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Gladiator's Assault (GLAS-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Gladiator's_Assault_(TCG-EN-1E)
Gladiator's Assault (GLAS-EN094)
Silent Doom
SPELL / Normal Spell
Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
(Secret Rare)
Rating: 2 out of 5
Only revives Normal Monsters in Defense Mode that can't attack, but there's quite a few to pick from.
Gladiator's Assault (GLAS-EN093)
Magic Formula
SPELL / Equip Spell
Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
(Secret Rare)
Rating: 1 out of 5
Even those two could use a more generic Equip Card, but neither of them are any good either.
Gladiator's Assault (GLAS-EN092)
Soul Taker
SPELL / Normal Spell
Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
(Secret Rare)
Rating: 2 out of 5
Only works on face-up monsters, but maybe the 1000 point boost won't be enough? It is a letdown though.
Gladiator's Assault (GLAS-EN091)
Gil Garth
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1200
(Fiend / Normal)

This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
(Secret Rare)
Rating: 3 out of 5
I don't know why it's a Secret Rare, but it's decent enough to be a foil.
Gladiator's Assault (GLAS-EN090)
Necroface
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Zombie / Effect)

When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.
(Secret Rare)
Rating: 2 out of 5
I don't get why people love this card. Its best asset is the DEF.
Gladiator's Assault (GLAS-EN089)
Security Orb
TRAP / Normal Trap
Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Enemy Controller can do better with the first and MST for the 2nd.
Gladiator's Assault (GLAS-EN088)
Veil of Darkness
SPELL / Continuous Spell
During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
(Secret Rare)
Rating: 2 out of 5
Not like a lot of Decks benefit from this, and even DARK monsters don't.
Gladiator's Assault (GLAS-EN087)
Royal Firestorm Guards
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Pyro / Effect)

When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards.
(Secret Rare)
Rating: 2 out of 5
Pot of Avarice with legs for Pyro Decks, but that's a pretty undersupported Deck.
Gladiator's Assault (GLAS-EN086)
Skreech
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 400
(Reptile / Effect)

When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard.
(Secret Rare)
Rating: 1 out of 5
Aside from the kid that got their artwork featured, it's not going to turn any heads.
Gladiator's Assault (GLAS-EN085)
Tongue Twister
DARK / Effect Monster / Level 6 / ATK 400 / DEF 300
(Fiend / Effect)

If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
(Secret Rare)
Rating: 1 out of 5
You have to Tribute Summon it with low stats just to draw 2 cards before it's removed from play. Terrible.
Gladiator's Assault (GLAS-EN084)
Dragon Ice
WATER / Effect Monster / Level 5 / ATK 1800 / DEF 2200
(Dragon / Effect)

When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.
(Secret Rare)
Rating: 1 out of 5
There isn't much of a point in locking out other copies when it doesn't do anything on the field.
Gladiator's Assault (GLAS-EN083)
Defensive Tactics
TRAP / Normal Trap
Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Regular Waboku can do just fine in any Deck.
Gladiator's Assault (GLAS-EN082)
Test Tiger
EARTH / Effect Monster / Level 3 / ATK 600 / DEF 300
(Beast / Effect)

If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Flunked their final exam and now faces summer school.
Gladiator's Assault (GLAS-EN081)
Gladiator Beast Torax
WATER / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Fish / Effect)

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
A MUCH slower Jar of Greed.
Gladiator's Assault (GLAS-EN080)
An Unfortunate Report
TRAP / Normal Trap
Your opponent conducts their next Battle Phase twice.
(Common)
Rating: 0 out of 5
Not for the opponent.
Gladiator's Assault (GLAS-EN079)
Foolish Revival
TRAP / Normal Trap
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
(Common)
Rating: 1 out of 5
Very foolish indeed.
Gladiator's Assault (GLAS-EN078)
Interdimensional Warp
TRAP / Normal Trap
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
(Common)
Rating: 1 out of 5
Aliens get their own Creature Swap, but it's a far cry by comparison.
Gladiator's Assault (GLAS-EN077)
Detonator Circle "A"
TRAP / Normal Trap
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.
(Common)
Rating: 1 out of 5
Here I thought Destruction Ring was bad.
Gladiator's Assault (GLAS-EN076)
Cell Explosion Virus
TRAP / Normal Trap
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
(Rare)
Rating: 1 out of 5
Aliens can't copy a good card properly to save their lives.
Gladiator's Assault (GLAS-EN075)
Energy Absorbing Monolith
TRAP / Normal Trap
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken.
(Super Rare) & (Ultimate Rare)
Rating: 3 out of 5
A decent alternative to Barrel Behind the Door. (#95)
Gladiator's Assault (GLAS-EN074)
Double-Edged Sword Technique
TRAP / Normal Trap
Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).
(Common)
Rating: 1 out of 5
They need to change techniques.
Gladiator's Assault (GLAS-EN073)
Swiftstrike Armor
TRAP / Continuous Trap
During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it.
(Common)
Rating: 1 out of 5
Only 1 is good so this is a total waste.
Gladiator's Assault (GLAS-EN072)
Parry
TRAP / Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it.
(Common)
Rating: 1 out of 5
Block all the Traps with Jinzo, which also boasts high ATK as a Level 6 monster.
Gladiator's Assault (GLAS-EN071)
Disarm
TRAP / Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it.
(Common)
Rating: 1 out of 5
There are much better Counter Traps out there. (#48)
Gladiator's Assault (GLAS-EN070)
Shadow-Imprisoning Mirror
TRAP / Continuous Trap
When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
(Common)
Rating: 2 out of 5
Hits a few monsters, but yours are included.
Gladiator's Assault (GLAS-EN069)
Light-Imprisoning Mirror
TRAP / Continuous Trap
When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
(Common)
Rating: 2 out of 5
Not a lot of decent monsters to hit with this.
Gladiator's Assault (GLAS-EN068)
Release from Stone
TRAP / Continuous Trap
Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)
Rating: 1 out of 5
Too specific to have any merit for use.
Gladiator's Assault (GLAS-EN067)
Updraft
TRAP / Normal Trap
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Only a few cards get Fog Counters, and it likely won't be more than 1000 damage.
Gladiator's Assault (GLAS-EN066)
Rain Storm
TRAP / Normal Trap
Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ● 1000 points: Destroy 1 Spell or Trap Card your opponent controls.
● 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.
(Common)
Rating: 0 out of 5
Causes Cloudians to basically rain themselves out.
Gladiator's Assault (GLAS-EN065)
Natural Disaster
TRAP / Continuous Trap
Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
(Common)
Rating: 1 out of 5
A card relient on a very specific instance that most Cloudians do not have.
Gladiator's Assault (GLAS-EN064)
No Entry!!
TRAP / Normal Trap
Change all Attack Position monsters to Defense Position.
(Common)
Rating: 2 out of 5
Not very useful unless your monsters are already in Defense Mode.
Gladiator's Assault (GLAS-EN063)
Over Limit
TRAP / Normal Trap
Pay 500 Life Points. Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
(Common)
Rating: 1 out of 5
A really bad variant of Dimension Fusion. (#94)
Gladiator's Assault (GLAS-EN062)
"A" Cell Incubator
SPELL / Continuous Spell
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
(Common)
Rating: 1 out of 5
Consider the new Alien's life in great danger
Gladiator's Assault (GLAS-EN061)
Cunning of the Six Samurai
SPELL / Quick-Play Spell
Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard..
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Even Six Sams can run Call of the Haunted.
Gladiator's Assault (GLAS-EN060)
Soul Devouring Bamboo Sword
SPELL / Continuous Spell
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
(Common)
Rating: 1 out of 5
The orginal literally gives nothing to the affected monster, and neither does this.
Gladiator's Assault (GLAS-EN059)
Gladiator's Return
SPELL / Normal Spell
Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.
(Common)
Rating: 1 out of 5
Pot of Avarice is the much better choice.
Gladiator's Assault (GLAS-EN058)
Gladiator Beast's Respite
SPELL / Normal Spell
Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards.
(Rare)
Rating: 1 out of 5
Their variant of Moray of Greed, which has much better monsters.
Gladiator's Assault (GLAS-EN057)
Gladiator Beast's Battle Manica
SPELL / Equip Spell
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
(Rare)
Rating: 1 out of 5
Mist Body exists, and it should be used over this.
Gladiator's Assault (GLAS-EN056)
Gladiator Beast's Battle Gladius
SPELL / Equip Spell
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
(Common)
Rating: 1 out of 5
With most of them having under 1500 ATK, this is basically a LOB era Equip Card.
Gladiator's Assault (GLAS-EN055)
Gladiator Beast's Battle Halberd
SPELL / Equip Spell
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
(Common)
Rating: 1 out of 5
AKA Cyclone Blade for Gladiator Beasts.
Gladiator's Assault (GLAS-EN054)
Colosseum - Cage of the Gladiator Beasts
SPELL / Field Spell
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
(Rare)
Rating: 1 out of 5
Battles here are going to last less than 10 seconds.
Gladiator's Assault (GLAS-EN053)
Super Double Summon
SPELL / Quick-Play Spell
Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
(Common)
Rating: 1 out of 5
How not to unlock a Gemini monster's bonus effect.
Gladiator's Assault (GLAS-EN052)
Cloudian Squall
SPELL / Continuous Spell
During each of your Standby Phases, place 1 Fog Counter on every face-up monster.
(Common)
Rating: 1 out of 5
Slower and more vulnerable than Fog Control.
Gladiator's Assault (GLAS-EN051)
Fog Control
SPELL / Quick-Play Spell
Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.
(Common)
Rating: 1 out of 5
Most of them don't even benefit from Fog Counters being on the field.
Gladiator's Assault (GLAS-EN050)
Lucky Cloud
SPELL / Normal Spell
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
(Common)
Rating: 1 out of 5
You probably are lucky if you get this to resolve.
Gladiator's Assault (GLAS-EN049)
Summon Cloud
SPELL / Continuous Spell
Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
(Common)
Rating: 1 out of 5
More like "Self-Destruct Cloud".
Gladiator's Assault (GLAS-EN048)
Diamond-Dust Cyclone
SPELL / Quick-Play Spell
Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
(Rare)
Rating: 1 out of 5
This set doesn't have many ways to give Fog Counters.
Gladiator's Assault (GLAS-EN047)
Dark Fusion
SPELL / Normal Spell
Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, Traps this turn.
(Rare)
Rating: 1 out of 5
All they did was make Fusion Summons harder.
Gladiator's Assault (GLAS-EN046)
Swing of Memories
SPELL / Normal Spell
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
(Common)
Rating: 1 out of 5
They won't be fond memories.
Gladiator's Assault (GLAS-EN045)
Contact Out
SPELL / Quick-Play Spell
Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
(Common)
Rating: 1 out of 5
Using this proves the Fusions are terrible in the first place.
Gladiator's Assault (GLAS-EN044)
Gladiator Beast Heraklinos
FIRE / Fusion Monster / Level 8 / ATK 3000 / DEF 2800
(Beast-Warrior / Fusion / Effect)

"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn.
(Secret Rare)
Rating: 3 out of 5
Quite potent, and you could use 3 Laquari to bring this out.
Gladiator's Assault (GLAS-EN043)
Gladiator Beast Gaiodiaz
DARK / Fusion Monster / Level 7 / ATK 2600 / DEF 1500
(Dinosaur / Fusion / Effect)

"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
(Rare)
Rating: 1 out of 5
Just go with Shinato instead.
Gladiator's Assault (GLAS-EN042)
Superalloy Beast Raptinus
LIGHT / Fusion Monster / Level 8 / ATK 2200 / DEF 2200
(Dragon / Fusion / Effect)

1 Gemini Monster + 1 Gemini Monster
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
(Common)
Rating: 2 out of 5
Gemini Decks aren't great at the moment, but this helps them become a bit better.
Gladiator's Assault (GLAS-EN041)
Super Vehicroid - Stealth Union
EARTH / Fusion Monster / Level 9 / ATK 3600 / DEF 3000
(Machine / Fusion / Effect)

"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each.
(Secret Rare)
Rating: 1 out of 5
The effect brings the ATK down to 1800 in most cases, which makes it much riskier as a whole.
Gladiator's Assault (GLAS-EN040)
Evil Hero Dark Gaia
EARTH / Fusion Monster / Level 8 / ATK ? / DEF 0
(Fiend / Fusion / Effect)

1 Fiend-Type monster + 1 Rock-Type monster
This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
(Rare)
Rating: 2 out of 5
The ATK depends on the strength of its Fusion Materials, but the right ones can make it a threat.
Gladiator's Assault (GLAS-EN039)
Evil Hero Lightning Golem
LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Fiend / Fusion / Effect)

"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Harder to Summon and the only real difference is the effect doesn't cost you anything.
Gladiator's Assault (GLAS-EN038)
Evil Hero Inferno Wing
FIRE / Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Fiend / Fusion / Effect)

"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Decent effects, but is no stronger than the original, and harder to Summon.
Gladiator's Assault (GLAS-EN037)
Elemental Hero Plasma Vice
EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300
(Warrior / Fusion / Effect)

"Elemental Hero Sparkman" + "Elemental Hero Bladedge"
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls.
(Secret Rare)
Rating: 2 out of 5
A slightly retooled Wildedge.
Gladiator's Assault (GLAS-EN036)
Elemental Hero Chaos Neos
DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 2500
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect:
● 3 Heads: Destroy all monsters your opponent controls.
● 2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated.
● 1 Head: Return all monsters you control to their owner's hand.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 1 out of 5
Only Joey Wheeler would be proud of something this bad.
Gladiator's Assault (GLAS-EN035)
Alien Hypno
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 700
(Reptile / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
(Common)
Rating: 1 out of 5
They're already bad Effect Monsters so making them a Gemini only makes them even worse.
Gladiator's Assault (GLAS-EN034)
Alien Telepath
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Reptile / Effect)

Once per turn, you can remove 1 A-Counter from a monster your opponent controls, and destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Rare)
Rating: 1 out of 5
Telepathy is only successful in movies.
Gladiator's Assault (GLAS-EN033)
Spirit of the Six Samurai
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Warrior / Union / Effect)

Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
(Common)
Rating: 1 out of 5
Certainly one of the least versatile Union monsters to date.
Gladiator's Assault (GLAS-EN032)
Enishi, Shien's Chancellor
LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
This chancellor needs counseling.
Gladiator's Assault (GLAS-EN031)
Gambler of Legend
DARK / Effect Monster / Level 4 / ATK 500 / DEF 1400
(Spellcaster / Effect)

Once per turn, you can toss a coin 3 times and apply the appropriate effect:
● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: Discard 1 random card from your opponent's hand. ● 1 Head: Destroy 1 card you control.
● 3 Tails: Discard your entire hand.
(Common)
Rating: 1 out of 5
Only 1/10 better than Time Wizard.
Gladiator's Assault (GLAS-EN030)
Goblin Black Ops
DARK / Effect Monster / Level 4 / ATK 1300 / DEF 0
(Beast-Warrior / Effect)

This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Rare)
Rating: 1 out of 5
Guess they're destined to change to Defense Mode after attacking, regardless of effects or stats.
Gladiator's Assault (GLAS-EN029)
Ancient Gear Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Machine / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
(Common)
Rating: 3 out of 5
Unlocking the bonus effect makes it more successful in battle, but it's good even without using that effect.
Gladiator's Assault (GLAS-EN028)
Magical Reflect Slime
WATER / Effect Monster / Level 3 / ATK 700 / DEF 1200
(Aqua / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
(Common)
Rating: 1 out of 5
Yubel (#6) is only out in Japan right now, but it's got more to offer for less work than this.
Gladiator's Assault (GLAS-EN027)
Infinity Dark
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.
(Common)
Rating: 1 out of 5
Put your fears aside because the dark is especially nothing to fear here.
Gladiator's Assault (GLAS-EN026)
Witch Doctor of Sparta
EARTH / Effect Monster / Level 4 / ATK 400 / DEF 2000
(Spellcaster / Effect)

Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
(Common)
Rating: 2 out of 5
Not much of a cure for an empty set of Monster Card Zones.
Gladiator's Assault (GLAS-EN025)
Test Ape
EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300
(Beast / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
(Common)
Rating: 1 out of 5
Failed my test with ease as the only good one is Laquari.
Gladiator's Assault (GLAS-EN024)
Gladiator Beast Secutor
WIND / Effect Monster / Level 4 / ATK 400 / DEF 300
(Reptile / Effect)

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacks or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
(Common)
Rating: 1 out of 5
Pick any 2 because they're mostly bad.
Gladiator's Assault (GLAS-EN023)
Gladiator Beast Dimacari
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Beast / Effect)

If this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during the same Battle Phase. If this card attacked or was attacked, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
(Common)
Rating: 1 out of 5
UDE apparently expects these guys to survive with such low stats.
Gladiator's Assault (GLAS-EN022)
Gladiator Beast Hoplomus
EARTH / Effect Monster / Level 4 / ATK 700 / DEF 2100
(Rock / Effect)

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
(Common)
Rating: 2 out of 5
Not as good as Laquari, but about as good as other monsters with high DEF.
Gladiator's Assault (GLAS-EN021)
Gladiator Beast Laquari
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 400
(Beast-Warrior / Effect)

If this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
(Rare)
Rating: 3 out of 5
Several steps above the last string of members, but really only for the ATK and Level.
Gladiator's Assault (GLAS-EN020)
Gladiator Beast Bestiari
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Winged Beast / Effect)

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
(Common)
Rating: 1 out of 5
Realistically, this is the worst game of tag I've ever seen.
Gladiator's Assault (GLAS-EN019)
Gladiator Beast Murmillo
WATER / Effect Monster / Level 3 / ATK 800 / DEF 400
(Fish / Effect)

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
(Rare)
Rating: 1 out of 5
Still waiting on the "assault" part of the booster set's name.
Gladiator's Assault (GLAS-EN018)
Gladiator Beast Spartacus
EARTH / Effect Monster / Level 5 / ATK 2200 / DEF 1600
(Dinosaur / Effect)

This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
(Rare)
Rating: 1 out of 5
Hoplomus doesn't need this reject at all.
Gladiator's Assault (GLAS-EN017)
Gladiator Beast Alexander
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 600
(Beast / Effect)

This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card is Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Would've been good, but it needs that weakling Dimacari for Special Summoning.
Gladiator's Assault (GLAS-EN016)
Expressroid
EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600
(Machine / Effect)

When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
(Rare)
Rating: 2 out of 5
Our 2nd look at this monster from after YSDS, but it's quite bad.
Gladiator's Assault (GLAS-EN015)
Stealthroid
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 0
(Machine / Effect)

If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
(Common)
Rating: 1 out of 5
It won't be able to hide the mechanical problems on take-off or landing.
Gladiator's Assault (GLAS-EN014)
Truckroid
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Machine / Effect)

When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).
(Common)
Rating: 2 out of 5
1000 ATK is quite unlikely to win battles, but 2000 DEF can help make sure others can't beat it easily.
Gladiator's Assault (GLAS-EN013)
Cloudian - Turbulence
WATER / Effect Monster / Level 4 / ATK 800 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
(Common)
Rating: 1 out of 5
"Ladies and gentlemen, we'll be experiencing some VERY mild turbulence on our approach."
Gladiator's Assault (GLAS-EN012)
Cloudian - Altus
WATER / Effect Monster / Level 4 / ATK 1300 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
(Rare)
Rating: 1 out of 5
About as harmless as the real clouds.
Gladiator's Assault (GLAS-EN011)
Cloudian - Cirrostratus
WATER / Effect Monster / Level 4 / ATK 900 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
(Rare)
Rating: 1 out of 5
Not even double the strength of Acid Cloud. Pathetic.
Gladiator's Assault (GLAS-EN010)
Cloudian - Acid Cloud
WATER / Effect Monster / Level 4 / ATK 500 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
(Rare)
Rating: 1 out of 5
Spares you only 500 damage from an attack.
Gladiator's Assault (GLAS-EN009)
Cloudian - Poison Cloud
WATER / Effect Monster / Level 3 / ATK 0 / DEF 1000
(Fiend / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
(Rare)
Rating: 2 out of 5
We've seen these types of effects before, but the damage is okay.
Gladiator's Assault (GLAS-EN008)
Cloudian - Sheep Cloud
WATER / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)

When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
They were very sheepish in copying Scapegoat.
Gladiator's Assault (GLAS-EN007)
Cloudian - Nimbusman
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
(Common)
Rating: 1 out of 5
Rains on its own parade.
Gladiator's Assault (GLAS-EN006)
Cloudian - Ghost Fog
WATER / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
(Common)
Rating: 1 out of 5
Not going to matter when most don't care for said counters.
Gladiator's Assault (GLAS-EN005)
Cloudian - Eye of the Typhoon
WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000
(Aqua / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters.
(Super Rare) & (Ultimate Rare)
Rating: 3 out of 5
Wasn't going to last long in Defense Mode anyway and has enough potency to earn a 3.
Gladiator's Assault (GLAS-EN004)
Evil Hero Infernal Gainer
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 0
(Fiend / Effect)

During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.
(Rare)
Rating: 2 out of 5
Helps with the previous card quite a bit, but at the cost of itself.
Gladiator's Assault (GLAS-EN003)
Evil Hero Malicious Edge
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Fiend / Effect)

If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Super Rare) & (Ultimate Rare)
Rating: 3 out of 5
Bladedge has gotten a serious upgrade here.
Gladiator's Assault (GLAS-EN002)
Cloudian - Smoke Ball
WATER / Normal Monster / Level 1 / ATK 200 / DEF 600
(Fairy / Normal)

Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
(Common)
Rating: 1 out of 5
Takes about 200 of these to equal 1 Nimbusman.
Gladiator's Assault (GLAS-EN001)
Chamberlain of the Six Samurai
EARTH / Normal Monster / Level 3 / ATK 200 / DEF 2000
(Warrior / Normal)

The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
(Common)
Rating: 2 out of 5
Got separated from the rest, and really doesn't have much on its own.
Gladiator's Assault (GLAS-EN000)
Gladiator Beast Octavius
LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 1200
(Winged Beast / Effect)

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card.
(Secret Rare)
Rating: 1 out of 5
A literal sneak preview of the Deck to come, but it's terrible.