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Learn to play the TCG. More on these ratings KICO and GRCR Spoilers
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Multi Rarity Partial Card Ratings (Page 4)

1. Only new cards and those with updated text that changes how they work are included below.
2. Sets below have their name shortened as the remaining half is listed above.
3.
KICO-EN info: https://yugioh.fandom.com/wiki/King's_Court   
4. GRCR-EN info: https://yugioh.fandom.com/wiki/The_Grand_Creators
Grand Creators (GRCR-EN053)
Ties of the Brethren
SPELL / Normal Spell
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
(Ultra Rare)
Rating: 2 out of 5
Pretty much exclusive to Decks with a single Monster Type like Beast-Warrior.
Grand Creators (GRCR-EN037)
Zektrike Kou-ou
SPELL / Normal Spell
(This card is always treated as an "Inzektor" card.)
Send 1 other "Inzektor" card from your hand or face-up field to the GY, then activate 1 of these effects;
● Choose 1 "Inzektor" monster from your Deck and either Special Summon it, or equip it to 1 "Inzektor" monster you control.
● Equip 1 "Inzektor" Equip Spell from your Deck to 1 "Inzektor" monster you control.
You can only activate 1 "Zektrike Kou-ou" per turn.
(Ultra Rare)
Rating: 1 out of 5
I didn't know Inzektors (#21) were in kindergarten.
Grand Creators (GRCR-EN036)
Breath of Resurrection
TRAP / Normal Trap
If you control an "Adventurer Token": Special Summon up to 2 monsters from your hand and/or GY with different names (but banish them when they leave the field), then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Breath of Resurrection" per turn.
(Super Rare)
Rating: 2 out of 5
Getting the Token has gotten a bit better, but that requirement really reduces how good this is.
Grand Creators (GRCR-EN035)
Thunder Discharge
TRAP / Normal Trap
If you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventurer Token"; destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster, then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Thunder Discharge" per turn.
(Rare)
Rating: 2 out of 5
Not Thunder Dragon-related (#36), but it's not much better.
Grand Creators (GRCR-EN034)
Forest of Lost Flowers
SPELL / Field Spell
Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers".
(Rare)
Rating: 2 out of 5
The Equip Spell isn't much, but this almost becomes a better Safe Zone. (#78)
Grand Creators (GRCR-EN033)
Zaralaam the Dark Palace
SPELL / Field Spell
While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace".
(Rare)
Rating: 2 out of 5
Flame Wingman's effect is everywhere nowadays, but in most cases, it's hard to trigger at all.
Grand Creators (GRCR-EN032)
Dracoback, the Rideable Dragon
SPELL / Equip Spell
Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
(Rare)
Rating: 1 out of 5
About as bad as Broken Bamboo Sword (#62). Otherwise, it's pretty darn close to that.
Grand Creators (GRCR-EN031)
Starlit Papillon
SPELL / Equip Spell
Equip only to a monster you control. You can only control 1 "Starlit Papillon". Monsters your opponent controls lose 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Starlit Papillon" once per turn.
(Rare)
Rating: 2 out of 5
Literally just the opposite of Dunnell.
Grand Creators (GRCR-EN030)
Dunnell, the Noble Arms of Light
SPELL / Equip Spell
Equip only to a monster you control. You can only control 1 "Dunnell, the Noble Arms of Light". The equipped monster gains 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Dunnell, the Noble Arms of Light" once per turn.
(Rare)
Rating: 2 out of 5
Noble Arms (#86) seem to support monsters from recent years, but it's not helping their cause much.
Grand Creators (GRCR-EN029)
Fateful Adventure
SPELL / Continuous Spell
Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.
(Ultra Rare)
Rating: 2 out of 5
Very first effect is enough to give this card a 2. The other stuff is unneeded fluff.
Grand Creators (GRCR-EN028)
Wandering Gryophon Rider
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2800
(Winged Beast / Effect)

During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.
(Super Rare)
Rating: 2 out of 5
Up until this point, they were sufficiently getting a 2. This one get it just barely.
Grand Creators (GRCR-EN027)
Magicore Warrior of the Relics
FIRE / Effect Monster / Level 4 / ATK 2300 / DEF 1000
(Warrior / Effect)

Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck.
(Super Rare)
Rating: 1 out of 5
If it needs a Token to even attack, then it should've relied on Metal Fiend Tokens.
Grand Creators (GRCR-EN026)
Water Enchantress of the Temple
WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1200
(Spellcaster / Effect)

If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Getting an Adventure Token leads to nothing of value.
Grand Creators (GRCR-EN025)
Rite of Aramesir
SPELL / Normal Spell
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/
EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
(Ultra Rare)
Rating: 1 out of 5
A Metal Fiend Token is a much better Token to have on your field.
Grand Creators (GRCR-EN024)
Exosister Vadis
TRAP / Normal Trap
Pay 800 LP; choose 1 "Exosister" monster from your Deck, then take 1 other "Exosister" monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Exosister" monsters. You can only activate 1 "Exosister Vadis" per turn.
(Super Rare)
Rating: 1 out of 5
The fee was only good for cards like Brain Control until it got nerf'd. (DUSA #46)
Grand Creators (GRCR-EN023)
Exosister Carpedivem
SPELL / Continuous Spell
Neither player can target "Exosister" monsters you control with effects of monsters that were Special Summoned from the GY. You can only use each of the following effects of "Exosister Carpedivem" once per turn. If you Xyz Summon an "Exosister" monster: You can declare 1 card name; negate the activated effects and effects on the field of cards with that original name, until the end of this turn. When an attack is declared involving your "Exosister" monster: You can target 1 Spell/Trap your opponent controls; destroy it.
(Rare)
Rating: 1 out of 5
Using any effects on them is a waste.
Grand Creators (GRCR-EN022)
Exosister Arment
SPELL / Quick-Play Spell
Pay 800 LP, then target 1 "Exosister" monster you control; Special Summon 1 "Exosister" Xyz Monster from your Extra Deck with a different name than the cards you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Exosister Arment" per turn. You can only activate this card during your opponent's turn, unless your opponent controls a monster Special Summoned from the GY.
(Rare)
Rating: 1 out of 5
Limiting to Exosisters is not going to make for a good "Rank-Up Magic" (#60) card.
Grand Creators (GRCR-EN021)
Exosister Pax
SPELL / Quick-Play Spell
During the Main Phase: Pay 800 LP; add 1 "Exosister" card from your Deck to your hand, except "Exosister Pax", then, if you added a monster by this effect, you can Special Summon it if the other "Exosister" monster mentioned on it is on your field or in your GY. You can only activate 1 "Exosister Pax" per turn.
(Ultra Rare)
Rating: 1 out of 5
They can't even have a cost-free ROTA (#32), which makes it even worse.
Grand Creators (GRCR-EN020)
Exosister Asophiel
LIGHT / Xyz Monster / Rank 4 / ATK 2100 / DEF 1800
(Warrior / Xyz / Effect)

2 Level 4 monsters
Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.
(Super Rare)
Rating: 1 out of 5
0/2 for Archetypes in this set. I seriously doubt they'll get better with the 3rd Archetype.
Grand Creators (GRCR-EN019)
Exosister Gibrine
LIGHT / Xyz Monster / Rank 4 / ATK 1400 / DEF 2800
(Warrior / Xyz / Effect)

2 Level 4 monsters
Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Gibrine" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK.
(Super Rare)
Rating: 1 out of 5
Pretty much no originality anywhere, not even from one card to another.
Grand Creators (GRCR-EN018)
Exosister Kaspitell
LIGHT / Xyz Monster / Rank 4 / ATK 2300 / DEF 800
(Warrior / Xyz / Effect)

2 Level 4 monsters
Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Kaspitell" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can Special Summon monsters from the GYs for the rest of this turn. You can detach 1 material from this card; add 1 "Exosister" monster from your Deck to your hand.
(Rare)
Rating: 1 out of 5
The product name is quite the misnomer so far.
Grand Creators (GRCR-EN017)
Exosister Mikailis
LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 1800
(Warrior / Xyz / Effect)

2 Level 4 monsters
Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Mikailis" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 "Exosister" Spell/Trap from your Deck to your hand.
(Ultra Rare)
Rating: 2 out of 5
Here's their Extra Deck, and this could've been a much better start than this.
Grand Creators (GRCR-EN016)
Exosister Sophia
LIGHT / Effect Monster / Level 4 / ATK 100 / DEF 800
(Spellcaster / Effect)

If you control another "Exosister" monster: You can draw 1 card, then if you control "Exosister Irene", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Sophia" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Ipiria (BLHR #1) was also once per turn, but didn't require any other cards from you.
Grand Creators (GRCR-EN015)
Exosister Irene
LIGHT / Effect Monster / Level 4 / ATK 400 / DEF 800
(Spellcaster / Effect)

You can place 1 "Exosister" card from your hand on the bottom of the Deck; draw 1 card, then if you control "Exosister Sophia", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Irene" once per turn.
(Rare)
Rating: 1 out of 5
The first non-foil member, but it's otherwise pretty much the same.
Grand Creators (GRCR-EN014)
Exosister Stella
LIGHT / Effect Monster / Level 4 / ATK 300 / DEF 800
(Spellcaster / Effect)

During your Main Phase: You can Special Summon 1 "Exosister" monster from your hand, then if you control "Exosister Elis", you gain 800 LP. If your opponent moves a
card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Stella" once per turn.
(Super Rare)
Rating: 1 out of 5
These are like a bunch of ants against a single elephant.
Grand Creators (GRCR-EN013)
Exosister Elis
LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 800
(Spellcaster / Effect)

If you control an "Exosister" monster: You can Special Summon this card from your hand, then if you control "Exosister Stella", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Elis" once per turn.
(Super Rare)
Rating: 1 out of 5
So far, these sisters are following the same pattern as Ki-Sikill Twins. (GEIM #17)
Grand Creators (GRCR-EN012)
Joruri-P.U.N.K. Nashiwari Surprise
TRAP / Normal Trap
Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.
(Rare)
Rating: 1 out of 5
Surprise, it's another poor support card for the Deck.
Grand Creators (GRCR-EN011)
Joruri-P.U.N.K. Dangerous Gabu
TRAP / Normal Trap
You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.
(Super Rare)
Rating: 1 out of 5
Mostly a copy of Effect Veiler unless you have a bad monster out.
Grand Creators (GRCR-EN010)
Gagaku-P.U.N.K. Crash Beat
SPELL / Continuous Spell
If your opponent activates a card or effect that targets your "P.U.N.K." monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Gagaku-P.U.N.K. Crash Beat" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; this turn, your opponent cannot target "P.U.N.K." monsters you control with card effects, and they cannot be destroyed by your opponent's card effects.
(Rare)
Rating: 1 out of 5
A demolition derby they lost in the opening seconds.
Grand Creators (GRCR-EN009)
Gagaku-P.U.N.K. Wild Picking
SPELL / Continuous Spell
At the start of the Damage Step, if your "P.U.N.K." monster battles an opponent's monster: You can destroy that opponent's monster. You can only use this effect of "Gagaku-P.U.N.K. Wild Picking" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; "P.U.N.K." monsters you currently control cannot be destroyed by battle this turn.
(Rare)
Rating: 1 out of 5
Konami realizes they're copying existing effects, then decides to add a last-minute bonus effect.
Grand Creators (GRCR-EN008)
Ukiyoe-P.U.N.K. Amazing Dragon
WIND / Synchro Monster / Level 11 / ATK 3000 / DEF 2800
(Sea Serpent / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target a number of cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 1 out of 5
A Level 11 Synchro that copies Brionac (#22) poorly is nowhere near amazing.
Grand Creators (GRCR-EN007)
Ukiyoe-P.U.N.K. Rising Carp
WATER / Fusion Monster / Level 8 / ATK 1000 / DEF 2600
(Fish / Fusion / Effect)

2 "P.U.N.K." monsters
You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.
(Rare)
Rating: 1 out of 5
They've reached Extra Deck Land, but continue to prove pretty much helpless.
Grand Creators (GRCR-EN006)
Noh-P.U.N.K. Ogre Dance
DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2000
(Fiend / Effect)

Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.
(Ultra Rare)
Rating: 2 out of 5
Doesn't negate anything, but with today's monsters, this basically becomes a Beatstick for the turn.
Grand Creators (GRCR-EN005)
Noh-P.U.N.K. Foxy Tune
LIGHT / Effect Monster / Level 8 / ATK 2300 / DEF 2600
(Beast / Effect)

Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.
(Ultra Rare)
Rating: 1 out of 5
So they DO go beyond certain properties. Well, it's not much of an improvement.
Grand Creators (GRCR-EN004)
Noh-P.U.N.K. Ze Amin
EARTH / Effect Monster / Level 3 / ATK 600 / DEF 600
(Psychic / Tuner / Effect)

You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
(Super Rare)
Rating: 1 out of 5
Ze Amin probably cannot provide any control over a spam-filled forum.
Grand Creators (GRCR-EN003)
Joruri-P.U.N.K. Madame Spider
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 600
(Psychic / Tuner / Effect)

You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.
(Super Rare)
Rating: 1 out of 5
I guess the theme is Psychic Tuners (#20) with low stats and require payment for anything.
Grand Creators (GRCR-EN002)
Gagaku-P.U.N.K. Wa Gon
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 600
(Psychic / Tuner / Effect)

You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.
(Super Rare)
Rating: 1 out of 5
We're back to The Duelist Genesis I guess.
Grand Creators (GRCR-EN001)
Ukiyoe-P.U.N.K. Sharakusai
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Psychic / Tuner / Effect)

You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.
(Rare)
Rating: 1 out of 5
Doing these actions the normal way only costs cards, and is often much less specific. More like J.U.N.K.
 
King's Court (KICO-EN065)
The Winged Dragon of Ra (2nd artwork)
DIVINE / Effect Monster / Level 10 / ATK ? / DEF ?
(Divine-Beast / Effect)

Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
(Ultra Rare with Pharaoh's Rare)
Rating: 1 out of 5
Drains the life of any strategy, then abandons you when you need it most.
King's Court (KICO-EN064)
Obelisk the Tormentor (2nd artwork)
DIVINE / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Divine-Beast / Effect)

Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
(Ultra Rare with Pharaoh's Rare)
Rating: 3 out of 5
Finally our chance to wield Obelisk as it was in the anime, with a minor drawback or two.
King's Court (KICO-EN063)
Slifer the Sky Dragon (2nd artwork)
DIVINE / Effect Monster / Level 10 / ATK ? / DEF ?
(Divine-Beast / Effect)

Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That
monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
(Ultra Rare with Pharaoh's Rare)
Rating: 3 out of 5
This proves Obelisk wasn't a one-off, and it's my personal favorite of the three.
King's Court (KICO-EN030)
Arcana Extra Joker
DARK / Link Monster / ATK 2800 / Link-3
Links: Top and both Bottom Corners
(Warrior / Link / Effect)

3 Warrior monsters with different names
Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field and/or a monster(s) it points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
(Rare)
Rating: 3 out of 5
Weaker than the original (#90), but it doesn't matter much because it's still pretty good.
King's Court (KICO-EN025)
Eternal Bond
TRAP / Normal Trap
Target any number of "Photon" monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 "Photon" monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes the combined original ATK of all "Photon" monsters you currently control, also you cannot declare attacks this turn, except with that monster. You can only use each effect of "Eternal Bond" once per turn.
(Rare)
Rating: 1 out of 5
The worst bonding of anything I've ever seen.
King's Court (KICO-EN024)
Dowsing Fusion
SPELL / Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card's effect. You can only activate 1 "Dowsing Fusion" per turn.
(Rare)
Rating: 0 out of 5
Being forced to use Pendulums makes it much worse than regular Poly.
King's Court (KICO-EN023)
Pendulum Xyz
SPELL / Normal Spell
Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 "Pendulum Xyz" per turn.
(Rare)
Rating: 2 out of 5
Instantly Xyz Summon basically anything, but it's also limited to Pendulum Monsters.
King's Court (KICO-EN022)
Pendulum Transfer
SPELL / Normal Spell
Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn.
(Rare)
Rating: 2 out of 5
A one-time Pendulum Switch (#0), but it can be any two.
King's Court (KICO-EN021)
Hyper Galaxy
SPELL / Quick-Play Spell
Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.
(Super Rare)
Rating: 2 out of 5
Photon Dragon (#11) gets its own Monarchs Stormforth. (#66)
King's Court (KICO-EN020)
Burning Soul
SPELL / Quick-Play Spell
If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn.
(Ultra Rare)
Rating: 2 out of 5
An okay variant of Monster Reincarnation (#45), but with a more strict activation requirement.
King's Court (KICO-EN019)
White Rose Cloister
SPELL / Field Spell
If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "White Rose Cloister" once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field).
● Level 7 or higher Synchro Monsters you control gain 1000 ATK.
(Super Rare)
Rating: 2 out of 5
Call of the Mummy (SD2 #22) and such as a Field Spell, making it partly searchable, but with poor effects.
King's Court (KICO-EN018)
Morph King Stygi-Gel
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Fiend / Tuner / Effect)

If this card is Normal or Special Summoned: You can target 1 other face-up monster on the field; you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn, also change this card's Level to the Level of that target, and if you do, gain LP equal to that target's Level x 200. During your Main Phase: You can Special Summon 1 Fiend monster with a Level lower than this card from your hand. You can only use this effect of "Morph King Stygi-Gel" once per turn.
(Ultra Rare)
Rating: 2 out of 5
A Level 10 gives you 2000 LP, and then you're open to play Malicious Edge later. Not too bad.
King's Court (KICO-EN017)
Rose Princess
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Plant / Effect)

If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Rose Princess" once per turn this way. You can discard this card; add 1 "White Rose Cloister" from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
Versatility is nice, but it needs more than that to be useful.
King's Court (KICO-EN016)
Tindangle Dholes
DARK / Effect Monster / Level 5 / ATK 1000 / DEF 1000
(Fiend / Flip / Effect)

FLIP: You can send 1 Spell/Trap from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.
(Super Rare)
Rating: 1 out of 5
This guy was tardy to the Tardy Bus (#86) and didn't make up for it with anything worthwhile.
King's Court (KICO-EN015)
Crystal Girl
WATER / Effect Monster / Level 1 / ATK 200 / DEF 100
(Spellcaster / Effect)

If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn.
(Super Rare)
Rating: 2 out of 5
You'll want to Special Summon it so that you can then Normal Summon something stronger.
King's Court (KICO-EN014)
Gilti-Gearfried, the Magical Steel Knight
LIGHT / Fusion Monster / Level 8 / ATK 2700 / DEF 1600
(Warrior / Fusion / Effect)

2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
(Ultra Rare)
Rating: 2 out of 5
Giltia (#94) and Gearfried (SD5 #5) essentially combine, but neither is directly required at least.
King's Court (KICO-EN013)
Number F0: Utopic Draco Future
LIGHT / Xyz Monster / No Rank / ATK 3000 / DEF 2000
(Warrior / Xyz / Effect)

3 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.)
You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.
(Ultra Rare)
Rating: 2 out of 5
Steals monsters for 1 material, but that's a lot of work to start.
King's Court (KICO-EN012)
Zolga the Prophet
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Fairy / Effect)

If you control an EARTH Fairy monster, except "Zolga the Prophet": You can Special Summon this card from your hand, then look at up to 5 cards from the top of each player's Deck. When a monster that was Normal Summoned by Tributing this card declares an attack: You can banish this card from your GY; destroy that monster, and if you do, inflict 2000 damage to your opponent. You can only use each effect of "Zolga the Prophet" once per turn.
(Rare)
Rating: 2 out of 5
Looks like it's trying to imitate the Blast Held by a Tribute stunt from the anime, which isn't great.
King's Court (KICO-EN011)
Golden-Eyes Idol
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Effect)

Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.
(Rare)
Rating: 1 out of 5
Anything could be considered an upgrade from Thousand-Eyes Idol (#194), except when it's this bad.
King's Court (KICO-EN010)
XYZ Hyper Cannon
TRAP / Continuous Trap
You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is.
● Your turn: You can target 1 of your banished Union monsters; place it on the bottom of your Deck, and if you do, draw 1 card.
● Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards.
You can only use this effect of "XYZ Hyper Cannon" once per turn.
(Super Rare)
Rating: 2 out of 5
Gives certain Fusion Monsters one additional "power".
King's Court (KICO-EN009)
Magnet Induction
SPELL / Normal Spell
If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.
(Super Rare)
Rating: 1 out of 5
Magnet Warriors may literally stick together, but they're little more useful than fridge magnets.
King's Court (KICO-EN008)
Court of Cards
TRAP / Continuous Trap
If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
A court jester that is flatter than a pancake that got run over by a steamroller.
King's Court (KICO-EN007)
Joker's Wild
TRAP / Normal Trap
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
(Super Rare)
Rating: 1 out of 5
Are all cards we get these days about recycling themselves? That's at least two in this set.
King's Court (KICO-EN006)
Thunderspeed Summon
SPELL / Quick-Play Spell
During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead.
● Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster.
You can only activate 1 "Thunderspeed Summon" per turn.
(Super Rare)
Rating: 1 out of 5
No faster than normal ways (#56) of bringing out Level 5 or higher monsters.
King's Court (KICO-EN005)
Face Card Fusion
SPELL / Normal Spell
Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.
(Super Rare)
Rating: 0 out of 5
Finally a non-Poker Knights card....except it requires them (#4) to use a material from the Deck.
King's Court (KICO-EN004)
Joker's Straight
SPELL / Normal Spell
Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.
(Ultra Rare)
Rating: 1 out of 5
This royal flush is straight from the toilet.
King's Court (KICO-EN003)
Imperial Bower
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Warrior / Effect)

If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
(Ultra Rare)
Rating: 1 out of 5
I guess if nothing else I have new monsters for Atem to play in my fanfic.
King's Court (KICO-EN002)
Joker's Knight
LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1400
(Warrior / Effect)

You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
(Ultra Rare)
Rating: 1 out of 5
The Poker Knights (#6) aren't very good so supporting them is going to be a bad idea too.
King's Court (KICO-EN001)
Arcana Triumph Joker
LIGHT / Effect Monster / Level 10 / ATK ? / DEF 2500
(Warrior / Effect)

If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
(Ultra Rare)
Rating: 1 out of 5
A weird hybrid of Valkyrion, Slifer and Lightning Vortex (#40), but it's also really bad.