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Dark Beginning 1 (DB1-EN) Card Ratings
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_1_(TCG-EN-UE) | ||||
Dark
Beginning 1
(DB1-EN250) The Earl of Demise |
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DARK | Fiend / Normal | Level 5 | ATK: 2000 DEF: 700 |
Pendulum Scale: |
This gentlemanly creature is extremely wicked, feared by man
and fiend alike. (Common) |
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Rating: 1 out of 5 It's going to meet his own demise with those stats and no decent effect. |
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Dark
Beginning 1
(DB1-EN249) Earthbound Spirit |
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EARTH | Fiend / Normal | Level 4 | ATK: 500 DEF: 2000 |
Pendulum Scale: |
A vengeful creature formed by the spirits of fallen warriors,
it drags any who dare approach it into the deepest bowels of the
earth. (Common) |
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Rating: 2 out of 5 *sigh* another semi-playable 2000 DEF Normal Monster. |
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Dark
Beginning 1
(DB1-EN248) Headless Knight |
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EARTH | Fiend / Normal | Level 4 | ATK: 1450 DEF: 1700 |
Pendulum Scale: |
A haunted spirit of a falsely accused knight who wanders in
search of truth and justice. (Common) |
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Rating: 1 out of 5 By the time this guy is in the Graveyard, you'll have lost something too...Life Points. |
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Dark
Beginning 1
(DB1-EN247) The Gross Ghost of Fled Dreams |
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DARK | Fiend / Normal | Level 4 | ATK: 1300 DEF: 1800 |
Pendulum Scale: |
This monster feeds on the dreams of an unwary sleeper,
dragging the victim into eternal slumber. (Common) |
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Rating: 1 out of 5 The only dreams he'll have are ones of actually staying on the field and being playable. |
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Dark
Beginning 1
(DB1-EN246) The Portrait's Secret |
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EARTH | Fiend / Normal | Level 4 | ATK: 1200 DEF: 1500 |
Pendulum Scale: |
A portrait cursed by the artist, it is said to bring ill
fortune to anyone who owns it. (Common) |
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Rating: 1 out of 5 The secret's out. This guy is not playable. |
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Dark
Beginning 1
(DB1-EN245) Mage Power |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK and DEF of the equipped monster by 500 points
for each Spell and Trap Card on your side of the field. (Ultra Rare) |
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Rating: 4 out of 5 Just 2 Spell or Trap Cards give it the same boost as Axe of Despair, but it's not limited ot just that. |
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Dark
Beginning 1
(DB1-EN244) United We Stand |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK and DEF of the equipped monster by 800 points
for each face-up monster you control. (Ultra Rare) |
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Rating: 4 out of 5 A very nice way to strengthen your forces on the field! |
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Dark
Beginning 1
(DB1-EN243) Scroll of Bewitchment |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 Attribute. Change the Attribute of the equipped monster
to the one you select. (Common) |
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Rating: 1 out of 5 Just run the proper monster instead. |
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Dark
Beginning 1
(DB1-EN242) Jar of Greed |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Draw 1 card from your Deck. (Rare) |
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Rating: 2 out of 5 While not a terribly bad card, it's not a great one either as Jinzo and Royal Decree will negate it. |
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Dark
Beginning 1
(DB1-EN241) Marie the Fallen One |
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DARK | Fiend / Effect | Level 5 | ATK: 1700 DEF: 1200 |
Pendulum Scale: |
As long as this card is in the Graveyard, increase your Life
Points by 200 points during each of your Standby Phases. (Common) |
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Rating: 1 out of 5 Wonder why she fell. Probably because she wasn't strong enough to take down her opposition. |
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Dark
Beginning 1
(DB1-EN240) St. Joan |
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LIGHT | Fairy / Fusion | Level 7 | ATK: 2800 DEF: 2000 |
Pendulum Scale: |
"The Forgiving Maiden" + "Marie the Fallen One" (Common) |
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Rating: 2 out of 5 We have better vanilla Fusions than this like B. Skull Dragon, but this isn't terrible. |
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Dark
Beginning 1
(DB1-EN239) The Forgiving Maiden |
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LIGHT | Fairy / Effect | Level 4 | ATK: 850 DEF: 2000 |
Pendulum Scale: |
Tribute this face-up card to return to your hand 1 of your
monsters destroyed as a result of battle during this turn. (Common) |
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Rating: 2 out of 5 I can forgive it for having 2000 DEF, but nothing else. |
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Dark
Beginning 1
(DB1-EN238) Hysteric Fairy |
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LIGHT | Fairy / Effect | Level 4 | ATK: 1800 DEF: 500 |
Pendulum Scale: |
Tribute 2 monsters on your side of the field to increase your
Life Points by 1000 points. (Common) |
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Rating: 3 out of 5 The only thing hysterical is her effect. Her ATK is at least decent to say the least. |
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Dark
Beginning 1
(DB1-EN237) Cure Mermaid |
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WATER | Fish / Effect | Level 4 | ATK: 1500 DEF: 800 |
Pendulum Scale: |
As long as this card remains face-up on your side of the field,
increase your Life Points by 800 points during each of your
Standby Phases. (Common) |
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Rating: 1 out of 5 If the cure is 800 Life Points, then it's not worth taking. |
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Dark
Beginning 1
(DB1-EN236) Dancing Fairy |
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WIND | Fairy / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
As long as this card remains in face-up Defense Position on your
side of the field, increase your Life Points by 1000 points
during each of your Standby Phases. (Common) |
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Rating: 1 out of 5 The dance will be short-lived as she exits stage left into the Graveyard. |
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Dark
Beginning 1
(DB1-EN235) Spirit of the Breeze |
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WIND | Fairy / Effect | Level 3 | ATK: 0 DEF: 1800 |
Pendulum Scale: |
As long as this card remains in face-up Attack Position on your
side of the field, increase your Life Points by 1000 points
during each of your Standby Phases. (Common) |
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Rating: 2 out of 5 Good luck keeping it on the field with 0 ATK. The DEF is the best they can use. |
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Dark
Beginning 1
(DB1-EN234) Fire Princess |
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FIRE | Pyro / Effect | Level 4 | ATK: 1300 DEF: 1500 |
Pendulum Scale: |
Each time you increase your Life Points, inflict 500 points of
damage to your opponent's Life Points. (Common) |
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Rating: 1 out of 5 The boosts from most LP Gain-based cards are too minimal to make this worth it. |
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Dark
Beginning 1
(DB1-EN233) Amazon Archer |
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EARTH | Warrior / Effect | Level | ATK: 1400 DEF: 1000 |
Pendulum Scale: |
Tribute 2 monsters on your side of the field to inflict 1200
points of damage to your opponent's Life Points. (Common) |
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Rating: 1 out of 5 Bad stats + bad effect = not playable. |
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Dark
Beginning 1
(DB1-EN232) Card of Safe Return |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When a monster is Special Summoned to the field from your Graveyard, you
can draw 1 card from your Deck. (Common) |
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Rating: 2 out of 5 Most cards that revive from the Graveyard are Forbidden in tournaments so this is quite useless. |
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Dark
Beginning 1
(DB1-EN231) Jam Defender |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a monster on your opponent's side of the field attacks a
monster on your side of the field and there is a face-up
"Revival Jam" on your side of the field, you can switch the
attack target to the "Revival Jam". (Common) |
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Rating: 1 out of 5 A support card for another card which no one uses. Brilliant, UDE, brilliant. |
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Dark
Beginning 1
(DB1-EN230) Infinite Cards |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
As long as this card remains face-up on the field, there is no
limit to the number of cards in both players' hands. (Common) |
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Rating: 1 out of 5 The number of cards may be infinite, but the playability is a far cry from it. |
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Dark
Beginning 1
(DB1-EN229) Jam Breeding Machine |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During each of your Standby Phases, Special Summon 1 "Slime
Token" (Aqua-Type/WATER/ LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens). (Common) |
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Rating: 1 out of 5 What good is getting a free Token when you can't do much with it at all? |
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Dark
Beginning 1
(DB1-EN228) Torrential Tribute |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when a monster is Normal
Summoned, Flip Summoned, or Special Summoned. Destroy all
monsters on the field. (Ultra Rare) |
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Rating: 4 out of 5 One of the best unbanned Trap Cards out there thus far! |
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Dark
Beginning 1
(DB1-EN227) Fairy Box |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Each time a monster on your opponent's side of the field
attacks, toss a coin and call Heads or Tails. If you call it
right, the attacking monster's ATK becomes 0 only during the
Battle Phase. Pay 500 Life Points during each of your Standby
Phases. If you do not, this card is destroyed. (Common) |
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Rating: 1 out of 5 Unless you think you are lucky, run this only in Joey Decks. |
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Dark
Beginning 1
(DB1-EN226) Tornado Wall |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
This card can only be activated when "Umi" is active on the field. As
long as "Umi" remains face-up on the field, any damage from attacking
monsters to your Life Points becomes 0. When "Umi" is removed from the
field, this card is also destroyed. (Common) |
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Rating: 2 out of 5 Don't run this without Umi. |
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Dark
Beginning 1
(DB1-EN225) Lightning Blade |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can only equip this card to a Warrior-Type monster. Increase the ATK
of the equipped monster by 800 points and decrease the ATK of all WATER
monsters on the field by 500 points. (Common) |
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Rating: 3 out of 5 Power up your Marauding Captain or any other decent Warrior-Type monster! |
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Dark
Beginning 1
(DB1-EN224) Return of the Doomed |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 Monster Card from your hand to the Graveyard. Return 1
of your monsters destroyed and sent to your Graveyard as a
result of battle during this turn to your hand at the end of
this turn. (Common) |
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Rating: 1 out of 5 Much too slow, and you don't even have it to protect you on the field. |
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Dark
Beginning 1
(DB1-EN223) Mask of Brutality |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK of a monster equipped with this card by 1000
points and decrease its DEF by 1000 points. Pay 1000 Life Points
during each of your Standby Phases. If you do not, destroy this
card. (Common) |
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Rating: 1 out of 5 The cost to keep it on the field is brutal, and not worth the extra ATK boost. |
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Dark
Beginning 1
(DB1-EN222) Mask of the Accursed |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
The monster equipped with this card cannot attack. The
controller of the equipped monster takes 500 points of damage
during each of your Standby Phases. (Common) |
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Rating: 2 out of 5 I gave this card an extra star because at least it stops the attack of the equipped monster but even so, still not that playable. |
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Dark
Beginning 1
(DB1-EN221) Mask of Restrict |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Neither player can Tribute any monster under any conditions. (Common) |
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Rating: 2 out of 5 It is restricted on the number of uses it has so use with caution. |
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Dark
Beginning 1
(DB1-EN220) Mask of Dispel |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 face-up Spell Card on the field. The controller of the
Spell Card takes 500 points of damage during each of your
Standby Phases. When the selected card is removed from the
field, destroy this card. (Common) |
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Rating: 1 out of 5 Minimal damage and not negating the Spell Card's effect. It's no wonder UDE made this card a Common. |
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Dark
Beginning 1
(DB1-EN219) Curse of the Masked Beast |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card is used to Ritual Summon "The Masked Beast". You must
also Tribute monsters whose total Level Stars equal 8 or more
from the field or your hand. (Common) |
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Rating: 3 out of 5 Ritual Spell Cards that bring out decent Ritual Monsters are just as good and get the same rating in return. |
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Dark
Beginning 1
(DB1-EN218) Mask of Weakness |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Decrease the ATK of 1 attacking monster by 700 points until the
end of the turn. (Common) |
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Rating: 1 out of 5 I would consider this the "Mask of Weakness" because it's weakness lies in it's use against Jinzo and Royal Decree. |
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Dark
Beginning 1
(DB1-EN217) Chosen One |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 Monster Card and 2 non-Monster Cards from your hand.
Your opponent randomly selects 1 card among them. If it is a
Monster Card, it is Special Summoned and send the remaining 2
cards to the Graveyard. If not, send all the cards to the
Graveyard. (Common) |
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Rating: 1 out of 5 If I designated it "the chosen one", it'd be for the trash can. |
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Dark
Beginning 1
(DB1-EN216) Nuvia the Wicked |
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DARK | Fiend / Effect | Level 4 | ATK: 2000 DEF: 800 |
Pendulum Scale: |
If this monster is Normal
Summoned, destroy this card. If your opponent controls any
monster, decrease the ATK of this card by 200 points for each
monster on your opponents side of the field. (Common) |
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Rating: 1 out of 5 So wicked that even you don't get any benefit from using it. |
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Dark
Beginning 1
(DB1-EN215) Melchid the Four-Face Beast |
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DARK | Fiend / Normal | Level 4 | ATK: 1500 DEF: 1200 |
Pendulum Scale: |
This monster has four different masks for four different
attacks. (Common) |
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Rating: 1 out of 5 Masked Beast Des Gardius needs it, but it's not out yet and it's still pretty bad on its own. |
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Dark
Beginning 1
(DB1-EN214) The Masked Beast |
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DARK | Fiend / Ritual | Level 8 | ATK: 3200 DEF: 1800 |
Pendulum Scale: |
This monster can only be Ritual Summoned with the Ritual Spell
Card, "Curse of the Masked Beast". You must also Tribute
monsters whose total Level Stars equal 8 or more from the field
or your hand. (Super Rare) |
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Rating: 3 out of 5 At 3200 ATK, it can demolish BEWD or take on Des Gardius when it's in English. |
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Dark
Beginning 1
(DB1-EN213) Grand Tiki Elder |
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DARK | Fiend / Normal | Level 4 | ATK: 1500 DEF: 800 |
Pendulum Scale: |
A masked monster that wields the most deadly of curses. (Common) |
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Rating: 1 out of 5 About as useless as Melchid, especially without Des Gardius being available in English. |
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Dark
Beginning 1
(DB1-EN212) Shining Abyss |
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LIGHT | Fairy / Normal | Level 4 | ATK: 1600 DEF: 1800 |
Pendulum Scale: |
This monster employs the powers of both Light and Darkness. (Common) |
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Rating: 1 out of 5 Horrible stats make for a horrible monster. Don't run this. |
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Dark
Beginning 1
(DB1-EN211) Amphibian Beast |
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WATER | Fish / Normal | Level 6 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
On land or in the sea, the speed of this monster is
unmatchable. (Common) |
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Rating: 3 out of 5 Very strong stats for a Level 6 monster. Perfect for just about any Deck. |
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Dark
Beginning 1
(DB1-EN210) Revival Jam |
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WATER | Aqua / Effect | Level 4 | ATK: 1500 DEF: 500 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
you can pay 1000 Life Points. Then, Special Summon this card in
face-up Defense Position during your next Standby Phase. (Common) |
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Rating: 1 out of 5 At least it's in a more appropriate rarity as the LP cost to revive it is just bad. |
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Dark
Beginning 1
(DB1-EN209) Humanoid Worm Drake |
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WATER | Aqua / Fusion | Level 7 | ATK: 2200 DEF: 2000 |
Pendulum Scale: |
"Worm Drake" + "Humanoid Slime" (Common) |
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Rating: 1 out of 5 When this card's materials come together, nothing playable takes their place. |
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Dark
Beginning 1
(DB1-EN208) Worm Drake |
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EARTH | Reptile / Normal | Level 4 | ATK: 1400 DEF: 1500 |
Pendulum Scale: |
Once this monster wraps itself around a victim, there is no
escape. (Common) |
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Rating: 1 out of 5 The opposition will certainly escape as this guy is too weak to be much of a threat. |
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Dark
Beginning 1
(DB1-EN207) Humanoid Slime |
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WATER | Aqua / Normal | Level 4 | ATK: 800 DEF: 2000 |
Pendulum Scale: |
This slime apparently has some human genes in its genetic
makeup. (Common) |
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Rating: 2 out of 5 All the genetic makeup in the world doesn't do much good here |
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Dark
Beginning 1
(DB1-EN206) Swordsman of Landstar |
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EARTH | Warrior / Normal | Level 3 | ATK: 500 DEF: 1200 |
Pendulum Scale: |
An amateur with a sword, this fairy warrior relies on its
mysterious powers. (Common) |
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Rating: 1 out of 5 No wonder Joey Wheeler uses it as the two of them are amateurs at heart. |
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Dark
Beginning 1
(DB1-EN205) Insect Barrier |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent cannot declare an attack with any Insect-Type
monsters on his/her side of the field. (Common) |
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Rating: 2 out of 5 Be sure to run this card with DNA Surgery to stop all your opponent's monsters. |
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Dark
Beginning 1
(DB1-EN204) Gearfried the Iron Knight |
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EARTH | Warrior / Effect | Level 4 | ATK: 1800 DEF: 1600 |
Pendulum Scale: |
When an Equip Spell Card is equipped to this card, destroy the
Equip Spell Card. (Rare) |
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Rating: 3 out of 5 With 1800 ATK and ability to cause Equip Spells to self-destruct on contact, you've got little to worry about. |
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Dark
Beginning 1
(DB1-EN203) The Fiend Megacyber |
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DARK | Warrior / Effect | Level 6 | ATK: 2200 DEF: 1200 |
Pendulum Scale: |
You can Special Summon this card from your hand if your opponent
has at least 2 more monsters on the field than you do. (Rare) |
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Rating: 2 out of 5 Quite situational and doesn't do anything else. |
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Dark
Beginning 1
(DB1-EN202) Goblin Attack Force |
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EARTH | Warrior / Effect | Level 4 | ATK: 2300 DEF: 0 |
Pendulum Scale: |
If this card attacks, it is changed to Defense Position at the
end of the Battle Phase. You cannot change this Battle position
until the end of your next turn. (Super Rare) |
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Rating: 1 out of 5 A strong monster that puts itself in a very vulnerable position after just 1 attack. |
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Dark
Beginning 1
(DB1-EN201) Mad Sword Beast |
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EARTH | Dinosaur / Effect | Level 4 | ATK: 1400 DEF: 1200 |
Pendulum Scale: |
When this card attacks with an ATK that is higher than the DEF
of your opponent's Defense Position monster, inflict the
difference as Battle Damage to your opponent's Life Points. (Rare) |
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Rating: 1 out of 5 Piercing damage means very little if you're not strong enough to take advantage of it. |
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Dark
Beginning 1
(DB1-EN200) Red Moon Baby |
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DARK | Zombie / Effect | Level 3 | ATK: 700 DEF: 1000 |
Pendulum Scale: |
You can Special Summon to your side of the field a monster
destroyed and sent to the Graveyard as a result of battle by
this card at the end of the Battle Phase. (Common) |
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Rating: 1 out of 5 700 ATK has near zero chance of destroying anything in battle so find a stronger monster. |
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Dark
Beginning 1
(DB1-EN199) Gradius |
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LIGHT | Machine / Normal | Level 4 | ATK: 1200 DEF: 800 |
Pendulum Scale: |
A high-performance jet fighter with power capsules for
variable attack capabilities. (Common) |
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Rating: 1 out of 5 Space junk is what this is. |
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Dark
Beginning 1
(DB1-EN198) 4-Starred Ladybug of Doom |
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WIND | Insect / Effect | Level 3 | ATK: 800 DEF: 1200 |
Pendulum Scale: |
FLIP: Destroy all face-up Level 4 monsters on your opponent's
side of the field. (Common) |
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Rating:3 out of 5 Most monsters that'll be on the field when the effect triggers are Level 4 so this guy is sure to help you out. |
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Dark
Beginning 1
(DB1-EN197) Bomardment Beetle |
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WIND | Insect / Effect | Level 2 | ATK: 400 DEF: 900 |
Pendulum Scale: |
FLIP: Pick up and see 1 face-down Defense Position Monster Card
on your opponent's side of the field. If it is an Effect
Monster, destroy it (its Flip Effect is not activated), and if
the card is not, return it to its original position. (Common) |
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Rating: 1 out of 5 Use Nobleman of Crossout instead. |
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Dark
Beginning 1
(DB1-EN196) Hayabusa Knight |
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EARTH | Warrior / Effect | Level 3 | ATK: 1000 DEF: 700 |
Pendulum Scale: |
This card can attack twice during the same Battle Phase. (Rare) |
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Rating: 1 out of 5 The effect lets it attack twice, but the stats are too weak to make even half those attacks worthwhile. |
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Dark
Beginning 1
(DB1-EN195) Thousand-Eyes Restrict |
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DARK | Spellcaster / Fusion / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
"Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. (Ultra Rare) |
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Rating: 3 out of 5 As weak as Relinquished, but far better because it can lock out attacks and still steal monsters. |
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Dark
Beginning 1
(DB1-EN194) Thousand-Eyes Idol |
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DARK | Spellcaster / Normal | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
A wicked entity that controls the hearts of men, its thousand
eyes are able to see and expand the negative influences in an
individual's soul. (Common) |
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Rating: 2 out of 5 I gave it 2 stars for being necessary for Thousand-Eyes Restrict only. |
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Dark
Beginning 1
(DB1-EN193) Deepsea Warrior |
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WATER | Warrior / Effect | Level 5 | ATK: 1600 DEF: 1800 |
Pendulum Scale: |
As long as "Umi" is face-up on the field, this card is
unaffected by any Spell Cards. (Common) |
||||
Rating: 1 out of 5 Even if this guy needed no Tributes, it's still weaker than and offers nothing useful. |
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Dark
Beginning 1
(DB1-EN192) Drill Bug |
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EARTH | Insect / Effect | Level 2 | ATK: 1100 DEF: 200 |
Pendulum Scale: |
When this card inflicts Battle Damage to your opponent's Life
Points, you can select 1 "Parasite Paracide" card from your
Deck, shuffle the Deck, and place "Parasite Paracide" on top of
the Deck. (Common) |
||||
Rating: 1 out of 5 Good luck dealing battle damage when it has only 1100 ATK and it also reveals your strategy. |
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Dark
Beginning 1
(DB1-EN191) Sword Hunter |
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EARTH | Warrior / Effect | Level 7 | ATK: 2450 DEF: 1700 |
Pendulum Scale: |
A monster destroyed by this card as a result of battle becomes
an Equip Spell Card at the end of the Battle Phase that
increases the ATK of this card by 200 points. (Common) |
||||
Rating: 1 out of 5 Use Summoned Skull instead. |
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Dark
Beginning 1
(DB1-EN190) The Legendary Fisherman |
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WATER | Warrior / Effect | Level 5 | ATK: 1850 DEF: 1600 |
Pendulum Scale: |
As long as "Umi" is face-up on the field, this card is
unaffected by any Spell Cards. Monsters on your opponent's side
of the field cannot select this card as an attack target. (Rare) |
||||
Rating: 1 out of 5 By requiring even 1 Tribute, it's become pretty much useless. |
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Dark
Beginning 1
(DB1-EN189) Shadow of Eyes |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when your opponent Sets a
Monster Card in Defense Position. Change it to face-up Attack
Position. If the Monster Card has a Flip Effect, it is not
activated. (Common) |
||||
Rating: 2 out of 5 Prevent your opponent from setting a big surprise for you but it only works once. |
||||
Dark
Beginning 1
(DB1-EN188) Type Zero Magic Crusher |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 Spell Card from your hand to inflict 500 points of
damage to your opponent's Life Points. (Common) |
||||
Rating: 1 out of 5 More like "Type Zero Playability Trap Card" you're wasting a Spell Card just for 500 damage. |
||||
Dark
Beginning 1
(DB1-EN187) Gravity Bind |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
All Level 4 or higher monsters on the field cannot attack. (Common) |
||||
Rating: 3 out of 5 Stop all the strong monsters your opponent has in their tracks. |
||||
Dark
Beginning 1
(DB1-EN186) Infinite Dismissal |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Level 3 or lower monsters are destroyed during the End Phase of
the turn that they are Normal Summoned or Flip Summoned. (Common) |
||||
Rating: 1 out of 5 Too slow and very restricted. |
||||
Dark
Beginning 1
(DB1-EN185) Magic Drain |
||||
TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can activate this card when your opponent activates a Spell
Card. Your opponent can discard 1 Spell Card from his/her hand
to negate the effect of this card. If your opponent does not,
negate the activation of the Spell Card of your opponent and
destroy it. (Rare) |
||||
Rating: 1 out of 5 Avoid the gamble and use Magic Jammer instead. |
||||
Dark
Beginning 1
(DB1-EN184) Ground Collapse |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 2 Monster Card Zones on the field. Neither player can use
the selected zones. You cannot select a zone that is occupied by
a Monster Card. (Common) |
||||
Rating: 1 out of 5 Your opponent will collapse on the ground when he or she see that you have played this horrible card. |
||||
Dark
Beginning 1
(DB1-EN183) Dimensionhole |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster on your side of the field and remove it from
play until your next Standby Phase. While the monster is removed
from play, the Monster Card Zone of the selected monster cannot
be used. (Common) |
||||
Rating: 1 out of 5 Instead of removing one of your cards on the field, remove this card from your Deck and throw it away. |
||||
Dark
Beginning 1
(DB1-EN182) Shift |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can activate this card when your opponent designates 1
monster on your side of the field as a target of a Spell, Trap,
or battle attack. Switch the target to another monster on your
side of the field. (Common) |
||||
Rating: 2 out of 5 Okay if you select a monster that cannot be destroyed in battlem but that's about it. |
||||
Dark
Beginning 1
(DB1-EN181) Monster Recovery |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Unite 1 of your own monsters on your side of the field and your
hand with your Deck and then shuffle it. Draw the same number of
cards that were in your hand from the Deck. (You cannot activate
this card if you have your opponent's card in your hand.) (Common) |
||||
Rating: 1 out of 5 You're down a monster before you get any attempt at a benefit from this. |
||||
Dark
Beginning 1
(DB1-EN180) Rain of Mercy |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the Life Points of both players by 1000 points. (Common) |
||||
Rating: 1 out of 5 Don't be aiming for mercy. If you can't win, surrender the Duel. |
||||
Dark
Beginning 1
(DB1-EN179) Limiter Removal |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Double the ATK of all face-up Machine-Type monsters that are on
your side of the field when you activate this card. During the
End Phase, destroy all Monster Cards that were affected by this
effect. (Rare) |
||||
Rating: 1 out of 5 You double the ATK of your Machine-Type monsters but you lose them at the End Phase so don't bother. |
||||
Dark
Beginning 1
(DB1-EN178) Fairy Meteor Crush |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
When a monster equipped with this card attacks with an ATK that
is higher than the DEF of a Defense Position monster, inflict
the difference as Battle Damage to your opponent's Life Points. (Rare) |
||||
Rating: 2 out of 5 Only equip this on a decent powerful monster like Blue-Eyes White Dragon. |
||||
Dark
Beginning 1
(DB1-EN177) Burning Land |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy all Field Spell Cards on the field. Inflict 500 points
of damage to each player's Life Points during his/her Standby
Phase. (Common) |
||||
Rating: 1 out of 5 If anything should be burning it's this card for having a horrible effect and lack of playability. |
||||
Dark
Beginning 1
(DB1-EN176) Bubonic Vermin |
||||
EARTH | Beast / Effect | Level 3 | ATK: 900 DEF: 600 |
Pendulum Scale: |
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck
in face-down Defense Position. Then shuffle your Deck. (Common) |
||||
Rating: 1 out of 5 Unlike the Bubonic Plague, this is no threat to anyone, whether on or off the field. |
||||
Dark
Beginning 1
(DB1-EN175) Skull Invitation |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Each time a card is sent to the Graveyard, inflict 300 points of
damage to its owner's Life Points per card. (Common) |
||||
Rating: 1 out of 5 Use Coffin Seller instead. |
||||
Dark
Beginning 1
(DB1-EN174) Solemn Wishes |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Increase your Life Points by 500 points each time you draw a
card (or cards). (Common) |
||||
Rating: 2 out of 5 This card is best to be played in multiples or you will be making some solemn wishes. |
||||
Dark
Beginning 1
(DB1-EN173) Attack and Receive |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when you take damage to your
Life Points. Inflict 700 points of damage to your opponent's
Life Points. Also, inflict 300 points of damage to your
opponent's Life Points for each "Attack and Receive" card in
your Graveyard. (Common) |
||||
Rating: 1 out of 5 Your opponent only "receives" minimal damage at best. |
||||
Dark
Beginning 1
(DB1-EN172) Gamble |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when your opponent's hand is 6
or more cards and your hand is 2 or less. Toss a coin and call
heads or tails. If you call it right, draw until your hand has 5
cards. If you call it wrong, skip your next turn. (Common) |
||||
Rating: 1 out of 5 Joey Wheeler knows first hand how bad his Deck strategy is, and even this will cost you more than save you. |
||||
Dark
Beginning 1
(DB1-EN171) Minor Goblin Official |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when your opponent's Life Points
are 3000 or less. Inflict 500 points of damage to your
opponent's Life Points during each of his/her Standby Phases. (Common) |
||||
Rating: 1 out of 5 It should be renamed "Minor Playability" as then the card would speak for itself. |
||||
Dark
Beginning 1
(DB1-EN170) Exchange |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Both players show their hands to each other and select 1 card
from each other's hand. Add the selected card to your hand and
you can use it in this Duel. (When the cards are sent to the
Graveyard, they are sent to the Graveyard of the original
owner.) (Super Rare) |
||||
Rating: 1 out of 5 Far too risky to take a chance that the opponent has a good card, especially if your hand is bad. |
||||
Dark
Beginning 1
(DB1-EN169) Makyura the Destructor |
||||
DARK | Warrior / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
During the turn this card is sent to the Graveyard, the owner of
this card can activate Trap Card(s) from his/her hand. (Super Rare) |
||||
Rating: 3 out of 5 The stats make his effect a no-brainer to activate and with powerful cards like Mirror Force, this has many uses. |
||||
Dark
Beginning 1
(DB1-EN168) Change of Heart |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster on your opponent's side of the field. Take
control of the selected monster until the End Phase of this
turn. (Ultra Rare) |
||||
Rating: 1 out of 5 All the uses it's ever had are locked away on the Forbidden & Limited List, making it totally useless. |
||||
Dark
Beginning 1
(DB1-EN167) The Cheerful Coffin |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard up to 3 Monster Cards from your hand to the Graveyard. (Common) |
||||
Rating: 1 out of 5 When would this ever benefit you? |
||||
Dark
Beginning 1
(DB1-EN166) Soul Release |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select up to 5 cards from either your or your opponent's
Graveyard(s) and remove them from play. (Common) |
||||
Rating: 2 out of 5 With very few ways to revive monsters, this can be useful, but not by much. |
||||
Dark
Beginning 1
(DB1-EN165) Tribute to the Doomed |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card from your hand. Select 1 monster on the field and
destroy it. (Rare) |
||||
Rating: 2 out of 5 Both players are essentially losing a card, making this relatively poor. |
||||
Dark
Beginning 1
(DB1-EN164) Fake Trap |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when your opponent uses an
effect of a Spell, Trap, or Effect Monster to destroy Trap
Card(s) on your side of the field. Destroy this card as a
substitute of those Trap Card(s) and the other Trap Card(s) are
not destroyed. If a Set card(s) would have been destroyed, pick
up and see the Set card(s). (Common) |
||||
Rating: 1 out of 5 A pretty poor decoy just to save 1 Trap Card when there are so few legal ways to destroy Spells or Traps. |
||||
Dark
Beginning 1
(DB1-EN163) Magician of Faith |
||||
LIGHT | Spellcaster / Effect | Level 1 | ATK: 300 DEF: 400 |
Pendulum Scale: |
FLIP: Select 1 Spell Card from your Graveyard. Add the selected
card to your hand. (Rare) |
||||
Analysis: No more grabbing anything from anywhere as this dinky Spellcaster has to sit out all future Duels. |
||||
Dark
Beginning 1
(DB1-EN162) Jinzo #7 |
||||
DARK | Machine / Effect | Level 2 | ATK: 500 DEF: 400 |
Pendulum Scale: |
This monster can attack your opponent's Life Points directly. (Common) |
||||
Rating: 1 out of 5 I'm sure the missing Jinzos were quite the improvement over this. |
||||
Dark
Beginning 1
(DB1-EN161) Blast Juggler |
||||
FIRE | Machine / Effect | Level 3 | ATK: 800 DEF: 900 |
Pendulum Scale: |
You can only activate this effect during your Standby Phase.
Tribute this face-up card to select and destroy 2 face-up
monsters with an ATK 1000 or less. (Common) |
||||
Rating: 1 out of 5 The effect is highly specific and very slow. It's also quite weak. |
||||
Dark
Beginning 1
(DB1-EN160) Mystic Lamp |
||||
DARK | Spellcaster / Effect | Level 1 | ATK: 400 DEF: 300 |
Pendulum Scale: |
This monster can attack your opponent's Life Points directly. (Common) |
||||
Rating: 1 out of 5 Maybe you can wish for this card to go away because it certainly is no use to anyone. |
||||
Dark
Beginning 1
(DB1-EN159) Suijin |
||||
WATER | Aqua / Effect | Level 7 | ATK: 2500 DEF: 2400 |
Pendulum Scale: |
You can only activate this card's effect during your opponent's
damage calculation. Make the ATK of a monster attacking this
card 0 during damage calculation. This effect can only be used
once as long as this card remains face-up on the field. (Common) |
||||
Rating: 2 out of 5 It's only remotely useful with A Legendary Ocean. |
||||
Dark
Beginning 1
(DB1-EN158) Kazejin |
||||
WIND | Spellcaster / Effect | Level 7 | ATK: 2400 DEF: 2200 |
Pendulum Scale: |
You can only activate this card's effect during your opponent's
damage calculation. Make the ATK of a monster attacking this
card 0 during damage calculation. This effect can only be used
once as long as this card remains face-up on the field. (Common) |
||||
Rating: 1 out of 5 Nothing's changed from Sanga except a few properties. |
||||
Dark
Beginning 1
(DB1-EN157) Sanga of the Thunder |
||||
LIGHT | Thunder / Effect | Level 7 | ATK: 2600 DEF: 2200 |
Pendulum Scale: |
You can only activate this card's effect during your opponent's
damage calculation. Make the ATK of a monster attacking this
card 0 during damage calculation. This effect can only be used
once as long as this card remains face-up on the field. (Common) |
||||
Rating: 1 out of 5 The effect is only going to come in handy once, and that's just pathetic. |
||||
Dark
Beginning 1
(DB1-EN156) Elegant Egotist |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when there are 1 or more "Harpie
Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie
Lady Sisters" from your hand or your Deck. (Common) |
||||
Rating: 1 out of 5 The transformation from 1 Harpie to another is pointless. |
||||
Dark
Beginning 1
(DB1-EN155) Petit Moth |
||||
EARTH | Insect / Normal | Level 1 | ATK: 300 DEF: 200 |
Pendulum Scale: |
This small but deadly creature is better off avoided. (Common) |
||||
Rating: 1 out of 5 It is better off avoided, but not because of being even remotely deadly. |
||||
Dark
Beginning 1
(DB1-EN154) Masked Sorcerer |
||||
DARK | Spellcaster / Effect | Level 4 | ATK: 900 DEF: 1400 |
Pendulum Scale: |
When this card inflicts Battle Damage to your opponent's Life
Points, draw 1 card from your Deck. (Common) |
||||
Rating: 1 out of 5 900 ATK will only likely deal damage to its owner. |
||||
Dark
Beginning 1
(DB1-EN153) B. Skull Dragon |
||||
DARK | Dragon / Fusion | Level 9 | ATK: 3200 DEF: 2500 |
Pendulum Scale: |
"Summoned Skull" + "Red-Eyes B. Dragon" (Super Rare) |
||||
Rating: 4 out of 5 With 3200 ATK, he can mow down even the mighty BEWD. |
||||
Dark
Beginning 1
(DB1-EN152) Big Eye |
||||
DARK | Fiend / Effect | Level 4 | ATK: 1200 DEF: 1000 |
Pendulum Scale: |
FLIP: See the 5 cards from the top of your Deck, arrange them in
any order desired, and replace them on top of the Deck. (Common) |
||||
Rating: 2 out of 5 You get to see your Deck's next 5 cards, which can prove useful, or not. |
||||
Dark
Beginning 1
(DB1-EN151) White Magical Hat |
||||
LIGHT | Spellcaster / Effect | Level 3 | ATK: 1000 DEF: 700 |
Pendulum Scale: |
When this card inflicts Battle Damage to your opponent's Life
Points, your opponent discards 1 card randomly from his/her
hand. (Common) |
||||
Rating: 1 out of 5 Anyone running this poor excuse of a monster should not be taken seriously. |
||||
Dark
Beginning 1
(DB1-EN150) Mask of Darkness |
||||
DARK | Fiend / Effect | Level 2 | ATK: 900 DEF: 400 |
Pendulum Scale: |
FLIP: Select 1 Trap Card from your Graveyard. Add the selected
card to your hand. (Common) |
||||
Rating: 2 out of 5 Helpful for getting back those powerful Trap Cards, but there aren't many. |
||||
Dark
Beginning 1
(DB1-EN149) Armored Zombie |
||||
DARK | Zombie / Normal | Level 3 | ATK: 1500 DEF: 0 |
Pendulum Scale: |
This warrior blindly swings a deadly blade with devastating
force. (Common) |
||||
Rating: 1 out of 5 With 0 DEF, the armor must be very thin and the playability is nearly non-existant. |
||||
Dark
Beginning 1
(DB1-EN148) Cocoon of Evolution |
||||
EARTH | Insect / Effect | Level 3 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
You can equip this card from your hand as an Equip Spell Card to
a face-up "Petit Moth" on the field. If equipped, the ATK and
DEF of "Cocoon of Evolution" is applied to "Petit Moth". (Common) |
||||
Rating: 2 out of 5 It has enough to survive longer than most monsters in this set, but its stats won't help it against GAF or GO. |
||||
Dark
Beginning 1
(DB1-EN147) Kojikocy |
||||
EARTH | Warrior / Normal | Level 4 | ATK: 1500 DEF: 1200 |
Pendulum Scale: |
A man-hunter with powerful arms that can crush boulders. (Common) |
||||
Rating: 1 out of 5 Use a better Warrior-Type monster instead. |
||||
Dark
Beginning 1
(DB1-EN146) Harpie Lady Sisters |
||||
WIND | Winged Beast / Effect | Level 6 | ATK: 1950 DEF: 2100 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by the effect of "Elegant Egotist". (Common) |
||||
Rating: 1 out of 5 A horrible card that needs another junk card. |
||||
Dark
Beginning 1
(DB1-EN145) Harpie Lady |
||||
WIND | Winged Beast / Normal | Level 4 | ATK: 1300 DEF: 1400 |
Pendulum Scale: |
This human-shaped animal with wings is beautiful to watch
but deadly in battle. (Common) |
||||
Rating: 1 out of 5 Those stats are only deadly for its own survival on the field. |
||||
Dark
Beginning 1
(DB1-EN144) Larvae Moth |
||||
EARTH | Insect / Effect | Level 2 | ATK: 500 DEF: 400 |
Pendulum Scale: |
This monster cannot be Normal Summoned or Set. This card can
only be Special Summoned by Tributing "Petit Moth" on the 2nd of
your turns after "Petit Moth" has been equipped with "Cocoon of
Evolution". (Common) |
||||
Rating: 0 out of 5 All the bad Normal Monsters in the world have more uses than this pointless excuse of a card. |
||||
Dark
Beginning 1
(DB1-EN143) Armored Lizard |
||||
EARTH | Reptile / Normal | Level 4 | ATK: 1500 DEF: 1200 |
Pendulum Scale: |
A lizard with a very tough hide and a vicious bite. (Common) |
||||
Rating: 1 out of 5 I would not describe anything about this monster as "tough" or "vicious". |
||||
Dark
Beginning 1
(DB1-EN142) Summoned Skull |
||||
DARK | Fiend / Normal | Level 6 | ATK: 2500 DEF: 1200 |
Pendulum Scale: |
A fiend with dark powers for confusing the enemy. Among the
Fiend-Type monsters, this monster boasts considerable force. (Super Rare) |
||||
Rating: 4 out of 5 Still pretty hard to get and it's perfectly understandable why. No disappointment to be found here. |
||||
Dark
Beginning 1
(DB1-EN141) Winged Dragon, Guardian of the Fortress #1 |
||||
WIND | Dragon / Normal | Level 4 | ATK: 1400 DEF: 1200 |
Pendulum Scale: |
A dragon commonly found guarding mountain fortresses. Its
signature attack is a sweeping dive from out of the blue. (Common) |
||||
Rating: 1 out of 5 A guardian should have much stronger offence and/or defense, but this guy is quite lacking of both. |
||||
Dark
Beginning 1
(DB1-EN140) Feral Imp |
||||
DARK | Fiend / Normal | Level 4 | ATK: 1300 DEF: 1400 |
Pendulum Scale: |
A playful little fiend that lurks in the dark, waiting to
attack an unwary enemy. (Common) |
||||
Rating: 1 out of 5 Playfulness generally doesn't win Duels. |
||||
Dark
Beginning 1
(DB1-EN139) Exodia the Forbidden One |
||||
DARK | Spellcaster / Effect | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
When you have "Right Leg of the Forbidden One", "Left Leg of the
Forbidden One", "Right Arm of the Forbidden One" and "Left Arm
of the Forbidden One" in addition to this card in your hand, you
win the Duel. (Ultra Rare) |
||||
Rating: 2 out of 5 The key to the instant win condition, but it's no good without the other pieces. |
||||
Dark
Beginning 1
(DB1-EN138) Left Arm of the Forbidden One |
||||
DARK | Spellcaster / Normal | Level 1 | ATK: 200 DEF: 300 |
Pendulum Scale: |
A forbidden left arm sealed by magic. Whosoever breaks this
seal will know infinite power. (Common) |
||||
Rating: 2 out of 5 We're done with the limbs, which is good because there's very little to talk about. |
||||
Dark
Beginning 1
(DB1-EN137) Right Arm of the Forbidden One |
||||
DARK | Spellcaster / Normal | Level 1 | ATK: 200 DEF: 300 |
Pendulum Scale: |
A forbidden right arm sealed by magic. Whosoever breaks this
seal will know infinite power. (Common) |
||||
Rating: 2 out of 5 Without the other pieces, this card is useless. |
||||
Dark
Beginning 1
(DB1-EN136) Left Leg of the Forbidden One |
||||
DARK | Spellcaster / Normal | Level 1 | ATK: 200 DEF: 300 |
Pendulum Scale: |
A forbidden left leg sealed by magic. Whosoever breaks this
seal will know infinite power. (Common) |
||||
Rating: 2 out of 5 Much like Right Leg, this card is very weak and serves only to be used for the instant win condition. |
||||
Dark
Beginning 1
(DB1-EN135) Right Leg of the Forbidden One |
||||
DARK | Spellcaster / Normal | Level 1 | ATK: 200 DEF: 300 |
Pendulum Scale: |
A forbidden right leg sealed by magic. Whosoever breaks this
seal will know infinite power. (Common) |
||||
Rating: 2 out of 5 It brings an instant win with the other cards, giving it 2 stars. |
||||
Dark
Beginning 1
(DB1-EN134) Pot of Greed |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Draw 2 cards from your Deck. (Super Rare) |
||||
Rating: 1 out of 5 The Forbidden & Limited List has taken this card out of action, rendering everything moot. |
||||
Dark
Beginning 1
(DB1-EN133) Monster Reborn |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster from either you or your opponent's Graveyard.
Special Summon the selected monster on your side of the field. (Ultra Rare) |
||||
Rating: 1 out of 5 With this banned in tournaments, we're pretty much left with Call of the Haunted, which is good, but less so. |
||||
Dark
Beginning 1
(DB1-EN132) Hane-Hane |
||||
EARTH | Beast / Effect | Level 2 | ATK: 450 DEF: 500 |
Pendulum Scale: |
FLIP: Select 1 monster on the field and return it to its owner's
hand. (Common) |
||||
Rating: 1 out of 5 Stick to Penguin Soldier instead. |
||||
Dark
Beginning 1
(DB1-EN131) Man-Eater Bug |
||||
EARTH | Insect / Effect | Level 2 | ATK: 450 DEF: 600 |
Pendulum Scale: |
FLIP: Destroy 1 monster on the field. (Rare) |
||||
Rating: 2 out of 5 Destroys any monster you choose, but yours may be included. |
||||
Dark
Beginning 1
(DB1-EN130) Armed Ninja |
||||
EARTH | Warrior / Effect | Level 1 | ATK: 300 DEF: 300 |
Pendulum Scale: |
FLIP: Select 1 Spell Card on the field and destroy it. If the
selected card is Set, pick up and see the card. If it is a Spell
Card, it is destroyed. If it is a Trap Card, return it to its
original position. (Common) |
||||
Rating: 1 out of 5 While it proved potent in the anime by blocking Yugi's Dark Hole, it has no such blocking skills as a real card. |
||||
Dark
Beginning 1
(DB1-EN129) Swords of Revealing Light |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Flip all face-down monsters on your opponent's side of the field
face-up. This card remains face-up on the field for 3 of your
opponent's turns. As long as this card remains face-up on the
field, your opponent cannot declare an attack. (Super Rare) |
||||
Rating: 3 out of 5 This card can be just what you need to help buy time and get the necessary card you need to win! |
||||
Dark
Beginning 1
(DB1-EN128) Stop Defense |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 Defense Position monster on your opponent's side of the
field and change it to Attack Position. (Common) |
||||
Rating: 1 out of 5 You run the risk of facing a Flip Effect monster, which is worse than just destroying it outright. |
||||
Dark
Beginning 1
(DB1-EN127) Reaper of the Cards |
||||
DARK | Fiend / Effect | Level 5 | ATK: 1380 DEF: 1930 |
Pendulum Scale: |
FLIP: Select 1 Trap Card on the field and destroy it. If the
selected card is Set, pick up and see the card. If it is a Trap
Card, it is destroyed. If it is a Spell Card, return it to its
original position. (Common) |
||||
Rating: 1 out of 5 Even for LOB standards this was bad. Nothing has really changed since those days. |
||||
Dark
Beginning 1
(DB1-EN126) Red-Eyes B. Dragon |
||||
DARK | Dragon / Normal | Level 7 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
A ferocious dragon with a deadly attack. (Super Rare) |
||||
Rating: 1 out of 5 As long as Amphibian Beast remains unbanned, it'll always be better. This card's rarity vs that card's is puzzling. |
||||
Dark
Beginning 1
(DB1-EN125) Uraby |
||||
EARTH | Dinosaur / Normal | Level 4 | ATK: 1500 DEF: 800 |
Pendulum Scale: |
Fast on its feet, this dinosaur rips enemies to shreds with
its sharp claws. (Common) |
||||
Rating: 1 out of 5 When former Regional Champ Rex Raptor used this, you can definitely question his skills as a Duelist. |
||||
Dark
Beginning 1
(DB1-EN124) Giant Soldier of Stone |
||||
EARTH | Rock / Normal | Level 3 | ATK: 1300 DEF: 2000 |
Pendulum Scale: |
A giant warrior made of stone. A punch from this creature
has earth-shaking results. (Common) |
||||
Rating: 2 out of 5 Still okay for some Decks, but the DEF is all it has to offer. |
||||
Dark
Beginning 1
(DB1-EN123) Curse of Dragon |
||||
DARK | Dragon / Normal | Level 5 | ATK: 2000 DEF: 1500 |
Pendulum Scale: |
A wicked dragon that taps into dark forces to execute a
powerful attack. (Common) |
||||
Rating: 1 out of 5 A "powerful attack" should've resulted in higher ATK than 2000 as it's no match for the monsters released since. |
||||
Dark
Beginning 1
(DB1-EN122) Gaia the Dragon Champion |
||||
WIND | Dragon / Fusion | Level | ATK: 2600 DEF: 2100 |
Pendulum Scale: |
"Gaia the Fierce Knight" + "Curse of Dragon" (Rare) |
||||
Rating: 1 out of 5 This card still couldn't defeat the Castle of Dark Illusions in the anime, and it's no match for most either. |
||||
Dark
Beginning 1
(DB1-EN121) Beaver Warrior |
||||
EARTH | Beast-Warrior / Normal | Level 4 | ATK: 1200 DEF: 1500 |
Pendulum Scale: |
What this creature lacks in size it makes up for in defense
when battling in the prairie. (Common) |
||||
Rating: 1 out of 5 It does not make up for it in defense when it's only 300 more points than its offense. |
||||
Dark
Beginning 1
(DB1-EN120) Mystical Elf |
||||
LIGHT | Spellcaster / Normal | Level 4 | ATK: 800 DEF: 2000 |
Pendulum Scale: |
A delicate elf that lacks offense, but has a terrific
defense backed by mystical power. (Common) |
||||
Rating: 2 out of 5 The DEF is enough to make it somewhat playable. |
||||
Dark
Beginning 1
(DB1-EN119) Polymerization (original artwork) |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send Fusion Material Monsters that are listed by a Fusion
Monster Card from your hand or your side of the field to the
Graveyard, and Special Summon the Fusion Monster from your
Fusion Deck. (Common) |
||||
Rating: 2 out of 5 The key card to any Fusion Summon, but most of the Fusion Monsters in the TCG are quite bad. |
||||
Dark
Beginning 1
(DB1-EN118) Trap Hole |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When your opponent Normal Summons or Flip Summons a monster with
an ATK of 1000 points or more, destroy the monster. (Rare) |
||||
Rating: 2 out of 5 Hits quite a few monsters, but Bottomless hits the ones and makes them stay out longer. |
||||
Dark
Beginning 1
(DB1-EN117) Fissure |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 face-up monster with the lowest ATK on your opponent's
side of the field. (Rare) |
||||
Rating: 2 out of 5 In rare cases, this could take out the opponent's only monster, but it's not going to help much of the time. |
||||
Dark
Beginning 1
(DB1-EN116) Hinotama |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Inflict 500 points of Direct Damage to your opponent's Life
Points. (Common) |
||||
Rating: 1 out of 5 No one looks at 500 damage and thinks it's a threat. |
||||
Dark
Beginning 1
(DB1-EN115) Red Medicine |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase your Life Points by 500 points. (Common) |
||||
Rating: 1 out of 5 When you're down by a large amount, you'll realize this doesn't have any impact in Duels. |
||||
Dark
Beginning 1
(DB1-EN114) Raigeki |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy all monsters on your opponent's side of the field. (Ultra Rare) |
||||
Rating: 1 out of 5 The only line of text that it has cost it dearly. |
||||
Dark
Beginning 1
(DB1-EN113) Dark Hole |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy all monsters on the field. (Super Rare) |
||||
Rating: 1 out of 5 One of what I'd call "The Big Two" that isn't going to see play for a LONG time. |
||||
Dark
Beginning 1
(DB1-EN112) Umi |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and
Aqua-Type monsters by 200 points. Decrease the ATK and DEF of
all Machine and Pyro-Type monsters by 200 points. (Common) |
||||
Rating: 1 out of 5 A Legendary Ocean doesn't need any boost to be useful. |
||||
Dark
Beginning 1
(DB1-EN111) Dragon Capture Jar |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
As long as this card remains face-up on the field, all face-up
Dragon-Type monsters are changed to Defense Position and cannot
change their Battle Position. (Common) |
||||
Rating: 1 out of 5 Trap Hole is something to fear compared to this. It doesn't even get rid of dragons like in the anime. |
||||
Dark
Beginning 1
(DB1-EN110) Masaki the Legendary Swordsman |
||||
EARTH | Warrior / Normal | Level 4 | ATK: 1100 DEF: 1100 |
Pendulum Scale: |
Legendary swordmaster Masaki is a veteran of over 100
battles. (Common) |
||||
Rating: 1 out of 5 Legendary for probably losing those 100+ battles no doubt. |
||||
Dark
Beginning 1
(DB1-EN109) Aqua Madoor |
||||
WATER | Spellcaster / Normal | Level 4 | ATK: 1200 DEF: 2000 |
Pendulum Scale: |
A wizard of the waters that conjures a liquid wall to crush
any enemies that oppose him. (Common) |
||||
Rating: 2 out of 5 Just look at how long it took for UDE to release a decent monster, about 7 or 8 cards, and that's just this half. |
||||
Dark
Beginning 1
(DB1-EN108) Dark King of the Abyss |
||||
DARK | Fiend / Normal | Level 3 | ATK:1200 DEF: 800 |
Pendulum Scale: |
It's said that this King of the Netherworld once had the
power to rule over the dark. (Common) |
||||
Rating: 1 out of 5 Abyss is only half the name. It should be Abyssmal. |
||||
Dark
Beginning 1
(DB1-EN107) Flame Manipulator |
||||
FIRE | Spellcaster / Normal | Level 3 | ATK: 900 DEF: 1000 |
Pendulum Scale: |
This Spellcaster attacks enemies with fire-related spells
such as "Sea of Flames" and "Wall of Fire". (Common) |
||||
Rating: 1 out of 5 Neither of those spells are clearly a threat because all this guy has to show for them is weak stats. |
||||
Dark
Beginning 1
(DB1-EN106) Silver Fang |
||||
EARTH | Beast / Normal | Level 3 | ATK: 1200 DEF: 800 |
Pendulum Scale: |
A snow wolf that's beautiful to the eye, but absolutely
vicious in battle. (Common) |
||||
Rating: 1 out of 5 Beauty is subjective, but I doubt anyone will find it even remotely vicious in battle. |
||||
Dark
Beginning 1
(DB1-EN105) Mammoth Graveyard |
||||
EARTH | Dinosaur / Normal | Level 3 | ATK: 1200 DEF: 800 |
Pendulum Scale: |
A mammoth that protects the graves of its pack and is
absolutely merciless when facing grave-robbers. (Common) |
||||
Rating: 1 out of 5 A pile of bones is not going to be a threat to anyone, let alone a monster on the field. |
||||
Dark
Beginning 1
(DB1-EN104) Celtic Guardian |
||||
EARTH | Warrior / Normal | Level 4 | ATK: 1400 DEF: 1200 |
Pendulum Scale: |
An elf who learned to wield a sword, he baffles enemies with
lightning-swift attacks. (Common) |
||||
Rating: 1 out of 5 The only thing I can be postive about this card is that it's now in an appropriate rarity. |
||||
Dark
Beginning 1
(DB1-EN103) Gaia the Fierce Knight |
||||
EARTH | Warrior / Normal | Level 7 | ATK: 2300 DEF: 2100 |
Pendulum Scale: |
A knight whose horse travels faster than the wind. His
battle-charge is a force to be reckoned with. (Rare) |
||||
Rating: 1 out of 5 2300 ATK is not a force to be reckoned with if it doesn't have a powerful effect to back it up. |
||||
Dark
Beginning 1
(DB1-EN102) Dark Magician (4th artwork) |
||||
DARK | Spellcaster / Normal | Level 7 | ATK: 2500 DEF: 2100 |
Pendulum Scale: |
The ultimate wizard in terms of attack and defense. (Ultra Rare) |
||||
Rating: 2 out of 5 I like the artwork, but, you'll never win a Duel using just a card's artwork. Only slightly better than Gaia. |
||||
Dark
Beginning 1
(DB1-EN101) Skull Servant |
||||
DARK | Zombie / Normal | Level 1 | ATK: 300 DEF: 200 |
Pendulum Scale: |
A skeletal ghost that isn't strong but can mean trouble in
large numbers. (Common) |
||||
Rating: 1 out of 5 It won't mean any trouble in any numbers. It's about as dangerous as a blade of grass. |
||||
Dark
Beginning 1
(DB1-EN100) Flame Swordsman |
||||
FIRE | Warrior / Fusion | Level 5 | ATK: 1800 DEF: 1600 |
Pendulum Scale: |
"Flame Manipulator + "Masaki the Legendary Swordsman" (Rare) |
||||
Rating: 1 out of 5 The rarity is better, but nothing else has changed. |
||||
Dark
Beginning 1
(DB1-EN099) Hitotsu-Me Giant |
||||
EARTH | Beast-Warrior / Normal | Level 4 | ATK: 1200 DEF: 1000 |
Pendulum Scale: |
A one-eyed behemoth with thick, powerful arms made for
delivering punishing blows. (Common) |
||||
Rating: 1 out of 5 "Giant" would be a misnomer here because it's not really a giant at all given its weak stats. |
||||
Dark
Beginning 1
(DB1-EN098) Blue-Eyes White Dragon (4th artwork) |
||||
LIGHT | Dragon / Normal | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
The legendary dragon is a powerful engine of destruction.
Virtually invincible, very few have faced this awesome creature
and lived to tell the tale. (Ultra Rare) |
||||
Rating: 3 out of 5 3000 ATK remains a tough obstacle to overcome, especilly with most monster destructionc cards banned. |
||||
Dark
Beginning 1
(DB1-EN097) Big Shield Guardna |
||||
EARTH | Warrior / Effect | Level 4 | ATK: 100 DEF: 2600 |
Pendulum Scale: |
Negate the activation of a Spell Card that designates this 1
face-down monster. At that time, flip this card into face-up
Defense Position. If this card is attacked, change the Battle
Position of this card to Attack Position at the end of the
Damage Step. (Ultra Rare) |
||||
Rating: 2 out of 5 Being an Effect Monster with such high DEF for its Level should make you suspicious. It's just not that great. |
||||
Dark
Beginning 1
(DB1-EN096) Dark Sage |
||||
DARK | Spellcaster / Effect | Level 9 | ATK: 2800 DEF: 3200 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card can only
be Special Summoned from your hand or your Deck by Tributing 1
"Dark Magician" on your side of the field when you succeed in
the effect of "Time Wizard". At that time, select 1 Spell Card
from your Deck, add it to your hand, and then shuffle your Deck. (Ultra Rare) |
||||
Rating: 1 out of 5 It was powerful in the anime, but by no means was it necessary to make it this bad when released. |
||||
Dark
Beginning 1
(DB1-EN095) Buster Blader |
||||
EARTH | Warrior / Effect | Level 7 | ATK: 2600 DEF: 2300 |
Pendulum Scale: |
Increase the ATK of this card by 500 points for each Dragon-Type
monster on your opponent's side of the field and in your
opponent's Graveyard. (Super Rare) |
||||
Rating: 2 out of 5 It may be stronger against Blue-Eyes, but it's entirely relient on your opponent having 1 type of monster. |
||||
Dark
Beginning 1
(DB1-EN094) Harpie's Brother |
||||
WIND | Winged Beast / Normal | Level 4 | ATK: 1800 DEF: 600 |
Pendulum Scale: |
With eyes like a hawk and a flying speed exceeding Mach 5,
this monster is a master of the sky. (Common) |
||||
Rating: 3 out of 5 WIth how bad Harpie Lady and her sisters are, I wouldn't have expected much from their brother, but it's decent. |
||||
Dark
Beginning 1
(DB1-EN093) Kiseitai |
||||
DARK | Fiend / Effect | Level 2 | ATK: 300 DEF: 800 |
Pendulum Scale: |
When your opponent's monster attacks this card in face-down
Defense Position, this card becomes an Equip Spell Card equipped
to the attacking monster (No damage calculation is conducted).
During each of your opponent's Standby Phases, increase your
Life Points by half of the ATK of the monster equipped with this
card. (Common) |
||||
Rating: 2 out of 5 These days, it's hard to get rid of monsters without Tribute Summoning, so this'll have some effects, but not much. |
||||
Dark
Beginning 1
(DB1-EN092) Morphing Jar #2 |
||||
EARTH | Rock / Effect | Level 2 | ATK: 800 DEF: 700 |
Pendulum Scale: |
FLIP: Return all Monster Cards on the field to their respective
Decks and shuffle them. You and your opponent then pick up cards
until you both have the same number of Monster Cards that were
returned to each Deck. Special Summon the Level 4 or lower
monsters to the field in face-down Defense Position. The rest of
the cards picked up are discarded to the Graveyard. (Rare) |
||||
Rating: 2 out of 5 A devious monster that can work for or against its owner, but it takes quite a bit of luck. |
||||
Dark
Beginning 1
(DB1-EN091) Premature Burial |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 800 Life Points. Select 1 Monster Card from your Graveyard,
Special Summon it on the field in face-up Attack Position, and
equip it with this card. When this card is destroyed, the
monster is also destroyed. (Super Rare) |
||||
Rating: 3 out of 5 The best monster revival card we have with Monster Reborn Forbidden from tournament play. |
||||
Dark
Beginning 1
(DB1-EN090) The Shallow Grave |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Both players select 1 monster from their respective Graveyards
and Special Summon them to the field in face-down Defense
Position. (Common) |
||||
Rating: 2 out of 5 Both players need at least 1 monster in the Grave that can be revived for you to get anything out of it. |
||||
Dark
Beginning 1
(DB1-EN089) Nobleman of Extermination |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 face-down Spell or Trap Card and remove it from play.
If the card is a Trap Card, both players must check their
respective Decks and remove all cards of the same name from
play. Then shuffle the Decks. (Common) |
||||
Rating: 1 out of 5 Stick to MST. |
||||
Dark
Beginning 1
(DB1-EN088) Nobleman of Crossout |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 face-down monster and remove it from play. If the
monster is a Flip Effect Monster, both players must check their
respective Decks and remove from play all monsters with the same
name as the destroyed monster. Then shuffle the Decks. (Super Rare) |
||||
Rating: 2 out of 5 A bit better than its counterpart next in line with this set, but not by much. |
||||
Dark
Beginning 1
(DB1-EN087) Magical Hats |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 2 non-Monster Cards
from your Deck and 1 of your Monster Cards on the field, then
shuffle your Deck. Shuffle the 3 selected cards and Set them on
the field in face-down Defense Position. The 2 cards selected
from your Deck are treated as monsters (ATK 0/DEF 0) and are
destroyed at the end of the Battle Phase. You can only use this
effect during your opponent's Battle Phase. (Rare) |
||||
Rating: 2 out of 5 It's viritually nothing like it was in the anime, but there's still minor uses with it. |
||||
Dark
Beginning 1
(DB1-EN086) Imperial Order |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
As long as this card remains face-up on the field, negate the
effects of all Spell Cards on the field. Pay 700 Life Points
during each of your Standby Phases. If you do not, this card is
destroyed. (Ultra Rare) |
||||
Rating: 1 out of 5 Apparently the "order" was to reprint this Forbidden card despite how utterly worthless it has become. |
||||
Dark
Beginning 1
(DB1-EN085) Respect Play |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
During their respective turns, each player must show their
opponent their hand. (Common) |
||||
Rating: 1 out of 5 Totally pointless. What good is seeing your opponent's hand when you can't do anything in return? |
||||
Dark
Beginning 1
(DB1-EN084) Light of Intervention |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Monster Cards cannot be Set face-down. Monsters Set in Defense
Position are Normal Summoned in face-up Defense Position. (Common) |
||||
Rating: 2 out of 5 Basically anything Set isn't a surprise anymore, but this does kill off Flip Effect monsters. |
||||
Dark
Beginning 1
(DB1-EN083) Ceasefire |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Flip all face-down Defense Position monsters on the field
face-up. Flip Effects are not activated at this time. Inflict
500 points of damage to your opponent's Life Points for each
Effect Monster on the field. (Super Rare) |
||||
Rating: 3 out of 5 Just from this set alone, there's plenty of chances to make this deal at least 1000 damage. |
||||
Dark
Beginning 1
(DB1-EN082) Backup Soldier |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can activate this card when there are 5 or more Monster
Cards in your Graveyard. Select up to 3 Monster Cards with an
ATK of 1500 points or less (except Effect Monster Cards) from
your Graveyard and add them to your hand. (Common) |
||||
Rating: 3 out of 5 About half of Exodia can be retrieved with this or a handful of other monsters that don't have effects. |
||||
Dark
Beginning 1
(DB1-EN081) DNA Surgery |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When you activate this card, declare 1 Type of monster. As long
as this card remains face-up on the field, all face-up monsters
become the Type you declared. (Common) |
||||
Rating: 2 out of 5 It's not going to do much in most cases, but there's a few instances where it can become a threat. |
||||
Dark
Beginning 1
(DB1-EN080) Forced Requisition |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can activate this card when you discard from your hand.
After that, each time you discard from your hand, your opponent
must also discard the same number of cards from his/her hand. (Common) |
||||
Rating: 1 out of 5 Does nothing right away, and you're just forcing your opponent to lose cards of their choosing. |
||||
Dark
Beginning 1
(DB1-EN079) Numinous Healer |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when you take damage to your
Life Points. Increase your Life Points by 1000 points. Also,
increase your Life Points by 500 points for each "Numinous
Healer" card in your Graveyard. (Common) |
||||
Rating: 2 out of 5 Each copy does add up Life Points, but it's only up to 2000. |
||||
Dark
Beginning 1
(DB1-EN078) Mirror Wall |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Halve the ATK of all your opponent's attacking monsters. Pay
2000 Life Points during each of your Standby Phases. If you do
not, destroy this card. (Common) |
||||
Rating: 1 out of 5 This mirror is already bad luck because it's much too pricy to keep on the field for any length of time. |
||||
Dark
Beginning 1
(DB1-EN077) Enchanted Javelin |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Increase your Life Points by the ATK of 1 attacking monster. (Common) |
||||
Rating: 1 out of 5 The only way to gain extra Life Points is when your opponent attacks a Set monster. It's useless. |
||||
Dark
Beginning 1
(DB1-EN076) Call of the Haunted |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster from your Graveyard and Special Summon it in
face-up Attack Position. When this card is removed from the
field, destroy the monster. If the monster is destroyed, destroy
this card. (Super Rare) |
||||
Rating: 3 out of 5 It's no Monster Reborn, but it's #2 for best revival card behind Premature Burial. |
||||
Dark
Beginning 1
(DB1-EN075) Dust Tornado |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 Spell or Trap Card on your opponent's side of the
field. You can then Set 1 Spell or Trap Card from your hand. (Rare) |
||||
Rating: 1 out of 5 Just a slower Mystical Space Typhoon with a pointless bonus effect. |
||||
Dark
Beginning 1
(DB1-EN074) The Eye of Truth |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
As long as this card remains face-up on the field, your opponent
must show his/her hand. Your opponent increases his/her Life
Points by 1000 points during each of his/her Standby Phases if
he/she has a Spell Card in his/her hand. (Common) |
||||
Rating: 1 out of 5 Gazing at your opponent's hand isn't work giving them free Life Points each turn. |
||||
Dark
Beginning 1
(DB1-EN073) Gift of the Mystical Elf |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Increase your Life Points by 300
points for each monster on the field. (Common) |
||||
Rating: 1 out of 5 The total amount can be up to 3000, but odds are it'll be less than 1/3 of that. |
||||
Dark
Beginning 1
(DB1-EN072) Graverobber |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 Spell Card from your opponent's Graveyard. You can use
it as your hand until the end of the turn. If you use it, you
take 2000 points of damage. (Common) |
||||
Rating: 1 out of 5 I'm not wasting 1/4 of my starting Life Points just to temporarily increase my hand. |
||||
Dark
Beginning 1
(DB1-EN071) Time Seal |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Skip the Draw Phase of your opponent's next turn. (Common) |
||||
Rating: 1 out of 5 More like "Time Waste" because nothing useful is accomplished with this. |
||||
Dark
Beginning 1
(DB1-EN070) Chain Destruction |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can activate this card when a monster with an ATK 2000 or
less is Normal Summoned, Flip Summoned or Special Summoned.
Destroy all monsters with the same name in the Summoning
player's hand and Deck. The Deck is then shuffled. (Common) |
||||
Rating: 1 out of 5 One of the most situational cards in the game to date. It doesn't even get rid of the Summoned monster either. |
||||
Dark
Beginning 1
(DB1-EN069) Lightforce Sword |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 card randomly from your opponent's hand and remove it
from play face-down. Keep the card out of play for 3 of your
opponent's turns. During your opponent's Standby Phase of the
4th turn, the card is returned to his/her hand. (Common) |
||||
Rating: 1 out of 5 I think I'd rather look at the opponent's hand and take one for a turn than have the card come back later. |
||||
Dark
Beginning 1
(DB1-EN068) Parasite Paracide |
||||
EARTH | Insect / Effect | Level 2 | ATK: 500 DEF: 300 |
Pendulum Scale: |
FLIP: Put this card face-up in your opponent's Deck and shuffle
it. When your opponent draws this card, it is Special Summoned
on your opponent's side of the field in face-up Defense Position
and inflicts 1000 points of damage to your opponent's Life
Points. Then all face-up monsters on your opponent's side of the
field become Insect-Type as long as this card remains face-up on
the field. (Common) |
||||
Rating: 1 out of 5 None of the perks matter unless it actually either survives an attack or is turned face-up later. |
||||
Dark
Beginning 1
(DB1-EN067) Jinzo (original artwork) |
||||
DARK | Machine / Effect | Level 6 | ATK: 2400 DEF: 1500 |
Pendulum Scale: |
As long as this card remains face-up on the field, Trap Cards
cannot be activated. The effects of all face-up Trap Cards are
negated. (Ultra Rare) |
||||
Rating: 4 out of 5 Only 100 ATK behind Summoned Skull, this powerhouse makes attacking as a whole worry-free with few drawbacks. |
||||
Dark
Beginning 1
(DB1-EN066) Blue-Eyes Toon Dragon |
||||
LIGHT | Dragon / Toon / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card can only
be Special Summoned while "Toon World" is on your side the
field. You can Special Summon this monster from your hand, but
Tributes are required for monsters Level 5 or more. This card
cannot attack in the turn that it is Summoned. Unless you pay
500 Life Points, this monster cannot attack. When "Toon World"
on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack
your opponent's Life Points directly. If a face-up Toon Monster
is on your opponent's side of the field, you must select the
Toon Monster as an attack target. (Super Rare) |
||||
Rating: 1 out of 5 Basically, it's a handicapped Blue-Eyes White Dragon and thus totally useless. |
||||
Dark
Beginning 1
(DB1-EN065) Messenger of Peace |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Neither player can declare attacks with face-up monsters with an
ATK of 1500 or more. Pay 100 Life Points during each of your
Standby Phases. If you do not, destroy this card. (Common) |
||||
Rating: 2 out of 5 The price for locking out 1500+ ATK monsters is quite low, but you're affected too. |
||||
Dark
Beginning 1
(DB1-EN064) Mystic Plasma Zone |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK of all DARK monsters by 500 points and
decreases their DEF by 400 points. (Common) |
||||
Rating:
3 out of 5 That's a wrap on the string of Field Spells, and it's a good thing we ended on a relatively high note. |
||||
Dark
Beginning 1
(DB1-EN063) Luminous Spark |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK of all LIGHT monsters by 500 points and
decreases their DEF by 400 points. (Common) |
||||
Rating: 3 out of 5 Quite a few monsters will benefit from this. |
||||
Dark
Beginning 1
(DB1-EN062) Rising Air Current |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK of all WIND monsters by 500 points and
decreases their DEF by 400 points. (Common) |
||||
Rating: 3 out of 5 While WIND monsters with high ATK aren't as abundant, this does help the weaker ones get stronger. |
||||
Dark
Beginning 1
(DB1-EN061) Molten Destruction |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK of all FIRE monsters by 500 points and
decreases their DEF by 400 points. (Common) |
||||
Rating: 3 out of 5 A good card to help FIRE monsters with 1500 or less ATK become at least a threat. |
||||
Dark
Beginning 1
(DB1-EN060) Umiiruka |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK of all WATER monsters by 500 points and
decreases their DEF by 400 points. (Common) |
||||
Rating: 3 out of 5 Not too bad for when you don't have A Legendary Ocean. |
||||
Dark
Beginning 1
(DB1-EN059) Gaia Power |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK of all EARTH monsters by 500 points and
decreases their DEF by 400 points. (Common) |
||||
Rating: 3 out of 5 The first of several decent Field Spells based on a monster's Attribute. |
||||
Dark
Beginning 1
(DB1-EN058) Kotodama |
||||
EARTH | Fairy / Effect | Level 3 | ATK: 0 DEF: 1600 |
Pendulum Scale: |
As long as this card remains face-up on the field, more than 1
monster with the same name cannot exist face-up on the field. If
a monster with the same name as a face-up monster on the field
is Normal Summoned, Flip Summoned, Special Summoned or flipped
face-up later, it is destroyed. (If monsters with the same name
are Summoned or flipped face-up at the same time, they are
destroyed.) (Common) |
||||
Rating: 1 out of 5 The stats pretty much negate this card's effect entirely. |
||||
Dark
Beginning 1
(DB1-EN057) Mystic Tomato |
||||
DARK | Plant / Effect | Level 4 | ATK: 1400 DEF: 1100 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
you can Special Summon 1 DARK monster with an ATK of 1500 or
less in face-up Attack Position from your Deck. Then shuffle
your Deck. (Rare) |
||||
Rating: 3 out of 5 What makes this card better than the others? The viable options it can search for like Sangan. |
||||
Dark
Beginning 1
(DB1-EN056) Sonic Bird |
||||
WIND | Winged Beast / Effect | Level 4 | ATK: 1400 DEF: 1000 |
Pendulum Scale: |
When this card is Normal Summoned or Flip Summoned, you can
select 1 Ritual Spell Card from your Deck and add it to your
hand. Then shuffle your Deck. (Common) |
||||
Rating: 1 out of 5 Maju does this card's job much better as you get to choose a Ritual Monster or Ritual Spell. |
||||
Dark
Beginning 1
(DB1-EN055) Ceremonial Bell |
||||
LIGHT | Spellcaster / Effect | Level 3 | ATK: 0 DEF: 1850 |
Pendulum Scale: |
As long as this card remains face-up on the field, both players
must show their respective hands. (Common) |
||||
Rating: 1 out of 5 The monster version of The Eye of Truth. Ding-dong, the bell is done. |
||||
Dark
Beginning 1
(DB1-EN054) Flying Kamakiri #1 |
||||
WIND | Insect / Effect | Level 4 | ATK: 1400 DEF: 900 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
you can Special Summon 1 WIND monster with an ATK of 1500 or
less in face-up Attack Position from your Deck. Then shuffle
your Deck. (Common) |
||||
Rating: 2 out of 5 At least it can search out Whirlwind Prodigy, but not much else. |
||||
Dark
Beginning 1
(DB1-EN053) Mother Grizzly |
||||
WATER | Beast-Warrior / Effect | Level 4 | ATK: 1400 DEF: 1000 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
you can Special Summon 1 WATER monster with an ATK of 1500 or
less in face-up Attack Position from your Deck. Then shuffle
your Deck. (Common) |
||||
Rating: 2 out of 5 Other than another copy of itself, I don't think there's all that much to get with this. |
||||
Dark
Beginning 1
(DB1-EN052) Shining Angel |
||||
LIGHT | Fairy / Effect | Level 4 | ATK: 1400 DEF: 800 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
you can Special Summon 1 LIGHT monster with an ATK of 1500 or
less in face-up Attack Position from your Deck. Then shuffle
your Deck. (Common) |
||||
Rating: 2 out of 5 There's a few monsters that this could search out, but they're not out yet so you'll probably have little to get. |
||||
Dark
Beginning 1
(DB1-EN051) Nimble Momonga |
||||
EARTH | Beast / Effect | Level 2 | ATK: 1000 DEF: 100 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
increase your Life Points by 1000 points. You can also Special
Summon up to 2 "Nimble Momonga" cards from your Deck to your
side of the field in face-down Defense Position. Then shuffle
your Deck. (Rare) |
||||
Rating: 2 out of 5 Hooray for extra defenses I guess? They don't do much aside from that and won't last long on the field. |
||||
Dark
Beginning 1
(DB1-EN050) Giant Germ |
||||
DARK | Fiend / Effect | Level 2 | ATK: 1000 DEF: 100 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
inflict 500 points of damage to your opponent's Life Points. You
can also Special Summon up to 2 "Giant Germ" cards from your
Deck to your side of the field in face-up Attack Position. Then
shuffle your Deck. (Common) |
||||
Rating: 1 out of 5 The effect is hardly going to matter when you're likely taking quite a bit of damage. |
||||
Dark
Beginning 1
(DB1-EN049) Karate Man |
||||
EARTH | Warrior / Effect | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
You can double the original ATK of this card once per turn. If
you used this effect, destroy this card during the End Phase.
(Common) |
||||
Rating: 1 out of 5 No chance this guy will get a black belt in its lifetime because the effect kills it. |
||||
Dark
Beginning 1
(DB1-EN049) Flash Assailant |
||||
DARK | Fiend / Effect | Level 3 | ATK: 2000 DEF: 2000 |
Pendulum Scale: |
Decrease the ATK and DEF of this card by 400 points for each
card in your hand. (Common) |
||||
Rating: 1 out of 5 Such an effect will likely leave it with around 1200 ATK and DEF and pretty much no chance at survival. |
||||
Dark
Beginning 1
(DB1-EN048) UFO Turtle |
||||
FIRE | Machine / Effect | Level 4 | ATK: 1400 DEF: 1200 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
you can Special Summon 1 FIRE monster with an ATK of 1500 or
less in face-up Attack Position from your Deck. Then shuffle
your Deck. (Common) |
||||
Rating: 2 out of 5 Apart from Solar Flare Dragon, there isn't much that'll be even remotely a threat. |
||||
Dark
Beginning 1
(DB1-EN046) Senju of the Thousand Hands |
||||
LIGHT | Fairy / Effect | Level 4 | ATK: 1400 DEF: 1000 |
Pendulum Scale: |
When this card is Normal Summoned or Flip Summoned, you can
select 1 Ritual Monster Card from your Deck and add it to your
hand. Then shuffle your Deck. (Common) |
||||
Rating: 1 out of 5 Why force yourself to pick a card you probably can't even use when you can use Manju instead? |
||||
Dark
Beginning 1
(DB1-EN045) Giant Rat |
||||
EARTH | Beast / Effect | Level 4 | ATK: 1400 DEF: 1450 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
you can Special Summon 1 EARTH monster with an ATK of 1500 or
less in face-up Attack Position from your Deck. Then shuffle
your Deck. (Rare) |
||||
Rating: 2 out of 5 Your options are pretty grim as most monsters that fit the bill don't offer much else, if anything at all. |
||||
Dark
Beginning 1
(DB1-EN044) Banisher of the Light |
||||
LIGHT | Fairy / Effect | Level 3 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
As long as this card remains face-up on the field, any card sent
to the Graveyard is removed from play instead. (Common) |
||||
Rating: 2 out of 5 Certain strategies will be affected by this, but it's such a tiny impact that the DEF is really the best you can do. |
||||
Dark
Beginning 1
(DB1-EN043) Cyber Jar |
||||
DARK | Rock / Effect | Level 3 | ATK: 900 DEF: 900 |
Pendulum Scale: |
FLIP: Destroy all monsters on the field. Both players then pick
up 5 cards from the top of their respective Decks and Special
Summon all Level 4 or lower Monster Cards among them on the
field in face-up Attack Position or face-down Defense Position.
The rest of the cards picked up are added to their respective
hands. (Rare) |
||||
Rating: 2 out of 5 A bit riskier than Dark Hole, but it may be all you can play and then you have to hope for the best. |
||||
Dark
Beginning 1
(DB1-EN042) Toon World |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1000 Life Points to activate this card. (Common) |
||||
Rating: 1 out of 5 A card Pegasus used to great effect at Duelist Kingdom has nothing close to that and is totally worthless. |
||||
Dark
Beginning 1
(DB1-EN041) Hyozanryu |
||||
LIGHT | Dragon / Normal | Level 7 | ATK: 2100 DEF: 2800 |
Pendulum Scale: |
A dragon created from a massive diamond that sparkles with
blinding light. (Common) |
||||
Rating: 1 out of 5 You must be blind if you think this is an ideal card in any Deck. |
||||
Dark
Beginning 1
(DB1-EN040) Toon Summoned Skull |
||||
DARK | Fiend / Toon / Effect | Level 6 | ATK: 2500 DEF: 1200 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card can only
be Special Summoned while "Toon World" is on your side the
field. You can Special Summon this monster from your hand, but
Tributes are required for monsters Level 5 or more. This card
cannot attack in the turn that it is Summoned. Unless you pay
500 Life Points, this monster cannot attack. When "Toon World"
on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack
your opponent's Life Points directly. If a face-up Toon Monster
is on your opponent's side of the field, you must select the
Toon Monster as an attack target. (Rare) |
||||
Rating: 1 out of 5 If I hurt its feelings as Pegasus warned Yami at Duelist Kingom, good. It can't do anything to me or affect the Duel. |
||||
Dark
Beginning 1
(DB1-EN039) Toon Mermaid |
||||
WATER | Aqua / Toon / Effect | Level 4 | ATK: 1400 DEF: 1500 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card can only
be Special Summoned while "Toon World" is on your side the
field. You can Special Summon this monster from your hand, but
Tributes are required for monsters Level 5 or more. This card
cannot attack in the turn that it is Summoned. Unless you pay
500 Life Points, this monster cannot attack. When "Toon World"
on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack
your opponent's Life Points directly. If a face-up Toon Monster
is on your opponent's side of the field, you must select the
Toon Monster as an attack target. (Common) |
||||
Rating: 1 out of 5 Red Archery Girl was made worse just by being a Toon monster, and I don't just mean the artwork. |
||||
Dark
Beginning 1
(DB1-EN038) Manga Ryu-Ran |
||||
FIRE | Dragon / Toon / Effect | Level 7 | ATK: 2200 DEF: 2600 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card can only
be Special Summoned while "Toon World" is on your side the
field. You can Special Summon this monster from your hand, but
Tributes are required for monsters Level 5 or more. This card
cannot attack in the turn that it is Summoned. Unless you pay
500 Life Points, this monster cannot attack. When "Toon World"
on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack
your opponent's Life Points directly. If a face-up Toon Monster
is on your opponent's side of the field, you must select the
Toon Monster as an attack target. (Common) |
||||
Rating: 1 out of 5 I've read my share of Yu-Gi-Oh Mangas, but this monstrosity isn't going to be in any of my Decklists. |
||||
Dark
Beginning 1
(DB1-EN037) Megamorph |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
While your Life Points are lower than your opponent's, double
the original ATK of a monster equipped with this card. While
your Life Points are higher, halve the original ATK. (Super Rare) |
||||
Rating: 2 out of 5 Potential exists, but it's not always an ideal choice. |
||||
Dark
Beginning 1
(DB1-EN036) Eternal Rest |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy all monsters equipped with Equip Spell Cards. (Common) |
||||
Rating: 1 out of 5 This hits like what, 10% of all Yu-Gi-Oh cards? |
||||
Dark
Beginning 1
(DB1-EN035) Labyrinth Wall |
||||
EARTH | Rock / Normal | Level 5 | ATK: 0 DEF: 3000 |
Pendulum Scale: |
These walls form a labyrinth with no exit for enemies. (Common) |
||||
Rating: 3 out of 5 A solid defense for just 1 Tribute. |
||||
Dark
Beginning 1
(DB1-EN034) Horn of the Unicorn |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increases the ATK and DEF of a monster equipped with this card
by 700 points. When this card is sent from the field to the
Graveyard, it returns to the top of your Deck. (Common) |
||||
Rating: 3 out of 5 Nearly as good as Axe of Despair, but just as good as Malevolent Nuzzler. |
||||
Dark
Beginning 1
(DB1-EN033) Painful Choice |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 5 cards from your Deck and show them to your opponent.
Your opponent selects 1 card among them. Add that card to your
hand and discard the remaining cards to the Graveyard. (Common) |
||||
Rating: 1 out of 5 Apparently this card got the boot as well, but you're only keeping 1 of the 5 cards chosen. |
||||
Dark
Beginning 1
(DB1-EN032) Giant Trunade |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Return all Spell and Trap Cards on the field to the respective
owners' hands. (Rare) |
||||
Rating: 2 out of 5 Okay for that one interruption-free Battle Phase, but it's only temporary. |
||||
Dark
Beginning 1
(DB1-EN031) Mystical Space Typhoon |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 Spell or Trap Card on the field. (Super Rare) |
||||
Rating: 3 out of 5 The best legal Spell and Trap removal we have so far (aside from Heavy Storm). |
||||
Dark
Beginning 1
(DB1-EN030) Chain Energy |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each Player must pay 500 Life Points per card to Normal Summon,
Special Summon, Set or activate cards from his/her respective
hand. (Common) |
||||
Rating: 1 out of 5 The ways to do any of those things are quite limited, meaning this'll probably only deal 500 damage per turn. |
||||
Dark
Beginning 1
(DB1-EN029) The Forceful Sentry |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Look at your opponent's hand. Select 1 card among them and
return it to his/her Deck. The Deck is then shuffled. (Rare) |
||||
Rating: 1 out of 5 Gambling apparently is illegal in Yu-Gi-Oh too because this card cannot be used anymore either. |
||||
Dark
Beginning 1
(DB1-EN028) The Reliable Guardian |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase 1 face-up monster's DEF by 700 points until the end of
this turn. (Common) |
||||
Rating: 2 out of 5 Barely a threat in the first place, but it's slightly better than Mask of Weakness. |
||||
Dark
Beginning 1
(DB1-EN027) Rush Recklessly |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase 1 face-up monster's ATK by 700 points until the end of
this turn. (Common) |
||||
Rating: 2 out of 5 I'd rather keep the ATK boost longer with an Equip Spell, but this can help in a few ways. |
||||
Dark
Beginning 1
(DB1-EN026) Tailor of the Fickle |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Switch 1 Equip Spell Card equipped to a monster to another
correct target. (Common) |
||||
Rating: 1 out of 5 Unless it's one of the better Equip Spells, this isn't going to be that useful at all. |
||||
Dark
Beginning 1
(DB1-EN025) Fairy's Hand Mirror |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Switch the opponent's Spell Card effect that designates 1
monster as a target to another correct target. (Common) |
||||
Rating: 2 out of 5 Mostly, this'll affect Equip Spells, which really doesn't leave many times where this'll see play. |
||||
Dark
Beginning 1
(DB1-EN024) Delinquent Duo |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1000 Life Points. Your opponent randomly selects and
discards 1 card from his/her hand and then selects and discards
another card from his/her hand. (Super Rare) |
||||
Rating: 1 out of 5 I'd have thought the cost to activate it would've meant it'd be at 1 at least, but it's actually Forbidden. |
||||
Dark
Beginning 1
(DB1-EN023) Confiscation |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1000 Life Points. Look at your opponent's hand, select 1
card among them and discard it to the Graveyard. (Common) |
||||
Rating: 1 out of 5 One might call it a weaker Delinquent Duo, and I agree, but that doesn't make Delinquent Duo much better. |
||||
Dark
Beginning 1
(DB1-EN022) Chorus of Sanctuary |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the DEF of all Defense Position monsters by 500 points. (Common) |
||||
Rating: 3 out of 5 Stall Decks can make great use of this and buy more time to assemble Exodia. |
||||
Dark
Beginning 1
(DB1-EN021) Snatch Steal |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Take control of a monster on your opponent's side of the field
that is equipped with this card. Increase your opponent's Life
Points by 1000 points during each of his/her Standby Phases. (Ultra Rare) |
||||
Rating: 4 out of 5 The extra Life Points doesn't really mean much when the card doesn't prevent you from Tributing the monster. |
||||
Dark
Beginning 1
(DB1-EN020) Final Destiny |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 5 cards from your hand. Destroy all cards on the field. (Common) |
||||
Rating: 1 out of 5 If I have to discard pretty much my entire hand, then the effect should be one-sided, but it's not. |
||||
Dark
Beginning 1
(DB1-EN019) Toll |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each player must pay 500 Life Points to declare an attack. (Common) |
||||
Rating: 1 out of 5 It may be up to 2500 Life Points per Battle Phase, but I'd imagine that's quite rare. |
||||
Dark
Beginning 1
(DB1-EN018) Upstart Goblin |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Draw 1 card from your Deck. Increase your opponent's Life Points
by 1000 Life Points. (Common) |
||||
Rating: 1 out of 5 What advantage is drawing a card if your opponent gets free Life Points in return? |
||||
Dark
Beginning 1
(DB1-EN017) Gravekeeper's Servant |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Unless your opponent sends 1 card from the top of his/her Deck
to the Graveyard, he/she cannot declare an attack. (Common) |
||||
Rating: 2 out of 5 Even with multiple copies, it's going to take a while to force your opponent to lose their Deck. |
||||
Dark
Beginning 1
(DB1-EN016) Red Archery Girl |
||||
WATER | Aqua / Normal | Level 4 | ATK: 1400 DEF: 1500 |
Pendulum Scale: |
A mermaid archer that hides in a protective shell, waiting
for the right moment to strike. (Common) |
||||
Rating: 1 out of 5 Pegasus played this to try and lower Yami's fears, but it's just a poor defense as a whole. |
||||
Dark
Beginning 1
(DB1-EN015) Relinquished |
||||
DARK | Spellcaster / Ritual / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Select 1 monster on your opponent's side of the field and equip
it to this card (this effect can only be used once per turn and
you can only equip 1 monster at a time to this card). The ATK
and DEF of this card become the same amounts as the monster
equipped to this card. If this card is destroyed as a result of
battle, the equipped monster is destroyed instead, and any
battle damage you received from the battle is also inflicted to
your opponent's Life Points. (Super Rare) |
||||
Rating: 3 out of 5 UDE still neglected to include how to Summon it, but it's a decent monster to play once you figure that out. |
||||
Dark
Beginning 1
(DB1-EN014) Slot Machine |
||||
DARK | Machine / Normal | Level 7 | ATK: 2000 DEF: 2300 |
Pendulum Scale: |
The machine's ability is said to vary according to its slot
results. (Common) |
||||
Rating: 1 out of 5 Your odds of success are even lower than using the real ones in Las Vegas. |
||||
Dark
Beginning 1
(DB1-EN013) Invader of the Throne |
||||
EARTH | Warrior / Effect | Level 4 | ATK: 1350 DEF: 1700 |
Pendulum Scale: |
FLIP: Select 1 monster on your opponent's side of the field and
switch control of it with this card. This effect cannot be
activated during the Battle Phase. (Common) |
||||
Rating: 1 out of 5 The invasion is a false alarm because the army defeated themselves long ago. |
||||
Dark
Beginning 1
(DB1-EN012) Hiro's Shadow Scout |
||||
DARK | Fiend / Effect | Level 2 | ATK: 650 DEF: 500 |
Pendulum Scale: |
FLIP: Your opponent draws 3 cards. Both players look at the
cards. If there are any Spell Cards among them, discard all
those Spell Card(s) to the Graveyard. (Common) |
||||
Rating: 1 out of 5 Giving your opponent any possible advantage they didn't have to work for is asking to lose the Duel. |
||||
Dark
Beginning 1
(DB1-EN011) Griggle |
||||
EARTH | Plant / Effect | Level 1 | ATK: 350 DEF: 300 |
Pendulum Scale: |
When the control of this face-up card on the field shifts to
your opponent, increase your Life Points by 3000 points. This
effect can only be used once as long as this card remains
face-up on the field. (Common) |
||||
Rating: 1 out of 5 With how few ways there are to give monsters to your opponent, this card's effect wil never trigger. |
||||
Dark
Beginning 1
(DB1-EN010) Minar |
||||
EARTH | Insect / Effect | Level 3 | ATK: 850 DEF: 750 |
Pendulum Scale: |
When this card is discarded directly from your hand to the
Graveyard by an effect of a card controlled by your opponent,
inflict 1000 points of damage to your opponent's Life Points. (Common) |
||||
Rating: 1 out of 5 UDE already took out 1 of the big cards that could've made this viable. That doesn't leave enough for this. |
||||
Dark
Beginning 1
(DB1-EN009) Maha Vailo |
||||
LIGHT | Spellcaster / Effect | Level 4 | ATK: 1550 DEF: 1400 |
Pendulum Scale: |
Increase the ATK of this card by 500 points for each Equip Spell
Card equipped to this card. (Common) |
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Rating: 3 out of 5 Doesn't really matter what Equip Spells you give it as each of them will give it 500 ATK. |
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Dark
Beginning 1
(DB1-EN008) Ameba |
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WATER | Aqua / Effect | Level 1 | ATK: 300 DEF: 350 |
Pendulum Scale: |
When the control of this face-up card on the field shifts to
your opponent, inflict 2000 points of damage to your opponent's
Life Points. This effect can only be used once as long as this
card remains face-up on the field. (Common) |
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Rating: 1 out of 5 The chances of this card's effect going off truly are microscopic. |
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Dark
Beginning 1
(DB1-EN007) Electric Snake |
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LIGHT | Thunder / Effect | Level 3 | ATK: 800 DEF: 900 |
Pendulum Scale: |
When this card is discarded from your hand to the Graveyard by
an effect controlled by your opponent, draw 2 cards from your
Deck. (Common) |
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Rating: 1 out of 5 You can do just as well, if not better with 2 copies of Jar of Greed or 1 copy of Reckless Greed. |
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Dark
Beginning 1
(DB1-EN006) Spellbinding Circle |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster. As long as this card remains face-up on the
field, the selected monster cannot attack or change its battle
position. When the selected monster is destroyed, this card is
also destroyed. (Rare) |
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Rating: 2 out of 5 A weaker Shadow Spell, but it could be worse still. |
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Dark
Beginning 1
(DB1-EN005) Malevolent Nuzzler |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Decent ATK boost Increase the ATK of a monster equipped with this card by 700
points. When this card is sent from the field to the Graveyard,
if you pay 500 Life Points, this card returns to the top of your
Deck. (Common) |
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Rating: 3 out of 5 A good ATK boost and it's reusable for a small fee. |
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Dark
Beginning 1
(DB1-EN004) Horn of Light |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the DEF of a monster equipped with this card by 800
points. When this card is sent from the field to the Graveyard,
if you pay 500 Life Points, this card returns to the top of your
Deck. (Common) |
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Rating: 3 out of 5 The DEF version of Malevolent Nuzzler, but with a slightly higher boost. Pretty decent overall. |
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Dark
Beginning 1
(DB1-EN003) Black Pendant |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK of a monster equipped with this card by 500
points. When this card is sent from the field to the Graveyard,
inflict 500 points of damage to your opponent's Life Points. (Rare) |
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Rating: 1 out of 5 500 ATK isn't enough of a boost to make this worth while, and neither is the burn damage. |
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Dark
Beginning 1
(DB1-EN002) Axe of Despair |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Increase the ATK of a monster equipped with this card by 1000
points. When this card is sent from the field to the Graveyard,
if you Tribute 1 monster on your side of the field, this card
returns to the top of your Deck. (Rare) |
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Rating: 4 out of 5 The highest static ATK boost offered by any Equip Spell to date. Well worth it, even for the 2nd effect. |
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Dark
Beginning 1
(DB1-EN001) Penguin Knight |
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WATER | Aqua / Effect | Level 3 | ATK: 900 DEF: 800 |
Pendulum Scale: |
When this card is sent directly from your Deck to the Graveyard
by an effect of a card controlled by your opponent, unite your
Graveyard cards and your own Deck, shuffle them and form a new
Deck. (Common) |
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Rating: 1 out of 5 You might need the cards in the Graveyard later, but it's not like the effect will trigger that often anyway. |