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Light of Destruction (LODT-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Light_of_Destruction_(TCG-EN-1E)
                               Rating: 1 | LODT-EN099 | Effect Monster
Fossil Dyna Pachycephalo
EARTH | Rock |
Level 4 | ATK 1200 | DEF 1300
Neither player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the field.
(Secret Rare)


People definitely hyped this one, but it's weak and prevents both players from Special Summoning. That just sucks.
 
                               Rating: 2 | LODT-EN098 | Effect Monster
Fog King
WATER | Spellcaster | Level 7 | ATK 0 | DEF 0
You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters.
(Secret Rare)


Not all that great, even with 2 Tributes as the ATK is dependent on the strength of the monsters.
 
                               Rating: 2 | LODT-EN097 | Effect Monster
Maximum Six
EARTH | Warrior | Level 6 | ATK 1900 | DEF 1600
When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
(Ultra Rare) & (Ultimate Rare)


Should've been Level 4 with those stats and then it'd get a higher rating, but it's not.
 
                               Rating: 2 | LODT-EN096 | Spell Card
Dangerous Machine Type-6
Continuous Spell
During each of your Standby Phases, roll a six-sided die: ● 1: Discard 1 card. ● 2: Your opponent discards 1 card. ● 3: Draw 1 card. ● 4: Your opponent draws 1 card. ● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card.
(Ultra Rare) & (Ultimate Rare)


Only half the effects are to your benefit so you don't necessarily have good odds of success.
 
                               Rating: 2 | LODT-EN095 | Effect Monster
Helios Trice Megistus
LIGHT | Pyro | Level 8 | ATK ? | DEF ?
You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.
(Super Rare)


There is major potential with this, but it needs 2 Tributes most of the time and it has to be destroyed in battle to self-revive.
 
                               Rating: 2 | LODT-EN094 | Spell Card
Owner's Seal
Normal Spell
Return control of all monsters on the field to their original owners.
(Rare)


Most cards that could've made this useful are banned, leaving this with very little options instead.
 
                               Rating: 1 | LODT-EN093 | Spell Card
Union Attack
Normal Spell
Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack.
(Super Rare)


It's quite desperate to use this just to take down a monster since you can't deal damage and other monsters can't attack.
 
                               Rating: 2 | LODT-EN092 | Effect Monster
Angel O7
LIGHT | Fairy | Level 7 | ATK 2500 | DEF 1500
When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated.
(Secret Rare)


It's the two Tributes and having to Tribute Summon it to get the effect that hurt this card and keep its rating at 2 stars.
 
                               Rating: 2 | LODT-EN091 | Effect Monster
Divine Knight Ishzark
LIGHT | Warrior | Level 6 | ATK 2300 | DEF 1800
Any monster this card destroys by battle is removed from play.
(Super Rare)


Basically a Level 6 variant of Dark Magician of Chaos, though it doesn't have any other effects either.
 
                               Rating: 2 | LODT-EN090 | Effect Monster
Tualatin
LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2500
If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
(Secret Rare)


Very situational considering the effects all revolve around Special Summoning it by its effect.
 
                               Rating: 1 | LODT-EN089 | Trap Card
Vanquishing Light
Counter Trap
Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
(Super Rare)


There aren't many ways to negate Summons, but this requires a Lightsworn monster, unlike Horn of Heaven.
 
                               Rating: 2 | LODT-EN088 | Effect Monster
Super-Ancient Dinobeast
EARTH | Dinosaur | Level 8 | ATK 2700 | DEF 1400
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card.
(Ultra Rare)


Making it essentially a Level 6 monster that can let you draw cards isn't bad, though the Dinos have to be revived first.
 
                               Rating: 1 | LODT-EN087 | Effect Monster
Flame Spirit Ignis
FIRE | Pyro | Level 4 | ATK 1500 | DEF 1200
You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard.
(Rare)


Nothing in the effect makes Tributing any monster worth it, let alone a FIRE monster.
 
                               Rating: 1 | LODT-EN086 | Effect Monster
Nimble Musasabi
EARTH | Beast | Level 2 | ATK 800 | DEF 100
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabis" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
(Rare)


Musasabi be nimble, Musasabi be quick, Musasabi is bad and that's about it.  
 
                               Rating: 1 | LODT-EN085 | Effect Monster
Maniacal Servant
DARK | Spellcaster | Level 3 | ATK 600 | DEF 1000
Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
(Rare)


Bad stats to start off is a good sign that this card is terrible and his effect justifies just that.  
 
                               Rating: 1 | LODT-EN084 | Effect Monster
Magical Exemplar
EARTH | Spellcaster | Level 4 | ATK 1700 | DEF 1400
Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
(Super Rare)


Use Premature Burial or Call of the Haunted instead.  
 
                               Rating: 2 | LODT-EN083 | Effect Monster
Dark General Freed
DARK | Warrior | Level 5 | ATK 2300 | DEF 1700
This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
(Secret Rare)


Its stats fall below playability status but its effects have allowed it to receive 2 stars.
 
                               Rating: 1 | LODT-EN082 | Effect Monster
Ehren, Lightsworn Monk
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1000
If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
(Secret Rare)


Really don't see why this is Secret Rare since it's not  like the effects are any good. A Rare at best.
 
                               Rating: 1 | LODT-EN081 | Effect Monster
Aurkus, Lightsworn Druid
LIGHT | Beast-Warrior | Level 3 | ATK 1200 | DEF 1800
"Lightsworn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
(Super Rare)


They can still die in battle and that's bad news for this guy.
 
                               Rating: 1 | LODT-EN080 | Trap Card
Dice Try!
Counter Trap
Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card.
(Common)


Cards requiring a die are bad enough and this only works against them.
 
                               Rating: 1 | LODT-EN079 | Trap Card
Summon Limit
Continuous Trap
Neither player can Summon more than two times per turn.
(Common)


This card has its own limit on playability, which is near 0.  
 
                               Rating: 1 | LODT-EN078 | Trap Card
Lucky Chance
Continuous Trap
When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card.
(Common)


Use Jar of Greed instead since you don't need to rely on a coin toss to draw a card.  
 
                               Rating: 1 | LODT-EN077 | Trap Card
Sanguine Swamp
Continuous Trap
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
(Common)


Use Cold Wave instead as it works right away and doesn't occupy any of your Spell and Trap Zones very long.  
 
                               Rating: 2 | LODT-EN076 | Trap Card
Raging Cloudian
Normal Trap
Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
(Common)


I guess this helps for some of the better Cloudians, but that monster has to self-destruct first.
 
                               Rating: 1 | LODT-EN075 | Trap Card
Gladiator Lash
Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
(Common)


This is bad, even in Gladiator Beast Decks.
 
                               Rating: 1 | LODT-EN074 | Trap Card
Portable Battery Pack
Continuous Trap
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
(Common)


Don't bother with this card unless you are using Batteryman Decks.  
 
                               Rating: 1 | LODT-EN073 | Trap Card
Froggy Forcefield
Normal Trap
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
(Rare)


Frog Decks are dead thanks to the Forbidden List. Besides, Mirror Force is far better anyway.
 
                               Rating: 3 | LODT-EN072 | Trap Card
Destruction Jammer
Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
(Rare)


A pretty good card! Unlike Divine Wrath, this card can negate Spell and Trap Cards too all for the same cost as DW!
 
                               Rating: 1 | LODT-EN071 | Trap Card
Glorious Illusion
Continuous Trap
Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Rare)


It's just a copy of Call of the Haunted. I don't think I need to explain why that card is better.
 
                               Rating: 1 | LODT-EN070 | Trap Card
Light Spiral
Continuous Trap
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
(Common)


Like all the other Lightsworn support in this set, don't run this in any Deck except Lightsworn.  
 
                               Rating: 1 | LODT-EN069 | Trap Card
Arcana Call
Normal Trap
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
(Common)


Use Reversal of Fate instead as you don't need to remove anything to change the Arcana Force monster's effect.  
 
                               Rating: 1 | LODT-EN068 | Trap Card
Tour of Doom
Continuous Trap
During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn.
(Common)


Not being able to Summon puts you at a HUGE disadvantage and it's not worth trying to put that fate on your opponent.
 
                               Rating: 2 | LODT-EN067 | Trap Card
Reversal of Fate
Normal Trap
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
(Common)


Be sure that you have 3 of these when playing Arcana Force monsters as luck will not always side with you.  
 
                               Rating: 2 | LODT-EN066 | Trap Card
D - Fortune
Normal Trap
Activate only when your opponent declares a direct attack by removing from play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase.
(Common)


Destiny Hero monsters are mostly too weak to revive anyway, but Negate Attack doesn't even require that.
 
                               Rating: 3 | LODT-EN065 | Trap Card
Rainbow Gravity
Normal Trap
Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
(Common)


Bring out your Rainbow Dragon or Dark Dragon from anywhere in your possession!
 
                               Rating: 2 | LODT-EN064 | Trap Card
Hero Blast
Normal Trap
Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK.
(Rare)


Neos is the strongest monster you can get, which is okay, but you can't destroy a stronger monster than that.
 
                               Rating: 3 | LODT-EN063 | Trap Card
Limit Reverse
Continuous Trap
Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)


Bring back Sangan or Yubel, then change them to Defense Mode to get them destroyed and trigger their effects!
 
                               Rating: 1 | LODT-EN062 | Spell Card
Golden Bamboo Sword
Normal Spell
Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
(Common)


Support for an already bad card that no one uses only makes the support card not useable so don't use this.
 
                               Rating: 3 | LODT-EN061 | Spell Card
Ribbon of Rebirth
Equip Spell
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
(Rare)


A very simple built-in Monster Reborn effect and there's ways to retrieve it too.
 
                               Rating: 1 | LODT-EN060 | Spell Card
Deck Lockdown
Continuous Spell
Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
(Rare)


It might've seen more play if it stayed on the field until destroyed by another card but the fact is it hurts you too.
 
                               Rating: 2 | LODT-EN059 | Spell Card
Level Tuning
Normal Spell
Reduce the Level of all face-up monsters you control by 1 until the End Phase.
(Common)


Lower your Level 4 monsters to slide under Gravity Bind and Level Limit Area - B but that's about it.
 
                               Rating: 1 | LODT-EN058 | Spell Card
Mystical Cards of Light
Continuous Spell
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
(Common)


You're down 4 Spell & Trap Card Zones just to achieve the effect. Even Reckless Greed isn't so bad by comparison.
 
                               Rating: 1 | LODT-EN057 | Spell Card
Light of Redemption
Normal Spell
Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to your hand.
(Super Rare)


Even if your Fairy-Type monster is removed from play I'd still use D.D.R. instead and you should.
 
                               Rating: 1 | LODT-EN056 | Spell Card
Short Circuit
Normal Spell
Activate only if you control 3 or more face-up "Batteryman" monsters. Destroy all cards your opponent controls.
(Common)


Pretty potent, but also very specific to Batteryman Decks, which have little to go on.
 
                               Rating: 1 | LODT-EN055 | Spell Card
Quick Charger
Quick-Play Spell
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
(Common)


Don't use this outside Batteryman Decks.
 
                               Rating: 2 | LODT-EN054 | Spell Card
Wetlands
Field Spell
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
(Common)


Slime Tokens would benefit from this quite a bit, but even they don't have the strength to win many battles.
 
                               Rating: 1 | LODT-EN053 | Spell Card
Realm of Light
Field Spell
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
(Common)


The ATK boost won't even make a difference and using Counters to keep it alive only makes things worse.
 
                               Rating: 1 | LODT-EN052 | Spell Card
Solar Recharge
Normal Spell
Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
(Ultra Rare) & (Ultimate Rare)


The Destiny Draw variant for Lightsworns, which really don't have much approval from me.
 
                               Rating: 2 | LODT-EN051 | Spell Card
Light Barrier
Field Spell
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
(Rare)


This card is key to Arcana Force Decks as they need this card to hopefully ensure they get their Heads effect.
 
                               Rating: 2 | LODT-EN050 | Spell Card
Cup of Ace
Normal Spell
Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.
(Common)


This card is VERY situational. Either you get an advantage or your opponent gets an advantage.
 
                               Rating: 2 | LODT-EN049 | Spell Card
Spell Gear
Normal Spell
Send 3 face-up "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
(Common)


Very steep activation needs, just for 2 Ancient Gear Golems that have to be in the right places, but it could be worse.
 
                               Rating: 2 | LODT-EN048 | Spell Card
D - Formation
Continuous Spell
When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand.
(Common)


You shouldn't have trouble racking up D Counters, though at least the last effect doesn't need Destiny Hero monsters.
 
                               Rating: 1 | LODT-EN047 | Spell Card
Demise of the Land
Quick-Play Spell
Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.
(Common)


Avoid having to wait to activate your Field Spell by using Terraforming instead.
 
                               Rating: 1 | LODT-EN046 | Spell Card
Space Gift
Normal Spell
Draw 1 card for each "Neo-Spacian" monster you control with a different name.
(Common)


It sounds good, but they're awful as a whole.
 
                               Rating: 2 | LODT-EN045 | Spell Card
Hero Mask
Normal Spell
Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase.
(Common)


Too bad most of the Fusions suck, though this'll make even the worst Fusion Materials have some use.
 
                               Rating: 4 | LODT-EN044 | Fusion Monster
Gladiator Beast Gyzarus
DARK | Winged Beast-Type Fusion | Level 6 | ATK 2400 | DEF 1500
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
(Super Rare)


Contact Fusion done right as this guy boasts 2400 ATK and the ability to take down any 2 cards on the field.
 
                               Rating: 4 | LODT-EN043 | Fusion Monster
Ultimate Ancient Gear Golem
EARTH | Machine-Type Fusion | Level 10 | ATK 4400 | DEF 3400
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
(Ultra Rare) & (Ultimate Rare)


This guy is certainly a force to be reckoned with as it boasts 4400 ATK and all of Ancient Gear Golem's other effects!
 
                               Rating: 4 | LODT-EN042 | Fusion Monster
Destiny End Dragoon
DARK | Warrior-Type Fusion | Level 10 | ATK 3000 | DEF 3000
"Destiny Hero - Plasma" + "Destiny Hero - Dogma"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card.
(Ultra Rare) & (Ultimate Rare)


Two great Destiny Hero monsters join forces for something epic and they don't even need to be on the field.
 
                               Rating: 1 | LODT-EN041 | Effect Monster
Phantom Dragon
LIGHT | Dragon | Level 8 | ATK 2300 | DEF 2200
When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
(Ultra Rare) & (Ultimate Rare)


There's no point in Summoning a monster that clogs two of your Monster Card Zones and does nothing else in return.
 
                               Rating: 1 | LODT-EN040 | Effect Monster
Cloudian - Storm Dragon
WATER | Fairy | Level 4 | ATK 1000 | DEF 0
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
(Common)


Certainly the worst Cloudian monster to date, even moreso than Smoke Ball.
 
                               Rating: 2 | LODT-EN039 | Effect Monster
Simorgh, Bird of Ancestry
WIND | Winged Beast | Level 4 | ATK 2900 | DEF 2000
Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
(Rare)


Finally Wind Effigy has a friend. Not a great friend, though but probably should only be used in WIND Decks.
 
                               Rating: 2 | LODT-EN038 | Effect Monster
The Lady in Wight
DARK | Zombie | Level 3 | ATK 0 | DEF 2200
Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard.
(Common)


It at least has 2200 DEF to stay out longer, but has no ATK and doesn't protect itself with its own effect.
 
                               Rating: 2 | LODT-EN037 | Effect Monster
DUCKER Mobile Cannon
LIGHT | Machine | Level 3 | ATK 500 | DEF 500
FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
(Super Rare)


I think I'd rather revive a monster from the Graveyard, but this could be worse.
 
                               Rating: 1 | LODT-EN036 | Effect Monster
Golden Ladybug
LIGHT | Insect | Level 1 | ATK 0 | DEF 0
Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase.
(Rare)


The fact that this ladybug is golden is totally unrelated to the fact that it's horrible. Don't bother.
 
                               Rating: 1 | LODT-EN035 | Effect Monster
Diskblade Rider
WIND | Fiend | Level 4 | ATK 1700 | DEF 1500
Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
(Rare)


Keep your Normal Trap Card but don't keep this card in your Deck.
 
                               Rating: 1 | LODT-EN034 | Effect Monster
Interplanetary Invader "A"
LIGHT | Reptile | Level 1 | ATK 0 | DEF 500
Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
(Common)


You'd be very foolish to abide to its effect requirements considering it's a huge amount of damage just for that.
 
                               Rating: 1 | LODT-EN033 | Effect Monster
Goblin Recon Squad
WIND | Warrior | Level 4 | ATK 1700 | DEF 0
When this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Common)


Well he won't be reconing long with 1700 ATK and no DEF but you most likely won't use him at all as you shouldn't.
 
                               Rating: 2 | LODT-EN032 | Effect Monster
Batteryman Micro-Cell
LIGHT | Thunder | Level 1 | ATK 100 | DEF 100
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
(Common)


At least if destroyed in battle you get to draw 1 card but he really doesn't have much outside Batteryman Decks.
 
                               Rating: 1 | LODT-EN031 | Effect Monster
Batteryman Industrial Strength
LIGHT | Thunder | Level 8 | ATK 2600 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
(Rare)


Hardly any kind of strength when it lacks DEF as a whole and drains your resources quickly.
 
                               Rating: 1 | LODT-EN030 | Effect Monster
Batteryman Charger
LIGHT | Thunder | Level 5 | ATK 1800 | DEF 1200
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
(Common)


Run this in Batteryman Decks or not at all.
 
                               Rating: 1 | LODT-EN029 | Effect Monster
Unifrog
WATER | Aqua | Level 2 | ATK 400 | DEF 400
This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.
(Common)


This card was a really bad idea by Konami in many ways.
 
                               Rating: 2 | LODT-EN028 | Effect Monster
Substitoad
WATER | Aqua | Level 1 | ATK 100 | DEF 2000
You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
(Rare)


Well this toad won't croak as easily as others will but 2000 DEF won't let it last forever.
 
                               Rating: 3 | LODT-EN027 | Effect Monster
Dark Valkyria
DARK | Fairy-Type Gemini | Level 4 | ATK 1800 | DEF 1050
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field.
(Rare)


She has decent stats and can get stronger with Spell Counters!
 
                               Rating: 2 | LODT-EN026 | Effect Monster
Judgment Dragon
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.
(Secret Rare)


I may have stared down this beast, but it's not what everyone makes it out to be. The effects only grant it a 2/5 from me.
 
                               Rating: 1 | LODT-EN025 | Effect Monster
Gragonith, Lightsworn Dragon
LIGHT | Dragon | Level 6 | ATK 2000 | DEF 1600
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
(Common)


Run this only in Lightsworn Decks.
 
                               Rating: 1 | LODT-EN024 | Effect Monster
Celestia, Lightsworn Angel
LIGHT | Fairy | Level 5 | ATK 2300 | DEF 200
When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
(Ultra Rare) & (Ultimate Rare)


The effect makes it only useful in Lightsworn Decks.
 
                               Rating: 2 | LODT-EN023 | Effect Monster
Wulf, Lightsworn Beast
LIGHT | Beast-Warrior | Level 4 | ATK 2100 | DEF 300
This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it.
(Super Rare)


High ATK, but bad DEF and effect. It has a few uses though.
 
                               Rating: 2 | LODT-EN022 | Effect Monster
Ryko, Lightsworn Hunter
LIGHT | Beast | Level 2 | ATK 200 | DEF 100
FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.
(Super Rare)


At least you can destroy any card on the field but its rarity doesn't justify the effect at all.
 
                               Rating: 1 | LODT-EN021 | Effect Monster
Lumina, Lightsworn Summoner
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 1000
Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
(Rare)


There's very little worth reviving and all for the price of a card in your hand.
 
                               Rating: 3 | LODT-EN020 | Effect Monster
Garoth, Lightsworn Warrior
LIGHT | Warrior | Level 4 | ATK 1850 | DEF 1300
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
(Common)


It's pretty good in regular Decks, but like Jain, will do better in Lightsworn Decks.
 
                               Rating: 1 | LODT-EN019 | Effect Monster
Lyla, Lightsworn Sorceress
LIGHT | Spellcaster | Level 4 | ATK 1700 | DEF 200
You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
(Ultra Rare) & (Ultimate Rare)


Her stats and effect are pretty bad for an Ultra Rare so keep her only in Lightsworn Decks.
 
                               Rating: 3 | LODT-EN018 | Effect Monster
Jain, Lightsworn Paladin
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1200
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
(Common)


It gets stronger when attacking, but not by much. Still, there's no drawback for when it gets attacked.
 
                               Rating: 4 | LODT-EN017 | Effect Monster
Arcana Force EX - The Dark Ruler
LIGHT | Fairy | Level 10 | ATK 4000 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin:
● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field.
(Secret Rare)


One wouldn't have expected this guy here, but it is and what a beast.
 
                               Rating: 3 | LODT-EN016 | Effect Monster
Arcana Force XXI - The World
LIGHT | Fairy | Level 8 | ATK 3100 | DEF 3100
When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.
● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
(Ultra Rare) & (Ultimate Rare)


Such high stats and the ability to skip your opponent's turn is quite good. It does cost you two monsters for that though.
 
                               Rating: 2 | LODT-EN015 | Effect Monster
Arcana Force XVIII - The Moon
LIGHT | Fairy | Level 7 | ATK 2800 | DEF 2800
When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
(Common)


Not many cards that Special Summon Tokens are all that good and this certainly proves that.
 
                               Rating: 4 | LODT-EN014 | Effect Monster
Arcana Force XIV - Temperance
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 2400
During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.
(Rare)


Strong stats and the ability to save your LP from an attack makes it quite good.
 
                               Rating: 2 | LODT-EN013 | Effect Monster
Arcana Force VII - The Chariot
LIGHT | Fairy | Level 4 | ATK 1700 | DEF 1700
When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.
(Common)


Even getting the Heads effect doesn't guarantee a victory, though Honest will help it succeed.
 
                               Rating: 1 | LODT-EN012 | Effect Monster
Arcana Force VI - The Lovers
LIGHT | Fairy | Level 4 | ATK 1600 | DEF 1600
When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.
(Common)


Pretty bad for supporting only Arcana Force monsters.
 
                               Rating: 1 | LODT-EN011 | Effect Monster
Arcana Force IV - The Emperor
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1400
When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.
(Common)


The ATK boost is hardly worth the coin toss and the ATK loss will hurt you even more.
 
                               Rating: 2 | LODT-EN010 | Effect Monster
Arcana Force III - The Empress
LIGHT | Fairy | Level 4 | ATK 1300 | DEF 1300
When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
(Common)


While you could have high-Level Arcana Force monsters in your hand, you're still vulnerable with this card.
 
                               Rating: 2 | LODT-EN009 | Effect Monster
Arcana Force I - The Magician
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1100
When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
(Common)


Unless you get Heads, it's pretty much going to screw you over and you won't know that ahead of time.
 
                               Rating: 3 | LODT-EN008 | Effect Monster
Arcana Force 0 - The Fool
LIGHT | Fairy | Level 1 | ATK 0 | DEF 0
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin:
● Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ● Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them.
(Common)


One of the best monsters to survive battle to date. You can just Set it and it'll take care of the rest.
 
                               Rating: 3 | LODT-EN007 | Effect Monster
Jinzo - Lord
DARK | Machine | Level 8 | ATK 2600 | DEF 1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
(Super Rare)


The upgrade can certainly help if either player has Trap Cards that are causing problems, but the damage isn't much.
 
                               Rating: 1 | LODT-EN006 | Effect Monster
Jinzo - Returner
DARK | Machine | Level 3 | ATK 600 | DEF 1400
This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
(Rare)


You might as well skip the last effect because you'll just return to how things were.
 
                               Rating: 1 | LODT-EN005 | Effect Monster
Volcanic Queen
FIRE | Pyro | Level 6 | ATK 2500 | DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn.
Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
(Common)


Axel Brodie may have been able to utilize this card against his father, but let's face it. It's no Lava Golem.
 
                               Rating: 2 | LODT-EN004 | Effect Monster
Destiny Hero - Dread Servant
DARK | Warrior | Level 3 | ATK 400 | DEF 700
When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control.
(Common)


Speed up the time it takes to get enough counters, but not by much.
 
                               Rating: 1 | LODT-EN003 | Effect Monster
Miracle Flipper
LIGHT | Spellcaster | Level 2 | ATK 300 | DEF 500
If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
(Common)


You're just asking for big damage with this.
 
                               Rating: 1 | LODT-EN002 | Effect Monster
Cross Porter
DARK | Warrior | Level 2 | ATK 400 | DEF 400
You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
(Common)


Should be called Transporter so it can move Neo-Spacians out of the way and let better monsters take their places.
 
                               Rating: 4 | LODT-EN001 | Effect Monster
Honest
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1900
During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)


It can survive on its own or join with your weaker monster to let it overpower your opponent's monster for big damage.
 
                               Rating: 4 | LODT-EN000 | Effect Monster
Guardian of Order
LIGHT | Warrior | Level 8 | ATK 2500 | DEF 1200
If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".
(Secret Rare)


Only one effect, but it's very easy to meet.