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Strike of Neos (STON-EN) Card Ratings

1. STON-EN033 lacks quotation marks around the listed Ritual Spell's name in the effect.
2.
STON-ENSE1 and STON-ENSE2 are only included because of their Set ID.
3.
Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Strike_of_Neos_(TCG-EN-1E)
                               Rating: 3 | STON-ENSE2 | Spell Card
Shrink
Quick-Play Spell
Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
(Super Rare)

Cut just about any monster down to size.
 
                               Rating: 4 | STON-ENSE1 | Fusion Monster
Cyber End Dragon (2nd artwork)
LIGHT | Machine-Type Fusion | Level 10 | ATK 4000 | DEF 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
(Super Rare)

This bad boy boasts 4000 ATK, rivals Obelisk the Tormentor and can deal piercing damage!
 
                               Rating: 1 | STON-EN068 | Trap Card
Aegis of Gaia
Continuous Trap
Gain 3000 Life Points. If this face-up card is removed from the field, lose 3000 Life Points.
(Secret Rare)

Don't be fooled by the first line of text. The last line of text completely nullifies that.
 
                               Rating: 1 | STON-EN067 | Effect Monster
Gellenduo
LIGHT | Fairy | Level 4 | ATK 1700 | DEF 0
This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Secret Rare)

Dealing damage to yourself doesn't take much effort. Use Spirit Reaper instead.
 
                               Rating: 1 | STON-EN066 | Effect Monster
Radiant Jeral
LIGHT | Fairy | Level 4 | ATK 1000 | DEF 2000
When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
(Secret Rare)

2000 DEF is nice but her effect really brings her rating down. Don't use this.
 
                               Rating: 3 | STON-EN065 | Effect Monster
Nova Summoner
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 800
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
(Secret Rare)

Shining Angel with a bit more leeway if the condition is met.
 
                               Rating: 1 | STON-EN064 | Effect Monster
Freya, Spirit of Victory
LIGHT | Fairy | Level 1 | ATK 100 | DEF 100
While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.
(Secret Rare)

Victory cannot be achieved with a monster this bad.
 
                               Rating: 3 | STON-EN063 | Effect Monster
Harvest Angel of Wisdom
LIGHT | Fairy | Level 4 | ATK 1800 | DEF 1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
(Secret Rare)

What keeps her from receiving a higher rating is the fact that the effect only lets you add a Counter Trap to your hand.
 
                               Rating: 2 | STON-EN062 | Effect Monster
Meltiel, Sage of the Sky
LIGHT | Fairy | Level 4 | ATK 1600 | DEF 1200
Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
(Secret Rare)

A few Counter Traps are still good, but so few of them are actually all that useful and you get little out of this anyway.
 
                               Rating: 4 | STON-EN061 | Effect Monster
Neo-Parshath, the Sky Paladin
LIGHT | Fairy | Level 7 | ATK 2300 | DEF 2000
You can Special Summon this card by Tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.
(Secret Rare)

The better Airknight Parshath, and with support from other cards too.
 
                               Rating: 2 | STON-EN060 | Trap Card
Pulling the Rug
Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that monster.
(Rare) & (Ultimate Rare)

This card has limited playability since there aren't many monsters whose effects activate when Normal Summoned.
 
                               Rating: 1 | STON-EN059 | Trap Card
Cloak and Dagger
Continuous Trap
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
(Rare) & (Ultimate Rare)

All it does is prevent 1 monster from being Summoned. It's not going to make a difference.
 
                               Rating: 1 | STON-EN058 | Trap Card
Swift Samurai Storm!
Continuous Trap
Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.
(Common)

It's up to 1200 ATK, but that's hardly much when most of them are weak to start with and they have to battle.
 
                               Rating: 1 | STON-EN057 | Trap Card
Birthright
Continuous Trap
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Super Rare) & (Ultimate Rare)

A watered down version of Call of the Haunted is just terrible. Stick to Call of the Haunted.
 
                               Rating: 1 | STON-EN056 | Trap Card
Ritual Sealing
Normal Trap
Destroy 1 face-up Ritual Monster on the field.
(Common)

Far too specific to be useful. Even Hammer Shot and Fissure are better.
 
                               Rating: 1 | STON-EN055 | Trap Card
Anti-Fusion Device
Normal Trap
Destroy 1 face-up Fusion Monster on the field.
(Common)

While it can destroy a powerful Fusion Monster, that's pretty much it so stick to Tribute to the Doomed.
 
                               Rating: 2 | STON-EN054 | Trap Card
The Transmigration Prophecy
Normal Trap
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s).
(Rare) & (Ultimate Rare)

You can get back 2 Exodia pieces but even Pot of Avarice is better so use that instead.
 
                               Rating: 1 | STON-EN053 | Trap Card
Flashbang
Normal Trap
Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.
(Common)

Use Negate Attack instead.
 
                               Rating: 1 | STON-EN052 | Trap Card
Eliminating the League
Normal Trap
Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.
(Rare) & (Ultimate Rare)

Use Tribute to the Doomed instead as you can discard any card.
 
                               Rating: 1 | STON-EN051 | Trap Card
Return of the Six Samurai
Normal Trap
Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.
(Common)

This card is incredibly bad even in Six Samurai Decks.
 
                               Rating: 2 | STON-EN050 | Trap Card
Hero Medal
Normal Trap
When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.
(Rare) & (Ultimate Rare)

Basically serves as a decoy, but you really don't get much out of it. Jar of Greed can resolve more easily.
 
                               Rating: 2 | STON-EN049 | Trap Card
Change of Hero - Reflector Ray
Normal Trap
Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300.
(Common)

Most of the Fusions aren't that good, and this only deals 300 damage times their Level.
 
                               Rating: 3 | STON-EN048 | Spell Card
Skyscraper 2 - Hero City
Field Spell
Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle ignoring Summoning conditions. (Only this card's controller can use this effect.)
(Super Rare) & (Ultimate Rare)

No other Field Spell works for you alone, but it is still restricted to Elemental Hero monsters destroyed in battle.
 
                               Rating: 2 | STON-EN047 | Spell Card
Shien's Castle of Mist
Field Spell
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
(Common)

Another card for Six Samurai Decks only.
 
                               Rating: 1 | STON-EN046 | Spell Card
Card Trader
Continuous Spell
Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.
(Super Rare) & (Ultimate Rare)

Pretty risky, moreso than even Reload because your odds of getting anything good are near zero.
 
                               Rating: 1 | STON-EN045 | Spell Card
Advanced Ritual Art
Ritual Spell
Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
(Common)

Use this ONLY if you run a Normal Monster Deck.
 
                               Rating: 2 | STON-EN044 | Spell Card
Emblem of the Awakening
Ritual Spell
This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
(Common)

Like Synthesis Spell, this card is a necessity to bring out Cú Chulainn the Awakened and that's why its rating is 2/5.
 
                               Rating: 2 | STON-EN043 | Spell Card
Synthesis Spell
Ritual Spell
This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Level equal 6 or more from the field or your hand.
(Common)

Obviously you can't bring out Lycanthrope without this card so this card's rating is the same as that card's.
 
                               Rating: 1 | STON-EN042 | Spell Card
Twister
Quick-Play Spell
Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
(Rare) & (Ultimate Rare)

Mystical Space Typhoon just got a brother or sister but they won't live up to the same hype.
 
                               Rating: 1 | STON-EN041 | Spell Card
"A" Cell Scatter Burst
Quick-Play Spell
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
(Common)

This card is so bad that it makes all the chain cards in CDIP look good. Don't bother with this even in Alien Decks.
 
                               Rating: 1 | STON-EN040 | Spell Card
Legendary Ebon Steed
Equip Spell
Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.
(Common)

Pathetic compared to many other Equip Cards.
 
                               Rating: 1 | STON-EN039 | Spell Card
Neos Force
Equip Spell
Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck.
(Rare) & (Ultimate Rare)

Neos may have 3300 ATK and can deal the destroyed monster's ATK to the opponent, but not for very long.
 
                               Rating: 1 | STON-EN038 | Spell Card
Dark World Dealings
Normal Spell
Each player draws 1 card. Then each player discards 1 card.
(Super Rare) & (Ultimate Rare)

How this card made it to Super Rare status is beyond me. Don't EVER use this card as it's just not worth it.
 
                               Rating: 4 | STON-EN037 | Spell Card
Ancient Rules
Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.
(Rare) & (Ultimate Rare)

Easily bring out Blue-Eyes, Summoned Skull or Dark Magician and still Normal Summon!
 
                               Rating: 1 | STON-EN036 | Fusion Monster
Elemental Hero Glow Neos
LIGHT | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental Hero Neos" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up card your opponent controls. Based on that card's type, apply the proper effect: ● Monster: This card cannot battle this turn.
● Spell: This card can attack your opponent directly this turn. ● Trap: This card is changed to Defense Position.
(Ultra Rare) & (Ultimate Rare)

Its glow is about the equivalent of a match in a dark alley. Hardly worth the effort it requires.
 
                               Rating: 1 | STON-EN035 | Fusion Monster
Elemental Hero Grand Neos
EARTH | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental Hero Neos" + "Neo-Spacian Grand Mole"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner's hand. This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)

A more complicated Compulsory Evacuation Device.
 
                               Rating: 2 | STON-EN034 | Fusion Monster
Elemental Hero Air Neos
WIND | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 2000
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)

Possibly could be a powerhouse, but not by much compared to the others.
 
                               Rating: 2 | STON-EN033 | Ritual Monster
Cú Chulainn the Awakened
LIGHT | Warrior-Type Ritual | Level 4 | ATK 500 | DEF 1000
This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
(Common)

Ritual Weapon can really make this a powerhouse, but it costs you Normal Monsters to use the effect.
 
                               Rating: 2 | STON-EN032 | Ritual Monster
Lycanthrope
EARTH | Beast-Warrior-Type Ritual | Level 6 | ATK 2400 | DEF 1800
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
(Common)

Keep this in a Deck that uses many Normal Monsters only because you won't get his effect otherwise.
 
                               Rating: 1 | STON-EN031 | Effect Monster
Alien Psychic
DARK | Reptile | Level 1 | ATK 200 | DEF 100
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.
(Common)

Unless you're running an Alien Deck, don't use this.
 
                               Rating: 2 | STON-EN030 | Effect Monster
Umbral Soul
DARK | Reptile | Level 7 | ATK 2000 | DEF 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.
(Common)

The last of these monsters and thank goodness. There isn't anything else to say about them from here.
 
                               Rating: 2 | STON-EN029 | Effect Monster
Radiant Spirit
LIGHT | Reptile | Level 7 | ATK 2000 | DEF 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.
(Common)

We have far better LIGHT monsters than this.
 
                               Rating: 2 | STON-EN028 | Effect Monster
Destruction Cyclone
WIND | Reptile | Level 7 | ATK 2000 | DEF 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.
(Common)

So far we've had 4 nearly identical monsters. Too bad they're all about as useless.
 
                               Rating: 2 | STON-EN027 | Effect Monster
Raging Earth
EARTH | Reptile | Level 7 | ATK 2000 | DEF 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.
(Common)

It's a lot like a real rock. They all look pretty much alike.
 
                               Rating: 2 | STON-EN026 | Effect Monster
Firestorm Prominence
FIRE | Reptile | Level 7 | ATK 2000 | DEF 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.
(Common)

Sounds like a great name for a monster but it only leads to disappointment thereafter.
 
                               Rating: 2 | STON-EN025 | Effect Monster
Silent Abyss
WATER | Reptile | Level 7 | ATK 2000 | DEF 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.
(Common)

DNA Transplant can make this series of monsters somewhat useful, but it's an unlikely combo to pull off.
 
                               Rating: 1 | STON-EN024 | Effect Monster
D.D. Crow
DARK | Winged Beast | Level 1 | ATK 100 | DEF 100
By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn.
(Rare) & (Ultimate Rare)

This is a crow that a scarecrow could probably grab out of the sky and kill with its straw hands.
 
                               Rating: 2 | STON-EN023 | Effect Monster
Marionette Mite
DARK | Insect | Level 3 | ATK 1000 | DEF 1000
By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie Type monster your opponent controls until the end of the turn.
(Common)

Only really useful with DNA Surgery.
 
                               Rating: 2 | STON-EN022 | Effect Monster
Puppet Plant
EARTH | Plant | Level 3 | ATK 1000 | DEF 1000
By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn.
(Common)

Like Electric Virus, this card's effect won't likely activate too often and isn't worth defending your LPs.
 
                               Rating: 2 | STON-EN021 | Effect Monster
Electric Virus
LIGHT | Thunder | Level 3 | ATK 1000 | DEF 1000
By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn.
(Common)

It's entirely dependent on what's on your oponent's field at the time, but there's a few that are decent.
 
                               Rating: 3 | STON-EN020 | Effect Monster
Fusion Devourer
DARK | Fiend | Level 4 | ATK 1400 | DEF 1200
When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
(Rare) & (Ultimate Rare)

Only Fusion Monsters are affected, but none of them can withstand this card's greatest skill.
 
                               Rating: 1 | STON-EN019 | Effect Monster
Gren, Tactician of Dark World
DARK | Fiend | Level 2 | ATK 300 | DEF 500
If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.
(Common)

The complete reverse of Kahkki of Dark World and not a good one at that for even MST is better.
 
                               Rating: 1 | STON-EN018 | Effect Monster
Kahkki, Guerilla of Dark World
DARK | Fiend | Level 2 | ATK 300 | DEF 500
If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.
(Common)

Even though there are cards out there that can trigger the effect, this card is still pretty bad.
 
                               Rating: 2 | STON-EN017 | Effect Monster
Reign-Beaux, Overlord of Dark World
DARK | Fiend | Level 7 | ATK 2500 | DEF 1800
If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.
(Ultra Rare) & (Ultimate Rare)

Dark Worlds get their own Raigeki or Harpie's Feather Duster, but only under a specific condition.
 
                               Rating: 1 | STON-EN016 | Effect Monster
Sage of Stillness
LIGHT | Spellcaster | Level 4 | ATK 1400 | DEF 1000
If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.
(Common)

With those stats, she doesn't have a snowball's chance at being successful, unless it's losing a battle.
 
                               Rating: 1 | STON-EN015 | Effect Monster
Sage of Silence
LIGHT | Spellcaster | Level 4 | ATK 1400 | DEF 1000
If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.
(Rare) & (Ultimate Rare)

Being able to destroy a monster in battle with only 1400 ATK would be quite a feat. It'd be better off staying silent.
 
                               Rating: 1 | STON-EN014 | Effect Monster
Shien's Footsoldier
EARTH | Warrior | Level 2 | ATK 700 | DEF 300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
(Common)

Unless you're running a fun Six Samurai Deck, don't use this.
 
                               Rating: 2 | STON-EN013 | Effect Monster
Great Shogun Shien
FIRE | Warrior | Level 7 | ATK 2500 | DEF 2400
If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.
(Super Rare) & (Ultimate Rare)

A very strong monster yet his effect isn't all that great outside Six Samurai Decks.
 
                               Rating: 2 | STON-EN012 | Effect Monster
The Six Samurai - Irou
DARK | Warrior | Level 4 | ATK 1700 | DEF 1200
While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)

The strongest monster to bypass damage calculation and take down its opposition outright, but still not very good.
 
                               Rating: 3 | STON-EN011 | Effect Monster
The Six Samurai - Zanji
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1300
While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)

This card would normally get a 4 out of 5 but thanks to its horrid effect, it drops by 1 star.
 
                               Rating: 2 | STON-EN010 | Effect Monster
The Six Samurai - Nisashi
WIND | Warrior | Level 4 | ATK 1400 | DEF 700
While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)

A step above Mataza the Zapper, but Mataza can't be stolen by the opponent.
 
                               Rating: 2 | STON-EN009 | Effect Monster
The Six Samurai - Yariza
EARTH | Warrior | Level 3 | ATK 1000 | DEF 500
While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)

With Equip Cards, this could become a threat, but with only 1000 ATK to start, it'd have to do it 8 times to win.
 
                               Rating: 2 | STON-EN008 | Effect Monster
The Six Samurai - Kamon
FIRE | Warrior | Level 3 | ATK 1500 | DEF 1000
Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)

Keep this card in a fun Six Samurai Deck only as its mediocre stats and bad effect make it useless elsewhere.
 
                               Rating: 1 | STON-EN007 | Effect Monster
The Six Samurai - Yaichi
WATER | Warrior | Level 3 | ATK 1300 | DEF 800
Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
(Common)

1300 ATK with such bad effects make this unworthy of any Deck except a fun Six Samurai Deck.
 
                               Rating: 2 | STON-EN006 | Effect Monster
Neo-Spacian Glow Moss
LIGHT | Plant | Level 3 | ATK 300 | DEF 900
When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this attack to a direct attack instead. ● Trap: This monster is changed to Defense Position.
(Common)

This card is a major gamble on all fronts as you have only a 1-in-3 chance of getting anything good.
 
                               Rating: 2 | STON-EN005 | Effect Monster
Neo-Spacian Grand Mole
EARTH | Rock | Level 3 | ATK 900 | DEF 300
If this card attacks or is attacked by an opponent's monster you can return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
(Rare) & (Ultimate Rare)

His stats are weak but his effect is okay at least. Still not that great especially if you don't have any other monsters out.
 
                               Rating: 2 | STON-EN004 | Effect Monster
Neo-Spacian Air Hummingbird
WIND | Winged Beast | Level 3 | ATK 800 | DEF 600
Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand.
(Super Rare) & (Ultimate Rare)

Gaining 500 points per card in your opponent's hand each turn can be a life saver but he's pretty weak overall.
 
                               Rating: 1 | STON-EN003 | Normal Monster
Spiral Serpent
WATER | Sea Serpent | Level 8 | ATK 2900 | DEF 2900
When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
(Rare) & (Ultimate Rare)

Use Blue-Eyes White Dragon instead.
 
                               Rating: 4 | STON-EN002 | Normal Monster
Frostosaurus
WATER | Dinosaur | Level 6 | ATK 2600 | DEF 1700
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
(Rare) & (Ultimate Rare)

Just when you thought Summoned Skull would stay at the top of Level 6 Normal Monsters forever, this guy takes the throne.
 
                               Rating: 4 | STON-EN001 | Normal Monster
Gene-Warped Warwolf
EARTH | Beast-Warrior | Level 4 | ATK 2000 | DEF 100
This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
(Super Rare) & (Ultimate Rare)

No drawbacks, apart from maybe its low DEF, but that's a small price to pay for such a strong monster.
 
                               Rating: 2 | STON-EN000 | Effect Monster
Grandmaster of the Six Samurai
EARTH | Warrior | Level 5 | ATK 2100 | DEF 800
You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
(Secret Rare)

I suppose it was only fitting to have a Six Samurai Sneak Preview card, but it's a disappointment for everyone.