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Learn to play the TCG. More on these ratings SHVA and PEVO Spoilers
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All Foil Partial Card Ratings (Page 6)

1. Only new cards and those with updated text that changes how they work are included below. 2. SHVA-EN info: https://yugipedia.com/wiki/Shadows_in_Valhalla        
3. PEVO-EN info: https://yugipedia.com/wiki/Pendulum_Evolution
Shadows in Valhalla (SHVA-EN020)
Aleister the Invoker of Madness
DARK / Link Monster / ATK 1800 / Link-2
Links: Bottom Corners
(Spellcaster / Link / Effect)

2 monsters with different Types and different Attributes
This card's name becomes “Aleister the Invoker” while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 “Invocation” or “The Book of the Law” from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 “Omega Summon” from your Deck to your hand.
(Secret Rare)
Rating: 1 out of 5
Playing this card over better monsters (#42) would certainly be madness.
Shadows in Valhalla (SHVA-EN019)
Forbidden Trapezohedron
SPELL / Normal Spell
If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types.
● Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material.
● Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck.
● Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck.
You can only activate 1 "Forbidden Trapezohedron" per turn.
(Secret Rare)
Rating: 1 out of 5
It's just like the other Forbidden cards (#61) that aren't part of Exodia. (#18)
Shadows in Valhalla (SHVA-EN018)
Outer Entity Azathot
DARK / Xyz Monster / Rank 5 / ATK 2400 / DEF 0
(Fiend / Xyz / Effect)

3 Level 5 monsters
You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.
(Secret Rare)
Rating: 1 out of 5
No DEF, generally needs 3 Level 5s and has generally poor effects.
Shadows in Valhalla (SHVA-EN017)
Outer Entity Nyarla
EARTH / Xyz Monster / Rank 4 / ATK 0 / DEF 2600
(Fiend / Xyz / Effect)

2 Level 4 monsters
When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by 1 for each card discarded. Once per turn, if this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that monster to this card as material, and if you do that, this card's Type and Attribute become that material's original Type and Attribute.
(Secret Rare)
Rating: 1 out of 5
Increasing its Rank doesn't help with Xyz Summons when you can just use a Rank-Up-Magic card. (#59)
Shadows in Valhalla (SHVA-EN016)
Old Entity Nyarla
FIRE / Synchro Monster / Level 4 / ATK 2200 / DEF 200
(Pyro / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as a Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.
(Secret Rare)
Rating: 1 out of 5
I can't believe Konami thinks this is a selling point.
Shadows in Valhalla (SHVA-EN015)
Ninjitsu Art of Mirage-Transformation
TRAP / Continuous Trap
Tribute 1 “Ninja” monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a “Ninja” monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY you can only activate 1 “Ninjitsu Art of Mirage-Transformation” per turn.
(Secret Rare)
Rating: 1 out of 5
Easily the worst variant of Monster Reborn we've had recently.
Shadows in Valhalla (SHVA-EN014)
Hidden Village of Ninjtsu Arts
SPELL / Field Spell
If a “Ninja” monster is Summoned to your field: You can target 1 “Ninja” monster or 1 “Ninjitsu Art” card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a “Ninja” monster(s) or “Ninjitsu Art” card(s) you control would be destroyed by battle or an opponent’s card effect, you can banish 1 “Ninja” monster from your GY instead. You can only use each effect of “Hidden Village of Ninjitsu Arts” once per turn.
(Secret Rare)
Rating: 1 out of 5
On par with the Secret Village of the Spellcasters. (#61)
Shadows in Valhalla (SHVA-EN013)
Yellow Dragon Ninja
WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1500
(Dinosaur / Effect)

Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the GY, then target up to 2 Spells/Traps on the field; destroy them.
(Secret Rare)
Rating: 2 out of 5
Would've honestly been in my top 5 Ninjas, but the first line ruins it.
Shadows in Valhalla (SHVA-EN012)
Yellow Ninja
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1800
(Warrior / Effect)

If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower “Ninja” monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Ninja” monsters. You can only use this effect of “Yellow Ninja” once per turn.
(Super Rare)
Rating: 3 out of 5
Sasuke (#19) and Hanzo are good choices, or this can be used decently on its own.
Shadows in Valhalla (SHVA-EN011)
Ninja Grandmaster Saizo
LIHT / Link Monster / ATK 2000 / Link-2
Links: Bottom Corners
(Warrior / Link / Effect)

2 "Ninja" monsters
During your Main Phase: You can Set 1 “Ninjitsu Art” Spell/Trap directly from your Deck. You can only use this effect of “Ninja Grandmaster Saizo” once per turn. While this card points to a monster(s), that card cannot be targeted for an attack, also your opponent cannot target it with card effects.
(Secret Rare)
Rating: 2 out of 5
At least there's 3 good members (#41, and it can use 2 of the same one, but the effect is quite mediocre.
Shadows in Valhalla (SHVA-EN010)
Goddess Urd's Verdict
SPELL / Continuous Spell
Your opponent cannot target “Valkyrie” monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.
(Super Rare)
Rating: 2 out of 5
Really needs the others to for most of the benefits, but one of the benefits can be used right away.
Shadows in Valhalla (SHVA-EN009)
Goddess Verdande's Guidance
SPELL / Continuous Spell
When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Urd's Verdict” from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 “Goddess Verdande's Guidance” per turn.
(Super Rare)
Rating: 2 out of 5
They help get the other two, but you still need a correct guess, and not even these guarantee success.
Shadows in Valhalla (SHVA-EN008)
Goddess Skuld's Oracle
SPELL / Continuous Spell
When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Verdande's Guidance” from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 “Goddess Skuld's Oracle” once per turn.
(Super Rare)
Rating: 2 out of 5
This is where the three card combo really comes into play, but it's not enough on its own.
Shadows in Valhalla (SHVA-EN007)
Mischief of the Time Goddess
SPELL / Quick-Play Spell
Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn.
(Secret Rare)
Rating: 2 out of 5
Of course it would be limited to Valkyries, and most of those aren't very good.
Shadows in Valhalla (SHVA-EN006)
Ride of the Valkyries
SPELL / Normal Spell
Special Summon any number of “Valkyrie” monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 “Mischief of the Time Goddess” from your Deck to your hand. You can only use this effect of “Ride of the Valkyries” once per turn.
(Secret Rare)
Rating: 2 out of 5
Just one turn to either get the Duel in your favor or win entirely.
Shadows in Valhalla (SHVA-EN005)
Fortune Chariot
WIND / Effect Monster / Level 6 / ATK 1000 / DEF 2000
(Fairy / Union / Effect)

(This card is also always treated as a “Valkyrie” card.)
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
(Super Rare)
Rating: 2 out of 5
Being a Fairy itself allows it to work with Valhalla too, but the effect only deals half the damage.
Shadows in Valhalla (SHVA-EN004)
Valkyrie Brunhilde
LIGHT / Effect Monster / Level 7 / ATK 1800 / DEF 2000
(Fairy / Effect)

Unaffected by your opponent’s Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent’s monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your “Valkyrie” monsters cannot be destroyed by battle this turn.
(Secret Rare)
Rating: 2 out of 5
Could have 4300 ATK or more, but that's an unliklihood and this is otherwise weak for a Level 7.
Shadows in Valhalla (SHVA-EN003)
Valkyrie Erste
LIGHT / Effect Monster / Level 6 / ATK 1600 / DEF 1800
(Fairy / Effect)

If this card is Special Summoned from your hand by a Spell effect: You can target 1 “Mischief of the Time Goddess” in your GY; add it to your hand. If you control a “Valkyrie” monster other than “Valkyrie Erste” (Quick Effect): You can banish 1 monster from your opponent’s GY, then this card’s ATK becomes equal to the banished monster’s original ATK until the end of this turn. You can only use each effect of “Valkyrie Erste” once per turn.
(Super Rare)
Rating: 2 out of 5
You'll need something like Valhalla for this to be worth it as a Level 6 monster.
Shadows in Valhalla (SHVA-EN002)
Valkyrie Zweite
LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1600
(Fairy / Effect)

If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of “Valkyrie Zweite” once per turn.
(Super Rare)
Rating: 2 out of 5
Any way of Summoning it destroys a monster, but that's still quite bad for a Level 5 monster this weak.
Shadows in Valhalla (SHVA-EN001)
Valkyrie Dritte
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Fairy / Effect)

If this card is Normal or Special Summoned: You can add 1 “Valkyrie” card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent’s banished monsters.
(Super Rare)
Rating: 2 out of 5
A dedicated Valkyrie Deck probably won't be enough to make this all that good.
 
Pendulum Evolution (PEVO-EN036)
Pendulum Call
SPELL / Normal Spell
Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.
(Super Rare)
Rating: 2 out of 5
Might as well get Dragonpulse because they're among the best we have available.
Pendulum Evolution (PEVO-EN033)
Odd-Eyes Absolute Dragon
WATER / Xyz Monster / Rank 7 / ATK 2800 / DEF 2500
(Dragon / Xyz / Effect)

2 Level 7 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or Graveyard. If this Xyz Summoned card is sent to the Graveyard: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.
(Super Rare)
Rating: 2 out of 5
Regular Utopia (#59) is now more work, but won't self-destruct. Also only supports Odd-Eyes (#4) monsters.
Pendulum Evolution (PEVO-EN032)
Odd-Eyes Meteorburst Dragon
FIRE / Synchro Monster / Level 7 / ATK 2500 / DEF 2000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.
(Super Rare)
Rating: 2 out of 5
Both effects can be useful, but the 2nd one is better.
Pendulum Evolution (PEVO-EN022)
Performapal Skullcrobat Joker
DARK / Pendulum Monster / Level 4 / ATK 1800 / DEF 100 / Scale 8 and Scale 8
Pendulum Text
You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
(Spellcaster / Pendulum / Effect)
When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
(Super Rare)
Rating: 2 out of 5
Would be a 3 if it weren't for Archetype Bias.
Pendulum Evolution (PEVO-EN017)
Wisdom-Eye Magician
LIGHT / Pendulum Monster / Level 4 / ATK 1500 / DEF 1500 / Scale 5 and Scale 5
Pendulum Text
If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician".
(Spellcaster / Pendulum / Effect)
You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.
(Super Rare)
Rating: 1 out of 5
All these properties and not a single good one.
Pendulum Evolution (PEVO-EN016)
Oafdragon Magician
WIND / Pendulum Monster / Level 6 / ATK 2100 / DEF 1400 / Scale 2 and Scale 2
Pendulum Text
If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn.
(Spellcaster / Pendulum / Effect)
If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or 1 "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.
(Super Rare)
Rating: 2 out of 5
It's not all bad thanks to its Pendulum Scale and a few good options for either effect.
Pendulum Evolution (PEVO-EN015)
Nobledragon Magician
FIRE / Pendulum Monster / Level 3 / ATK 700 / DEF 1400 / Scale 5 and Scale 5
Pendulum Text
Unless have a "Magician" card in your other Pendulum Zone, destroy this card.
(Spellcaster / Pendulum / Tuner / Effect)
Cannot be used as a Synchro Material, except for the Synchro Summon of a Dragon-Type Synchro Monster. If this card is used as a Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or Graveyard: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.
(Super Rare)
Rating: 0 out of 5
Basically won't allow you to do anything with it.
Pendulum Evolution (PEVO-EN014)
Dragonpit Magician
WATER / Pendulum Monster / Level 7 / ATK 900 / DEF 2700 / Scale 8 and Scale 8
Pendulum Text
Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.  
(Spellcaster / Pendulum / Normal)
This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.
(Super Rare)
Rating: 2 out of 5
The Pendulum Text is practically free and its Pendulum Scale is high.
Pendulum Evolution (PEVO-EN013)
Dragonpulse Magician
EARTH / Pendulum Monster / Level 4 / ATK 1800 / DEF 900 / Scale 1 and Scale 1
Pendulum Text
Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.
(Spellcaster / Pendulum / Normal)
This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".
(Super Rare)
Rating: 3 out of 5
A Beatstick that doubles as a Pendulum with a low Scale is ideal.
Pendulum Evolution (PEVO-EN011)
Stargazer Magician
DARK / Pendulum Monster / Level 5 / ATK 1200 / DEF 2400 / Scale 1 and Scale 1
Pendulum Text
If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
(Spellcaster / Pendulum / Effect)
Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
(Super Rare)
Rating: 2 out of 5
A good start was possible, but its low Pendulum Scale is mitigated by its Pendulum Text's last line.
Pendulum Evolution (PEVO-EN010)
Harmonizing Magician
DARK / Pendulum Monster / Level 4 / ATK 0 / DEF 0 / Scale 8 and Scale 8
Pendulum Text
All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
(Spellcaster / Pendulum / Tuner / Effect)
Cannot be Special Summoned from the Extra Deck. Cannot be used as Material for a Fusion, Synchro, or Xyz Summon, unless all other Materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but it has its effects negated, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Far too strict as a Monster Card, but it has a high Pendulum Scale and is searchable.
Pendulum Evolution (PEVO-EN009)
Timestar Magician
DARK / Xyz Monster / Rank 4 / ATK 2400 / DEF 1200
(Spellcaster / Xyz / Effect)

2 Level 4 "Magician" Pendulum Monsters
Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.
(Ultra Rare)
Rating: 2 out of 5
As far back as the Time-Space Starter Deck, things haven't neen great for Magician Pendulums.
Pendulum Evolution (PEVO-EN008)
Time Pendulumgraph
TRAP / Continuous Trap
Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.
(Ultra Rare)
Rating: 2 out of 5
Certainly better than the Dark Magcian support (#59), but not enough for a 3 or more.
Pendulum Evolution (PEVO-EN007)
Star Pendulumgraph
SPELL / Continuous Spell
Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Combine with the next card  to make your Spellcasters (SDSC #7) practically immune to opponent's effects.
Pendulum Evolution (PEVO-EN006)
Purple Poison Magician
DARK / Pendulum Monster / Level 4 / ATK 1200 / DEF 2100 / Scale 1 and Scale 1
Pendulum Text
Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card.
(Spellcaster / Pendulum / Effect)
(This card is always treated as a "Fusion Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.
(Ultra Rare)
Rating: 2 out of 5
Won't poison your strategy, though the effects aren't really going to help it much either.
Pendulum Evolution (PEVO-EN005)
White Wing Magician
WIND / Pendulum Monster / Level 4 / ATK 1600 / DEF 1400 / Scale 1 and Scale 1
Pendulum Text
Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card.
(Spellcaster / Pendulum / Tuner / Effect)
(This card is always treated as a "Synchro Dragon" card.)
If this Pendulum Summoned card is used for a Synchro Summon, banish it.
(Ultra Rare)
Rating: 2 out of 5
Not much for Pendulum Summoning with anyway, and the Monster Text gives you extra incentive not to.
Pendulum Evolution (PEVO-EN004)
Black Fang Magician
WIND / Pendulum Monster / Level 4 / ATK 1700 / DEF 800 / Scale 8 and Scale 8
Pendulum Text
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card.
(Spellcaster / Pendulum / Effect)
(This card is always treated as an "Xyz Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.
(Ultra Rare)
Rating: 2 out of 5
Even as Pendulum Monsters, Spellcasters (SD6 #7) haven't really improved much at all.
Pendulum Evolution (PEVO-EN003)
Double Iris Magician
DARK / Pendulum Monster / Level 4 / ATK 1500 / DEF 1000 / Scale 8 and Scale 8
Pendulum Text
Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster.
(Spellcaster / Pendulum / Effect)
(This card is always treated as a "Pendulum Dragon" card.)
If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.
(Ultra Rare)
Rating: 2 out of 5
The Pendulum Text can be potent, but Odd-Eyes Pendulum Dragon (#4) already does it.
Pendulum Evolution (PEVO-EN002)
Chronograph Sorcerer
DARK / Pendulum Monster / Level 6 / ATK 2000 / DEF 1700 / Scale 8 and Scale 8
Pendulum Text
During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn.
(Spellcaster / Pendulum / Effect)
If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or Graveyard (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
(Ultra Rare)
Rating: 2 out of 5
The Monster Text can certainly help, but with those stats, your 2nd monster better be stronger.
Pendulum Evolution (PEVO-EN001)
Astrograph Sorcerer
DARK / Pendulum Monster / Level 7 / ATK 2500 / DEF 2000 / Scale 1 and Scale 1
Pendulum Text
During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.
(Spellcaster / Pendulum / Effect)
If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the Graveyard, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or Graveyard (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
(Ultra Rare)
Rating: 2 out of 5
A low Pendulum Scale is about the best thing I see here.