*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Strike of Neos (STON-EN) Card Ratings

1. STON-EN033 lacks quotation marks around the listed Ritual Spell's name in the effect.
2. STON-ENSE1 and STON-ENSE2 are only included because of their Set ID.
3. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Strike_of_Neos_(TCG-EN-1E)
STON Special Edition (STON-ENSE2)
Shrink
SPELL / Quick-Play Spell
Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
(Super Rare)
Rating: 3 out of 5
Now, just about anyone can get their hands on this versatile card.
STON Special Edition (STON-ENSE1)
Cyber End Dragon (2nd artwork)
LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Super Rare)
Rating: 3 out of 5
Needed a reprint so this is a good treat for Duelists looking for their Deck's extra kick.
 
Strike of Neos (STON-EN068)
Aegis of Gaia
TRAP / Continuous Trap
Gain 3000 Life Points. If this face-up card is removed from the field, lose 3000 Life Points.
(Secret Rare)
Rating: 1 out of 5
Basically Immortal of Thunder (#59) as a Trap Card.
Strike of Neos (STON-EN067)
Gellenduo
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Secret Rare)
Rating: 1 out of 5
Self-destructing only benefits the opponent.
Strike of Neos (STON-EN066)
Radiant Jeral
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Fairy / Effect)

When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
(Secret Rare)
Rating: 2 out of 5
The boost can be done much better with Dian Keto, but it has 2000 DEF as well.
Strike of Neos (STON-EN065)
Nova Summoner
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Fairy / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
(Secret Rare)
Rating: 2 out of 5
Not many options here, but Arcana Force 0 (#8) can work okay.
Strike of Neos (STON-EN064)
Freya, Spirit of Victory
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100
(Fairy / Effect)

While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.
(Secret Rare)
Rating: 1 out of 5
Gives less than Black Pendant.
Strike of Neos (STON-EN063)
Harvest Angel of Wisdom
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Fairy / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
(Secret Rare)
Rating: 3 out of 5
Pretty smart to include this in your Deck, even for just the ATK.
Strike of Neos (STON-EN062)
Meltiel, Sage of the Sky
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Fairy / Effect)

Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
(Secret Rare)
Rating: 1 out of 5
Not a bad boost, except most of them are bad and this is otherwise weak.
Strike of Neos (STON-EN061)
Neo-Parshath, the Sky Paladin
LIGHT / Effect Monster / Level 7 / ATK 2300 / DEF 2000
(Fairy / Effect)

You can Special Summon this card by Tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.
(Secret Rare)
Rating: 2 out of 5
Stronger than the original, but needs twice the Tributes for mostly the same effects.
Strike of Neos (STON-EN060)
Pulling the Rug
TRAP / Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that monster.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Mostly counters the Monarchs.
Strike of Neos (STON-EN059)
Cloak and Dagger
TRAP / Continuous Trap
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
You have no idea what monster your opponent wil play on their turn.
Strike of Neos (STON-EN058)
Swift Samurai Storm!
TRAP / Continuous Trap
Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.
(Common)
Rating: 1 out of 5
Zanji is the best they've got and it doesn't need this.
Strike of Neos (STON-EN057)
Birthright
TRAP / Continuous Trap
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Blue-Eyes and Frostosaurus are good choices at least. Stil worse than Call of the Haunted though.
Strike of Neos (STON-EN056)
Ritual Sealing
TRAP / Normal Trap
Destroy 1 face-up Ritual Monster on the field.
(Common)
Rating: 1 out of 5
Way worse than Tribute to the Doomed. (SD3 #20)
Strike of Neos (STON-EN055)
Anti-Fusion Device
TRAP / Normal Trap
Destroy 1 face-up Fusion Monster on the field.
(Common)
Rating: 1 out of 5
De-Fusion is a better one, but there are also more generic options.
Strike of Neos (STON-EN054)
The Transmigration Prophecy
TRAP / Normal Trap
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s).
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
A less specific Pot of Avarice that also returns less than half the number of cards as a Trap.
Strike of Neos (STON-EN053)
Flashbang
TRAP / Normal Trap
Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.
(Common)
Rating: 2 out of 5
Very minor uses, but there are still better options.
Strike of Neos (STON-EN052)
Eliminating the League
TRAP / Normal Trap
Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Tribute to the Doomed (SKE #35) does much better for the same price.
Strike of Neos (STON-EN051)
Return of the Six Samurai
TRAP / Normal Trap
Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.
(Common)
Rating: 1 out of 5
Only for Six Seconds.
Strike of Neos (STON-EN050)
Hero Medal
TRAP / Normal Trap
When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Mostly serves as bait when Jar of Greed can be used virtually any time.
Strike of Neos (STON-EN049)
Change of Hero - Reflector Ray
TRAP / Normal Trap
Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300.
(Common)
Rating: 1 out of 5
Your loss is much better than the 300 damage per Level the opponent takes.
Strike of Neos (STON-EN048)
Skyscraper 2 - Hero City
SPELL / Field Spell
Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle ignoring Summoning conditions. (Only this card's controller can use this effect.)
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Can even revive the Fusions, but they're mostly bad as a whole.
Strike of Neos (STON-EN047)
Shien's Castle of Mist
SPELL / Field Spell
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
(Common)
Rating: 1 out of 5
Going to be a lot of mist attacks on their end.
Strike of Neos (STON-EN046)
Card Trader
SPELL / Continuous Spell
Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Much too slow just to return 1 card to the Deck for a possible new one.
Strike of Neos (STON-EN045)
Advanced Ritual Art
SPELL / Ritual Spell
Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
(Common)
Rating: 2 out of 5
Helps only a tiny bit with Ritual Summons.
Strike of Neos (STON-EN044)
Emblem of the Awakening
SPELL / Ritual Spell
This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
(Common)
Rating: 2 out of 5
Brings out one of the weakest Rituals in the game, but I've seen stronger ones that were worse.
Strike of Neos (STON-EN043)
Synthesis Spell
SPELL / Ritual Spell
This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Level equal 6 or more from the field or your hand.
(Common)
Rating: 2 out of 5
Going to take several Normal Monsters to make sufficient damage, but it beats the vanilla ones at least.
Strike of Neos (STON-EN042)
Twister
SPELL / Quick-Play Spell
Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
A small fee, but for only half the options MST gives you for free.
Strike of Neos (STON-EN041)
"A" Cell Scatter Burst
SPELL / Quick-Play Spell
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
(Common)
Rating: 1 out of 5
They've already burst their own bubbles.
Strike of Neos (STON-EN040)
Legendary Ebon Steed
SPELL / Equip Spell
Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.
(Common)
Rating: 1 out of 5
Here I thought the early Equip Spells from LOB were bad. (#98)
Strike of Neos (STON-EN039)
Neos Force
SPELL / Equip Spell
Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Why can't it go to any Normal Monster instead? Neos isn't worth any support.
Strike of Neos (STON-EN038)
Dark World Dealings
SPELL / Normal Spell
Each player draws 1 card. Then each player discards 1 card.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Dumb Worlds don't exactly have the potency that warrants this being a foil.
Strike of Neos (STON-EN037)
Ancient Rules
SPELL / Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.
(Rare) & (Ultimate Rare)
Rating: 3 out of 5
No Tribute Summons required for strong Normal Monsters with this new Spell Card.
Strike of Neos (STON-EN036)
Elemental Hero Glow Neos
LIGHT / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
"Elemental Hero Neos" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up card your opponent controls. Based on that card's type, apply the proper effect: ● Monster: This card cannot battle this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: This card is changed to Defense Position.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Now we're wasting more monsters to copy Glow Moss.
Strike of Neos (STON-EN035)
Elemental Hero Grand Neos
EARTH / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
"Elemental Hero Neos" + "Neo-Spacian Grand Mole"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner's hand. This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Already dug its own grave by having the same side-effect.
Strike of Neos (STON-EN034)
Elemental Hero Air Neos
WIND / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Like a filled balloon where the knot is undone.
Strike of Neos (STON-EN033)
Cú Chulainn the Awakened
LIGHT / Ritual Monster / Level 4 / ATK 500 / DEF 1000
(Warrior / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
(Common)
Rating: 2 out of 5
Searchable and keeps the boost for a little while, but quite weak for the required work.
Strike of Neos (STON-EN032)
Lycanthrope
EARTH / Ritual Monster / Level 6 / ATK 2400 / DEF 1800
(Beast-Warrior / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
(Common)
Rating: 2 out of 5
Will need plenty of them for even 1000 damage.
Strike of Neos (STON-EN031)
Alien Psychic
DARK / Effect Monster / Level 1 / ATK 200 / DEF 100
(Reptile / Effect)

This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.
(Common)
Rating: 1 out of 5
Doesn't take a psychic to see how this will fair on the field.
Strike of Neos (STON-EN030)
Umbral Soul
DARK / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.
(Common)
Rating: 1 out of 5
Did we really need six nearly identical monsters?
Strike of Neos (STON-EN029)
Radiant Spirit
LIGHT / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.
(Common)
Rating: 1 out of 5
When you make Exodia (#120), but forget to give them anything useful.
Strike of Neos (STON-EN028)
Destruction Cyclone
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.
(Common)
Rating: 1 out of 5
Knocks the wind out of itself.
Strike of Neos (STON-EN027)
Raging Earth
EARTH / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.
(Common)
Rating: 1 out of 5
A minor tremor where no one feels anything.
Strike of Neos (STON-EN026)
Firestorm Prominence
FIRE / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.
(Common)
Rating: 1 out of 5
DNA Surgery (#81) is the best card these guys can do and it still sucks.
Strike of Neos (STON-EN025)
Silent Abyss
WATER / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.
(Common)
Rating: 1 out of 5
Now we know where its playability went.
Strike of Neos (STON-EN024)
D.D. Crow
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Winged Beast / Effect)

By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Much more can be done with Soul Release.
Strike of Neos (STON-EN023)
Marionette Mite
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Insect / Effect)

By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie Type monster your opponent controls until the end of the turn.
(Common)
Rating: 1 out of 5
Too specific for any uses.
Strike of Neos (STON-EN022)
Puppet Plant
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Plant / Effect)

By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn.
(Common)
Rating: 2 out of 5
Not much better than Electric Virus, but the two categories are more abundant.
Strike of Neos (STON-EN021)
Electric Virus
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Thunder / Effect)

By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn.
(Common)
Rating: 2 out of 5
Dragons (SD1 #1) are quite abundant, but Machines (SD10 #3) really don't have much.
Strike of Neos (STON-EN020)
Fusion Devourer
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Fiend / Effect)

When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
More of a Side Deck card than anything, but it can take down almost all of them.
Strike of Neos (STON-EN019)
Gren, Tactician of Dark World
DARK / Effect Monster / Level 2 / ATK 300 / DEF 500
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 1 out of 5
Its only tactic is being a slower MST.
Strike of Neos (STON-EN018)
Kahkki, Guerilla of Dark World
DARK / Effect Monster / Level 2 / ATK 300 / DEF 500
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.
(Common)
Rating: 1 out of 5
Man-Eater Bug (#15) had merit to be Super Rare back in LOB. This is easily much slower by comparison.
Strike of Neos (STON-EN017)
Reign-Beaux, Overlord of Dark World
DARK / Effect Monster / Level 7 / ATK 2500 / DEF 1800
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Potent, but situational.
Strike of Neos (STON-EN016)
Sage of Stillness
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Spellcaster / Effect)

If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.
(Common)
Rating: 1 out of 5
Being that weak, the air won't stay still for very long.
Strike of Neos (STON-EN015)
Sage of Silence
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Spellcaster / Effect)

If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Holding their peace won't be easy with all the tougher monsters out there.
Strike of Neos (STON-EN014)
Shien's Footsoldier
EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300
(Warrior / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
(Common)
Rating: 1 out of 5
Might as well be called Shien's Doormat.
Strike of Neos (STON-EN013)
Great Shogun Shien
FIRE / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Warrior / Effect)

If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Certainly better than most of the other members, but can also be used on its own.
Strike of Neos (STON-EN012)
The Six Samurai - Irou
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Warrior / Effect)

While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
Rating: 2 out of 5
Stronger than Drillroid, but also less versatile.
Strike of Neos (STON-EN011)
The Six Samurai - Zanji
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Warrior / Effect)

While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
Rating: 3 out of 5
The only one of The Six that is actually good.
Strike of Neos (STON-EN010)
The Six Samurai - Nisashi
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 700
(Warrior / Effect)

While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
Rating: 2 out of 5
All the regular Attributes are being utilized, but not for very much benefit.
Strike of Neos (STON-EN009)
The Six Samurai - Yariza
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Warrior / Effect)

While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
Rating: 1 out of 5
One direct attack and Raging Flame Sprite (SD3 #10 has more ATK without needing any other monsters.
Strike of Neos (STON-EN008)
The Six Samurai - Kamon
FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 1000
(Warrior / Effect)

Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
Rating: 1 out of 5
They always can't attack after destroying one lousy card.
Strike of Neos (STON-EN007)
The Six Samurai - Yaichi
WATER / Effect Monster / Level 3 / ATK 1300 / DEF 800
(Warrior / Effect)

Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)
Rating: 1 out of 5
Only managed to copy 1/4 of MST's effect. That makes Granmarg better.
Strike of Neos (STON-EN006)
Neo-Spacian Glow Moss
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 900
(Plant / Effect)

When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase.
● Spell: You can change this attack to a direct attack instead. ● Trap: This monster is changed to Defense Position.
(Common)
Rating: 1 out of 5
Only 300 damage that  isn't even guaranteed and your opponent gets a free draw regardless.
Strike of Neos (STON-EN005)
Neo-Spacian Grand Mole
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300
(Rock / Effect)

If this card attacks or is attacked by an opponent's monster you can return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
It's one way to get rid of a monster, but probably not the best way.
Strike of Neos (STON-EN004)
Neo-Spacian Air Hummingbird
WIND / Effect Monster / Level 3 / ATK 800 / DEF 600
(Winged Beast / Effect)

Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Could get quite the boost, but Poison of the Old Man (#33) guarantees 1200.
Strike of Neos (STON-EN003)
Spiral Serpent
WATER / Normal Monster / Level 8 / ATK 2900 / DEF 2900
(Sea Serpent / Normal)

When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
There's support for this later in the set, but Blue-Eyes is still better.
Strike of Neos (STON-EN002)
Frostosaurus
WATER / Normal Monster / Level 6 / ATK 2600 / DEF 1700
(Dinosaur / Normal)

This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
(Rare) & (Ultimate Rare)
Rating: 3 out of 5
A monster that can knock Summoned Skull off the top of the Level 6 Normal Monsters pile.
Strike of Neos (STON-EN001)
Gene-Warped Warwolf
EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 100
(Beast-Warrior / Normal)

This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
(Super Rare) & (Ultimate Rare)
Rating: 4 out of 5
Only 1 or 2 strings attached for the high ATK, making it greatly ideal in quite a few Decks.
Strike of Neos (STON-EN000)
Grandmaster of the Six Samurai
EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800
(Warrior / Effect)

You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
(Secret Rare)
Rating: 2 out of 5
Fits with the others in this set, but really doesn't back up such a high rarity anywhere.