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Champion Pack: Game Six (CP06-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Six_(TCG-EN-UE
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                                                    CP06-EN020
Trap Card
Dimension Wall
Normal Trap
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
(Common)

                                                    Rating: 2
It really won't do much unless you're taking direct damage and Magic Cylinder is better still.
 
                                                    CP06-EN019
Trap Card
Magical Hats
Normal Trap
Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
(Common)

                                                    Rating: 2
I suppose it's a brief one turn stall to save your monster(s) but it's not guaranteed.
 
                                                    CP06-EN018
Spell Card
Cold Wave
Normal Spell
This card can only be activated at the start of your Main Phase 1. Until your next turn, neither player can activate or Set Spell or Trap Cards, or activate their effects.
(Common)

                                                    Rating: 2
Stop your opponent from activating cards like Mirror Force and Ordeal of a Traveler but it affects your field too.
 
                                                    CP06-EN017
Spell Card
Amplifier
Equip Spell
Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
(Common)

                                                    Rating: 2
About time this card go to (Common)! It certainly wasn't worth being a Super but at least it's a (Common) now. Its rating is due to only that it prevents Jinzo from negating your Trap Cards.
 
                                                    CP06-EN016
Effect Monster

Soul of Purity and Light
LIGHT | Fairy | Level 6 | ATK 2000 | DEF 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK.
(Common)

                                                    Rating: 2
The mere -300 to opponent's monsters is the only reason why his rating is not 1 star.
 
                                                    CP06-EN015
Effect Monster

Majestic Mech  - Ohka
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 1400
You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase.
(Common)

                                                    Rating: 3
A high ATK but a very hurtful effect.
 
                                                    CP06-EN014
Effect Monster

Theban Nightmare
LIGHT | Fiend | Level 4 | ATK 1500 | DEF 500
While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK.
(Common)

                                                    Rating: 1
It's a nightmare for you if you end up using this since his low stats only allow him to get destroyed by the likes of even Maha Vailo.
 
                                                    CP06-EN013
Effect Monster

Batteryman AA
LIGHT | Thunder | Level 3 | ATK 0 | DEF 0
If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
(Common)

                                                    Rating: 1
Run in Batteryman decks. Need I say more?
 
                                                    CP06-EN012
Normal Monster
Sentinel of the Seas
WATER | Aqua | Level 4 | ATK 1300 | DEF 1000
A merman warrior dedicated to defending the ocean against anyone who would defile it.
(Common)

                                                    Rating: 1
Unless he's battling weak intruders, he's not going to defend himself let alone the ocean with his low stats.
 
                                                    CP06-EN011
Spell Card
Mage Power
Equip Spell
The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
(Rare)

                                                    Rating: 3
The instant you activate it, your monster gets 500 ATK (1000 ATK if it's your Maha Vailo) so be sure to run that card with this!
 
                                                    CP06-EN010
Effect Monster

Helios Duo Megistus
LIGHT | Pyro | Level 6 | ATK ? | DEF ?
You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF.
(Rare)

                                                    Rating: 2
This card has little use outside Remove from Play decks since it relies solely on removed from play monsters.
 
                                                    CP06-EN009
Effect Monster

Elemental Hero Stratos
WIND | Warrior | Level 4 | ATK 1800 | DEF 300
When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
● Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero" and "Evil Hero" monsters you control.
● Select and add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Deck to your hand.
(Rare)

                                                    Rating: 3
Solid 1800 ATK and a decent effect!
 
                                                    CP06-EN008
Effect Monster

Super-Electromagnetic Voltech Dragon
LIGHT | Thunder | Level 5 | ATK 2400 | DEF 1000
If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
● Batteryman AA: This card gains 1000 ATK.
(Rare)

                                                    Rating: 4
It has the ATK to battle head-on with Jinzo or Luster Dragon #2! A card for just about any deck!
 
                                                    CP06-EN007
Effect Monster

Blade Knight
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1000
While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
(Rare)

                                                    Rating: 2
2 stars for getting 400 more ATK if your hand has less than 2 cards and negating effects of Effect Monsters it destroys in battle if alone on your field but that's really about it.
 
                                                    CP06-EN006
Trap Card
Call of Darkness
Continuous Trap
Send any monster that was Special Summoned by "Monster Reborn" to the Graveyard. While this card is on on the field, "Monster Reborn" cannot be activated.
(Rare)

                                                    Rating: 2
Well Monster Reborn is now limited but so are this card's uses.
 
                                                    CP06-EN005
Spell Card
Blaze Accelerator
Continuous Spell
You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.
(Super Rare)

                                                    Rating: 2
Another card unworthy of being a (Super Rare) as the only combos it works well with are to bring out Doomfire with Tri-Blaze and to send Scattershot to the Grave and destroy all opponent's monsters.
 
                                                    CP06-EN004
Trap Card
Phoenix Wing Wind Blast
Normal Trap
Discard 1 card. Return 1 card your opponent controls to the top of its owner's Deck.
(Super Rare)

                                                    Rating: 1
Here's an example of where UDE goofed. This card isn't even worth being a Super, in fact it's barely worth being a (Rare)!
 
                                                    CP06-EN003
Effect Monster

Old Vindictive Magician
DARK | Spellcaster | Level 2 | ATK 450 | DEF 600
FLIP: Destroy 1 monster your opponent controls.
(Super Rare)

                                                    Rating: 3
Wipe out your opponent's last monster or just simply take out their best monster!
 
                                                    CP06-EN002
Effect Monster

Destiny Hero - Fear Monger
DARK | Warrior | Level 4 | ATK 1000 | DEF 1000
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
(Super Rare)

                                                    Rating: 3
I would have made this card in this rarity back in POTD but I guess they thought it wouldn't be very powerful until now. Bring back just about any Destiny Hero you wish!
 
                                                    CP06-EN001
Effect Monster

Rigorous Reaver
FIRE | Plant | Level 3 | ATK 1600 | DEF 100
FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
(Ultra Rare)

                                                    Rating: 1
A horrible card for an Ultra Rare.