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Maximum Crisis (MACR-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Maximum_Crisis_(TCG-EN-1E) |
Maximum Crisis (MACR-EN099) Onikuji TRAP / Continuous Trap Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck. (Common) |
Rating: 1 out of 5 You lose either way. |
Maximum Crisis (MACR-EN098) Primal Cry SPELL / Ritual Spell This card is used to Ritual Summon "Vennu, Bright Bird of Divinity". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it. (Common) |
Rating: 2 out of 5 A Ritual Spell with its own Monster Reborn isn't all that bad, but it's only for Rituals. |
Maximum Crisis (MACR-EN097) Vennu, Bright Bird of Divinity LIGHT / Ritual Monster / Level 8 / ATK 2800 / DEF 2000 (Fairy / Ritual / Effect) You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand. (Common) |
Rating: 2 out of 5 Support for just about any kind of Summon, but it's still a fair bit of work just to change Levels of monsters. |
Maximum Crisis (MACR-EN096) Ghost Beef DARK / Pendulum Monster / Level 7 / ATK 2000 / DEF 1000 / Scale 4 and Scale 4 Pendulum Text Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10). |
(Beast / Pendulum / Normal) The Ghost of Christmas Dinner. (Common) |
Rating: 2 out of 5 A chance to make its Scale better, but not very strong for its Level. |
Maximum Crisis (MACR-EN095) Mild Turkey FIRE / Pendulum Monster / Level 4 / ATK 1000 / DEF 2000 / Scale 7 and Scale 7 Pendulum Text Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1). |
(Winged Beast / Pendulum /
Normal) The taste of victory will bowl you over. (Common) |
Rating: 2 out of 5 No need to cook it, but don't expect much out of it either. |
Maximum Crisis (MACR-EN094) Artifact Vajra LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1900 (Fairy / Effect) You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. (Common) |
Rating: 1 out of 5 Been so long since they've (#17) had a new member and it's just as much of a letdown. |
Maximum Crisis (MACR-EN093) Sylvan Princessprite LIGHT / Xyz Monster / Rank 1 / ATK 1800 / DEF 100 (Plant / Xyz / Effect) 2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your field to the Graveyard, then target 1 "Sylvan" monster in your Graveyard; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn. (Super Rare) |
Rating: 1 out of 5 Strong for its Rank, but otherwise bad. |
Maximum Crisis (MACR-EN092) Bujin Hiruko LIGHT / Pendulum Monster / Level 4 / ATK 1000 / DEF 2000 / Scale 3 and Scale 3 Pendulum Text You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) |
(Beast-Warrior / Pendulum /
Normal) Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies. (Rare) |
Rating: 2 out of 5 Mr. and Mrs. Wall of Text have arrived, but it's the Scale and DEF that do it for me. |
Maximum Crisis (MACR-EN091) Kaiser Sea Snake WATER / Effect Monster / Level 8 / ATK 2500 / DEF 1000 (Sea Serpent / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent-Type monster from your hand or Graveyard, but its ATK and DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0. (Common) |
Rating: 2 out of 5 Barely a better Cyber Dragon at best. |
Maximum Crisis (MACR-EN090) Gift Exchange SPELL / Normal Spell Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect. (Common) |
Rating: 1 out of 5 If this is how you deal with gifts on Christmas, forget it. |
Maximum Crisis (MACR-EN089) SPYRAL MISSION - Rescue TRAP / Continuous Trap Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your Graveyard; return it to the hand. You can banish this card from your Graveyard, then target 1 "SPYRAL" monster in your Graveyard; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue". (Common) |
Rating: 1 out of 5 Your mission is to use Call of the Haunted instead to rescue a monster. |
Maximum Crisis (MACR-EN088) SPYRAL GEAR - Fully Armed SPELL / Equip Spell Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it. (Ultra Rare) |
Rating: 3 out of 5 It really will be a Super Agent (#86) with this. Even Axe of Despair doesn't give it these powers. |
Maximum Crisis (MACR-EN087) SPYRAL GEAR - Last Resort EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Machine / Effect) You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn. (Rare) |
Rating: 1 out of 5 Only slightly faster than Safe Zone, and also more specific. |
Maximum Crisis (MACR-EN086) SPYRAL Sleeper LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1200 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard. (Super Rare) |
Rating: 1 out of 5 By all means sleep on this one. |
Maximum Crisis (MACR-EN085) Subterror Final Battle TRAP / Normal Trap Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK and DEF of 1 "Subterror" monster on the field become equal to its combined original ATK and DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated. (Rare) |
Rating: 2 out of 5 If this is the end, it's a bit unfortunate considering how viable this is. |
Maximum Crisis (MACR-EN084) Subterror Behemoth Speleogeist EARTH / Effect Monster / Level 11 / ATK 3000 / DEF 1400 (Fiend / Flip / Effect) FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Common) |
Rating: 3 out of 5 High ATK and no Summon needs. The effects aren't that bad either, though Setting it is a bit tricky. |
Maximum Crisis (MACR-EN083) Subterror Behemoth Phospheroglacier EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2500 (Aqua / Flip / Effect) FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Common) |
Rating: 1 out of 5 Probably can't even use its powers with people stepping on it. |
Maximum Crisis (MACR-EN082) Subterror Fiendess EARTH / Effect Monster / Level 1 / ATK 800 / DEF 500 (Spellcaster / Effect) During either player's turn, when your opponent activates a card or effect: You can send this card from your hand or field to the Graveyard, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or Graveyard, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn. (Super Rare) |
Rating: 2 out of 5 Not all that useful on the field anyway, and not much better in the hand. |
Maximum Crisis (MACR-EN081) Tornado Dragon WIND / Xyz Monster / Rank 4 / ATK 2100 / DEF 2000 (Wyrm / Xyz / Effect) 2 Level 4 monsters Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. (Secret Rare) |
Rating: 2 out of 5 Really needed more than this for a Secret Rare. |
Maximum Crisis (MACR-EN080) Diamond Duston TRAP / Normal Trap When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon. (Short Print Common) |
Rating: 1 out of 5 Swapping Dustons out for Ojamas would've already made this better by just a tad. |
Maximum Crisis (MACR-EN079) Unending Nightmare TRAP / Continuous Trap You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain. (Secret Rare) |
Rating: 1 out of 5 Needs to destroy more than 1 card to make the fee and rarity acceptable. |
Maximum Crisis (MACR-EN078) Waterfall of Dragon Souls TRAP / Normal Trap Activate 1 of these effects; ● Add 1 Wyrm-Type monster from your Deck to your hand. ● Send any number of Wyrm-Type monsters from your hand and/or face-up from your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1. (Super Rare) |
Rating: 1 out of 5 Wyrms get bad copies of two pre-existing effects. |
Maximum Crisis (MACR-EN077) Zefra War TRAP / Normal Trap Target 1 other "Zefra" card you control and 1 card your opponent controls; destroy them. If you have 2 "Zefra" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 "Zefra War" per turn. (Common) |
Rating: 1 out of 5 Anyone they're fighting automatically wins. |
Maximum Crisis (MACR-EN076) Dinomist Howling TRAP / Continuous Trap When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand. (Common) |
Rating: 1 out of 5 Pendulum Switch doesn't care about anything regarding the Pendulum Monster. |
Maximum Crisis (MACR-EN075) Prologue of the Destruction Swordsman TRAP / Normal Trap Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn. (Common) |
Rating: 1 out of 5 Actually this is the end. The effect doesn't even keep the monster on the field, and only gets Buster Blader. |
Maximum Crisis (MACR-EN074) Phantasm Spiral Assault TRAP / Normal Trap Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. (Common) |
Rating: 1 out of 5 You'd have better luck with Jackpot 7. (#68) |
Maximum Crisis (MACR-EN073) Phantasm Spiral Power TRAP / Normal Trap If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster. (Common) |
Rating: 1 out of 5 Their power is just copying Effect Veiler. |
Maximum Crisis (MACR-EN072) Phantasm Spiral Battle TRAP / Normal Trap If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it. (Rare) |
Rating: 1 out of 5 Too many cards just destroy 1 card on the field given a condition. |
Maximum Crisis (MACR-EN071) Zoodiac Gathering TRAP / Continuous Trap If a "Zoodiac" Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of "Zoodiac Gathering" once per turn. You can banish this card from your Graveyard, then target 2 "Zoodiac" Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material. (Common) |
Rating: 1 out of 5 Zoodiacs have gone their separate ways after the banned list took away much of their freedom. |
Maximum Crisis (MACR-EN070) True Draco Apocalypse TRAP / Continuous Trap If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn. (Common) |
Rating: 1 out of 5 Fear mongering at its finest. |
Maximum Crisis (MACR-EN069) True King's Return TRAP / Continuous Trap If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn. (Ultra Rare) |
Rating: 1 out of 5 I think even they can get better support than this. |
Maximum Crisis (MACR-EN068) Dark Contract with the Eternal Darkness TRAP / Continuous Trap While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage. (Rare) |
Rating: 1 out of 5 Requiring those awful D/D cards pretty much negates how good this could've been. |
Maximum Crisis (MACR-EN067) The Phantom Knights of Wrong Magnetring TRAP / Normal Trap When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/ ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap Card.) ● During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap Card); draw 2 cards. (Common) |
Rating: 1 out of 5 Everything about this makes it the wrong Trap Monster (#95) to use. |
Maximum Crisis (MACR-EN066) The Phantom Knights of Lost Vambrace TRAP / Normal Trap Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/ DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.) (Common) |
Rating: 1 out of 5 Better Vambrace for impact that's going to render them inoperable. |
Maximum Crisis (MACR-EN065) Break Away TRAP / Normal Trap During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn. (Common) |
Rating: 1 out of 5 How about Negate Attack or Skill Drain? |
Maximum Crisis (MACR-EN064) Set Rotation SPELL / Quick-Play Spell Set 2 Field Spell Cards with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spell Cards. (Short Print Common) |
Rating: 1 out of 5 Just as bad as what some companies actually do with their card games. |
Maximum Crisis (MACR-EN063) Duelist Alliance SPELL / Normal Spell If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap Card from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn. (Secret Rare) |
Rating: 2 out of 5 Only a weak bond can be formed. |
Maximum Crisis (MACR-EN062) B.E.F. Zelos SPELL / Field Spell When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. (Common) |
Rating: 1 out of 5 This doesn't improve B.E.S. monsters (#17) at all. They'll still blow up when they're out of counters. |
Maximum Crisis (MACR-EN061) Zefra Providence SPELL / Normal Spell Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn. (Rare) |
Rating: 1 out of 5 A Zefra Renfircement of the Army isn't good enough. They're so restrained as a whole. |
Maximum Crisis (MACR-EN060) Bug Signal SPELL / Quick-Play Spell Target 1 Insect-Type Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect-Type monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn. (Common) |
Rating: 1 out of 5 Signal the retreat because there's nothing good to bring out with this. |
Maximum Crisis (MACR-EN059) Phantasm Spiral Wave SPELL / Equip Spell Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn. (Common) |
Rating: 1 out of 5 Mist Body works on any monster. |
Maximum Crisis (MACR-EN058) Phantasm Spiral Grip SPELL / Equip Spell Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn. (Common) |
Rating: 1 out of 5 All this "support" for a really bad Normal Monster. |
Maximum Crisis (MACR-EN057) Phantasm Spiral Crash SPELL / Equip Spell Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn. (Common) |
Rating: 1 out of 5 Why use this when we have the more generic Big Bang Shot? |
Maximum Crisis (MACR-EN056) Pacifis, the Phantasm City SPELL / Field Spell (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000). (Rare) |
Rating: 1 out of 5 They better hope Blue-Eyes doesn't intrude or they're toast. |
Maximum Crisis (MACR-EN055) Disciples of the True Dracophoenix SPELL / Continuous Spell You can target 3 "True Draco" and/or "True King" cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn. (Common) |
Rating: 1 out of 5 The effects are just copies of older cards, that are tied to Draco Decks. |
Maximum Crisis (MACR-EN054) True Draco Heritage SPELL / Continuous Spell During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn. (Ultra Rare) |
Rating: 1 out of 5 A more vulnerable and restrained Super Rejuvenation. (#162) |
Maximum Crisis (MACR-EN053) Dragonic Diagram SPELL / Field Spell All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. (Secret Rare) |
Rating: 1 out of 5 True Dracos are not true threats. |
Maximum Crisis (MACR-EN052) Ultra Polymerization SPELL / Normal Spell Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your Graveyard, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your Graveyard, but change their ATK and DEF to 0, also they have their effects negated. (Secret Rare) |
Rating: 0 out of 5 Seems like what Konami would've done with the original had they been in charge from the start. |
Maximum Crisis (MACR-EN051) Magician's Restage SPELL / Continuous Spell You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage". (Rare) |
Rating: 1 out of 5 Looks like they took a page from Wind-Up Decks. (#17) |
Maximum Crisis (MACR-EN050) Magician's Left Hand SPELL / Continuous Spell Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, destroy that card. (Common) |
Rating: 1 out of 5 They're named like Exodia (#22) cards, but don't exactly live up to even that hype. |
Maximum Crisis (MACR-EN049) Magician's Right Hand SPELL / Continuous Spell Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, or if it did not have an effect, destroy that card. (Common) |
Rating: 1 out of 5 What is this, Spell Reactor RE (#14) as a Spell Card? |
Maximum Crisis (MACR-EN048) Zoodiac Chakanine EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon. (Ultra Rare) |
Rating: 1 out of 5 No good to be a house pet or on a police force. |
Maximum Crisis (MACR-EN047) Zoodiac Hammerkong EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card. (Common) |
Rating: 1 out of 5 I'd say these guys are the only ones in the crisis. |
Maximum Crisis (MACR-EN046) True King of All Calamities DARK / Xyz Monster / Rank 9 / ATK 3000 / DEF 3000 (Wyrm / Xyz / Effect) 2 or more Level 9 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field. (Super Rare) |
Rating: 1 out of 5 If this is what the "King of all Calamities" brings, it's about as bad as the King of All Animals. |
Maximum Crisis (MACR-EN045) D/D/D Stone King Darius EARTH / Xyz Monster / Rank 3 / ATK 1900 / DEF 1000 (Fiend / Xyz / Effect) 2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent. (Rare) |
Rating: 1 out of 5 A weaker Catastor that otherwise only "supports" Dark Contract cards. |
Maximum Crisis (MACR-EN044) Raidraptor - Stranger Falcon DARK / Xyz Monster / Rank 5 / ATK 2000 / DEF 2000 (Winged Beast / Xyz / Effect) 2 Level 5 monsters If this card has an Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material. (Rare) |
Rating: 1 out of 5 I'm no stranger to the Deck's (#14) poor effects and/or stats. |
Maximum Crisis (MACR-EN043) Lyrilusc - Assembled Nightingale WIND / Xyz Monster / Rank 1 / ATK 0 / DEF 0 (Winged Beast / Xyz / Effect) 2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. (Super Rare) |
Rating: 1 out of 5 Assembled very poorly to get literally nothing at the start and very little on top. |
Maximum Crisis (MACR-EN042) The Phantom Knights of Cursed Javelin DARK / Xyz Monster / Rank 2 / ATK 1600 / DEF 0 (Warrior / Xyz / Effect) 2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. (Super Rare) |
Rating: 1 out of 5 Cursed because their javelin deforms at impact with a pillow. |
Maximum Crisis (MACR-EN041) Lyrilusc - Independent Nightingale WIND / Fusion Monster / Level 1 / ATK 1000 / DEF 0 (Winged Beast / Fusion / Effect) "Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500. (Super Rare) |
Rating: 1 out of 5 Without Tyrant Neptune, their wings are clipped and they're not going to have any impact. |
Maximum Crisis (MACR-EN040) Performapal Gatlinghoul DARK / Fusion Monster / Level 8 / ATK 2900 / DEF 900 (Fiend / Fusion / Effect) 1 "Performapal" monster + 1 Level 5 or higher DARK monster If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as Material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Blaze Fenix can use its effect over and over again and is much more generic. |
Maximum Crisis (MACR-EN039) Supreme King Z-ARC DARK / Pendulum Monster / Level 12 / ATK 4000 / DEF 4000 / Scale 1 and Scale 1 Pendulum Text Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). |
(Dragon / Fusion / Pendulum /
Effect) 4 Dragon-Type monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Secret Rare) |
Rating: 2 out of 5 Strong, but difficult to Summon. At least the effects help make up for that, but I can't rate it higher than 2. |
Maximum Crisis (MACR-EN038) Fairy Tail - Luna LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1000 (Spellcaster / Effect) When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and that monster to the hand. (Super Rare) |
Rating: 3 out of 5 The set might just be turning itself around after these past 3 cards. |
Maximum Crisis (MACR-EN037) Familiar-Possessed - Lyna LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1500 (Spellcaster / Effect) You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Short Print Common) |
Rating: 3 out of 5 The important thing here is they (#29) haven't gotten worse with each release. |
Maximum Crisis (MACR-EN036) Ash Blossom & Joyous Spring FIRE / Effect Monster / Level 3 / ATK 0 / DEF 1800 (Zombie / Tuner / Effect) During either player's turn, when a card or effect is activated that includes any of these effects: You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the Graveyard. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. (Secret Rare) |
Rating: 3 out of 5 There will be joyous times when using this as it blocks three quite common Duel situations. |
Maximum Crisis (MACR-EN035) Fire Cracker FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 200 (Fiend / Effect) During either player's turn: You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each. (Short Print Common) |
Rating: 1 out of 5 It won't get off the ground when launched. |
Maximum Crisis (MACR-EN034) Baobaboon DARK / Effect Monster / Level 3 / ATK 1200 / DEF 1000 (Plant / Effect) If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck. (Common) |
Rating: 1 out of 5 They left this guy out of the Planet of the Apes movie, and for good reason. |
Maximum Crisis (MACR-EN033) Pendulumucho EARTH / Pendulum Monster / Level 1 / ATK 0 / DEF 0 / Scale 4 and Scale 4 Pendulum Text Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your Graveyard, except "Pendulumucho"; add it to your Extra Deck face-up. |
(Winged Beast / Pendulum /
Effect) If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field. (Super Rare) |
Rating: 2 out of 5 Not "mucho" anything useful here, except the Pendulum Scale. |
Maximum Crisis (MACR-EN032) B.E.S. Big Core MK-3 LIGHT / Effect Monster / Level 8 / ATK 2700 / DEF 1900 (Machine / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battles a monster: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck. (Rare) |
Rating: 1 out of 5 We'll be at MK-20 at some point without any improvements. |
Maximum Crisis (MACR-EN031) Ariel, Priestess of the Nekroz WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Psychic / Effect) Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn. (Rare) |
Rating: 2 out of 5 Not a great choice to be Part of Your Deck. |
Maximum Crisis (MACR-EN030) Zefraath EARTH / Pendulum Monster / Level 11 / ATK 3450 / DEF 2950 / Scale 5 and Scale 5 Pendulum Text During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. |
(Rock / Pendulum / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck. (Super Rare) |
Rating: 1 out of 5 Yu-Gi-Oh has their own variant of the Pet Rock. |
Maximum Crisis (MACR-EN029) Digital Bug LEDybug LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 0 (Insect / Effect) Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● When this card destroys a monster by battle, draw 1 card. (Common) |
Rating: 1 out of 5 Too many "bugs" to work out here. |
Maximum Crisis (MACR-EN028) Phantasm Spiral Dragon WATER / Normal Monster / Level 8 / ATK 2900 / DEF 2900 (Wyrm / Normal) A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault. (Rare) |
Rating: 1 out of 5 Spiral Serpent has "evolved", but really functions no differently. |
Maximum Crisis (MACR-EN027) Zoodiac Kataroost EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Beast-Warrior / Effect) If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Kataroost"; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. (Common) |
Rating: 1 out of 5 The Archetype is basically dead, but they're still being released. |
Maximum Crisis (MACR-EN026) Mariamne, the True Dracophoenix WIND / Effect Monster / Level 9 / ATK 2700 / DEF 2100 (Wyrm / Effect) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Almost all of them are under 3000 ATK, and only two of them have any decent uses. |
Maximum Crisis (MACR-EN025) Metaltron XII, the True Dracombatant LIGHT / Effect Monster / Level 9 / ATK 3000 / DEF 3000 (Wyrm / Effect) Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck. (Super Rare) |
Rating: 2 out of 5 You can use Spells and Traps for the Tributes, but you need 3 of them, making them like the Sacred Beasts. |
Maximum Crisis (MACR-EN024) Master Peace, the True Dracoslaying King LIGHT / Effect Monster / Level 8 / ATK 2950 / DEF 2950 (Wyrm / Effect) To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it. (Secret Rare) |
Rating: 1 out of 5 I can tell we're not going back to the monsters with great properties any time soon. |
Maximum Crisis (MACR-EN023) Dreiath III, the True Dracavalry General EARTH / Effect Monster / Level 6 / ATK 2100 / DEF 2800 (Wyrm / Effect) To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position. (Ultra Rare) |
Rating: 2 out of 5 Won't really compare to Dinomight Knight or Ignis Heat, but at least it's Level 6 with high DEF. |
Maximum Crisis (MACR-EN022) Dinomight Knight, the True Dracofighter WATER / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Wyrm / Effect) To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand. (Ultra Rare) |
Rating: 3 out of 5 Summoned Skull now has the power to use Spells and Traps for its Tribute Summon. |
Maximum Crisis (MACR-EN021) Ignis Heat, the True Dracowarrior FIRE / Effect Monster / Level 5 / ATK 2400 / DEF 1000 (Wyrm / Effect) To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Spell Card from your Deck, and either activate it or add it to your hand. (Ultra Rare) |
Rating: 3 out of 5 It's as if Thestalos got an upgrade, and for once it's good. |
Maximum Crisis (MACR-EN020) Majesty Maiden, the Dracocaster WIND / Effect Monster / Level 5 / ATK 2300 / DEF 1500 (Wyrm / Effect) To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 "True Draco" or "True King" monster from your Deck to your hand. (Ultra Rare) |
Rating: 2 out of 5 There's two members coming up, that are part of this card's rating, but other parts actually lower its rating. |
Maximum Crisis (MACR-EN019) Supreme King Dragon Darkwurm DARK / Pendulum Monster / Level 4 / ATK 1800 / DEF 1200 / Scale 5 and Scale 5 Pendulum Text Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. |
(Dragon / Pendulum / Effect) If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn. (Common) |
Rating: 3 out of 5 Being corrupted was the best thing to happen to Yuya as he won't be doing that dumb circus act. |
Maximum Crisis (MACR-EN018) Supreme King Gate Infinity DARK / Pendulum Monster / Level 7 / ATK 0 / DEF 0 / Scale 13 and Scale 13 Pendulum Text If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. |
(Fiend / Pendulum / Effect) Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Super Rare) |
Rating: 3 out of 5 The highest Scale ever printed on a card and it's quite searchable, but the downside does lower its rating a bit. |
Maximum Crisis (MACR-EN017) Supreme King Gate Zero DARK / Pendulum Monster / Level 7 / ATK 0 / DEF 0 / Scale 0 and Scale 0 Pendulum Text If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. |
(Fiend / Pendulum / Effect) Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Super Rare) |
Rating: 3 out of 5 Zero is as low as you'd really need, and you're open for basically what's in your hand. |
Maximum Crisis (MACR-EN016) Double Resonator FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Tuner / Effect) If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that Fiend-Type monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn. (Common) |
Rating: 2 out of 5 Could help bring out Red Nova Dragon. |
Maximum Crisis (MACR-EN015) D/D Ghost DARK / Effect Monster / Level 2 / ATK 600 / DEF 300 (Fiend / Tuner / Effect) If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard. (Common) |
Rating: 2 out of 5 As per usual, D/D monsters are mediocre at best. |
Maximum Crisis (MACR-EN014) Lyrilusc - Turquoise Warbler WIND / Effect Monster / Level 1 / ATK 100 / DEF 100 (Winged Beast / Effect) If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or Graveyard. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn. (Common) |
Rating: 2 out of 5 Might be able to Tribute Summon with 1 or 2 monsters, but that's really it. |
Maximum Crisis (MACR-EN013) Lyrilusc - Sapphire Swallow WIND / Effect Monster / Level 1 / ATK 100 / DEF 0 (Winged Beast / Effect) If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your Graveyard; attach it to this card as Xyz Material. (Common) |
Rating: 2 out of 5 Works with the next card in the set at least. Pretty weak though. |
Maximum Crisis (MACR-EN012) Lyrilusc - Cobalt Sparrow WIND / Effect Monster / Level 1 / ATK 0 / DEF 100 (Winged Beast / Effect) If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● Your opponent cannot target this card with card effects. (Common) |
Rating: 1 out of 5 Light stats and only has a working effect when Special Summoned or Xyz Material. |
Maximum Crisis (MACR-EN011) Predaplant Cordyceps DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Plant / Effect) During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters. (Common) |
Rating: 1 out of 5 Much too slow, and only allows Predaplants to take root, which are quite bad. |
Maximum Crisis (MACR-EN010) Predaplant Darlingtonia Cobra DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1500 (Plant / Effect) If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel. (Common) |
Rating: 1 out of 5 Fusion Sage and Woodsman work much better than this. |
Maximum Crisis (MACR-EN009) Predaplant Ophrys Scorpio DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800 (Plant / Effect) If this card is Normal or Special Summoned: You can send 1 monster from your hand to the Graveyard; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn. (Rare) |
Rating: 1 out of 5 No thorns to put any damper on the opponent's strategy. |
Maximum Crisis (MACR-EN008) Speedroid Rubberband Plane WIND / Effect Monster / Level 5 / ATK 1800 / DEF 0 (Machine / Effect) If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn. (Rare) |
Rating: 1 out of 5 Better issue a mayday once you're even a foot off the ground. |
Maximum Crisis (MACR-EN007) Speedroid Maliciousmagnet WIND / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Tuner / Effect) Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn. (Common) |
Rating: 0 out of 5 About as useful as Magnen Bar. (#7) |
Maximum Crisis (MACR-EN006) Speedroid Skull Marbles WIND / Effect Monster / Level 7 / ATK 0 / DEF 3000 (Machine / Effect) Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card. (Common) |
Rating: 1 out of 5 Swords Woman does this by being Level 4, searchable and stronger. |
Maximum Crisis (MACR-EN005) Performapal Coin Dragon WATER / Pendulum Monster / Level 4 / ATK 1700 / DEF 1000 / Scale 5 and Scale 5 Pendulum Text Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field). |
(Dragon / Pendulum / Effect) Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects. (Rare) |
Rating: 2 out of 5 Helps any Extra Deck Dragon accomplish more than they originally would, but Catastor is better for this. |
Maximum Crisis (MACR-EN004) Performapal U Go Golem DARK / Pendulum Monster / Level 4 / ATK 1600 / DEF 1000 / Scale 1 and Scale 1 Pendulum Text Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your Graveyard or face-up in your Extra Deck to your hand. |
(Fiend / Pendulum / Effect) Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon-Type monsters you control as Fusion Materials. (Rare) |
Rating: 2 out of 5 Useful for the Scale mostly. |
Maximum Crisis (MACR-EN003) Performapal Revue Dancer LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 1000 (Spellcaster / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster. (Common) |
Rating: 1 out of 5 Their dance recital received a unanimous boo'ing from the crowd. |
Maximum Crisis (MACR-EN002) Performapal Sky Pupil LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 800 (Spellcaster / Effect) During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another "Performapal" monster: You can destroy that opponent's monster. (Rare) |
Rating: 1 out of 5 There's a reason why it's called Neo-Spacian GRAND Mole. |
Maximum Crisis (MACR-EN001) Performapal Sky Magician WIND / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Spellcaster / Effect) Once per turn, if you activate a Spell Card: This card gains 300 ATK. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell Card from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it. (Rare) |
Rating: 1 out of 5 Don't volunteer for any of its tricks. It couldn't do basic ones. |
Maximum Crisis (MACR-EN000) Pendulum Switch TRAP / Continuous Trap You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place it in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn. (Rare) |
Rating: 3 out of 5 Easily could've been Super Rare or higher with just about anything being valid with this. |