the field. COMMON Rating: 1 Your destiny isn't looking good if you use this card. |
DB1-EN019 Spell Card Toll Normal Spell Each player must pay 500 Life Points to declare an attack. COMMON Rating: 1 This card will take a toll on your Life Points unless you're using Stall. Don't use this card. |
DB1-EN018 Spell Card Upstart Goblin Normal Spell Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. COMMON Rating: 1 Stick to Jar of Greed. |
DB1-EN017 Spell Card Gravekeeper's Servant Continuous Spell Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. COMMON Rating: 2 In multiples, this card isn't too bad but overall isn't that great. |
DB1-EN016 Normal Monster Red Archery Girl WATER / Aqua / Level 4 / ATK 1400 / DEF 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike. COMMON Rating: 1 I'll bet she's good at archery but most monsters don't need to, they can just step on her and she's destroyed. |
DB1-EN015 Ritual Monster Relinquished DARK / Spellcaster-Type Ritual / Level 1 / ATK 0 / DEF 0 Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points. SUPER RARE Rating: 3 A Heavy-Mech Support Platform with a Snatch Steal effect is decent but the starting stats aren't so impressive. |
DB1-EN014 Normal Monster Slot Machine DARK / Machine / Level 7 / ATK 2000 / DEF 2300 The machine's ability is said to vary according to its slot results. COMMON Rating: 1 A monster that needs 2 Tributes and can't beat even Giant Orc, who needs no Tributes and cannot fend off even Summoned Skull, who needs only 1 Tribute is just beyond bad. |
DB1-EN013 Effect Monster Invader of the Throne EARTH / Warrior / Level 4 / ATK 1350 / DEF 1700 FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase. COMMON Rating: 1 I'll give UDE praise for at least lowering this card's rarity because its effect wasn't worth the Super Rare status. |
DB1-EN012 Effect Monster Hiro's Shadow Scout DARK / Fiend / Level 2 / ATK 650 / DEF 500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. COMMON Rating: 1 Giving your opponent extra cards is just horrible so don't use this card. |
DB1-EN011 Effect Monster Griggle EARTH / Plant / Level 1 / ATK 350 / DEF 300 When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field. COMMON Rating: 1 Same as DB1-EN008's comments. |
DB1-EN010 Effect Monster Minar EARTH / Insect / Level 3 / ATK 850 / DEF 750 When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points. COMMON Rating: 1 For the activation requirements in his effect, 1000 damage isn't worth it. |
DB1-EN009 Effect Monster Maha Vailo LIGHT / Spellcaster / Level 4 / ATK 1550 / DEF 1400 Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card. COMMON Rating: 3 Unlike most monsters with his stats, he has a decent effect. Even using Premature Burial on him gives him 2050 ATK! |
DB1-EN008 Effect Monster Ameba WATER / Aqua / Level 1 / ATK 300 / DEF 350 When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. COMMON Rating: 1 If you can find a decent use for this card, pat yourself on the back. Otherwise, what is it doing anywhere else except being thrown away? |
DB1-EN007 Effect Monster Electric Snake LIGHT / Thunder / Level 3 / ATK 800 / DEF 900 When this card is discarded from your hand to the Graveyard by an effect controlled by your opponent, draw 2 cards from your Deck. COMMON Rating: 1 What's even more shocking than this snake is that his effect is terrible. Don't use him. |
DB1-EN006 Trap Card Spellbinding Circle Continuous Trap Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed. RARE Rating: 1 Use Shadow Spell instead as it lowers the ATK of the monster by 700 points and prevents it from changing modes whereas this card doesn't. |
DB1-EN005 Spell Card Malevolent Nuzzler Equip Spell Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. COMMON Rating: 3 While the boost it gives isn't as high as AoD, it still provides a decent boost to just about any monster! |
DB1-EN004 Spell Card Horn of Light Equip Spell Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. COMMON Rating: 3 800 DEF is quite a boost, especially on monsters where 800 DEF lets it block even stronger monster's attacks. |
DB1-EN003 Spell Card Black Pendant Equip Spell Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points. RARE Rating: 1 Stick to Axe of Despair as it gives the equipped monster twice the ATK and can be returned to your Deck. |
DB1-EN002 Spell Card Axe of Despair Equip Spell Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster on your side of the field, this card returns to the top of your Deck. RARE Rating: 3 A 1000 point boost lets Summoned Skull take out BEWD or Monsters that attack directly deal more damage! Having to Tribute a Monster to return it to the top of your Deck hurts this card. |
DB1-EN001 Effect Monster Penguin Knight WATER / Aqua / Level 3 / ATK 900 / DEF 800 When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck. COMMON Rating: 1 With very low stats and having a horrible effect, there's zero chance this guy will have any use. |