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Hidden Arsenal 4: Trishula's Triumph (HA04-EN) Card Ratings
1.
Product
name was shortened for consistancy with the first 3 Hidden
Arsenal sets. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Arsenal_4:_Trishula's_Triumph_(TCG-EN-1E) |
Hidden
Arsenal 4
(HA04-EN060) Trishula, Dragon of the Ice Barrier WATER / Synchro Monster / Level 9 / ATK 2700 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.) (Secret Rare) |
Rating: 1 out of 5 Others are giving this WAY too much praise for a one-time gamble effect. |
Hidden
Arsenal 4
(HA04-EN059) Dragunity Knight - Barcha WIND / Synchro Monster / Level 8 / ATK 2000 / DEF 1200 (Dragon / Synchro / Effect) 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, and equip them to this card. This card gains 300 ATK for each "Dragunity" card equipped to this card. (Secret Rare) |
Rating: 2 out of 5 Going to need at least 3 to even be close to the ATK it should have for its Level. |
Hidden
Arsenal 4
(HA04-EN058) The Fabled Kudabbi LIGHT / Synchro Monster / Level 4 / ATK 2200 / DEF 1100 (Beast / Synchro / Effect) 1 "Fabled" Tuner + 1 or more non-Tuner monsters This card gains the following effect based on the number of cards in your hand: ● 0: This card cannot be destroyed by battle or card effects. ● 3 or more: Destroy this card during the End Phase. (Secret Rare) |
Rating: 1 out of 5 About as unstable as most Koa'ki Meirus (#81), but as a Synchro Monster. |
Hidden
Arsenal 4
(HA04-EN057) Genex Ally Triforce DARK / Synchro Monster / Level 7 / ATK 2500 / DEF 2100 (Machine / Synchro / Effect) 1 "Genex" Tuner + 1 or more non-Tuner monsters This card's effect depends on the Attribute(s) of its non-Tuner Synchro Material Monsters. ● EARTH: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. ● FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ● LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position. (Secret Rare) |
Rating: 2 out of 5 Doesn't gain ATK, but the effects aren't all that bad. |
Hidden
Arsenal 4
(HA04-EN056) Ancient Flamvell Deity FIRE / Synchro Monster / Level 7 / ATK 2500 / DEF 200 (Pyro / Synchro / Effect) 1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters When this card is Synchro Summoned, remove from play cards from your opponent's Graveyard, up to the number of cards in their hand. This card gains 200 ATK for each card removed from play by this effect. (Secret Rare) |
Rating: 2 out of 5 Little more than a vanilla Beatstick, but it can become stronger than Leodrake. |
Hidden
Arsenal 4
(HA04-EN055) Naturia Exterio EARTH / Fusion Monster / Level 10 / ATK 2800 / DEF 2400 (Beast / Fusion / Effect) "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard. (Secret Rare) |
Rating: 2 out of 5 Your Graveyard is never empty, but your strategy is likely to fall apart thanks to this. |
Hidden
Arsenal 4
(HA04-EN054) General Gantala of the Ice Barrier WATER / Effect Monster / Level 7 / ATK 2700 / DEF 2000 (Warrior / Effect) Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier". (Secret Rare) |
Rating: 1 out of 5 Revives any of them, but is far too slow. |
Hidden
Arsenal 4
(HA04-EN053) Secret Guards of the Ice Barrier WATER / Effect Monster / Level 2 / ATK 100 / DEF 1600 (Aqua / Effect) Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters. (Super Rare) |
Rating: 1 out of 5 They can guard nothing with such low stats. |
Hidden
Arsenal 4
(HA04-EN052) Strategist of the Ice Barrier WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Spellcaster / Effect) Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card. (Super Rare) |
Rating: 1 out of 5 A questionable strategy if you ask me. |
Hidden
Arsenal 4
(HA04-EN051) Naturia White Oak EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1400 (Plant / Effect) When this card is targeted by an opponent's card effect, you can send this face-up card you control to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. They cannot declare an attack, and are destroyed during your End Phase. (Secret Rare) |
Rating: 3 out of 5 The effect essentially costs you 3 monsters so use it as a Beatstick. |
Hidden
Arsenal 4
(HA04-EN050) Naturia Ragweed EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 2000 (Plant / Effect) When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards. (Super Rare) |
Rating: 2 out of 5 Always send from the hand to the Graveyard, but luckily, this also has high DEF. |
Hidden
Arsenal 4
(HA04-EN049) Naturia Mantis EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1500 (Insect / Effect) When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster. (Super Rare) |
Rating: 1 out of 5 Nature can't win if they're sacrificing themselves to take down a threat. |
Hidden
Arsenal 4
(HA04-EN048) Naturia Stinkbug EARTH / Effect Monster / Level 3 / ATK 200 / DEF 500 (Insect / Tuner / Effect) When a face-up "Naturia" monster you control is selected as an attack target, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase. (Super Rare) |
Rating: 3 out of 5 Stinks only for the opponent. |
Hidden
Arsenal 4
(HA04-EN047) Dragunity Angustclavii WIND / Effect Monster / Level 5 / ATK 2100 / DEF 1000 (Winged Beast / Effect) If this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Super Rare) |
Rating: 1 out of 5 Any monster can deal piercing damage with Fairy Meteor Crush. (#40) |
Hidden
Arsenal 4
(HA04-EN046) Dragunity Pilum WIND / Effect Monster / Level 3 / ATK 1400 / DEF 1000 (Dragon / Tuner / Effect) When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. (Super Rare) |
Rating: 2 out of 5 The damage is always halved when attacking directly, making it only useful as a Tuner. |
Hidden
Arsenal 4
(HA04-EN045) Dragunity Partisan WIND / Effect Monster / Level 2 / ATK 1200 / DEF 800 (Dragon / Tuner / Effect) When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand, then equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster. (Super Rare) |
Rating: 2 out of 5 No need for the effect at all when it's already a Tuner. |
Hidden
Arsenal 4
(HA04-EN044) Dragunity Corsesca WIND / Effect Monster / Level 1 / ATK 800 / DEF 700 (Dragon / Tuner / Effect) This effect can only be activated while this card is equipped to a monster. If the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster from your Deck to your hand with the same Type and Attribute as the monster this card is equipped to. (Super Rare) |
Rating: 2 out of 5 Few monsters even allow (#1) this sort of effect, but there's another use with this as a Tuner monster. |
Hidden
Arsenal 4
(HA04-EN043) Fabled Dianaira LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 100 (Fiend / Effect) You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Fabled" monster. Once per turn, the effect of the first Normal Spell Card your opponent activates becomes "Your opponent discards 1 card". ("Your opponent" means the controller of this monster.) (Secret Rare) |
Rating: 1 out of 5 Dark Worlds (#23) do this effect better because they're generally stronger overall. |
Hidden
Arsenal 4
(HA04-EN042) The Fabled Kokkoator LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1500 (Beast / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card. (Super Rare) |
Rating: 1 out of 5 Now they can also be called The Fabled (#31) because apparently that makes them feel more important. |
Hidden
Arsenal 4
(HA04-EN041) The Fabled Peggulsus LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 1600 (Beast / Tuner / Effect) When this card is discarded to the Graveyard, you can Special Summon it face-down on your side of the field. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand to send 1 "Fabled" monster from your Deck to the Graveyard. (Super Rare) |
Rating: 2 out of 5 Well that's a mess of an effect. Good thing it's also a Tuner. |
Hidden
Arsenal 4
(HA04-EN040) Genex Ally Reliever DARK / Effect Monster / Level 5 / ATK 2200 / DEF 1000 (Machine / Effect) If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand. (Secret Rare) |
Rating: 1 out of 5 Relieve them of a spot in your Deck. |
Hidden
Arsenal 4
(HA04-EN039) Genex Ally Crusher DARK / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Machine / Effect) Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it. (Super Rare) |
Rating: 2 out of 5 Hard to crush anything with such low ATK and poor effects, but the DEF is okay. |
Hidden
Arsenal 4
(HA04-EN038) Genex Ally Bellflame DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Machine / Effect) Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card. (Super Rare) |
Rating: 1 out of 5 Too dim of a candle to even keep the inches in front of your face lit. |
Hidden
Arsenal 4
(HA04-EN037) Genex Ally Birdman DARK / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Machine / Tuner / Effect) You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned this way, remove it from play when it is removed from the field. (Super Rare) |
Rating: 2 out of 5 Not much of an ally when it runs away just for using such a mediocre effect. |
Hidden
Arsenal 4
(HA04-EN036) Genex Ally Chimisterer DARK / Effect Monster / Level 2 / ATK 200 / DEF 500 (Machine / Tuner / Effect) You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn. (Super Rare) |
Rating: 2 out of 5 Minor uses in the hand or on the field. |
Hidden
Arsenal 4
(HA04-EN035) Neo Flamvell Sabre FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 200 (Pyro / Effect) While your opponent has 4 or less cards in their Graveyard, this card gains 600 ATK. While your opponent has 8 or more cards in their Graveyard, this card loses 300 ATK. (Secret Rare) |
Rating: 1 out of 5 They evolved much the way Bubbleman (#4) did. |
Hidden
Arsenal 4
(HA04-EN034) Neo Flamvell Garuda FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 1800 (Pyro / Effect) During your End Phase, if you control another face-up "Flamvell" monster, select 1 card in your opponent's Graveyard and remove it from play. (Super Rare) |
Rating: 2 out of 5 The original (#24) members are starting to look a bit better by comparison. |
Hidden
Arsenal 4
(HA04-EN033) Neo Flamvell Shaman FIRE / Effect Monster / Level 3 / ATK 1700 / DEF 200 (Pyro / Effect) If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent. (Super Rare) |
Rating: 1 out of 5 Now you need to be twice as lucky to deal even 500 damage. |
Hidden
Arsenal 4
(HA04-EN032) Neo Flamvell Hedgehog FIRE / Effect Monster / Level 3 / ATK 800 / DEF 200 (Pyro / Tuner / Effect) If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand. (Super Rare) |
Rating: 2 out of 5 Firedog (#37) is about the best you can get, but this is also a Tuner. |
Hidden
Arsenal 4
(HA04-EN031) Neo Flamvell Origin FIRE / Effect Monster / Level 2 / ATK 500 / DEF 200 (Pyro / Tuner / Effect) If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand. (Super Rare) |
Rating: 2 out of 5 A 2 out of 5 for being a Tuner. |
Hidden
Arsenal 4
(HA04-EN030) Naturia Landose EARTH / Synchro Monster / Level 7 / ATK 2350 / DEF 1600 (Rock / Synchro / Effect) 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster. (Secret Rare) |
Rating: 2 out of 5 Divine Wrath (#50), but you're required to discard Spell Cards. At least it's not a one-time deal. |
Hidden
Arsenal 4
(HA04-EN029) Jurrac Meteor FIRE / Synchro Monster / Level 10 / ATK 2800 / DEF 2000 (Dinosaur / Synchro / Effect) 1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard. (Secret Rare) |
Rating: 2 out of 5 Black Rose Dragon leaves the entire field open, but this gives you something back. |
Hidden
Arsenal 4
(HA04-EN028) Dragunity Knight - Trident WIND / Synchro Monster / Level 7 / ATK 2400 / DEF 1700 (Dragon / Synchro / Effect) 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards from there to the Graveyard. (Secret Rare) |
Rating: 2 out of 5 At least you choose the sent Extra Deck monsters and they basically become useless. |
Hidden
Arsenal 4
(HA04-EN027) The Fabled Unicore LIGHT / Synchro Monster / Level 4 / ATK 2300 / DEF 1000 (Beast / Synchro / Effect) 1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster. (Secret Rare) |
Rating: 1 out of 5 Good luck getting even remotely close to resolving the effect. |
Hidden
Arsenal 4
(HA04-EN026) Genex Ally Triarm DARK / Synchro Monster / Level 6 / ATK 2400 / DEF 1600 (Machine / Synchro / Effect) "Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card. (Secret Rare) |
Rating: 1 out of 5 Triagain with a better monster. |
Hidden
Arsenal 4
(HA04-EN025) General Raiho of the Ice Barrier WATER / Effect Monster / Level 6 / ATK 2100 / DEF 2300 (Warrior / Effect) When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated. (Secret Rare) |
Rating: 1 out of 5 Only counters Infernities (#12), which are badly designed to begin with. |
Hidden
Arsenal 4
(HA04-EN024) Sacred Spirit of the Ice Barrier WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Zombie / Spirit / Effect) This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead. (Super Rare) |
Rating: 1 out of 5 Spirit (#9) monsters ruin everything a monster has to offer. |
Hidden
Arsenal 4
(HA04-EN023) Warlock of the Ice Barrier WATER / Effect Monster / Level 3 / ATK 400 / DEF 1000 (Spellcaster / Effect) While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. (Super Rare) |
Rating: 1 out of 5 Unlike the Trap Card (#10), this is very easy to take down. |
Hidden
Arsenal 4
(HA04-EN022) Defender of the Ice Barrier WATER / Effect Monster / Level 3 / ATK 200 / DEF 1600 (Aqua / Tuner / Effect) While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF. (Super Rare) |
Rating: 2 out of 5 A lock can be created with two copies, though that won't really help with Synchro Summons. |
Hidden
Arsenal 4
(HA04-EN021) Naturia Strawberry EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Plant / Effect) Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase. (Super Rare) |
Rating: 1 out of 5 Its highest ATK would be 2800 with a 1200 point boost, but it doesn't last long. |
Hidden
Arsenal 4
(HA04-EN020) Naturia Ladybug EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Insect / Effect) When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. It gains 1000 ATK until the End Phase. (Super Rare) |
Rating: 1 out of 5 Not how hard work should be rewarded. |
Hidden
Arsenal 4
(HA04-EN019) Naturia Butterfly EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Insect / Tuner / Effect) Once per turn, when your opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard and negate that attack. (Super Rare) |
Rating: 2 out of 5 Okay as far as Tuners go, but Krebons (#18) is better still. |
Hidden
Arsenal 4
(HA04-EN018) Jurrac Herra FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1500 (Dinosaur / Effect) When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand or Graveyard. (Super Rare) |
Rating: 1 out of 5 Doesn't really add much when most aren't very strong to begin with and this has no other effects. |
Hidden
Arsenal 4
(HA04-EN017) Jurrac Aeolo FIRE / Effect Monster / Level 1 / ATK 200 / DEF 200 (Dinosaur / Tuner / Effect) You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard. (Super Rare) |
Rating: 2 out of 5 I guess just about any of them is an improvement, but this is also a Tuner. |
Hidden
Arsenal 4
(HA04-EN016) Jurrac Gallim FIRE / Effect Monster / Level 2 / ATK 1200 / DEF 0 (Dinosaur / Tuner / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this effect. (Super Rare) |
Rating: 2 out of 5 The effect has better options, but none of those are Tuners. |
Hidden
Arsenal 4
(HA04-EN015) Jurrac Dino FIRE / Effect Monster / Level 3 / ATK 1700 / DEF 800 (Dinosaur / Tuner / Effect) Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards. (Super Rare) |
Rating: 2 out of 5 Not likely to win often, but it doubles as a Tuner for Synchro Summons. |
Hidden
Arsenal 4
(HA04-EN014) Dragunity Javelin WIND / Effect Monster / Level 2 / ATK 1200 / DEF 800 (Dragon / Tuner / Effect) If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard. (Super Rare) |
Rating: 2 out of 5 Somewhat like Crystal Beasts (#2), but it's slghtly better as a Tuner. |
Hidden
Arsenal 4
(HA04-EN013) Dragunity Brandistock WIND / Effect Monster / Level 1 / ATK 600 / DEF 400 (Dragon / Tuner / Effect) While this card is equipped to a monster, that monster can attack twice during each Battle Phase. (Super Rare) |
Rating: 2 out of 5 Mostly limited to Dragunities outside Synchro Summons. |
Hidden
Arsenal 4
(HA04-EN012) Dragunity Primus Pilus WIND / Effect Monster / Level 5 / ATK 2200 / DEF 1600 (Winged Beast / Effect) When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip it with 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck. (Secret Rare) |
Rating: 1 out of 5 I don't know why they bother. They'll never be as good as Relinquished. (#1) |
Hidden
Arsenal 4
(HA04-EN011) Dragunity Militum WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Winged Beast / Effect) Once per turn, you can select 1 "Dragunity" card in your Spell & Trap Card Zone, and Special Summon it. (Super Rare) |
Rating: 1 out of 5 Does it really matter which one you pick? They're a lot like Crystal Beasts (#3) too. |
Hidden
Arsenal 4
(HA04-EN010) The Fabled Nozochoee LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 800 (Fiend / Effect) During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand. (Super Rare) |
Rating: 2 out of 5 Unless the 2nd monster is a Tuner, there's little point. |
Hidden
Arsenal 4
(HA04-EN009) The Fabled Ganashia LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 1000 (Beast / Effect) When this card is discarded to the Graveyard, Special Summon it. If this card is Special Summoned this way, it gains 200 ATK and is removed from play when it is removed from the field. (Super Rare) |
Rating: 1 out of 5 This isn't Battle Fader (#6), but it still takes itself off the field when Summoned by its effect. |
Hidden
Arsenal 4
(HA04-EN008) The Fabled Cerburrel LIGHT / Effect Monster / Level 2 / ATK 1000 / DEF 400 (Beast / Tuner / Effect) When this card is discarded to the Graveyard, Special Summon it. (Secret Rare) |
Rating: 2 out of 5 Playble in a few ways. |
Hidden
Arsenal 4
(HA04-EN007) The Fabled Catsith LIGHT / Effect Monster / Level 1 / ATK 800 / DEF 600 (Beast / Tuner / Effect) When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it. (Super Rare) |
Rating: 2 out of 5 Even after getting a previous Hidden Arsenal set, they're still doing the bare minimum. |
Hidden
Arsenal 4
(HA04-EN006) The Fabled Chawa LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 100 (Beast / Tuner / Effect) During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. (Super Rare) |
Rating: 2 out of 5 Spamming these guys is mostly just going to deplete your hand. |
Hidden
Arsenal 4
(HA04-EN005) Genex Ally Solid DARK / Effect Monster / Level 2 / ATK 500 / DEF 1200 (Machine / Effect) Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards. (Super Rare) |
Rating: 1 out of 5 Allure of Darkness (#84) is better because even this guy works with it. |
Hidden
Arsenal 4
(HA04-EN004) Genex Ally Volcannon DARK / Effect Monster / Level 4 / ATK 1700 / DEF 600 (Machine / Effect) Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select 1 face-up monster your opponent controls, destroy it, and inflict damage to your opponent equal to the Level of the destroyed monster x 400. (Super Rare |
Rating: 1 out of 5 Might be up to 1600 damage, but it's based on the destroyed monster's Level so I'd expect half that. |
Hidden
Arsenal 4
(HA04-EN003) Genex Ally Changer DARK / Effect Monster / Level 3 / ATK 1200 / DEF 1800 (Machine / Effect) Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase. (Super Rare) |
Rating: 2 out of 5 Relatively high DEF, but changing Attributes is rarely going to be meaningful. |
Hidden
Arsenal 4
(HA04-EN002) Genex Ally Powercell DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Machine / Effect) Other face-up monsters you control with the same Attribute as this card gain 500 ATK. (Secret Rare) |
Rating: 1 out of 5 Stronger than the Batterymen (#31) of year's past, but hardly good. |
Hidden
Arsenal 4
(HA04-EN001) Genex Ally Remote DARK / Effect Monster / Level 3 / ATK 500 / DEF 1800 (Machine / Tuner / Effect) Once per turn, you can select 1 face-up Tuner monster on the field. The selected monster's name is treated as "Genex Controller" until the End Phase. (Super Rare) |
Rating: 2 out of 5 Genex Decks aren't off to much of a better start than before. |