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Light of Destruction (LODT-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Light_of_Destruction_(TCG-EN-1E) |
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Destruction (LODT-EN099) Fossil Dyna Pachycephalo EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1300 (Rock / Effect) Neither player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the field. (Secret Rare) |
Rating: 1 out of 5 The hype is strong, unlike everything about it. |
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Destruction (LODT-EN098) Fog King WATER / Effect Monster / Level 7 / ATK 0 / DEF 0 (Spellcaster / Effect) You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters. (Secret Rare) |
Rating: 2 out of 5 Quite a bit of potential here, but it'll never have DEF, and really doesn't do anything once on the field. |
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Destruction (LODT-EN097) Maximum Six EARTH / Effect Monster / Level 6 / ATK 1900 / DEF 1600 (Warrior / Effect) When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Pretty high rarity for pretty low stats and the effect is down to a game of chance. |
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Destruction (LODT-EN096) Dangerous Machine Type-6 SPELL / Continuous Spell During each of your Standby Phases, roll a six-sided die: ● 1: Discard 1 card. ● 2: Your opponent discards 1 card. ● 3: Draw 1 card. ● 4: Your opponent draws 1 card. ● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 You basically have 50-50 odds of getting the good effects. Should've been a Rare at most. |
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Destruction (LODT-EN095) Helios Trice Megistus LIGHT / Effect Monster / Level 8 / ATK ? / DEF ? (Pyro / Effect) You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF. (Super Rare) |
Rating: 2 out of 5 Enemy of Justice contained the two cards that'll give this somewhat of a chance. |
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Destruction (LODT-EN094) Owner's Seal SPELL / Normal Spell Return control of all monsters on the field to their original owners. (Rare) |
Rating: 2 out of 5 We've lost many of the cards this could've countered, but we still have a few left. |
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Destruction (LODT-EN093) Union Attack SPELL / Normal Spell Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack. (Super Rare) |
Rating: 0 out of 5 Here I thought Magicians Unite was bad. |
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Destruction (LODT-EN092) Angel O7 LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 1500 (Fairy / Effect) When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated. (Secret Rare) |
Rating: 1 out of 5 Has to be Tribute Summoned for a 1-time effect and has pretty poor stats for a Level 7. |
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Destruction (LODT-EN091) Divine Knight Ishzark LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1800 (Warrior / Effect) Any monster this card destroys by battle is removed from play. (Super Rare) |
Rating: 2 out of 5 A weaker Dark Magician of Chaos, (#65) but it doesn't get removed from play at least and is Level 6. |
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Destruction (LODT-EN090) Tualatin LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2500 (Fairy / Effect) If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. (Secret Rare) |
Rating: 1 out of 5 Summoning it in general is pretty much useless, especially with that 1-in-6 chance effect. |
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Destruction (LODT-EN089) Vanquishing Light TRAP / Counter Trap Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it. (Super Rare) |
Rating: 1 out of 5 Horn of Heaven can use any monster for the same result. |
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Destruction (LODT-EN088) Super-Ancient Dinobeast EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 1400 (Dinosaur / Effect) You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card. (Ultra Rare) |
Rating: 2 out of 5 Without being able to Tribute Summon it with 1 Tribute, there's no way I could rate it even a 2. |
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Destruction (LODT-EN087) Flame Spirit Ignis FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Pyro / Effect) You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard. (Rare) |
Rating: 1 out of 5 Would take 5 just to equal the damage Cannon Soldier deals per monster. |
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Destruction (LODT-EN086) Nimble Musasabi EARTH / Effect Monster / Level 2 / ATK 800 / DEF 100 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabis" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon. (Rare) |
Rating: 1 out of 5 Musasabi may be nimble, but it's poor fire kindle. |
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Destruction (LODT-EN085) Maniacal Servant DARK / Effect Monster / Level 3 / ATK 600 / DEF 1000 (Spellcaster / Effect) Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. (Rare) |
Rating: 1 out of 5 If the boost doesn't stay, there's no incentive here. |
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Destruction (LODT-EN084) Magical Exemplar EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Spellcaster / Effect) Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. (Super Rare) |
Rating: 1 out of 5 This won't be around long enough to bring out any of the stronger Spellcasters. |
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Destruction (LODT-EN083) Dark General Freed DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1700 (Warrior / Effect) This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. (Secret Rare) |
Rating: 2 out of 5 Better than the original, but it can't be Special Summoned. |
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Destruction (LODT-EN082) Ehren, Lightsworn Monk LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. (Secret Rare) |
Rating: 2 out of 5 Probably will get 1 use out of it, but it's still quite bad. |
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Destruction (LODT-EN081) Aurkus, Lightsworn Druid LIGHT / Effect Monster / Level 3 / ATK 1200 / DEF 1800 (Beast-Warrior / Effect) "Lightsworn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. (Super Rare) |
Rating: 2 out of 5 The only effect includes itself, and has 1800 DEF. |
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Destruction (LODT-EN080) Dice Try! TRAP / Counter Trap Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card. (Common) |
Rating: 1 out of 5 No one but Joey Wheeler uses dice cards, other than Snipe Hunter, and even that is pretty bad. |
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Destruction (LODT-EN079) Summon Limit TRAP / Continuous Trap Neither player can Summon more than two times per turn. (Common) |
Rating: 1 out of 5 The current environment doesn't allow more than two anyway. |
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Destruction (LODT-EN078) Lucky Chance TRAP / Continuous Trap When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card. (Common) |
Rating: 1 out of 5 Second Coin Toss is better than this, but effects like that are not worth it. |
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Destruction (LODT-EN077) Sanguine Swamp TRAP / Continuous Trap If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. (Common) |
Rating: 1 out of 5 This affects your side too, which means Duels will be quite boring as a result. |
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Destruction (LODT-EN076) Raging Cloudian TRAP / Normal Trap Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect. (Common) |
Rating: 2 out of 5 Eye of the Typhoon will be okay with this, but most of them are too weak to revive in the first place. |
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Destruction (LODT-EN075) Gladiator Lash TRAP / Normal Trap Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. (Common) |
Rating: 0 out of 5 You're basically only lashing out at yourself. |
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Destruction (LODT-EN074) Portable Battery Pack TRAP / Continuous Trap Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. (Common) |
Rating: 1 out of 5 Batteryman Decks have a charging time of 3 hours, but stay charged for 5 seconds. |
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Destruction (LODT-EN073) Froggy Forcefield TRAP / Normal Trap Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. (Rare) |
Rating: 1 out of 5 We still have Mirror Force and the Banned List killed Frog Decks outright. |
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Destruction (LODT-EN072) Destruction Jammer TRAP / Counter Trap Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. (Rare) |
Rating: 3 out of 5 Basically Divine Wrath, Magic Jammer and Seven Tools rolled into one. |
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Destruction (LODT-EN071) Glorious Illusion TRAP / Continuous Trap Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. (Rare) |
Rating: 1 out of 5 Call of the Haunted for Lightsworns isn't any better than the original. |
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Destruction (LODT-EN070) Light Spiral TRAP / Continuous Trap Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck. (Common) |
Rating: 1 out of 5 It's 1 card for every 3 cards or so you lost. |
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Destruction (LODT-EN069) Arcana Call TRAP / Normal Trap Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. (Common) |
Rating: 1 out of 5 Reversal of Fate lets you flip the result if you're unsuccessful. |
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Destruction (LODT-EN068) Tour of Doom TRAP / Continuous Trap During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn. (Common) |
Rating: 1 out of 5 Right on par with Time Wizard. |
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Destruction (LODT-EN067) Reversal of Fate TRAP / Normal Trap Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. (Common) |
Rating: 2 out of 5 The Archetype has at least 1 good effect per member so this'll make it easier to get that one. |
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Destruction (LODT-EN066) D - Fortune TRAP / Normal Trap Activate only when your opponent declares a direct attack by removing from play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase. (Common) |
Rating: 1 out of 5 You'd be fortunate to have this resolve at all. |
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Destruction (LODT-EN065) Rainbow Gravity TRAP / Normal Trap Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. (Common) |
Rating: 1 out of 5 Rainbow Dark Dragon is better, but this doesn't bring it out properly. It's also harder too. |
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Destruction (LODT-EN064) Hero Blast TRAP / Normal Trap Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK. (Rare) |
Rating: 1 out of 5 The best Elemental Hero Normal Monster is Neos. You can do better than this. |
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Destruction (LODT-EN063) Limit Reverse TRAP / Continuous Trap Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. (Common) |
Rating: 3 out of 5 Copycat, Yubel and Sangan are just some of the great choices to revive with this. |
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Destruction (LODT-EN062) Golden Bamboo Sword SPELL / Normal Spell Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards. (Common) |
Rating: 1 out of 5 It's probably just gold paint. |
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Destruction (LODT-EN061) Ribbon of Rebirth SPELL / Equip Spell If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase. (Rare) |
Rating: 2 out of 5 For some monsters, this isn't too bad, but most don't benefit from being revived. Plus Card of Safe Return is banned. |
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Destruction (LODT-EN060) Deck Lockdown SPELL / Continuous Spell Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation. (Rare) |
Rating: 1 out of 5 Sure, take away your only other means of getting cards in your hand. |
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Destruction (LODT-EN059) Level Tuning SPELL / Normal Spell Reduce the Level of all face-up monsters you control by 1 until the End Phase. (Common) |
Rating: 2 out of 5 Can help with Synchro Summons or slipping under the likes of Gravity Bind, but not much else. |
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Destruction (LODT-EN058) Mystical Cards of Light SPELL / Continuous Spell You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. (Common) |
Rating: 1 out of 5 Bad enough using 1 copy, but this does nothing without using more copies. |
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Destruction (LODT-EN057) Light of Redemption SPELL / Normal Spell Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to your hand. (Super Rare) |
Rating: 1 out of 5 D.D.R. Special Summons any of your removed from play monsters for by discarding 1 card. |
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Destruction (LODT-EN056) Short Circuit SPELL / Normal Spell Activate only if you control 3 or more face-up "Batteryman" monsters. Destroy all cards your opponent controls. (Common) |
Rating: 1 out of 5 I guess you won't be activating it then. |
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Destruction (LODT-EN055) Quick Charger SPELL / Quick-Play Spell Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. (Common) |
Rating: 1 out of 5 Basically just Salvage for Batteryman Decks, and it's about as useful. |
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Destruction (LODT-EN054) Wetlands SPELL / Field Spell All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. (Common) |
Rating: 2 out of 5 At least Slime Tokens would be fairly strong, but it's highly limited. |
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Destruction (LODT-EN053) Realm of Light SPELL / Field Spell Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. (Common) |
Rating: 1 out of 5 Either you give Lightsworns a tiny boost or take some of that away by using the effect. |
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Destruction (LODT-EN052) Solar Recharge SPELL / Normal Spell Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Lightsworns may benefit, but only from the final part of the effect. |
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Destruction (LODT-EN051) Light Barrier SPELL / Field Spell During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. (Rare) |
Rating: 2 out of 5 What is probably the glue holding an Arcana Force Deck together, but it's quite risky. |
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Destruction (LODT-EN050) Cup of Ace SPELL / Normal Spell Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards. (Common) |
Rating: 1 out of 5 Reckless Greed takes away the luck and is still quite versatile. |
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Destruction (LODT-EN049) Spell Gear SPELL / Normal Spell Send 3 face-up "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. (Common) |
Rating: 1 out of 5 You may get 2 Gear Golems, but it's for the price of 3 other cards, and they aren't properly Summoned. |
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Destruction (LODT-EN048) D - Formation SPELL / Continuous Spell When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand. (Common) |
Rating: 1 out of 5 You need a Destiny Hero monster and 2 counters to even use the effect, and there are none worth getting. |
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Destruction (LODT-EN047) Demise of the Land SPELL / Quick-Play Spell Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it. (Common) |
Rating: 1 out of 5 Terraforming gets you the Field Spell without waiting and you can play it without waiting. |
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Destruction (LODT-EN046) Space Gift SPELL / Normal Spell Draw 1 card for each "Neo-Spacian" monster you control with a different name. (Common) |
Rating: 1 out of 5 Could draw a lot of cards, but with how weak Neo-Spacians are, this is not likely going to see any play. |
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Destruction (LODT-EN045) Hero Mask SPELL / Normal Spell Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase. (Common) |
Rating: 1 out of 5 Works with any monster initially, but then requires an Elemental Hero monster, which are generally bad. |
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Destruction (LODT-EN044) Gladiator Beast Gyzarus DARK / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Winged Beast / Fusion / Effect) "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari". (Super Rare) |
Rating: 2 out of 5 Certainly better than the Neos Fusions, but the best effect only works once. |
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Destruction (LODT-EN043) Ultimate Ancient Gear Golem EARTH / Fusion Monster / Level 10 / ATK 4400 / DEF 3400 (Machine / Fusion / Effect) "Ancient Gear Golem" + 2 "Ancient Gear" monsters This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions. (Ultra Rare) & (Ultimate Rare) |
Rating: 4 out of 5 Regular Gear Golem became an absolute powerhouse and is pretty easy to bring out. |
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Destruction (LODT-EN042) Destiny End Dragoon DARK / Fusion Monster / Level 10 / ATK 3000 / DEF 3000 (Warrior / Fusion / Effect) "Destiny Hero - Plasma" + "Destiny Hero - Dogma" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Two of the best Destiny Hero monsters combine to create a pretty decent Fusion actually. |
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Destruction (LODT-EN083) Phantom Dragon LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 2200 (Dragon / Effect) When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Truely wish it was a phantom so no one could play it. |
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Destruction (LODT-EN040) Cloudian - Storm Dragon WATER / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field. (Common) |
Rating: 1 out of 5 Pretty much any of the other Cloudians (#11) are better than this. |
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Destruction (LODT-EN039) Simorgh, Bird of Ancestry WIND / Effect Monster / Level 8 / ATK 2900 / DEF 2000 (Winged Beast / Effect) Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. (Rare) |
Rating: 2 out of 5 After quite a wait, here's Wind Effigy's (#41) best friend. |
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Destruction (LODT-EN038) The Lady in Wight DARK / Effect Monster / Level 3 / ATK 0 / DEF 2200 (Zombie / Effect) Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard. (Common) |
Rating: 2 out of 5 They've gone from totally useless back in LOB to barely playable. |
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Destruction (LODT-EN037) DUCKER Mobile Cannon LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 500 (Machine / Flip / Effect) FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand. (Super Rare) |
Rating: 2 out of 5 Slower and less versatile than Monster Reincarnation, (#45) but Level 4 monsters are mostly easier to play. |
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Destruction (LODT-EN036) Golden Ladybug LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Insect / Effect) Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase. (Rare) |
Rating: 1 out of 5 Monsters made of gold generally never seem to be good. |
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Destruction (LODT-EN035) Diskblade Rider WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1500 (Fiend / Effect) Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn. (Rare) |
Rating: 1 out of 5 You'd get the same ATK with Giant Orc. |
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Destruction (LODT-EN034) Interplanetary Invader "A" LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 500 (Reptile / Effect) Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase. (Common) |
Rating: 1 out of 5 Going to need a magnifying glass to see this one. |
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Destruction (LODT-EN033) Goblin Recon Squad WIND / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Warrior / Effect) When this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Common) |
Rating: 1 out of 5 Needs to be recalled instead so a better force can actually get something worthwhile done. |
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Destruction (LODT-EN032) Batteryman Micro-Cell LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Thunder / Flip / Effect) FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. (Common) |
Rating: 2 out of 5 Batteryman D has the DEF to make this effect useful, along with the last effect. |
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Destruction (LODT-EN031) Batteryman Industrial Strength LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 0 (Thunder / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. (Rare) |
Rating: 1 out of 5 "Industrial Strength" is a marketing term, but this feels much too feable. |
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Destruction (LODT-EN030) Batteryman Charger LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1200 (Thunder / Effect) When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. (Common) |
Rating: 1 out of 5 Not charged enough. |
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Destruction (LODT-EN029) Unifrog WATER / Effect Monster / Level 2 / ATK 400 / DEF 400 (Aqua / Effect) This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls. (Common) |
Rating: 1 out of 5 I guess the horn just adds the ability to copy MST. |
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Destruction (LODT-EN028) Substitoad WATER / Effect Monster / Level 1 / ATK 100 / DEF 2000 (Aqua / Effect) You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle. (Rare) |
Rating: 2 out of 5 Not included in either effect, but 2000 DEF will help anyway. |
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Destruction (LODT-EN027) Dark Valkyria DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1050 (Fairy / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field. (Rare) |
Rating: 3 out of 5 As strong as the original, but with a bit more that you don't even need. |
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Destruction (LODT-EN026) Judgment Dragon LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2600 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard. (Secret Rare) |
Rating: 2 out of 5 Better than Black Rose Dragon, but this is pretty bad judgment for any Deck. |
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Destruction (LODT-EN025) Gragonith, Lightsworn Dragon LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1600 (Dragon / Effect) This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. (Common) |
Rating: 1 out of 5 Airknight Parshath offers better effects for its slightly weaker stats. |
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Destruction (LODT-EN024) Celestia, Lightsworn Angel LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 200 (Fairy / Effect) When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 I think I'd rather use Icarus Attack. |
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Destruction (LODT-EN023) Wulf, Lightsworn Beast LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 300 (Beast-Warrior / Effect) This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it. (Super Rare) |
Rating: 2 out of 5 Thus far, Lightsworns seem to be sworn to be mediocre at best. |
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Destruction (LODT-EN022) Ryko, Lightsworn Hunter LIGHT / Effect Monster / Level 2 / ATK 200 / DEF 100 (Beast / Flip / Effect) FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard. (Super Rare) |
Rating: 2 out of 5 A tad better than the likes of Man-Eater Bug since it can destroy any card on the field. |
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Destruction (LODT-EN021) Lumina, Lightsworn Summoner LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. (Rare) |
Rating: 1 out of 5 Lightsworns get their own Zombie Master, (#39) but with even less good options. |
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Destruction (LODT-EN020) Garoth, Lightsworn Warrior LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1300 (Warrior / Effect) Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect. (Common) |
Rating: 3 out of 5 That's two good members out of a sea of like 8 or so, with 5 or so of those still to come. |
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Destruction (LODT-EN019) Lyla, Lightsworn Sorceress LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 200 (Spellcaster / Effect) You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 No stats would make an effect this bad useful. |
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Destruction (LODT-EN018) Jain, Lightsworn Paladin LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Warrior / Effect) If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. (Common) |
Rating: 3 out of 5 The boost isn't much, but it loses no ATK when it gets attacked and has 1800 ATK for either time. |
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Destruction (LODT-EN017) Arcana Force EX - The Dark Ruler LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin: ● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field. (Secret Rare) |
Rating: 2 out of 5 Black Rose Dragon already nukes the field, but this guy has stronger stats and a Summon requirement. |
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Destruction (LODT-EN016) Arcana Force XXI - The World LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. (Ultra Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Even if the effect is a 50-50 chance, it has just over 3000 ATK and DEF to deal with most opposition. |
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Destruction (LODT-EN015) Arcana Force XVIII - The Moon LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2800 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent. (Common) |
Rating: 2 out of 5 We're talking only a step above Jam Breeding Machine (#26) here. |
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Destruction (LODT-EN014) Arcana Force XIV - Temperance LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400 (Fairy / Effect) During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes. (Rare) |
Rating: 2 out of 5 Much stronger than Kuriboh, but the other effect is only half as good. |
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Destruction (LODT-EN013) Arcana Force VII - The Chariot LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card. (Common) |
Rating: 1 out of 5 Unlikely to win a battle and getting Tails means it abandons you. |
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Destruction (LODT-EN012) Arcana Force VI - The Lovers LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters. (Common) |
Rating: 1 out of 5 Kaiser Sea Horse can bring out The World more easily without the risk and is stronger. |
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Destruction (LODT-EN011) Arcana Force IV - The Emperor LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK. (Common) |
Rating: 1 out of 5 Something to be said when Black Pendant outranks this card. |
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Destruction (LODT-EN010) Arcana Force III - The Empress LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard. (Common) |
Rating: 1 out of 5 Not very empressive by any stretch. |
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Destruction (LODT-EN009) Arcana Force I - The Magician LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1100 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points. (Common) |
Rating: 1 out of 5 You won't have to wait long for it to disappear from the field. |
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Destruction (LODT-EN008) Arcana Force 0 - The Fool LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin: ● Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ● Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them. (Common) |
Rating: 3 out of 5 Nothing foolish about Setting it and not worrying about it losing a battle. |
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Destruction (LODT-EN007) Jinzo - Lord DARK / Effect Monster / Level 8 / ATK 2600 / DEF 1600 (Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect. (Super Rare) |
Rating: 2 out of 5 A serious downgrade from the original, which was Level 6 and revivable. |
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Destruction (LODT-EN006) Jinzo - Returner DARK / Effect Monster / Level 3 / ATK 600 / DEF 1400 (Machine / Effect) This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. (Rare) |
Rating: 1 out of 5 Needs to be returned to the manufacturer. It's defective. |
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Destruction (LODT-EN005) Volcanic Queen FIRE / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Pyro / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage. (Common) |
Rating: 1 out of 5 Lava Golem, but much worse. |
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Destruction (LODT-EN004) Destiny Hero - Dread Servant DARK / Effect Monster / Level 3 / ATK 400 / DEF 700 (Warrior / Effect) When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control. (Common) |
Rating: 1 out of 5 All it does is reduce Clock Tower's time to benefit you from 4 turns to 3. |
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Destruction (LODT-EN003) Miracle Flipper LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 500 (Spellcaster / Effect) If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. (Common) |
Rating: 1 out of 5 None of these effects are really beneficial. |
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Destruction (LODT-EN002) Cross Porter DARK / Effect Monster / Level 2 / ATK 400 / DEF 400 (Warrior / Effect) You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand. (Common) |
Rating: 1 out of 5 Crossed Wires is more like it. There's no way this'll be helpful when Neo-Spacians are mostly bad. |
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Destruction (LODT-EN001) Honest LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Fairy / Effect) During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 4 out of 5 This is the real star of the set. Forget that reject below. |
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Destruction (LODT-EN000) Guardian of Order LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 1200 (Warrior / Effect) If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order". (Secret Rare) |
Rating: 2 out of 5 Limits you to 1 copy on your field, which lowers the odds of anyone wanting the promo at all. |