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Champion Pack: Game Three (CP03-EN) Card Ratings)

1. CP03-EN019 has "Abyss" in its name misspelled.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Three_(TCG-EN-UE)
Game Three (CP03-EN020)
Necrovalley
SPELL / Field Spell
Negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.
(Common)
Rating: 2 out of 5
An okay counter to cards affecting the Graveyard, but the boost is too small.
Game Three (CP03-EN019)
Contract with the Aybss
SPELL / Ritual Spell
This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
(Common)
Rating: 2 out of 5
DARK Rituals (#1) are few and far between, and even less of those are good.
Game Three (CP03-EN018)
A Feather of the Phoenix
SPELL / Normal Spell
Discard 1 card from your hand. Select 1 card in your Graveyard and return it to the top of your Deck.
(Common)
Rating: 2 out of 5
Whatever you choose will be known to both players, and it's not added to your hand.
Game Three (CP03-EN017)
Wild Nature's Release
SPELL / Normal Spell
Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.
(Common)
Rating: 1 out of 5
Take Limiter Removal and apply it only to 1 Beast (#4) or Beast-Warrior. It's even worse.
Game Three (CP03-EN016)
Gravekeeper's Chief
DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1200
(Spellcaster / Effect)

You can only control 1 Gravekeeper's Chief at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.
(Common)
Rating: 1 out of 5
Stats of Vorse Raider (MIL1 #32) as a Level 5 monster is terrible and the effects aren't any better.
Game Three (CP03-EN015)
B.E.S. Crystal Core
WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1000
(Machine / Effect)

When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
(Common)
Rating: 1 out of 5
No one even runs them so reprinting them is pointless.
Game Three (CP03-EN014)
Kaibaman
LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 700
(Warrior / Effect)

You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.
(Common)
Rating: 2 out of 5
Searchable in a few ways and supports the best Normal Monster in the game.
Game Three (CP03-EN013)
Chiron the Mage
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Beast-Warrior / Effect)

Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls.
(Common)
Rating: 3 out of 5
Much better than the vanilla monsters these have come to include.
Game Three (CP03-EN012)
Fairy Dragon
WIND / Normal Monster / Level 4 / ATK 1100 / DEF 1200
(Dragon / Normal)

This beautiful Dragon spirit harbors hidden strength.
(Common)
Rating: 1 out of 5
As a Normal Monster, there's no hidden abilities.
Game Three (CP03-EN011)
Widespread Ruin (original artwork)
TRAP / Normal Trap
Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
(Rare)
Rating: 2 out of 5
It'll probably take something out, but probably not the attacking monster.
Game Three (CP03-EN010)
Pikeru's Circle of Enchantment
TRAP / Normal Trap
Damage to you from card effects becomes 0 until the end of this turn.
(Rare)
Rating: 1 out of 5
Most cards deal 500 damage or less so you'd have to face a lot of damage for this to be useful.
Game Three (CP03-EN009)
The Agent of Judgment - Saturn
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Fairy / Effect)

While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
(Rare)
Rating: 2 out of 5
Lacks DEF and the effect requires The Sanctuary in the Sky (#42) or it's basically a Normal Monster.
Game Three (CP03-EN008)
Manticore of Darkness
FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1000
(Beast-Warrior / Effect)

During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
(Rare)
Rating: 1 out of 5
Reviving it isn't really that useful at all. There are far better 1-Tribute monsters out there.
Game Three (CP03-EN007)
Goldd, Wu-Lord of Dark World
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards your opponent controls and destroy them.
(Rare)
Rating: 1 out of 5
Useful maybe for a single turn.
Game Three (CP03-EN006)
D.D. Assailant
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600
(Warrior / Effect)

When this card is destroyed by battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card.
(Rare)
Rating: 2 out of 5
No choice in what the effect removes, but it may be the monster you wanted anyway.
Game Three (CP03-EN005)
Dark World Lightning
SPELL / Normal Spell
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.
(Super Rare)
Rating: 1 out of 5
Might as well use Granmarg (#7) instead.
Game Three (CP03-EN004)
Snipe Hunter
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600
(Fiend / Effect)

Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
(Super Rare)
Rating: 2 out of 5
Relatively high odds of success, but it's going to drain your hand.
Game Three (CP03-EN003)
Gravekeeper's Spy
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Spellcaster / Flip / Effect)

FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
(Super Rare)
Rating: 2 out of 5
High DEF, but Gravekeeper's (#60) aren't that strong.
Game Three (CP03-EN002)
Spirit Reaper
DARK / Effect Monster / Level 3 / ATK 300 / DEF 200
(Zombie / Effect)

This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
(Super Rare)
Rating: 3 out of 5
The foils are really lacking so far, but this is a much better card.
Game Three (CP03-EN001)
Magicians Unite
SPELL / Normal Spell
Activate only if you control 2 or more face-up Attack Position Spellcaster-Type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-Type monster(s) you control cannot attack this turn, except the selected monster.
(Ultra Rare)
Rating: 1 out of 5
3000 ATK is only 500 above Dark Magician (#54) and your other monsters are locked out of attacking.