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Decent

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Epic!!!

1/5

2/5

3/5

4/5

5/5

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Light of Destruction

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
1. For info on how these ratings are determined, click here.
2. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Light_of_Destruction_(TCG-EN-1E)
                                                                       LODT-EN099
Effect Monster

Fossil Dyna Pachycephalo
EARTH | Rock | Level 4 | ATK/ 1200 | DEF 1300
Neither player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the field.
SECRET RARE

                                                                       Rating: 1
"But he stops Special Summons..." yes he does but that's if he's on the field (which his stats don't permit him from doing so for very long) and he stops you from Special Summoning too.
 
                                                                       LODT-EN098
Effect Monster

Fog King
WATER | Spellcaster | Level 7 | ATK 0 | DEF 0
You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters.
SECRET RARE

                                                                       Rating: 2
At least you can make it a strong monster but you need two Tributes to bring it out and he's easily susceptible to Trap and Bottomless Trap and his other effect applies to you as well.
 
                                                                       LODT-EN097*
Effect Monster

Maximum Six
EARTH | Warrior | Level 6 | ATK 1900 | DEF 1600
When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
ULTRA RARE

                                                                       Rating: 2
The one Tribute and getting only 200 ATK times the die number result that leave this card with only 2 stars, which is pretty sad for an Ultra Rare.  
 
                                                                       LODT-EN096*
Spell Card

Dangerous Machine Type-6
Continuous Spell
During each of your Standby Phases, roll a six-sided die: ● 1: Discard 1 card. ● 2: Your opponent discards 1 card.
● 3: Draw 1 card. ● 4: Your opponent draws 1 card. ● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card.
ULTRA RARE

                                                                       Rating: 2
Dangerous indeed because it's a 50-50 chance of the card working for you. It's because the odds of it working in your favor are not higher than it not working in your favor that its rating is only 2 stars.   
 
                                                                       LODT-EN095
Effect Monster

Helios Trice Megistus
LIGHT | Pyro | Level 8 | ATK ? | DEF ?
You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.
SUPER RARE

                                                                       Rating: 2
There is major potential for this card but it needs 2 Tributes most of the time and it doesn't come back if removed from play. 
 
                                                                       LODT-EN094
Spell Card

Owner's Seal
Normal Spell
Return control of all monsters on the field to their original owners.
RARE

                                                                       Rating: 2
It helps against cards like Creature Swap but with the big cards like Snatch Steal and Change of Heart banned, it joins the other cards with its rating in the "Okay Card Club".
 
                                                                       LODT-EN093
Spell Card

Union Attack
Normal Spell
Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack.
SUPER RARE

                                                                       Rating: 1
All this card is is a sad excuse to destroy a monster in battle since it can't deal Battle Damage and no other monsters get to attack. A bad Super Rare no doubt.
 
                                                                       LODT-EN092
Effect Monster

Angel O7
LIGHT | Fairy | Level 7 | ATK 2500 | DEF 1500
When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated.
SECRET RARE

                                                                       Rating: 2
It's the two Tributes and having to Tribute Summon it to get the effect that hurt this card and keep its rating at 2 stars.
 
                                                                       LODT-EN091
Effect Monster

Divine Knight Ishzark
LIGHT | Warrior | Level 6 | ATK 2300 | DEF 1800
Any monster this card destroys by battle is removed from play.
SUPER RARE

                                                                       Rating: 2
A miniature DMoC but without getting removed from play if leaving the field, its stats are lower and it needs only one Tribute. An okay monster that should probably be used in Remove from Play Decks.
 
                                                                       LODT-EN090
Effect Monster

Tualatin
LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2500
If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
SECRET RARE

                                                                       Rating: 2
A pretty situational monster. Most likely, you'll want to Special Summon it since its effect completely relies on him being Special Summoned and even if you do, he's susceptible to Bottomless.
 
                                                                       LODT-EN089
Trap Card

Vanquishing Light
Counter Trap
Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
SUPER RARE

                                                                       Rating: 1
Same as LODT-EN081's comments.  
 
                                                                       LODT-EN088
Effect Monster

Super-Ancient Dinobeast
EARTH | Dinosaur | Level 8 | ATK 2700 | DEF 1400
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card.
ULTRA RARE

                                                                       Rating: 2
This card should only be ran in Dinosaur Decks as it needs one less Tribute and lets you draw a card if a Dinosaur-Type monster is Special Summoned from your Grave.  
 
                                                                       LODT-EN087
Effect Monster

Flame Spirit Ignis
FIRE | Pyro | Level 4 | ATK 1500 | DEF 1200
You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard.
RARE

                                                                       Rating: 1
His stats are terrible and to pull off even 1000 damage you need 10 FIRE monsters in your Grave! Stick to Meteor of Destruction instead.  
 
                                                                       LODT-EN086
Effect Monster

Nimble Musasabi
EARTH | Beast | Level 2 | ATK 800 | DEF 100
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabis" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
RARE

                                                                       Rating: 1
Musasabi be nimble, Musasabi be quick, Musasabi is bad and that's about it.  
 
                                                                       LODT-EN085
Effect Monster

Maniacal Servant
DARK | Spellcaster | Level 3 | ATK 600 | DEF 1000
Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
RARE

                                                                       Rating: 1
Bad stats to start off is a good sign that this card is terrible and his effect justifies just that.  
 
                                                                       LODT-EN084
Effect Monster

Magical Exemplar
EARTH | Spellcaster | Level 4 | ATK 1700 | DEF 1400
Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
SUPER RARE

                                                                       Rating: 1
Use Premature Burial or Call of the Haunted instead.  
 
                                                                       LODT-EN083
Effect Monster

Dark General Freed
DARK | Warrior | Level 5 | ATK 2300 | DEF 1700
This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
SECRET RARE

                                                                       Rating: 2
Its stats fall below playability status but its effects have allowed it to receive 2 stars.
 
                                                                       LODT-EN082
Effect Monster

Ehren, Lightsworn Monk
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1000
If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
SECRET RARE

                                                                       Rating: 1
I highly doubt that this card was made a Secret Rare for its returning a monster to the Deck effect. I bet it was made for use in Lightsworn Decks, which is where it should be.
 
                                                                       LODT-EN081
Effect Monster

Aurkus, Lightsworn Druid
LIGHT | Beast-Warrior | Level 3 | ATK 1200 | DEF 1800
"Lightsworn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
SUPER RARE

                                                                       Rating: 1
Same as LODT-EN071's comments.  
 
                                                                       LODT-EN080
Trap Card

Dice Try!
Counter Trap
Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card.
COMMON

                                                                       Rating: 1
The only card requiring a die that is most likely going to hit the field is Snipe Hunter, making this card a dead draw 90% of the time.
 
                                                                       LODT-EN079
Trap Card

Summon Limit
Continuous Trap
Neither player can Summon more than two times per turn.
COMMON

                                                                       Rating: 1
This card has its own limit on playability, which is near 0.  
 
                                                                       LODT-EN078
Trap Card

Lucky Chance
Continuous Trap
When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card.
COMMON

                                                                       Rating: 1
Use Jar of Greed instead since you don't need to rely on a coin toss to draw a card.  
 
                                                                       LODT-EN077
Trap Card

Sanguine Swamp
Continuous Trap
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
COMMON

                                                                       Rating: 1
Use Cold Wave instead as you can not only play it right away but it doesn't occupy any of your Spell and Trap Zones very long.  
 
                                                                       LODT-EN076
Trap Card

Raging Cloudian
Normal Trap
Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
COMMON

                                                                       Rating: 2
If your opponent used Enemy Controller or another card to put your Cloudian monster to Defense Mode and therefore destroy it, this card isn't too bad but its uses are limited.
 
                                                                       LODT-EN075
Trap Card

Gladiator Lash
Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
COMMON

                                                                       Rating: 1
This is bad, even in Gladiator Beast Decks.
 
                                                                       LODT-EN074
Trap Card

Portable Battery Pack
Continuous Trap
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
COMMON

                                                                       Rating: 1
Don't bother with this card unless you are using Batteryman Decks.  
 
                                                                       LODT-EN073
Trap Card

Froggy Forcefield
Normal Trap
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
RARE

                                                                       Rating: 1
Despite the fact that Frog Decks have croaked long ago, Konami still produces support for it and not even decent support at that.
 
                                                                       LODT-EN072
Trap Card

Destruction Jammer
Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
RARE

                                                                       Rating: 3
A pretty good card! Unlike Divine Wrath, this card can negate Spell and Trap Cards too all for the same cost as DW!
 
                                                                       LODT-EN071
Trap Card

Glorious Illusion
Continuous Trap
Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
RARE

                                                                       Rating: 1
Same as LODT-EN070's comments.  
 
                                                                       LODT-EN070
Trap Card

Light Spiral
Continuous Trap
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
COMMON

                                                                       Rating: 1
Like all the other Lightsworn support in this set, don't run this in any Deck except Lightsworn.  
 
                                                                       LODT-EN069
Trap Card

Arcana Call
Normal Trap
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
COMMON

                                                                       Rating: 1
Use Reversal of Fate instead as you don't need to remove anything to change the Arcana Force monster's effect.  
 
                                                                       LODT-EN068
Trap Card

Tour of Doom
Continuous Trap
During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn.
COMMON

                                                                       Rating: 1
This card is EXTREMELY situational. You risk not being able to Summon during your turn and even if you can Set, you leave yourself with very few options to save yourself.  
 
                                                                       LODT-EN067
Trap Card

Reversal of Fate
Normal Trap
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
COMMON

                                                                       Rating: 2
Be sure that you have 3 of these when playing Arcana Force monsters as luck will not always side with you.  
 
                                                                       LODT-EN066
Trap Card

D - Fortune
Normal Trap
Activate only when your opponent declares a direct attack by removing from play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase.
COMMON

                                                                       Rating: 2
Remove from play a weak Destiny Hero monster to save your monsters or LPs but even Negate Attack doesn't need anything else to provide the same effect this card does so use that instead.
 
                                                                       LODT-EN065
Trap Card

Rainbow Gravity
Normal Trap
Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
COMMON

                                                                       Rating: 3
Bring out your Rainbow Dragon or Dark Dragon from anywhere in your possession!
 
                                                                       LODT-EN064
Trap Card

Hero Blast
Normal Trap
Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK.
RARE

                                                                       Rating: 2
Pick the right monster and destroy your opponent's strongest monster to take a big chunk out of his or her's LPs but there are very few monsters that are actually playable to use this.
 
                                                                       LODT-EN063
Trap Card

Limit Reverse
Continuous Trap
Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
COMMON

                                                                       Rating: 3
Bring back Sangan or Yubel, then change them to Defense Mode to get them destroyed and trigger their effects!
 
                                                                       LODT-EN062
Spell Card

Golden Bamboo Sword
Normal Spell
Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
COMMON

                                                                       Rating: 1
Support for an already bad card that no one uses only makes the support card not useable so don't use this.
 
                                                                       LODT-EN061
Spell Card

Ribbon of Rebirth
Equip Spell
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
RARE

                                                                       Rating: 3
Equip it to that Sangan, have it die in battle, select an Exodia piece and bring it back again! If this card would come back to the field (if not the hand) then it's rating would've been higher.
 
                                                                       LODT-EN060
Spell Card

Deck Lockdown
Continuous Spell
Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
RARE

                                                                       Rating: 1
It might've seen more play if it stayed on the field until destroyed by another card but the fact is it hurts you too.
 
                                                                       LODT-EN059
Spell Card

Level Tuning
Normal Spell
Reduce the Level of all face-up monsters you control by 1 until the End Phase.
COMMON

                                                                       Rating: 2
Lower your Level 4 monsters to slide under Gravity Bind and Level Limit Area - B but that's about it.
 
                                                                       LODT-EN058
Spell Card

Mystical Cards of Light
Continuous Spell
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
COMMON

                                                                       Rating: 1
You end up occupying 4 of your Spell and Trap Zones just from using two of these, which is just bad, especially if you don't draw monsters with their effects.
 
                                                                       LODT-EN057
Spell Card

Light of Redemption
Normal Spell
Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to your hand.
SUPER RARE

                                                                       Rating: 1
Even if your Fairy-Type monster is removed from play I'd still use D.D.R. instead and you should.
 
                                                                       LODT-EN056
Spell Card

Short Circuit
Normal Spell
Activate only if you control 3 or more face-up "Batteryman" monsters. Destroy all cards your opponent controls.
COMMON

                                                                       Rating: 1
Same as LODT-EN055's comments.
 
                                                                       LODT-EN055
Spell Card

Quick Charger
Quick-Play Spell
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
COMMON

                                                                       Rating: 1
Don't use this outside Batteryman Decks.
 
                                                                       LODT-EN054
Spell Card

Wetlands
Field Spell
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
COMMON

                                                                       Rating: 2
It powers up the weak Aqua-Type monsters but there are so few monsters that are not only playable but fit this card's requirements and at most this'll be a dead draw. 
 
                                                                       LODT-EN053
Spell Card

Realm of Light
Field Spell
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
COMMON

                                                                       Rating: 1
I wouldn't recommend using this card anywhere, even in Lightsworn Decks but you are welcome to use it anywhere, just be wary of the consequences.
 
                                                                       LODT-EN052*
Spell Card

Solar Recharge
Normal Spell
Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
ULTRA RARE

                                                                       Rating: 1
A card like this is normally rated much higher but because it only has uses in Lightsworn Decks it's rating must be dropped for playability.
 
                                                                       LODT-EN051
Spell Card

Light Barrier
Field Spell
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
RARE

                                                                       Rating: 2
This card is key to Arcana Force Decks as they need this card to hopefully ensure they get their Heads effect.
 
                                                                       LODT-EN050
Spell Card

Cup of Ace
Normal Spell
Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.
COMMON

                                                                       Rating: 2
This card is VERY situational. Either you get an advantage or your opponent gets an advantage.
 
                                                                       LODT-EN049
Spell Card

Spell Gear
Normal Spell
Send 3 face-up "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
COMMON

                                                                       Rating: 3
Its activation requirements and preventing you from playing monsters drop this card's rating to 3 but it Summoning up to 2 AGG cards from your hand and Deck total are why it's rating is not 1 or 2.
 
                                                                       LODT-EN048
Spell Card

D - Formation
Continuous Spell
When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand.
COMMON

                                                                       Rating: 2
It gets a D counter every time a Destiny Hero monster gets destroyed and then you can send it to the Grave and pick up 2 more copies of the Summoned monster from your Deck but still a poor card.
 
                                                                       LODT-EN047
Spell Card

Demise of the Land
Quick-Play Spell
Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.
COMMON

                                                                       Rating: 1
Avoid having to wait to activate your Field Spell by using Terraforming instead.
 
                                                                       LODT-EN046
Spell Card

Space Gift
Normal Spell
Draw 1 card for each "Neo-Spacian" monster you control with a different name.
COMMON

                                                                       Rating: 2
At most, you won't pick up more than 2 cards but you might want to run more than one of the same Neo-Spacian to increase your defenses and chances of drawing more cards with this card.
 
                                                                       LODT-EN045
Spell Card

Hero Mask
Normal Spell
Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase.
COMMON

                                                                       Rating: 2
It's ok if you need that Elemental Hero monster buried deep in your Deck to bring out a monster like Shining Flare but not much else.
 
                                                                       LODT-EN044
Fusion Monster

Gladiator Beast Gyzarus
DARK | Winged Beast-Type Fusion | Level 6 | ATK 2400 | DEF 1500
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
SUPER RARE

                                                                       Rating: 4
A very strong Gladiator Beast Fusion Monster and one worth Summoning! The minute it hits the field, you get to destroy any 2 cards on the field!
 
                                                                       LODT-EN043*
Fusion Monster

Ultimate Ancient Gear Golem
EARTH | Machine-Type Fusion | Level 10 | ATK 4400 | DEF 3400
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
ULTRA RARE

                                                                       Rating: 4
This guy is certainly a force to be reckoned with as it boasts 4400 ATK and all of Ancient Gear Golem's other effects!
 
                                                                       LODT-EN042*
Fusion Monster

Destiny End Dragoon
DARK | Warrior-Type Fusion | Level 10 | ATK 3000 | DEF 3000
"Destiny Hero - Plasma" + "Destiny Hero - Dogma"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card.
ULTRA RARE

                                                                       Rating: 4
Its high stats and excellent effect let it be rated 4/5 stars! I can't give it 5 stars due to its Summoning requirement and having to skip your Battle Phase if you activate its "Monster Destruction" effect.
 
                                                                       LODT-EN041*
Effect Monster

Phantom Dragon
LIGHT | Dragon | Level 8 | ATK 2300 | DEF 2200
When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
ULTRA RARE

                                                                       Rating: 1
A really bad Ultra Rare card when compared to Cyber Dinosaur which has the same effect except that he doesn't block 2 of your Monster Card Zones and has higher ATK. Use Cyber Dinosaur instead.
 
                                                                       LODT-EN040
Effect Monster

Cloudian - Storm Dragon
WATER | Fairy | Level 4 | ATK 1000 | DEF 0
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
COMMON

                                                                       Rating: 1
The mighty "storm dragon" can only muster up 1000 ATK and 0 DEF? That's just bad. Worse yet it cannot be Summoned normally. Totally not worth running at all.
 
                                                                       LODT-EN039
Effect Monster

Simorgh, Bird of Ancestry
WIND | Winged Beast | Level 8 | ATK 2900 | DEF 2000
Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
RARE

                                                                       Rating: 2
Well so finally Wind Effigy has a friend. Not a great friend, though but probably should only be used in WIND Decks.
 
                                                                       LODT-EN038
Effect Monster

The Lady in Wight
DARK | Zombie | Level 3 | ATK 0 | DEF 2200
Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard.
COMMON

                                                                       Rating: 3
She at least has 2200 DEF to allow her to stay out longer but she has no ATK and doesn't protect herself with her own effect.
 
                                                                       LODT-EN037
Effect Monster

DUCKER Mobile Cannon
LIGHT | Machine | Level 3 | ATK 500 | DEF 500
FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
SUPER RARE

                                                                       Rating: 2
If it instead let you return a Level 4 or lower monster to the hand, then I'd say this card is worth being Super and would've rated it higher but it doesn't so I rate it 2 stars.
 
                                                                       LODT-EN036
Effect Monster

Golden Ladybug
LIGHT | Insect | Level 1 | ATK 0 | DEF 0
Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase.
RARE

                                                                       Rating: 1
The fact that this ladybug is golden is totally unrelated to the fact that it's horrible. Don't bother.
 
                                                                       LODT-EN035
Effect Monster

Diskblade Rider
WIND | Fiend | Level 4 | ATK 1700 | DEF 1500
Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
RARE

                                                                       Rating: 1
Keep your Normal Trap Card but don't keep this card in your Deck.
 
                                                                       LODT-EN034
Effect Monster

Interplanetary Invader "A"
LIGHT | Reptile | Level 1 | ATK 0 | DEF 500
Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
COMMON

                                                                       Rating: 1
I don't see him invading anything with those stats except a garbage can since he'll be joined by thousands of other worthless cards.
 
                                                                       LODT-EN033
Effect Monster

Goblin Recon Squad
WIND | Warrior | Level 4 | ATK 1700 | DEF 0
When this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
COMMON

                                                                       Rating: 1
Well he won't be reconing long with 1700 ATK and no DEF but you most likely won't use him at all as you shouldn't.
 
                                                                       LODT-EN032
Effect Monster

Batteryman Micro-Cell
LIGHT | Thunder | Level 1 | ATK 100 | DEF 100
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
COMMON

                                                                       Rating: 2
At least if destroyed in battle you get to draw 1 card but he really doesn't have much outside Batteryman Decks.
 
                                                                       LODT-EN031
Effect Monster

Batteryman Industrial Strength
LIGHT | Thunder | Level 8 | ATK 2600 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
RARE

                                                                       Rating: 1
If he really had industrial strength, then he'd most likely be a higher rarity and have more ATK but even Big Koala (2700 ATK) or Skull Knight (2650 ATK) have more strength than this guy.
 
                                                                       LODT-EN030
Effect Monster

Batteryman Charger
LIGHT | Thunder | Level 5 | ATK 1800 | DEF 1200
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
COMMON

                                                                       Rating: 1
Run this in Batteryman Decks or not at all.
 
                                                                       LODT-EN029
Effect Monster

Unifrog
WATER | Aqua | Level 2 | ATK 400 | DEF 400
This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.
COMMON

                                                                       Rating: 1
This card was a really bad idea by Konami in both ways.
 
                                                                       LODT-EN028
Effect Monster

Substitoad
WATER | Aqua | Level 1 | ATK 100 | DEF 2000
You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
RARE

                                                                       Rating: 2
Well this toad won't croak as easily as others will but 2000 DEF won't let it last forever.
 
                                                                       LODT-EN027
Effect Monster

Dark Valkyria
DARK | Fairy-Type Gemini | Level 4 | ATK 1800 | DEF 1050
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field.
RARE

                                                                       Rating: 3
She has decent stats and can get stronger with Spell Counters!
 
                                                                       LODT-EN026
Effect Monster

Judgment Dragon
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.
SECRET RARE

                                                                       Rating: 2
A very strong monster with a good effect! So why only 2 stars? His Summoning requirement and the fact that his other effect destroys your other cards too. Not worth being a Secret Rare in my opinion.
 
                                                                       LODT-EN025
Effect Monster

Gragonith, Lightsworn Dragon
LIGHT | Dragon | Level 6 | ATK 2000 | DEF 1600
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
COMMON

                                                                       Rating: 1
Run this only in Lightsworn Decks.
 
                                                                       LODT-EN024
Effect Monster

Celestia, Lightsworn Angel
LIGHT | Fairy | Level 5 | ATK 2300 | DEF 200
When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
ULTRA RARE

                                                                       Rating: 1
His effect makes him only useful in Lightsworn Decks as otherwise he has no uses.
 
                                                                       LODT-EN023
Effect Monster

Wulf, Lightsworn Beast
LIGHT | Beast-Warrior | Level 4 | ATK 2100 | DEF 300
This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it.
SUPER RARE

                                                                       Rating: 2
High ATK, but bad DEF and effect, however it can be useful with Marauding Captain but will be more useful in Lightsworn Decks.
 
                                                                       LODT-EN022
Effect Monster

Ryko, Lightsworn Hunter
LIGHT | Beast | Level 2 | ATK 200 | DEF 100
FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.
SUPER RARE

                                                                       Rating: 2
At least you can destroy any card on the field but its rarity doesn't justify the effect at all.
 
                                                                       LODT-EN021
Effect Monster

Lumina, Lightsworn Summoner
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 1000
Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
RARE

                                                                       Rating: 1
She's probably the worst Lightsworn monster in this set due to her stats and her effect doesn't exactly help since she isn't likely to stay on the field to use it.
 
                                                                       LODT-EN020
Effect Monster

Garoth, Lightsworn Warrior
LIGHT | Warrior | Level 4 | ATK 1850 | DEF 1300
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
COMMON

                                                                       Rating: 3
He's pretty good in regular Decks but like Jain, will do better in Lightsworn Decks.
 
                                                                       LODT-EN019*
Effect Monster

Lyla, Lightsworn Sorceress
LIGHT | Spellcaster | Level 4 | ATK 1700 | DEF 200
You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
ULTRA RARE

                                                                       Rating: 1
Her stats and effect are pretty bad for an Ultra Rare so keep her only in Lightsworn Decks.
 
                                                                       LODT-EN018
Effect Monster

Jain, Lightsworn Paladin
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1200
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
COMMON

                                                                       Rating: 3
I would've rated her 4 stars if she didn't send the next 2 cards of your Deck to your Grave. Other than that, she's pretty good but will do better in Lightsworn Decks.
 
                                                                       LODT-EN017
Effect Monster

Arcana Force EX - The Dark Ruler
LIGHT | Fairy | Level 10 | ATK 4000 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin:
● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field.
SECRET RARE

                                                                       Rating: 4
No wonder it's a Secret Rare! A very strong monster with very strong stats, a very easy Summoning requirement and very powerful effects!
 
                                                                       LODT-EN016*
Effect Monster

Arcana Force XXI - The World
LIGHT | Fairy | Level 8 | ATK 3100 | DEF 3100
When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.
● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
ULTRA RARE

                                                                       Rating: 4
With 3100 ATK and DEF, it really doesn't matter what effect he gets (although Heads is better) since he is strong enough to take out BEWD and Cosmo Queen!
 
                                                                       LODT-EN015
Effect Monster

Arcana Force XVIII - The Moon
LIGHT | Fairy | Level 7 | ATK 2800 | DEF 2800
When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
COMMON

                                                                       Rating: 2
There are ways to make even his Tails effect work for you (give your opponent a weak monster) but two Tributes for his stats when even BEWD or Tri-Horned Dragon (2850 ATK) still beats this guy.
 
                                                                       LODT-EN014
Effect Monster

Arcana Force XIV - Temperance
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 2400
During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.
RARE

                                                                       Rating: 4
What's not to like? Very strong stats for a one-Tribute monster and being able to discard it to reduce damage you take to 0! His effects are also a bonus regardless of which one he gets!
 
                                                                       LODT-EN013
Effect Monster

Arcana Force VII - The Chariot
LIGHT | Fairy | Level 4 | ATK 1700 | DEF 1700
When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.
COMMON

                                                                       Rating: 2
The strongest Level 4 Arcana Force monster in this set, however, like the others, Heads has his best opportunities to be successful as his Tails effect really hurts your chances of winning.
 
                                                                       LODT-EN012
Effect Monster

Arcana Force VI - The Lovers
LIGHT | Fairy | Level 4 | ATK 1600 | DEF 1600
When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.
COMMON

                                                                       Rating: 2
Same as LODT-EN011's comments.
 
                                                                       LODT-EN011
Effect Monster

Arcana Force IV - The Emperor
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1400
When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.
COMMON

                                                                       Rating: 2
Yet another Arcana Force monster that needs to land on Heads to be successful and his Tails effect hurts him and your other Arcana Force monsters more. 
 
                                                                       LODT-EN010
Effect Monster

Arcana Force III - The Empress
LIGHT | Fairy | Level 4 | ATK 1300 | DEF 1300
When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
COMMON

                                                                       Rating: 2
Like The Magician, she needs to land on Heads to be of any use, especially since she lets you bring out your much stronger Arcana Force monsters like The World.
 
                                                                       LODT-EN009
Effect Monster

Arcana Force I - The Magician
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1100
When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
COMMON

                                                                       Rating: 2
Land on Heads, and he has a chance to survive longer but otherwise, he's no match for around 90% of the playable monsters out there.
 
                                                                       LODT-EN008
Effect Monster

Arcana Force 0 - The Fool
LIGHT | Fairy | Level 1 | ATK 0 | DEF 0
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin:
● Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ● Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them.
COMMON

                                                                       Rating: 3
It may lack any ATK or DEF but strength isn't everything in duels and his effect prevents any monster from taking him out in battle! His effect is really a bonus for you regardless of what effect he gets!
 
                                                                       LODT-EN007
Effect Monster

Jinzo - Lord
DARK | Machine | Level 8 | ATK 2600 | DEF 1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
SUPER RARE

                                                                       Rating: 3
As an essentially 1 Tribute monster, 2600 is pretty good and his abilities are also pretty good but his "destroying face up Trap Cards" effect includes yours too and that's why his rating is only 3 stars.
 
                                                                       LODT-EN006
Effect Monster

Jinzo - Returner
DARK | Machine | Level 3 | ATK 600 | DEF 1400
This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
RARE

                                                                       Rating: 1
He brings out Jinzo from your Grave more easily but with Monster Reborn back, there's no reason for this card to see play except if you also have Jinzo - Lord in your Deck.
 
                                                                       LODT-EN005
Effect Monster

Volcanic Queen
FIRE | Pyro | Level 6 | ATK 2500 | DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn.
Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
COMMON

                                                                       Rating: 1
The only thing good about this card is that it was made a common since everything about it adds up to it being unplayable. Stick to Lava Golem as it works more to your advantage than this card ever will.
 
                                                                       LODT-EN004
Effect Monster

Destiny Hero - Dread Servant
DARK | Warrior | Level 3 | ATK 400 | DEF 700
When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control.
COMMON

                                                                       Rating: 2
This guy can give you that least needed Clock Counter to activate Clock Tower's effect (which can be activated with this guy's other effect) but still not a great card to use.
 
                                                                       LODT-EN003
Effect Monster

Miracle Flipper
LIGHT | Spellcaster | Level 2 | ATK 300 | DEF 500
If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
COMMON

                                                                       Rating: 1
Boy is this card bad all over and I don't mean in a good way. With horrible stats and a terrible effect, this card's only use is in Jaden's Season 3 Deck.
 
                                                                       LODT-EN002
Effect Monster

Cross Porter
DARK | Warrior | Level 2 | ATK 400 | DEF 400
You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
COMMON

                                                                       Rating: 2
At least you can send itself to the Grave (which is most likely your best option to avoid big damage to you) so you can trigger both effects but overall not a great card.
 
                                                                       LODT-EN001**
Effect Monster

Honest
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1900
During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
SECRET RARE

                                                                       Rating: 4
Its stats aren't very impressive (which is why his rating is only 4) but everything else make this card a sure winner in your Deck (literally).
 
                                                                       LODT-EN000
Effect Monster

Guardian of Order
LIGHT | Warrior | Level 8 | ATK 2500 | DEF 1200
If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".
SECRET RARE

                                                                       Rating: 4
Slap down a Cyber Dragon when you have no monsters, Normal Summon a LIGHT monster then bring this guy out for a total of 3 monsters in one turn but you can only have one out at a time.