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Starter Deck Card Ratings (Page 1)
1.
YSD-EN003 was originally called
"Luster Dragon". 2. 5DS1-EN info: https://yugioh.fandom.com/wiki/Starter_Deck:_Yu-Gi-Oh!_5D's 3. YSD-EN info: https://yugioh.fandom.com/wiki/Starter_Deck_2006 |
Starter
Deck (YSD-EN040) Magic Cylinder TRAP / Normal Trap Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points. (Common) |
Rating: 4 out of 5 We're ending the reviews on a pretty high note. |
Starter
Deck (YSD-EN039) Cemetary Bomb TRAP / Normal Trap Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard. (Common) |
Rating: 1 out of 5 You're more likely to deal less damage than Ookazi. |
Starter
Deck (YSD-EN038) Compulsory Evacuation Device TRAP / Normal Trap Return 1 monster on the field to its owner's hand. (Common) |
Rating: 2 out of 5 A minor stall tactic, but could prove useful against monsters with Summon requirements. |
Starter
Deck (YSD-EN037) Sakuretsu Armor TRAP / Normal Trap You can only activate this card when your opponent declares an attack. Destroy the attacking monster. (Common) |
Rating: 2 out of 5 1/5 as good as Mirror Force (#39), but not terrible. |
Starter
Deck (YSD-EN036) Jar of Greed TRAP / Normal Trap Draw 1 card from your Deck. (Common) |
Rating: 2 out of 5 A bit more versatile than Skelengel, but for the same result. |
Starter
Deck (YSD-EN035) Dust Tornado TRAP / Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. (Common) |
Rating: 2 out of 5 Worse than MST (#15), but with a mediocre bonus effect. |
Starter
Deck (YSD-EN034) Ready for Intercepting TRAP / Normal Trap Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position. (Common) |
Rating: 1 out of 5 You can do better with Book of Moon. (#2) |
Starter
Deck (YSD-EN033) Castle Walls TRAP / Normal Trap Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn. (Common) |
Rating: 1 out of 5 I doubt real castles were this easy to knock down. |
Starter
Deck (YSD-EN032) Reinforcements TRAP / Normal Trap Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn. (Common) |
Rating: 1 out of 5 Your reinforcements will need further reinforcement. |
Starter
Deck (YSD-EN031) Brain Control SPELL / Normal Spell Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. (Common) |
Rating: 2 out of 5 It's Change of Heart (#32) with a fee, and only for face-up monsters. |
Starter
Deck (YSD-EN030) Monster Reincarnation SPELL / Normal Spell Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. (Common) |
Rating: 2 out of 5 Same cost as Tribute to the Doomed, and just about as generic in return. |
Starter
Deck (YSD-EN029) Dark Factory of Mass Production SPELL / Normal Spell Select 2 Normal Monsters from your Graveyard and add them to your hand. (Common) |
Rating: 2 out of 5 Twice as good as The Warrior Returning Alive, even if restricted to Normal Monsters. |
Starter
Deck (YSD-EN028) The Warrior Returning Alive SPELL / Normal Spell Select 1 Warrior-Type monster from your Graveyard and add it to your hand. (Common) |
Rating: 2 out of 5 Assuming you can Set that monster afterwards it's going to be anticipated. |
Starter
Deck (YSD-EN027) Heavy Storm SPELL / Normal Spell Destroy all Spell and Trap Cards on the field. (Common) |
Rating: 3 out of 5 Only one copy per Deck, but that's likely all you'll need anyway. |
Starter
Deck (YSD-EN026) Tribute to the Doomed SPELL / Normal Spell Discard 1 card from your hand. Select 1 monster on the field and destroy it. (Common) |
Rating: 2 out of 5 Costs you a card in your hand, but goes further than Fissure ever could. |
Starter
Deck (YSD-EN025) Fissure SPELL / Normal Spell Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.) (Common) |
Rating: 2 out of 5 It's going to hit less than Smashing Ground (#5), but might be their only monster. |
Starter
Deck (YSD-EN024) Red Medicine SPELL / Normal Spell Increase your Life Points by 500 points. (Common) |
Rating: 1 out of 5 Won't make a difference at all. |
Starter
Deck (YSD-EN023) Premature Burial SPELL / Equip Spell Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. (Common) |
Rating: 3 out of 5 Generic support like this is great for beginners or advanced Duelists. |
Starter
Deck (YSD-EN022) Gaia Power SPELL / Field Spell Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. (Common) |
Rating: 2 out of 5 Won't help much unless you have strong EARTH monsters. (SD7 #9) |
Starter
Deck (YSD-EN021) Black Pendant SPELL / Equip Spell Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points. (Common) |
Rating: 1 out of 5 Axe of Despair (#35) would've been twice as good. |
Starter
Deck (YSD-EN020) Ookazi SPELL / Normal Spell Inflict 800 points of damage to your opponent's Life Points. (Common) |
Rating: 1 out of 5 Just 1/10 of your starting Life Points. |
Starter
Deck (YSD-EN019) Elemental Hero Bladedge EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Warrior / Effect) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. (Ultra Rare) |
Rating: 2 out of 5 A higher rarity than back in Elemental Energy, but it's not the worst card in that rarity. |
Starter
Deck (YSD-EN018) Mirage Dragon LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 600 (Dragon / Effect) While this card is face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. (Common) |
Rating: 2 out of 5 Probably going be weaker than most other monsters you have out, but the effect can help. |
Starter
Deck (YSD-EN017) The Trojan Horse EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Beast / Effect) If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. (Common) |
Rating: 2 out of 5 Bladedge for a single Tribute isn't bad, or there's Gear Golem. (#6) |
Starter
Deck (YSD-EN016) Spirit Caller LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Flip / Effect) FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. (Common) |
Rating: 1 out of 5 Doesn't really add much to the Defense you're going to lose as a result of this. |
Starter
Deck (YSD-EN015) Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. (Common) |
Rating: 2 out of 5 Gets in a pretty vulnerable position after attacking and lacks DEF entirely. |
Starter
Deck (YSD-EN014) Princess of Tsurugi WIND / Effect Monster / Level 3 / ATK 900 / DEF 700 (Warrior / Flip / Effect) FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. (Common) |
Rating: 2 out of 5 Not too bad with the right opponent. |
Starter
Deck (YSD-EN013) Kuriboh (original artwork) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase. (Common) |
Rating: 2 out of 5 Only useful for a single battle, and can't be during your Battle Phase. |
Starter
Deck (YSD-EN012) Magician of Faith LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400 (Spellcaster / Flip / Effect) FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. (Common) |
Rating: 2 out of 5 Little faith to have with it because a lot of the big names are banned. |
Starter
Deck (YSD-EN011) Skelengel LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 400 (Fairy / Flip / Effect) FLIP: Draw 1 card from your Deck. (Common) |
Rating: 2 out of 5 Been in video games well before its first release in the TCG, but it doesn't have much. |
Starter
Deck (YSD-EN010) Elemental Hero Sparkman (original artwork) LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy. (Common) |
Rating: 1 out of 5 Certainly better than Avian or Burstinatrix, but so are quite a few other monsters. |
Starter
Deck (YSD-EN009) Elemental Hero Clayman EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost. (Common) |
Rating: 2 out of 5 The only Level 4 Hero included to have a high enough stat to truly be useful. |
Starter
Deck (YSD-EN008) Elemental Hero Burstinatrix (original artwork) FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Normal) A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. (Common) |
Rating: 2 out of 5 They're lucky the have a relatively useful (#10) Fusion Monster to be used for. |
Starter
Deck (YSD-EN007) Elemental Hero Avian WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Normal) A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. (Common) |
Rating: 2 out of 5 Wasn't hard to get before, and serves little purpose in a Starter Deck with no Fusions. |
Starter
Deck (YSD-EN006) Warrior of Zera EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1600 (Warrior / Normal) A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. (Common) |
Rating: 1 out of 5 Needs to seek better skills. |
Starter
Deck (YSD-EN005) Luster Dragon WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Normal) This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. (Common) |
Rating: 3 out of 5 Slightly stronger than Dark Blade and ideal in Dragon (SD1 #6), Beatdown or WIND Decks. |
Starter
Deck (YSD-EN004) Dark Blade DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Normal) They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. (Common) |
Rating: 3 out of 5 A good reprint for beginner Decks like this one and more advanced Decks. |
Starter
Deck (YSD-EN003) Luster Dragon #2 WIND / Normal Monster / Level 6 / ATK 2400 / DEF 1400 (Dragon / Normal) This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. (Common) |
Rating: 3 out of 5 Beginners won't win many Duels if they don't have cards like this in their Deck. |
Starter
Deck (YSD-EN002) Warrior Dai Grepher EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Normal) The warrior who can manipulate dragons. Nobody knows his mysterious past. (Common) |
Rating: 1 out of 5 Only a few hundred points higher than Gazelle in either direction. |
Starter
Deck (YSD-EN001) Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Common) |
Rating: 1 out of 5 There's no illusion here. |
5Ds Starter Deck
(5DS1-EN043) Colossal Fighter DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 1000 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard. (Super Rare) |
Rating: 3 out of 5 Pretty decent as far as Starter Decks go. It can even revive itself, which is the 2nd reason to use it. |
5Ds Starter Deck
(5DS1-EN042) Gaia Knight, the Force of Earth EARTH / Synchro Monster / Level 6 / ATK 2600 / DEF 800 (Warrior / Synchro) 1 Tuner + 1 or more non-Tuner monsters (Super Rare) |
Rating: 2 out of 5 Mostly ideal for beginners and starting Synchro Summons. |
5Ds Starter Deck
(5DS1-EN041) Junk Warrior (original artwork) DARK / Synchro Monster / Level 5 / ATK 2300 / DEF 1300 (Warrior / Synchro / Effect) "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field. (Ultra Rare) |
Rating: 1 out of 5 Junk is an apt way to describe it. |
5Ds Starter Deck
(5DS1-EN040) Birthright TRAP / Continuous Trap Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. (Common) |
Rating: 2 out of 5 Going to be risky to play if you're not reviving a strong one. |
5Ds Starter Deck
(5DS1-EN039) Seven Tools of the Bandit TRAP / Counter Trap Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it. (Common) |
Rating: 2 out of 5 Seems just about every Starter Deck includes this, and it's open to any Trap Card for the fee at least. |
5Ds Starter Deck
(5DS1-EN038) Divine Wrath TRAP / Counter Trap Discard 1 card from your hand. Negate the activation of an Effect Monster's effect, and destroy that Effect Monster. (Common) |
Rating: 2 out of 5 Can block some of the biggest Effect Monster effects in the game, but that cost isn't always worth it. |
5Ds Starter Deck
(5DS1-EN037) Sakuretsu Armor TRAP / Normal Trap Activate only when an opponent's monster declares an attack. Destroy the attacking monster. (Common) |
Rating: 2 out of 5 Only slightly better than effects like D.D. Warrior (#1) where you're taking down a specific monster. |
5Ds Starter Deck
(5DS1-EN036) Trap Hole TRAP / Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. (Common) |
Rating: 3 out of 5 Synchro Summons may render this less useful, but not obsolete. |
5Ds Starter Deck
(5DS1-EN035) Backup Soldier TRAP / Normal Trap Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand. (Common) |
Rating: 2 out of 5 Excluding Effect Monsters pretty much limits this to Normal Monsters. |
5Ds Starter Deck
(5DS1-EN034) Spellbinding Circle TRAP / Continuous Trap Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. (Common) |
Rating: 2 out of 5 The weaker version of Shadow Spell. (#41) |
5Ds Starter Deck
(5DS1-EN033) Minaturize TRAP / Continuous Trap Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card. (Common) |
Rating: 2 out of 5 Most monsters will be impacted enough for ones like Summoned Skull (#5) to beat, but it's not much. |
5Ds Starter Deck
(5DS1-EN032) Scrap-Iron Scarecrow TRAP / Normal Trap Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. (Common) |
Rating: 2 out of 5 A minor annoyance at best. |
5Ds Starter Deck
(5DS1-EN031) Threatening Roar TRAP / Normal Trap Your opponent cannot declare an attack this turn. (Common) |
Rating: 3 out of 5 This card goes beyond Starter Decks. It's ideal just about anywhere. |
5Ds Starter Deck
(5DS1-EN030) Symbols of Duty SPELL / Equip Spell Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster. (Common) |
Rating: 3 out of 5 Most revival (#35) Spell Cards are banned so this isn't a bad alterantive. |
5Ds Starter Deck
(5DS1-EN029) Double Summon SPELL / Normal Spell You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. (Common) |
Rating: 3 out of 5 A Deck around Synchro Summons was bound to include this and it's worthwhile outside of it too. |
5Ds Starter Deck
(5DS1-EN028) Twister SPELL / Quick-Play Spell Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card. (Common) |
Rating: 1 out of 5 No one from the movie will bother chasing it. |
5Ds Starter Deck
(5DS1-EN027) Lightning Vortex SPELL / Normal Spell Discard 1 card. Destroy all face-up monsters your opponent controls. (Common) |
Rating: 3 out of 5 It's only about 1/2 Raigeki (#6) and 1/4 Dark Hole, but it's a good reprint. |
5Ds Starter Deck
(5DS1-EN026) Monster Reincarnation SPELL / Normal Spell Discard 1 card. Add 1 Monster Card from your Graveyard to your hand. (Common) |
Rating: 2 out of 5 I'd prefer to revive (#25) the monster, but this is generally quicker. |
5Ds Starter Deck
(5DS1-EN025) Rush Recklessly SPELL / Quick-Play Spell Target face-up monster gains 700 ATK until the end of this turn. (Common) |
Rating: 2 out of 5 Barely even a surprise, and it only lasts a single turn. |
5Ds Starter Deck
(5DS1-EN024) Smashing Ground SPELL / Normal Spell Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) (Common) |
Rating: 3 out of 5 Free and only applies to the opponent's monsters, making it much better over Tribute to the Doomed. |
5Ds Starter Deck
(5DS1-EN023) The Warrior Returning Alive SPELL / Normal Spell Add 1 Warrior-Type monster from your Graveyard to your hand. (Common) |
Rating: 2 out of 5 Certainly can get the stronger ones, but doesn't necessarily make them easier to play. |
5Ds Starter Deck
(5DS1-EN022) Synchronized Realm SPELL / Continuous Spell Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 There's only three available, and it's only 500 damage per Synchro Summon. |
5Ds Starter Deck
(5DS1-EN021) Synchro Blast Wave SPELL / Normal Spell Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls. (Common) |
Rating: 2 out of 5 A bit more generic than Thousand Knives, but has the exact same result. |
5Ds Starter Deck
(5DS1-EN020) Synchro Boost SPELL / Equip Spell The equipped monster gains 500 ATK, and its Level is increased by 1. (Common) |
Rating: 2 out of 5 Likely named for its ability to help with Synchro Summons, but it's very small. |
5Ds Starter Deck
(5DS1-EN019) Exiled Force EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) You can Tribute this card to destroy 1 monster on the field. (Common) |
Rating: 1 out of 5 Quicker than Man-Eaters (#46) and Old Vindictives (#3), but at the cost of itself. |
5Ds Starter Deck
(5DS1-EN018) Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. (Common) |
Rating: 3 out of 5 Two good effects to make it useful in any Deck. |
5Ds Starter Deck
(5DS1-EN017) Mystic Tomato DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100 (Plant / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
Rating: 2 out of 5 1500 ATK is quite a low ATK to have in Attack Mode, but that may be better than direct damage. |
5Ds Starter Deck
(5DS1-EN016) UFO Turtle FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Machine / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
Rating: 2 out of 5 Solar Flare Dragon (#19) is the best you can search with this. |
5Ds Starter Deck
(5DS1-EN015) Copycat LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF. (Common) |
Rating: 3 out of 5 As long as its effect is applied, it's bound to be a Beatstick and it's easily searched. |
5Ds Starter Deck
(5DS1-EN014) Frequency Magician LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 400 (Spellcaster / Tuner / Effect) When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase. (Common) |
Rating: 2 out of 5 With nothing in the Deck capable of searching it, it has to be drawn, but it's entirely mediocre. |
5Ds Starter Deck
(5DS1-EN013) Magna Drago FIRE / Effect Monster / Level 2 / ATK 1400 / DEF 600 (Dragon / Tuner / Effect) Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK. (Common) |
Rating: 2 out of 5 Pretty much sets the benchmark for the monsters in the Deck. |
5Ds Starter Deck
(5DS1-EN012) Speed Warrior WIND / Effect Monster / Level 2 / ATK 900 / DEF 400 (Warrior / Effect) During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. (Common) |
Rating: 1 out of 5 Yusei's go-to with Junk Synchron, but it's easily outranked by many other monsters. |
5Ds Starter Deck
(5DS1-EN011) Junk Synchron DARK / Effect Monster / Level 3 / ATK 1300 / DEF 500 (Warrior / Tuner / Effect) When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (Common) |
Rating: 2 out of 5 Mostly better off as a Tuner. |
5Ds Starter Deck
(5DS1-EN010) Sonic Chick EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300 (Winged Beast / Effect) This card cannot be destroyed by battle with a monster that has 1900 or more ATK. (Common) |
Rating: 2 out of 5 The effect isn't bad, but is better done with onces like Celtic Guard (SD5 #7). |
5Ds Starter Deck
(5DS1-EN009) Atlantean Pikeman WATER / Normal Monster / Level 2 / ATK 1400 / DEF 0 (Sea Serpent / Normal) The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. (Common) |
Rating: 1 out of 5 Probably wasn't much a vote to elect them as king. |
5Ds Starter Deck
(5DS1-EN008) Renge, Gatekeeper of Dark World DARK / Normal Monster / Level 4 / ATK 100 / DEF 2100 (Fiend / Normal) His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. (Common) |
Rating: 2 out of 5 Same stats as Charcoal Inpachi, but 3 Levels higher. |
5Ds Starter Deck
(5DS1-EN007) Spiral Serpent WATER / Normal Monster / Level 8 / ATK 2900 / DEF 2900 (Sea Serpent / Normal) When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. (Common) |
Rating: 2 out of 5 Wasn't difficult to get initially, but I suppose it's a tad better than other monsters included. |
5Ds Starter Deck
(5DS1-EN006) Woodborg Inpachi FIRE / Normal Monster / Level 5 / ATK 500 / DEF 2500 (Machine / Normal) The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. (Common) |
Rating: 1 out of 5 All that metal is weighing them down and preventing them from being useful. |
5Ds Starter Deck
(5DS1-EN005) Charcoal Inpachi FIRE / Normal Monster / Level 1 / ATK 100 / DEF 2100 (Pyro / Normal) A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. (Common) |
Rating: 2 out of 5 The best of the Inpachis (#61) so far. |
5Ds Starter Deck
(5DS1-EN004) Dark Blade DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Normal) They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. (Common) |
Rating: 3 out of 5 Strong enough to affect the status of a Duel too. |
5Ds Starter Deck
(5DS1-EN003) Axe Raider EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1150 (Warrior / Normal) An axe-wielding monster of tremendous strength and agility. (Common) |
Rating: 1 out of 5 Should be axed from all possible Decks. |
5Ds Starter Deck
(5DS1-EN002) Water Spirit WATER / Normal Monster / Level 1 / ATK 400 / DEF 1200 (Aqua / Tuner / Normal) This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone. (Common) |
Rating: 2 out of 5 A few drops of water that doubles as a Tuner is barely enough for a 2. |
5Ds Starter Deck
(5DS1-EN001) Tune Warrior EARTH / Normal Monster / Level 3 / ATK 1600 / DEF 200 (Warrior / Tuner / Normal) The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. (Common) |
Rating: 2 out of 5 I was uncertain how Normal Tuners were going to be printed, but the result isn't exactly good. |