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Soul of the Duelist (SOD-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Soul_of_the_Duelist_(TCG-EN-1E) |
Soul of the Duelist (SOD-EN060) Hallowed Life Barrier TRAP / Normal Trap Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. (Super Rare) |
Rating: 3 out of 5 Goes somewhat further than Waboku, and is just as versatile for a small price. |
Soul of the Duelist (SOD-EN059) Cemetery Bomb TRAP / Normal Trap Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard. (Common) |
Rating: 1 out of 5 Too weak to even damage aluminum foil. |
Soul of the Duelist (SOD-EN058) Gorgon's Eye TRAP / Normal Trap Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. (Common) |
Rating: 1 out of 5 Cards like Dark Ruler Ha Des do this indefinitely without restriction. |
Soul of the Duelist (SOD-EN057) Null and Void TRAP / Normal Trap You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Effectively lives up to its name with virtually no way to draw cards outside the Draw Phase. |
Soul of the Duelist (SOD-EN056) Mind Crush TRAP / Normal Trap Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. (Common) |
Rating: 1 out of 5 Usless without knowing what's in the opponent's hand, and UDE banned most of those. |
Soul of the Duelist (SOD-EN055) Greed TRAP / Continuous Trap Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 You'd be lucky to get the effect off once with cards like Pot of Greed banned. |
Soul of the Duelist (SOD-EN054) Heavy Slump TRAP / Normal Trap You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. (Common) |
Rating: 1 out of 5 Barring Exodia (#21), there's little point in using this. |
Soul of the Duelist (SOD-EN053) Enervating Mist TRAP / Continuous Trap Your opponent's hand size limit becomes 5. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Doesn't really affect Exodia or any other Deck at all. |
Soul of the Duelist (SOD-EN052) Ninjitsu Art of Decoy TRAP / Continuous Trap Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally). (Common) |
Rating: 1 out of 5 None of them make this any good. |
Soul of the Duelist (SOD-EN051) Spirit Barrier TRAP / Continuous Trap As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Good for when you have monsters that can't be destroyed in battle, but there aren't many of those. |
Soul of the Duelist (SOD-EN050) Absolute End TRAP / Normal Trap You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points. (Common) |
Rating: 1 out of 5 Losing a monster is always better than taking direct damage. |
Soul of the Duelist (SOD-EN049) Taunt TRAP / Normal Trap During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. (Common) |
Rating: 2 out of 5 A slightly weaker Staunch Defender (#46), but an okay substitute. |
Soul of the Duelist (SOD-EN048) Ritual Weapon SPELL / Ritual Spell This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. (Common) |
Rating: 2 out of 5 Quite the boost, but so few Rituals can benefit from it. |
Soul of the Duelist (SOD-EN047) Fusion Weapon SPELL / Ritual Spell This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. (Common) |
Rating: 2 out of 5 Best I can think of is Dark Blade the Dragon Knight. (#35) |
Soul of the Duelist (SOD-EN046) Big Wave Small Wave SPELL / Normal Spell Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. (Common) |
Rating: 1 out of 5 Not really different than a Tribute Summon. |
Soul of the Duelist (SOD-EN045) Two-Man Cell Battle SPELL / Continuous Spell During each player's End Phase, each player can Special Summon 1 Level 4 Normal Monster from his/her hand. (Common) |
Rating: 2 out of 5 Both players can benefit, but there's some good Level 4 Normal Monsters out there. |
Soul of the Duelist (SOD-EN044) The Graveyard in the Fourth Dimension SPELL / Normal Spell Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. (Common) |
Rating: 2 out of 5 Armed Dragons LV5 and LV7 are the only good ones for this. |
Soul of the Duelist (SOD-EN043) Ectoplasmer SPELL / Continuous Spell Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster. (Super Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Now Cannon Soldier's effect (#61) is manditory, slower and once per turn for both players. |
Soul of the Duelist (SOD-EN042) Inferno Fire Blast SPELL / Normal Spell Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 This should've gone to Summoned Skull. |
Soul of the Duelist (SOD-EN041) Level up! SPELL / Normal Spell Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions. (Common) |
Rating: 2 out of 5 Okay for bringing out either LV5 or LV7 Armed Dragon, but that's pretty much it. |
Soul of the Duelist (SOD-EN040) Abyssal Designator SPELL / Normal Spell Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard. (Common) |
Rating: 1 out of 5 A worse version of Confiscation no doubt. |
Soul of the Duelist (SOD-EN039) Mind Wipe SPELL / Quick-Play Spell You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number of cards he/she added to the Deck. (Common) |
Rating: 1 out of 5 9 times out of 10, you don't even know if this'll help or not. |
Soul of the Duelist (SOD-EN038) Hammer Shot SPELL / Normal Spell Destroy 1 face-up Attack Position monster with the highest ATK on the field. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Not going to help unless the strongest monster is on the opponent's field. |
Soul of the Duelist (SOD-EN037) Dark Factory of Mass Production SPELL / Normal Spell Select 2 Normal Monsters from your Graveyard and add them to your hand. (Common) |
Rating: 2 out of 5 Helps in one of several ways, but most Normal Monsters are bad. |
Soul of the Duelist (SOD-EN036) Sanwitch DARK / Fusion Monster / Level 6 / ATK 2100 / DEF 1800 (Spellcaster / Fusion) "Sangan" + "Witch of the Black Forest" (Common) |
Rating: 1 out of 5 You would've at least gotten both their effects, but both Fusion Materials are banned. |
Soul of the Duelist (SOD-EN035) Master of Oz EARTH / Fusion Monster / Level 9 / ATK 4200 / DEF 3700 (Beast / Fusion) "Big Koala" + " Des Kangaroo" (Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Decent enough until Blue-Eyes Ultimate Dragon hits the TCG, despite its bad Fusion (#4) Materials. |
Soul of the Duelist (SOD-EN034) Ojama King LIGHT / Fusion Monster / Level 6 / ATK 0 / DEF 3000 (Beast / Fusion / Effect) "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Blocks up to 3 Monster Card Zones, but can't really take advantage of that. |
Soul of the Duelist (SOD-EN033) Penumbral Soldier Lady DARK / Effect Monster / Level 6 / ATK 2100 / DEF 1400 (Warrior / Effect) If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 You'll need DNA Transplant to make it always battle a LIGHT monster. Otherwise, it's useless. |
Soul of the Duelist (SOD-EN032) Hade-Hane EARTH / Effect Monster / Level 5 / ATK 900 / DEF 1000 (Beast / Flip / Effect) FLIP: You can return up to 3 monsters on the field to the owner's hand. (Common) |
Rating: 2 out of 5 Returns more than Penguin Soldier, but also requires more. |
Soul of the Duelist (SOD-EN031) Enraged Muka Muka EARTH / Effect Monster / Level 5 / ATK 1200 / DEF 600 (Rock / Effect) Increase the ATK and DEF of this card by 400 points for each card in your hand. (Common) |
Rating: 2 out of 5 Even just 3 cards in your hand gives it 2400 ATK, but the stats are poor for its Level. |
Soul of the Duelist (SOD-EN030) Nobleman-Eater Bug EARTH / Effect Monster / Level 6 / ATK 900 / DEF 1200 (Insect / Flip / Effect) FLIP: Destroy 2 monsters on the field. (Common) |
Rating: 2 out of 5 Just about everything doubled, but it's unlikely to appear half the time. |
Soul of the Duelist (SOD-EN029) The Trojan Horse EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Beast / Effect) If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. (Common) |
Rating: 2 out of 5 Not very many uses with this. |
Soul of the Duelist (SOD-EN028) Unshaven Angler WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Fish / Effect) If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. (Common) |
Rating: 2 out of 5 Searchable and useful to bring out a few high-Level WATER monsters. SD4 #10) |
Soul of the Duelist (SOD-EN027) Mind on Air DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1600 (Spellcaster / Effect) As long as this card remains face-up on the field, your opponent must continue to show his/her hand. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Literally an airhead. |
Soul of the Duelist (SOD-EN026) Masked Dragon FIRE / Effect Monster / Level 3 / ATK 1400 / DEF 1100 (Dragon / Effect) When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. (Common) |
Rating: 2 out of 5 Pretty much limited to copies of itself. |
Soul of the Duelist (SOD-EN025) Howling Insect EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1300 (Insect / Effect) When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then Shuffle your Deck. (Common) |
Rating: 2 out of 5 Gets little more than Cocoon of Evolution for defense. (#148) |
Soul of the Duelist (SOD-EN024) Element Soldier DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Fiend / Effect) This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● WATER: Control of this card cannot switch. ● EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. (Common) |
Rating: 1 out of 5 Being out in the elements has done it no good. |
Soul of the Duelist (SOD-EN023) Element Dragon LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Dragon / Effect) This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● FIRE: Increase the ATK of this card by 500 points. ● WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. (Common) |
Rating: 1 out of 5 1/6 odds for either bullet and such low stats means it won't matter in the end. |
Soul of the Duelist (SOD-EN022) Mobius the Frost Monarch WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Aqua / Effect) When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field. (Super Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Strong ATK, Level 6 and capable of destroying at least half your opponent's Set cards. |
Soul of the Duelist (SOD-EN021) Ultimate Baseball Kid FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1000 (Warrior / Effect) Increase the ATK of this card by 1000 points for each FIRE monster on the Field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. (Common) |
Rating: 1 out of 5 They've really hit the minor leagues, without a single hit at bat. |
Soul of the Duelist (SOD-EN020) Rafflesia Seduction EARTH / Effect Monster / Level 2 / ATK 300 / DEF 900 (Plant / Flip / Effect) FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Probably works like Parasite Paracide (#68) where it has to survive the battle or you turn it face-up. |
Soul of the Duelist (SOD-EN019) Ninja Grandmaster Sasuke LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Warrior / Effect) If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. (Rare) & (Ultimate Rare) |
Rating: 3 out of 5 Good ATK, and it can take out monsters in Defense Mode too. |
Soul of the Duelist (SOD-EN018) Malice Doll of Demise DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1700 (Fiend / Effect) If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn. (Common) |
Rating: 1 out of 5 Will either cause your demise or its own. |
Soul of the Duelist (SOD-EN017) Red-Eyes B. Chick DARK / Effect Monster / Level 1 / ATK 800 / DEF 500 (Dragon / Effect) Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand. (Common) |
Rating: 1 out of 5 Amphibian Beast (#211) is the better version of Red-Eyes. |
Soul of the Duelist (SOD-EN016) Horus' Servant FIRE / Effect Monster / Level 1 / ATK 100 / DEF 100 (Beast-Warrior / Effect) As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card. (Common) |
Rating: 1 out of 5 Lord of D. can do this for all Dragons. |
Soul of the Duelist (SOD-EN015) Armed Dragon LV7 WIND / Effect Monster / Level 7 / ATK 2800 / DEF 1000 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. (Ultra Rare) & (Ultimate Rare) |
Rating: 4 out of 5 One Tribute is all you need once LV5 is out, and then it just copies Raigeki (#53) each turn. |
Soul of the Duelist (SOD-EN014) Armed Dragon LV5 WIND / Effect Monster / Level 5 / ATK 2400 / DEF 1700 (Dragon / Effect) Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from you hand or Deck. (Rare) & (Ultimate Rare) |
Rating: 3 out of 5 You don't need LV3 to activate this card's potent effect or make use of its high ATK. |
Soul of the Duelist (SOD-EN013) Armed Dragon LV3 WIND / Effect Monster / Level 3 / ATK 1200 / DEF 900 (Dragon / Effect) During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. (Common) |
Rating: 1 out of 5 They're expecting far too much if they think this'll be on the field that long. |
Soul of the Duelist (SOD-EN012) Mystic Swordsman LV4 EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1600 (Warrior / Effect) If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 LV2 will at least get to use its first effect once, despite having less than 1/2 this card's ATK. |
Soul of the Duelist (SOD-EN011) Mystic Swordsman LV2 EARTH / Effect Monster / Level 2 / ATK 900 / DEF 0 (Warrior / Effect) If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 The first effect will probably only work once, but don't expect to even remotely trigger the 2nd effect. |
Soul of the Duelist (SOD-EN010) Dark Mimic LV3 DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Fiend / Effect) If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Unlikely to draw more than 1 card at any given time, but it's not all that bad. |
Soul of the Duelist (SOD-EN009) Dark Mimic LV1 DARK / Effect Monster / Level 1 / ATK 100 / DEF 1000 (Fiend / Flip / Effect) FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck. (Common) |
Rating: 2 out of 5 I guess it's good that it can survive a battle and still activate the effect, but quite mediocre as a whole. |
Soul of the Duelist (SOD-EN008) Horus the Black Flame Dragon LV8 FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Strong, but LV6 isn't all that good. |
Soul of the Duelist (SOD-EN007) Horus the Black Flame Dragon LV6 FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1600 (Dragon / Effect) As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. (Super Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Can't raise its ATK with Equip Spells either. (SD5 #22) |
Soul of the Duelist (SOD-EN006) Horus the Black Flame Dragon LV4 FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Dragon / Effect) As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Not being able to be stolen is very little consolation for everything else. |
Soul of the Duelist (SOD-EN005) Ultimate Insect LV1 WIND / Effect Monster / Level 1 / ATK 0 / DEF 0 (Insect / Effect) As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up). (Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Using effects on this would be a huge waste. |
Soul of the Duelist (SOD-EN004) Goblin Caligrapher DARK / Normal Monster / Level 1 / ATK 400 / DEF 400 (Fiend / Normal) A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke. (Common) |
Rating: 1 out of 5 Hasn't mastered anything useful then. |
Soul of the Duelist (SOD-EN003) Skull Dog Marron EARTH / Normal Monster / Level 4 / ATK 1350 / DEF 2000 (Beast / Normal) A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him. (Common) |
Rating: 2 out of 5 About as good as Charcoal Inpachi at least. |
Soul of the Duelist (SOD-EN002) Neo Aqua Madoor WATER / Normal Monster / Level 6 / ATK 1200 / DEF 3000 (Spellcaster / Normal) The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. (Common) |
Rating: 3 out of 5 The WATER version of Millennium Shield. (MP1 #1) |
Soul of the Duelist (SOD-EN001) Charcoal Inpachi FIRE / Normal Monster / Level 1 / ATK 100 / DEF 2100 (Pyro / Normal) A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. (Rare) & (Ultimate Rare) |
Rating: 2 out of 5 At least the fire didn't burn everything away. |