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Soul Fusion (SOFU-EN) Card Ratings
1. SOFU-EN031 is also the Sneak
Preview card. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Soul_Fusion_(TCG-EN-1E) |
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Soul Fusion
(SOFU-EN099) Frightfur Patchwork |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck
to your hand. You can only activate 1 "Frightfur Patchwork" per
turn. (Rare) |
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Rating: 2 out of 5 Sabres is okay, but Polymerization is the best you're going to get from this. |
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Soul Fusion
(SOFU-EN098) Ostinato |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control no monsters: Fusion Summon 1 "Melodious" Fusion
Monster from your Extra Deck, using 2 monsters from your hand
and/or Deck as Fusion Material. During the End Phase of this
turn, destroy the monster Fusion Summoned by this effect, and if
you do, if all the Fusion Materials that were used for its
Fusion Summon are in your GY, you can Special Summon all of
them. (Common) |
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Rating: 1 out of 5 Already need to lack monsters, and then you get a Fusion Monster wtih a built-in manditory De-Fusion effect. |
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Soul Fusion
(SOFU-EN097) Predaplast |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Reveal any number of "Predap" cards in your hand, then target
that number of face-up monsters your opponent controls; place 1
Predator Counter on each one, and if you do, any of those
monsters that are Level 2 or higher become Level 1 as long as
they have a Predator Counter. If your "Predaplant" monster would
be destroyed by battle, you can banish this card from your GY
instead. (Common) |
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Rating: 1 out of 5 Only protects 1 Predaplant and at best does what all of them already do, including the low benefits. |
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Soul Fusion
(SOFU-EN096) D/D/D Super Doom King Purple Armageddon |
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DARK | Fiend / Fusion / Pendulum / Effect |
Level 10 | ATK: 3500 DEF: 3000 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). | |||
Monster Text |
2 D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Common) |
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Rating: 2 out of 5 Less complicated than Genghis, but not really much better. |
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Soul Fusion
(SOFU-EN095) D/D/D Flame High King Genghis |
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FIRE | Fiend / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2400 |
Pendulum Scale: |
1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation. (Common) |
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Rating: 1 out of 5 High on restraints for sure. |
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Soul Fusion
(SOFU-EN094) Predaplant Dragostapelia |
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DARK | Plant / Fusion / Effect | Level 8 | ATK: 2700 DEF: 1900 |
Pendulum Scale: |
1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters. (Common) |
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Rating: 1 out of 5 Skill Drain for the Extra Deck basically for much more work. |
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Soul Fusion
(SOFU-EN093) Edge Imp Cotton Eater |
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DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 2400 DEF: 1600 |
Pendulum Scale: 1 |
Pendulum Text |
All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card. | |||
Monster Text |
If this card is Special Summoned:
You can inflict 200 damage to your opponent for each "Frightfur"
monster in your GY. You can only use this effect of "Edge Imp
Cotton Eater" once per turn. (Common) |
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Rating: 2 out of 5 Wool need more cotton if it hopes to actually be worthwhile. Right now, we have a pillow as thin as a sheet of paper. |
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Soul Fusion
(SOFU-EN092) Patchwork Fluffal |
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EARTH | Fairy / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card is also treated as a "Frightfur" monster while face-up
on the field. This card on the field can be used as a substitute
for any 1 Fusion Material whose name is specifically listed on a
"Frightfur" Fusion Monster, but the other Fusion Material(s)
must be correct. (Common) |
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Rating: 1 out of 5 The stiches are about to fall out. Previous Fusion Substitutes like Versago are much better. |
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Soul Fusion
(SOFU-EN091) Until Noble Arms are Needed Once Again |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Excavate cards from the top of your Deck, equal to the number of
"Noble Arms" Equip Spells you control, and if you do, add 1 of
them to your hand, also place the remaining cards on top of your
Deck in any order. You can banish this card from your GY, except
the turn this card was sent to the GY; Special Summon from your
Deck, 1 "Noble Knight" monster with a different name from the
cards you control or in your GY. You can only use this effect of
"Until Noble Arms are Needed Once Again" once per turn. (Common) |
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Rating: 1 out of 5 Sounds like the ending of a harrowing warrior, but Noble Knights should never be called upon in the first place. |
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Soul Fusion
(SOFU-EN090) Heritage of the Chalice |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your
Deck or GY to your hand. If your "Noble Knight" monster equipped
with a "Noble Arms" Equip Spell is destroyed by battle and sent
to the GY, while this card is in your GY: You can add this card
to your hand. You can only use 1 "Heritage of the Chalice"
effect per turn, and only once that turn. (Ultra Rare) |
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Rating: 1 out of 5 Only raise a glass for a toast to the end of Noble Knights, which should be arriving very soon. |
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Soul Fusion
(SOFU-EN089) Morgan, the Enchantress of Avalon |
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DARK | Spellcaster / Effect | Level 3 | ATK: 1300 DEF: 1600 |
Pendulum Scale: |
When your opponent activates a card or effect, while you control
a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick
Effect): You can send this card from your hand to the GY;
destroy 1 "Noble Arms" Equip Spell you control, and if you do,
negate the activation. You can only use this effect of "Morgan,
the Enchantress of Avalon" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Their magic powers pale in comparison to other ways to negate effects. |
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Soul Fusion
(SOFU-EN088) Noble Knight Ivyanne |
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LIGHT | Warrior / Effect | Level 4 | ATK: 1700 DEF: 1600 |
Pendulum Scale: |
If a "Noble Arms" Equip Spell becomes equipped to this card: You
can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level
4/ATK 1000/DEF 1000), also you cannot Special Summon monsters
for the rest of this turn, except "Noble Knight" monsters. You
can only use this effect of "Noble Knight Iyvanne" once per
turn. While this card is equipped with a "Noble Arms" Equip
Spell, all other "Noble Knight" monsters you control gain 500
ATK. (Super Rare) |
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Rating: 1 out of 5 For 150 ATK less, you can give Maha Vailo a stronger boost with any Equip Card. |
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Soul Fusion
(SOFU-EN087) Second Expedition into Danger! |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card, then target 1 "Danger!" monster you control; it
gains 500 ATK/DEF until the end of this turn. If this card is in
the GY: You can discard 1 "Danger!" monster; place this card on
the bottom of the Deck, then draw 1 card. You can only use each
effect of "Second Expedition into Danger!" once per turn. (Super Rare) |
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Rating: 1 out of 5 The first expedition led to a giant speaker portraying a tiger, when the real animal was a baby kitten. |
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Soul Fusion
(SOFU-EN086) Danger! Response Team |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Danger!" monster you control and 1 monster on the
field; return them to the hand. If this card is in the GY: You
can discard 1 "Danger!" monster; place this card on the bottom
of the Deck, then draw 1 card. You can only use each effect of
"Danger! Response Team" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Their first order of "response" is to wait 24 hours for nothing. |
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Soul Fusion
(SOFU-EN085) Danger!? Tsuchinoko? |
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DARK | Reptile / Effect | Level 3 | ATK: 1300 DEF: 0 |
Pendulum Scale: |
You can reveal this card in your hand; your opponent randomly
chooses 1 card from your entire hand, then you discard the
chosen card. Then, if the discarded card was not "Danger!?
Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your
hand, and if you do, draw 1 card. If this card is discarded: You
can Special Summon this card. You can only use this effect of
"Danger!? Tsuchinoko?" once per turn. (Secret Rare) |
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Rating: 1 out of 5 More like "Danger? Where?" |
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Soul Fusion
(SOFU-EN084) Danger! Mothman! |
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DARK | Insect / Effect | Level 4 | ATK: 1800 DEF: 400 |
Pendulum Scale: |
You can reveal this card in your hand; your opponent randomly
chooses 1 card from your entire hand, then you discard the
chosen card. Then, if the discarded card was not "Danger!
Mothman!", Special Summon 1 "Danger! Mothman!" from your hand,
and if you do, draw 1 card. If this card is discarded: You can
have both players draw 1 card, then both players discard 1 card.
You can only use this effect of "Danger! Mothman!" once per
turn. (Super Rare) |
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Rating: 3 out of 5 Certainly more dangerous than the other legends made into cards. |
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Soul Fusion
(SOFU-EN083) Danger! Dogman! |
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DARK | Beast-Warrior / Effect | Level 7 | ATK: 2400 DEF: 1000 |
Pendulum Scale: |
You can reveal this card in your hand; your opponent randomly
chooses 1 card from your entire hand, then you discard the
chosen card. Then, if the discarded card was not "Danger!
Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and
if you do, draw 1 card. If this card is discarded: You can have
all face-up monsters your opponent currently controls lose 1000
ATK until the end of this turn. You can only use this effect of
"Danger! Dogman!" once per turn. (Super Rare) |
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Rating: 1 out of 5 I finally understand now. These are Dark World monsters with even less odds of actually being played. |
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Soul Fusion
(SOFU-EN082) Danger! Thunderbird! |
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DARK | Winged Beast / Effect | Level 8 | ATK: 2800 DEF: 2400 |
Pendulum Scale: |
You can reveal this card in your hand; your opponent randomly
chooses 1 card from your entire hand, then you discard the
chosen card. Then, if the discarded card was not "Danger!
Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your
hand, and if you do, draw 1 card. If this card is discarded: You
can target 1 Set card your opponent controls; destroy it. You
can only use this effect of "Danger! Thunderbird!" once per
turn. (Secret Rare) |
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Rating: 1 out of 5 Let's just make Aslla piscu the Thunderbird instead as it has an effect worth noting. |
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Soul Fusion
(SOFU-EN081) Consolation Prize |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If a monster(s) is sent from the hand to the GY: Target 1 of
them; Special Summon it to your field. You can only activate 1
"Consolation Prize" per turn. (Rare) |
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Rating: 3 out of 5 This is much better than a game show consolation prize. It's more like winning tournament prizes. |
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Soul Fusion
(SOFU-EN080) Subsurface Stage Divers |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control exactly 3 non-Token monsters with the same name,
and no other monsters: You can add 3 monsters with the same name
as each other from your Deck to your hand. For the rest of this
turn after this card resolves, you cannot Normal Summon/Set or
Special Summon monsters with the added monsters' name, nor
activate their monster effects. You can only activate 1
"Subsurface Stage Divers" per turn. (Short Print Common) |
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Rating: 1 out of 5 Took to the surface much too fast, and now they'll need a decompression chamber to fix their mistake. |
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Soul Fusion
(SOFU-EN079) The Revenge of the Normal |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon Level 4 or lower monsters from your hand, up to
the number of monsters your opponent controls. You can only
activate 1 "The Revenge of the Normal" per turn. (Common) |
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Rating: 2 out of 5 Not limited to Normal Monsters, but you're needed to be at a disadvantage, and this may not be enough. |
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Soul Fusion
(SOFU-EN078) Trap Trick |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Banish 1 Normal Trap from your Deck, except "Trap Trick", and
Set 1 card with the same name directly from your Deck, also it
can be activated this turn. You can only activate 1 Trap Card
for the rest of this turn after this card resolves. You can only
activate 1 "Trap Trick" per turn. (Secret Rare) |
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Rating: 1 out of 5 Definitely choose the treat because this trick has no value. |
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Soul Fusion
(SOFU-EN077) Toll Hike |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Each player must send 1 card from their hand to the GY to
declare an attack. (Rare) |
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Rating: 1 out of 5 Don't pay this toll and use Gravekeeper's Servant for a much better result. |
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Soul Fusion
(SOFU-EN076) Invincibility Barrier |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro,
Xyz, Pendulum, or Link Monster you control; this turn, the
effects of monsters with the same card type as that banished
monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are
negated. (Common) |
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Rating: 1 out of 5 For just 1000 LP, you get this effect for all monsters without losing any of your own. |
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Soul Fusion
(SOFU-EN075) Necro Fusion |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 Fusion Monster from your Extra Deck, by
banishing Fusion Materials listed on it from your GY face-down,
but it cannot attack this turn. (Common) |
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Rating: 0 out of 5 Battle City's rule for Fusion Monsters now has its own card. |
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Soul Fusion
(SOFU-EN074) Crusadia Krawler |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon this card as an Effect Monster
(Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also
still a Trap.) If this card is Special Summoned by this effect
to a zone a Link Monster points to: You can add 1 "World Legacy"
card from your Deck to your hand. (Common) |
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Rating: 2 out of 5 Just another manditory Trap Monster for booster sets that has hardly any uses. |
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Soul Fusion
(SOFU-EN073) Thunder Dragon Discharge |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
The activation of your Thunder monsters' effects cannot be
negated. Once per turn, if a "Thunder Dragon" monster(s) is
Normal or Special Summoned to your field: You can target 1
Spell/Trap on the field; banish 1 Thunder monster from your
Deck, and if you do, destroy that target. (Rare) |
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Rating: 1 out of 5 Thunder Dragon was already discharged after Metal Raiders released. |
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Soul Fusion
(SOFU-EN072) Thunder Dragons' Hundred Thunders |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Thunder monster in your GY; Special Summon it, then you
can Special Summon as many monsters with that same name as
possible from your GY. The monster(s) Special Summoned by this
effect are banished when they leave the field, also while they
are face-up on the field, you cannot Special Summon monsters,
except Thunder monsters. You can only activate 1 "Thunder
Dragons' Hundred Thunders" per turn. (Rare) |
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Rating: 2 out of 5 Kind of like Soul Charge for Thunder Decks, but it's free and can be used on at least a few viable monsters. |
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Soul Fusion
(SOFU-EN071) Orcustrated Core |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can banish 1 monster from your field or GY,
then target 1 "Orcust" or "World Legacy" card you control,
except "Orcustrated Core"; neither player can target it with
card effects this turn (even if this card leaves the field). If
other "Orcust" and/or "World Legacy" card(s) you control would
be destroyed by battle or card effect, you can send this card to
the GY instead. (Common) |
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Rating: 1 out of 5 Bad to the core, and ready to deliver the worst melody for your ears in history. |
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Soul Fusion
(SOFU-EN070) Orcustrated Attack |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a monster declares an attack: Tribute 1 "Orcust" or "World
Legacy" monster, then target 1 monster your opponent controls;
banish it. (Common) |
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Rating: 0 out of 5 An attack on the Archetype itself, just to get rid of a monster. |
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Soul Fusion
(SOFU-EN069) Eternal Galaxy |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz
Monster you control; Special Summon from your Extra Deck, 1
"Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than
that target, by using that target as material. (This is treated
as an Xyz Summon. Transfer its materials to the Summoned
monster.) You can only activate 1 "Eternal Galaxy" per turn.
(Common) |
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Rating: 2 out of 5 For the so-called eternal galaxy, you're quite limited on uses. |
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Soul Fusion
(SOFU-EN068) Necrovalley Temple |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
While a "Gravekeeper's" monster(s) and "Necrovalley" are both on
the field, monsters your opponent controls lose 500 ATK/DEF.
Once per turn, during the Main Phase, if you control no card in
your Field Zone: You can activate 1 "Necrovalley" directly from
your hand or GY. If this card in your possession is destroyed by
an opponent's effect and sent to your GY: You can Set 1
"Necrovalley" Spell/Trap directly from your Deck, except
"Necrovalley Temple". (Rare) |
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Rating: 1 out of 5 Burden of the Mighty can do better for pretty much nothing. |
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Soul Fusion
(SOFU-EN067) Salamangreat Gift |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat"
monster from your Deck to the GY, then draw 1 card. If you
control a "Salamangreat" Link Monster that was Link Summoned
using a monster with its same name as material: You can discard
1 "Salamangreat" monster; draw 2 cards. You can only use 1
"Salamangreat Gift" effect per turn, and only once that turn.
(Common) |
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Rating: 1 out of 5 About as "great" as the gift you get when you donate to ASPCA or St. Jude. |
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Soul Fusion
(SOFU-EN066) Parallel Panzer |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Link Monster. Once per turn: You can move the
equipped monster to a Main Monster Zone it points to on its
controller's field. You can send this Equip Card to the GY;
destroy 1 card in the same column as the monster that was
equipped with this card. You can only use this effect of
"Parallel Panzer" once per turn. (Short Print Common) |
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Rating: 1 out of 5 The concept of moving monsters from Cyberdark Impact has evolved into adding additional requirements. |
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Soul Fusion
(SOFU-EN065) Extra-Foolish Burial |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay half your LP; send 1 monster from your Extra Deck to the GY.
You can only activate 1 "Extra-Foolish Burial" per turn. You
cannot Set Spells/Traps during the turn you activate this card.
(Super Rare) |
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Rating: 0 out of 5 What's this? Gale Dogra is evolving! Too bad! Gale Dogra evolved into Waste of Time! |
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Soul Fusion
(SOFU-EN064) Concentrating Current |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster you control; it gains ATK equal to its
current DEF, until the end of this turn. Other monsters you
control cannot attack during the turn you activate this card.
(Common) |
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Rating: 2 out of 5 Useful only during your opponent's turn basically. |
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Soul Fusion
(SOFU-EN063) Herald of the Abyss |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your
opponent must send 1 face-up monster with the declared Type and
Attribute from their field to the GY, if possible. For the rest
of this turn, your opponent cannot activate the effects of
monsters with that sent monster's name. You can only activate 1
"Herald of the Abyss" per turn. (Super Rare) |
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Rating: 1 out of 5 The opponent's downside is far less of an issue than the 1500 LP you paid to get it done. |
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Soul Fusion
(SOFU-EN062) Giant Ballpark |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
During damage calculation, if a player would take battle damage:
You can make neither player take any battle damage from that
battle, and if you do, send 1 Level 4 or lower Insect monster
from your Deck to the GY, then, if you sent a Normal Monster
this way, you can Special Summon any number of monsters with the
same name as that monster, from your hand, Deck, and/or GY. If a
monster(s) you control is sent to the GY by an opponent's card
effect (except during the Damage Step): You can Special Summon 1
Insect Normal Monster from your GY. You can only use each effect
of "Giant Ballpark" once per turn. (Common) |
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Rating: 2 out of 5 There's a few, though sending a Normal Monster is the only way to Special Summon the other copies. |
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Soul Fusion
(SOFU-EN061) Sky Striker Maneuver - Vector Blast |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control no monsters in your Main Monster Zone: Each
player sends the top 2 cards of their Deck to the GY (or as many
as possible, if less than 2), then, if you sent at least 1 card
to the GY, and have 3 or more Spells in your GY, you can shuffle
all your opponent's monsters from the Extra Monster Zones into
the Deck. (Super Rare) |
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Rating: 1 out of 5 They have a new weapon, but it must be from ACME because there isn't even a high chance of it firing. |
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Soul Fusion
(SOFU-EN060) Thunder Dragon Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by
shuffling the Fusion Materials listed on it into the Deck, from
among your cards on the field, in your GY, and/or your face-up
banished cards. During your Main Phase, except the turn this
card was sent to the GY: You can banish this card from your GY;
add 1 Thunder monster from your Deck to your hand. You can only
use each effect of "Thunder Dragon Fusion" once per turn. (Ultra Rare) |
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Rating: 0 out of 5 It took this long for Thunder Dragon to get "upgraded", but this is looking for a needle in a haystack. |
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Soul Fusion
(SOFU-EN059) Orcustrated Einsatz |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent Normal or Special Summons a monster(s) (except
during the Damage Step): You can take 1 "Orcust" or "World
Legacy" monster from your hand or Deck, and either send it to
the GY or banish it. You can only use this effect of
"Orcustrated Einsatz" once per turn. (Common) |
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Rating: 1 out of 5 Only half the effects would be worth it, but this is limited to 2 bad Decks and doesn't resolve right away. |
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Soul Fusion
(SOFU-EN058) Orcustrated Return |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 "Orcust" or "World Legacy" monster from your hand or
face-up field to the GY; draw 2 cards. You can only activate 1
"Orcustrated Return" per turn. (Secret Rare) |
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Rating: 1 out of 5 Return this for something better, like Trade-In or Allure of Darkness. |
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Soul Fusion
(SOFU-EN057) Orcustrated Rebel |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can activate the effects of "Orcust" monsters in your GY, or
of Link Monsters you control with "Orcust" in their original
names, as Quick Effects. During your Main Phase, if this card is
in your GY, except the turn it was sent to the GY: You can send
1 card from your hand to the GY; add this card to your hand.
(Rare) |
||||
Rating: 1 out of 5 You wouldn't be given this type of effect on just any monster. Should tell you how bad this is. |
||||
Soul Fusion
(SOFU-EN056) Galaxy Trance |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special
Summon both it and 1 "Galaxy" monster from your Deck, with the
same Level, both in Defense Position, and if you do, each
monster's ATK become 2000, also their effects are negated. You
can only activate 1 "Galaxy Trance" per turn. You cannot Normal
or Special Summon monsters during the turn you activate this
card, except "Photon" and "Galaxy" monsters. (Rare) |
||||
Rating: 1 out of 5 Even Photon Decks get a weaker Soul Charge. |
||||
Soul Fusion
(SOFU-EN055) Necrovalley Throne |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of these effects. ● Add 1 "Gravekeeper's" monster from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn. (Super Rare) |
||||
Rating: 2 out of 5 Spy at least has the DEF, and there may be one or two others. |
||||
Soul Fusion
(SOFU-EN054) World Dino Wrestling |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
While you control a "Dinowrestler" monster, each player can
attack with only 1 monster during each Battle Phase. If your
"Dinowrestler" monster attacks an opponent's monster, it gains
200 ATK during damage calculation only. If your opponent
controls more monsters than you do: You can banish this card
from the GY; Special Summon 1 "Dinowrestler" monster from your
Deck. You can only use this effect of "World Dino Wrestling"
once per turn. (Common) |
||||
Rating: 1 out of 5 LET'S GET THEM READY TO CRUMBLLLLLLEEEEEE! |
||||
Soul Fusion
(SOFU-EN053) Will of the Salamangreat |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your Main Phase: You can Special Summon 1 "Salamangreat"
monster from your hand or GY. You can send this face-up card
from the field to the GY, then target 1 "Salamangreat" Link
Monster you control that was Link Summoned using a monster with
its same name as material; Special Summon "Salamangreat"
monster(s) from the hand and/or GY in Defense Position, up to
the number of that monster's Link Rating. You can only use 1
"Will of the Salamangreat" effect per turn, and only once that
turn. (Common) |
||||
Rating: 1 out of 5 They're not very great so their will is quite irrelevent. |
||||
Soul Fusion
(SOFU-EN052) Rise of the Salamangreat |
||||
SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can be used to Ritual Summon any "Salamangreat" Ritual
Monster. You must also Tribute monsters from your hand or field
whose total Levels equal or exceed the Level of the Ritual
Monster you Ritual Summon. If you control a FIRE Link Monster,
you can also use "Salamangreat" monster(s) in your GY, by
shuffling them into the Deck. If this card in its owner's
possession is destroyed by an opponent's card effect: You can
Special Summon 1 "Salamangreat Emerald Eagle" from your hand,
ignoring its Summoning conditions. (Common) |
||||
Rating: 1 out of 5 There's only one to pick from, and it's terrible. |
||||
Soul Fusion
(SOFU-EN051) Salamangreat Sanctuary |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you Link Summon a "Salamangreat" Link Monster, you can use 1
"Salamangreat" Link Monster you control with its same name as
the entire material. During damage calculation, if your monster
battles: You can pay 1000 LP, then target 1 Link Monster you
control; make its ATK 0, and if you do, gain LP equal to its
original ATK. You can only use each effect of "Salamangreat
Sanctuary" once per turn. (Common) |
||||
Rating: 1 out of 5 A card devoted entirely to the pointless tactic of Reincarnation Link Summoning. |
||||
Soul Fusion
(SOFU-EN050) Cynet Fusion |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Material. If
you control no monsters in the Extra Monster Zone, you can also
banish up to 1 Cyberse Link Monster from your GY as Fusion
Material. (Rare) |
||||
Rating: 0 out of 5 Should be on the Dark Web because it's no good in regular Duels. |
||||
Soul Fusion
(SOFU-EN049) Some Summer Summoner |
||||
LIGHT | Thunder / Link / Effect | Level | ATK: 1600 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to. (Super Rare) |
||||
Rating: 1 out of 5 Already costs me a card. Why not let me revive more than just Thunder monsters? |
||||
Soul Fusion
(SOFU-EN048) Agave Dragon |
||||
EARTH | Wyrm / Link / Effect | Level | ATK: 3000 Link-4 |
Pendulum Scale: |
Links: | Left, Right and both Bottom Corners | |||
2+ monsters, except Tokens If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. ● Inflict 100 damage to your opponent for each Dragon. ● This card gains 200 ATK for each Dinosaur. ● All monsters your opponent currently controls lose 300 ATK for each Sea Serpent. ● You gain 400 LP for each Wyrm. (Common) |
||||
Rating: 1 out of 5 Whether they apply or not, this is pathetic for a Link-4. |
||||
Soul Fusion
(SOFU-EN047) Folgo, Justice Fur Hire |
||||
DARK | Beast / Link / Effect | Level | ATK: 2400 Link-3 |
Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Better forgo it instead. |
||||
Soul Fusion
(SOFU-EN046) Crusadia Spatha |
||||
LIGHT | Warrior / Link / Effect | Level | ATK: 500 Link-2 |
Pendulum Scale: |
Links: | Left and Bottom | |||
2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field. (Common) |
||||
Rating: 1 out of 5 Being this weak and locking out any possibly attacking monsters negates everything else. |
||||
Soul Fusion
(SOFU-EN045) Orcustrion |
||||
DARK | Machine / Link / Effect | Level | ATK: 3000 Link-4 |
Pendulum Scale: |
Links: | Top, Bottom, Top-Right and Bottom-Left | |||
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Reptilianne Medusa for more work and less benefit. |
||||
Soul Fusion
(SOFU-EN044) Longirsu, the Orcust Orchestrator |
||||
DARK | Machine / Link / Effect | Level | ATK: 2500 Link-3 |
Pendulum Scale: |
Links: | Top, Top-Left and Bottom-Right | |||
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Good to know it has pretty much nothing to offer after Link Summoning it, and it's a Link-3. |
||||
Soul Fusion
(SOFU-EN043) Galatea, the Orcust Automatron |
||||
DARK | Machine / Link / Effect | Level | ATK: 1800 Link-2 |
Pendulum Scale: |
Links: | Top-Right and Bottom-Left | |||
2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 This is a terrible way to make a Deck viable because the effects are not available right away, or just suck. |
||||
Soul Fusion
(SOFU-EN042) Galaxy-Eyes Solflare Dragon |
||||
LIGHT | Dragon / Link / Effect | Level | ATK: 2000 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 LIGHT monsters, including a monster with 2000 or more ATK If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Regular Solar Flare Dragon is much better than this. |
||||
Soul Fusion
(SOFU-EN041) Dinowrestler King T Wrextle |
||||
EARTH | Dinosaur / Link / Effect | Level | ATK: 3000 Link-3 |
Pendulum Scale: |
Links: | All 3 Bottom Arrows | |||
2+ "Dinowrestler" monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase. (Common) |
||||
Rating: 2 out of 5 Doesn't need to Reincarnation Link Summon to have at least 1 good effect, unlike Heatleo. |
||||
Soul Fusion
(SOFU-EN040) Salamangreat Heatleo |
||||
FIRE | Cyberse / Link / Effect | Level | ATK: 2300 Link-3 |
Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. (Rare) |
||||
Rating: 1 out of 5 The Cowardly Lion gained courage. This gained extra baggage. |
||||
Soul Fusion
(SOFU-EN039) Clock Spartoi |
||||
DARK | Cyberse / Link / Effect | Level | ATK: 800 Link-2 |
Pendulum Scale: |
Links: | Bottom and Bottom-Right | |||
2 Cyberse monsters If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn. (Rare) |
||||
Rating: 1 out of 5 How accurate to describe it as a toy. |
||||
Soul Fusion
(SOFU-EN038) Diplexer Chimera |
||||
LIGHT | Cyberse / Fusion / Effect | Level 5 | ATK: 2000 DEF: 800 |
Pendulum Scale: |
2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn. (Common) |
||||
Rating: 1 out of 5 2 Cyberse Wizards would work, but there's nothing useful here. |
||||
Soul Fusion
(SOFU-EN037) Thunder Dragon Colossus |
||||
DARK | Thunder / Fusion / Effect | Level 7 | ATK: 2600 DEF: 2400 |
Pendulum Scale: |
"Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead. (Secret Rare) |
||||
Rating: 1 out of 5 A colossal waste of time, much like Colossal Failure/Assault Mode. |
||||
Soul Fusion
(SOFU-EN036) Thunder Dragon Titan |
||||
LIGHT | Thunder / Fusion / Effect | Level 10 | ATK: 3200 DEF: 3200 |
Pendulum Scale: |
3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead. (Secret Rare) |
||||
Rating: 1 out of 5 You won't see this on the Teen Titans show intro. They don't need this extra weight slowing them down. |
||||
Soul Fusion
(SOFU-EN035) Gravekeeper's Supernaturalist |
||||
DARK | Spellcaster / Fusion / Effect | Level 7 | ATK: 2000 DEF: 2000 |
Pendulum Scale: |
2 "Gravekeeper's" monsters Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn. (Rare) |
||||
Rating: 1 out of 5 Doesn't really matter that Gravekeeper's now have an Extra Deck member when it's bad. |
||||
Soul Fusion
(SOFU-EN034) Cyberse Clock Dragon |
||||
DARK | Cyberse / Fusion / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
"Clock Wyvern" + 1+ Link Monsters / When this card is Fusion
Summoned: You can send cards from the top of your Deck to the
GY, equal to the total Link Rating of the materials used for
this card's Fusion Summon, and if you do, until the end of the
next turn, other monsters you control cannot attack, also this
card gains 1000 ATK for each card sent to the GY by this effect.
While you control a Link Monster(s), your opponent's monsters
cannot target other monsters you control for attacks, also your
opponent cannot target other monsters you control with card
effects. If this Fusion Summoned card you control is sent to
your GY by an opponent's card effect: You can add 1 Spell from
your Deck to your hand. (Ultra Rare) |
||||
Rating: 1 out of 5 It really is down to time because you're already going to be running out of it when using the first effect. |
||||
Soul Fusion
(SOFU-EN033) Salamangreat Emerald Eagle |
||||
FIRE | Cyberse / Ritual / Effect | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale: |
You can Ritual Summon this card with "Rise of the Salamangreat".
When this card is Ritual Summoned using "Salamangreat Emerald
Eagle" you control: You can destroy all Special Summoned
monsters your opponent controls. Once per turn: You can Tribute
1 "Salamangreat" Link Monster; this turn, this card gains this
effect. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK. (Common) |
||||
Rating: 1 out of 5 More endangered than any animal to date. |
||||
Soul Fusion
(SOFU-EN032) Two-for-One Team |
||||
LIGHT | Warrior / Effect | Level 2 | ATK: 1200 DEF: 1200 |
Pendulum Scale: |
Once per turn: You can make both players show 1 card from their
hands, and if both the shown cards are the same type of card,
apply 1 of these effects, depending on the type. ● Monster: Each player can Special Summon their monster. ● Spell: Each player draws 2 cards. ● Trap: Each player sends exactly 2 cards from their Deck to their GY. (Short Print Common) |
||||
Rating: 1 out of 5 This isn't an example where a two-for-one deal is a good one. |
||||
Soul Fusion
(SOFU-EN031) Token Collector |
||||
EARTH | Fiend / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
If a Token is Special Summoned (except during the Damage Step):
You can Special Summon this card from the GY (if it was there
when the Token was Special Summoned) or hand (even if not). You
can only use this effect of "Token Collector" once per turn. If
this card is Special Summoned: Destroy as many Tokens on the
field as possible, and if you do, this card gains 400 ATK for
each Token destroyed. Neither player can Special Summon Tokens.
(Rare) |
||||
Rating: 2 out of 5 Tokens are pretty defenseless, but this guy isn't. |
||||
Soul Fusion
(SOFU-EN030) Gokipole |
||||
EARTH | Insect / Effect | Level 3 | ATK: 1000 DEF: 1200 |
Pendulum Scale: |
If this card is sent to the GY: You can add 1 Level 4 Insect
monster from your Deck to your hand, then, if you added a Normal
Monster, you can Special Summon it, then you can destroy 1
monster on the field with ATK greater than or equal to that
Special Summoned monster's. You can only use this effect of
"Gokipole" once per turn. (Rare) |
||||
Rating: 2 out of 5 Insect Knight would be good to get with this, especially for the bonus effect. |
||||
Soul Fusion
(SOFU-EN029) Bearblocker |
||||
DARK | Fiend / Effect | Level 3 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
During your opponent's turn, Set cards in your Spell & Trap
Zones cannot be destroyed by card effects. If a Set
card(s) in
your Spell & Trap Zone is destroyed by an opponent's card
effect: This card gains 800 ATK until the end of this turn.
(Common) |
||||
Rating: 2 out of 5 The time when you're going to have trouble responding to the opponent, this helps you out, but not during your turn. |
||||
Soul Fusion
(SOFU-EN028) Condemned Witch |
||||
DARK | Fairy / Effect | Level 4 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
When this card is Normal Summoned: You can add 1 "Forbidden"
Quick-Play Spell from your Deck to your hand. During your
opponent's Main Phase (Quick Effect): You can Tribute this card;
Special Summon 1 Level 4 Fairy monster from your Deck, except
"Condemned Witch". You can only use each effect of "Condemned
Witch" once per turn. (Secret Rare) |
||||
Rating: 2 out of 5 I'd certainly condemn them for supporting such a bad set of cards, but it packs 2000 DEF as well. |
||||
Soul Fusion
(SOFU-EN027) Diana the Light Spirit |
||||
LIGHT | Thunder / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 1 LIGHT monster from your GY. Once
per turn, during your opponent's End Phase: Gain 1000 LP. (Common) |
||||
Rating: 1 out of 5 Not a Spirit monster or the likes of The Rock Spirit, but about as bad. |
||||
Soul Fusion
(SOFU-EN026) Mystrick Hulder |
||||
DARK | Spellcaster / Effect | Level 5 | ATK: 1500 DEF: 2400 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can discard 1
card; apply the following effect, depending on the type of card
discarded. ● Monster: Add 1 Trap from your GY to your hand. ● Spell: Add 1 monster from your GY to your hand. ● Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Easily worse than other cards that do the same thing. |
||||
Soul Fusion
(SOFU-EN025) Chaos Dragon Levianeer |
||||
DARK | Dragon / Effect | Level 8 | ATK: 3000 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 3 LIGHT and/or DARK monsters from
your GY. When Summoned this way: You can apply this effect,
based on the Attribute(s) of the monsters banished for the
Special Summon, also this card cannot attack for the rest of
this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Giving it summoning requirements and other bad effects makes 3000 ATK pretty much moot. |
||||
Soul Fusion
(SOFU-EN024) Impcantation Bookstone |
||||
DARK | Spellcaster / Effect | Level 5 | ATK: 0 DEF: 0 |
Pendulum Scale: |
You can reveal 1 Ritual Spell in your hand; Special Summon both
this card from your hand and 1 "Impcantation" monster from your
Deck, except "Impcantation Bookstone". If this card is Special
Summoned from the Deck: You can target 1 Ritual Spell in your
GY; add it to your hand. You can only use 1 "Impcantation
Bookstone" effect per turn, and only once that turn. You cannot
Special Summon monsters from the Extra Deck. (Common) |
||||
Rating: 1 out of 5 All you need to read from this book is right here. |
||||
Soul Fusion
(SOFU-EN023) Impcantation Penciplume |
||||
LIGHT | Psychic / Effect | Level 3 | ATK: 0 DEF: 0 |
Pendulum Scale: |
You can reveal 1 Ritual Monster in your hand; Special Summon
both this card from your hand and 1 "Impcantation" monster from
your Deck, except "Impcantation Penciplume". If this card is
Special Summoned from the Deck: You can target 1 Ritual Monster
in your GY; add it to your hand. You can only use 1
"Impcantation Penciplume" effect per turn, and only once that
turn. You cannot Special Summon monsters from the Extra Deck.
(Common) |
||||
Rating: 1 out of 5 Sounds like an evolved form of Vileplume from Pokemon, but it has bigger problems for Duelists. |
||||
Soul Fusion
(SOFU-EN022) Thunder Dragonduo |
||||
DARK | Thunder / Effect | Level 8 | ATK: 2800 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 1 LIGHT and 1 DARK monster from
your GY. Once per turn, if a monster effect is activated in the
hand: This card gains 300 ATK until the end of this turn. When
this card destroys an opponent's monster by battle: You can
banish 1 card from your GY; add 1 Thunder monster from your Deck
to your hand. Once per turn, during your opponent's End Phase:
You can target 1 of your banished cards; place it on the top or
bottom of your Deck. (Super Rare) |
||||
Rating: 1 out of 5 Twin-Headed Thunder Dragon was remade into an even worse monster. |
||||
Soul Fusion
(SOFU-EN021) Thunder Dragonroar |
||||
DARK | Thunder / Effect | Level 6 | ATK: 2400 DEF: 0 |
Pendulum Scale: |
You can discard this card; add to your hand, 1 of your "Thunder
Dragon" cards that is banished or in your GY, except "Thunder
Dragonroar". If this card is banished, or sent from the field to
the GY: You can Special Summon 1 "Thunder Dragon" monster from
your Deck in Defense Position, but return it to the hand during
the End Phase. You can only use 1 "Thunder Dragonroar" effect
per turn, and only once that turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Half the properties for a 3-star rating are there. The other two clearly ran away. |
||||
Soul Fusion
(SOFU-EN020) Thunder Dragonhawk |
||||
LIGHT | Thunder / Effect | Level 6 | ATK: 1800 DEF: 2200 |
Pendulum Scale: |
You can discard this card; Special Summon 1 of your "Thunder
Dragon" monsters that is banished or in your GY, except "Thunder
Dragonhawk". If this card is banished, or sent from the field to
the GY: You can shuffle any number of cards from your hand into
the Deck, then draw the same number of cards. You can only use 1
"Thunder Dragonhawk" effect per turn, and only once that turn.
(Ultra Rare) |
||||
Rating: 1 out of 5 The best so far has been Dragonmatrix, and only for its DEF. Aren't these supposed to be better than the originals? |
||||
Soul Fusion
(SOFU-EN019) Thunder Dragondark |
||||
DARK | Thunder / Effect | Level 5 | ATK: 1600 DEF: 1500 |
Pendulum Scale: |
(Quick Effect): You can discard this card; add 1 "Thunder
Dragondark" from your Deck to your hand. If this card is
banished, or sent from the field to the GY: You can add 1
"Thunder Dragon" card from your Deck to your hand, except
"Thunder Dragondark". You can only use 1 "Thunder Dragondark"
effect per turn, and only once that turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Konami scaled Mount More Rare and gave this card a nearly top-of-the-peak choice with nothing backing it. |
||||
Soul Fusion
(SOFU-EN018) Thunder Dragonmatrix |
||||
LIGHT | Thunder / Effect | Level 1 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
(Quick Effect): You can discard this card, then target 1 Thunder
monster you control; it gains 500 ATK. If this card is banished,
or sent from the field to the GY: You can add 1 "Thunder
Dragonmatrix" from your Deck to your hand. You can only use 1
"Thunder Dragonmatrix" effect per turn, and only once that turn.
(Rare) |
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Rating: 2 out of 5 Thunder Dragon extends its family, but to mediocre results so far. |
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Soul Fusion
(SOFU-EN017) World Legacy - "World Wand" |
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DARK | Machine / Effect | Level 8 | ATK: 500 DEF: 2500 |
Pendulum Scale: |
This Normal Summoned/Set card cannot be destroyed by battle with
a monster Special Summoned from the Extra Deck. You can only use
each of the following effects of "World Legacy - "World Wand""
once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. (Common) |
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Rating: 1 out of 5 Did this come from Fairy World? Must be broken because it's terrible. |
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Soul Fusion
(SOFU-EN016) Orcust Harp Horror |
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DARK | Machine / Effect | Level 4 | ATK: 1700 DEF: 1400 |
Pendulum Scale: |
You can banish this card from your GY; Special Summon 1 "Orcust"
monster from your Deck, except "Orcust Harp Horror", also you
cannot Special Summon monsters for the rest of this turn, except
DARK monsters. You can only use this effect of "Orcust Harp
Horror" once per turn. (Rare) |
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Rating: 1 out of 5 Harps can be majestic depending on who plays them, but not this one. |
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Soul Fusion
(SOFU-EN015) Orcust Cymbol Skeleton |
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DARK | Machine / Effect | Level 3 | ATK: 1200 DEF: 1500 |
Pendulum Scale: |
You can banish this card from your GY, then target 1 "Orcust"
monster in your GY, except "Orcust Cymbal Skeleton"; Special
Summon it, also you cannot Special Summon monsters for the rest
of this turn, except DARK monsters. You can only use this effect
of "Orcust Cymbal Skeleton" once per turn. (Rare) |
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Rating: 1 out of 5 Orcusts are literally instruments of their own destruction. |
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Soul Fusion
(SOFU-EN014) Orcust Brass Bombard |
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DARK | Machine / Tuner / Effect | Level 1 | ATK: 500 DEF: 1900 |
Pendulum Scale: |
You can banish this card from your GY; Special Summon 1 "Orcust"
monster from your hand, except "Orcust Brass Bombard", also you
cannot Special Summon monsters for the rest of this turn, except
DARK monsters. You can only use this effect of "Orcust Brass
Bombard" once per turn. (Rare) |
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Rating: 2 out of 5 Might be playing a few sad notes because a 2 out of 5 is only 20% of 100. |
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Soul Fusion
(SOFU-EN013) Gravekeeper's Spiritualist |
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DARK | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
During your Main Phase, if "Necrovalley" is on the field: You
can Fusion Summon 1 Spellcaster Fusion Monster from your Extra
Deck, using this card you control and other monsters from your
hand or field as Fusion Material. You can only use this effect
of "Gravekeeper's Spiritualist" once per turn. (Common) |
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Rating: 0 out of 5 Worse than the other copies of Poly as those at least can be played without anything else on the field. |
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Soul Fusion
(SOFU-EN012) Gravekeeper's Headman |
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DARK | Spellcaster / Effect | Level 4 | ATK: 500 DEF: 1500 |
Pendulum Scale: |
If this card is Summoned: You can target 1 Level 4
"Gravekeeper's" monster in your GY; Special Summon it in Attack
Position or face-down Defense Position. You can only use this
effect of "Gravekeeper's Headman" once per turn. This effect is
unaffected by "Necrovalley". (Rare) |
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Rating: 2 out of 5 You won't need Necrovalley to make use of this card's effect, but there's little worth getting. |
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Soul Fusion
(SOFU-EN011) Galaxy Brave |
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LIGHT | Warrior / Effect | Level 8 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If this card is in your hand: You can reveal 1 "Photon" monster
in your hand; Special Summon this card, and if you do, its Level
becomes the Level of that "Photon" monster. If this card is
Normal or Special Summoned: You can target 1 "Galaxy" monster in
your GY; this card's ATK/DEF become that monster's ATK/DEF. You
can only use each effect of "Galaxy Brave" once per turn. (Common) |
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Rating: 2 out of 5 Helps with Xyz Summons, but is limited to Photon and Galaxy monsters for any of the benefits. |
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Soul Fusion
(SOFU-EN010) Galaxy Cleric |
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LIGHT | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 600 |
Pendulum Scale: |
If this card is in your hand: You can target 1 "Photon" or
"Galaxy" Xyz Monster you control; attach this card to it as
material. If this card is Normal or Special Summoned: You can
target 5 "Photon" and/or "Galaxy" cards with different names in
your GY; shuffle them into the Deck, then draw 2 cards. You can
only use 1 "Galaxy Cleric" effect per turn, and only once that
turn. (Common) |
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Rating: 1 out of 5 Overlay Regen is a Spell Card that does the first effect for nothing at all. You can do better with the 2nd effect too. |
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Soul Fusion
(SOFU-EN009) Dinowrestler Pankratops |
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EARTH | Dinosaur / Effect | Level 7 | ATK: 2600 DEF: 0 |
Pendulum Scale: |
If your opponent controls more monsters than you do, you can
Special Summon this card (from your hand). You can only Special
Summon "Dinowrestler Pankratops" once per turn this way. (Quick
Effect): You can Tribute 1 "Dinowrestler" monster, then target 1
card your opponent controls; destroy it. You can only use this
effect of "Dinowrestler Pankratops" once per turn. (Common) |
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Rating: 1 out of 5 The improvements over The Fiend Megacyber are microscopic. |
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Soul Fusion
(SOFU-EN008) Dinowrestler Systegosaur |
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EARTH | Dinosaur / Effect | Level 4 | ATK: 1900 DEF: 0 |
Pendulum Scale: |
If this card is Special Summoned: You can add 1 "Dinowrestler"
monster or 1 "World Dino Wrestling" from your Deck to your hand.
During the End Phase, if this card is in the GY because it was
sent there this turn, and your opponent controls more monsters
than you do: You can target 1 "Dinowrestler" monster in your GY,
except "Dinowrestler Systegosaur"; Special Summon it. You can
only use each effect of "Dinowrestler Systegosaur" once per
turn. (Common) |
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Rating: 2 out of 5 Lacking DEF kills any chance they'll get a 3 for any member. |
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Soul Fusion
(SOFU-EN007) Dinowrestler Capoeiraptor |
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EARTH | Dinosaur / Effect | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale: |
This Attack Position card cannot be destroyed by battle. If this
card is attacked, change it to Defense Position at the end of
the Damage Step. During the Standby Phase, if this card is in
Defense Position: You can Special Summon 1 "Dinowrestler
Capoeiraptor" from your Deck. You can only use this effect of
"Dinowrestler Capoeiraptor" once per turn. (Common) |
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Rating: 1 out of 5 Must've taken notes from the likes of Goblin Attack Force, which also has higher ATK. |
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Soul Fusion
(SOFU-EN006) Dinowrestler Capaptera |
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WIND | Dinosaur / Effect | Level 3 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
If your opponent controls more monsters than you do: You can
target 1 monster your opponent controls; send it to the GY. You
can only use this effect of "Dinowrestler Capaptera" once per
turn. If this card is sent to the GY as Link Material for the
Link Summon of a "Dinowrestler" monster: You can activate this
effect; the Link Monster that used this card as material gains
1000 ATK until the end of this turn. (Common) |
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Rating: 1 out of 5 No need for the disadvantage with Karakuri 339. |
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Soul Fusion
(SOFU-EN005) Salamangreat Jack Jaguar |
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FIRE | Cyberse / Effect | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale: |
If this card attacks a Defense Position monster, inflict
piercing battle damage. If you control a "Salamangreat" Link
Monster, while this card is in your GY: You can target 1
"Salamangreat" monster in your GY, except "Salamangreat Jack
Jaguar"; shuffle that target into the Deck, and if you do,
Special Summon this card to your zone your "Salamangreat" Link
Monster points to. You can only use this effect of "Salamangreat
Jack Jaguar" once per turn. (Common) |
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Rating: 3 out of 5 Apart from Clock Wyvern, monsters haven't been decent until now. |
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Soul Fusion
(SOFU-EN004) Salamangreat Falco |
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FIRE | Cyberse / Effect | Level 4 | ATK: 1200 DEF: 1600 |
Pendulum Scale: |
If this card is sent to the GY: You can target 1 "Salamangreat"
Spell/Trap in your GY; Set that target to your field. If this
card is in your GY: You can target 1 "Salamangreat" monster you
control, except "Salamangreat Falco"; return that monster to the
hand, and if you do, Special Summon this card. You can only use
1 "Salamangreat Falco" effect per turn, and only once that turn.
(Common) |
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Rating: 1 out of 5 The trend of info is only slightly improving from card to card. |
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Soul Fusion
(SOFU-EN003) Salamangreat Foxy |
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FIRE | Cyberse / Effect | Level 3 | ATK: 1000 DEF: 1200 |
Pendulum Scale: |
When this card is Normal Summoned: You can excavate the top 3
cards of your Deck, and if you do, you can add 1 excavated
"Salamangreat" card to your hand, also shuffle the rest into the
Deck. If this card is in your GY, and a face-up Spell/Trap is on
the field: You can discard 1 "Salamangreat" card; Special Summon
this card, then you can destroy 1 face-up Spell/Trap on the
field. You can only use 1 "Salamangreat Foxy" effect per turn,
and only once that turn. (Common) |
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Rating: 1 out of 5 What does this foxy say? "Kill me! KILL ME! I don't deserve this!" |
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Soul Fusion
(SOFU-EN002) Salamangreat Meer |
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FIRE | Cyberse / Effect | Level 2 | ATK: 800 DEF: 600 |
Pendulum Scale: |
If this card is added to your hand, except by drawing it for
your normal draw: You can reveal this card; Special Summon it
from your hand. If this card is in your hand: You can discard 1
other "Salamangreat" card; Special Summon this card from your
hand. You can only use each effect of "Salamangreat Meer" once
per turn. (Common) |
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Rating: 1 out of 5 Pumba is nowhere to be found with this meerkat, and it probably wouldn't have been the same as in The Lion King. |
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Soul Fusion
(SOFU-EN001) Clock Wyvern |
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WIND | Cyberse / Effect | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can halve this
card's ATK, and if you do, Special Summon 1 "Clock Token"
(Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect
of “Clock Wyvern” once per turn. (Rare) |
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Rating: 3 out of 5 Time for one of the set's few 3 out of 5s I guess. The effect is highly ill-advised though. |
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Soul Fusion
(SOFU-EN000) Alviss of the Nordic Alfar |
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DARK | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
If only this card is banished by the effect of a “Nordic” Link
Monster: You can send to the GY 1 “Nordic” monster you control
and 2 “Nordic” monsters from your Deck whose total Levels equal
10, then Special Summon 1 “Aesir” monster from your Extra Deck.
If an “Aesir” monster(s) in your possession is sent to your GY
by your opponent’s card: You can banish this card from your GY;
Special Summon 1 “Aesir” monster from your Extra Deck with a
different name from the cards in your GY. You can only use this
effect of “Alviss of the Nordic Alfar” once per Duel. (Common) |
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Rating: 1 out of 5 A new Nordic monster that is likely going to be unnoiced because it brings nothing good to the table. |