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Duelist Nexus (DUNE-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Nexus_(TCG-EN-1E)
Duelist Nexus (DUNE-EN099)
Magikey Deity - Ashtartu
LIGHT / Xyz Monster / Rank 8 / ATK 3000 / DEF 3000
(Fairy / Xyz / Effect)

2 Level 8 monsters
Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.
(Common)
Rating: 3 out of 5
No bonus card so this is it, and it's a good one at least, which is rare for these sets.
Duelist Nexus (DUNE-EN098)
Magician of Faithfulness
LIGHT / Effect Monster / Level 5 / ATK 600 / DEF 800
(Spellcaster / Flip / Effect)

FLIP: You can target 1 Spell in your GY; add it to your hand, then you can Special Summon 1 "Magician of Faith" or "Magician of Faithfulness" from your Deck in face-down Defense Position. You can only use this effect of "Magician of Faithfulness" once per turn.
(Super Rare)
Rating: 2 out of 5
Being Level 5 I think should've allowed Spell or Traps to be retrieved, but it's little more than the original.
Duelist Nexus (DUNE-EN097)
Superheavy Samurai Security
EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1500
(Machine / Effect)

If this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum Monster from your Extra Deck to your hand. If you have no Spells/Traps in your GY: You can Tribute this card; Special Summon 1 EARTH Machine monster with 1500 or less ATK from your hand or GY, except "Superheavy Samurai Security". You can only use each effect of "Superheavy Samurai Security" once per turn.
(Common)
Rating: 1 out of 5
Better security comes from Big Benkei. (#13)
Duelist Nexus (DUNE-EN096)
Diabolica the Draconique General
DARK / Effect Monster / Level 8 / ATK 2300 / DEF 0
(Fiend / Effect)

If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Has Goblin Attack Force's stats with twice that card's Level and equally bad effects.
Duelist Nexus (DUNE-EN095)
Red-Eyes Black Meteor Dragon
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 2000
(Dragon / Effect)

You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.
(Super Rare)
Rating: 1 out of 5
The family that has rarely succeeded grows.
Duelist Nexus (DUNE-EN094)
Stardust Wurm
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Dragon / Effect)

If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.
(Common)
Rating: 1 out of 5
It's obviously for Accel Synchros or pnes like Majestic Star Dragon, which are all bad.
Duelist Nexus (DUNE-EN093)
Daidara-Bocchi
EARTH / Effect Monster / Level 10 / ATK 2900 / DEF 2500
(Zombie / Effect)

Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand.
(Common)
Rating: 1 out of 5
Is this what Invader of Darkness became? Not a single bit of improvement.
Duelist Nexus (DUNE-EN092)
Signs of Tistina
TRAP / Continuous Trap
Activate this card by targeting 1 face-up monster on the field; Special Summon this card as an Effect Monster (Aqua/LIGHT/Level 10/ATK 0/DEF 0) with the following effect (this card is also still a Trap).
● During your opponent's turn, when that target leaves the field, destroy this card. During your opponent's turn, when this card leaves the field, destroy that target.
(Common)
Rating: 1 out of 5
Metal Reflect Slime doesn't care about anything. Just activate it and you're good.
Duelist Nexus (DUNE-EN091)
Breath of the Tistina
SPELL / Continuous Spell
During your Main Phase, you can Normal Summon 1 "Tistina" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 1 face-up monster you control, or if you control a LIGHT "Tistina" monster, you can target 1 face-up monster on the field instead; change that monster to face-down Defense Position, then add 1 "Tistina" card from your Deck to your hand, except "Breath of the Tistina". You can only use this effect of "Breath of the Tistina" once per turn.
(Common)
Rating: 1 out of 5
A more vulnerable Double Summon is not what anyone needs.
Duelist Nexus (DUNE-EN090)
Divine Domain Baatistina
SPELL / Field Spell
During your Main Phase: You can send 1 "Tistina" monster from your Deck to your GY, then if your opponent controls 3 or more face-up cards, you can Special Summon 1 "Crystal God Tistina" from your hand or Deck. You can only use this effect of "Divine Domain Baatistina" once per turn. If this card in your Field Zone is destroyed by your opponent's card effect: You can Special Summon 1 "Tistina" monster from your Deck or GY.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Going to be unoccupied in short order.
Duelist Nexus (DUNE-EN089)
Crystal God Tistina
LIGHT / Effect Monster / Level 10 / ATK 2000 / DEF 3000
(Aqua / Effect)

During your Main Phase: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Crystal God Tistina" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Demigod's last effect was made twice as bad here.
Duelist Nexus (DUNE-EN088)
Demigod of the Tistina
LIGHT / Effect Monster / Level 10 / ATK 2000 / DEF 0
(Aqua / Effect)

If you control a "Tistina" card: You can Special Summon this card from your hand, then you can add 1 "Tistina" Spell/Trap from your Deck to your hand. During your opponent's turn, if you control "Crystal God Tistina" (Quick Effect): You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Demigod of the Tistina" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Quite weak compared to Slifer and Obelisk. The last effect is either a contradiction or a bust too.
Duelist Nexus (DUNE-EN087)
Hound of the Tistina
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 700
(Aqua / Effect)

If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can only use this effect of "Hound of the Tistina" once per turn. "Tistina" monsters you control can attack directly while your opponent controls a face-down Defense Position monster.
(Super Rare)
Rating: 3 out of 5
The most potent of all four members, and not just by being a Beatstick.
Duelist Nexus (DUNE-EN086)
Sentinel of the Tistina
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 1400
(Aqua / Effect)

If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can target 1 "Tistina" monster or 1 face-down card you control; destroy it, then add 1 "Tistina" card from your Deck to your hand. You can only use each effect of "Sentinel of the Tistina" once per turn.
(Super Rare)
Rating: 1 out of 5
The only LIGHT members are terrible Level 10s. Seems Mikanko aren't going to have any true rivals.
Duelist Nexus (DUNE-EN085)
Synchro Forceback
TRAP / Normal Trap
Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 "Synchro Forceback" per turn.
(Super Rare)
Rating: 2 out of 5
An attempt to undo the efforts your opponent made, but it's for quite a bit of work on your end.
Duelist Nexus (DUNE-EN084)
Storagepod
DARK / Fusion Monster / Level 6 / ATK 2500 / DEF 2500
(Machine / Fusion / Effect)

"Trifortressops" or "Stegocyber" + 1 Machine or Dinosaur monster
Cannot be destroyed by battle while a monster Special Summoned from the GY is on the field. If a monster(s) is Special Summoned from the hand while this monster is on the field (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Storagepod" once per turn.
(Common)
Rating: 1 out of 5
Some sort of variant of Dyna Tank, which certainly did tank in its uses.
Duelist Nexus (DUNE-EN083)
Kuibelt the Blade Dragon
DARK / Synchro Monster / Level 7 / ATK 2500 / DEF 1900
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.
(Common)
Rating: 1 out of 5
Is it a relative of Linkbellt Wall Dragon? The effects and stats seem to suggest so.
Duelist Nexus (DUNE-EN082)
Finis Terrae, Tower of the Necroworld
WATER / Effect Monster / Level 10 / ATK 1000 / DEF 2800
(Zombie / Effect)

If you control a Level 10 monster, you can Special Summon this card (from your hand). You can only Special Summon "Finis Terrae, Tower of the Necroworld" once per turn this way. If this card is sent to the GY: You can target 1 face-up card on the field; that card cannot be destroyed by card effects this turn. You can only use this effect of "Finis Terrae, Tower of the Necroworld" once per turn.
(Common)
Rating: 1 out of 5
While easy to Summon, that's about its only perk. Metal Reflect Slime is even easier and has higher DEF.
Duelist Nexus (DUNE-EN081)
Zuttomozaurus
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 400
(Dinosaur / Effect)

While you control another Dinosaur monster, your opponent's monsters cannot target this card for attacks. You can target 1 other card you control; destroy it. You can only use this effect of "Zuttomozaurus" once per turn.
(Common)
Rating: 2 out of 5
Mostly just Time Wizard from the late Cretacious Period.
Duelist Nexus (DUNE-EN080)
You're Finished
TRAP / Continuous Trap
If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.
(Super Rare)
Rating: 1 out of 5
You likely will be if you're waiting this long to use a single Trap Monster.
Duelist Nexus (DUNE-EN079)
Split Mirror of the Underworld
TRAP / Normal Trap
When you take damage from your opponent's card effect or their monster's attack: Apply the appropriate effect based on the type of damage.
● Battle: Special Summon 1 monster from your GY, with ATK less than or equal to the damage, and if you do, end the Battle Phase after the Damage Step.
● Effect: Inflict double the damage you took to your opponent.
You can only activate 1 "Split Mirror of the Underworld" per turn.
(Common)
Rating: 2 out of 5
It's generally still better to block the damage, but the effects aren't too bad.
Duelist Nexus (DUNE-EN078)
Small Scuffle
TRAP / Normal Trap
Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn.
(Common)
Rating: 1 out of 5
As usual, the opponent gets a free monster while you have to meet the conditions.
Duelist Nexus (DUNE-EN077)
Banishing Trap Hole
TRAP / Normal Trap
When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
(Super Rare)
Rating: 1 out of 5
Hits far less than regular Bottomless.
Duelist Nexus (DUNE-EN076)
Mikanko Spiritwalk
TRAP / Normal Trap
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
(Common)
Rating: 3 out of 5
Your opponent already takes all the damage from their battles and this makes things worse still.
Duelist Nexus (DUNE-EN075)
Purrely Sharely!?
TRAP / Normal Trap
Target 1 "Purrely" Xyz Monster you control; Special Summon 1 Level 1 "Purrely" monster from your Deck, but negate its effects, then Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with the same Rank but a different Attribute than the targeted monster, by using that Special Summoned monster as material. (This is treated as an Xyz Summon.) Then, you can attach 1 card from your Deck to that Xyz Summoned monster, with the same name as a "Purrely" Quick-Play Spell attached to the targeted monster.
(Common)
Rating: 1 out of 5
Purrely you jest.
Duelist Nexus (DUNE-EN074)
Vaylantz Wave - Master Phase
TRAP / Continuous Trap
Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects;
● Level 5 or higher "Vaylantz" monsters you currently control gain 1200 ATK until the end of this turn.
● Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)
(Common)
Rating: 2 out of 5
Nothing all that useful, except the 2nd bulleted effect.
Duelist Nexus (DUNE-EN073)
Nemleria Louve
TRAP / Normal Trap
Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn.
(Common)
Rating: 1 out of 5
I'd louve to rate this higher, but the effect basically makes the new monster a Spirit monster.
Duelist Nexus (DUNE-EN072)
The Continuing Epic of Charles
TRAP / Normal Trap
Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn.
(Common)
Rating: 1 out of 5
It was a fail from the opening pages.
Duelist Nexus (DUNE-EN071)
New World Stars
TRAP / Continuous Trap
While you control "Visas Starfrost", the first time each monster you control would be destroyed by battle each turn, it is not destroyed. During your End Phase, if you control "Visas Starfrost": You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead. You can only use this effect of "New World Stars" once per turn.
(Common)
Rating: 1 out of 5
Nothing new here, just bad cards getting support that doesn't improve anything.
Duelist Nexus (DUNE-EN070)
New World Formation
TRAP / Normal Trap
Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn.
(Common)
Rating: 1 out of 5
Visas Starfrost pretty much ensures a bad effect.
Duelist Nexus (DUNE-EN069)
Altergeist Revitalization
TRAP / Normal Trap
Target 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Altergeist" monster. You can only use 1 "Altergeist Revitalization" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Why not revive a monster that does NOT block your attacks?
Duelist Nexus (DUNE-EN068)
Scrap-Iron Sacred Statue
TRAP / Normal Trap
Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.
(Common)
Rating: 0 out of 5
Scarecrow has been the only remotely useful of the series to date.
Duelist Nexus (DUNE-EN067)
Aqua Chorus Round
SPELL / Normal Spell
Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card.
(Common)
Rating: 1 out of 5
Makes all 3 copies basically useless for two full turns at activation.
Duelist Nexus (DUNE-EN066)
Million-Century Ice Prison
SPELL / Quick-Play Spell
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
● End the Main Phase.
● Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
(Common)
Rating: 1 out of 5
Must be Trashula's Ice Prison because even the dumbest captives could escape.
Duelist Nexus (DUNE-EN065)
Overexaggeration
SPELL / Quick-Play Spell
At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects;
● Change the attacking monster to Defense Position.
● Return the attack target monster to the hand.
● Destroy both battling monsters.
You can only activate 1 "Overexaggeration" per turn.
(Common)
Rating: 1 out of 5
It's no overexaggeration to say this is much worse than even Enemy Controller.
Duelist Nexus (DUNE-EN064)
Tokusano Shinkyojin
SPELL / Normal Spell
Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Just drop the Level 10 monster and you'll be good to go. There are better draw cards out there though.
Duelist Nexus (DUNE-EN063)
Beta Evolution Pill - Ultranscendance
SPELL / Normal Spell
Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 "Beta Evolution Pill - Ultranscendance" per turn.
(Common)
Rating: 2 out of 5
Even the worst monsters will serve a purpose.
Duelist Nexus (DUNE-EN062)
Duelist Genesis
SPELL / Normal Spell
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
(Super Rare)
Rating: 2 out of 5
Some support isn't that bad, but it'll be easily anticipated.
Duelist Nexus (DUNE-EN061)
Fusion Armament
SPELL / Normal Spell
Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Learn about Fusion Deployment, it's leagues above this one.
Duelist Nexus (DUNE-EN060)
Sinfoil Spoils of Subversion - Snake Eye
SPELL / Normal Spell
Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Treating a monster as a Spell or Trap means they can't defend or attack at least.
Duelist Nexus (DUNE-EN059)
Dark Corridor
SPELL / Normal Spell
Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Dark World copied Reinforcement of the Army, but has pretty much no decent targets.
Duelist Nexus (DUNE-EN058)
EMERGENCY!
SPELL / Quick-Play Spell
(This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
(Common)
Rating: 1 out of 5
It's always a Code Red each time they're on the field.
Duelist Nexus (DUNE-EN057)
Noble Arms Museum
SPELL / Field Spell
All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Don't pay a single LP when you can get any Equip Spell for next to nothing with far better cards.
Duelist Nexus (DUNE-EN056)
"Infernoble Arms - Almace"
SPELL / Equip Spell
While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Any monster can wield it, but the offerings are below decent.
Duelist Nexus (DUNE-EN055)
New World Aritara
SPELL / Field Spell
Activate only while "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects;
● Special Summon 1 of those monsters in Defense Position.
● 1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters.
● Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card.
● Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.
(Super Rare)
Rating: 2 out of 5
Take the first bulleted effect only, and fetch this with Terraforming.
Duelist Nexus (DUNE-EN054)
Realm Resonance
SPELL / Normal Spell
Activate 1 of these effects;
● Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.
● Shuffle into the Deck, 1 of your "Visas Starfrost" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 "Visas" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "Realm Resonance" per turn.
(Common)
Rating: 1 out of 5
Resonates poorly with all that we have.
Duelist Nexus (DUNE-EN053)
Jurassic Power
SPELL / Continuous Spell
All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn.
(Common)
Rating: 3 out of 5
Big Evolution Pill wasn't big enough to offer effects this good.
Duelist Nexus (DUNE-EN052)
Chimera Fusion
SPELL / Quick-Play Spell
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects;
● Add this card to your hand.
● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY.
You can only use this effect of "Chimera Fusion" once per turn.
(Super Rare)
Rating: 1 out of 5
The best these can do is avoid the 0-star rating.
Duelist Nexus (DUNE-EN051)
Synchro World
SPELL / Field Spell
Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect.
● 4: Increase or decrease the Level of 1 face-up monster you control by 1.
● 7: Special Summon 1 Tuner from your GY.
● 10: Special Summon 1 Synchro Monster from your GY.
(Common)
Rating: 1 out of 5
A cheap imitation of the Field Spell that actually proves useful in the anime.
Duelist Nexus (DUNE-EN050)
Synchro Overtop
SPELL / Normal Spell
Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn.
(Common)
Rating: 1 out of 5
More like undermine because even though you've got a free variant of Soul Charge, you can't do much.
Duelist Nexus (DUNE-EN049)
Unchained Soul Lord of Yama
DARK / Link Monster / ATK 2000 / Link-2
Links: Bottom Corners
(Fiend / Link / Effect)

2 Fiend monsters
If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Better than Charles the "Great", but still below what I'd deem a 3.
Duelist Nexus (DUNE-EN048)
Emperor Charles the Great
DARK / Link Monster / ATK 3000 / Link-1
Links: Bottom
(Warrior / Link / Effect)

1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s)
If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
You just knew it was going to be bad when its ATK was that strong for a Link-1.
Duelist Nexus (DUNE-EN047)
Altergeist Adminia
DARK / Link Monster / ATK 3000 / Link-4
Links: All 4 Center Arrows
(Spellcaster / Link / Effect)

2+ "Altergeist" monsters
If this card is Link Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. Once while this card is face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an "Altergeist" monster. You can only use each effect of "Altergeist Adminia" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Stealing monsters continues to be difficult when they leave options like Creature Swap available.
Duelist Nexus (DUNE-EN046)
Grenosaurus Giga-Cannon
FIRE / Xyz Monster / Rank 4 / ATK 2200 / DEF 2000
(Dinosaur / Xyz / Effect)

2 Level 4 monsters
When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.
(Common)
Rating: 3 out of 5
Twice as many chances to deal 1000 damage and permanently gains 1000 ATK.
Duelist Nexus (DUNE-EN045)
Thelematech Clatis
DARK / Xyz Monster / Rank 8 / ATK 3000 / DEF 900
(Spellcaster / Xyz / Effect)

2 Level 8 monsters
If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn.
● Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand.
● Special Summon 1 Spellcaster monster from your hand or Deck.
(Super Rare)
Rating: 2 out of 5
Not totally useless, but not much for a Rank 8 either.
Duelist Nexus (DUNE-EN044)
Epurrely Noir
DARK / Xyz Monster / Rank 2 / ATK 1000 / DEF 2000
(Fairy / Xyz / Effect)

2 Level 2 monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
At best, this is a copy of Penguin Soldier, which is highly searchable and reusable.
Duelist Nexus (DUNE-EN044)
Evolzar Lars
FIRE / Xyz Monster / Rank 6 / ATK 2500 / DEF 1500
(Dragon / Xyz / Effect)

2 Level 6 monsters
While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
No need for Xyz Materials just to negate monster effects when Fiendish Chain and Effect Veiler exist.
Duelist Nexus (DUNE-EN042)
Gaia Blaze, the Force of the Sun
FIRE / Synchro Monster / Level 7 / ATK 2600 / DEF 2100
(Pyro / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. Once per turn, at the end of the Battle Phase: You can target FIRE monsters in your GY up to the number of monsters this card destroyed by battle this turn; add them to your hand.
(Common)
Rating: 2 out of 5
Much more open than the other versions, but only adds the FIRE monster(s) to the hand.
Duelist Nexus (DUNE-EN041)
Ursarctic Polar Star
WATER / Synchro Monster / Level 1 / ATK 700 / DEF 2000
(Machine / Synchro / Effect)

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect. ● Your opponent cannot activate the effects of monsters with a Level, that were Special Summoned from the Extra Deck.
(Super Rare)
Rating: 1 out of 5
This star is pointing to the Grave as that's where it'll be in very short order.
Duelist Nexus (DUNE-EN040)
Angelica, Princess of Noble Arms
FIRE / Synchro Monster / Level 5 / ATK 1200 / DEF 2400
(Warrior / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Angelica C. Pickles was better off as a cartoon character because all this can do is basically run away.
Duelist Nexus (DUNE-EN039)
Visas Amritara
LIGHT / Synchro Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Synchro / Tuner / Effect)

1+ Tuners + 1 LIGHT monster
This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Welcome to Dark Magician as a Synchro Tuner. More work for less output.
Duelist Nexus (DUNE-EN038)
Crimson Dragon
LIGHT / Synchro Monster / Level 12 / ATK 0 / DEF 0
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Mirror Wall had a great impact on this beast from the anime. It can't do a single useful thing.
Duelist Nexus (DUNE-EN037)
Cosmic Quasar Dragon
LIGHT / Synchro Monster / Level 12 / ATK 4000 / DEF 4000
(Dragon / Synchro / Effect)

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Red Nova Dragon already uses two Tuners and is less work for an easily higher ATK and better effects.
Duelist Nexus (DUNE-EN036)
Magnum the Reliever
LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2000
(Fiend / Fusion / Effect)

1 monster Special Summoned from the Extra Deck + 1 monster in the hand
You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.
(Super Rare)
Rating: 1 out of 5
Time to relieve it of any duties on the field because Fusion Recovery is much quicker.
Duelist Nexus (DUNE-EN035)
Sleipnir the Runick Mane
LIGHT / Fusion Monster / Level 9 / ATK 1500 / DEF 1500
(Beast / Fusion / Effect)

2 "Runick" monsters
During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/
LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Such low stats won't get you through a single attack with those effects. Junk Archer is much better.
Duelist Nexus (DUNE-EN034)
Chimera the Illusion Beast
DARK / Fusion Monster / Level 8 / ATK 3100 / DEF 2800
(Illusion / Fusion / Effect)

"Chimera the Flying Mythical Beast" + 1+ Illusion monsters
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.
(Super Rare)
Rating: 2 out of 5
The best Chimera Fusion we've gotten so far, but it's only warranted a 2.
Duelist Nexus (DUNE-EN033)
Chimera the King of Phantom Beasts
WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1800
(Beast / Fusion / Effect)

1 Beast monster + 1 Fiend monster
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Chimera is now 2 rarities higher than the original, but maintains the same misfortunes.
Duelist Nexus (DUNE-EN032)
Arahime the Manifested Mikanko
LIGHT / Effect Monster / Level 9 / ATK 0 / DEF 0
(Fairy / Ritual / Effect)

You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 3 out of 5
You really only need to use the first half of the effects to see why this is ideal.
Duelist Nexus (DUNE-EN031)
The Cuckoo Commanded to Croon
FIRE / Effect Monster / Level 3 / ATK 800 / DEF 1000
(Winged Beast / Effect)

You can activate 1 of these effects;
● Destroy this card, then draw 1 card.
● Discard 1 card, then draw 1 card.
● During the End Phase of this turn, draw 1 card.
You can only use this effect of "The Cuckoo Commanded to Croon" once per turn.
(Common)
Rating: 1 out of 5
Lyriliscs if they got drunk.
Duelist Nexus (DUNE-EN030)
Click & Echo
WATER / Effect Monster / Level 2 / ATK 300 / DEF 2100
(Sea Serpent / Effect)

Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of "Click & Echo" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed.
(Common)
Rating: 0 out of 5
The effects echo monsters of the past where they simply give themselves for free to the opponent.
Duelist Nexus (DUNE-EN029)
Greed Jar
EARTH / Effect Monster / Level 3 / ATK 700 / DEF 800
(Rock / Flip / Effect)

FLIP: Apply these effects in sequence.
● Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY.
● Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.
You can only use this effect of "Greed Jar" once per turn.
(Common)
Rating: 1 out of 5
You have to apply both effects, which renders both of them useless.
Duelist Nexus (DUNE-EN028)
Doomstar Ulka
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 400
(Beast / Effect)

When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of "Doomstar Ulka" once per turn.
(Common)
Rating: 2 out of 5
Basically a free D.D.R. and a slightly slower Monster Reborn.
Duelist Nexus (DUNE-EN027)
Agnimal Candle
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 0
(Pyro / Tuner / Effect)

If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.
(Common)
Rating: 2 out of 5
Retrieving it from the Grave will allow you to Special Summon it, which helps as it's a Tuner at least.
Duelist Nexus (DUNE-EN026)
Hiita the Fire Channeler
FIRE / Effect Monster / Level 5 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.
(Super Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
The original has more fire power than this, even without the effects.
Duelist Nexus (DUNE-EN025)
Nightmare Magician
DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2000
(Illusion / Effect)

If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Same stats as just about any protagonist's ace monster, but at least it can steal monsters.
Duelist Nexus (DUNE-EN024)
Behemoth the King of a Hundred Battles
EARTH / Effect Monster / Level 10 / ATK 2700 / DEF 1500
(Beast / Effect)

You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.
(Common)
Rating: 3 out of 5
Those battles certainly paid off, unlike Masaki's legacy.
Duelist Nexus (DUNE-EN023)
Thestalos the Shadowfire Monarch
FIRE / Effect Monster / Level 10 / ATK 3000 / DEF 1000
(Pyro / Effect)

You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can banish 1 random card from your opponent's hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect.
● Banish 1 card on the field, and if it was a FIRE or DARK Monster Card, inflict damage to your opponent equal to its original Level x 200.
(Super Rare)
Rating: 3 out of 5
As strong as Doomfire, (#8) and better than its Mega Monarch (#35) version by far.
Duelist Nexus (DUNE-EN022)
Rescue-ACE Preventer
FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2800
(Machine / Effect)

You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
(Common)
Rating: 1 out of 5
Almost had respectable stats on its own, but it's going to prevent its success instead.
Duelist Nexus (DUNE-EN021)
Ultimate Bright Knight Ursartron Alpha
WATER / Effect Monster / Level 7 / ATK 2000 / DEF 700
(Machine / Effect)

(This card is always treated as an "Ursarctic" and "Drytron" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster, except "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn.
(Super Rare)
Rating: 1 out of 5
Blue-Eyes Ultimate (#1) remains the best ultimate monster in the game.
Duelist Nexus (DUNE-EN020)
Unchained Soul of Shyama
WATER / Effect Monster / Level 6 / ATK 2000 / DEF 1500
(Fiend / Effect)

You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.
(Common)
Rating: 1 out of 5
We're back to the days of Strike of Neos only its Level 6 monsters with the same stats.
Duelist Nexus (DUNE-EN019)
Unchained Soul of Sharvara
FIRE / Effect Monster / Level 6 / ATK 2000 / DEF 1500
(Fiend / Effect)

During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.
(Common)
Rating: 1 out of 5
There are many better Fiend monsters than this, like Malicious Edge and Yubel. (#6)
Duelist Nexus (DUNE-EN018)
Evolsaur Lios
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 400
(Dinosaur / Effect)

If this card is Normal or Special Summoned: You can Set 1 "Evolutionary Bridge" or "Evo-Singularity" directly from your Deck. During your Main Phase, if you control this card that was Normal Summoned, or Special Summoned by the effect of a FIRE monster: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make 2 monsters on the field become the same Type and Level as that monster sent to the GY. You can only use each effect of "Evolsaur Lios" once per turn.
(Common)
Rating: 1 out of 5
Mentions two (#77) likely forgotten cards (#71) and doesn't offer any redeeming qualities.
Duelist Nexus (DUNE-EN017)
Evoltile Pholis
FIRE / Effect Monster / Level 2 / ATK 900 / DEF 300
(Reptile / Effect)

If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster you control instead. You can only use each of the following effects of "Evoltile Pholis" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Evoltile" monster from your hand or GY in face-down Defense Position. During your Main Phase: You can Set 1 "Evo-Force" or "Evo-Instant" directly from your Deck.
(Common)
Rating: 1 out of 5
The game has evolved past them, and they were barely useful to begin with.
Duelist Nexus (DUNE-EN016)
Nemleria Dream Devourer - Reveil
DARK / Effect Monster / Level 10 / ATK 2500 / DEF 2500
(Beast / Effect)

If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn.
(Common)
Rating: 1 out of 5
Dreams of your victory with this are certainly devoured.
Duelist Nexus (DUNE-EN015)
Dreaming Reality of Nemleria - Realized
LIGHT / Effect Monster / Level 10 / ATK 1500 / DEF 3000
(Fairy / Effect)

Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects;
● Add 1 "Dreaming Nemleria" from your Deck to your face-up Extra Deck.
● Change 1 other face-up monster on the field to face-down Defense Position.
(Super Rare)
Rating: 1 out of 5
I was quick to realize this was a 1 from everything its card has to offer.
Duelist Nexus (DUNE-EN014)
Infernoble Knight Turpin
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1700
(Warrior / Effect)

While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.
(Super Rare)
Rating: 1 out of 5
A regular Equip Card (SD5 #26) adds more to any monster than this'll ever add to your Deck or field.
Duelist Nexus (DUNE-EN013)
Infernoble Knight Recciardetto
FIRE / Effect Monster / Level 1 / ATK 500 / DEF 0
(Warrior / Tuner / Effect)

You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.
(Super Rare)
Rating: 2 out of 5
Pretty bad anywhere in your possession, except for the effects.
Duelist Nexus (DUNE-EN012)
Veda Kalanta
DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Effect)

If a card(s) on the field is destroyed by card effect, and "Visas Starfrost" is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 "Clear New World" from your Deck or GY to your hand. If another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, until the end of this turn. You can only use each effect of "Veda Kalanta" once per turn.
(Common)
Rating: 2 out of 5
Practically the better Dark Magician Knight, but only just.
Duelist Nexus (DUNE-EN011)
Mannadium Torrid
FIRE / Effect Monster / Level 2 / ATK 0 / DEF 1500
(Fairy / Tuner / Effect)

If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Torrid" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium" Tuner from your Deck. You can only use this effect of "Mannadium Torrid" once per turn.
(Super Rare)
Rating: 1 out of 5
It's a horrid torrid from what I see.
Duelist Nexus (DUNE-EN010)
Altergeist Peritrator
FIRE / Effect Monster / Level 1 / ATK 500 / DEF 300
(Spellcaster / Effect)

This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator".
(Super Rare)
Rating: 1 out of 5
Ipiria (BLHR #1) instantly lets you draw without attacking. The rest is just extra baggage here.
Duelist Nexus (DUNE-EN009)
Altergeist Malwisp
LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 0
(Spellcaster / Tuner / Effect)

If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn.
(Super Rare)
Rating: 1 out of 5
Breeze the Zephyr (#3) has far better support for Blackwings (#8) than this has with Altergeists. (#47)
Duelist Nexus (DUNE-EN008)
Mighty Dino King Rex
EARTH / Effect Monster / Level 9 / ATK 3200 / DEF 1200
(Dinosaur / Effect)

If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; destroy them.
(Super Rare)
Rating: 4 out of 5
Konami rarely brings powerhouses like this to the game.
Duelist Nexus (DUNE-EN007)
Double-Headed Dino King Rex
EARTH / Effect Monster / Level 6 / ATK 1600 / DEF 1200
(Dinosaur / Effect)

If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Double-Headed Dino King Rex" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it. You can only use this effect of "Double-Headed Dino King Rex" once per turn.
(Common)
Rating: 1 out of 5
Everyone's getting upgrades in this set, but two heads are really only useful with Cyber Twin Dragon.
Duelist Nexus (DUNE-EN006)
Mirror Swordknight
LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 300
(Illusion / Effect)

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.
(Super Rare)
Rating: 3 out of 5
Its battles may be stalemates entirely, but it's a Beatstick anyway.
Duelist Nexus (DUNE-EN005)
Cornfield Coatl
WIND / Effect Monster / Level 4 / ATK 500 / DEF 1700
(Illusion / Effect)

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.
(Common)
Rating: 1 out of 5
As the previous two cards prove, this doesn't have any worthwhile targets and isn't good on its own.
Duelist Nexus (DUNE-EN004)
Big-Winged Berfomet
DARK / Effect Monster / Level 5 / ATK 1400 / DEF 1800
(Fiend / Effect)

If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.
(Super Rare)
Rating: 2 out of 5
A bit more open than the original (#91), but still quite bad.
Duelist Nexus (DUNE-EN003)
Gazelle the King of Mythical Claws
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Effect)

If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.
(Super Rare)
Rating: 2 out of 5
The original was a Normal Monster so any effect is probably an upgrade, though this isn't by much.
Duelist Nexus (DUNE-EN002)
Revolution Synchron
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 1400
(Machine / Tuner / Effect)

If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
I don't know why the last effect needs to be once per Duel, but it's still not terrible.
Duelist Nexus (DUNE-EN001)
Wheel Synchron
LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 1000
(Machine / Tuner / Effect)

If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.
(Common)
Rating: 2 out of 5
Kind of like a mini Marauding Captain (5DS1 #18), but it's also slower and quite a bit weaker.
Duelist Nexus (DUNE-EN000)
Magicians of Bonds and Unity
LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Spellcaster / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF.
(Quarter Century Secret Rare)
Rating: 1 out of 5
Konami gave them a very weak bond given the effect makes the stats doubled at best.