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Labyrinth of Nightmare (LON-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Labyrinth_of_Nightmare_(TCG-NA-1E)  
Labyrinth of Nightmare (LON-104)
Magic Cylinder
TRAP / Normal Trap
Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.
(Secret Rare)
Labyrinth of Nightmare (LON-103)
Vengeful Bog Spirit
SPELL / Continuous Spell
All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).
(Common)
Labyrinth of Nightmare (LON-102)
Spirit Elimination
SPELL / Normal Spell
When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
(Common)
Labyrinth of Nightmare (LON-101)
Dragonic Attack
SPELL / Equip Spell
This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as a Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
(Common)
Labyrinth of Nightmare (LON-100)
Miracle Dig
SPELL / Normal Spell
If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard.
(Common)
Labyrinth of Nightmare (LON-099)
Ekibyo Drakmord
SPELL / Equip Spell
A monster equipped with this card cannot attack. Destroy the equipped monster at the end of the 2nd turn of the player controlling the monster. At this time, this card is returned to the owner's hand.
(Common)
Labyrinth of Nightmare (LON-098)
Fusion Gate
SPELL / Field Spell
As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using "Polymerization". The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play.
(Common)
Labyrinth of Nightmare (LON-097)
De-Fusion
SPELL / Quick-Play Spell
Return 1 Fusion Monster card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position.
(Super Rare)
Labyrinth of Nightmare (LON-096)
Bait Doll
SPELL / Normal Spell
Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled.
(Common)
Labyrinth of Nightmare (LON-095)
Cyclon Laser
SPELL / Equip Spell
This card can only be used to equip "Gradius". Increases the ATK of "Gradius" by 300 points. When "Gradius" attacks with an ATK that is higher than the DEF of opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Labyrinth of Nightmare (LON-094)
Spiritualism
SPELL / Normal Spell
Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
(Rare)
Labyrinth of Nightmare (LON-093)
The Dark Door
SPELL / Continuous Spell
Both players can only attack with 1 monster during their respective Battle Phases.
(Common)
Labyrinth of Nightmare (LON-092)
Spirit Message "L"
SPELL / Continuous Spell
This card can only be placed on the field when "Destiny Board" is active.
(Rare)
Labyrinth of Nightmare (LON-091)
Spirit Message "A"
SPELL / Continuous Spell
This card can only be placed on the field when "Destiny Board" is active.
(Rare)
Labyrinth of Nightmare (LON-090)
Spirit Message "N"
SPELL / Continuous Spell
This card can only be placed on the field when "Destiny Board" is active.
(Rare)
Labyrinth of Nightmare (LON-089)
Spirit Message "I"
SPELL / Continuous Spell
This card can only be placed on the field when "Destiny Board" is active.
(Rare)
Labyrinth of Nightmare (LON-088)
Destiny Board
TRAP / Continuous Trap
At the end of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If "Spirit Message" cards "I", "N", "A", and "L" are all on the field in their proper order, you are declare the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately.
(Ultra Rare)
Labyrinth of Nightmare (LON-087)
The Emperor's Holiday
TRAP / Continuous Trap
Negate the effects of all Equip Magic Cards.
(Common)
Labyrinth of Nightmare (LON-086)
Blind Destruction
TRAP / Continuous Trap
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is "6", destroy all face-up Level 6 or higher monsters on the field.
(Common)
Labyrinth of Nightmare (LON-085)
Destruction Punch
TRAP / Normal Trap
When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
(Rare)
Labyrinth of Nightmare (LON-084)
Deal of Phantom
TRAP / Normal Trap
Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monsters is applied when this card is activated.
(Common)
Labyrinth of Nightmare (LON-083)
Graverobber's Retribution
TRAP / Continuous Trap
During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play.
(Common)
Labyrinth of Nightmare (LON-082)
Skull Lair
TRAP / Continuous Trap
Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.
(Common)
Labyrinth of Nightmare (LON-081)
Riryoku Field
TRAP / Counter Trap
Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card.
(Super Rare)
Labyrinth of Nightmare (LON-080)
Royal Command
TRAP / Continuous Trap
Negates the activation and effects of all Flip Effect monsters.
(Ultra Rare)
Labyrinth of Nightmare (LON-079)
Dark Spirit of the Silent
TRAP / Normal Trap
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monster and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.
(Super Rare)
Labyrinth of Nightmare (LON-078)
Collected Power
TRAP / Normal Trap
Select 1 face-up monster on the field. Equip this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Cards is not correct, destroy the Equip Magic Card.
(Common)
Labyrinth of Nightmare (LON-077)
The Last Warrior from Another Planet
EARTH / Fusion Monster / Level 7 / ATK 2350 / DEF 2300
(Warrior / Fusion / Effect)
"Zombyra the Dark" + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up, both players cannot Summon (including Flip Summon or Special Summon) any monster.
(Ultra Rare)
Labyrinth of Nightmare (LON-076)
Maryokutai
WATER / Effect Monster / Level 3 / ATK 900 / DEF 900
(Aqua / Effect)
The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it.
(Common)
Labyrinth of Nightmare (LON-075)
Supply
EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 800
(Warrior / Flip / Effect)
FLIP: Return 2 Fusion Material Monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
(Common)
Labyrinth of Nightmare (LON-074)
Zombyra the Dark
DARK / Effect Monster / Level 4 / ATK 2100 / DEF 500
(Warrior / Effect)
This card cannot attack a player directly. Each time this card destroys 1 monster in battle, decrease the ATK of this card by 200 points.
(Common)
Labyrinth of Nightmare (LON-073)
Dreamsprite
LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 200
(Plant / Effect)
When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
(Common)
Labyrinth of Nightmare (LON-072)
Tornado Bird
WIND / Effect Monster / Level 4 / ATK 1100 / DEF 1000
(Winged Beast / Flip / Effect)
FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner.
(Rare)
Labyrinth of Nightmare (LON-071)
Gilasaurus
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field.
(Rare)
Labyrinth of Nightmare (LON-070)
Garuda the Wind Spirit
WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Winged Beast / Effect)
This monster can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
(Common)
Labyrinth of Nightmare (LON-069)
The Rock Spirit
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Rock / Effect)
This monster can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
(Common)
Labyrinth of Nightmare (LON-068)
Aqua Spirit
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Aqua / Effect)
This card can only Special Summoned by removing 1 WATER monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Card. Once changed, the monster must remain in this position for the rest of the turn.
(Common)
Labyrinth of Nightmare (LON-067)
Spirit of Flames
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Pyro / Effect)
This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase.
(Common)
Labyrinth of Nightmare (LON-066)
Soul of Purity and Light
LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1800
(Fairy / Effect)
This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase.
(Common)
Labyrinth of Nightmare (LON-065)
Dark Necrofear
DARK / Effect Monster / Level 8 / ATK 2200 / DEF 2800
(Fiend / Effect)
This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
(Ultra Rare)
Labyrinth of Nightmare (LON-064)
Bazoo the Soul-Eater
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 900
(Beast / Effect)
You can remove up to 3 cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
(Super Rare)
Labyrinth of Nightmare (LON-063)
Summoner of Illusions
LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 900
(Spellcaster / Flip / Effect)
FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.
(Common)
Labyrinth of Nightmare (LON-062)
Kycoo the Ghost Destroyer
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 700
(Spellcaster / Effect)
Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.
(Super Rare)
Labyrinth of Nightmare (LON-061)
Jowgen the Spiritualist
LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1300
(Spellcaster / Effect)
Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned.
(Rare)
Labyrinth of Nightmare (LON-060)
Lightning Conger
WATER / Normal Monster / Level 3 / ATK 350 / DEF 750
(Thunder / Normal)
This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
(Common)
Labyrinth of Nightmare (LON-059)
Spherous Lady
EARTH / Normal Monster / Level 3 / ATK 400 / DEF 1400
(Rock / Normal)
Many have been deceived by the beauty of this vampire.
(Common)
Labyrinth of Nightmare (LON-058)
Flame Dancer
FIRE / Normal Monster / Level 2 / ATK 550 / DEF 450
(Pyro / Normal)
This monster moves while swinging its burning rope.
(Common)
Labyrinth of Nightmare (LON-057)
Boneheimer
WATER / Normal Monster / Level 3 / ATK 850 / DEF 400
(Aqua / Normal)
This monster wanders the seas, sucking dry any creatures it may encounter.
(Common)
Labyrinth of Nightmare (LON-056)
The Earl of Demise
EARTH / Normal Monster / Level 5 / ATK 2000 / DEF 700
(Fiend / Normal)
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
(Common)
Labyrinth of Nightmare (LON-055)
Earthbound Spirit
EARTH / Normal Monster / Level 4 / ATK 500 / DEF 2000
(Fiend / Normal)
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
(Common)
Labyrinth of Nightmare (LON-054)
Headless Knight
EARTH / Normal Monster / Level 4 / ATK 1450 / DEF 1700
(Fiend / Normal)
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
(Common)
Labyrinth of Nightmare (LON-053)
The Gross Ghost of Fled Dreams
DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1800
(Fiend / Normal)
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
(Common)
Labyrinth of Nightmare (LON-052)
The Portrait's Secret
EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500
(Fiend / Normal)
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
(Common)
Labyrinth of Nightmare (LON-051)
Offerings to the Doomed
SPELL / Quick-Play Spell
Destroys 1 face-up monster. Skip your next Draw Phase.
(Common)
Labyrinth of Nightmare (LON-050)
Mage Power
SPELL / Equip Spell
For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.
(Ultra Rare)
Labyrinth of Nightmare (LON-049)
United We Stand
SPELL / Equip Spell
For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points.
(Ultra Rare)
Labyrinth of Nightmare (LON-048)
Scroll of Bewitchment
SPELL / Equip Spell
Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
(Common)
Labyrinth of Nightmare (LON-047)
Jar of Greed
TRAP / Normal Trap
Draw 1 card from your Deck.
(Super Rare)
Labyrinth of Nightmare (LON-046)
Marie the Fallen One
DARK / Effect Monster / Level 5 / ATK 1700 / DEF 1200
(Fiend / Effect)
As long as this card exists in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases.
(Rare)
Labyrinth of Nightmare (LON-045)
St. Joan
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2000
(Fairy / Fusion)
"The Forgiving Maiden" + "Marie the Fallen One"
(Common)
Labyrinth of Nightmare (LON-044)
The Forgiving Maiden
LIGHT / Effect Monster / Level 4 / ATK 850 / DEF 2000
(Fairy / Effect)
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
(Common)
Labyrinth of Nightmare (LON-043)
Bio Mage
LIGHT / Normal Monster / Level 3 / ATK 1150 / DEF 1000
(Fairy / Normal)
A mysterious priest created as a result of the latest advances in biotechnology.
(Common)
Labyrinth of Nightmare (LON-042)
Hysteric Fairy
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Fairy / Effect)
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
(Common)
Labyrinth of Nightmare (LON-041)
Cure Mermaid
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Fish / Effect)
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
(Common)
Labyrinth of Nightmare (LON-040)
Empress Mantis
WIND / Normal Monster / Level 6 / ATK 2200 / DEF 1400
(Insect / Normal)
Queen of an army of giant mantises whose command moves legions.
(Common)
Labyrinth of Nightmare (LON-039)
Fairy Guardian
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fairy / Effect)
Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
(Common)
Labyrinth of Nightmare (LON-038)
Dancing Fairy
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Fairy / Effect)
As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.
(Common)
Labyrinth of Nightmare (LON-037)
Spirit of the Breeze
WIND / Effect Monster / Level 3 / ATK 0 / DEF 1800
(Fairy / Effect)
As long as this card remains on your side of the field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases.
(Rare)
Labyrinth of Nightmare (LON-036)
Fire Sorcerer
FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Spellcaster / Flip / Effect)
FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
(Common)
Labyrinth of Nightmare (LON-035)
Lady Assailant of Flames
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Flip / Effect)
FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.
(Common)
Labyrinth of Nightmare (LON-034)
Fire Princess
FIRE / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Pyro / Effect)
Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.
(Super Rare)
Labyrinth of Nightmare (LON-033)
Crimson Sentry
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Warrior / Effect)
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
(Common)
Labyrinth of Nightmare (LON-032)
Amazon Archer
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Warrior / Effect)
Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
(Common)
Labyrinth of Nightmare (LON-031)
The Unfriendly Amazon
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1000
(Warrior / Effect)
Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
(Common)
Labyrinth of Nightmare (LON-030)
Lady Panther
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1300
(Beast-Warrior / Effect)
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck.
(Common)
Labyrinth of Nightmare (LON-029)
Card of Safe Return
SPELL / Continuous Spell
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
(Ultra Rare)
Labyrinth of Nightmare (LON-028)
Jam Defender
TRAP / Continuous Trap
Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam".
(Common)
Labyrinth of Nightmare (LON-027)
Infinite Cards
SPELL / Continuous Spell
As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
(Rare)
Labyrinth of Nightmare (LON-026)
Jam Breeding Machine
SPELL / Continuous Spell
During each of your Standby Phases, Special Summon 1 "Slime Token" (face-up Attack
Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster.
(Rare)
Labyrinth of Nightmare (LON-025)
Torrential Tribute
TRAP / Normal Trap
You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.
(Ultra Rare)
Labyrinth of Nightmare (LON-024)
Fairy Box
TRAP / Continuous Trap
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
(Common)
Labyrinth of Nightmare (LON-023)
Tornado Wall
TRAP / Continuous Trap
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage to your Life Points becomes 0. When "Umi" is destroyed or removed from the field, this card is also destroyed.
(Common)
Labyrinth of Nightmare (LON-022)
Lightning Blade
SPELL / Equip Spell
This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points.
(Common)
Labyrinth of Nightmare (LON-021)
Return of the Doomed
SPELL / Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.
(Rare)
Labyrinth of Nightmare (LON-020)
Mask of Brutality
SPELL / Equip Spell
A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
(Rare)
Labyrinth of Nightmare (LON-019)
Mask of the Accursed
SPELL / Normal Spell
The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.
(Super Rare)
Labyrinth of Nightmare (LON-018)
Mask of Restrict
TRAP / Continuous Trap
No matter what the situation, neither player can offer any monster as a Tribute.
(Ultra Rare)
Labyrinth of Nightmare (LON-017)
Mask of Dispel
SPELL / Continuous Spell
Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.
(Super Rare)
Labyrinth of Nightmare (LON-016)
Curse of the Masked Beast
SPELL / Ritual Spell
This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
(Common)
Labyrinth of Nightmare (LON-015)
Mask of Weakness
TRAP / Normal Trap
This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.
(Common)
Labyrinth of Nightmare (LON-014)
Chosen One
SPELL / Normal Spell
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.
(Common)
Labyrinth of Nightmare (LON-013)
Nuvia the Wicked
DARK / Effect Monster / Level 4 / ATK 2000 / DEF 800
(Fiend / Effect)
If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field.
(Rare)
Labyrinth of Nightmare (LON-012)
Melchid the Four-Face Beast
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Normal)
This monster has four different masks for four different attacks.
(Common)
Labyrinth of Nightmare (LON-011)
Grand Tiki Elder
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Fiend / Normal)
A masked monster that wields the most deadly of curses.
(Common)
Labyrinth of Nightmare (LON-010)
Gadget Soldier
FIRE / Normal Monster / Level 6 / ATK 1800 / DEF 2000
(Machine / Normal)
A rust-free machine warrior born to battle.
(Common)
Labyrinth of Nightmare (LON-009)
Shining Abyss
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1800
(Fairy / Normal)
This monster employs the powers of both Light and Darkness.
(Common)
Labyrinth of Nightmare (LON-008)
Amphibian Beast
WATER / Normal Monster / Level 6 / ATK 2400 / DEF 2000
(Fish / Normal)
On land or in the sea, the speed of this monster is unmatchable.
(Rare)
Labyrinth of Nightmare (LON-007)
Flying Fish
WIND / Normal Monster / Level 4 / ATK 800 / DEF 500
(Fish / Normal)
Three wishes are granted to those fortunate enough to see this monster in flight.
(Common)
Labyrinth of Nightmare (LON-006)
Revival Jam
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when the monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way.
(Super Rare)
Labyrinth of Nightmare (LON-005)
Humanoid Worm Drake
WATER / Fusion Monster / Level 7 / ATK 2200 / DEF 2000
(Aqua / Fusion)
"Worm Drake" + "Humanoid Slime"
(Common)
Labyrinth of Nightmare (LON-004)
Worm Drake
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Reptile / Normal)
Once this monster wraps itself around a victim, there is no escape.
(Common)
Labyrinth of Nightmare (LON-003)
Humanoid Slime
WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.
(Common)
Labyrinth of Nightmare (LON-002)
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.
(Common)
Labyrinth of Nightmare (LON-001)
The Masked Beast
DARK / Ritual Monster / Level 8 / ATK 3200 / DEF 1800
(Fiend / Ritual)
This monster can only be Ritual Summoned with the Ritual Spell Card "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
(Ultra Rare)
Labyrinth of Nightmare (LON-000)
Gemini Elf (original artwork)
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Normal)
Elf twins that alternate their attacks.
(Secret Rare)