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Legacy of Destruction (LEDE-EN) Card Ratings
1.
LEDE-EN000 is excluded because it
was
reviewed before. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Legacy_of_Destruction_(TCG-EN-1E) |
Legacy
of Destruction
(LEDE-EN100) Supreme King Z-ARC - Synchro Universe DARK / Pendulum Monster / Level 12 / ATK 4000 / DEF 4000 / Scale 1 and Scale 1 Pendulum Text You can Tribute 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster; Special Summon this card. You can only use this effect of "Supreme King Z-ARC - Synchro Universe" once per turn. |
(Dragon / Synchro / Pendulum / Effect) 1 Tuner + 1+ non-Tuner DARK Pendulum Monsters This card's name becomes "Supreme King Z-ARC" while on the field. After damage calculation, if this card destroyed an opponent's monster by battle, OR when this card inflicts battle damage to your opponent: You can Special Summon up to 2 "Supreme King Dragon" monsters from your Deck, Extra Deck, and/or GY in Defense Position. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Super Rare) |
Rating: 2 out of 5 Z-ARC may go for all the Extra Deck monsters at some point, but remains mediocre at best. |
Legacy
of Destruction
(LEDE-EN099) Code of Soul FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500 (Cyberse / Effect) If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn. (Super Rare) |
Rating: 1 out of 5 Borreload at least has 2 good Links, but this is limited to the Notsogreats. (#5) |
Legacy
of Destruction
(LEDE-EN098) Pendulum Witch EARTH / Pendulum Monster / Level 3 / ATK 1500 / DEF 800 / Scale 8 and Scale 8 Pendulum Text If a face-up Fusion, Synchro, and/or Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in the Pendulum Zone: You can add 1 Pendulum Monster with the same original Type as 1 of those monsters, from your Deck to your face-up Extra Deck. You can only use this effect of "Pendulum Witch" once per turn. |
(Spellcaster / Pendulum / Effect) If this card is Normal or Pendulum Summoned: You can target 1 card in your Pendulum Zone; destroy both that target and this card, and if you do, add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. You can only use this effect of "Pendulum Witch" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Super Rare) |
Rating: 2 out of 5 Doesn't matter which witch you pick from when they really aren't very good as it turns out. |
Legacy
of Destruction
(LEDE-EN097) Dandy Whitelion EARTH / Effect Monster / Level 3 / ATK 300 / DEF 300 (Plant / Effect) If this card is sent from the hand or field to the GY: You can Special Summon 3 "White Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Special Summon from the Extra Deck the turn you activate this effect. You can only use this effect of "Dandy Whitelion" once per turn. (Super Rare) |
Rating: 2 out of 5 At least you can use the Tokens for whatever you need them for, but most are from the Extra Deck. |
Legacy
of Destruction
(LEDE-EN096) Ashened to Endlessness TRAP / Normal Trap During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including "Veidos the Eruption Dragon of Extinction", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of "Ashened to Endlessness" once per turn. (Common) |
Rating: 0 out of 5 There's only like 7 Pyro Fusion Monsters anyway and at least 1 of them is banned. |
Legacy
of Destruction
(LEDE-EN095) Extinguishing the Ashened SPELL / Normal Spell Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Extinguishing the Ashened" once per turn. (Common) |
Rating: 1 out of 5 Quite literally put them out of their misery. |
Legacy
of Destruction
(LEDE-EN094) Rekindling the Ashened SPELL / Quick-Play Spell Place 1 of your "Ashened" cards that is banished or in your GY on the bottom of your Main Deck, except "Rekindling the Ashened", then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only activate 1 "Rekindling the Ashened" per turn. (Super Rare) |
Rating: 1 out of 5 Seems negating 1 effect is about all you get for "support" cards these days. |
Legacy
of Destruction
(LEDE-EN093) Embers of the Ashened DARK / Fusion Monster / Level 8 / ATK 2900 / DEF 2400 (Pyro / Fusion / Effect) 2 Pyro monsters If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn. (Super Rare) |
Rating: 1 out of 5 A really bad rip-off of Catastor. |
Legacy
of Destruction
(LEDE-EN092) Veidos the Dragon of Endless Darkness DARK / Fusion Monster / Level 10 / ATK 3000 / DEF 1700 (Pyro / Fusion / Effect) "Veidos the Eruption Dragon of Extinction" + 2+ Level 9 or lower Pyro monsters Cannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up "Ashened" card you control to the GY; destroy that card. You can only use this effect of "Veidos the Dragon of Endless Darkness" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Little more than what you can get with Moisture Creature, which also has better Fairy support. |
Legacy
of Destruction
(LEDE-EN091) Spearhead of the Ashened City DARK / Effect Monster / Level 4 / ATK 1700 / DEF 100 (Pyro / Effect) If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Spearhead of the Ashened City" once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of "Spearhead of the Ashened City" once per turn. (Super Rare) |
Rating: 1 out of 5 So going up a few hundred ATK is enough to warrant making this significantly worse than Shaman? |
Legacy
of Destruction
(LEDE-EN090) Shaman of the Ashened City DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1200 (Pyro / Effect) If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn. (Super Rare) |
Rating: 1 out of 5 At best, it's half Royal Firestorm Guards' effect. |
Legacy
of Destruction
(LEDE-EN089) Haggard Lizardose WATER / Link Monster / ATK 800 / Link-2 Links: Right and Bottom (Reptile / Link / Effect) 2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn. (Common) |
Rating: 1 out of 5 For nearly 3 times the ATK and nearly unlimited uses of making ATKs 0, go with Reptilianne Medusa. |
Legacy
of Destruction
(LEDE-EN088) Aiza, the Dragoness of Deranged Devotion FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Dragon / Effect) If this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your opponent controls, and it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while it has that counter. At the start of the Damage Step, if this card battles an opponent's monster with a Deranged Counter: You can destroy that opponent's monster, and if you do, both players take damage equal to its original ATK, also destroy this card at the end of this Battle Phase. You can only use each effect of "Aiza the Dragoness of Deranged Devotion" once per turn. (Common) |
Rating: 1 out of 5 Might as well call it "Akiza" based on this info. |
Legacy
of Destruction
(LEDE-EN087) Vouiburial, the Dragon Undertaker DARK / Effect Monster / Level 10 / ATK 3000 / DEF 0 (Illusion / Effect) If this card battles a monster, neither can be destroyed by that battle. During the Main Phase, if a monster(s) your opponent controls is sent to the GY: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Vouiburial, the Dragon Undertaker" once per turn); ● Hand: Special Summon this card. ● Field: Make 1 Effect Monster your opponent controls lose 1500 ATK, then if its ATK becomes 0 by this effect, you can destroy it. (Super Rare) |
Rating: 2 out of 5 The Illusion schtick isn't holding much ground, and this guy completely lacks DEF and copies Blue Sirius. |
Legacy
of Destruction
(LEDE-EN086) Multi-Universe SPELL / Field Spell Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead. (Super Rare) |
Rating: 1 out of 5 We've revisted Pseudo Space and tacked on extra useless effects. |
Legacy
of Destruction
(LEDE-EN085) Jungle Dweller DARK / Effect Monster / Level 8 / ATK 2500 / DEF 1800 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. While there are 2 cards in the Field Zones, your opponent cannot target this card with card effects. You can only use each of the following effects of "Jungle Dweller" once per turn. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can shuffle up to 2 of your Field Spells from your GY or banishment into the Deck, then you can destroy up to that many cards your opponent controls. (Common) |
Rating: 1 out of 5 You're going to kill a card's uses if you limit them entirely to Field Spells and have bad stats like those. |
Legacy
of Destruction
(LEDE-EN084) Krishnerd Witch LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 700 (Spellcaster / Effect) Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead. (Common) |
Rating: 3 out of 5 Safe Zone can protect this card from just about all sides, but this is also good on its own. |
Legacy
of Destruction
(LEDE-EN083) Double Dai TRAP / Normal Trap Activate 1 of these effects; ● If you control no monsters: Special Summon 1 Level 4 Warrior monster from your Deck. ● Target 1 Warrior monster you control; Special Summon 1 EARTH Warrior monster with an equal or lower Level from your Deck or GY. You can only activate 1 "Double Dai" per turn. (Common) |
Rating: 2 out of 5 Not too specific, though Unepxected Dai is still much better. |
Legacy
of Destruction
(LEDE-EN082) Battleguard Echoes SPELL / Continuous Spell When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects; ● Add 1 "Battleguard Rage" or "Battleguard Howling" from your Deck to your hand. ● Change 1 face-up monster on the field to face-down Defense Position. You can only activate 1 "Battleguard Echoes" per turn. (Super Rare) |
Rating: 1 out of 5 Echoes of past bad support cards certainly. |
Legacy
of Destruction
(LEDE-EN081) Pyrite Knight EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 0 (Warrior / Effect) If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except "Pyrite Knight"; return it to the hand, and if you do, Special Summon this card, then Special Summon 1 "Pyrite Token" (Warrior/FIRE/Level 4/ATK 0/DEF 2000) to your opponent's field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of "Pyrite Knight" once per turn. (Super Rare) |
Rating: 2 out of 5 Barely making the 2/5 because that last effect is still risky and it's not very strong. |
Legacy
of Destruction
(LEDE-EN080) Simultaneous Equation Cannons TRAP / Normal Trap Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control. (Common) |
Rating: 1 out of 5 You're losing about as much work as the number of cards this banishes at best. |
Legacy
of Destruction
(LEDE-EN079) Zoma the Earthbound Spirit TRAP / Continuous Trap Special Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/ DEF 500) with the following effect (this card is also still a Trap). ● All monsters your opponent controls that can attack must attack this card. If this card Summoned this way is destroyed by an opponent's monster's attack: Inflict damage to your opponent (max. 3000) equal to double the original ATK of the attacking monster. You can only use each effect of "Zoma the Earthbound Spirit" once per turn. (Common) |
Rating: 2 out of 5 Thanks for making it impossible to deal more than 3000 damage, unlike the original. |
Legacy
of Destruction
(LEDE-EN078) Mirage Mirror Force TRAP / Normal Trap When an opponent's monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand. If a face-up Illusion monster(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Illusion monster from your hand or GY. You can only use this effect of "Mirage Mirror Force" once per turn. (Super Rare) |
Rating: 1 out of 5 Why is a worse version of Compulsory Evac a foil? |
Legacy
of Destruction
(LEDE-EN077) Lightsworn Aegis TRAP / Normal Trap Target face-up cards your opponent controls, up to the number of "Lightsworn" monsters you control; negate their effects until the end of this turn. If this card is sent from the Deck to the GY: You can Set this card. You can only use each effect of "Lightsworn Aegis" once per turn. (Common) |
Rating: 2 out of 5 Could be potent, though only with the actual good ones like Garoth. |
Legacy
of Destruction
(LEDE-EN076) Ragnaraika Hunting Dance TRAP / Normal Trap Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn. (Common) |
Rating: 1 out of 5 For the amount of work needed, it should destroy double the number of cards the opponent controls. |
Legacy
of Destruction
(LEDE-EN075) Sinful Spoils of Slumber - Morrian TRAP / Normal Trap Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 Useless against Links and we already have better alternatives. |
Legacy
of Destruction
(LEDE-EN074) Sinful Spoils Subdual TRAP / Normal Trap Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 You don't want Sinful Spoils helping you anywhere and this is why. |
Legacy
of Destruction
(LEDE-EN073) Goblin Biker Grand Pileup TRAP / Normal Trap Target 1 Xyz Monster you control; Special Summon 1 "Goblin" Xyz Monster from your Extra Deck, by using that target as material, and if you do, attach this card to it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Goblin" Xyz Monster you control and 1 card in either GY; attach the targeted card from the GY to that monster on the field as material. You can only use each effect of "Goblin Biker Grand Pileup" once per turn. (Common) |
Rating: 1 out of 5 Mass casualties and not enough medical staff to save them all. |
Legacy
of Destruction
(LEDE-EN072) Ancient Gear Duel TRAP / Continuous Trap "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn. (Common) |
Rating: 2 out of 5 Can't use Overload Fusion of course, so you'll need alternatives like this. |
Legacy
of Destruction
(LEDE-EN071) Stronghold the Hidden Fortress TRAP / Continuous Trap Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/ DEF 2000) with the following effects (this card is also still a Trap). ● Gains 1000 ATK for each "Shining Sarcophagus", and monster that mentions it, that you control. ● Once per turn, when an opponent's monster declares an attack, while you control "Shining Sarcophagus": You can destroy that monster. (Common) |
Rating: 2 out of 5 Quite a bit better than Metalhold, but still not really better than the original. |
Legacy
of Destruction
(LEDE-EN070) In Papa's Footsteps SPELL / Quick-Play Spell If a card(s) is sent to the GY, except "In Papa's Footsteps": Banish up to 5 cards from your GY, face-down, then if 7 or more of your cards are currently banished face-down, your opponent banishes as many cards as possible from their GY (max. 5) face-down. (Common) |
Rating: 1 out of 5 These Quick-Play Spells have been following each other's footsteps and have no idea where they are. |
Legacy
of Destruction
(LEDE-EN069) Metaltronus SPELL / Quick-Play Spell Target 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck that has 2 or more of the same Type, Attribute, and/or ATK (but negate its effects), and if you do, negate that targeted monster's effects, also, after that, if these monsters have the same name, you can banish both, face-down. Your opponent cannot activate the targeted monster's effects in response to this card's activation. You can only activate 1 "Metaltronus" per turn. (Super Rare) |
Rating: 2 out of 5 Mostly for Mirror Matches. |
Legacy
of Destruction
(LEDE-EN068) Blink Out SPELL / Quick-Play Spell Target 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the monsters from your GY that was sent there as its Link Material. (Common) |
Rating: 2 out of 5 Basically De-Fusion for Links. |
Legacy
of Destruction
(LEDE-EN067) Way Where There's a Will SPELL / Field Spell During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck. (Super Rare) |
Rating: 2 out of 5 Somewhat better than Pot of Duality. The last effect ensures you're not using it often though. |
Legacy
of Destruction
(LEDE-EN066) Vaalmonica Disarmonia SPELL / Normal Spell Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects. ● Gain 500 LP, then you can add 1 of your banished "Vaalmonica" cards to your hand, except "Vaalmonica Disarmonia". ● Take 500 damage, then you can add 1 "Vaalmonica" card from your GY to your hand, except "Vaalmonica Disarmonia". You can only activate 1 "Vaalmonica Disarmonia" per turn. (Common) |
Rating: 1 out of 5 The LP boost and damage are about as weak as any member you get. |
Legacy
of Destruction
(LEDE-EN065) Vaalmonica Invitare SPELL / Quick-Play Spell Apply 1 of these effects. ● Special Summon 1 "Vaalmonica" monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except "Vaalmonica" monsters. ● If you control a non-Pendulum "Vaalmonica" monster, take 2 "Vaalmonica" Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and add the other to your face-up Extra Deck. You can only activate 1 "Vaalmonica Invitare" per turn. (Common) |
Rating: 1 out of 5 Faailmonicas have no party worth going to. |
Legacy
of Destruction
(LEDE-EN064) Wake Up Centur-Ion! SPELL / Quick-Play Spell If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Once they're awake, you can tell them this is worse than Fiend's Sanctuary. |
Legacy
of Destruction
(LEDE-EN063) Mementotlan Fusion SPELL / Quick-Play Spell During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Memento" monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also shuffle "Memento" monsters from your GY into the Deck as material. During your Main Phase: You can banish this card from your GY; destroy 1 monster you control, and if you do, add 1 "Memento" Spell/Trap from your Deck to your hand. You can only use each effect of "Mementotlan Fusion" once per turn. (Common) |
Rating: 1 out of 5 The legacy of these Archetype Fusion cards continues unfortunately. |
Legacy
of Destruction
(LEDE-EN062) Blessing of the Voiceless Voice SPELL / Continuous Spell You can target 1 of your "Voiceless Voice" cards that is banished or in your GY, except "Blessing of the Voiceless Voice"; add it to your hand. If a non-Ritual Monster(s) is Normal or Special Summoned face-up (except during the Damage Step): You can Ritual Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of that Ritual Monster, and if you do, it cannot be destroyed by battle. You can only use each effect of "Blessing of the Voiceless Voice" once per turn. (Super Rare) |
Rating: 1 out of 5 The Voiceless Voice have mostly told me they need more training. |
Legacy
of Destruction
(LEDE-EN061) Nightmare Throne SPELL / Field Spell When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 3 out of 5 Don Thousand couldn't even get a throne as good as this. |
Legacy
of Destruction
(LEDE-EN060) Sangen Kaimen SPELL / Quick-Play Spell Apply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence. ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. ● Special Summon 1 FIRE Dragon monster from your hand. You can only activate 1 "Sangen Kaimen" per turn. (Common) |
Rating: 1 out of 5 A bad ROTA or Photon Lead. |
Legacy
of Destruction
(LEDE-EN059) Sangen Summoning SPELL / Field Spell During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK. (Common) |
Rating: 2 out of 5 At least the last effect works on any Dragon Synchro. |
Legacy
of Destruction
(LEDE-EN058) Ragnaraika Bloom SPELL / Continuous Spell Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 If you want your Deck to truly blossom you won't use cards this bad. |
Legacy
of Destruction
(LEDE-EN057) Sinful Spoils Struggle SPELL / Quick-Play Spell Target any number of cards on the field (the max. number of targets on each side is the number of that player's "Sinful Spoils" cards that are banished or in their GY); destroy them. If this Set card is destroyed or banished by your opponent's activated effect: You can shuffle up to 2 cards from the field into the Deck. You can only activate 1 "Sinful Spoils Struggle" per turn. (Common) |
Rating: 2 out of 5 Been that way from day 1, but this has a bonus effect that doesn't even need them. |
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of Destruction
(LEDE-EN056) Melodious Concerto SPELL / Normal Spell Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. If a "Melodious" Fusion Monster(s) is sent to your GY while this card is in your GY, even during the Damage Step: You can place this card on the bottom of your Deck, then draw 1 card. You can only use each effect of "Melodious Concerto" once per turn. (Common) |
Rating: 0 out of 5 The orignal already allows it from your hand or field so why does it matter? |
Legacy
of Destruction
(LEDE-EN055) Ancient Gear Advance SPELL / Continuous Spell When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn. (Common) |
Rating: 1 out of 5 Can't get Geartown, which is the "best" of the Deck's support and the rest won't really advance strategies. |
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of Destruction
(LEDE-EN054) Future Silence SPELL / Quick-Play Spell Add 1 monster that mentions "Shining Sarcophagus" from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled "Shining Sarcophagus" and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 "Future Silence" per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 So this is why Card of Sanctity got overly butchered back in TLM. Safe to say it's not better here. |
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of Destruction
(LEDE-EN053) Ties That Bind SPELL / Normal Spell If you control "Shining Sarcophagus" and a monster that mentions it: Special Summon up to 2 Level 4 or lower monsters with different names that mention "Shining Sarcophagus" from your hand and/or Deck, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Ties That Bind" per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 I like that other Ties card that was more generic even though it wasn't free. |
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of Destruction
(LEDE-EN052) Turn Silence SPELL / Quick-Play Spell Target 1 face-up monster you control; increase its Level by 3, also if you activated this card in response to your opponent's monster effect activation, while you control "Shining Sarcophagus" and a monster that mentions it, negate that opponent's effect. During damage calculation, if your monster that mentions "Shining Sarcophagus" battles: You can banish this card from your GY; end the Battle Phase. You can only activate 1 "Turn Silence" per turn. (Super Rare) |
Rating: 2 out of 5 Your monster keeps the extra Levels at least and it's a Quick-Play Spell, but quite mediocre. |
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of Destruction
(LEDE-EN051) Shining Sarcophagus SPELL / Continuous Spell Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 We're back to Golden Castle of Stromberg, only it's a Continuous Spell. |
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of Destruction
(LEDE-EN050) Ragnaraika Stag Sovereign EARTH / Link Monster / ATK 3300 / Link-5 Links: Left, Right, Bottom and both Bottom Corners (Insect / Link / Effect) 2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Only went up about 500 ATK for the higher rarity , higher Link Rating and mostly cut-and-pasted effects. |
Legacy
of Destruction
(LEDE-EN049) Ragnaraika Chain Coils FIRE / Link Monster / ATK 2900 / Link-4 Links: Right, Bottom and both Bottom Corners (Reptile / Link / Effect) 2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Practically a carbon copy of Mantis Monk. |
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of Destruction
(LEDE-EN048) Ragnaraika Mantis Monk WIND / Link Monster / ATK 2300 / Link-3 Links: Left, Bottom and Bottom-Right (Insect / Link / Effect) 2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn. (Common) |
Rating: 1 out of 5 Better start praying for some miracle on the field. |
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of Destruction
(LEDE-EN047) Ragnaraika Skeletal Soldier FIRE / Link Monster / ATK 1600 / Link-2 Links: Bottom Corners (Plant / Link / Effect) 2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters. (Common) |
Rating: 1 out of 5 I guess we'll never see skeletons on the same potency as Summoned Skull anymore. |
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of Destruction
(LEDE-EN046) Tantrum Toddler FIRE / Xyz Monster / Rank 1 / ATK 0 / DEF 0 (Beast / Xyz / Effect) 2 Level 1 monsters Once per Chain, if a card or effect activation is negated (except during the Damage Step): You can attach up to 1 card each from your GY and your opponent's GY to this card as material. This card gains effects based on the number of materials attached to it. ● 1+: Gains 700 ATK/DEF for each material attached to it. ● 4+: Cannot be destroyed by battle or card effects. ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field. (Common) |
Rating: 1 out of 5 Guess they missed Halloween. This isn't even worth giving them a time out. |
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of Destruction
(LEDE-EN045) Varudras, the Final Bringer of the End Times DARK / Xyz Monster / Rank 10 / ATK 3000 / DEF 3000 (Wyrm / Xyz / Effect) 2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 Far too weak for the material requirements. |
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of Destruction
(LEDE-EN044) Goblin Biker Troika Griare LIGHT / Xyz Monster / Rank 3 / ATK 1700 / DEF 0 (Warrior / Xyz / Effect) 2+ Level 3 monsters While 3 or more Xyz Materials are attached to monsters on the field, "Goblin" monsters you control can attack directly. Once per turn, if a monster(s) is Normal or Special Summoned, while this card is in the Monster Zone (except during the Damage Step): You can target 1 of those monsters; detach 1 material from a monster on either field, and if you do, change the targeted monster's battle position. Once per turn, when an opponent's monster declares an attack: You can detach 1 material from a monster on either field, and if you do, negate that attack. (Super Rare) |
Rating: 1 out of 5 First effect is meaningless and effects thereafter only work once per turn for very little output. |
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of Destruction
(LEDE-EN043) Minerva, the Athenian Lightsworn LIGHT / Synchro Monster / Level 8 / ATK 2800 / DEF 1800 (Fairy / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 Generic materials, relatively good first effect and milling is optional. |
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of Destruction
(LEDE-EN042) Centur-Ion Auxilia DARK / Synchro Monster / Level 12 / ATK 3000 / DEF 3000 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 3 out of 5 Could be stronger for its Level, but that first effect and generic materials are all you really need. |
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of Destruction
(LEDE-EN041) Gold Pride - Eradicator DARK / Synchro Monster / Level 8 / ATK 2700 / DEF 1700 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster on the field, or if your LP are lower than your opponent's, you can target 2; destroy them. You can only use this effect of "Gold Pride - Eradicator" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Eliminator" from your Deck or GY. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Barely gets to do anything before it returns to your Extra Deck like a Neos Fusion. |
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of Destruction
(LEDE-EN040) Sangenpai Transcendent Dragion FIRE / Synchro Monster / Level 10 / ATK 3000 / DEF 3000 (Dragon / Synchro / Effect) 1 Dragon Tuner + 1+ non-Tuner Dragon monsters All monsters your opponent controls must attack, if able. Your opponent cannot activate cards or effects during the Battle Phase. If this card is Synchro Summoned: You can change all monsters on the field to Attack Position. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field. You can only use this effect of "Sangenpai Transcendent Dragion" once per Duel. (Super Rare) |
Rating: 4 out of 5 Right up there with the recent Yubel Fusion. They could practically work together honestly. |
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of Destruction
(LEDE-EN039) Sangenpai Bident Dragion FIRE / Synchro Monster / Level 7 / ATK 2600 / DEF 2000 (Dragon / Synchro / Tuner / Effect) 1 Dragon Tuner + 1+ non-Tuner Dragon monsters If this card is Synchro Summoned: You can target 1 FIRE Dragon monster in your GY; Special Summon it, also you cannot Special Summon for the rest of this turn, except Dragon monsters. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 Spell/Trap on the field. You can only use this effect of "Sangenpai Bident Dragion" once per Duel, and its previous effect only once per turn. (Common) |
Rating: 1 out of 5 A Common as it should be with that info. |
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of Destruction
(LEDE-EN038) Enlightenment Dragon LIGHT / Fusion Monster / Level 10 / ATK 3000 / DEF 3000 (Dragon / Fusion / Effect) "Judgment Dragon" + "Punishment Dragon" Must be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can add 2 of your banished monsters to your hand (1 "Judgment Dragon" and 1 "Punishment Dragon"), then you can Special Summon both, ignoring their Summoning conditions. (Super Rare) |
Rating: 1 out of 5 Enlightens readers that a fusion of two sucky ace monsters equals a sucky Fusion Monster too. |
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of Destruction
(LEDE-EN037) Mementotlan Twin Dragon LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100 (Thunder / Fusion / Effect) 2 "Memento" monsters Any monster destroyed by battle with your "Memento" monster is banished. You can only use each of the following effects of "Mementotlan Twin Dragon" once per turn. If this card is Fusion Summoned: You can destroy 1 "Memento" monster in your hand or face-up field, and if you do, add up to 2 "Memento" monsters with different names from your Deck to your hand. If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower "Memento" monster from your GY. (Common) |
Rating: 1 out of 5 This is what happens when they take over Cyber Twin Dragon. |
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of Destruction
(LEDE-EN036) Flowering Etoile the Melodious Magnificat LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 1500 (Fairy / Fusion / Effect) 1 "Melodious Maestra" monster + 2 "Melodious" monsters (Quick Effect): You can banish (until the End Phase) any number of "Melodious" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of "Flowering Etoile the Melodious Magnificat" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Melodious" monster from your Deck or Extra Deck, except "Flowering Etoile the Melodious Magnificat". (Super Rare) |
Rating: 1 out of 5 A 3+ material Fusion Monster needs more than this for it to be worth a foil. |
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of Destruction
(LEDE-EN035) Bacha the Melodious Maestra LIGHT / Fusion Monster / Level 7 / ATK 2500 / DEF 1800 (Fairy / Fusion / Effect) 2 "Melodious" monsters While you control this Fusion Summoned card, the activated effects of your "Melodious" Fusion Monsters cannot be negated. You can only use each of the following effects of "Bacha the Melodious Maestra" once per turn. If this card is Special Summoned: You can Special Summon 1 "Melodious" monster from your Deck. If this card is sent to the GY: You can target 1 "Melodious" monster in your GY, except "Bacha the Melodious Maestra"; Special Summon it in Defense Position. (Common) |
Rating: 2 out of 5 Bloom Diva has the best effects so far, but that's only 1 plus out of many minuses. |
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of Destruction
(LEDE-EN034) Saffira, Divine Dragon of the Voiceless Voice LIGHT / Ritual Monster / Level 7 / ATK 2550 / DEF 2450 (Dragon / Ritual / Effect) You can Ritual Summon this card with "Blessing of the Voiceless Voice". If this card is Ritual Summoned while you have "Lo, the Prayers of the Voiceless Voice" on your field or in your GY: You can draw 2 cards, then discard 1 card. When an attack is declared involving a LIGHT Ritual Monster (Warrior or Dragon): You can discard 1 random card from your opponent's hand. During your opponent's End Phase: You can add 1 LIGHT monster from your GY to your hand. You can only use each effect of "Saffira, Divine Dragon of the Voiceless Voice" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Should've stayed off the Ritual Circuit after the flop of the original. |
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of Destruction
(LEDE-EN033) Cooling Embers FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Pyro / Effect) If a player gains LP (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, if a player gains LP while this card is in the Monster Zone (except during the Damage Step): You can make 1 player gain 1000 LP. (Common) |
Rating: 1 out of 5 You could gain the LP yourself, but this isn't going to last long enough for that to ever happen. |
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of Destruction
(LEDE-EN032) Fishborg Harpooner WATER / Effect Monster / Level 4 / ATK 400 / DEF 400 (Fish / Tuner / Effect) You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. (Super Rare) |
Rating: 3 out of 5 Just bring out the stronger WATER monster and toss this, then you can revive it later. |
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of Destruction
(LEDE-EN031) Cyclos the Circular Sprite WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Plant / Tuner / Effect) If this card is Normal or Special Summoned: You can discard 1 card; add 1 Insect or Plant Tuner from your Deck to your hand, except "Cyclos the Circular Sprite". If an Insect or Plant Synchro Monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclos the Circular Sprite" once per turn. (Common) |
Rating: 2 out of 5 Barely enough DEF for a 2 and the obligatory revival from the Grave when something happens. |
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of Destruction
(LEDE-EN030) Dinovatus Docus EARTH / Effect Monster / Level 6 / ATK 1500 / DEF 2200 (Dinosaur / Effect) You can only Special Summon "Dinovatus Docus(s)" once per turn. If you control 2 or more Dinosaur monsters: You can Special Summon this card from your hand. You can Tribute 1 Level 4 or lower monster; Special Summon 1 Dinosaur monster from your Deck that is 2 Levels higher or lower than the Tributed monster had on the field, but destroy it during the End Phase. You can only use this effect of "Dinovatus Docus" once per turn. (Common) |
Rating: 1 out of 5 Thanks to this guy, you'll be down at least 2 Dinosaurs by the end of your turn. |
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of Destruction
(LEDE-EN029) Nightmare Apprentice DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Illusion / Effect) You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 If Dark Magician Girl and The Tricky had a baby.... |
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of Destruction
(LEDE-EN028) Talons of Shurilane LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 2050 (Illusion / Effect) If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Talons of Shurilane" once per turn. During your opponent's turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except "Talons of Shurilane"; return it to the hand, and if you do, Special Summon this card from your hand. When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster. (Common) |
Rating: 1 out of 5 These guys forget that the whole point of battling is to win and deal battle damage. |
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of Destruction
(LEDE-EN027) Mikazukinoyaiba, the Moon Fang Dragon DARK / Effect Monster / Level 7 / ATK 2200 / DEF 2350 (Dragon / Effect) During the End Phase, if this card is in your hand or GY: You can Special Summon it, but place it on the bottom of the Deck when it leaves the field. You can discard 1 card; add 1 Level 7 DARK Dragon monster from your Deck to your hand. You can only use each effect of "Mikazukinoyaiba, the Moon Fang Dragon" once per turn. (Common) |
Rating: 1 out of 5 Back from TP2 and mostly ignored until LCKC, but won't get any more attention now. |
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of Destruction
(LEDE-EN026) Golgoil the Steel Seismic Smasher EARTH / Effect Monster / Level 10 / ATK 1800 / DEF 3200 (Illusion / Effect) If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Golgoil the Steel Seismic Smasher" once per turn. After damage calculation, if your Machine or Illusion monster battled: You can target 1 of your monsters that is banished or in your GY; Special Summon it. If this card is banished from the field: You can Special Summon it. (Common) |
Rating: 1 out of 5 Won't be any use with just 1800 ATK for a Level 10 and is hardly any use with the DEF. |
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of Destruction
(LEDE-EN025) Wightlord LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Zombie / Effect) This card's name becomes "Skull Servant" while in the GY. You can only use each of the following effects of "Wightlord" once per turn. If you have "Skull Servant" or "King of the Skull Servants" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of "Skull Servant" and "King of the Skull Servants" in your GY. You can banish this card from your GY, then target 1 "Skull Servant" or "King of the Skull Servants" in your GY; Special Summon it. (Common) |
Rating: 1 out of 5 Wights are now basically a member of Lightsworn. |
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of Destruction
(LEDE-EN024) Weiss, Lightsworn Archfiend LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1700 (Fiend / Tuner / Effect) You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn. (Common) |
Rating: 1 out of 5 It's Wulf dressed as an Archfiend. |
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of Destruction
(LEDE-EN023) Lightsworn Dragonling LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Dragon / Effect) If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 No question you'll have Lightsworns in your Grave, but 95% of them are terrible. |
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of Destruction
(LEDE-EN022) Selettrice Vaalmonica WATER / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Spellcaster / Effect) While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 You won't have anything for very long if this is meant to protect you. |
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of Destruction
(LEDE-EN021) Centur-Ion Gargoyle II DARK / Effect Monster / Level 8 / ATK 2000 / DEF 3000 (Dragon / Effect) You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn. (Common) |
Rating: 1 out of 5 I guess it's the Jinzo approach where we skip a few for a new monster, but this is like Jinzo #7. |
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of Destruction
(LEDE-EN020) Gold Pride - Eliminator EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 800 (Machine / Tuner / Effect) If your LP are lower than your opponent's: You can Special Summon this card from your hand. You can banish 1 other "Gold Pride" monster from your hand, face-up field, or GY; Special Summon 1 "Gold Pride Token" (Machine/DARK/ ATK 0/DEF 0) with the same Level as that banished monster, also this card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn, except for a "Gold Pride" monster. You can only use each effect of "Gold Pride - Eliminator" once per turn. (Super Rare) |
Rating: 1 out of 5 Check the bracket. They're nowhere to be found as they were out in round 1. |
Legacy
of Destruction
(LEDE-EN019) Gruesome Grave Squirmer DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn. (Common) |
Rating: 2 out of 5 Left out from the string of upgraded PTDN cards, and it's pretty easy to see why. |
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of Destruction
(LEDE-EN018) Tenpai Dragon Chundra FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Dragon / Tuner / Effect) Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Tenpai Dragon Chundra" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except "Tenpai Dragon Chundra". (Common) |
Rating: 1 out of 5 Everyone is hopping on the Accel Synchro bandwagon and it's still not panning out. |
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of Destruction
(LEDE-EN017) Tenpai Dragon Fadra FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 1000 (Dragon / Effect) If this card is Normal or Special Summoned, or at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it. You can only use this effect of "Tenpai Dragon Fadra" once per turn. Your FIRE Dragon monsters cannot be destroyed by battle. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. (Common) |
Rating: 1 out of 5 So 24 possible results and that leaves only Masked Dragon as a viable choice? |
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(LEDE-EN016) Tenpai Dragon Paidra FIRE / Effect Monster / Level 3 / ATK 1700 / DEF 1000 (Dragon / Effect) If this card is Normal or Special Summoned: You can add to your hand or Set 1 "Sangen" Spell/Trap from your Deck. You can only use this effect of "Tenpai Dragon Paidra" once per turn. You take no battle damage from battles involving your FIRE Dragon monsters. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. (Super Rare) |
Rating: 1 out of 5 Yang Zings are back as non-Tuners and equally bad effects. |
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(LEDE-EN015) Ragnaraika Armored Lizard DARK / Effect Monster / Level 4 / ATK 0 / DEF 2300 (Reptile / Effect) You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon "Ragnaraika Armored Lizard" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of "Ragnaraika Armored Lizard" once per turn. (Common) |
Rating: 2 out of 5 Certainly has sufficient DEF for its armor. |
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(LEDE-EN014) Ragnaraika Samurai Beetle LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 0 (Insect / Effect) You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn. (Common) |
Rating: 1 out of 5 This samurai really did get jacked up during training, leaving it with very little fighting spirit. |
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(LEDE-EN013) Ragnaraika Evil Seed LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Plant / Effect) You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Unless you're called Vijam the Cubic Seed, they haven't sprouted into anything meaningful. |
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(LEDE-EN012) Diabellze the Original Sinkeeper LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Illusion / Effect) If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 We've given Anti-Spell Fragrance legs and poor stats. |
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(LEDE-EN011) Snake-Eyes Diabellstar FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Effect) When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Looks like a FIRE version of Magician of Black Chaos. |
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(LEDE-EN010) Couplet the Melodious Songstress LIGHT / Pendulum Monster / Level 8 / ATK 2800 / DEF 2600 / Scale 9 and Scale 9 Pendulum Text You cannot Pendulum Summon, except LIGHT monsters (this effect cannot be negated). If you do not control any face-up monsters, other than "Melodious" monsters: You can add 1 "Melodious" Spell/Trap from your Deck to your hand. You can only use this effect of "Couplet the Melodious Songstress" once per turn. |
(Fairy / Pendulum / Effect) If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon 1 Level 4 or lower "Melodious" monster from your hand or GY. If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Couplet the Melodious Songstress" once per turn. (Common) |
Rating: 2 out of 5 Almost went full Qliphort with that first line of its Pendulum Text. Just enough for a 2. |
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(LEDE-EN009) Refrain the Melodious Songstress LIGHT / Pendulum Monster / Level 4 / ATK 1600 / DEF 800 / Scale 1 and Scale 1 Pendulum Text You can target 1 "Melodious" Fusion Monster you control; send 1 "Melodious" monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the Level of that monster sent to the GY x 200 until the end of this turn. You can only use this effect of "Refrain the Melodious Songstress" once per turn. |
(Fairy / Pendulum / Effect) If this card is Normal or Special Summoned: You can add 1 "Melodious" monster from your Deck to your hand, except "Refrain the Melodious Songstress". If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Refrain the Melodious Songstress" once per turn. (Common) |
Rating: 2 out of 5 Refrain from using this for anything but the first Monster Effect or its Pendulum Scale. |
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(LEDE-EN008) Ancient Gear Commander EARTH / Effect Monster / Level 4 / ATK 500 / DEF 2000 (Machine / Effect) You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn. (Common) |
Rating: 2 out of 5 Gear Golem/Gadjiltron Dragon should be the commander instead. |
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(LEDE-EN007) Ancient Gear Tanker EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Machine / Effect) If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn. (Common) |
Rating: 2 out of 5 Based on the pretty bad Equip Spell from SD10, but actually has some okay uses. |
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(LEDE-EN006) Ancient Gear Dark Golem EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 3000 (Machine / Effect) This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. (Super Rare) |
Rating: 3 out of 5 Best as a Beatstick, because then you'll get half the best of the original too. |
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(LEDE-EN005) Moremarshmallon LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) While you control "Shining Sarcophagus", this card cannot be destroyed by battle, also your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of "Moremarshmallon" once per turn. During your opponent's turn, if you control "Shining Sarcophagus" (Quick Effect): You can Special Summon this card from your hand. If this card is destroyed by card effect: You can Special Summon 1 "Moremarshmallon" from your hand, Deck, GY, or banishment, except this card, and if you do, inflict 1000 damage to your opponent. (Super Rare) |
Rating: 1 out of 5 Far Lessmarshmallon than the original. |
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(LEDE-EN004) Gadget Trio EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1100 (Machine / Effect) If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 "Stronghold the Hidden Fortress" from your Deck. You can only use each effect of "Gadget Trio" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Neither support card is a whole lot better than the original Gadget cards from SD10. |
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(LEDE-EN003) Silent Magician Zero LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 Just the twin of Swordsman Zero basically. |
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(LEDE-EN002) Silent Swordsman Zero LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) Once per turn, during the Standby Phase: Increase this card's Level by 1. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a card or effect that targets "Shining Sarcophagus", or a monster(s) that mentions it, that you control (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Swordsman Zero" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 Better than the disasters from Rivals of the Pharaoh I guess. |
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(LEDE-EN001) Gandora-G the Dragon of Destruction DARK / Effect Monster / Level 8 / ATK 0 / DEF 0 (Dragon / Effect) Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 The most potent Gandora monster to date, but will likely be exclusive to Macro Cosmos Decks. |