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Primal Origin (PRIO-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Primal_Origin_(TCG-EN-1E) |
Primal Origin (PRIO-EN099) Hundred-Footed Horror DARK / Effect Monster / Level 7 / ATK 2600 / DEF 1300 (Insect / Effect) If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300. (Common) |
Rating: 1 out of 5 All those legs amount to is a worse Fusilier Dragon. |
Primal Origin (PRIO-EN098) Galaxy Dragon LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 1200 (Dragon / Effect) This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field. (Common) |
Rating: 2 out of 5 Not as limted with the effect like other monsters this strong, but it's limited enough to give it only a 2. |
Primal Origin (PRIO-EN097) Number 48: Shadow Lich DARK / Xyz Monster / Rank 3 / ATK 1800 / DEF 0 (Zombie / Xyz / Effect) 2 Level 3 monsters Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (DARK/Fiend-Type/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control. (Common) |
Rating: 1 out of 5 What does it take to bring out Tokens? Not this much work. |
Primal Origin (PRIO-EN096) ZW - Sleipnir Mail LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Beast / Effect) You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (either by battle or card effect): You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can only control 1 "ZW - Sleipnir Mail". (Common) |
Rating: 1 out of 5 Ignore Utopia (#59) and just use Axe of Despair anywhere. |
Primal Origin (PRIO-EN095) Gimmick Puppet Des Troy DARK / Effect Monster / Level 4 / ATK 1200 / DEF 2000 (Machine / Effect) You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand. (Common) |
Rating: 2 out of 5 Won't be Des Troy'd so easily, but it hardly has anything useful. |
Primal Origin (PRIO-EN094) Shogi Knight EARTH / Effect Monster / Level 3 / ATK 800 / DEF 400 (Beast-Warrior / Effect) When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position. (Common) |
Rating: 1 out of 5 We made Trap Master only 1% better. |
Primal Origin (PRIO-EN093) Rose Archer EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 100 (Warrior / Effect) During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. (Common) |
Rating: 2 out of 5 A Hand Trap that actually counters Traps, but only when you control a Plant-Type monster. |
Primal Origin (PRIO-EN092) Number 42: Galaxy Tomahawk WIND / Xyz Monster / Rank 7 / ATK 0 / DEF 3000 (Machine / Xyz / Effect) 2 Level 7 monsters You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn. (Common) |
Rating: 1 out of 5 We've finally found the dullest tool in the shed. |
Primal Origin (PRIO-EN091) Phantom King Hydride DARK / Effect Monster / Level 3 / ATK 1500 / DEF 300 (Fiend / Tuner / Effect) If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. (Common) |
Rating: 3 out of 5 Doubling as a non-Tuner can certainly help when you need it. |
Primal Origin (PRIO-EN090) Bolt Penguin WATER / Normal Monster / Level 3 / ATK 1100 / DEF 800 (Thunder / Normal) With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks. (Common) |
Rating: 1 out of 5 It's more of a light tickle. |
Primal Origin (PRIO-EN089) Escalation of the Monarchs TRAP / Continuous Trap Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. (Super Rare) |
Rating: 2 out of 5 Pretty bad outside using for the Monarchs. |
Primal Origin (PRIO-EN088) Avalon TRAP / Normal Trap Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. (Super Rare) |
Rating: 1 out of 5 Final Destiny (#20) does the same thing as a Spell Card with any 5 cards in your hand. |
Primal Origin (PRIO-EN087) Noble Knights of the Round Table SPELL / Field Spell During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. ● 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. ● 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. ● 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. ● 12: Draw 1 card. (Ultra Rare) |
Rating: 1 out of 5 Should've stayed as a story. |
Primal Origin (PRIO-EN086) Gladiator Beast Nerokius DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 1900 (Winged Beast / Fusion / Effect) 3 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. (Secret Rare) |
Rating: 3 out of 5 Not even Heraklinos (#44) is rated this high. |
Primal Origin (PRIO-EN085) Vampire Vamp DARK / Effect Monster / Level 7 / ATK 2000 / DEF 2000 (Zombie / Effect) Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to the Graveyard, while equipped with a card by this effect: Special Summon this card from the Graveyard. (Super Rare) |
Rating: 3 out of 5 Weak for a Level 7 monster, but can steal monsters even when you bring itself on the field. |
Primal Origin (PRIO-EN084) Bujingi Sinyou LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Beast / Effect) During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effect of "Bujingi Sinyou" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Having it be in the Graveyard makes it much more vulnerable than in the hand like Honest. |
Primal Origin (PRIO-EN083) Sylvan Princessprout LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Plant / Effect) You can only activate each effect of "Sylvan Princessprout" once per turn. ● You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 "sprout" monster in your Graveyard on top of your Deck. ● If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level. (Super Rare) |
Rating: 1 out of 5 Can't help you with homework or winning a Duel. |
Primal Origin (PRIO-EN082) Noble Knight Eachtar DARK / Effect Monster / Level 5 / ATK 1600 / DEF 2000 (Warrior / Effect) You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. (Super Rare) |
Rating: 1 out of 5 You probably won't need to use effects to take those members down. |
Primal Origin (PRIO-EN081) Noble Knight Brothers LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 2400 (Warrior / Effect) This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. (Secret Rare) |
Rating: 2 out of 5 Not Big Shield Gardna levels of bad, but not much better. |
Primal Origin (PRIO-EN080) Tri-and-Guess TRAP / Normal Trap If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more monsters of the declared card type gains 3000 Life Points. (Common) |
Rating: 2 out of 5 It'll come down to whether your opponent has more or less of what you declare. Choosing Fusion may help. |
Primal Origin (PRIO-EN079) And the Band Played On TRAP / Continuous Trap Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control. (Common) |
Rating: 2 out of 5 Practically shuts down Xyz Summons, but only really useful if you don't do it. |
Primal Origin (PRIO-EN078) Xyz Universe TRAP / Normal Trap Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn. (Rare) |
Rating: 1 out of 5 Your opponent may be possibly down 2 monsters, but you can't take advantage and it's not an Xyz Summon. |
Primal Origin (PRIO-EN077) Evo-Singularity TRAP / Normal Trap Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials. (Common) |
Rating: 1 out of 5 If it's not an Xyz Summon, don't bother. |
Primal Origin (PRIO-EN076) The Monarchs Erupt TRAP / Continuous Trap Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard. (Super Rare) |
Rating: 2 out of 5 The eruption is going to be quite short-lived. |
Primal Origin (PRIO-EN075) Bujincident TRAP / Normal Trap Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material. (Common) |
Rating: 1 out of 5 Why use this when Guardian Sphinx (SD7 #5) costs only a single Tribute and applies the same effect? |
Primal Origin (PRIO-EN074) Ghostrick Night TRAP / Normal Trap While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to the Graveyard: Your opponent cannot declare attacks for the rest of this turn. (Common) |
Rating: 1 out of 5 Going to be a long one for them. (#20) |
Primal Origin (PRIO-EN073) Sylvan Waterslide TRAP / Continuous Trap Each time an opponent's monster declares a direct attack: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, add it to your hand. (Common) |
Rating: 1 out of 5 They get their own A Hero Emerges that is even worse still. |
Primal Origin (PRIO-EN072) Artifact Sanctum TRAP / Normal Trap Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. (Ultra Rare) |
Rating: 1 out of 5 Of course you can bring out any of them. They're generally all under 2000 ATK and DEF and Level 5. |
Primal Origin (PRIO-EN071) Last Counter TRAP / Normal Trap When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect. (Common) |
Rating: 1 out of 5 Desperate Counter is more like it because you lose a monster and likely some serious Life Points too. |
Primal Origin (PRIO-EN070) Tachyon Chaos Hole TRAP / Normal Trap When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target. (Super Rare) |
Rating: 1 out of 5 Mirror Force is much better than this. |
Primal Origin (PRIO-EN069) Double Dragon Descent TRAP / Normal Trap When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in face-up Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's ATK, also its effects are negated. You can only activate 1 "Double Dragon Descent" per turn. (Common) |
Rating: 1 out of 5 If you're aiming for a double KO, just use Mirror Mail. (#67) |
Primal Origin (PRIO-EN068) Jackpot 7 SPELL / Normal Spell When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to the Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel. (Short Print Common) |
Rating: 2 out of 5 Easiest way to win the Duel, but requires the opponent's action to get there. |
Primal Origin (PRIO-EN067) Forbidden Scripture SPELL / Quick-Play Spell If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. (Secret Rare) |
Rating: 3 out of 5 You won't need effects when they're all negated anyway. |
Primal Origin (PRIO-EN066) Scrap Factory SPELL / Field Spell All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn. (Common) |
Rating: 1 out of 5 Reycle them for spare parts instead. |
Primal Origin (PRIO-EN065) Diamond Core of Koa'ki Meiru SPELL / Normal Spell Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed. (Common) |
Rating: 1 out of 5 Even their own RotA can't make them good beause of their maintenance requirements. |
Primal Origin (PRIO-EN064) Bujintervention SPELL / Normal Spell Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. (Common) |
Rating: 1 out of 5 A much slower Chain Destruction. (#70) |
Primal Origin (PRIO-EN063) Ghostrick Parade SPELL / Field Spell Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. (Common) |
Rating: 1 out of 5 Basically no one can do anything. Just what every Duel needs. |
Primal Origin (PRIO-EN062) Sylvan Charity SPELL / Normal Spell Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 "Sylvan Charity" per turn. (Ultra Rare) |
Rating: 1 out of 5 Literally Sylvan's version of Graceful Charity, but with an even higher risk. |
Primal Origin (PRIO-EN061) Artifacts Unleashed SPELL / Quick-Play Spell Target 2 "Artifact" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, but if you activated this card, monsters you control cannot attack for the rest of this turn, except "Artifact" monsters. If this card in its owner's possession is destroyed by an opponent's card: You can reveal 1 Level 5 LIGHT monster in your hand; draw 1 card. (Common) |
Rating: 1 out of 5 Unleash them all. They'll just turn to dust when they appear. |
Primal Origin (PRIO-EN060) Artifacts Ignition SPELL / Quick-Play Spell Target 1 Spell/Trap Card on the field; destroy that target, and if you do, Set 1 "Artifact" monster directly from your Deck to your Spell & Trap Card Zone as a Spell Card. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (You must have an "Artifact" monster in your Main Deck to activate this card.) (Ultra Rare) |
Rating: 1 out of 5 They can't even make MST look good. |
Primal Origin (PRIO-EN059) Don Thousand's Throne SPELL / Continuous Spell During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne". (Rare) |
Rating: 1 out of 5 Surely Don Thousand deserves better than some dinky old card pretending to be his throne? |
Primal Origin (PRIO-EN058) Rank-Up-Magic - The Seventh One SPELL / Normal Spell To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel. (Secret Rare) |
Rating: 0 out of 5 Highly restricted for just 1 Xyz Material. Xyz Reborn (#76) can do that for nothing. |
Primal Origin (PRIO-EN057) Galactic Charity SPELL / Normal Spell If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn. (Common) |
Rating: 1 out of 5 Don't make any donations. They'll only cost you in the end. |
Primal Origin (PRIO-EN056) Reverse Breaker SPELL / Equip Spell Equip only to a "Utopia" monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. (Common) |
Rating: 1 out of 5 It's just Cyclone Blade for Utopia monsters. What's the threat? |
Primal Origin (PRIO-EN055) Phonon Pulse Dragon DARK / Synchro Monster / Level 4 / ATK 1900 / DEF 800 (Dragon / Synchro / Tuner / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can declare a Level from 1 to 3; the Level of this card becomes that Level, but you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material Monster. You can only Special Summon "Phonon Pulse Dragon" once per turn. (Rare) |
Rating: 1 out of 5 What a huge waste of resources just to have a slightly versatile Tuner monster. |
Primal Origin (PRIO-EN054) Cairngorgon, Antiluminescent Knight DARK / Xyz Monster / Rank 4 / ATK 2450 / DEF 1950 (Rock / Xyz / Effect) 2 Level 4 monsters During either player’s turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target. (Super Rare) |
Rating: 3 out of 5 Pretty strong and redirecting effects can be quite useful. |
Primal Origin (PRIO-EN053) Phantom Fortresss Enterblathnir WIND / Xyz Monster / Rank 9 / ATK 2900 / DEF 2500 (Machine / Xyz / Effect) 2 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's Graveyard. ● Banish the top card of your opponent's Deck, face-up. (Rare) |
Rating: 1 out of 5 Taking Trashula's info and putting it on an Xyz Monster does not improve anything. |
Primal Origin (PRIO-EN052) Bujinki Amaterasu LIGHT / Xyz Monster / Rank 4 / ATK 2600 / DEF 2500 (Beast-Warrior / Xyz / Effect) 3 Level 4 monsters You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is. ● Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target. ● Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 3 out of 5 Either way, you're getting a banished monster back for free and it's pretty strong. |
Primal Origin (PRIO-EN051) Ghostrick Socuteboss DARK / Xyz Monster / Rank 2 / ATK 1400 / DEF 1200 (Spellcaster / Xyz / Effect) 2 Level 2 monsters While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster. (Rare) |
Rating: 1 out of 5 This boss battle will be over in seconds. No special attacks required. |
Primal Origin (PRIO-EN050) Orea, the Sylvan High Arbiter DARK / Xyz Monster / Rank 7 / ATK 2800 / DEF 2500 (Plant / Xyz / Effect) 2 Level 7 monsters Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck, equal to the Level of the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards from the field to the hand (min. 1), except this card. Also, place the other cards on the bottom of your Deck in any order. (Secret Rare) |
Rating: 1 out of 5 All Sylvans do is take an existing strategy and make it more work. |
Primal Origin (PRIO-EN049) Artifact Durendal LIGHT / Xyz Monster / Rank 5 / ATK 2400 / DEF 2100 (Fairy / Xyz / Effect) 2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Same price as most cards that negate effects, but with pretty much no benefit. |
Primal Origin (PRIO-EN048) Number C43: High Manipulator of Chaos DARK / Xyz Monster / Rank 3 / ATK 0 / DEF 0 (Fiend / Xyz / Effect) 4 Level 3 DARK monsters All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current Life Points.) (Rare) |
Rating: 1 out of 5 The so-called "high manipulator" can only control Tokens. |
Primal Origin (PRIO-EN047) Number 43: Manipulator of Souls DARK / Xyz Monster / Rank 2 / ATK 0 / DEF 0 (Fiend / Xyz / Effect) 3 Level 2 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain Life Points (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field. (Common) |
Rating: 1 out of 5 Life Point Gain cards have quite limited boosts with the highest being around 1200. |
Primal Origin (PRIO-EN046) Number C80: Requiem in Berserk DARK / Xyz Monster / Rank 5 / ATK 0 / DEF 2000 (Fiend / Xyz / Effect) 3 Level 5 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect. ● You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target. (Rare) |
Rating: 1 out of 5 Yikes! I think I'd rather use regular Union monsters instead. |
Primal Origin (PRIO-EN045) Number 80: Rhapsody in Berserk DARK / Xyz Monster / Rank 4 / ATK 0 / DEF 1200 (Fiend / Xyz / Effect) 2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn. (Rare) |
Rating: 1 out of 5 No Xyz Monster is worth making an Equip Card after Summoning it, especially if that's all they can do. |
Primal Origin (PRIO-EN044) Number C102: Archfiend Seraph LIGHT / Xyz Monster / Rank 5 / ATK 2900 / DEF 2400 (Fairy / Xyz / Effect) 4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 The main effect costs 2 Xyz Materials to deal damage, but isn't limited to once per turn. |
Primal Origin (PRIO-EN043) Number C103: Ragnafinity WATER / Xyz Monster / Rank 5 / ATK 2800 / DEF 2400 (Fairy / Xyz / Effect) 3 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect. (Rare) |
Rating: 2 out of 5 Darkworld Shackles can aid in this dealing big damage, but it won't be that much otherwise. |
Primal Origin (PRIO-EN042) Number 103: Ragnazero WATER / Xyz Monster / Rank 4 / ATK 2400 / DEF 1200 (Fairy / Xyz / Effect) 2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card. (Rare) |
Rating: 2 out of 5 Less versatile than Tribute to the Doomed, but it can use the effect more than once. |
Primal Origin (PRIO-EN041) Number C107: Neo Galaxy-Eyes Tachyon Dragon LIGHT / Xyz Monster / Rank 9 / ATK 4500 / DEF 3000 (Dragon / Xyz / Effect) 3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Much like the original, (#44) this is quite the letdown from the anime. |
Primal Origin (PRIO-EN040) Number 62: Galaxy-Eyes Prime Phton Dragon LIGHT / Xyz Monster / Rank 8 / ATK 4000 / DEF 3000 (Dragon / Xyz / Effect) 2 Level 8 monsters If this card attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by your opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as an Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as an Xyz Material. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Its effects are the prime reason it sucks. |
Primal Origin (PRIO-EN039) Starduston DARK / Effect Monster / Level 1 / ATK ? / DEF ? (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card. (Common) |
Rating: 1 out of 5 You wouldn't be dumb enough to have them out would you? You'll lose this card later on too. |
Primal Origin (PRIO-EN038) Condemned Maiden LIGHT / Effect Monster / Level 4 / ATK 100 / DEF 2000 (Fairy / Effect) During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel. (Common) |
Rating: 2 out of 5 Sentenced to being useless apart from its DEF. |
Primal Origin (PRIO-EN037) Nopenguin WATER / Effect Monster / Level 3 / ATK 1600 / DEF 100 (Aqua / Effect) During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead. (Common) |
Rating: 1 out of 5 Once it's on the field, it doesn't do anything outside its effect, which means it's banished. |
Primal Origin (PRIO-EN036) Beautunaful Princess WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fish / Effect) When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn. (Rare) |
Rating: 1 out of 5 A much more restrained Mother Grizzly, which also has higher stats. |
Primal Origin (PRIO-EN035) Thestalos the Mega Monarch FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 1000 (Pyro / Effect) You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. ● Also, inflict 1000 damage to your opponent after that. (Secret Rare) |
Rating: 3 out of 5 Following Mega Mobius' is another decent Mega Monarch. It's bound to deal around 1500 damage. |
Primal Origin (PRIO-EN034) Majesty's Fiend LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Fiend / Effect) Cannot be Special Summoned. Monster effects cannot be activated. (Secret Rare) |
Rating: 2 out of 5 Skill Drain with legs and no cost, but it can't be Special Summoned. |
Primal Origin (PRIO-EN033) Dawn Knight LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn. (Rare) |
Rating: 2 out of 5 Effect is probably slow enough to not resolve until the sun comes up, but it could be worse. |
Primal Origin (PRIO-EN032) Ancient Gear Box EARTH / Effect Monster / Level 4 / ATK 500 / DEF 2000 (Machine / Effect) If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn. (Common) |
Rating: 2 out of 5 The effect leaves pretty much nothing to be desired so make its DEF useful. |
Primal Origin (PRIO-EN031) Lucent, Netherworld of Dark World DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Fiend / Effect) If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field. (Super Rare) |
Rating: 2 out of 5 Lacks DEF, but can prove useful in a Fiend Deck, though that also doesn't have many good members. |
Primal Origin (PRIO-EN030) Gladiator Beast Augustus DARK / Effect Monster / Level 8 / ATK 2600 / DEF 1000 (Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus". (Rare) |
Rating: 1 out of 5 Might as well join the Willy Wonka character in that tube. |
Primal Origin (PRIO-EN029) Pilica, Descendent of Gusto WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1500 (Psychic / Effect) When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn. (Super Rare) |
Rating: 1 out of 5 Being a descendent (#39) explains why it's so bad. |
Primal Origin (PRIO-EN028) Madolche Anjelly EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fairy / Effect) When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Guaranteed to put you in a jam when you don't have monsters to revive later. |
Primal Origin (PRIO-EN027) Hazy Flame Hydra FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 200 (Dinosaur / Effect) Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. ● When it is Xyz Summoned: You can target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material. (Common) |
Rating: 1 out of 5 No matter how many heads it has, they're only good at attacking each other. |
Primal Origin (PRIO-EN026) Mecha Phantom Beast O-Lion WIND / Effect Monster / Level 2 / ATK 600 / DEF 1000 (Machine / Tuner / Effect) You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/ WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. (Rare) |
Rating: 2 out of 5 Only good as Synchro Material at best. |
Primal Origin (PRIO-EN025) Traptrix Dionaea EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1100 (Plant / Effect) This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn. (Rare) |
Rating: 1 out of 5 Bottomless is the only good one, and will be totally obvious. |
Primal Origin (PRIO-EN024) Bujin Hirume LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 1000 (Beast-Warrior / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume". (Ultra Rare) & (Ultimate Rare) |
Rating: 0 out of 5 Offers exactly 0 benefits to the Deck itself. |
Primal Origin (PRIO-EN023) Ghostrick Warwolf DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1500 (Zombie / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn. (Common) |
Rating: 1 out of 5 There's another kind of warwolf (#1) that CAN be Normal Summoned or Set and has a better effect. |
Primal Origin (PRIO-EN022) Ghostrick Doll DARK / Effect Monster / Level 2 / ATK 300 / DEF 1200 (Spellcaster / Effect) Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect. (Common) |
Rating: 1 out of 5 When you can't even Summon it, that sure puts you in a dollemma. |
Primal Origin (PRIO-EN021) Sylvan Sagequoia WIND / Effect Monster / Level 7 / ATK 2600 / DEF 2100 (Plant / Effect) When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Gaia the Dragon Champion's (#23) plans have truely been uprooted. |
Primal Origin (PRIO-EN020) Sylvan Lotuswain WATER / Effect Monster / Level 5 / ATK 2300 / DEF 1100 (Plant / Effect) Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place those targets on the bottom of your Deck in any order. (Common) |
Rating: 1 out of 5 I've heard they take so long to excavate that the fossils dig themselves out. |
Primal Origin (PRIO-EN019) Sylvan Drassinagon DARK / Effect Monster / Level 1 / ATK 900 / DEF 400 (Plant / Effect) If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. (Rare) |
Rating: 1 out of 5 Hardly changed from Cherubsprout. Watering it won't help it survive on the field. |
Primal Origin (PRIO-EN018) Sylvan Cherubsprout LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Plant / Effect) When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Cherubsprout" once per turn. (Common) |
Rating: 1 out of 5 It'd be better off on PBS Sprout to teach kids about gardening. |
Primal Origin (PRIO-EN017) Artifact Caduceus LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 2400 (Fairy / Effect) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus". (Rare) |
Rating: 1 out of 5 The artifact of the matter is, too many Level 5s is bad for your Deck. |
Primal Origin (PRIO-EN016) Artifact Labrys LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000 (Fairy / Effect) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. (Common) |
Rating: 1 out of 5 Blame Toy Magician for starting this trend. |
Primal Origin (PRIO-EN015) Artifact Achillieshield LIGHT / Effect Monster / Level 5 / ATK 1500 / DEF 2300 (Fairy / Effect) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters you control for attacks for the rest of this turn. (Common) |
Rating: 1 out of 5 They're all Level 5, which goes against a Deck's intended purpose. |
Primal Origin (PRIO-EN014) Artifact Aegis LIGHT / Effect Monster / Level 5 / ATK 1200 / DEF 2500 (Fairy / Effect) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn. (Common) |
Rating: 1 out of 5 That means they don't trigger their effects either. |
Primal Origin (PRIO-EN013) Artifact Failnaught LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1600 (Fairy / Effect) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent’s turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card. (Common) |
Rating: 1 out of 5 All they do is take up space, preventing you from using something actually useful. |
Primal Origin (PRIO-EN012) Artifact Begalltach LIGHT / Effect Monster / Level 5 / ATK 1400 / DEF 2100 (Fairy / Effect) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn. (Common) |
Rating: 1 out of 5 Oh yes I see. This triggers their effects right away, but as we've seen, that doesn't really mean anything. |
Primal Origin (PRIO-EN011) Artifact Moralltach LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1400 (Fairy / Effect) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls. (Super Rare) |
Rating: 1 out of 5 Don't let a monster do Mystical Space Typhoon's job. |
Primal Origin (PRIO-EN010) Umbral Horror Ghost DARK / Effect Monster / Level 2 / ATK 200 / DEF 200 (Fiend / Effect) During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn. (Common) |
Rating: 1 out of 5 A weaker Marauding Captain (5DS1 #18) for Fiends, and not limited to the Deck (#12) at least. |
Primal Origin (PRIO-EN009) Battlin' Boxer Veil FIRE / Effect Monster / Level 4 / ATK 0 / DEF 1800 (Warrior / Effect) When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. (Common) |
Rating: 2 out of 5 Getting back what you lost isn't bad, and this has 1800 DEF. but not taking the damage is better still. |
Primal Origin (PRIO-EN008) Battlin' Boxer Big Bandage FIRE / Effect Monster / Level 2 / ATK 1100 / DEF 1400 (Warrior / Effect) Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level. (Common) |
Rating: 2 out of 5 It will need the first effect to have any chance at using the 2nd. |
Primal Origin (PRIO-EN007) Blizzard Thunderbird WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Winged Beast / Effect) You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn. (Common) |
Rating: 1 out of 5 Costs you a card before you've done anything and then you lose this in return for 2 others. Quite bad. |
Primal Origin (PRIO-EN006) Gazer Shark WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1900 (Fish / Effect) You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn. (Common) |
Rating: 2 out of 5 Pretty specific and you can't bring back 2 other copies, but it's not too bad for the price. |
Primal Origin (PRIO-EN005) Mermaid Shark WATER / Effect Monster / Level 1 / ATK 100 / DEF 300 (Fish / Effect) When this card is Normal Summoned: You can add 1 Level 3, 4 or 5 Fish-Type monster from your Deck to your hand. (Rare) |
Rating: 2 out of 5 Mostly leaves just Terrorking Salmon. (#60) as the other good one (#211) is not accepted. |
Primal Origin (PRIO-EN004) Heliosphere Dragon LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1900 (Dragon / Effect) While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the End Phase. (Common) |
Rating: 2 out of 5 Can easily be Level 8 by controlling a Level 8, but I doubt you'll make use of the other effect so easily. |
Primal Origin (PRIO-EN003) Galaxy Tyranno LIGHT / Effect Monster / Level 8 / ATK 2000 / DEF 0 (Dinosaur / Effect) When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control. (Rare) |
Rating: 1 out of 5 Black Tyranno would be a better choice than this. |
Primal Origin (PRIO-EN002) Galaxy Mirror Sage LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 800 (Spellcaster / Flip / Effect) FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard. When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field. (Common) |
Rating: 1 out of 5 3 copies of itself will make 1500 Life Points over time, but this is quite bad as far as the Deck goes. |
Primal Origin (PRIO-EN001) ZW - Vanish Sage LIGHT / Effect Monster / Level 1 / ATK 500 / DEF 100 (Warrior / Effect) If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during the Damage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 Those stats will certainly make it vanish from the field, but it shouldn't be there in the first place. |
Primal Origin (PRIO-EN000) Artifact Scythe LIGHT / Effect Monster / Level 5 / ATK 2200 / DEF 900 (Fairy / Effect) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn. (Super Rare) |
Rating: 1 out of 5 Just a sample of pretty much the same cards further up. |