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Starstrike Blast (STBL-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starstrike_Blast_(TCG-EN-1E)
Starstrike Blast (STBL-EN099)
Genex Ally Axel
DARK / Synchro Monster / Level 8 / ATK 2600 / DEF 2000
(Machine / Synchro / Effect)

1 "Genex" Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.
(Secret Rare)
Rating: 1 out of 5
A 1/5 Limiter Removal with extra limitations, and takes the monster out of play afterwards.
Starstrike Blast (STBL-EN098)
Dragunity Knight - Gae Dearg
WIND / Synchro Monster / Level 6 / ATK 2400 / DEF 800
(Dragon / Synchro / Effect)

1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster.
(Secret Rare)
Rating: 2 out of 5
Reinforcement of the Army with legs for Dragons and Winged Beasts, but with a price.
Starstrike Blast (STBL-EN097)
Dragunity Knight - Vajaryana
WIND / Synchro Monster / Level 6 / ATK 1900 / DEF 1200
(Dragon / Synchro / Effect)

1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it to this card as an Equip Card. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to double this card's ATK until the End Phase.
(Super Rare)
Rating: 2 out of 5
Quite specific, much like the others, but the last effect makes it okay.
Starstrike Blast (STBL-EN096)
The Fabled Rubyrudra
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 800
(Beast / Tuner / Effect)

When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.
(Secret Rare)
Rating: 2 out of 5
Fabled Decks are quite feable right now, and this barely adds anything anywhere.
Starstrike Blast (STBL-EN095)
Genex Ally Duradark
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Machine / Effect)

Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.
(Secret Rare)
Rating: 3 out of 5
The effect wastes its high ATK so just make use of it as a Beatstick.
Starstrike Blast (STBL-EN094)
Ally of Justice Unknown Crusher
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Machine / Effect)

When this card battles a LIGHT monster, remove that monster from play after damage calculation.
(Common)
Rating: 1 out of 5
It's a well-known fact that this is junk.
Starstrike Blast (STBL-EN093)
Ally of Justice Thousand Arms
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0
(Machine / Effect)

This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
(Common)
Rating: 1 out of 5
All those arms and it can only use the effect against LIGHT monsters. Asura Priest is better. (#183)
Starstrike Blast (STBL-EN092)
Ally Salvo
DARK / Effect Monster / Level 2 / ATK 400 / DEF 300
(Machine / Effect)

When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
(Rare)
Rating: 1 out of 5
I think even Wile E. Coyote could avoid being blown up by this.
Starstrike Blast (STBL-EN091)
Royal Knight of the Ice Barrier
WATER / Effect Monster / Level 5 / ATK 2000 / DEF 2000
(Warrior / Effect)

When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/
WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
(Super Rare)
Rating: 1 out of 5
Poor stats for a Level 5 and your opponent gets a free Token with very minimal restraints for use.
Starstrike Blast (STBL-EN090)
Karakuri Spider
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 500
(Machine / Effect)

If this card attacks a DARK monster, destroy the attack target after damage calculation.
(Common)
Rating: 1 out of 5
You'll have already taken significant damage by then.
Starstrike Blast (STBL-EN089)
Mischief of the Yokai
TRAP / Normal Trap
Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster and reduce its Level by 1, until the End Phase. This effect cannot be activated the same turn this card is sent to the Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
A very minor disruption at best.
Starstrike Blast (STBL-EN088)
Karakuri Barrel mdl 96 "Shinkuro"
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 400
(Machine / Tuner / Effect)

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.
(Rare)
Rating: 2 out of 5
The 2nd and 3rd effects can spare you damage from 1 attack and it's also a Tuner.
Starstrike Blast (STBL-EN087)
Koa'ki Meiru Wall
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Rock / Effect)

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy it.
(Rare)
Rating: 1 out of 5
A wall that destroys itself is only obstacle if you're the one playing it.
Starstrike Blast (STBL-EN086)
Psi-Blocker
WIND / Effect Monster / Level 4 / ATK 1200 / DEF 300
(Psychic / Effect)

Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn.
(Secret Rare)
Rating: 1 out of 5
Blocks nothing for long.
Starstrike Blast (STBL-EN085)
Gravekeeper's Recruiter
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1500
(Spellcaster / Effect)

When this card you control is sent to your Graveyard, add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
(Rare)
Rating: 1 out of 5
Can't get Spy, which doesn't leave very much at all.
Starstrike Blast (STBL-EN084)
Scrap Mind Reader
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Tuner / Effect)

Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.
(Secret Rare)
Rating: 1 out of 5
Scrap any idea of using this as Synchro Material.
Starstrike Blast (STBL-EN083)
Spellstone Sorcerer Karood
LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 1900
(Spellcaster / Effect)

Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.
(Secret Rare)
Rating: 2 out of 5
Incompatible with Spell Counter-based Decks so it'll have to use its DEF.
Starstrike Blast (STBL-EN082)
Droll & Lock Bird
WIND / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Effect)

If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.")
(Rare)
Rating: 1 out of 5
Only a Rare for a Hand Trap, unlike Effect Veiler, which is much better.
Starstrike Blast (STBL-EN081)
Skull Meister
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 400
(Fiend / Effect)

During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect.
(Secret Rare)
Rating: 2 out of 5
Hits a few cards that I can think of, but only in the opponent's Graveyard.
Starstrike Blast (STBL-EN080)
Dark Trap Hole
TRAP / Normal Trap
Activate only when your opponent Special Summons 2 or more monsters face-up. Send all of those monsters to the Graveyard. Then, send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as either of those monsters.
(Common)
Rating: 2 out of 5
Doesn't hit much, but it's okay for those rare moments.
Starstrike Blast (STBL-EN079)
Tyrant's Temper
TRAP / Continuous Trap
Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.
(Super Rare)
Rating: 2 out of 5
Same number of Tributes as Jinzo (#67), but only affects your field in a positive way.
Starstrike Blast (STBL-EN078)
Powersink Stone
TRAP / Continuous Trap
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.
(Common)
Rating: 1 out of 5
You need to wait for 2 Spellstone Counters just to get what Skill Drain does more readily.
Starstrike Blast (STBL-EN077)
Different Dimension Ground
TRAP / Normal Trap
This turn, any monster sent to the Graveyard is removed from play instead.
(Super Rare)
Rating: 1 out of 5
Why use a temporary variant of the Continuous Spell Dimensional Fissure (#47), which is also a Common?
Starstrike Blast (STBL-EN076)
Vanity's Emptiness
TRAP / Continuous Trap
Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
(Common)
Rating: 1 out of 5
Self-destructs once you lose a card, and that won't take long.
Starstrike Blast (STBL-EN075)
Exterio's Fang
TRAP / Counter Trap
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
(Common)
Rating: 1 out of 5
From this, it seems they bit off more than they could chew.
Starstrike Blast (STBL-EN074)
Wattkeeper
TRAP / Normal Trap
Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.
(Common)
Rating: 1 out of 5
They don't even benefit from destruction most of the time, and certainly not from your effects.
Starstrike Blast (STBL-EN073)
Scrap Crash
TRAP / Normal Trap
Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
(Common)
Rating: 1 out of 5
1/2 of Heavy Storm (SD2 #19), and for a specific Deck no less.
Starstrike Blast (STBL-EN072)
Karakuri Klock
TRAP / Normal Trap
Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
(Super Rare)
Rating: 2 out of 5
Pretty potent, but rulings state it can't be used unless the Karakuri is already in Defense Mode when attacked.
Starstrike Blast (STBL-EN071)
Karakuri Trick House
TRAP / Normal Trap
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.
(Common)
Rating: 1 out of 5
They may do it all the time, but this isn't going to be that much of an impact.
Starstrike Blast (STBL-EN070)
Half Counter
TRAP / Normal Trap
Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase.
(Common)
Rating: 2 out of 5
A slower Riryoku (SD09 #21), but can be a nice surprise anyway.
Starstrike Blast (STBL-EN069)
Star Siphon
TRAP / Normal Trap
Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.
(Common)
Rating: 0 out of 5
Changes neither of the Token's stats.
Starstrike Blast (STBL-EN068)
Blackwing - Boobytrap
TRAP / Normal Trap
When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.
(Common)
Rating: 2 out of 5
The perks aren't bad, but this probably won't do much most of the time, even after being destroyed.
Starstrike Blast (STBL-EN067)
Gravity Collapse
TRAP / Counter Trap
Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.
(Rare)
Rating: 2 out of 5
Costlier than Horn of Heaven, but your opponent is blocked from Summoning that turn at least.
Starstrike Blast (STBL-EN066)
Defenders Intersect
TRAP / Normal Trap
Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.
(Common)
Rating: 2 out of 5
Kind of Battle Mania (#63) and Skill Drain combined, but one-sided and free. Might be useful.
Starstrike Blast (STBL-EN065)
Blackback
TRAP / Normal Trap
Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card.
(Super Rare)
Rating: 3 out of 5
Blackwings rarely Normal Summon anyway, but this only works during your turn on specific Blackwings.
Starstrike Blast (STBL-EN064)
Red Screen
TRAP / Continuous Trap
Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner monster in your Graveyard, then destroy this card and Special Summon that monster.
(Common)
Rating: 2 out of 5
Lasts up to 7 turns without much input, but Swords of Revealing Light (#30) is still better.
Starstrike Blast (STBL-EN063)
D2 Shield
TRAP / Normal Trap
Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
(Super Rare)
Rating: 3 out of 5
That's a great way to double your monster's DEF, and it's permanent.
Starstrike Blast (STBL-EN062)
White Elephant's Gift
SPELL / Normal Spell
Send 1 face-up non-Effect Monster you control to the Graveyard to draw 2 cards.
(Common)
Rating: 2 out of 5
Pretty risky as you're down a monster before drawing anything and may not get better results.
Starstrike Blast (STBL-EN061)
Heat Wave
SPELL / Normal Spell
This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monster, until your next Draw Phase.
(Rare)
Rating: 2 out of 5
It's a double-edged sword that'll work against you during your opponent's turn.
Starstrike Blast (STBL-EN060)
Tokkosho of Ghost Destorying
SPELL / Equip Spell
When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play.
(Rare)
Rating: 2 out of 5
Modeled after Kycoo itself (SDDE #7), but works on any monster.
Starstrike Blast (STBL-EN059)
Cursed Bill
SPELL / Equip Spell
When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF.
(Common)
Rating: 2 out of 5
Could be useful with monsters like Giant Soldier of Stone, but I'm not sure multiple copies is allowed though.
Starstrike Blast (STBL-EN058)
Axe of Fools
SPELL / Equip Spell
The equipped monster gains 1000 ATK, and its effects are negated. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
(Common)
Rating: 1 out of 5
Don't run bad Effect Monsters just for this, and it's just as bad against the opponent's monsters.
Starstrike Blast (STBL-EN057)
Darkworld Shackles
SPELL / Equip Spell
The equipped monster cannot attack, and its ATK and DEF become 100. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
(Common)
Rating: 4 out of 5
Free activation and makes just about any opponent's monster useless in either mode.
Starstrike Blast (STBL-EN056)
Koa'ki Ring
SPELL / Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.
(Common)
Rating: 1 out of 5
A Koa'ki Meiru (#22) wedding can't be any better than their regular jobs.
Starstrike Blast (STBL-EN055)
Mirror of the Ice Barrier
SPELL / Quick-Play Spell
During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster:
● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.
(Common)
Rating: 1 out of 5
Macro Cosmos, but for a limited time only.
Starstrike Blast (STBL-EN054)
Medallion of the Ice Barrier
SPELL / Normal Spell
Add 1 "Ice Barrier" monster from your Deck to your hand.
(Common)
Rating: 2 out of 5
Some good ones are available, but not enough for this to be decent.
Starstrike Blast (STBL-EN053)
Leodrake's Mane
SPELL / Normal Spell
Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.
(Common)
Rating: 1 out of 5
Spells out which card you should be using instead.
Starstrike Blast (STBL-EN052)
Barkion's Bark
SPELL / Normal Spell
Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.
(Common)
Rating: 1 out of 5
Jinzo (#3) can do better for both the effect and just having high ATK.
Starstrike Blast (STBL-EN051)
Wattjustment
SPELL / Equip Spell
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts Battle Damage to your opponent, draw 1 card.
(Common)
Rating: 1 out of 5
We may have just found the worst Equip Card since Black Pendant. (#3)
Starstrike Blast (STBL-EN050)
Wattcastle
SPELL / Field Spell
Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
(Rare)
Rating: 2 out of 5
The ATK loss may be permanent, but it's not likely going to be enough.
Starstrike Blast (STBL-EN049)
Scrap Lube
SPELL / Continuous Spell
Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card.
(Common)
Rating: 0 out of 5
They need more than lubrication to be sucessful, and this only make things worse.
Starstrike Blast (STBL-EN048)
Karakuri Anatomy
SPELL / Continuous Spell
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
(Common)
Rating: 2 out of 5
Less versatile than Guard Penalty, but works more often, assuming it stays on the field.
Starstrike Blast (STBL-EN047)
Golden Gearbox
SPELL / Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.
(Common)
Rating: 2 out of 5
Provides double the DEF boost than The Reliable Guardian, but only for Karakuris.
Starstrike Blast (STBL-EN046)
Karakuri Showdown Castle
SPELL / Field Spell
When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.
(Rare)
Rating: 3 out of 5
Exploits the vulnerablilties of most monsters and revives a Karakuri from your Graveyard when destroyed.
Starstrike Blast (STBL-EN045)
Tuning
SPELL / Normal Spell
Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Pretty much just for Junk Synchron (5DS1 #11), and then you lose your Deck's next card.
Starstrike Blast (STBL-EN044)
Scrap Twin Dragon
EARTH / Synchro Monster / Level 10 / ATK 3800 / DEF 2200
(Dragon / Synchro / Effect)

1 "Scrap" Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Scrap Dragon (#43) came out better already compared to this.
Starstrike Blast (STBL-EN043)
Karakuri Shogun mdl 00 "Burei"
EARTH / Synchro Monster / Level 7 / ATK 2600 / DEF 1900
(Machine / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 monster on the field, and change its battle position.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Pretty mediocre, even for Karakuris as it offers pretty much nothing.
Starstrike Blast (STBL-EN042)
Red Nova Dragon
DARK / Synchro Monster / Level 12 / ATK 3500 / DEF 3000
(Dragon / Synchro / Effect)

This card gains 500 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by the effects of your opponent's Spells, Traps, or monsters. When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed by this effect.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Pretty much ensured a 1000 ATK boost to start, but only the 1st and 2nd effect are any good.
Starstrike Blast (STBL-EN041)
Formula Synchron
LIGHT / Synchro Monster / Level 2 / ATK 200 / DEF 1500
(Machine / Synchro / Tuner / Effect)

1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned, you can draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
(Rare)
Rating: 1 out of 5
Looks like someone's cereal box doesn't have a prize.
Starstrike Blast (STBL-EN040)
Shooting Star Dragon
WIND / Synchro Monster / Level 10 / ATK 3300 / DEF 2500
(Dragon / Synchro / Effect)

1 Tuner Synchro Monster + "Stardust Dragon"
Each of these effects can be activated once per turn: ● Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed. ● Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. ● When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
(Ultra Rare) , (Ultimate Rare) & (Ghost Rare)
Rating: 2 out of 5
Accel Synchros are now a physical thing, but this is hardly a threat.
Starstrike Blast (STBL-EN039)
Gaia Drake, the Universal Force
EARTH / Fusion Monster / Level 10 / ATK 3500 / DEF 2800
(Beast-Warrior / Fusion / Effect)

1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster
This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Blocking 1/3 of effects barely makes this worth a 2.
Starstrike Blast (STBL-EN038)
Supreme Arcanite Magician
LIGHT / Fusion Monster / Level 10 / ATK 1400 / DEF 2800
(Spellcaster / Fusion / Effect)

1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects: ● Select 1 card on the field, and destroy it. ● Draw 1 card.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Far inferior to just about any Fusion Monster to date. (#43)
Starstrike Blast (STBL-EN037)
Delg the Dark Monarch
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Spellcaster / Effect)

When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then send the same number of cards from the top of their Deck to the Graveyard. During the turn it is Normal or Special Summoned, this card cannot attack.
(Super Rare)
Rating: 2 out of 5
Kuraz now has company, and it's about as good.
Starstrike Blast (STBL-EN036)
Anarchist Monk Ranshin
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 100
(Spellcaster / Effect)

When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
(Super Rare)
Rating: 3 out of 5
Could be a relative of Kycoo (SDDE #7), and it's got the ATK to match.
Starstrike Blast (STBL-EN035)
Wightmare
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Zombie / Effect)

While it is in the Graveyard, this card's name is treated as "Skull Servant". You can discard this card to activate 1 of the following effects: ● Select 1 of your removed from play "Skull Servant" or "Wightmare", and return it to your Graveyard. ● Select 1 of your removed from play "The Lady in Wight" or "King of the Skull Servants", and Special Summon it.
(Common)
Rating: 1 out of 5
Enough to scare Tea` out of her mind, but not anyone else.
Starstrike Blast (STBL-EN034)
Chain Dog
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Beast / Effect)

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field.
(Rare)
Rating: 1 out of 5
Performs just as the dog does in Foghorn Leghorn cartoons.
Starstrike Blast (STBL-EN033)
Dance Princess of the Icer Barrier
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 900
(Spellcaster / Effect)

Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
(Super Rare)
Rating: 1 out of 5
1/4 of Giant Trunade (SD2 #15) while also revealing your strategy. Two bad ideas in one.
Starstrike Blast (STBL-EN032)
Naturia Stag Beetle
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1500
(Insect / Effect)

Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard.
(Common)
Rating: 1 out of 5
I've seen more threatening Level 1 Pokemon than this.
Starstrike Blast (STBL-EN031)
Naturia Pumpkin
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Plant / Effect)

When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your hand.
(Common)
Rating: 1 out of 5
Bound to be squash before next year's Halloween.
Starstrike Blast (STBL-EN030)
Naturia Cherries
EARTH / Effect Monster / Level 1 / ATK 200 / DEF 200
(Plant / Tuner / Effect)

If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.
(Super Rare)
Rating: 2 out of 5
Quite rare to need 2 Tuners, but they also serve as weak defenses.
Starstrike Blast (STBL-EN029)
Wattsquirrel
LIGHT / Effect Monster / Level 3 / ATK 700 / DEF 100
(Thunder / Effect)

This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (including in the Graveyard).
(Rare)
Rating: 1 out of 5
You really are nuts if you're going to attack with this at all.
Starstrike Blast (STBL-EN028)
Wattdragonfly
LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 100
(Thunder / Effect)

If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.
(Common)
Rating: 2 out of 5
A select few are worth getting with this, though they won't likely be around for long.
Starstrike Blast (STBL-EN027)
Watthopper
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Thunder / Effect)

Your opponent cannot select another face-up "Watt" monster on the field as an attack target, or target them with card effects.
(Common)
Rating: 2 out of 5
Two can create a lock, but it's highly unlikely.
Starstrike Blast (STBL-EN026)
Wattkiwi
LIGHT / Effect Monster / Level 3 / ATK 600 / DEF 100
(Thunder / Tuner / Effect)

"Watt" monsters you control cannot be destroyed by battle while they are attacking.
(Common)
Rating: 2 out of 5
The battle prevention includes itself and it's a Tuner, but it will still mean big damage most likely.
Starstrike Blast (STBL-EN025)
Scrap Searcher
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 300
(Winged Beast / Effect)

When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters.
(Common)
Rating: 1 out of 5
Searching is futile for Scrap Decks as no member is worthwhile.
Starstrike Blast (STBL-EN024)
Scrap Soldier
EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 700
(Warrior / Tuner / Effect)

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.
(Rare)
Rating: 1 out of 5
They're going on the front line when the war starts and will not be missed once they go down.
Starstrike Blast (STBL-EN023)
Karakuri Bushi mdl 6318 "Muzanichiha"
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 600
(Machine / Effect)

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
(Rare)
Rating: 2 out of 5
Once the opponent attacks it, the DEF will be the only thing to "save" it.
Starstrike Blast (STBL-EN022)
Karakuri Ninja mdl 339 "Sazank"
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1200
(Machine / Effect)

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
(Super Rare)
Rating: 3 out of 5
Just about anything falls victim to it once it's turned face-up and is easily searchable.
Starstrike Blast (STBL-EN021)
Karakuri Strategist mdl 248 "Nishipachi"
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1600
(Machine / Tuner / Effect)

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
(Common)
Rating: 2 out of 5
Won't do much to attack or defend with, but is a Tuner.
Starstrike Blast (STBL-EN020)
Karakuri Strategist mdl 177 "Inashichi"
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 1500
(Machine / Effect)

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.
(Rare)
Rating: 2 out of 5
Normal Summoning it likely means 500 ATK and in Attack Mode, but can get any card in the Archetype.
Starstrike Blast (STBL-EN019)
Karakuri Soldier mdl 236 "Nisamu"
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 200
(Machine / Effect)

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
(Common)
Rating: 2 out of 5
Their own battle strategy ensures that whatever you pick will be in Defense Mode once attacked at least.
Starstrike Blast (STBL-EN018)
Glow-Up Bulb
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Plant / Tuner / Effect)

You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the effect of "Glow-Up Bulb" once per Duel.
(Ultra Rare) & (Ultimate Rare)
Rating: 2 out of 5
Somehow this Tuner has gotten an abundance of hype despite the only effect being once per Duel.
Starstrike Blast (STBL-EN017)
Blackwing - Abrolhos the Megaquake
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Winged Beast / Effect)

This card cannot be Special Summoned. Any monster that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand.
(Rare)
Rating: 1 out of 5
Registers a 1.0 on the Reichter Scale.
Starstrike Blast (STBL-EN016)
Blackwing - Aurora the Northern Lights
LIGHT / Effect Monster / Level 10 / ATK ? / DEF 0
(Winged Beast / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase.
(Rare)
Rating: 1 out of 5
If only this were as good as the real thing.
Starstrike Blast (STBL-EN015)
Blackwing - Etesian of Two Swords
DARK / Effect Monster / Level 3 / ATK 400 / DEF 1600
(Winged Beast / Effect)

If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent.
(Common)
Rating: 1 out of 5
Kalut (#12) makes it more likely your monster wins. This is just a mere 1000 damage and for nothing else.
Starstrike Blast (STBL-EN014)
Attack Gainer
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Warrior / Tuner / Effect)

If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.
(Common)
Rating: 2 out of 5
Red Nova Dragon could double this card's efforts, but it's otherwise quite mediocre.
Starstrike Blast (STBL-EN013)
Creation Resonator
WIND / Effect Monster / Level 3 / ATK 800 / DEF 600
(Fiend / Tuner / Effect)

If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.
(Rare)
Rating: 2 out of 5
A Tuner that also works okay with Red Nova Dragon at least.
Starstrike Blast (STBL-EN012)
Synchro Soldier
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.
(Common)
Rating: 0 out of 5
A pitiful end result to lose a Synchro Monster for 2 turns.
Starstrike Blast (STBL-EN011)
Extra Veiler
LIGHT / Effect Monster / Level 2 / ATK 600 / DEF 200
(Spellcaster / Effect)

When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead.
(Common)
Rating: 2 out of 5
Isn't likely to reflect much damage, nor will it stay long.
Starstrike Blast (STBL-EN010)
Power Breaker
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Warrior / Effect)

When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Super Rare)
Rating: 2 out of 5
Attacking won't do you much good, but Setting it gives you a one-time MST effect.
Starstrike Blast (STBL-EN009)
Lancer Archfiend
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Fiend / Effect)

Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.
(Rare)
Rating: 1 out of 5
We have this as an Equip Spell (#40), and it's much better.
Starstrike Blast (STBL-EN008)
Vice Berserker
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fiend / Effect)

If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.
(Common)
Rating: 0 out of 5
No good comes from this, even if running Prime Material Dragon. (#87)
Starstrike Blast (STBL-EN007)
Power Giant
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 0
(Rock / Effect)

You can send 1 Level 4 or lower monster from your hand to the Graveyard to Special Summon this card from your hand, and decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Puts out approximately 0.000000001 watts of power in a given day.
Starstrike Blast (STBL-EN006)
Rescue Warrior
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1700
(Warrior / Effect)

You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.
(Common)
Rating: 2 out of 5
Stealing monsters is major unliklihood these days so best use it to make damage 0 during its battles.
Starstrike Blast (STBL-EN005)
Necro Linker
DARK / Effect Monster / Level 2 / ATK 600 / DEF 0
(Fiend / Effect)

You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect.
(Common)
Rating: 1 out of 5
That pretty much makes both monsters useless.
Starstrike Blast (STBL-EN004)
Needle Soldier
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Machine / Effect)

If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 1 out of 5
This needle isn't worth finding in a haystack.
Starstrike Blast (STBL-EN003)
Reed Butterfly
WIND / Effect Monster / Level 1 / ATK 300 / DEF 600
(Insect / Effect)

If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand.
(Common)
Rating: 1 out of 5
A more strict and much weaker Cyber Dragon.
Starstrike Blast (STBL-EN002)
Mirror Ladybug
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100
(Insect / Effect)

If you control at least 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card.
(Common)
Rating: 1 out of 5
This card is bad luck every Duel. Nothing here is worth it.
Starstrike Blast (STBL-EN001)
Swift Scarecrow
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

When your opponent's monster declares a direct attack, you can discard this card to negate that attack and end the Battle Phase.
(Common)
Rating: 3 out of 5
Pretty much the same as Battle Fader (#6), but with a change that puts it 1 star below that card.
Starstrike Blast (STBL-EN000)
Archfiend Empress
DARK / Effect Monster / Level 8 / ATK 2900 / DEF 2100
(Fiend / Effect)

If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.
(Super Rare)
Rating: 2 out of 5
No rent to pay here, but realistically, it doesn't have many better options either.