*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | |||||
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Dark Crisis (DCR-EN) Card Ratings)
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Crisis_(TCG-NA-1E) | ||||
Dark
Crisis (DCR-105) Judgment of Anubis |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 card from your hand to negate the
activation and the effect of a Spell Card controlled by your
opponent that includes the effect of destroying Spell and/or
Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. (Secret Rare) |
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Rating: 4 out of 5 Not as strict as Cursed Seal of the Forbidden Spell and there's a nice bonus effect when successful. |
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Dark
Crisis (DCR-104) Blast Held by a Tribute |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when your
opponent declares an attack with a monster on his/her side of
the field that has been Tribute Summoned or Set. Destroy all
face-up Attack Position monsters on your opponent's side of the
field and inflict 1000 points of damage to your opponent's Life
Points. (Ultra Rare) |
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Rating: 1 out of 5 Basically, it's a mostly-watered down Mirror Force. |
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Dark
Crisis (DCR-103) Ray of Hope |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 2 LIGHT monsters from your Graveyard
and add them to your Deck. Then shuffle your Deck. (Common) |
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Rating: 1 out of 5 The best choices aren't even going to help you that turn. |
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Dark
Crisis (DCR-102) Sakuretsu Armor |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when your
opponent declares an attack. Destroy the attacking monster. (Common) |
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Rating: 2 out of 5 Negate Attack does more, but this at least gets rid of the monster. |
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Dark
Crisis (DCR-101) Spell Vanishing |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 2 cards from your hand to negate the
activation of a Spell Card and destroy it. Also, check your
opponent's hand and Deck and if you find any Spell Cards of the
same name as the destroyed Spell Card, send all of them to the
Graveyard. (Super Rare) |
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Rating: 1 out of 5 More costly than Magic Jammer and less useful than Cursed Seal of the Forbidden Spell. |
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Dark
Crisis (DCR-100) Dice Re-Roll |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
After this card is activated, for the rest of
this turn you can negate 1 six-sided die roll and re-roll it. (Common) |
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Rating: 1 out of 5 Under no circumstances are dice roll effects any good. |
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Dark
Crisis (DCR-099) Archfiend's Roar |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 500 Life Points to activate this card.
Special Summon 1 Archfiend Monster Card from your Graveyard.
This monster cannot be offered as a Tribute under any conditions
and is destroyed during the End Phase of this turn. (Common) |
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Rating: 1 out of 5 Not even their own Call of the Haunted makes them viable. |
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Dark
Crisis (DCR-098) Dark Scorpion Combination |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when you have
"Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick
the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark
Scorpion - Meanae the Thorn" face-up on your side of the field.
During the turn this card is activated, any of these 5 cards can
attack your opponent's Life Points directly. In that case, the
Battle Damage inflicted by each of those cards (that attack your
opponent's Life Points directly) becomes 400 points. (Rare) |
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Rating: 1 out of 5 Talk about a bad combination, in every negative way. |
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Dark
Crisis (DCR-097) Battle-Scarred |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 Archfiend monster on your side of the
field when you activate this card. When the monster's controller
pays Life Points during the Standby Phase for the selected
monster, that player's opponent also must pay equal Life Points.
If this card is destroyed or removed from the field, destroy the
selected monster. When the selected monster is destroyed or
removed from the field, this card is also destroyed. (Common) |
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Rating: 1 out of 5 I'd rather lose the rent to keep them on the field entirely. |
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Dark
Crisis (DCR-096) Frozen Soul |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when your
opponent's Life Points are at least 2000 points higher than
yours. Your opponent skips his/her next Battle
Phase. (Common) |
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Rating: 1 out of 5 Thunder of Ruler is already a better version of this. |
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Dark
Crisis (DCR-095) Altar for Tribute |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 monster on your side of the field and
send it to the Graveyard. Increase your Life Points by an amount
equal to the original ATK of the monster. (Common) |
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Rating: 1 out of 5 A slower and less versatile Mystik Wok isn't what you need. |
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Dark
Crisis (DCR-094) Pandemonium |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Neither player has to
pay Life Points during the Standby Phase of Archfiend monsters.
Each time a players Archfiend Monster Card(s) are destroyed and
sent to the Graveyard, except as a result of battle, that player
can select 1 Archfiend Monster Card from his/her
Deck that has fewer Level Stars than the destroyed card and add
it to his/her
hand. (Common) |
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Rating: 1 out of 5 There isn't a single member that is worth using for this, making this useless too. |
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Dark
Crisis (DCR-093) Mustering of the Dark Scorpions |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when you have
"Don Zaloog" face-up on your side of the field. You can Special
Summon any of the cards from your hand that include "Dark
Scorpion" on the name, or are named "Cliff the Trap Remover".
You cannot Special Summon 2 cards with the same card name by the
effect of this card. (Common) |
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Rating: 1 out of 5 Gorg is as "strong" as they come and you still need the worse Yosemite Sam on the field too. |
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Dark
Crisis (DCR-092) Archfiend's Oath |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn you can pay 500 Life Points to
declare 1 card name. Pick up the top card from your Deck and if
the card name is the one you declared, add it to your hand. If
not, send the card you picked up to the Graveyard. (Common) |
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Rating: 1 out of 5 The ways to make this more in your favor are few and far between. |
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Dark
Crisis (DCR-091) Final Countdown |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 2000 Life Points. After 20 turns have
passed after you activate this card (counting the turn you
activate this card as the 1st turn), you win the Duel. (Common) |
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Rating: 2 out of 5 It comes down to 10 turns each, but there aren't many ways to stall during a Duel. |
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Dark
Crisis (DCR-090) Cestus of Dagla |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card can only be equipped to Fairy-Type
monsters. A monster equipped with this card increases its ATK by
500 points. When this card inflicts Battle Damage to your
opponent's Life Points, increase your Life Points by an equal
amount. (Common) |
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Rating: 1 out of 5 The variants of Black Pendant are spreading like a virus. |
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Dark
Crisis (DCR-089) Checkmate |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Offer 1 Archfiend monster on your side of the
field as a Tribute. During the turn this card is activated, 1
"Terrorking Archfiend" on your side of the field can attack your
opponents Life Points directly. (Common) |
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Rating: 1 out of 5 Checkmate is a finishing move in the game of chess, but this isn't even close. |
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Dark
Crisis (DCR-088) Falling Down |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Destroy this card if there is no face-up
Archfiend card on your side of the field. Take control of 1 of
your opponent's face-up monsters. Inflict 800 points of damage to
your Life Points during each of your opponent's Standby Phases. (Common) |
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Rating: 1 out of 5 They fell down and they're going to take you with them. |
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Dark
Crisis
(DCR-087) Contract with the Dark Master |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card is used to Ritual Summon "Dark
Master - Zorc". You must also offer monsters whose total Level
Stars equal 8 or more as a Tribute from the field or your hand. (Common) |
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Rating: 2 out of 5 No signature required, but the end result isn't much better. |
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Dark
Crisis (DCR-086) Contract with the Abyss |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card is used to Ritual Summon any DARK
monster. You must also offer monsters from the field or your
hand whose total Level Stars equal the Level Stars of the Ritual
Monster you are attempting to Ritual Summon. (Rare) |
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Rating: 2 out of 5 Not many DARK Rituals out there, but this is more generic than typical Ritual Spells. |
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Dark
Crisis (DCR-085) Incandescent Ordeal |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card is used to Ritual Summon "Legendary
Flame Lord". You must also offer monsters whose total Level
Stars equal 7 or more as a Tribute from the field or your hand. (Common) |
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Rating: 1 out of 5 The Legendary Flame Lord is really a dimly lit candle waiting to burn out. |
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Dark
Crisis (DCR-084) Dragged Down into the Grave |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You and your opponent look at each other's
hands, select 1 card from each other's hands and discard them to
the Graveyard, and each draw 1 card. (Common) |
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Rating: 1 out of 5 Nothing really changes here. You're just hoping you have better luck than your opponent. |
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Dark
Crisis (DCR-083) Spell Reproduction |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send 2 Spell Cards from your hand to the
Graveyard. Select 1 Spell Card from your Graveyard and add it to
your hand. (Common) |
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Rating: 1 out of 5 No way is this ever going to be worth it. |
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Dark
Crisis (DCR-082) Dark Master - Zorc |
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DARK | Ritual Monster | Level 8 | ATK: 2700 DEF: 1500 |
Pendulum Scale NA / NA |
(Fiend / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field. (Super Rare) |
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Rating: 2 out of 5 At least they made the odds 33% for the good effects, but the bad ones have higher odds. |
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Dark
Crisis (DCR-081) Legendary Flame Lord |
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FIRE | Ritual Monster | Level 7 | ATK: 2400 DEF: 2000 |
Pendulum Scale NA / NA |
(Spellcaster / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card. (Rare) |
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Rating: 1 out of 5 There aren't enough good Spell Cards to make this even remotely useful. |
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Dark
Crisis (DCR-080) Agido |
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EARTH | Effect Monster | Level 4 | ATK: 1500 DEF: 1300 |
Pendulum Scale NA / NA |
(Fairy / Effect) When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster. (Common) |
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Rating: 1 out of 5 Why wait when you can use Call of the Haunted and revive your desired Fairy right then and there? |
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Dark
Crisis (DCR-079) Zolga |
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EARTH | Effect Monster | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale NA / NA |
(Fairy / Effect) The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute for a successful Tribute Summon or Set. (Common) |
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Rating: 1 out of 5 Unfortunately, it's not limited to just you, and isn't going to do anything right away. |
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Dark
Crisis (DCR-078) Kelbek |
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EARTH | Effect Monster | Level 4 | ATK: 1500 DEF: 1800 |
Pendulum Scale NA / NA |
(Fairy / Effect) Any monster that attacks this card is returned to its owner's hand. Damage calculation is applied normally. (Common) |
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Rating: 2 out of 5 A somewhat weaker Wall of Illusion, but that makes little difference here. |
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Dark
Crisis
(DCR-077) Keldo |
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EARTH | Effect Monster | Level 4 | ATK: 1200 DEF: 1600 |
Pendulum Scale NA / NA |
(Fairy / Effect) When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard and return them to your opponent's Deck. Your opponent then shuffles his/her Deck. (Common) |
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Rating: 1 out of 5 Picking the worst of their pile is probably not as easy as it sounds. |
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Dark
Crisis (DCR-076) Mudora |
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EARTH | Effect Monster | Level 4 | ATK: 1500 DEF: 1800 |
Pendulum Scale NA / NA |
(Fairy / Effect) The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard. (Super Rare) |
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Rating: 2 out of 5 At least it has relatively high DEF to make up for that low ATK boost and ATK. |
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Dark
Crisis (DCR-075) Tsukuyomi |
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DARK | Effect Monster | Level 4 | ATK: 1100 DEF: 1400 |
Pendulum Scale NA / NA |
(Spellcaster / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position. (Rare) |
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Rating: 1 out of 5 Book of Moon can do this without wasting your Normal Summon. |
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Dark
Crisis
(DCR-074) Metallizing Parasite - Lunatite |
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WATER | Effect Monster | Level 7 | ATK: 1000 DEF: 500 |
Pendulum Scale NA / NA |
(Aqua / Union / Effect) Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.) (Rare) |
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Rating: 1 out of 5 Even after you equip it, the equipped monster is only safe from 1/3 of card effects. |
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Dark
Crisis
(DCR-073) Skull Archfiend of Lightning |
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DARK | Effect Monster | Level 6 | ATK: 2500 DEF: 1200 |
Pendulum Scale NA / NA |
(Fiend / Effect) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. (Ultra Rare) |
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Rating: 1 out of 5 Summoned Skull seems to get the worst variants these days. |
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Dark
Crisis (DCR-072) Terrorking Archfiend |
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DARK | Effect Monster | Level 4 | ATK: 2000 DEF: 1500 |
Pendulum Scale NA / NA |
(Fiend / Effect) You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle. (Super Rare) |
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Rating: 1 out of 5 Let's take Shadowknight and make it worse. |
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Dark
Crisis
(DCR-071) Infernalqueen Archfiend |
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FIRE | Effect Monster | Level 3 | ATK: 900 DEF: 1300 |
Pendulum Scale NA / NA |
(Fiend / Effect) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points. (Rare) |
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Rating: 1 out of 5 You're expecting too much if you think this'll be around long enough to have any benefits. |
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Dark
Crisis (DCR-070) Desrook Archfiend |
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LIGHT | Effect Monster | Level 3 | ATK: 1100 DEF: 1800 |
Pendulum Scale NA / NA |
(Fiend / Effect) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend". (Common) |
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Rating: 1 out of 5 Yu-Gi-Oh was clearly not ready for chess-themed cards. |
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Dark
Crisis (DCR-069) Darkbiship Archfiend |
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WATER | Effect Monster | Level 3 | ATK: 300 DEF: 1400 |
Pendulum Scale NA / NA |
(Fiend / Effect) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. (Rare) |
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Rating: 1 out of 5 You won't need effects to beat this thing. |
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Dark
Crisis (DCR-068) Shadowknight Archfiend |
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WIND | Effect Monster | Level 4 | ATK: 2000 DEF: 1600 |
Pendulum Scale NA / NA |
(Fiend / Effect) The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved. (Common) |
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Rating: 1 out of 5 Terrorking's twin, but its rarity is more appropriate. |
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Dark
Crisis (DCR-067) Vilepawn Archfiend |
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EARTH | Effect Monster | Level 2 | ATK: 1200 DEF: 200 |
Pendulum Scale NA / NA |
(Fiend / Effect) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card. (Common) |
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Rating: 1 out of 5 Chess comes to Yu-Gi-Oh, but this is terrible. |
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Dark
Crisis (DCR-066) Mefist the Infernal General |
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DARK | Effect Monster | Level 5 | ATK: 1800 DEF: 1700 |
Pendulum Scale NA / NA |
(Fiend / Effect) When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it. (Rare) |
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Rating: 1 out of 5 Fairy Meteor Crush doesn't cost a monster and works on any monster. |
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Dark
Crisis (DCR-065) Goblin of Greed |
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EARTH | Effect Monster | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale NA / NA |
(Fiend / Effect) As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost. (Common) |
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Rating: 2 out of 5 Never mind the effect, just go with the DEF of 1800. |
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Dark
Crisis (DCR-064) Iron Blacksmith Kotetsu |
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FIRE | Effect Monster | Level 2 | ATK: 500 DEF: 500 |
Pendulum Scale NA / NA |
(Beast-Warrior / Flip / Effect) FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. (Common) |
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Rating: 2 out of 5 Thankfully there's at least a few good ones to get, but this won't stay on the field very long. |
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Dark
Crisis (DCR-063) Great Maju Garzett |
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DARK | Effect Monster | Level 6 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Effect) The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card. (Rare) |
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Rating: 3 out of 5 Anything with 1800 ATK or above is an ideal choice to use with this. It doesn't gain DEF though. |
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Dark
Crisis (DCR-062) Outstanding Dog Marron |
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LIGHT | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale NA / NA |
(Beast / Effect) When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck. (Common) |
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Rating: 1 out of 5 All it can do is recycle itself. That's not outstanding at all and neither are its weak stats. |
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Dark
Crisis (DCR-061) Dark Scorpion - Meanae the Thorn |
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DARK | Effect Monster | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale NA / NA |
(Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate one of the following effects: ● Select 1 card that includes "Dark Scorpion" in its name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand. ● Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand. (Common) |
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Rating: 2 out of 5 Gorg wasn't very strong and Meanae isn't very mean. |
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Dark
Crisis (DCR-060) Dark Scorpion - Gorg the Strong |
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DARK | Effect Monster | Level 5 | ATK: 1800 DEF: 1500 |
Pendulum Scale NA / NA |
(Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ● Send 1 card from the top of your opponent's Deck to the Graveyard. (Common) |
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Rating: 1 out of 5 Needs to do more weight lifting at the gym to be truly considered strong. |
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Dark
Crisis (DCR-059) Sasuke Samurai #2 |
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WIND | Effect Monster | Level 1 | ATK: 200 DEF: 300 |
Pendulum Scale NA / NA |
(Warrior / Effect) Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. (Common) |
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Rating: 1 out of 5 Once you've paid, you've screwed yourself out of doing pretty much anything else that turn. |
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Dark
Crisis (DCR-058) Pandemonium Watchbear |
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DARK | Effect Monster | Level 4 | ATK: 1300 DEF: 1800 |
Pendulum Scale NA / NA |
(Beast / Effect) As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effects. (Common) |
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Rating: 2 out of 5 Protects the one Field Spell you won't ever need, but has some high DEF. |
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Dark
Crisis (DCR-057) Archfiend Soldier |
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DARK | Normal Monster | Level 4 | ATK: 1900 DEF: 1500 |
Pendulum Scale NA / NA |
(Fiend / Normal) An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. (Rare) |
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Rating: 3 out of 5 Take this Archfiend over all others. |
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Dark
Crisis (DCR-056) Ojama Green |
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LIGHT | Normal Monster | Level 2 | ATK: 0 DEF: 1000 |
Pendulum Scale NA / NA |
(Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. (Common) |
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Rating: 1 out of 5 Most stories like this are not based on any form of truth, and this one can only lose battles. |
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Dark
Crisis (DCR-055) D. D. Trainer |
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DARK | Normal Monster | Level 1 | ATK: 100 DEF: 2000 |
Pendulum Scale NA / NA |
(Fiend / Normal) A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. (Common) |
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Rating: 2 out of 5 That dimension didn't take everything away. The DEF will certainly be a benefit. |
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Dark
Crisis (DCR-054) Gagagigo |
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WATER | Normal Monster | Level 4 | ATK: 1850 DEF: 1000 |
Pendulum Scale NA / NA |
(Reptile / Normal) This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. (Common) |
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Rating: 3 out of 5 Slightly stronger than even other Beatsticks of the past. |
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Dark
Crisis (DCR-053) Cost Down |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 card from your hand. Downgrade all
Monster Cards in your hand by 2 Levels until the End Phase of
the turn this card is activated. (Ultra Rare) |
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Rating: 2 out of 5 There's a few that you can make use of with this. |
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Dark
Crisis (DCR-052) Interdimensional Matter Transporter |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 face-up monster on your side of the
field and remove it from play until the End Phase of the turn
this card is activated. (Ultra Rare) |
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Rating: 1 out of 5 You're down a monster for the entire turn. I'd rather have it, even if it's barely going to defend me. |
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Dark
Crisis (DCR-051) Kaiser Glider |
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LIGHT | Effect Monster | Level 6 | ATK: 2400 DEF: 2200 |
Pendulum Scale NA / NA |
(Dragon / Effect) This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand. (Ultra Rare) |
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Rating: 4 out of 5 Nearly equal stats for a Level 6 monster and packing a decent effect to boot. |
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Dark
Crisis (DCR-050) Really Eternal Rest |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Destroy all monsters equipped with Equip
Cards. (Common) |
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Rating: 1 out of 5 They're trying to make even the bad ones useful, but you can do better than this. |
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Dark
Crisis (DCR-049) Skill Drain |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 1000 Life Points. As long as this card
remains face-up on the field, negate the effects of all face-up
Effect Monsters on the field. (Rare) |
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Rating: 2 out of 5 For that fee, it should negate more than just face-up Effect Monsters. |
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Dark
Crisis (DCR-048) Arsenal Robber |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Your opponent selects 1 Equip Spell Card from
his/her Deck and sends it to the Graveyard. (Common) |
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Rating: 1 out of 5 Then it's easier for them to access later. |
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Dark
Crisis (DCR-047) Ojama Trio |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon 3 "Ojama Tokens"
(Beast-Type/LIGHT/2 Stars/ATK
0/DEF 1000) in Defense Position on your
opponent's side of the field. The tokens cannot be used as a
Tribute for a Tribute Summon. When an "Ojama Token" is
destroyed, inflict 300 points of damage to the controller's Life
Points. (Common) |
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Rating: 2 out of 5 Tribute Summons are rarely meaningful so this may get some uses. |
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Dark
Crisis (DCR-046) Staunch Defender |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when your
opponent declares an attack. Select 1 face-up monster on your
side of the field. During the turn this card is activated, your
opponent can only attack the monster you selected. Your opponent
must attack the selected monster with all face-up monsters on
his/her side of the field. (Common) |
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Rating: 2 out of 5 Not going to be that useful unless you have a strong monster to choose. |
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Dark
Crisis (DCR-045) Final Attack Orders |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
As long as this card remains face-up on the
field, all face-up monsters on the field are changed to Attack
Position and their battle position cannot be changed. (Common) |
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Rating: 2 out of 5 It might seem like a good idea, but I'll bet after a while, you'll regret having it on the field. |
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Dark
Crisis (DCR-044) Different Dimension Gate |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 Monster Card each from you and your
opponent's sides of the field and remove them from play. When
this card is destroyed and sent to the Graveyard, return those
monsters to the field in the same battle position as when they
were removed from play. (Rare) |
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Rating: 1 out of 5 This little stalemate won't last more than a turn. |
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Dark
Crisis (DCR-043) Non-Spellcasting Area |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All face-up Monster Cards on the field, except
for Effect Monsters, are unaffected by any Spell Card (excluding
this card). (Common) |
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Rating: 1 out of 5 Basically it's Normal Monster support without saying so, and most of those are pretty bad. |
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Dark
Crisis (DCR-042) Morale Boost |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each time a player equips an Equip Spell Card,
that player's Life Points increase by 1000 points. Each time an
Equip Spell Card is destroyed or removed from the field, inflict
1000 damage to the Life Points of the controller of that Equip
Spell Card. (Common) |
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Rating: 1 out of 5 Random Equip Spell "support" where you are hurt by the same card. |
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Dark
Crisis (DCR-041) Token Thanksgiving |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Destroy all tokens on the field. Increase your
Life Points by the number of tokens destroyed x 800 points. (Common) |
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Rating: 1 out of 5 Cards that bring out Tokens are beyond awful. |
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Dark
Crisis (DCR-040) Fairy of the Spring |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 Equip Spell Card from your Graveyard
and add it to your hand. You cannot activate that Equip Spell
Card this turn. (Common) |
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Rating: 1 out of 5 Not much of a point in retrieving it if I can't use it that turn. |
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Dark
Crisis (DCR-039) Rod of the Mind's Eye |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When a monster equipped with this card
inflicts Battle Damage to your opponent, the damage becomes 1000
points. (Common) |
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Rating: 1 out of 5 The mind is a terrible thing to waste if it's for stunts like this. |
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Dark
Crisis (DCR-038) Precious Cards from Beyond |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When you successfully Tribute Summon or Set a
monster that required 2 or more Tributes, draw 2 cards from your
Deck. (Common) |
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Rating: 1 out of 5 Costs you two monsters for that "benefit". |
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Dark
Crisis (DCR-037) Twin Swords of Flashing Light - Tryce |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You must send 1 card from your hand to your
Graveyard when you activate this card. A monster equipped with
this card decreases its ATK by 500 points. A monster equipped
with this card can attack twice during the same Battle Phase. (Common) |
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Rating: 1 out of 5 Might as well say "A monster equipped with this card can't win a battle anymore." |
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Dark
Crisis (DCR-036) Rod of Silence - Kay'est |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
A monster equipped with this card increases
its DEF by 500 points. Negate the effect of a Spell Card
(excluding this card) that specifically designates a monster
equipped with this card as a target and destroy it. (Common) |
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Rating: 2 out of 5 Slightly better than Black Pendant, but only for the 2nd effect. |
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Dark
Crisis (DCR-035) Wicked-Breaking Flamberge - Baou |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You must send 1 card from your hand to your
Graveyard when you activate this card. A monster equipped with
this card increases its ATK by 500 points. When a monster
equipped with this card destroys a monster with an effect on
your opponent's side of the field in battle, negate the effect
of that monster. (Rare) |
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Rating: 1 out of 5 Some bad knockoff of Dark Ruler Ha Des. |
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Dark
Crisis (DCR-034) Gravity Axe - Grarl |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
A monster equipped with this card increases
its ATK by 500 points. As long as this card remains face-up on
the field, monsters on your opponent's side of the field cannot
change their battle position. (Common) |
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Rating: 1 out of 5 I guess you're not getting yourself out of trouble much with this then. |
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Dark
Crisis (DCR-033) Shooting Star Bow - Ceal |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
A monster equipped with this card decreases
its ATK by 1000 points. A monster equipped with this card can
attack your opponent's Life Points directly.. (Common) |
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Rating: 1 out of 5 Certainly ceals victory for the opponent. |
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Dark
Crisis (DCR-032) Butterfly Dagger - Elma |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
A monster equipped with this card increases
its ATK by 300 points. When this card is destroyed and sent to
the Graveyard while equipped to a monster, this card can be
returned to the owner's hand. (Super Rare) |
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Rating: 1 out of 5 A recycleable version of LOB Equip Spells. Why is this at 1 in tournaments? |
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Dark
Crisis (DCR-031) Contract with Exodia |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card when you have
"Exodia the Forbidden One", "Right Arm of the Forbidden One",
"Left Arm of the Forbidden One", "Right Leg of the Forbidden
One", and "Left Leg of the Forbidden One" in your Graveyard.
Special Summon 1 "Exodia Necross" from your hand. (Common) |
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Rating: 1 out of 5 Necross is basically Exodia after someone cooked it with a flamethrower. |
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Dark
Crisis (DCR-030) A Deal with Dark Ruler |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can only activate this card during a turn
in which a monster with 8 or more Level Stars on your side of
the field was sent to the Graveyard. Special Summon 1 "Berserk
Dragon" from your hand or Deck. (Common) |
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Rating: 1 out of 5 Don't make this deal. It's far too costly. |
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Dark
Crisis (DCR-029) Shinato's Ark |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card is used to Ritual Summon "Shinato,
King of a Higher Plane". You must also offer monsters whose
total Level Stars equal 8 or more as a Tribute from the field or
your hand. (Common) |
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Rating: 4 out of 5 The monster revealed with this is a major powerhouse. |
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Dark
Crisis (DCR-028) Thousand Needles |
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EARTH | Effect Monster | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale NA / NA |
(Beast / Effect) When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. (Common) |
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Rating: 2 out of 5 The DEF is okay, but that's about it. |
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Dark
Crisis (DCR-027) D. D. Warrior Lady |
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LIGHT | Effect Monster | Level 4 | ATK: 1500 DEF: 1600 |
Pendulum Scale NA / NA |
(Warrior / Effect) When this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from play. (Super Rare) |
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Rating: 2 out of 5 May cost you twice, but it can help get rid of strong opponent's monsters, even if Set first. |
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Dark
Crisis (DCR-026) Dark Scorpion - Chick the Yellow |
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DARK | Effect Monster | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale NA / NA |
(Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Return 1 card on the field to its owner's hand. ● See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck. (Common) |
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Rating: 1 out of 5 Dark Scorpions have their own action figure with real puny attacking action. |
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Dark
Crisis (DCR-025) Fear from the Dark |
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DARK | Effect Monster | Level 4 | ATK: 1700 DEF: 1500 |
Pendulum Scale NA / NA |
(Zombie / Effect) When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field. (Rare) |
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Rating: 1 out of 5 Those stats and effect aren't very scary. |
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Dark
Crisis (DCR-024) Maju Garzett |
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DARK | Effect Monster | Level 7 | ATK: ? DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Effect) The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card. (Common) |
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Rating: 3 out of 5 Just about anything makes this a powerhouse. |
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Dark
Crisis (DCR-023) Despair from the Dark |
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DARK | Effect Monster | Level 8 | ATK: 2800 DEF: 3000 |
Pendulum Scale NA / NA |
(Zombie / Effect) When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field. (Common) |
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Rating: 1 out of 5 A two-Tribute Labyrinth Wall in most cases. |
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Dark
Crisis (DCR-022) Blindly Loyal Goblin |
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EARTH | Effect Monster | Level 4 | ATK: 1800 DEF: 1500 |
Pendulum Scale NA / NA |
(Warrior / Effect) As long as this card remains face-up on the field, control of this card cannot switch. (Common) |
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Rating: 3 out of 5 A Beatstick that can't be stolen by the opponent is quite nice. |
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Dark
Crisis (DCR-021) Gyaku-Gire Panda |
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EARTH | Effect Monster | Level 3 | ATK: 800 DEF: 1600 |
Pendulum Scale NA / NA |
(Beast / Effect) The ATK of this card increases by 500 points for every monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (Common) |
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Rating: 1 out of 5 3300 ATK could be respectable, but it's through an effect and changes constantly. |
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Dark
Crisis (DCR-020) Exodia Necross |
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DARK | Effect Monster | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) This card can only be Special Summoned by the effect of "Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One". (Ultra Rare) |
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Rating: 1 out of 5 Costs nothing to bring out, unlike the anime, but it's also been butchered tenfold. |
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Dark
Crisis (DCR-019) Berserk Dragon |
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DARK | Effect Monster | Level 8 | ATK: 3500 DEF: 0 |
Pendulum Scale NA / NA |
(Zombie / Effect) This card can only be Special Summoned by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once. You cannot attack your opponent directly if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phases. (Super Rare) |
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Rating: 1 out of 5 Hope you like that ATK because you'll lose it and this in about a turn or two. |
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Dark
Crisis (DCR-018) Mirage Knight |
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LIGHT | Effect Monster | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale NA / NA |
(Warrior / Effect) This card can only be Special Summoned by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. (Super Rare) |
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Rating: 1 out of 5 No matter what battle it's in, you only have it a single turn. It might as well be a mirage then. |
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Dark
Crisis (DCR-017) Dark Flare Knight |
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DARK | Fusion Monster | Level 6 | ATK: 2200 DEF: 800 |
Pendulum Scale NA / NA |
(Warrior / Fusion / Effect) "Dark Magician" + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. (Super Rare) |
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Rating: 1 out of 5 Fusionist is now only the 2nd Fusion Monster to be bad enough to require another Fusion Monster as material. |
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Dark
Crisis
(DCR-016) Shinato, King of a Higher Plane |
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LIGHT | Ritual Monster | Level 8 | ATK: 3300 DEF: 3000 |
Pendulum Scale NA / NA |
(Fairy / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster. (Ultra Rare) |
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Rating: 4 out of 5 Stronger than even Blue-Eyes White Dragon and likely will dish out major damage in battle. |
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Dark
Crisis (DCR-015) Different Dimension Dragon |
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LIGHT | Effect Monster | Level 5 | ATK: 1200 DEF: 1500 |
Pendulum Scale NA / NA |
(Dragon / Effect) The effect of a Spell of Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less. (Super Rare) |
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Rating: 2 out of 5 It is only marginally harder to take down than regular monsters, but that makes it okay to use. |
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Dark
Crisis (DCR-014) Des Feral Imp |
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DARK | Effect Monster | Level 4 | ATK: 1600 DEF: 1800 |
Pendulum Scale NA / NA |
(Reptile / Flip / Effect) FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck. (Rare) |
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Rating: 2 out of 5 Probably can't return much to the Deck, but it may survive a turn with that DEF. |
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Dark
Crisis (DCR-013) Little-Winguard |
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WIND | Effect Monster | Level 4 | ATK: 1400 DEF: 1800 |
Pendulum Scale NA / NA |
(Warrior / Effect) Once during each of your End Phases, you can change the battle position of this card. (Common) |
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Rating: 2 out of 5 You'll probably need that effect with such low ATK, but it can't do much at all. |
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Dark
Crisis
(DCR-012) Reflect Bounder |
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LIGHT | Effect Monster | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale NA / NA |
(Machine / Effect) When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed. (Ultra Rare) |
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Rating: 1 out of 5 Shouldn't an Ultra Rare NOT self-destruct when attacked? What a letdown from the anime. |
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Dark
Crisis (DCR-011) Cyber Raider |
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DARK | Effect Monster | Level 4 | ATK: 1400 DEF: 1000 |
Pendulum Scale NA / NA |
(Machine / Effect) When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ● Select 1 equipped Equip Spell Card and destroy it. ● Select 1 equipped Equip Spell Card and equip it to this card. (Common) |
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Rating: 1 out of 5 What an oddly specific effect, and one that doesn't make the card any more useful. |
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Dark
Crisis (DCR-010) Guardian Tryce |
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LIGHT | Effect Monster | Level 5 | ATK: 1900 DEF: 1700 |
Pendulum Scale NA / NA |
(Thunder / Effect) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card. (Rare) |
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Rating: 1 out of 5 Nothing remotely good happens until after it's destroyed. |
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Dark
Crisis (DCR-009) Guardian Kay'est |
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WATER | Effect Monster | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale NA / NA |
(Sea Serpent / Effect) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters. (Common) |
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Rating: 1 out of 5 We're talking Toon Mermaid levels of bad here. |
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Dark
Crisis (DCR-008) Guardian Baou |
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DARK | Effect Monster | Level 4 | ATK: 800 DEF: 800 |
Pendulum Scale NA / NA |
(Fiend / Effect) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's monsters is destroyed and sent to the Graveyard in battle by this monster, increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle. (Rare) |
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Rating: 1 out of 5 Hasn't a chance in the world of surviving, let alone winning a battle. |
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Dark
Crisis (DCR-007) Guardian Grarl |
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FIRE | Effect Monster | Level 5 | ATK: 2500 DEF: 1000 |
Pendulum Scale NA / NA |
(Dinosaur / Effect) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tributes. (Ultra Rare) |
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Rating: 1 out of 5 As strong as Summoned Skull, but with significantly worse results. |
||||
Dark
Crisis (DCR-006) Guardian Ceal |
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FIRE | Effect Monster | Level 4 | ATK: 1700 DEF: 1400 |
Pendulum Scale NA / NA |
(Pyro / Effect) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. (Ultra Rare) |
||||
Rating: 1 out of 5 XYZ-Dragon Cannon can do far better than this and is just as rare. |
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Dark
Crisis (DCR-005) Guardian Elma |
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WIND | Effect Monster | Level 3 | ATK: 1300 DEF: 1200 |
Pendulum Scale NA / NA |
(Fairy / Effect) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card. (Common) |
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Rating: 1 out of 5 So many better monsters are deserving of Equip Spells than this. |
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Dark
Crisis (DCR-004) Arsenal Summoner |
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WIND | Effect Monster | Level 4 | ATK: 1600 DEF: 1600 |
Pendulum Scale NA / NA |
(Spellcaster / Flip / Effect) FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". (Common) |
||||
Rating: 1 out of 5 The arsenal is quite limited entirely. |
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Dark
Crisis (DCR-003) Acrobat Monkey |
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EARTH | Normal Monster | Level 3 | ATK: 1000 DEF: 1800 |
Pendulum Scale NA / NA |
(Machine / Normal) An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. (Common) |
||||
Rating: 2 out of 5 Nothing cutting-edge here, just 1800 DEF. |
||||
Dark
Crisis
(DCR-002) Nin-Ken Dog |
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EARTH | Normal Monster | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale NA / NA |
(Beast-Warrior / Normal) Ninja dog who has mastered extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being. (Common) |
||||
Rating: 3 out of 5 I'd have more faith in this ninja than the others I've seen as cards. |
||||
Dark
Crisis (DCR-001) Battle Footballer |
||||
FIRE | Normal Monster | Level 4 | ATK: 1000 DEF: 2100 |
Pendulum Scale NA / NA |
(Machine / Normal) A cyborg with high defense power. Originally it was invented for a football machine. (Common) |
||||
Rating: 2 out of 5 It'll serve more purpose now than as a football machine at least. |
||||
Dark
Crisis (DCR-000) Vampire Lord |
||||
DARK | Effect Monster | Level 5 | ATK: 2000 DEF: 1500 |
Pendulum Scale NA / NA |
(Zombie / Effect) Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. (Secret Rare) |
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Rating: 2 out of 5 You may already lose the Duel by the time this would come back. |