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The Infinite Forbidden (INFO-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Infinite_Forbidden_(TCG-EN-1E) |
The Infinite Forbidden
(INFO-EN100) Spell Card "Soul Exchange" SPELL / Normal Spell Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn. (Super Rare) |
Rating: 1 out of 5 Better exchange this for The Monarchs Stormforth. (#66) |
The Infinite Forbidden
(INFO-EN099) Spell Card "Monster Reborn" SPELL / Quick-Play Spell Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn. (Super Rare) |
Rating: 1 out of 5 The original (#30) is at 1, and this takes away the point of reviving it in the first place. |
The Infinite Forbidden
(INFO-EN098) Moon of the Closed Heaven LIGHT / Link Monster / ATK 1200 / Link-2 Links: Top and Top-Right (Fiend / Link / Effect) 2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn. (Common) |
Rating: 1 out of 5 There are no worthwhile Link-5s, and this is bad either way. |
The Infinite Forbidden
(INFO-EN097) Blazing Bombardment Beast FIRE / Fusion Monster / Level 6 / ATK 1900 / DEF 2400 (Machine / Fusion / Effect) 1 Machine monster + 1 Pyro monster If this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK. If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Blazing Bombardment Beast" once per turn. (Common) |
Rating: 1 out of 5 The Bird got banned, so I guess this is the replacement? |
The Infinite Forbidden
(INFO-EN096) Mimighoul Room TRAP / Normal Trap Special Summon 1 "Mimighoul" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul Room" effect per turn, and only once that turn. (Super Rare) |
Rating: 1 out of 5 Using these guys leaves no room for success. |
The Infinite Forbidden
(INFO-EN095) Mimighoul Maker SPELL / Normal Spell Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn. (Super Rare) |
Rating: 1 out of 5 Was looking like a 2, but the opponent gets to choose which one they get for free. |
The Infinite Forbidden
(INFO-EN094) Mimighoul Dungeon SPELL / Field Spell "Mimighoul" monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 "Mimighoul" monster from your Deck or GY to your hand. You can only use this effect of "Mimighoul Dungeon" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 The Deck itself basically puts you there when the members abandon you. |
The Infinite Forbidden
(INFO-EN093) Mimighoul Archfiend EARTH / Effect Monster / Level 1 / ATK 0 / DEF 1900 (Fiend / Flip / Effect) FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent draws 1 card. ● Send 1 card from your hand to the GY. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn. (Super Rare) |
Rating: 1 out of 5 Is everyone copying the Tails effect of Arcana Force VII? (#13) |
The Infinite Forbidden
(INFO-EN092) Mimighoul Cerberus EARTH / Effect Monster / Level 1 / ATK 400 / DEF 1800 (Beast / Flip / Effect) FLIP: If it is the Main Phase: Apply these effects in sequence. ● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of "Mimighoul Cerberus" once per turn. Your opponent cannot target face-up Spells you control with card effects. (Super Rare) |
Rating: 1 out of 5 Looks like their Master won't have anyone to really command when you need them the most. |
The Infinite Forbidden
(INFO-EN091) Mimighoul Dragon EARTH / Effect Monster / Level 1 / ATK 500 / DEF 2000 (Dragon / Flip / Effect) FLIP: If it is the Main Phase: Apply these effects in sequence. ● Destroy all face-up monsters you control, except "Mimighoul" monsters. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn. (Super Rare) |
Rating: 1 out of 5 The support isn't going to matter if this is how the rest of the Deck is portrayed. |
The Infinite Forbidden
(INFO-EN090) Mimighoul Master EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Zombie / Effect) Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a "Mimighoul" monster other than "Mimighoul Master". You can only use each of the following effects of "Mimighoul Master" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" monster from your Deck to your hand, except "Mimighoul Master". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 3 out of 5 A decent monster for EARTH (SD7 #1), Zombie (SDZW #3) or Beatstick. |
The Infinite Forbidden
(INFO-EN089) Aerial Eater WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 2600 (Fiend / Fusion / Effect) 2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn. (Common) |
Rating: 1 out of 5 The only Fiend Fusions worth it are Yubel's Fusion (#38) and Malicious Bane. (LED5 #12) |
The Infinite Forbidden
(INFO-EN088) Zapper Shrimp LIGHT / Synchro Monster / Level 2 / ATK 1000 / DEF 1200 (Fish / Synchro / Tuner / Effect) 1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. (Common) |
Rating: 1 out of 5 Shrimpy effects and stats certainly make for a Common. |
The Infinite Forbidden
(INFO-EN087) Kochobo's Hinamatsuri DARK / Effect Monster / Level 7 / ATK 2200 / DEF 2200 (Machine / Effect) If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of "Kochobo's Hinamatsuri" once per turn. (Common) |
Rating: 1 out of 5 The exact inverse of Fusilier Dragon. |
The Infinite Forbidden
(INFO-EN086) The League of Uniform Nomenclature Strikes SPELL / Normal Spell Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as the targeted monster. You can only activate 1 "The League of Uniform Nomenclature Strikes" per turn. (Common) |
Rating: 1 out of 5 It literally cannot attack and gains no bonuses that would give it any sort of retaliation. |
The Infinite Forbidden
(INFO-EN085) Necroquip Princess DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 2000 (Fiend / Fusion / Effect) 1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn. (Common) |
Rating: 1 out of 5 Relinquished (#1) started a trend that has only gotten less viable over the years. |
The Infinite Forbidden
(INFO-EN084) Dipsea Fiend WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Fiend / Effect) You can discard 1 card, then declare 1 Attribute, except WATER; Special Summon this card from your hand to either field, then this card becomes that Attribute (until the end of this turn), then if you Special Summoned this card to your opponent's field, you can Special Summon 1 Level 4 or lower Fiend monster with an original Attribute other than the declared one, from your hand or GY to your field, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use this effect of "Dipsea Fiend" once per turn. (Common) |
Rating: 1 out of 5 A vanilla monster on your field and barely an Effect Monster on the opponent's field. |
The Infinite Forbidden
(INFO-EN083) Kuebiko TRAP / Continuous Trap Special Summon this card as an Effect Monster (Fairy/EARTH/Level 2/ATK 0/DEF 0) with the following effect (this card is also still a Trap). ● Once per Chain, when your opponent activates a monster effect on the field that targets a card(s) you control (Quick Effect): You can Set this card in your Spell & Trap Zone, and if you do, negate that opponent's effect, then if that monster has the highest ATK on your opponent's field, return it to the hand. You can only activate 1 "Kuebiko" per turn. (Super Rare) |
Rating: 1 out of 5 Its stats tell all as it basically has no offense or defense to help you. |
The Infinite Forbidden
(INFO-EN082) Vulmina, Statue of the Sacred Dragon LIGHT / Pendulum Monster / Level 1 / ATK 200 / DEF 1800 / Scale 1 and Scale 1 Pendulum Effect If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. |
(Dragon / Pendulum / Effect) When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Common) |
Rating: 2 out of 5 The imports always tend to prove mediocre at best. |
The Infinite Forbidden
(INFO-EN081) Magicolloidal Sol WATER / Effect Monster / Level 2 / ATK 400 / DEF 300 (Aqua / Tuner / Effect) If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn. (Super Rare) |
Rating: 1 out of 5 Looks like Humanoid Slime (#207), but with less potency than a Slime Token. (#229) |
The Infinite Forbidden
(INFO-EN080) Three in One TRAP / Normal Trap During your opponent's End Phase, if your opponent has more total cards in their hand and field than you have in your hand and field: Special Summon 3 Normal Monsters from your GY. You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap from your hand or Deck that mentions the original names of all 3 targets. (Common) |
Rating: 1 out of 5 As usual, the card player can't activate it unless at a disadvantage despite the strict activation needs. |
The Infinite Forbidden
(INFO-EN079) Silhouhatte Trick TRAP / Continuous Trap Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/ DEF 600) with the following effects (this card is also still a Trap). ● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn. ● If this card battles a monster, neither can be destroyed by that battle. You can only activate 1 "Silhouhatte Trick" per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Same trick as other Illusion monsters (#5) at best. |
The Infinite Forbidden
(INFO-EN078) Dominus Purge TRAP / Normal Trap If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Rai-Oh does the same thing and can attack without costing you effects in return. |
The Infinite Forbidden
(INFO-EN077) Madolche Dessert TRAP / Normal Trap Target 2 Effect Monsters on the field, including a "Madolche" monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 "Madolche" monster from your hand or Extra Deck with ATK less than or equal to the total original ATK of those returned monsters. If a "Madolche" card(s) is shuffled from your GY into the Deck/Extra Deck, while this card is in your GY (except during the Damage Step): You can attach this card to an Xyz Monster you control. You can only use 1 "Madolche Dessert" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 Being that weak with poor effects will certainly give you your just desserts. |
The Infinite Forbidden
(INFO-EN076) Meteoroa Drytron TRAP / Continuous Trap If a "Drytron" card(s) is banished (except during the Damage Step): You can Tribute 1 "Drytron" monster, then target up to 2 of your banished "Drytron" cards; add them to your hand. You can reveal 1 "Meteonis Drytron" in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equals or exceeds its ATK. You can only use each effect of "Meteoroa Drytron" once per turn. (Common) |
Rating: 1 out of 5 If you're not Ritual Summoning properly, it's no good. |
The Infinite Forbidden
(INFO-EN075) Vaalmonica Creation TRAP / Continuous Trap While you have 6 or more Resonance Counters on your field, "Vaalmonica" Link Monsters you control gain 1200 ATK. You can only use each of the following effects of "Vaalmonica Creation" once per turn. If your opponent Special Summons a monster(s), you can (except during the Damage Step): Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place a Resonance Counter on, so it has 3 Resonance Counters. (Common) |
Rating: 1 out of 5 Failmonicas (VASM #32) need to be taught how to Link Summon apparently. |
The Infinite Forbidden
(INFO-EN074) Guardian of the Voiceless Voice TRAP / Continuous Trap If a face-up monster(s) you control is destroyed by battle or card effect, except Ritual Monsters: You can Special Summon 1 "Skull Guardian" from your hand or Deck. You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the combined original ATK of the other monsters currently on the field, until the end of this turn. You can only use each effect of "Guardian of the Voiceless Voice" once per turn, and cannot activate more than 1 in the same Chain. (Common) |
Rating: 2 out of 5 2nd effect works with any Ritual Monster. (#1) |
The Infinite Forbidden
(INFO-EN073) Sangen Kaiho TRAP / Normal Trap During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand. You can only use each effect of "Sangen Kaiho" once per turn. (Common) |
Rating: 1 out of 5 Locks you out of that same Main Phase and MP2 means no Battle Phase. |
The Infinite Forbidden
(INFO-EN072) Fiendsmith in Paradise TRAP / Normal Trap Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn. (Super Rare) |
Rating: 1 out of 5 Paradise like the area where fires broke out in 2018. |
The Infinite Forbidden
(INFO-EN071) Woes of the White Forest TRAP / Normal Trap Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn. (Common) |
Rating: 1 out of 5 They will have a lot of those with how many times they come up short. |
The Infinite Forbidden
(INFO-EN070) Service Puppet Play TRAP / Normal Trap Target monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a "Gimmick Puppet" Xyz Monster: You can banish this card, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position. You can only use each effect of "Service Puppet Play" once per turn. (Common) |
Rating: 1 out of 5 You may get more monsters, but it's for much more work and the gimmick is bad. (#39) |
The Infinite Forbidden
(INFO-EN069) Dark Magic Mirror Force TRAP / Normal Trap When an opponent's monster declares an attack, or an opponent's monster effect is activated that would destroy a monster(s) on the field, while a monster that mentions "Shining Sarcophagus" is on the field: Destroy as many Attack Position monsters your opponent controls as possible, then if you control "Dark Magician", inflict 500 damage to your opponent for each monster destroyed, also for the rest of this turn after this card resolves, the first time each monster you control that mentions "Shining Sarcophagus" would be destroyed by battle or card effect, it is not destroyed. (Super Rare) |
Rating: 2 out of 5 Only one of them would be worth having out with this, but the original (#81) is still much better. |
The Infinite Forbidden
(INFO-EN068) Exxod Fires of Rage TRAP / Normal Trap (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn. (Super Rare) |
Rating: 1 out of 5 There aren't any good Exodia monsters for the first effect so you're left with a weak Backup Soldier. |
The Infinite Forbidden
(INFO-EN067) That's 10! SPELL / Continuous Spell Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn. (Common) |
Rating: 1 out of 5 That's going to take much longer than necessary to get a Trap Monster. |
The Infinite Forbidden
(INFO-EN066) Interdimensional Matter Forwarder SPELL / Continuous Spell You can target 1 monster on the field; banish it, then return it to the field. If your opponent activates a card or effect: You can target 1 face-up monster on the field whose effects are negated; banish it, then return it to the field. Before resolving an opponent's effect that targets this card on the field, banish this card, until the End Phase of the next turn. You can only use each effect of "Interdimensional Matter Forwarder" once per turn. (Common) |
Rating: 1 out of 5 Let me guess, this'd be designated as Wind-Up support? (#87) |
The Infinite Forbidden
(INFO-EN065) Trap Gatherer SPELL / Equip Spell The equipped monster gains 400 ATK for each Trap in your GY. You can only use each of the following effects of "Trap Gatherer" once per turn. After damage calculation, if the equipped monster destroyed an opponent's monster by battle or inflicted battle damage to your opponent: You can send this card to the GY; Set 1 Trap from your GY. If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead. (Common) |
Rating: 2 out of 5 The better form of Uria (#1) for any monster you choose. |
The Infinite Forbidden
(INFO-EN064) Vesper Girsu SPELL / Quick-Play Spell If your opponent controls 2 or more monsters than you do: They can send any number of monsters they control to the GY, after which you apply the following effect based on the number of monsters your opponent controls. ● 0: Your LP becomes halved. ● 1: Your opponent gains 2000 LP. ● 2: Banish all cards in your opponent's hand face-up, until the End Phase. ● 3+: Your opponent cannot activate monster effects this turn. You can only activate 1 "Vesper Girsu" per turn. (Common) |
Rating: 1 out of 5 Literally allows them to do nothing and your LP is halved. |
The Infinite Forbidden
(INFO-EN063) Emblema Salvation SPELL / Quick-Play Spell Banish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can place 2 "Centur-Ion" monsters with different names from your hand, Deck, GY, and/or banishment in your Spell & Trap Zone as face-up Continuous Traps. You can only activate 1 "Emblema Salvation" per turn. (Common) |
Rating: 1 out of 5 Those will be wasted monsters and cards like Jinzo (#3) can negate them for good. |
The Infinite Forbidden
(INFO-EN062) Fiendsmith's Sanct SPELL / Quick-Play Spell If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/ DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn. (Common) |
Rating: 1 out of 5 Fiend's Sanctuary is a much better way to get a Token. |
The Infinite Forbidden
(INFO-EN061) Fiendsmith's Tract SPELL / Normal Spell Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Don't sign it as it's basically a waivor of holding them responsible for your loss. |
The Infinite Forbidden
(INFO-EN060) Susurrus of the Sinful Spoils SPELL / Quick-Play Spell Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Susurrus of the Sinful Spoils" once per turn. (Super Rare) |
Rating: 1 out of 5 They unban Monster Reborn (#36), yet continue to make bad remakes of it anyway. |
The Infinite Forbidden
(INFO-EN059) Beware the White Forest SPELL / Normal Spell If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Beware the White Forest" once per turn. (Super Rare) |
Rating: 1 out of 5 The creatures within the forest aren't a threat to anyone. |
The Infinite Forbidden
(INFO-EN058) Tales of the White Forest SPELL / Normal Spell If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 The only tale they tell is one of Konami limiting their abilities despite their pleas to the contrary. |
The Infinite Forbidden
(INFO-EN057) Dragon's Light and Darkness SPELL / Quick-Play Spell Activate 1 of these effects (but you can only use each effect of "Dragon's Light and Darkness" once per turn); ● Shuffle 1 Level 8 Dragon monster from your hand into the Deck and add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand. ● Target 1 Dragon monster you control; it gains ATK equal to its Level x 200. ● When a card or effect is activated that targets a Dragon monster you control: Negate that effect. (Common) |
Rating: 2 out of 5 1st bullet is no good, but the other two are okay. |
The Infinite Forbidden
(INFO-EN056) Mansion of the Dreadful Dolls SPELL / Field Spell When this card is activated: You can add 1 "Gimmick Puppet" monster from your Deck to your hand. "Gimmick Puppet" monsters you control cannot be destroyed by battle, and are unaffected by the activated effects of your opponent's monsters, except their Xyz Monsters. Once per turn: You can detach 1 material from an Xyz Monster you control, then target 1 "Gimmick Puppet" monster in your GY; Special Summon it to your opponent's field in Defense Position. You can only activate 1 "Mansion of the Dreadful Dolls" per turn. (Common) |
Rating: 1 out of 5 You're not going to win by just giving your opponent a free monster, especially in Defense Mode. |
The Infinite Forbidden
(INFO-EN055) Obliterate!!! Blaze SPELL / Quick-Play Spell One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Super Rare) |
Rating: 1 out of 5 Exodia is better off as the 5 individual cards. (#135) |
The Infinite Forbidden
(INFO-EN054) Wedju Temple SPELL / Field Spell During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 The vast majority of monsters don't benefit from being in the Spell & Trap Zone at all. |
The Infinite Forbidden
(INFO-EN053) Millennium Ankh SPELL / Normal Spell Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Shadi's Millennium Key proves nothing more than a toy for kids to play with. |
The Infinite Forbidden
(INFO-EN052) Silhouhatte Rabbit LIGHT / Link Monster / ATK 1500 / Link-2 Links: Bottom Corners (Illusion / Link / Effect) 2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Only about 2 Trap Monsters (#94) are worth activating in the first place, leaving this to be no good. |
The Infinite Forbidden
(INFO-EN051) Cosmic Tree Irmistil EARTH / Link Monster / ATK 2000 / Link-5 Links: Left, Bottom, Top-Left and both Bottom Corners (Plant / Link / Effect) 3+ Effect Monsters You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK. (Common) |
Rating: 2 out of 5 The effects can certainly be useful, but for a Link-5, it's much too weak and you can only control 1. |
The Infinite Forbidden
(INFO-EN050) Madolche Mini Meowcaroons EARTH / Link Monster / ATK 2300 / Link-3 Links: All 3 Bottom Arrows (Fairy / Link / Effect) 2+ Effect Monsters, including a "Madolche" monster If this card is Link Summoned: You can add 1 "Madolche" card from your Deck to your hand. You can target 1 monster in your GY; Special Summon 1 "Madolche" monster from your hand, and if you do, shuffle that target into the Deck, also you cannot activate monster effects for the rest of this turn, except "Madolche" monsters. You can only use each effect of "Madolche Mini Meowcaroons" once per turn. (Common) |
Rating: 1 out of 5 A very light snack for stronger monsters. |
The Infinite Forbidden
(INFO-EN049) Varar, Vaalmonican Concord WATER / Link Monster / ATK 3000 / Link-2 Links: Bottom Corners (Spellcaster / Link / Effect) 2 monsters, including a "Vaalmonica" Link Monster Unaffected by card effects, except "Vaalmonica" cards, while you have 6 or more Resonance Counters on your field. Gains 1 additional attack during each Battle Phase, for each Level 4 "Vaalmonica" monster you control. Once per turn, when your opponent would Special Summon a monster(s), if you have 3+ Resonance Counters on your field (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then remove 3 Resonance Counters from your field. (Super Rare) |
Rating: 1 out of 5 You can do better to negate Summons with the two Horn of Heaven cards. |
The Infinite Forbidden
(INFO-EN048) Ragnaraika Selene Snapper WATER / Link Monster / ATK 2600 / Link-3 Links: Left, Right and Bottom (Reptile / Link / Effect) 2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn. (Common) |
Rating: 1 out of 5 A Link-3 that does practically nothing on the field. No wonder it's a Common. |
The Infinite Forbidden
(INFO-EN047) Fiendsmith's Sequence LIGHT / Link Monster / ATK 1200 / Link-2 Links: Bottom Corners (Fiend / Link / Effect) 2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn. (Common) |
Rating: 1 out of 5 Next in the sequence of bad Link Monsters for this set. |
The Infinite Forbidden
(INFO-EN046) Fiendsmith's Requiem LIGHT / Link Monster / ATK 600 / Link-1 Links: Bottom (Fiend / Link / Effect) 1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 They always limit Archetype Links to once per turn even when the effects and ATK don't warrant it. |
The Infinite Forbidden
(INFO-EN045) Hieratical Phobos Covos DARK / Xyz Monster / Rank 4 / ATK 2100 / DEF 1500 (Illusion / Xyz / Effect) 2 Level 4 monsters You can target 1 Effect Monster your opponent controls; negate its effects, then if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material. You can only use this effect of "Heretical Phobos Covos" once per turn. If this card battles a monster, neither can be destroyed by that battle. (Super Rare) |
Rating: 1 out of 5 You can Creature Swap monsters faster than this. |
The Infinite Forbidden
(INFO-EN044) Madolche Queen Tiarafraise EARTH / Xyz Monster / Rank 5 / ATK 2600 / DEF 2500 (Fairy / Xyz / Effect) 3 Level 5 "Madolche" monsters Once per turn, you can also Xyz Summon "Madolche Queen Tiarafraise" by using "Madolche Queen Tiaramisu" you control. (Transfer its materials to this card.) Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target up to 2 "Madolche" cards in your GY; shuffle them into the Deck, also shuffle up to the same number of cards your opponent controls into the Deck. If this card in your possession is destroyed by an opponent's card and sent to your GY: Return this card to the Extra Deck. (Super Rare) |
Rating: 1 out of 5 Nothing in the Deck (#22) is worth retrieving. |
The Infinite Forbidden
(INFO-EN043) CXyz Gimmick Puppet Fanatix Machinix DARK / Xyz Monster / Rank 9 / ATK 3100 / DEF 1500 (Machine / Xyz / Effect) 3 Level 9 monsters If this card is Special Summoned: You can add 1 "Puppet" Trap from your Deck to your hand. You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use each effect of "CXyz Gimmick Puppet Fanatix Machinix" once per turn. (Super Rare) |
Rating: 1 out of 5 If I can't deal the full ATK after Xyz Summoning a Rank 9, then it's basically useless. |
The Infinite Forbidden
(INFO-EN042) Gimmick Puppet Fantasix Machinix DARK / Xyz Monster / Rank 8 / ATK 1500 / DEF 3100 (Machine / Xyz / Effect) 2 Level 8 monsters You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand, also, you can Normal Summon 1 Machine monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Special Summon a "Gimmick Puppet" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 "Rank-Up-Magic" Spell from your GY to your hand. You can only use each effect of "Gimmick Puppet Fantasix Machinix" once per turn. (Super Rare) |
Rating: 1 out of 5 Looks like a useless remake of Gear Gigant X. (#46) |
The Infinite Forbidden
(INFO-EN041) DPH Gendamoore FIRE / Synchro Monster / Level 8 / ATK 2000 / DEF 2800 (Cyberse / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. When your Cyberse monster battles an opponent's monster and inflicts battle damage to them: You can banish this card from your GY; inflict that much damage to your opponent. You can only use each effect of "DPH Gendamoore" once per turn. (Common) |
Rating: 1 out of 5 Going to need to see moore than this for a decent rating. Fittingly, it's a Common. |
The Infinite Forbidden
(INFO-EN040) Diabell, Queen of the White Forest LIGHT / Synchro Monster / Level 8 / ATK 2500 / DEF 2000 (Illusion / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Everything revolves around the janky Tuner Synchros (#41) and it's weak for its Level. |
The Infinite Forbidden
(INFO-EN039) Rciela, Sinister Soul of the White Forest LIGHT / Synchro Monster / Level 6 / ATK 2000 / DEF 1500 (Spellcaster / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 Just skirting the boundary between a 1 and 2-star rating. |
The Infinite Forbidden
(INFO-EN038) Silvera, Wolf Tamer of the White Forest LIGHT / Synchro Monster / Level 6 / ATK 1900 / DEF 2400 (Spellcaster / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 Not very strong, but the effects can certainly help. |
The Infinite Forbidden
(INFO-EN037) Memetomictlan Tecutlica - Creation King EARTH / Fusion Monster / Level 9 / ATK 3000 / DEF 2000 (Illusion / Fusion / Effect) 3 "Memento" monsters You can banish this card from your GY; add 1 "Mementomictlan" from your Deck to your hand. You cannot activate the following effects of "Mementomictlan Tecuhtlica - Creation King" in the same Chain. If this card is Fusion Summoned: You can send 3 "Memento" cards from your Deck and/or Extra Deck to the GY. (Quick Effect): You can target an equal number of "Memento" monsters you control and cards your opponent controls; destroy them. You can only use each effect of "Mementomictlan Tecuhtlica - Creation King" once per turn. (Super Rare) |
Rating: 1 out of 5 Scrap Dragon (#43) continues to be reborn poorly in other Deck ideas. |
The Infinite Forbidden
(INFO-EN036) Fiendsmith's Desirae LIGHT / Fusion Monster / Level 9 / ATK 2800 / DEF 2400 (Fiend / Fusion / Effect) "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn. (Super Rare) |
Rating: 1 out of 5 If you're lucky, that'll be a few cards per turn. |
The Infinite Forbidden
(INFO-EN035) Fiendsmith's Lacrima LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 2400 (Fiend / Fusion / Effect) 2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent. (Common) |
Rating: 1 out of 5 DARK Fiends (#6) are where it's at and the results here prove it. |
The Infinite Forbidden
(INFO-EN034) Light and Darkness Dragonlord LIGHT / Fusion Monster / Level 10 / ATK 3400 / DEF 3000 (Dragon / Fusion / Effect) 1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Negates less than the original and we can revive Dragons much better with Darkness Metal. (#68) |
The Infinite Forbidden
(INFO-EN033) The Unstoppable Exodia Incarnate DARK / Fusion Monster / Level 10 / ATK ? / DEF 0 (Spellcaster / Fusion / Effect) 5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Exodia monsters should not be used for a highly risky version of the original. (#22) |
The Infinite Forbidden
(INFO-EN032) Drytron Meteonis DA Draconids LIGHT / Ritual Monster / Level 12 / ATK 5000 / DEF 5000 (Machine / Ritual / Effect) You can Ritual Summon this card with "Meteonis Drytron". Other "Drytron" monsters you control cannot be destroyed by your opponent's card effects. Twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish "Drytron" monsters (min. 1) from your GY whose total ATK equal or exceed the original ATK of that monster; negate the activation, and if you do, destroy it. If this Ritual Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.) (Super Rare) |
Rating: 1 out of 5 Could've been a good Ritual alternative to Five-Headed Dragon (MIL1 #12), but instead is trash. |
The Infinite Forbidden
(INFO-EN031) Depresspard LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 100 (Beast / Effect) If this is the only card in your hand: You can Special Summon this card. If you do: This card's ATK becomes 2500 until the end of your opponent's turn. If this card battles an opponent's monster, you take any battle damage your opponent would have taken from that battle. If you take damage from battles involving this card: This card's ATK becomes 0, then if your LP are 2000 or less, this card's ATK becomes 5000. (Common) |
Rating: 1 out of 5 If I had skills and stats as bad as these, I'd be depressed too. |
The Infinite Forbidden
(INFO-EN030) Bettan Bat EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Winged Beast / Tuner / Effect) Up to thrice per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of them; toss a coin and if the result is heads, change it to face-up Attack Position, or if the result is tails, change it to face-down Defense Position. Once per turn, if another monster(s) on the field is flipped face-up, or a face-up monster(s) is changed to face-down Defense Position, even during the Damage Step: You can target 1 of them; change it to face-up Attack Position or face-down Defense Position. (Common) |
Rating: 1 out of 5 I wouldn't be bettan on this bat having any success. |
The Infinite Forbidden
(INFO-EN029) Broomy LIGHT / Effect Monster / Level 2 / ATK 700 / DEF 700 (Spellcaster / Tuner / Effect) Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster. You can reveal this card and 1 monster in your hand; Special Summon 1 of the 2, and if you do, banish the other, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters, and can only declare an attack with Synchro Monsters. You can only use this effect of "Broomy" once per turn. (Common) |
Rating: 1 out of 5 Brooms are technology fit for Dragonmaids (#22) or Chronomalies. (#92) |
The Infinite Forbidden
(INFO-EN028) Dora Dora FIRE / Effect Monster / Level 3 / ATK 400 / DEF 200 (Dragon / Effect) If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. You can only use this effect of "Dora Dora" once per turn. Once per turn, during your Main Phase: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Dora" you control. Otherwise, place the excavated card on the bottom of your Deck. (Common) |
Rating: 1 out of 5 Better do some exploring for better cards. |
The Infinite Forbidden
(INFO-EN027) Mulcharmy Purulia WATER / Effect Monster / Level 4 / ATK 100 / DEF 600 (Aqua / Effect) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 You're going to probably lose any advantage this was intended to give you. Should be a Common. |
The Infinite Forbidden
(INFO-EN026) Disablaster the Negation Fortress LIGHT / Pendulum Monster / Level 5 / ATK 500 / DEF 2000 / Scale 5 and Scale 5 Pendulum Text Negate any card effects activated in this card's column. |
(Machine / Pendulum / Effect) If there is a column with no cards, you can Special Summon this card (from your hand) to your zone in that column. You can only Special Summon "Disablaster the Negation Fortress" once per turn this way. Negate any card effects activated in this card's column. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Negates practically nothing and is poor elsewhere too. |
The Infinite Forbidden
(INFO-EN025) Paralyzing Mushroom LIGHT / Effect Monster / Level 5 / ATK 1400 / DEF 0 (Thunder / Effect) If a monster(s) that was originally Thunder is sent from your hand or field to the GY, even during the Damage Step: You can Special Summon this card from your hand. If a Thunder monster's effect is activated in the hand, while this card is in the Monster Zone (except during the Damage Step): You can Special Summon 1 "Paralyzing Token" (Thunder/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "Paralyzing Mushroom" once per turn. (Common) |
Rating: 1 out of 5 Paralyzed itself unfortunately. |
The Infinite Forbidden
(INFO-EN024) Cosmo Queen the Queen of Prayers DARK / Effect Monster / Level 8 / ATK 2900 / DEF 2450 (Spellcaster / Effect) If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn. (Common) |
Rating: 1 out of 5 Well Cosmo Queen (MP1 #2) certainly isn't going to live up to any real potential. |
The Infinite Forbidden
(INFO-EN023) Lord of the Missing Barrows LIGHT / Effect Monster / Level 10 / ATK 3100 / DEF 2900 (Fiend / Effect) You can Special Summon this card (from your hand) by banishing 3 cards from your GY (1 monster, 1 Spell, and 1 Trap). If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps from your opponent's field and/or GY. You can only use this effect of "Lord of the Missing Barrows" once per turn. (Super Rare) |
Rating: 4 out of 5 Trashula has now been significantly outclassed. |
The Infinite Forbidden
(INFO-EN022) Drytron Nu II LIGHT / Effect Monster / Level 1 / ATK 2000 / DEF 0 (Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If a "Drytron" card is on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Drytron" monster from your Deck to your hand, except "Drytron Nu II". You can only use each effect of "Drytron Nu II" once per turn, also you cannot Ritual Summon the turn you activate either of this card's effects, except Machine monsters. (Common) |
Rating: 1 out of 5 Nothing nu here. Just another useless card. |
The Infinite Forbidden
(INFO-EN021) Centur-Ion Atrii DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1400 (Dragon / Tuner / Effect) If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. (Super Rare) |
Rating: 3 out of 5 Looks like I've found the better version of Genomix Fighter. (#39) |
The Infinite Forbidden
(INFO-EN020) Mementotlan Shleepy EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1000 (Beast / Effect) During the turn a monster(s) in your possession was destroyed by card effect (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Fusion Summon 1 "Memento" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is destroyed by battle or card effect: You can send 1 "Memento" card from your Deck to the GY, except "Mementotlan Shleepy". You can only use each effect of "Mementotlan Shleepy" once per turn. (Common) |
Rating: 1 out of 5 They can keep shleeping so that others don't have to be bothered with them/ |
The Infinite Forbidden
(INFO-EN019) Tenpai Dragon Genroku FIRE / Effect Monster / Level 3 / ATK 0 / DEF 1000 (Dragon / Effect) If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of "Tenpai Dragon Genroku" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Member #4 for the Main Deck (#17) is just as an Ojama or Duston (#44) monster in disguise. |
The Infinite Forbidden
(INFO-EN018) Ragnaraika Wicked Butterfly EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Insect / Effect) You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn. (Super Rare) |
Rating: 2 out of 5 Supports quite a few Decks, but lacks DEF and won't do much else until your End Phase. |
The Infinite Forbidden
(INFO-EN017) Fiendsmith Engraver LIGHT / Effect Monster / Level 6 / ATK 1800 / DEF 2400 (Fiend / Effect) You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 This is it for the Main Deck members right here. Useless. |
The Infinite Forbidden
(INFO-EN016) Rucia of the White Forest LIGHT / Effect Monster / Level 4 / ATK 800 / DEF 1500 (Spellcaster / Tuner / Effect) If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn. (Common) |
Rating: 1 out of 5 This is the rarity they all should be in. |
The Infinite Forbidden
(INFO-EN015) Silvy of the White Forest LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 200 (Spellcaster / Tuner / Effect) If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn. (Common) |
Rating: 1 out of 5 Are they friends with Melffy (#18)? That would explain their lack of potency. |
The Infinite Forbidden
(INFO-EN014) Elzette of the White Forest LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 0 (Spellcaster / Effect) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 The practically identical twin of Astellar. |
The Infinite Forbidden
(INFO-EN013) Astellar of the White Forest LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 0 (Spellcaster / Effect) You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Yet another Archetype accepts the Secret Rare treatment from day 0. |
The Infinite Forbidden
(INFO-EN012) Knight Armed Dragon, the Armored Knight Dragon WIND / Effect Monster / Level 3 / ATK 1400 / DEF 1900 (Dragon / Effect) If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of "Knight Armed Dragon, the Armored Knight Dragon" once per turn. (Common) |
Rating: 2 out of 5 Banished Dragons are inevitable, but this won't matter unless the Dragon is Level 5 or higher. |
The Infinite Forbidden
(INFO-EN011) Dark End Evaporation Dragon DARK / Effect Monster / Level 8 / ATK 2600 / DEF 2100 (Dragon / Effect) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. ● Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster. You can only use each effect of "Dark End Evaporation Dragon" once per turn. (Common) |
Rating: 1 out of 5 Is Red Dragon Archfiend (#41) next for this kind of treatment? |
The Infinite Forbidden
(INFO-EN010) Light End Sublimation Dragon LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 2100 (Dragon / Effect) You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn. (Common) |
Rating: 1 out of 5 The Synchro (#91) already does half of this card's effects. |
The Infinite Forbidden
(INFO-EN009) Gimmick Puppet Cattle Scream DARK / Effect Monster / Level 8 / ATK 2000 / DEF 2000 (Machine / Effect) You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Gimmick Puppet Cattle Scream" once per turn. A "Gimmick Puppet" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position. (Common) |
Rating: 1 out of 5 All this does is help the opponent out. They'll be thankful you helped them win the Duel. |
The Infinite Forbidden
(INFO-EN008) Gimmick Puppet Rouge Doll DARK / Effect Monster / Level 8 / ATK 400 / DEF 1400 (Machine / Effect) If this card is in your hand: You can reveal 1 "Gimmick Puppet" Xyz Monster in your Extra Deck; Special Summon both this card, and 1 "Gimmick Puppet" monster with the same Level as the revealed monster's Rank from your Deck. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Rouge Doll" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters. (Common) |
Rating: 1 out of 5 Going to probably set-up for Giant Grinder (#27) or something, but the Deck is a total waste. |
The Infinite Forbidden
(INFO-EN007) Gimmick Puppet Little Soldiers DARK / Effect Monster / Level 4 / ATK 0 / DEF 0 (Machine / Effect) If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of "Gimmick Puppet Little Soldiers" once per turn. You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Levels by 4 until the end of this turn. (Common) |
Rating: 1 out of 5 Far too little to impact the Duel at all. |
The Infinite Forbidden
(INFO-EN006) Dark Magician the Magician of Black Magic DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Effect) This card's name becomes "Dark Magician" while on the field. You can only use each of the following effects of "Dark Magician the Magician of Black Magic" once per turn. If "Shining Sarcophagus" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions "Dark Magician". (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Black magic is clearly just as mundane as regular magic (#1). Still looking for a decent remake. |
The Infinite Forbidden
(INFO-EN005) Fiend Reflection of the Millennium WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Illusion / Effect) If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Fiend Reflection of the Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field. (Common) |
Rating: 1 out of 5 Reflects poorly on LP Gain (#27) Decks and the Deck as a whole. |
The Infinite Forbidden
(INFO-EN004) Maiden of the Millennium Moon LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Illusion / Effect) If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Maiden of the Millennium Moon" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, for the rest of this turn, your opponent cannot target Level 5 or higher Illusion or Spellcaster monsters you control with card effects. (Common) |
Rating: 1 out of 5 If you cannot win a battle, then you're defeating the main purpose of the Battle Phase. |
The Infinite Forbidden
(INFO-EN003) Shield of the Millennium Dynasty EARTH / Effect Monster / Level 5 / ATK 0 / DEF 3000 (Warrior / Effect) Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 3 out of 5 Let it guard the Millennium Treasures and anything else you might need. On par with the original. (MP1 #1) |
The Infinite Forbidden
(INFO-EN002) Golem that Guards the Millennium Treasures EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 2200 (Rock / Effect) The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand. (Common) |
Rating: 1 out of 5 So we start by retooling random vanilla monsters from years ago and really come up short. |
The Infinite Forbidden
(INFO-EN001) Sengenjin Wakes from a Millennium EARTH / Effect Monster / Level 8 / ATK 2750 / DEF 2500 (Beast-Warrior / Effect) Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Should've taken Belsomra to stay asleep because it wasn't worth it waking up. |
The Infinite Forbidden
(INFO-EN000) Dragon of Pride and Soul DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2500 (Dragon / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while your opponent has 25 or more cards in their GY. While you have 25 or more cards in your GY, this card gains 2500 ATK/DEF. (Quarter Century Secret Rare) |
Rating: 1 out of 5 All they did was switch which player meets what requirement from the original. (#0) |