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Light of Destruction (LODT-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Light_of_Destruction_(TCG-EN-1E) |
Light of Destruction (LODT-EN099) Fossil Dyna Pachycephalo EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1300 (Rock / Effect) Neither player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the field. (Secret Rare) |
Light of Destruction (LODT-EN098) Fog King WATER / Effect Monster / Level 7 / ATK 0 / DEF 0 (Spellcaster / Effect) You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters. (Secret Rare) |
Light of Destruction (LODT-EN097) Maximum Six EARTH / Effect Monster / Level 6 / ATK 1900 / DEF 1600 (Warrior / Effect) When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN096) Dangerous Machine Type-6 SPELL / Continuous Spell During each of your Standby Phases, roll a six-sided die: ● 1: Discard 1 card. ● 2: Your opponent discards 1 card. ● 3: Draw 1 card. ● 4: Your opponent draws 1 card. ● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN095) Helios Trice Megistus LIGHT / Effect Monster / Level 8 / ATK ? / DEF ? (Pyro / Effect) You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF. (Super Rare) |
Light of Destruction (LODT-EN094) Owner's Seal SPELL / Normal Spell Return control of all monsters on the field to their original owners. (Rare) |
Light of Destruction (LODT-EN093) Union Attack SPELL / Normal Spell Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack. (Super Rare) |
Light of Destruction (LODT-EN092) Angel O7 LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 1500 (Fairy / Effect) When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated. (Secret Rare) |
Light of Destruction (LODT-EN091) Divine Knight Ishzark LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1800 (Warrior / Effect) Any monster this card destroys by battle is removed from play. (Super Rare) |
Light of Destruction (LODT-EN090) Tualatin LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2500 (Fairy / Effect) If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. (Secret Rare) |
Light of Destruction (LODT-EN089) Vanquishing Light TRAP / Counter Trap Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it. (Super Rare) |
Light of Destruction (LODT-EN088) Super-Ancient Dinobeast EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 1400 (Dinosaur / Effect) You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN087) Flame Spirit Ignis FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Pyro / Effect) You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard. (Rare) |
Light of Destruction (LODT-EN086) Nimble Musasabi EARTH / Effect Monster / Level 2 / ATK 800 / DEF 100 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabis" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon. (Rare) |
Light of Destruction (LODT-EN085) Maniacal Servant DARK / Effect Monster / Level 3 / ATK 600 / DEF 1000 (Spellcaster / Effect) Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. (Rare) |
Light of Destruction (LODT-EN084) Magical Exemplar EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Spellcaster / Effect) Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. (Super Rare) |
Light of Destruction (LODT-EN083) Dark General Freed DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1700 (Warrior / Effect) This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. (Secret Rare) |
Light of Destruction (LODT-EN082) Ehren, Lightsworm Monk LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. (Secret Rare) |
Light of Destruction (LODT-EN081) Aurkus, Lightsworm Druid LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Beast-Warrior / Effect) "Lightsworn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. (Super Rare) |
Light of Destruction (LODT-EN080) Dice Try! TRAP / Counter Trap Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card. (Common) |
Light of Destruction (LODT-EN079) Summon Limit TRAP / Continuous Trap Neither player can Summon more than two times per turn. (Common) |
Light of Destruction (LODT-EN078) Lucky Chance TRAP / Continuous Trap When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card. (Common) |
Light of Destruction (LODT-EN077) Sanguine Swamp TRAP / Continuous Trap If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. (Common) |
Light of Destruction (LODT-EN076) Raging Cloudian TRAP / Normal Trap Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect. (Common) |
Light of Destruction (LODT-EN075) Gladiator Lash TRAP / Normal Trap Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. (Common) |
Light of Destruction (LODT-EN074) Portable Battery Pack TRAP / Continuous Trap Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. (Common) |
Light of Destruction (LODT-EN073) Froggy Forcefield TRAP / Normal Trap Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. (Rare) |
Light of Destruction (LODT-EN072) Destruction Jammer TRAP / Counter Trap Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. (Rare) |
Light of Destruction (LODT-EN071) Glorious Illusion TRAP / Continuous Trap Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. (Rare) |
Light of Destruction (LODT-EN070) Light Spiral TRAP / Continuous Trap Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck. (Common) |
Light of Destruction (LODT-EN069) Arcana Call TRAP / Normal Trap Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. (Common) |
Light of Destruction (LODT-EN068) Tour of Doom TRAP / Continuous Trap During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn. (Common) |
Light of Destruction (LODT-EN067) Reversal of Fate TRAP / Normal Trap Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. (Common) |
Light of Destruction (LODT-EN066) D - Fortune TRAP / Normal Trap Activate only when your opponent declares a direct attack by removing from play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase. (Common) |
Light of Destruction (LODT-EN065) Rainbow Gravity TRAP / Normal Trap Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. (Common) |
Light of Destruction (LODT-EN064) Hero Blast TRAP / Normal Trap Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK. (Rare) |
Light of Destruction (LODT-EN063) Limit Reverse TRAP / Continuous Trap Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. (Common) |
Light of Destruction (LODT-EN062) Golden Bamboo Sword SPELL / Normal Spell Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards. (Common) |
Light of Destruction (LODT-EN061) Ribbon of Rebirth SPELL / Equip Spell If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase. (Rare) |
Light of Destruction (LODT-EN060) Deck Lockdown SPELL / Continuous Spell Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation. (Rare) |
Light of Destruction (LODT-EN059) Level Tuning SPELL / Normal Spell Reduce the Level of all face-up monsters you control by 1 until the End Phase. (Common) |
Light of Destruction (LODT-EN058) Mystical Cards of Light SPELL / Continuous Spell You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. (Common) |
Light of Destruction (LODT-EN057) Light of Redemption SPELL / Normal Spell Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to your hand. (Super Rare) |
Light of Destruction (LODT-EN056) Short Circuit SPELL / Normal Spell Activate only if you control 3 or more face-up "Batteryman" monsters. Destroy all cards your opponent controls. (Common) |
Light of Destruction (LODT-EN055) Quick Charger SPELL / Quick-Play Spell Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. (Common) |
Light of Destruction (LODT-EN054) Wetlands SPELL / Field Spell All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. (Common) |
Light of Destruction (LODT-EN053) Realm of Light SPELL / Field Spell Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. (Common) |
Light of Destruction (LODT-EN052) Solar Recharge SPELL / Normal Spell Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN051) Light Barrier SPELL / Field Spell During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. (Rare) |
Light of Destruction (LODT-EN050) Cup of Ace SPELL / Normal Spell Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards. (Common) |
Light of Destruction (LODT-EN049) Spell Gear SPELL / Normal Spell Send 3 face-up "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. (Common) |
Light of Destruction (LODT-EN048) D - Formation SPELL / Continuous Spell When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand. (Common) |
Light of Destruction (LODT-EN047) Demise of the Land SPELL / Quick-Play Spell Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it. (Common) |
Light of Destruction (LODT-EN046) Space Gift SPELL / Normal Spell Draw 1 card for each "Neo-Spacian" monster you control with a different name. (Common) |
Light of Destruction (LODT-EN045) Hero Mask SPELL / Normal Spell Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase. (Common) |
Light of Destruction (LODT-EN044) Gladiator Beast Gyzarus DARK / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Winged Beast / Fusion / Effect) "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari". (Super Rare) |
Light of Destruction (LODT-EN043) Ultimate Ancient Gear Golem EARTH / Fusion Monster / Level 10 / ATK 4400 / DEF 3400 (Machine / Fusion / Effect) "Ancient Gear Golem" + 2 "Ancient Gear" monsters This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN042) Destiny End Dragoon DARK / Fusion Monster / Level 10 / ATK 3000 / DEF 3000 (Warrior / Fusion / Effect) "Destiny Hero - Plasma" + "Destiny Hero - Dogma" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN041) Phantom Dragon LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 2200 (Dragon / Effect) When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN040) Cloudian - Storm Dragon WATER / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field. (Common) |
Light of Destruction (LODT-EN039) Simorgh, Bird of Ancestry WIND / Effect Monster / Level 8 / ATK 2900 / DEF 2000 (Winged Beast / Effect) Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. (Rare) |
Light of Destruction (LODT-EN038) The Lady In Wight DARK / Effect Monster / Level 3 / ATK 0 / DEF 2200 (Zombie / Effect) Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard. (Common) |
Light of Destruction (LODT-EN037) DUCKER Mobile Cannon LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 500 (Machine / Flip / Effect) FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand. (Super Rare) |
Light of Destruction (LODT-EN036) Golden Ladybug LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Insect / Effect) Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase. (Rare) |
Light of Destruction (LODT-EN035) Diskblade Rider WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1500 (Fiend / Effect) Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn. (Rare) |
Light of Destruction (LODT-EN034) Interplanetary Invader "A" LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 500 (Reptile / Effect) Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase. (Common) |
Light of Destruction (LODT-EN033) Goblin Recon Squad WIND / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Warrior / Effect) When this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Common) |
Light of Destruction (LODT-EN032) Batteryman Micro-Cell LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Thunder / Flip / Effect) FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. (Common) |
Light of Destruction (LODT-EN031) Batteryman Industrial Strength LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 0 (Thunder / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. (Rare) |
Light of Destruction (LODT-EN030) Batteryman Charger LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1200 (Thunder / Effect) When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. (Common) |
Light of Destruction (LODT-EN029) Unifrog WATER / Effect Monster / Level 2 / ATK 400 / DEF 400 (Aqua / Effect) This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls. (Common) |
Light of Destruction (LODT-EN028) Substitoad WATER / Effect Monster / Level 1 / ATK 100 / DEF 2000 (Aqua / Effect) You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle. (Rare) |
Light of Destruction (LODT-EN027) Dark Valkyria DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1050 (Fairy / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field. (Rare) |
Light of Destruction (LODT-EN026) Judgment Dragon LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2600 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard. (Secret Rare) |
Light of Destruction (LODT-EN025) Gragonith, Lightsworn Dragon LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1600 (Dragon / Effect) This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. (Common) |
Light of Destruction (LODT-EN024) Celestia, Lightsworn Angel LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 200 (Fairy / Effect) When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN023) Wulf, Lightsworn Beast LIGHT / Effect Monster / Level 4 / ATK 2100 / DEF 300 (Beast / Effect) This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it. (Super Rare) |
Light of Destruction (LODT-EN022) Ryko, Lightsworn Hunter LIGHT / Effect Monster / Level 2 / ATK 200 / DEF 100 (Beast / Flip / Effect) FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard. (Super Rare) |
Light of Destruction (LODT-EN021) Lumina, Lightsworn Summoner LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. (Rare) |
Light of Destruction (LODT-EN020) Garoth, Lightsworn Warrior LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1300 (Warrior / Effect) Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect. (Common) |
Light of Destruction (LODT-EN019) Lyla, Lightsworn Sorceress LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 200 (Spellcaster / Effect) You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN018) Jain, Lightsworn Paladin LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Warrior / Effect) If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. (Common) |
Light of Destruction (LODT-EN017) Arcana Force EX - The Dark Ruler LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin: ● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field. (Secret Rare) |
Light of Destruction (LODT-EN016) Arcana Force XXI - The World LIGHT / Effect Monster / Level 8 / ATK 3100 / DEF 3100 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. (Ultra Rare) & (Ultimate Rare) |
Light of Destruction (LODT-EN015) Arcana Force XVIII - The Moon LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2800 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent. (Common) |
Light of Destruction (LODT-EN014) Arcana Force XIV - Temperance LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2400 (Fairy / Effect) During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes. (Rare) |
Light of Destruction (LODT-EN013) Arcana Force VII - The Chariot LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1700 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card. (Common) |
Light of Destruction (LODT-EN012) Arcana Force VI - The Lovers LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters. (Common) |
Light of Destruction (LODT-EN011) Arcana Force IV - The Emperor LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK. (Common) |
Light of Destruction (LODT-EN010) Arcana Force III - The Empress LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard. (Common) |
Light of Destruction (LODT-EN009) Arcana Force I - The Magician LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1100 (Fairy / Effect) When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points. (Common) |
Light of Destruction (LODT-EN008) Arcana Force 0 - The Fool LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin: ● Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ● Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them. (Common) |
Light of Destruction (LODT-EN007) Jinzo - Lord DARK / Effect Monster / Level 8 / ATK 2600 / DEF 1600 (Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect. (Super Rare) |
Light of Destruction (LODT-EN006) Jinzo - Returner DARK / Effect Monster / Level 3 / ATK 600 / DEF 1400 (Machine / Effect) This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. (Rare) |
Light of Destruction (LODT-EN005) Volcanic Queen FIRE / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Pyro / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage. (Common) |
Light of Destruction (LODT-EN004) Destiny Hero - Dread Servant DARK / Effect Monster / Level 3 / ATK 400 / DEF 700 (Warrior / Effect) When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control. (Common) |
Light of Destruction (LODT-EN003) Miracle Flipper LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 500 (Spellcaster / Effect) If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. (Common) |
Light of Destruction (LODT-EN002) Cross Porter DARK / Effect Monster / Level 2 / ATK 400 / DEF 400 (Warrior / Effect) You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand. (Common) |
Light of Destruction (LODT-EN001) Honest LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Fairy / Effect) During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
Light of Destruction (LODT-EN000) Guardian of Order LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 1200 (Warrior / Effect) If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order". (Secret Rare) |