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Hidden Arsenal 4: Trishula's Triumph (HA04-EN) Card Ratings

2. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Arsenal_4:_Trishula's_Triumph_(TCG-EN-1E)
                               Rating: 2 | HA04-EN060 | Synchro Monster
Trishula, Dragon of the Ice Barrier
WATER | Dragon-Type Synchro |
Level 9 | ATK 2700 | DEF 2000
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
(Secret Rare)


Everyone's hyped up about this one, but I'm not so convinced, given it's a one-time deal for 3 materials.
 
                               Rating: 2 | HA04-EN059 | Synchro Monster
Dragunity Knight - Barcha
WIND | Dragon-Type Synchro | Level 8 | ATK 2000 | DEF 1200
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, and equip them to this card. This card gains 300 ATK for each "Dragunity" card equipped to this card.
(Secret Rare)


This guy too has specific Synchro Materials but he can be quite the powerhouse in Dragunity Decks.  
 
                               Rating: 2 | HA04-EN058 | Synchro Monster
The Fabled Kudabbi
LIGHT | Beast-Type Synchro | Level 4 | ATK 2200 | DEF 1100
1 "Fabled" Tuner + 1 or more non-Tuner monsters
This card gains the following effect based on the number of cards in your hand:
● 0: This card cannot be destroyed by battle or card effects.
● 3 or more: Destroy this card during the End Phase.
(Secret Rare)


Okay with Infernities or obvious Fabled Decks, but I doubt much else.
 
                               Rating: 2 | HA04-EN057 | Synchro Monster
Genex Ally Triforce
DARK | Machine-Type Synchro | Level 7 | ATK 2500 | DEF 2100
1 "Genex" Tuner + 1 or more non-Tuner monsters
This card's effect depends on the Attribute(s) of its non-Tuner Synchro Material Monsters. ● EARTH: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
● FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ● LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position.
(Secret Rare)


If you want it to actually do anything than both of its Synchro Materials are specific but the effects aren't all that bad.
 
                               Rating: 2 | HA04-EN056 | Synchro Monster
Ancient Flamvell Deity
FIRE | Pyro-Type Synchro | Level 7 | ATK 2500 | DEF 200
1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters
When this card is Synchro Summoned, remove from play cards from your opponent's Graveyard, up to the number of cards in their hand. This card gains 200 ATK for each card removed from play by this effect.
(Secret Rare)


Pretty weak effect compared to cards that banish everything as they leave the field.
 
                               Rating: 2 | HA04-EN055 | Fusion Monster
Naturia Exterio
EARTH | Beast-Type Fusion | Level 10 | ATK 2800 | DEF 2400
"Naturia Beast" + "Naturia Barkion"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.
(Secret Rare)


While it negates almost anything virtually for free, it's tough to bring out and isn't very strong for such requirements.
 
                               Rating: 2 | HA04-EN054 | Effect Monster
General Gantala of the Ice Barrier
WATER | Warrior | Level 7 | ATK 2700 | DEF 2000
Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier".
(Secret Rare)


You can't Special Summon itself with the effect and there isn't much else that is worth bring out instead.
 
                               Rating: 1 | HA04-EN053 | Effect Monster
Secret Guards of the Ice Barrier
WATER | Aqua | Level 2 | ATK 100 | DEF 1600
Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters.
(Super Rare)


It's no secret that it's totally unplayable. They can hide in the shadows all they want, but we already know.
 
                               Rating: 2 | HA04-EN052 | Effect Monster
Strategist of the Ice Barrier
WATER | Spellcaster | Level 4 | ATK 1600 | DEF 1600
Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
(Super Rare)


Pretty bad strategy since it doesn't help get them on the field at all.
 
                               Rating: 3 | HA04-EN051 | Effect Monster
Naturia White Oak
EARTH | Plant | Level 4 | ATK 1800 | DEF 1400
When this card is targeted by an opponent's card effect, you can send this face-up card you control to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. They cannot declare an attack, and are destroyed during your End Phase.
(Secret Rare)


A Beatstick that can replace itself with up to 2 copies of itself, but whatever you bring out, they're not very stable.
 
                               Rating: 2 | HA04-EN050 | Effect Monster
Naturia Ragweed
EARTH | Plant | Level 3 | ATK 1200 | DEF 2000
When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards.
(Super Rare)


Not many cards are left to trigger this effect, but it has 2000 DEF, which is pretty much guaranteed.
 
                               Rating: 2 | HA04-EN049 | Effect Monster
Naturia Mantis
EARTH | Insect | Level 4 | ATK 1700 | DEF 1500
When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster.
(Super Rare)


Blocks only one type of Summon, but with only 1700 ATK, you'll probably want to do it.
 
                               Rating: 3 | HA04-EN048 | Effect Monster
Naturia Stinkbug
EARTH | Insect-Type Tuner | Level 3 | ATK 200 | DEF 500
When a face-up "Naturia" monster you control is selected as an attack target, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase.
(Super Rare)


A Tuner that renders your opponent's attacks useless, even if it becomes the attack target on its own.
 
                               Rating: 1 | HA04-EN047 | Effect Monster
Dragunity Angusticlavii
WIND | Winged Beast | Level 5 | ATK 2100 | DEF 1000
If this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Super Rare)


Plenty of monsters and other cards can deal piercing damage better than this.
 
                               Rating: 2 | HA04-EN046 | Effect Monster
Dragunity Pilum
WIND | Dragon-Type Tuner | Level 3 | ATK 1400 | DEF 1000
When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.
(Super Rare)


The Dragunity Drive Structure Deck has an okay use with this, but this'll never meet my high expectations.
 
                               Rating: 2 | HA04-EN045 | Effect Monster
Dragunity Partisan
WIND | Dragon-Type Tuner | Level 2 | ATK 1200 | DEF 800
When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand, then equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster.
(Super Rare)


Either way you get a Tuner monster out of this but if you lose this guy, you lose (essentially) your Tuner monster.
 
                               Rating: 2 | HA04-EN044 | Effect Monster
Dragunity Corseca
WIND | Dragon-Type Tuner | Level 1 | ATK 800 | DEF 700
This effect can only be activated while this card is equipped to a monster. If the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster from your Deck to your hand with the same Type and Attribute as the monster this card is equipped to.
(Super Rare)


At least it can be equipped to any monster but still isn't all that great.
 
                               Rating: 2 | HA04-EN043 | Effect Monster
Fabled Dianaira
LIGHT | Fiend | Level 8 | ATK 2800 | DEF 100
You can Tribute Summon this card in face-up Attack Position by Tributing 1 "Fabled" monster. Once per turn, the effect of the first Normal Spell Card your opponent activates becomes "Your opponent discards 1 card". ("Your opponent" means the controller of this monster.)
(Secret Rare)


Makes itself a bit easier to bring out, but only responds to 1 Normal Spell per turn.
 
                               Rating: 2 | HA04-EN042 | Effect Monster
The Fabled Kokkator
LIGHT | Beast | Level 4 | ATK 1700 | DEF 1500
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card.
(Super Rare)


Honest is the best use with this, but it's at 1 right now, leaving it quite vulnerable outside of a few other cards.
 
                               Rating: 2 | HA04-EN041 | Effect Monster
The Fabled Peggulsus
LIGHT | Beast-Type Tuner | Level 1 | ATK 100 | DEF 1600
When this card is discarded to the Graveyard, you can Special Summon it face-down on your side of the field. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand to send 1 "Fabled" monster from your Deck to the Graveyard.
(Super Rare)


The effect doesn't help much when it has only 1600 DEF and will be quite vulnerable.
 
                               Rating: 1 | HA04-EN040 | Effect Monster
Genex Ally Reliever
DARK | Machine | Level 5 | ATK 2200 | DEF 1000
If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand.
(Secret Rare)


I'd like to relive it of duty because all I see on its resume are bad skills done better elsewhere.
 
                               Rating: 2 | HA04-EN039 | Effect Monster
Genex Ally Crusher
DARK | Machine | Level 4 | ATK 1000 | DEF 2000
Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it.
(Super Rare)


He's got enough DEF to survive most monsters Summoned these days but his effect only activates if you Normal Summon a monster with the same attribute.
 
                               Rating: 1 | HA04-EN038 | Effect Monster
Genex Ally Bellflame
DARK | Machine | Level 4 | ATK 1700 | DEF 1000
Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card.
(Super Rare)


If he was either a Tuner or his effect activated once he left the field not just when destroyed by battle, he'd be at least a 2 stars but the ATK boost and burn damage are minimal.
 
                               Rating: 2 | HA04-EN037 | Effect Monster
Genex Ally Birdman
DARK | Machine-Type Tuner | Level 3 | ATK 1400 | DEF 400
You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned this way, remove it from play when it is removed from the field.
(Super Rare)


The only combo I can see is with Mist Valley Thunderbird so that MVT will come right back and while this guy is a Tuner, once he comes out by his effect and leaves the field he's removed from play.
 
                               Rating: 2 | HA04-EN036 | Effect Monster
Genex Ally Chemistrer
DARK | Machine-Type Tuner | Level 2 | ATK 200 | DEF 500
You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn.
(Super Rare)


A literally mediocre Tuner monster all around.
 
                               Rating: 1 | HA04-EN035 | Effect Monster
Neo Flamvell Sabre
FIRE | Pyro | Level 4 | ATK 1500 | DEF 200
While your opponent has 4 or less cards in their Graveyard, this card gains 600 ATK. While your opponent has 8 or more cards in their Graveyard, this card loses 300 ATK.
(Secret Rare)


I'm sure this sabre would be rejected to be on a future Star Wars movie because of its pitiful stats and effect. Your enemy would get a good laugh about it.
 
                               Rating: 2 | HA04-EN034 | Effect Monster
Neo Flamvell Garuda
FIRE | Pyro | Level 3 | ATK 1200 | DEF 1800
During your End Phase, if you control another face-up "Flamvell" monster, select 1 card in your opponent's Graveyard and remove it from play.
(Super Rare)


Two of these can be combined to remove from play 2 cards in your opponent's Grave each turn since it doesn't say "other than Neo Flamvell Garuda" but they won't last long on the field with 1800 DEF.
 
                               Rating: 1 | HA04-EN033 | Effect Monster
Neo Flamvell Shaman
FIRE | Pyro | Level 3 | ATK 1700 | DEF 200
If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent.
(Super Rare)


Regardless of which effect you activate, it isn't a good one and neither are this card's stats.
 
                               Rating: 2 | HA04-EN032 | Effect Monster
Neo Flamvell Hedgehog
FIRE | Pyro-Type Tuner | Level 3 | ATK 800 | DEF 200
If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand.
(Super Rare)


He can be destroyed by battle in any way so the effect to RFG a card in your opponent's Grave has a high chance of being triggered but the other one isn't so lucky but this guy is a Tuner.
 
                               Rating: 2 | HA04-EN031 | Effect Monster
Neo Flamvell Origin
FIRE | Pyro-Type Tuner | Level 2 | ATK 500 | DEF 200
If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand.
(Super Rare)


The only thing he's good for is Synchro Summoning because the effect is terrible.
 
                               Rating: 2 | HA04-EN030 | Synchro Monster
Naturia Landose
EARTH | Rock-Type Synchro | Level 7 | ATK 2350 | DEF 1600
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
(Secret Rare)


You can negate all the Effect Monsters you want provided you have Spell Cards to throw away and it is Tuner and non-Tuner-specific.
 
                               Rating: 2 | HA04-EN029 | Synchro Monster
Jurrac Meteor
FIRE | Dinosaur-Type Synchro | Level 10 | ATK 2800 | DEF 2000
1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters
When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard.
(Secret Rare)


Finally, something that one-ups Black Rose Dragon despite its required materials.
 
                               Rating: 1 | HA04-EN028 | Synchro Monster
Dragunity Knight - Trident
WIND | Dragon-Type Synchro | Level 7 | ATK 2400 | DEF 1700
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards from there to the Graveyard.
(Secret Rare)


Of the Dragunity monsters, this knight has dull armor as no one would bother fix a knight whose effect is as bad as this one.
 
                               Rating: 2 | HA04-EN027 | Synchro Monster
The Fabled Unicore
LIGHT | Beast-Type Synchro | Level 4 | ATK 2300 | DEF 1000
1 "Fabled" Tuner + 1 or more non-Tuner monsters
While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.
(Secret Rare)


Can be pretty potent, but only under very rare conditions.
 
                               Rating: 2 | HA04-EN026 | Synchro Monster
Genex Ally Triarm
DARK | Machine-Type Synchro | Level 6 | ATK 2400 | DEF 1600
"Genex Controller" + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects:
● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/
Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.
(Secret Rare)


You'd need 3 different Attributes to gain all 3 effects, and most aren't really all that good to begin with.
 
                               Rating: 2 | HA04-EN025 | Effect Monster
General Raiho of the Ice Barrier
WATER | Warrior | Level 6 | ATK 2100 | DEF 2300
When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
(Secret Rare)


A basically anti-Infernity Deck card on its own, but not much else.
 
                               Rating: 1 | HA04-EN024 | Effect Monster
Sacred Spirit of the Ice Barrier
WATER | Zombie-Type Spirit | Level 4 | ATK 1600 | DEF 1200
This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.
(Super Rare)


Even Ice Barriers cannot escape having a Spirit monster wreck their chances of victory.
 
                               Rating: 1 | HA04-EN023 | Effect Monster
Warlock of the Ice Barrier
WATER | Spellcaster | Level 3 | ATK 400 | DEF 1000
While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
(Super Rare)


Anti Spell Fragrance now has a really poor counterpart.
 
                               Rating: 2 | HA04-EN022 | Effect Monster
Defender of the Ice Barrier
WATER | Aqua-Type Tuner | Level 3 | ATK 200 | DEF 1600
While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
(Super Rare)


It won't be hard to play a monster with 1600 or more but at least you can have 2 copies of itself trigger the effect.
 
                               Rating: 1 | HA04-EN021 | Effect Monster
Naturia Strawberry
EARTH | Plant | Level 4 | ATK 1600 | DEF 1200
Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase.
(Super Rare)


What little it gains doesn't last very long and it's weak to start.
 
                               Rating: 1 | HA04-EN020 | Effect Monster
Naturia Ladybug
EARTH | Insect | Level 1 | ATK 100 | DEF 100
When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. It gains 1000 ATK until the End Phase.
(Super Rare)


Wasted effort when nothing you do lasts more than a single turn.
 
                               Rating: 2 | HA04-EN019 | Effect Monster
Naturia Butterfly
EARTH | Insect-Type Tuner | Level 3 | ATK 500 | DEF 1200
Once per turn, when your opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard and negate that attack.
(Super Rare)


Krebons can do a  bit better, though it is costlier than this.
 
                               Rating: 2 | HA04-EN018 | Effect Monster
Jurrac Herra
FIRE | Dinosaur | Level 6 | ATK 2300 | DEF 1500
When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand or Graveyard.
(Super Rare)


The destroyed monster doesn't even have to be face-up, making it easier to trigger the effect.
 
                               Rating: 2 | HA04-EN017 | Effect Monster
Jurrac Aeolo
FIRE | Dinosaur-Type Tuner | Level 1 | ATK 200 | DEF 200
You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.
(Super Rare)


Not much going for it on the field or in the hand anyway so the effect will probably somewhat come in handy.
 
                               Rating: 2 | HA04-EN016 | Effect Monster
Jurrac Gallim
FIRE | Dinosaur-Type Tuner | Level 2 | ATK 1200 | DEF 0
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this effect.
(Super Rare)


A slight improvement over Yomi Ship.
 
                               Rating: 2 | HA04-EN015 | Effect Monster
Jurrac Dino
FIRE | Dinosaur-Type Tuner | Level 3 | ATK 1700 | DEF 800
Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards.
(Super Rare)


A bit costly and it's not very strong, but you are rewarded for being successful in battle.
 
                               Rating: 2 | HA04-EN014 | Effect Monster
Dragunity Javelin
WIND | Dragon-Type Tuner | Level 2 | ATK 1200 | DEF 800
If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard.
(Super Rare)


Not much of a monster since all it can do is cower behind a monster still on the field.
 
                               Rating: 2 | HA04-EN013 | Effect Monster
Dragunity Brandistock
WIND | Dragon-Type Tuner | Level 1 | ATK 600 | DEF 400
While this card is equipped to a monster, that monster can attack twice during each Battle Phase.
(Super Rare)


A pretty weak Tuner that may help in a few places.
 
                               Rating: 2 | HA04-EN012 | Effect Monster
Dragunity Primus Pilus
WIND | Winged Beast | Level 5 | ATK 2200 | DEF 1600
When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip it with 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck.
(Secret Rare)


Cyberdark monsters can still do better than this.
 
                               Rating: 2 | HA04-EN011 | Effect Monster
Dragunity Militum
WIND | Winged Beast | Level 4 | ATK 1700 | DEF 1200
Once per turn, you can select 1 "Dragunity" card in your Spell & Trap Card Zone, and Special Summon it.
(Super Rare)


This won't have much use outside Dragunity Decks.
 
                               Rating: 2 | HA04-EN010 | Effect Monster
The Fabled Nozochee
LIGHT | Beast | Level 2 | ATK 1200 | DEF 800
During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.
(Super Rare)


You can get quite a bit out of this in Fabled Decks but obviously nowhere else.
 
                               Rating: 1 | HA04-EN009 | Effect Monster
The Fabled Ganashia
LIGHT | Beast | Level 3 | ATK 1600 | DEF 1000
When this card is discarded to the Graveyard, Special Summon it. If this card is Special Summoned this way, it gains 200 ATK and is removed from play when it is removed from the field.
(Super Rare)


Nothing good can come from a monster that punishes you for using the effect.
 
                               Rating: 2 | HA04-EN008 | Effect Monster
The Fabled Cerburrel
LIGHT | Beast-Type Tuner | Level 2 | ATK 1000 | DEF 400
When this card is discarded to the Graveyard, Special Summon it.
(Secret Rare)


Won't do much good in your hand anyway so toss it and trigger the effect.
 
                               Rating: 2 | HA04-EN007 | Effect Monster
The Fabled Catsith
LIGHT | Beast-Type Tuner | Level 1 | ATK 800 | DEF 600
When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it.
(Super Rare)


Thankfully it doesn't mind if discarded for a cost but let's face it: we're off to a terrible start for this set.
 
                               Rating: 2 | HA04-EN006 | Effect Monster
The Fabled Chawa
LIGHT | Beast-Type Tuner | Level 1 | ATK 200 | DEF 100
During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand.
(Super Rare)


A 2nd copy of itself can help with the effect, but it does little else.
 
                               Rating: 2 | HA04-EN005 | Effect Monster
Genex Ally Solid
DARK | Machine | Level 2 | ATK 500 | DEF 1200
Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.
(Super Rare)


You won't find any WATER Genex monsters here, but this may be useful for what few of those we do have.
 
                               Rating: 1 | HA04-EN004 | Effect Monster
Genex Ally Volcannon
DARK | Machine | Level 4 | ATK 1700 | DEF 600
Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select 1 face-up monster your opponent controls, destroy it, and inflict damage to your opponent equal to the Level of the destroyed monster x 400.
(Super Rare)


None of the FIRE Genex monsters are all that playable and this guy is certainly among them.
 
                               Rating: 2 | HA04-EN003 | Effect Monster
Genex Ally Changer
DARK | Machine | Level 3 | ATK 1200 | DEF 1800
Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase.
(Super Rare)


Changing a monster's Attribute doesn't do a whole lot of good unless you have something planned.
 
                               Rating: 2 | HA04-EN002 | Effect Monster
Genex Ally Powercell
DARK | Machine | Level 4 | ATK 1700 | DEF 0
Other face-up monsters you control with the same Attribute as this card gain 500 ATK.
(Secret Rare)


With so much DARK support released in PTDN, this guy might have a shot at staying out but he does not include himself.
 
                               Rating: 2 | HA04-EN001 | Effect Monster
Genex Ally Remote
DARK | Machine-Type Tuner | Level 3 | ATK 500 | DEF 1800
Once per turn, you can select 1 face-up Tuner monster on the field. The selected monster's name is treated as "Genex Controller" until the End Phase.
(Super Rare)


The only real perk is that it's a Tuner with high DEF.