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The Lost Millennium (TLM-EN) Card Ratings
1.
TLM-ENSE1-SE4 are only included because of their Set ID. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Lost_Millennium_(TCG-EN-1E) |
TLM
Special Edition
(TLM-ENSE4) The End of Anubis DARK / Effect Monster / Level 6 / ATK 2500 / DEF 0 (Fiend / Effect) As long as this card remains face-up on the field, all effects of Spell, Trap, and monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. (Ultra Rare) |
Rating: 2 out of 5 It's back (#0) for an encore, but with the same performance to be expected. |
TLM
Special Edition
(TLM-ENSE3) Mazera DeVille DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. (Ultra Rare) |
Rating: 1 out of 5 The original (#34) had more to offer for nearly the same Summoning requirements. |
TLM
Special Edition
(TLM-ENSE2) Chaos Emperor Dragon - Envoy of the End DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to yoru opponent's Life Points for each card that is sent to the Graveyard by this effect. (Ultra Rare) |
Rating: 1 out of 5 Caused its own end for uses in tournaments. |
TLM
Special Edition
(TLM-ENSE1) Invader of Darkness DARK / Effect Monster / Level 8 / ATK 2900 / DEF 2500 (Fiend / Effect) As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card. (Ultra Rare) |
Rating: 1 out of 5 Blocks the least frequently used Spell Card type in the game, and that's all it does. |
The Lost
Millennium
(TLM-EN060) Lone Wolf TRAP / Continuous Trap You can only activate this card if there is only 1 monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result and is unaffected by any of your opponent's monster effects. (Common) |
Rating: 1 out of 5 The trash can is bound to contain other cards as bad as it is. |
The Lost
Millennium
(TLM-EN059) Royal Surrender TRAP / Counter Trap You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Few Continuous Traps (#231) are worth negating, let alone with cards this bad. |
The Lost
Millennium
(TLM-EN058) Spell-Stopping Statute TRAP / Counter Trap You can activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Magic Jammer negates any Spell Card for a tiny fee. |
The Lost
Millennium
(TLM-EN057) Token Feastevil TRAP / Normal Trap You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed token. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 3000 damage is available, but that assumes all zones are filled. |
The Lost
Millennium
(TLM-EN056) Grave Lure TRAP / Normal Trap Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. (Common) |
Rating: 1 out of 5 A roughly 1-in-40 chance of getting anything good. |
The Lost
Millennium
(TLM-EN055) Rock Bombardment TRAP / Normal Trap Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck. (Common) |
Rating: 1 out of 5 Minimal burn damage at the cost of 1 monster. |
The Lost
Millennium
(TLM-EN054) Level Conversion Lab TRAP / Normal Trap Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn. (Common) |
Rating: 2 out of 5 There's a chance you'll bring out a strong monster for nothing, but that's not very likely. |
The Lost
Millennium
(TLM-EN053) Mispolymerization TRAP / Normal Trap You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks. (Common) |
Rating: 1 out of 5 De-Fusion is more versatile than this and could revive materials if you Fusion Summoned. |
The Lost
Millennium
(TLM-EN052) Kozaky's Self-Destruct Button TRAP / Normal Trap Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Bound to be the opponent in most cases at least. |
The Lost
Millennium
(TLM-EN051) Minefield Eruption TRAP / Normal Trap Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. (Common) |
Rating: 1 out of 5 Mine Golem is barely worth it as is, but this is terrible. |
The Lost
Millennium
(TLM-EN050) Pikeru's Second Sight TRAP / Normal Trap Until your opponent's second Main Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. (Common) |
Rating: 1 out of 5 Drawing cards is pretty rare, and it doesn't even last a full turn. |
The Lost
Millennium
(TLM-EN049) Hero Signal TRAP / Normal Trap You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Most of them provide only a feeble defense. |
The Lost
Millennium
(TLM-EN048) Impenetrable Formation SPELL / Continuous Spell Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card. (Common) |
Rating: 1 out of 5 All that for a more restrained Reliable Guardian (#28)? No thanks. |
The Lost
Millennium
(TLM-EN047) Shifting Shadows SPELL / Continuous Spell Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. (Common) |
Rating: 2 out of 5 Mostly only useful with the ones (SD7 #8) that can turn themselves face-down. |
The Lost
Millennium
(TLM-EN046) Nitro Unit SPELL / Equip Spell You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Yours will have to be pretty strong to make this worth it. |
The Lost
Millennium
(TLM-EN045) Legendary Black Belt SPELL / Equip Spell You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Must've had plenty of default wins to "earn" that black belt. |
The Lost
Millennium
(TLM-EN044) Final Ritual of the Ancients SPELL / Ritual Spell This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monster whose total Levels equal 8 or more from the field or your hand. (Common) |
Rating: 1 out of 5 Too many cards are wasted for a copy of Snatch Steal. (SD2 #13) |
The Lost
Millennium
(TLM-EN043) Doriado's Blessing SPELL / Ritual Spell This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. (Common) |
Rating: 1 out of 5 Ritual Summoning Doriado is an elemental mistake. |
The Lost
Millennium
(TLM-EN042) Kaminote Blow SPELL / Normal Spell You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. (Common) |
Rating: 1 out of 5 You'll be taking a bigger blow next turn. |
The Lost
Millennium
(TLM-EN041) Battery Charger SPELL / Normal Spell Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name. (Common) |
Rating: 1 out of 5 Recycling AA is a pitiful excuse when there's nothing for ATK and DEF. |
The Lost
Millennium
(TLM-EN040) Double Attack SPELL / Normal Spell Discard 1 monster card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. (Common) |
Rating: 2 out of 5 The better monsters (#9) are Level 4 or higher, which means sending a Level 5 or higher monster. |
The Lost
Millennium
(TLM-EN039) Gift of the Martyr SPELL / Normal Spell Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. (Common) |
Rating: 2 out of 5 It's quite the risk as you may lose the attacking monster as well. |
The Lost
Millennium
(TLM-EN038) Brain Control SPELL / Normal Spell Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. (Super Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Set monsters are rarely useful anyway and the fee is enough to make this slightly worse than Snatch Steal. |
The Lost
Millennium
(TLM-EN037) Card of Sanctity SPELL / Normal Spell Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand. (Super Rare) & (Ultimate Rare) |
Rating: 0 out of 5 This is like using Payday in Pokemon. |
The Lost
Millennium
(TLM-EN036) Elemental Hero Thunder Giant LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Warrior / Fusion / Effect) "Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 The effect shouldn't be once per turn if I have to discard a card to use it. |
The Lost
Millennium
(TLM-EN035) Elemental Hero Flame Wingman WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 We're not the main protagonist, so we'll have to give this card a boost to have the best chance of success. |
The Lost
Millennium
(TLM-EN034) Elemental Mistress Doriado LIGHT / Ritual Monster / Level 3 / ATK 1200 / DEF 1400 (Spellcaster / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Gaining Attributes is never a threatening effect. |
The Lost
Millennium
(TLM-EN033) Reshef the Dark Being LIGHT / Ritual Monster / Level 8 / ATK 2500 / DEF 1500 (Fiend / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Why even bother when Snatch Steal, and Brain Control are legal? |
The Lost
Millennium
(TLM-EN032) King of the Skull Servants DARK / Effect Monster / Level 1 / ATK ? / DEF 0 (Zombie / Effect) The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" card in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. (Common) |
Rating: 1 out of 5 A possible 5000 ATK, but good luck getting even half that amount. |
The Lost
Millennium
(TLM-EN031) Des Wombat EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 300 (Beast / Effect) As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. (Common) |
Rating: 1 out of 5 Effect Damage hardly matters these days, and you'll take more Battle Damage than that anyway. |
The Lost
Millennium
(TLM-EN030) Batteryman AA LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0 (Thunder / Effect) If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field. (Common) |
Rating: 1 out of 5 A literally all-or-nothing strategy. |
The Lost
Millennium
(TLM-EN029) Wynn the Wind Charmer WIND / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
Rating: 1 out of 5 Wynn is more of a loss. |
The Lost
Millennium
(TLM-EN028) Hiita the Fire Charmer FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
Rating: 1 out of 5 These are like Pokemon that are never trained in battle. |
The Lost
Millennium
(TLM-EN027) Eria the Water Charmer WATER / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
Rating: 1 out of 5 Why do we need so many of these? They all do the exact same thing. |
The Lost
Millennium
(TLM-EN026) Aussa the Earth Charmer EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
Rating: 1 out of 5 Every main Attribute is accounted for with these, but not well-represented. |
The Lost
Millennium
(TLM-EN025) White Ninja LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Warrior / Flip / Effect) FLIP: Destroy 1 Defense Position monster on the field. (Common) |
Rating: 2 out of 5 Kind of a half-Man-Eater Bug. (#15) |
The Lost
Millennium
(TLM-EN024) Mid Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 1800 (Warrior / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 The effect is reusable, but once it's known, it's not going to mean much. |
The Lost
Millennium
(TLM-EN023) D.D. Survivor DARK / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Warrior / Effect) If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. (Rare) |
Rating: 3 out of 5 Certainly better than Scout Plane from back in IOC. (#12) |
The Lost
Millennium
(TLM-EN022) Medusa Worm EARTH / Effect Monster / Level 2 / ATK 500 / DEF 600 (Rock / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. (Common) |
Rating: 1 out of 5 About as harmful as Parasite Paracide. (#68) |
The Lost
Millennium
(TLM-EN021) Guardian Statue EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1400 (Rock / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. (Common) |
Rating: 1 out of 5 With only 1400 DEF, it's not very likely to get anything going. |
The Lost
Millennium
(TLM-EN020) Master Monk EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1000 (Rock / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 They haven't learned the basic rule in Yu-Gi-Oh that 1900 ATK is only useful at Level 4 or less. |
The Lost
Millennium
(TLM-EN019) Monk Fighter EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1000 (Rock / Effect) Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. (Common) |
Rating: 2 out of 5 The effect helps a bit as it's too weak to survive otherwise. |
The Lost
Millennium
(TLM-EN018) Mine Golem EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1900 (Rock / Effect) When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. (Common) |
Rating: 2 out of 5 Having 1900 DEF will render the effect useless, but it was already not going be a factor anyway. |
The Lost
Millennium
(TLM-EN017) Grave Ohja EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500 (Rock / Effect) As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 With what we've seen so far, there's a pretty low chance it'll be around to be protected. |
The Lost
Millennium
(TLM-EN016) Dummy Golem EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800 (Rock / Flip / Effect) FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. (Common) |
Rating: 1 out of 5 Significantly worse than Creature Swap. |
The Lost
Millennium
(TLM-EN015) Megarock Dragon EARTH / Effect Monster / Level 7 / ATK ? / DEF ? (Rock / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Needs a minium of 4 to make this even remotely a threat, and is otherwise a vanilla monster. |
The Lost
Millennium
(TLM-EN014) Moai Interceptor Cannons EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 2000 (Rock / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. (Common) |
Rating: 2 out of 5 The effect isn't really going to be useful, but the DEF certainly is. |
The Lost
Millennium
(TLM-EN013) Criosphinx EARTH / Effect Monster / Level 6 / ATK 1200 / DEF 2400 (Rock / Effect) As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 The brother of Hieracosphinx, but a bit worse. |
The Lost
Millennium
(TLM-EN012) Hieracosphinx EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Rock / Effect) As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. (Super Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Even Jinzo will have to wait to attack any of your Set monsters. |
The Lost
Millennium
(TLM-EN011) Lost Guardian EARTH / Effect Monster / Level 4 / ATK 100 / DEF ? (Rock / Effect) The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points. (Common) |
Rating: 1 out of 5 Make it live up to its name by tossing it in the trash. |
The Lost
Millennium
(TLM-EN010) Ultimate Insect LV7 WIND / Effect Monster / Level 7 / ATK 2600 / DEF 1200 (Insect / Effect) If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Still weaker than Perfectly Ultimate Great Moth by nearly 1000 ATK. |
The Lost
Millennium
(TLM-EN009) Millennium Scorpion EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1000 (Insect / Effect) Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Can surpass ones like Summoned Skull (#25) and Jinzo (#3), but it has to win at least 1 battle first. |
The Lost
Millennium
(TLM-EN008) Ancient Gear Soldier EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Machine / Effect) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (Common) |
Rating: 1 out of 5 The effect really doesn't matter when it's too weak to survive most battles in the first place. |
The Lost
Millennium
(TLM-EN007) Ancient Gear Beast EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 2000 (Machine / Effect) This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Quite a bit weaker than Gear Golem, but has enough for a 2. |
The Lost
Millennium
(TLM-EN006) Ancient Gear Golem EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 3000 (Machine / Effect) This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (Ultra Rare) & (Ultimate Rare) |
Rating: 4 out of 5 The powerhouse of the set so far that could easily rival Blue-Eyes White Dragon, unlike Red-Eyes. |
The Lost
Millennium
(TLM-EN005) Winged Kuriboh (original artwork) LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Helps for the rest of the turn, but not during its own battle. |
The Lost
Millennium
(TLM-EN004) Elemental Hero Sparkman (original artwork) LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy. (Common) |
Rating: 1 out of 5 Not really good for attacking or defending. |
The Lost
Millennium
(TLM-EN003) Elemental Hero Clayman EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost. (Common) |
Rating: 2 out of 5 Built to last perhaps a turn or two. |
The Lost
Millennium
(TLM-EN002) Elemental Hero Burstinatrix (original artwork) FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Normal) A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. (Common) |
Rating: 2 out of 5 It's barely a defense or an attack, and really only useful for Flame Wingman. |
The Lost
Millennium
(TLM-EN001) Elemental Hero Avian (original artwork) WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Normal) A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. (Common) |
Rating: 2 out of 5 Jaden's warriors of justice are here, but are about as weak as they were on TV. |