← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to SECE-EN Ratings →
Learn to play the TCG. More on these ratings NECH-EN Card Spoiler
0/5

1/5

2/5

3/5

4/5

5/5

The New Challengers (NECH-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_New_Challengers_(TCG-EN-1E)
The New Challengers (NECH-EN099)
Number 99: Utopic Dragon
LIGHT / Xyz Monster / Rank 10 / ATK 4000 / DEF 2000
(Dragon / Xyz / Effect)

3 Level 10 monsters
You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
(Secret Rare)
Rating: 1 out of 5
#99 proves to be one of the worst Number (#34) monsters in the game, despite its high stats.
The New Challengers (NECH-EN098)
Guiding Light
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)

When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your Graveyard; Special Summon that target.
(Common)
Rating: 1 out of 5
Guides the opponent to victory. You'd be better off with Limit Reverse. (#63)
The New Challengers (NECH-EN097)
Shogi Lance
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Beast-Warrior / Effect)

Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster you control; the Levels of that monster and this card become the combined Levels of those monsters.
(Common)
Rating: 2 out of 5
Having two copies out will work, but it's entirely limited to Level 3 Beast-Warriors. (#13)
The New Challengers (NECH-EN096)
CXyz Barian Hope
LIGHT / Xyz Monster / Rank 7 / ATK 0 / DEF 0
(Warrior / Xyz / Effect)

3 or more Level 7 monsters
You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.
(Super Rare)
Rating: 1 out of 5
Quite desperate to apply the effects of your Number Xyz so just use Xyz Reborn. (#76)
The New Challengers (NECH-EN095)
Number 39: Utopia Beyond
LIGHT / Xyz Monster / Rank 6 / ATK 3000 / DEF 2500
(Warrior / Xyz / Effect)

2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP.
(Super Rare)
Rating: 1 out of 5
It's only beyond Utopia's stats by 500 points.
The New Challengers (NECH-EN094)
Xyz Change Tactics
SPELL / Continuous Spell
When a "Utopia" monster is Xyz Summoned to your side of the field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics".
(Rare)
Rating: 1 out of 5
Better change tactics because this is too much work to draw 1 card.
The New Challengers (NECH-EN093)
Dododo Driver
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Warrior / Effect)

Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects:
● Increase its Level by 1.
● Reduce its Level by 1.
(Common)
Rating: 3 out of 5
Can certainly drive home its 1800 ATK and low Level.
The New Challengers (NECH-EN092)
Gogogo Goram
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Rock / Effect)

If this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard.
(Common)
Rating: 2 out of 5
Bring it out in Defense Mode to allow it to be in Attack Mode if the opponent doesn't block the effect.
The New Challengers (NECH-EN091)
SZW - Fenrir Sword
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1100
(Beast / Effect)

When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand.
(Common)
Rating: 3 out of 5
Not really a double-edged sword when the effect is bad and isn't needed.
The New Challengers (NECH-EN090)
Ruffian Railcar
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Machine / Effect)

Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
(Common)
Rating: 3 out of 5
Anna Kaboom had some sense in having cards like this in her Deck.
The New Challengers (NECH-EN089)
U.A. Powered Jersey
SPELL / Equip Spell
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.
(Common)
Rating: 1 out of 5
Odd-Eyes Pendulum Dragon (#4) is much better than this.
The New Challengers (NECH-EN088)
U.A. Goalkeeper
EARTH / Effect Monster / Level 6 / ATK 1000 / DEF 2800
(Warrior / Effect)

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).
(Rare)
Rating: 2 out of 5
They'll meet the goal only if it's to be mediocre at best.
The New Challengers (NECH-EN087)
U.A. Midfielder
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Warrior / Effect)

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.
(Rare)
Rating: 1 out of 5
Monkey around with the players, and I'll bet you'll be off the team by the end of the day.
The New Challengers (NECH-EN086)
Fire Lake of the Burning Abyss
TRAP / Normal Trap
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
(Super Rare)
Rating: 2 out of 5
A very costly Treacherous Trap Hole, (#89) but at least the sent monsters still get their effects.
The New Challengers (NECH-EN085)
Virgil, Rock Star of the Burning Abyss
LIGHT / Synchro Monster / Level 6 / ATK 2500 / DEF 1000
(Spellcaster / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
(Secret Rare)
Rating: 1 out of 5
Taking center stage would only lead to poor reception from the crowd.
The New Challengers (NECH-EN084)
Calcab, Malebranche of the Burning Abyss
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 0
(Fiend / Effect)

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
(Rare)
Rating: 1 out of 5
Neither bullet can save this card from one of my lowest ratings.
The New Challengers (NECH-EN083)
Alich, Malebranche of the Burning Abyss
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 0
(Fiend / Effect)

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
(Rare)
Rating: 1 out of 5
Rubic has 2100 DEF. This guy has pretty much nothing that Effect Veiler can't do better.
The New Challengers (NECH-EN082)
Rubic, Malebranche of the Burning Abyss
DARK / Effect Monster / Level 3 / ATK 100 / DEF 2100
(Fiend / Tuner / Effect)

If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Can't even make use of the DEF unless you're running other members.
The New Challengers (NECH-EN081)
Fusion Substitute
SPELL / Normal Spell
(This card's name is always treated as "Polymerization".)
Fusion Summon 1 monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card.
(Common)
Rating: 1 out of 5
This is no replacement for the original.
The New Challengers (NECH-EN080)
Different Dimension Encounter
TRAP / Normal Trap
If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.
(Common)
Rating: 1 out of 5
They put Dimension Fusion (#94) on a strict diet and this is what we got.
The New Challengers (NECH-EN079)
Solemn Scolding
TRAP / Counter Trap
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
(Secret Rare)
Rating: 1 out of 5
The effect scolds anyone willing to have such a feeble defense against the opponent's moves.
The New Challengers (NECH-EN078)
Fusion Reserve
TRAP / Counter Trap
Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
(Ultra Rare)
Rating: 3 out of 5
Kind of better than Fusion Recovery despite being a Trap Card.
The New Challengers (NECH-EN077)
Oasis of Dragon Souls
TRAP / Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
(Rare)
Rating: 2 out of 5
Better than Soul Resurrection, but not by much.
The New Challengers (NECH-EN076)
Naturia Sacred Tree
TRAP / Continuous Trap
If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn.
● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck.
● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.
(Rare)
Rating: 2 out of 5
Destroy it yourself and get access to Stinkbug. (#48)
The New Challengers (NECH-EN075)
Yang Zing Brutality
TRAP / Normal Trap
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
(Common)
Rating: 1 out of 5
Not very brutal for the opponent.
The New Challengers (NECH-EN074)
Qlipper Launch
TRAP / Normal Trap
Until the end of this turn, all Normal Summoned/Set "Qli" monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated.
(Common)
Rating: 1 out of 5
Sinks in the first 5 seconds after floating.
The New Challengers (NECH-EN073)
Qlimate Change
TRAP / Normal Trap
Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn.
(Common)
Rating: 1 out of 5
Nothing really changes here.
The New Challengers (NECH-EN072)
The Phantom Knights of Shadow Veil
TRAP / Normal Trap
Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/
DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field.
(Common)
Rating: 1 out of 5
Are we just leaving Trap Monsters in molasses now?
The New Challengers (NECH-EN071)
Punch-in-the-Box
TRAP / Normal Trap
When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if your do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard.
(Common)
Rating: 3 out of 5
This is what Magical Arm Shield should've been.
The New Challengers (NECH-EN070)
Performapal Revival
TRAP / Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
(Common)
Rating: 1 out of 5
Hero Signal for Performapals, (#5) but no one wants to see them back again.
The New Challengers (NECH-EN069)
Command Performance
TRAP / Normal Trap
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
(Common)
Rating: 2 out of 5
Negate Attack can't do this, but also ends the Battle Phase.
The New Challengers (NECH-EN068)
Cursed Bamboo Sword
SPELL / Equip Spell
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".
(Common)
Rating: 1 out of 5
They literally add no value to Duels.
The New Challengers (NECH-EN067)
Strike of the Monarchs
SPELL / Quick-Play Spell
You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.
(Common)
Rating: 1 out of 5
The Monarchs strike better when Tribute Summoned.
The New Challengers (NECH-EN066)
Oracle of the Herald
SPELL / Ritual Spell
This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.
(Common)
Rating: 4 out of 5
No wonder it's called Herald of Ultimateness with a Ritual Spell like this.
The New Challengers (NECH-EN065)
Celestia
SPELL / Field Spell
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.
(Common)
Rating: 1 out of 5
The universe is only slightly impacted.
The New Challengers (NECH-EN064)
El Shaddoll Fusion
SPELL / Quick-Play Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "El Shaddoll Fusion" per turn.
(Super Rare)
Rating: 0 out of 5
Can people really not afford the original? This is worse than that.
The New Challengers (NECH-EN063)
Hexatellarknight
SPELL / Field Spell
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
(Common)
Rating: 2 out of 5
I'd put Scrubbed Raid as better than this because it's more generic.
The New Challengers (NECH-EN062)
Laser Qlip
SPELL / Field Spell
During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of "Qli" monsters cannot be negated.
(Common)
Rating: 1 out of 5
Their own Double Summon (#56) still puts them down to 1800.
The New Challengers (NECH-EN061)
Saqlifice
SPELL / Equip Spell
Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand.
(Ultra Rare)
Rating: 1 out of 5
Even they have better alternatives.
The New Challengers (NECH-EN060)
Toy Vendor
SPELL / Continuous Spell
Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
(Common)
Rating: 1 out of 5
Quite a bit worse than Card Trader.
The New Challengers (NECH-EN059)
1st Movement Solo
SPELL / Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
(Super Rare)
Rating: 3 out of 5
About as good as Valhalla, Hall of the Fallen with good members (#16) to boot.
The New Challengers (NECH-EN058)
Magical Star Illusion
SPELL / Normal Spell
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn.
(Common)
Rating: 1 out of 5
The boost basically doesn't exist so there's no need for such a restraint.
The New Challengers (NECH-EN057)
Draw Muscle
SPELL / Quick-Play Spell
Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.
(Rare)
Rating: 2 out of 5
Each of those perks individually wouldn't have been enough to rate as high as it is, but they're okay combined.
The New Challengers (NECH-EN056)
Mimiclay
SPELL / Normal Spell
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control: Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.
(Common)
Rating: 1 out of 5
Cloning does better than this.
The New Challengers (NECH-EN055)
Wonder Balloons
SPELL / Continuous Spell
Once per turn: You can send any number of cards from your hand to the Graveyard; place 1 Balloon Counter on this card for each card sent to the Graveyard. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
(Common)
Rating: 1 out of 5
Wouldn't even recommend this in Infernities.
The New Challengers (NECH-EN054)
Stellarknight Triverr
LIGHT / Xyz Monster / Rank 4 / ATK 2100 / DEF 2500
(Warrior / Xyz / Effect)

3 Level 4 "tellarknight" monsters.
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
I didn't think Black Rose Dragon could get any worse, but it just did.
The New Challengers (NECH-EN053)
Dark Rebellion Xyz Dragon
DARK / Xyz Monster / Rank 4 / ATK 2500 / DEF 2000
(Dragon / Xyz / Effect)

2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 2 out of 5
Copying Riryoku apparently means losing likely all of its materials, but it's not terrible.
The New Challengers (NECH-EN052)
Herald of the Arc Light
LIGHT / Synchro Monster / Level 4 / ATK 600 / DEF 1000
(Fairy / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
All it did was copy better cards' effects.
The New Challengers (NECH-EN051)
Yazi, Evil of the Yang Zing
DARK / Synchro Monster / Level 7 / ATK 2600 / DEF 2100
(Wyrm / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.
(Secret Rare) & (Ultimate Rare)
Rating: 1 out of 5
Only Mermaid Man would quiver in fear.
The New Challengers (NECH-EN050)
First of the Dragons
DARK / Fusion Monster / Level 9 / ATK 2700 / DEF 2000
(Dragon / Fusion / Effect)

2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
(Super Rare)
Rating: 2 out of 5
Half the effects lock what you can do with it, and that's only enough for a 2.
The New Challengers (NECH-EN049)
El Shaddoll Shekhinaga
EARTH / Fusion Monster / Level 10 / ATK 2600 / DEF 3000
(Machine / Fusion / Effect)

1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
(Secret Rare) & (Ultimate Rare)
Rating: 1 out of 5
Divine Wrath (#50) doesn't care how the effect happens, or what's in your hand.
The New Challengers (NECH-EN048)
El Shaddoll Grysta
FIRE / Fusion Monster / Level 7 / ATK 2450 / DEF 1950
(Rock / Fusion / Effect)

1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
(Secret Rare)
Rating: 1 out of 5
No need for this when we have Black Horn of Heaven and Solemn Warning. (#77)
The New Challengers (NECH-EN047)
Frightfur Wolf
DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1500
(Fiend / Fusion / Effect)

"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
(Rare)
Rating: 1 out of 5
With only 2000 ATK, none of the attacks are really going to matter much.
The New Challengers (NECH-EN046)
Frightfur Bear
DARK / Fusion Monster / Level 6 / ATK 2200 / DEF 1800
(Fiend / Fusion / Effect)

"Edge Imp Sabres" + "Fluffal Bear"
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect
● The equipped monster gains 1000 ATK.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Appropriately made a Rare for such a weak effect.
The New Challengers (NECH-EN045)
Herald of Ultimateness
LIGHT / Ritual Monster / Level 12 / ATK 2000 / DEF 3000
(Fairy / Ritual / Effect)

You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card.
(Ultra Rare)
Rating: 3 out of 5
Only a bit more ATK and DEF than the original, but the effect is a big upgrade.
The New Challengers (NECH-EN044)
Scrounging Goblin
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Fiend / Effect)

If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".
(Common)
Rating: 2 out of 5
Don't follow the monster's lead and Set it to have a better chance at surviving your opponent's turn.
The New Challengers (NECH-EN043)
Ms. Judge
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 600
(Fiend / Effect)

If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.
(Common)
Rating: 3 out of 5
The effect is about as likely as Barrel Dragon's, (#45) but it's not required for use.
The New Challengers (NECH-EN042)
Deskbot 002
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500
(Machine / Effect)

If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
(Common)
Rating: 1 out of 5
It'll take years for this to even have the chance at becoming a threat, but I doubt it'll ever get there.
The New Challengers (NECH-EN041)
Denko Sekka
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Thunder / Effect)

Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
(Ultra Rare)
Rating: 1 out of 5
Looks like Spell Canceller (#20) became Level 4, but doubled down on the restraints.
The New Challengers (NECH-EN040)
Watch Dog
FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0
(Pyro / Effect)

During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect.
(Common)
Rating: 1 out of 5
Someone set Outstanding Dog Marron (#62) on fire.
The New Challengers (NECH-EN039)
Rescue Hamster
EARTH / Pendulum Monster / Level 4 / ATK 300 / DEF 100 / Scale 5 and Scale 5
Pendulum Text
You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.
(Beast / Pendulum / Effect)
During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase.
(Super Rare)
Rating: 1 out of 5
Much more restrained than Rescue Cat, and really doesn't have anything else useful.
The New Challengers (NECH-EN038)
Valerifawn, Mystical Beast of the Forest
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 900
(Beast / Tuner / Effect)

You can discard 1 card, then target 1 Level 2 or lower Beast-Type monster in your Graveyard, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
(Common)
Rating: 2 out of 5
Revive 1 Nimble Momonga face-down basically.
The New Challengers (NECH-EN037)
Zaborg the Mega Monarch
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1000
(Thunder / Effect)

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
● You choose the cards your opponent sends to the Graveyard.
(Ultra Rare)
Rating: 2 out of 5
You don't have to destroy a monster, unlike the original, but still worse than others (#40) thus far.
The New Challengers (NECH-EN036)
Machina Megaform
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1500
(Machine / Effect)

You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
We have this in much better form. It's called Machina Gearframe.
The New Challengers (NECH-EN035)
Unmasked Dragon
FIRE / Effect Monster / Level 3 / ATK 1400 / DEF 1100
(Wyrm / Effect)

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEF from your Deck.
(Rare)
Rating: 1 out of 5
Should've stayed masked. (#26)
The New Challengers (NECH-EN034)
Night Dragolich
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0
(Wyrm / Effect)

Change all non-Wyrm-Type Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF.
(Ultra Rare)
Rating: 2 out of 5
Even with the effect, it's pretty risky to have something this weak in either battle position.
The New Challengers (NECH-EN033)
Lindbloom
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1800
(Wyrm / Effect)

If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.
(Common)
Rating: 2 out of 5
1800 DEF is barely going to give it a 2 because the effect is unlikely to be impactful at all.
The New Challengers (NECH-EN032)
Jiaotu, Darkness of the Yang Zing
DARK / Effect Monster / Level 2 / ATK 0 / DEF 2000
(Wyrm / Tuner / Effect)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 2 out of 5
If Konami expects them to do well, they need better effects.
The New Challengers (NECH-EN031)
Taotie, Shadow of the Yang Zing
DARK / Effect Monster / Level 5 / ATK 2200 / DEF 0
(Wyrm / Effect)

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.
(Super Rare)
Rating: 1 out of 5
Blowing all your resources for a monster that can barely do anything is a strategy waiting to backfire.
The New Challengers (NECH-EN030)
Shaddoll Hound
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 900
(Spellcaster / Flip / Effect)

FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Konami doesn't have much faith in the Deck and that's sensible of them.
The New Challengers (NECH-EN029)
Satellarknight Betelgeuse
LIGHT / Effect Monster / Level 4 / ATK 700 / DEF 1900
(Warrior / Effect)

If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.
(Common)
Rating: 2 out of 5
The Sun's nearest neighbor hasn't translated well to a card.
The New Challengers (NECH-EN028)
Satellarknight Procyon
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1200
(Warrior / Effect)

If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.
(Common)
Rating: 1 out of 5
You don't even guarantee a monster with the draw.
The New Challengers (NECH-EN027)
Satellarknight Sirus
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 900
(Warrior / Effect)

If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.
(Rare)
Rating: 1 out of 5
Half the usefulness of Pot of Avarice.
The New Challengers (NECH-EN026)
Apoqliphort Towers
EARTH / Effect Monster / Level 10 / ATK 3000 / DEF 2600
(Machine / Effect)

Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).
(Rare)
Rating: 1 out of 5
We've found another God Cards (#65) that pales in comparison to even Ra.
The New Challengers (NECH-EN025)
Qliphort Shell
EARTH / Pendulum Monster / Level 8 / ATK 2800 / DEF 1000 / Scale 9 and Scale 9
Pendulum Text
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
(Machine / Pendulum / Effect)
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Normal Summoned by Tributing a "Qli" monster(s), it can make a second attack during each Battle Phase, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Rare)
Rating: 1 out of 5
A shell with no treasure locked inside.
The New Challengers (NECH-EN024)
Qliphort Disk
EARTH / Pendulum Monster / Level 7 / ATK 2800 / DEF 1000 / Scale 1 and Scale 1
Pendulum Text
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
(Machine / Pendulum / Effect)
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from your Deck, but destroy them during the End Phase.
(Secret Rare)
Rating: 1 out of 5
Going to need to run a disk check because it's corrupted.
The New Challengers (NECH-EN023)
Qliphort Helix
EARTH / Pendulum Monster / Level 6 / ATK 2400 / DEF 1000 / Scale 9 and Scale 9
Pendulum Text
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
(Machine / Pendulum / Effect)
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Card on the field; destroy that target.
(Super Rare)
Rating: 1 out of 5
The DNA of this card is pretty much identical to all other members.
The New Challengers (NECH-EN022)
Qliphort Carrier
EARTH / Pendulum Monster / Level 6 / ATK 2400 / DEF 1000 / Scale 1 and Scale 1
Pendulum Text
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
(Machine / Pendulum / Effect)
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 monster on the field; return it to the hand.
(Super Rare)
Rating: 1 out of 5
Scout couldn't even get a 2 as a vanilla Pendulum. Adding poor effects will only make it worse still.
The New Challengers (NECH-EN021)
Qliphort Scout
EARTH / Pendulum Monster / Level 5 / ATK 2400 / DEF 1000 / Scale 9 and Scale 9
Pendulum Text
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
(Machine / Pendulum / Normal)
Booting in Replica Mode…
An error has occurred when executing C:\sophia\zefra.exe
Unknown publisher.
Allow C:\tierra\qliphort.exe ? <Y/N>…[Y]
Booting in Autonomy Mode…

(Ultra Rare)
Rating: 1 out of 5
"Earned" merit badges by doing the least amount of work.
The New Challengers (NECH-EN020)
Fluffal Rabbit
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 1200
(Fairy / Effect)

If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
(Common)
Rating: 1 out of 5
There is no need to use this as Fusion Material as it lacks actual benefits.
The New Challengers (NECH-EN019)
Fluffal Cat
EARTH / Effect Monster / Level 1 / ATK 700 / DEF 300
(Fairy / Effect)

If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.
(Common)
Rating: 1 out of 5
Fusion Recovery can get Poly back much more quickly.
The New Challengers (NECH-EN018)
Fluffal Owl
EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 1000
(Fairy / Effect)

When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
(Rare)
Rating: 1 out of 5
Owl have to use Fusion Sage instead.
The New Challengers (NECH-EN017)
Fluffal Dog
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Fairy / Effect)

When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
(Common)
Rating: 1 out of 5
We've arrived at the Yu-Gi-Oh Animal Shelter, but with nothing worth adopting.
The New Challengers (NECH-EN016)
Fluffal Bear
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Fairy / Effect)

You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Bearly any stats to begin with and then there's the bad effects.
The New Challengers (NECH-EN015)
Fluffal Leo
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 1200
(Fairy / Effect)

When this card declares an attack: It gains 500 ATK until the end of the Battle Phase.
(Common)
Rating: 1 out of 5
Here's Steamroid as a Fluffal monster.
The New Challengers (NECH-EN014)
Edge Imp Sabres
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Fiend / Effect)

If this card is in the Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
(Super Rare)
Rating: 2 out of 5
If you can discard from your hand repeatedly, you can revive each turn for Tributes or other Summons.
The New Challengers (NECH-EN013)
Superheavy Samurai Soulbang Cannon
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Machine / Effect)

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage.
(Common)
Rating: 2 out of 5
Only the first effect is any good.
The New Challengers (NECH-EN012)
Superheavy Samurai Soulbreaker Armor
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 500
(Machine / Effect)

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF.
(Common)
Rating: 1 out of 5
A Dealbreaker too.
The New Challengers (NECH-EN011)
Superheavy Samurai Soulshield Wall
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1200
(Machine / Effect)

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.
(Common)
Rating: 2 out of 5
Not only are these guys breaking the theme of Superheavy Samurais, but they aren't really helping much at all.
The New Challengers (NECH-EN010)
Superheavy Samurai Soulfire Suit
FIRE / Effect Monster / Level 2 / ATK 800 / DEF 800
(Machine / Effect)

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
(Common)
Rating: 2 out of 5
Making the affected monster Level 5 can help with Xyz and Synchro Summons at least.
The New Challengers (NECH-EN009)
Superheavy Samurai Scales
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Machine / Effect)

If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
(Rare)
Rating: 2 out of 5
On a scale of 1 to 5, this is a 2.
The New Challengers (NECH-EN008)
Superheavy Samurai Kabuto
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Machine / Effect)

If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.
(Common)
Rating: 2 out of 5
Doesn't help much, especially when compared to Chorus of Sanctuary, but it packs 2000 DEF at least.
The New Challengers (NECH-EN007)
Shipina the Melodious Maestra
LIGHT / Effect Monster / Level 7 / ATK 2300 / DEF 1700
(Fairy / Effect)

Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect.
(Rare)
Rating: 2 out of 5
There are some good LIGHT Fairies, but this isn't really one of them.
The New Challengers (NECH-EN006)
Elegy the Melodious Diva
LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1200
(Fairy / Effect)

Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK.
(Common)
Rating: 2 out of 5
Can get the effect to itself with Valhalla, but it's not very strong and the boost isn't very high either.
The New Challengers (NECH-EN005)
Serenade the Melodious Diva
LIGHT / Effect Monster / Level 4 / ATK 400 / DEF 1900
(Fairy / Effect)

This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(Common)
Rating: 3 out of 5
Kaiser Sea Horse for Melodious Decks with high DEF to boot.
The New Challengers (NECH-EN004)
Canon the Melodious Diva
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 2000
(Fairy / Effect)

If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position.
(Common)
Rating: 2 out of 5
Generic Fairy support can help achieve the effect requirement, but it's not much either way.
The New Challengers (NECH-EN003)
Block Spider
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 100
(Insect / Effect)

Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 "Block Spider" from your Deck. You can only use this effect of "Block Spider" once per turn.
(Common)
Rating: 1 out of 5
It's going to be their attack target anyway.
The New Challengers (NECH-EN002)
Performapal Trampolynx
EARTH / Pendulum Monster / Level 2 / ATK 300 / DEF 300 / Scale 2 and Scale 2
Pendulum Text
When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return that target to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
(Beast / Pendulum / Effect)
When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.
(Rare)
Rating: 1 out of 5
Don't expect to soar high with this outdoor trampoline.
The New Challengers (NECH-EN001)
Performapal Cheermole
EARTH / Pendulum Monster / Level 2 / ATK 600 / DEF 1000 / Scale 5 and Scale 5
Pendulum Text
All Pendulum Monsters you control gain 300 ATK.
(Beast / Pendulum / Effect)
You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
● If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
● If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.
(Rare)
Rating: 3 out of 5
Their performance can work with any monster, and the ATK changes are permanent. Not very strong though.
The New Challengers (NECH-EN000)
Lancephorhynchus
WIND / Pendulum Monster / Level 6 / ATK 2500 / DEF 800 / Scale 7 and Scale 7
Pendulum Text
If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Dinosaur / Pendulum / Normal)
This primordial species survived extinction by evolving an offensive lance than can pierce anything, although its diet still consists mainly of fish.
(Super Rare)
Rating: 3 out of 5
Two copies will ensure you get the best of this card's perks, but 1 copy will suffice on its own too.