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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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The New Challengers

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
1. For info on how these ratings are determined, click here.
2. Booster set gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:The_New_Challengers_(TCG-EN-1E)
                                                       NECH-EN099
Xyz Monster

Number 99: Utopic Dragon
LIGHT | Dragon-Type Xyz | Rank 10 | ATK 4000 | DEF 2000
3 Level 10 monsters
You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
SECRET RARE

                                                       Rating: 2
You have a few options to Xyz Summon it and it can bring back other Number monsters from your Graveyard and those often need to detach materials to use their effects so having them negated isn't that big a deal but it can only stop monster effects that target it.
 
                                                       NECH-EN098
Effect Monster

Guiding Light
LIGHT | Fairy | Level 1 | ATK 0 | DEF 0
When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your Graveyard; Special Summon that target.
COMMON

                                                       Rating: 1
A terrible guide because it's very vulnerable and can only retrieve Level 1 LIGHT monsters, most of which suck.
 
                                                       NECH-EN097
Effect Monster

Shogi Lance
EARTH | Beast-Warrior | Level 3 | ATK 500 | DEF 500
Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster you control; the Levels of that monster and this card become the combined Levels of those monsters.
COMMON

                                                       Rating: 2
You can make a fairly easy Rank 6+ monster using this as it doesn't prevent you from using another copy of itself to change the Levels.
 
                                                       NECH-EN096
Xyz Monster

CXyz Barian Hope
LIGHT | Warrior-Type Xyz | Rank 7 | ATK 0 | DEF 0
3 or more Level 7 monsters
You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.
SUPER RARE

                                                       Rating: 2
You'd probably be better off with that Number C101-107 monster as this card won't likely be getting much of a boost otherwise.
 
                                                       NECH-EN095
Xyz Monster

Number 39: Utopia Beyond
LIGHT | Warrior-Type Xyz | Rank 6 | ATK 3000 | DEF 2500
2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP.
SUPER RARE

                                                       Rating: 2
Ranking up to this guy is your best option or you'll have a tough time getting it out but when you do,  its stats are pretty high and you can drain the ATK of all your opponent's monsters the turn it hits the field but the other effect is subpar at best.
 
                                                       NECH-EN094
Spell Card

Xyz Change Tactics
Continuous Spell
When a "Utopia" monster is Xyz Summoned to your side of the field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics".
RARE

                                                       Rating: 1
Being only able to control 1 copy at a time is bad enough but having to pay 500 LP to draw 1 card for Xyz Summoning a Utopia monster is also pretty bad because it's restrained to only a few Xyz Monsters and even fewer good ones.
 
                                                       NECH-EN093
Effect Monster

Dododo Driver
EARTH | Warrior | Level 4 | ATK 1800 | DEF 200
Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects:
● Increase its Level by 1.
● Reduce its Level by 1.
COMMON

                                                       Rating: 3
Same as NECH-EN091's comments.
 
                                                       NECH-EN092
Effect Monster

Gogogo Goram
EARTH | Rock | Level 4 | ATK 2300 | DEF 0
If this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard.
COMMON

                                                       Rating: 2
You can work the side-effect to your advantage by Special Summoning it in Defense Mode with something like Marauding Captain but the other effect isn't all that great, even if it can send another copy of itself.
 
                                                       NECH-EN091
Effect Monster

SZW - Fenrir Sword
LIGHT | Beast | Level 4 | ATK 1800 | DEF 1100
When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand.
COMMON

                                                       Rating: 3
Same as NECH-EN090's comments.
 
                                                       NECH-EN090
Effect Monster

Ruffian Railcar
EARTH | Machine | Level 4 | ATK 1800 | DEF 1000
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
COMMON

                                                       Rating: 3
It's strong enough to survive on its own without any side-effects and that's enough to offset its subpar effects!
 
                                                       NECH-EN089
Spell Card

U.A. Powered Jersey
Equip Spell
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.
COMMON

                                                       Rating: 2
The archType isn't all that bad and this makes them better but only for one turn as it banishes its host but can still be retrieved if you apply its host's effect.
 
                                                       NECH-EN088
Effect Monster

U.A. Goalkeeper
EARTH | Warrior | Level 6 | ATK 1000 | DEF 2800
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).
RARE

                                                       Rating: 2
High DEF for a Level 6 monster and can save even itself from destruction but only once per turn.
 
                                                       NECH-EN087
Effect Monster

U.A. Midfielder
EARTH | Warrior | Level 4 | ATK 1200 | DEF 1000
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.
RARE

                                                       Rating: 2
The other effect is really the only reason why it's getting 2 stars instead of 1 because it can be a surprise when you bring out a stronger monster, though also a bit of a risk.
 
                                                       NECH-EN086
Trap Card

Fire Lake of the Burning Abyss
Normal Trap
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
SUPER RARE

                                                       Rating: 2
If you've already used up one of each Burning Abyss monster's bulleted effects, then this isn't too bad but you leave yourself open if you don't replace them with new monsters.
 
                                                       NECH-EN085
Synchro Monster

Virgil, Rock Star of the Burning Abyss
LIGHT | Spellcaster-Type Synchro | Level 6 | ATK 2500 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
SECRET RARE

                                                       Rating: 2
The first effect is pretty lackluster as it's just stalling for time until the card is drawn again but you do get to draw a card when this guy is destroyed and its stats aren't too bad for its Level.
 
                                                       NECH-EN084
Effect Monster

Calcab, Malebranche of the Burning Abyss
DARK | Fiend | Level 3 | ATK 1400 | DEF 0
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
RARE

                                                       Rating: 2
He's getting the lower end of 2 stars as his 2nd bulleted effect doesn't get rid of the threat for long or it can be chained in response.
 
                                                       NECH-EN083
Effect Monster

Alich, Malebranche of the Burning Abyss
DARK | Fiend | Level 3 | ATK 1200 | DEF 0
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
RARE

                                                       Rating: 2
It has your typical Burning Abyss effects and can also negate the effects of a threatening monster or destroy it if it's Spirit Reaper.
 
                                                       NECH-EN082
Effect Monster

Rubic, Malebranche of the Burning Abyss
DARK | Fiend-Type Tuner | Level 3 | ATK 100 | DEF 2100
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
ULTRA RARE

                                                       Rating: 2
A tuner that has the Burning Abyss effect self-destruct effect if with a non-Burning Abyss monster on your field but also comes with the good last effect. It does restrain itself to Burning Abyss Synchros and has 2100 DEF through.
 
                                                       NECH-EN081
Spell Card

Fusion Substitute
Normal Spell
(This card's name is always treated as "Polymerization".)
Fusion Summon 1 monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card.
COMMON

                                                       Rating: 2
It can only use Fusion Materials from the field but you can also just have it sit in the Graveyard and use regular Polymerization, then get the Fusion Monster ready for a later Fusion Summon and draw a card but the original is still the better choice.
 
                                                       NECH-EN080
Trap Card

Different Dimension Encounter
Normal Trap
If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.
COMMON

                                                       Rating: 1
Encountering bad cards like this is always a disappointment because it means you have begun or continued a pile of cards that'll never see play.
 
                                                       NECH-EN079
Trap Card

Solemn Scolding
Counter Trap
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
SECRET RARE

                                                       Rating: 1
I'm going to give this card more than a scolding as it's pretending to be Solemn Warning, which remains the better card as it's less costly and doesn't care what you have on the field.
 
                                                       NECH-EN078
Trap Card

Fusion Reserve
Normal Trap
Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
ULTRA RARE

                                                       Rating: 3
Doesn't care what properties the Fusion Monster has so you can add high-Level monsters like Evil HERO Malicious Edge or Dark Magician Girl and a Polymerization card you lost or used up to your hand.
 
                                                       NECH-EN077
Trap Card

Oasis of Dragon Souls
Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
RARE

                                                       Rating: 3
There are times when you want to Special Summon in Defense Mode and it makes the monster a Wyrm monster, which can help for other cards you want to play that involve them.
 
                                                       NECH-EN076
Trap Card

Naturia Sacred Tree
Continuous Trap
If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn.
● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck.
● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.
RARE

                                                       Rating: 2
It isn't specific to the strength of either monster it Special Summons or what it can add when sent to the Graveyard by any means but only a select few cards are remotely worth adding to your hand or Special Summoning.
 
                                                       NECH-EN075
Trap Card

Yang Zing Brutality
Normal Trap
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
COMMON

                                                       Rating: 2
Essentially a more restrained Limiter Removal as it's not only a Trap Card but makes its target have double its original ATK and DEF, then destroys it after the Damage Step.
 
                                                       NECH-EN074
Trap Card

Qlipper Launch
Normal Trap
Until the end of this turn, all Normal Summoned/Set "Qli" monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated.
COMMON

                                                       Rating: 1
It gives a pitiful ATK boost and makes them unable to stop monster effects or be powered up any other way.
 
                                                       NECH-EN073
Trap Card

Qlimate Change
Normal Trap
Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn.
COMMON

                                                       Rating: 2
While real climate change has yet to be officially proven, this card has minor uses.
 
                                                       NECH-EN072
Trap Card

The Phantom Knights of Shadow Veil
Normal Trap
Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field.
COMMON

                                                       Rating: 2
It's the 2nd effect that actually gives it use, especially with Imperial Iron Wall, which'll let you bring it back whenever you want.
 
                                                       NECH-EN071
Trap Card

Punch-in-the-Box
Normal Trap
When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if your do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard.
COMMON

                                                       Rating: 3
A much better version of Magical Arm Shield as it doesn't care what cards you control, if any and not only does it negate the attacking monster's attack but gets rid of a second monster they control and weakens the first monster's ATK by the 2nd monster's ATK or DEF!
 
                                                       NECH-EN070
Trap Card

Performapal Revival
Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
COMMON

                                                       Rating: 2
It doesn't care whether the destroyed monster is a Performapal or not but only brings back Performapal monsters.
 
                                                       NECH-EN069
Trap Card

Command Performance
Normal Trap
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
COMMON

                                                       Rating: 2
I have yet to see Performapals do anything worth noting but this isn't all that bad in a Deck with them.
 
                                                       NECH-EN068
Spell Card

Cursed Bamboo Sword
Equip Spell
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".
COMMON

                                                       Rating: 1
Curses are pure nonsense and this card only proves that. How am I supposed to be scared of a card that alters nothing of its target's properties and can only grab other equally useless cards?
 
                                                       NECH-EN067
Spell Card

Strike of the Monarchs
Quick-Play Spell
You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.
COMMON

                                                       Rating: 2
If your Monarch already used its effect, and/or is weak, this isn't too bad, especially being a Quick-Play Spell but the effect doesn't last long and you can more effectively achieve the same result with Effect Veiler.
 
                                                       NECH-EN066
Spell Card

Oracle of the Herald
Ritual Spell
This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.
COMMON

                                                       Rating: 3
This card not only gets the same rating as Herald of Ultimateness due to both cards relying on each other but this card also basically ensures a successful Ritual Summon!
 
                                                       NECH-EN065
Spell Card

Celestia
Field Spell
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.
COMMON

                                                       Rating: 1
The boost is quite minimal and applies to both players but the worst part is that you have to banish 3 of your Wyrms to get rid of one card on the field.
 
                                                       NECH-EN064
Spell Card

El Shaddoll Fusion
Quick-Play Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "El Shaddoll Fusion" per turn.
SUPER RARE

                                                       Rating: 2
It really doesn't bring anything new to the table except that it's a Quick-Play Spell, which is sad because you can only play one copy per turn compared to Polymerization.
 
                                                       NECH-EN063
Spell Card

Hexatellarknight
Field Spell
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
COMMON

                                                       Rating: 2
Any Satellarknight Xyz monsters will be stronger and you can negate attacks made towards them but this works for both players.
 
                                                       NECH-EN062
Spell Card

Laser Qlip
Field Spell
During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of "Qli" monsters cannot be negated.
COMMON

                                                       Rating: 2
You could bring out two Qli monsters in a single turn with less fail as their Normal Summons can't be negated but in doing so, you'll likely be making them weaker and will be limited to a Rank 4 Xyz Summon.
 
                                                       NECH-EN061
Spell Card

Saqlifice
Equip Spell
Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand.
ULTRA RARE

                                                       Rating: 2
Probably the best bit is being able to use the equipped monster as 2 Tributes because then you only need one other monster to play their big boss monster The first and last effect aren't bad either though.
 
                                                       NECH-EN060
Spell Card

Toy Vendor
Continuous Spell
Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
COMMON                                                      
Rating: 2
You can make use of this in Decks like DARK or just use it to get rid of any dead draws but Magical Mallet is better.
 
                                                       NECH-EN059
Spell Card

1st Movement Solo
Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
SUPER RARE

                                                       Rating: 3
Even if your Deck has very few Melodious monsters, this can be a lifesaver to bring out a monster needed for a Tribute Summon or to initiate any army! You're limited to Special Summoning Melodious monsters though but that's probably what you want to do anyway.
 
                                                       NECH-EN058
Spell Card

Magical Star Illusion
Normal Spell
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn.
COMMON

                                                       Rating: 1
Regardless of how many monsters you have, this card affects both sides of the field, so your opponent's monsters are going to become stronger and thus put you in a worse situation than before!
 
                                                       NECH-EN057
Spell Card

Draw Muscle
Quick-Play Spell
Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.
RARE

                                                       Rating: 2
It's a Quick-Play that protects any of your weaker monsters and lets you draw 1 card but the protection from destruction in battle lasts only one turn.
 
                                                       NECH-EN056
Spell Card

Mimiclay
Normal Spell
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control: Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.
COMMON

                                                       Rating: 2
A somewhat less restrained Machine Duplication as it doesn't care what Type your monster is, just that it's Level 2 or lower and in Defense Mode. However, your opponent still needs to have a monster out and whatever you Special Summon is banished once its off the field unless you use it as Xyz Material. In the very least, you aren't restrained on what you can do with the new monster.
 
                                                       NECH-EN055
Spell Card

Wonder Balloons
Continuous Spell
Once per turn: You can send any number of cards from your hand to the Graveyard; place 1 Balloon Counter on this card for each card sent to the Graveyard. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
COMMON

                                                       Rating: 2
It may have uses with Infernity as they like having 0 card hands or if you need to get rid of cards that are useless anyway but 300 ATK lost isn't all that much and there's nothing preventing this card from being destroyed later.
 
                                                       NECH-EN054*
Xyz Monster

Stellarknight Triverr
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2100 | DEF 2500
3 Level 4 "tellarknight" monsters.
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
ULTRA RARE

                                                       Rating: 2
It needs 3 of its friends as Xyz Material and isn't all that strong for a Rank 4 but at least clears the field of any other threats when Xyz Summoned and can revive itself or any of its friends when sent to the Grave but it needs to still have an Xyz Material when it does so.
 
                                                       NECH-EN053**
Xyz Monster

Dark Rebellion Xyz Dragon
DARK | Dragon-Type Xyz | Rank 4 | ATK 2500 | DEF 2000
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
SECRET RARE

                                                       Rating: 2
It's a strong Rank 4 monster but will likely be out of materials once its effect is used and it only gets half the other monster's ATK.
 
                                                       NECH-EN052
Synchro Monster

Herald of the Arc Light
LIGHT | Fairy-Type Synchro | Level 4 | ATK 600 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
SUPER RARE

                                                       Rating: 2
Although weaker than Banisher of the Radiance, which has this card's first effect and more ATK, this guy can stop any effect and pick up a Ritual Monster or Ritual Spell and of course be brought back later.
 
                                                       NECH-EN051*
Synchro Monster

Yazi, Evil of the Yang Zing
DARK | Wyrm-Type Synchro | Level 7 | ATK 2600 | DEF 2100
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.
SECRET RARE

                                                       Rating: 2
Non-Synchro Material specific and is immune to your opponent's targeting effects but being a Scrap Dragon rip-off doesn't compare to Scrap Dragon's effect, even if it's to trigger the destroyed Yang Zing monster's effect as you can do that with Scrap Dragon too and aren't limited to Yang Zing monsters. Plus SD is stronger.
 
                                                       NECH-EN050
Fusion Monster

First of the Dragons
DARK | Dragon-Type Fusion | Level 9 | ATK 2700 | DEF 2000
2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
SUPER RARE

                                                       Rating: 3
It can't be Special Summoned outside a Fusion Summon, nor can you control more than one but it's easy to bring out and is safe from destruction in battle from virtually any monster!
 
                                                       NECH-EN049*
Fusion Monster

El Shaddoll Shekhinaga
EARTH | Machine-Type Fusion | Level 10 | ATK 2600 | DEF 3000
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
SECRET RARE

                                                       Rating: 2
A once per turn somewhat more costly Divine Wrath as you have to discard a Shaddoll card but you can get it back when this card gets destroyed.
 
                                                       NECH-EN048
Fusion Monster

El Shaddoll Grysta
FIRE | Rock-Type Fusion | Level 7 | ATK 2450 | DEF 1950
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
SECRET RARE

                                                       Rating: 2
A slightly more costly Black Horn of Heaven that you can do it each turn if you have a Shaddoll card to dispose of and can get that Shaddoll card back when this guy gets destroyed but it has specific Fusion Materials and is fairly weak for a Level 7 monster.
 
                                                       NECH-EN047
Fusion Monster

Frightfur Wolf
DARK | Fiend-Type Fusion | Level 6 | ATK 2000 | DEF 1500
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
RARE

                                                       Rating: 1
Don't care how many Fluffal monsters you add because it's still as weak as if you used one and that's not going to help it much. 
 
                                                       NECH-EN046*
Fusion Monster

Frightfur Bear
DARK | Fiend-Type Fusion | Level 6 | ATK 2200 | DEF 1800
"Edge Imp Sabres" + "Fluffal Bear"
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect
● The equipped monster gains 1000 ATK.
RARE 

                                                       Rating: 2
Since it allows for Fusion substitutes, one can use Versago the Destroyer but apart from the effect, it's pretty weak to start and can easily lose the ATK it gains.
 
                                                       NECH-EN045
Ritual Monster

Herald of Ultimateness
LIGHT | Fairy-Type Ritual | Level 12 | ATK 2000 | DEF 3000
You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card.
ULTRA RARE

                                                       Rating: 3
A high-Level upgrade from Perfection that can stop basically anything you want by discarding a card. Not being able to be Special Summoned other ways is understandable and prevents your opponent from taking it from you from your Graveyard.
 
                                                       NECH-EN044
Effect Monster

Scrounging Goblin
EARTH | Fiend | Level 4 | ATK 1000 | DEF 2000
If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".
COMMON

                                                       Rating: 2
The best thing about it is its DEF because your opponent could have a bad hand and give you one of their bad cards to prevent you from getting a remotely playable Goblin card. 
 
                                                       NECH-EN043
Effect Monster

Ms. Judge
LIGHT | Fiend | Level 4 | ATK 1800 | DEF 600
If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.
COMMON

                                                       Rating: 3
An Honest-friendly beatstick is a good start to any duel! 
 
                                                       NECH-EN042
Effect Monster

Deskbot 002
EARTH | Machine | Level  2 | ATK 500 | DEF 500
If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
COMMON

                                                       Rating: 1
The first effect isn't worth resolving as only 1 other Deskbot exists and it's stats are too low to really make use of the 2nd effect.
 
                                                       NECH-EN041
Effect Monster

Denko Sekka
LIGHT | Thunder | Level 4 | ATK 1700 | DEF 1000
Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
ULTRA RARE

                                                       Rating: 2
Though it can stop your opponent from revealing any surprises on the field, you're also locked out so unless this guy is somehow protected, you'll be at a pretty big disadvantage and this guy can't be Special Summoned at all.
 
                                                       NECH-EN040
Effect Monster

Watch Dog
FIRE | Pyro | Level 1 | ATK 0 | DEF 0
During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect.
COMMON

                                                       Rating: 1
Put this dog down and out of its misery. It's weak and feeble and probably not able to produce more than a tiny ember from its mouth. Its effect is also not very good either.
 
                                                       NECH-EN039
Pendulum Monster

Rescue Hamster
EARTH | Beast-Type Pendulum | Level 4 | ATK 300 | DEF 100 | Scale 5
You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.

During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase.
SUPER RARE

                                                       Rating: 2
Its Pendulum Text is once per duel so regardless of when you use it and the number of copies in your Deck, they'll only have their Monster Texts to work with and that's sad given what that effect and its Monster Text ask for.
 
                                                       NECH-EN038
Effect Monster

Valerifawn, Mystical Beast of the Forest
EARTH | Beast-Type Tuner | Level 2 | ATK 400 | DEF 900
You can discard 1 card, then target 1 Level 2 or lower Beast-Type monster in your Graveyard, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
COMMON

                                                       Rating: 2
I don't know how many decent targets this card has but all I can think of is Ojama, which doesn't have enough support to warrant using this.
 
                                                       NECH-EN037
Effect Monster

Zaborg the Mega Monarch
LIGHT | Thunder | Level 8 | ATK 2800 | DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
● You choose the cards your opponent sends to the Graveyard.
ULTRA RARE

                                                       Rating: 2
Zaborg continues to be the oddball, even in his Mega Monarch form but he does have companions whose effects aren't that great in their Mega Monarch forms like Raiza.
 
                                                       NECH-EN036
Effect Monster

Machina Megaform
EARTH | Machine | Level 8 | ATK 2600 | DEF 1500
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
SUPER RARE

                                                       Rating: 2
It'll get out the clearly better Machina Fortress from your hand or Deck but you end up taking it out of its most favorable environment just to bring this lackluster card back, which isn't all that good, especially with its low stats.
 
                                                       NECH-EN035
Effect Monster

Unmasked Dragon
FIRE | Wyrm | Level 3 | ATK 1400 | DEF 1100
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEF from your Deck.
RARE

                                                       Rating: 2
So we finally see the face under the mask but the effect is restrained to itself or its friends.
 
                                                       NECH-EN034
Effect Monster

Night Dragolich
DARK | Wyrm | Level 4 | ATK 1700 | DEF 0
Change all non-Wyrm-Type Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF.
ULTRA RARE

                                                       Rating: 2
It isn't very strong and doesn't lower ATK at all but also puts any Special Summoned non-Wyrm monsters face down, which can help but this card doesn't have much use without its friends.
 
                                                       NECH-EN033
Effect Monster

Lindbloom
EARTH | Wyrm | Level 4 | ATK 0 | DEF 1800
If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.
COMMON

                                                       Rating: 2
It can help you win battles against monsters you wouldn't normally be able to win and it works during either player's turn and multiple times per turn but also affects your monsters, for better or worse.
 
                                                       NECH-EN032
Effect Monster

Jiaotu, Darkness of the Yang Zing
DARK | Wyrm-Type Tuner | Level 2 | ATK 0 | DEF 2000
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.
ULTRA RARE

                                                       Rating: 2
It's not only a Tuner with the typical Yang Zing effects but you can also place two of its friends or support cards in the Graveyard and bring out two of its weaker friends yet isn't very good on its own.
 
                                                       NECH-EN031
Effect Monster

Taotie, Shadow of the Yang Zing
DARK | Wyrm | Level 5 | ATK 2200 | DEF 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.
SUPER RARE

                                              Rating: 2
It isn't a very strong Level 5 monster but comes with all the other prepackaged Yang Zing effects and prevents your opponent from gaining control of the Synchro Monster this card was used for but there isn't much left that could take that Synchro Monster anyway.
 
                                                       NECH-EN030
Effect Monster

Shaddoll Hound
DARK | Spellcaster-Type Flip | Level 4 | ATK 1600 | DEF 900
FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
COMMON

                                                       Rating: 2
Either way you get something out of its effect but its flip effect is probably the better of the two effects in my book.
 
                                                       NECH-EN029
Effect Monster

Satellarknight Betelgeuse
LIGHT | Warrior | Level 4 | ATK 700 | DEF 1900
If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.
COMMON

                                                       Rating: 2
It's nowhere near the strength of the real star that this card's name originates from but has some DEF to last a little while and can get one of its friends out of the Graveyard for use later but that isn't all that much either.
 
                                                       NECH-EN028
Effect Monster

Satellarknight Procyon
LIGHT | Warrior | Level 4 | ATK 1300 | DEF 1200
If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.
COMMON

                                                       Rating: 1
Even if you can get it each time it's Summoned, it's just that one time and this card's stats are pitiful for a Level 4 monster.
 
                                                       NECH-EN027
Effect Monster

Satellarknight Sirus
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 900
If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.
RARE

                                                       Rating: 2
The effect triggers whenever it's Summoned but you only draw half the number of cards you draw with Pot of Avarice.
 
                                                       NECH-EN026
Effect Monster

Apoqliphort Towers
EARTH | Machine | Level 10 | ATK 3000 | DEF 2600
Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).
RARE

                                                       Rating: 2
One might call this the boss monster of the Archetype but let's face it, it turns on its own kind by weakening them if you Special Summon them by any means, that and you're forced to Tribute 3 of them to bring this guy out. The last effects are only minutely better as your opponent chooses where on the field or in their hand to send the monster from.
 
                                                       NECH-EN025
Pendulum Monster

Qliphort Shell
EARTH | Machine-Type Pendulum | Level 8 | ATK 2800 | DEF 1000 | Scale 9
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Normal Summoned by Tributing a "Qli" monster(s), it can make a second attack during each Battle Phase, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

RARE

                                                       Rating: 2
The lowest rarity for a Qliphort monster thus far and with good reason because unless you Tribute Summon it using Qliphort monsters, it won't really do anything useful, even with Pendulum Summons.
 
                                                       NECH-EN024
Pendulum Monster

Qliphort Disk
EARTH | Machine-Type Pendulum | Level 7 | ATK 2800 | DEF 1000 | Scale 1
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from your Deck, but destroy them during the End Phase.

SECRET RARE

                                                       Rating: 2
It's the strongest Qli monster thus far but that doesn't mean a whole lot when you'll likely end up Normal Summoning it or its friends and bring it down to a Level 4 beatstick instead and what this guy brings out literally won't be any better.
 
                                                       NECH-EN023
Pendulum Monster

Qliphort Helix
EARTH | Machine-Type Pendulum | Level 6 | ATK 2400 | DEF 1000 | Scale 9
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.

You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Card on the field; destroy that target.
SUPER RARE

                                                       Rating: 2
Same as NECH-EN022's comments.
 
                                                       NECH-EN022
Pendulum Monster

Qliphort Carrier
EARTH | Machine-Type Pendulum | Level 6 | ATK 2400 | DEF 1000 | Scale 1
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.

You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 monster on the field; return it to the hand.
SUPER RARE

                                                       Rating: 2
For such restraints, it kinda makes all positive points about this card moot because it gets weaker and loses 2 stars if Normal Summoned by its effect or Special Summoned at all and that'll reduce the amount of effects it can slip by.
 
                                                       NECH-EN021
Pendulum Monster

Qliphort Scout
EARTH | Machine-Type Pendulum | Level 5 | ATK 1000 | DEF 2800 | Scale 9
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
Booting in Replica Mode…
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Unknown publisher.
Allow C:\tierra\qliphort.exe ? <Y/N>…[Y]
Booting in Autonomy Mode…

ULTRA RARE

                                                       Rating: 2
It's scale is well high enough to make use of but its Pendulum Text makes that virtually moot as only Qli monsters can be Special Summoned by its effect and outside of that, just 2800 DEF is its only offering.
 
                                                       NECH-EN020
Effect Monster

Fluffal Rabbit
EARTH | Fairy | Level 1 | ATK 300 | DEF 1200
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
COMMON

                                                       Rating: 2
It doesn't care if used as Fusion Material for a Frightfur Fusion Monster or not and at least one of its options isn't all that bad to retrieve.
 
                                                       NECH-EN019
Effect Monster

Fluffal Cat
EARTH | Fairy | Level 1 | ATK 700 | DEF 300
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.
COMMON

                                                       Rating: 1
Although it requires more, Fusion Recovery is the better option as you also get a monster back that you can use to defend your Life Points whereas this guy just gets back a card you'll likely have no use for at the time and is overall a kitten with those stats.
 
                                                       NECH-EN018
Effect Monster

Fluffal Owl
EARTH | Fairy | Level 2 | ATK 1000 | DEF 1000
When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
RARE

                                                       Rating: 1
You'd be better off using Polymerization for your Fusion Summoning method as you already have the materials present if you were to use this guy's effect and it wouldn't cost you any Life Points, nor risk them by playing this guy at all.
 
                                                       NECH-EN017
Effect Monster

Fluffal Dog
EARTH | Fairy | Level 4 | ATK 1700 | DEF 1000
When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
COMMON

                                                       Rating: 2
You get to search out another of its friends or the decent Edge Imp Sabres whether it's Normal or Special Summoned but unless you have something else planned, it'll be for nothing.
 
                                                       NECH-EN016
Effect Monster

Fluffal Bear
EARTH | Fairy | Level 3 | ATK 1200 | DEF 800
You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.
COMMON

                                                       Rating: 2
Your best option is to trade it for a used or discarded Polymerization as the other effect is just giving your opponent a free insight at your face-down card.
 
                                                       NECH-EN015
Effect Monster

Fluffal Leo
EARTH | Fairy | Level 4 | ATK 1600 | DEF 1200
When this card declares an attack: It gains 500 ATK until the end of the Battle Phase.
COMMON

                                                       Rating: 2
It doesn't lose ATK if it gets attacked unlike Steamroid but the ATK boost only lasts until the end of the Battle Phase.
 
                                                       NECH-EN014
Effect Monster

Edge Imp Sabres
DARK | Fiend | Level 3 | ATK 1200 | DEF 800
If this card is in the Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
SUPER RARE

                                                       Rating: 3
It's essentially a free Tribute each turn as it only costs you 1 card from your hand but you never really lose it as it's right there on top for next turn and you can control more than one copy!
 
                                                       NECH-EN013
Effect Monster

Superheavy Samurai Soulbang Cannon
EARTH | Machine | Level 3 | ATK 1000 | DEF 1000
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage.
COMMON

                                                       Rating: 2
Its host gains 1000 DEF and you can use its other effect to get rid of threats but it hurts both players with 1000 damage.
 
                                                       NECH-EN012
Effect Monster

Superheavy Samurai Soulbreaker Armor
EARTH | Machine | Level 1 | ATK 0 | DEF 500
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF.
COMMON

                                                       Rating: 1
It's the weakest Superheavy Samurai to date as though it ties with Blue Brawler in terms of ATK, its DEF is nothing impressive and it weakens its host by 1000 points just to prevent its destruction in battle and has to be in your Graveyard, where it takes its copies with it just for some extra damage that won't likely be much.
 
                                                       NECH-EN011
Effect Monster

Superheavy Samurai Soulshield Wall
EARTH | Machine | Level 3 | ATK 1200 | DEF 1200
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.
COMMON

                                                       Rating: 2
It gives any of its friends a pretty decent boost, but takes away all of that monster's DEF if you take this guy off that monster's back.
 
                                                       NECH-EN010
Effect Monster

Superheavy Samurai Soulfire Suit
FIRE | Machine | Level 2 | ATK 800 | DEF 800
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
COMMON

                                                       Rating: 2
You can bring out a Rank 5 Xyz Monster if you equip two of these guys to two of its friends and though it can also protect one of its friends from destruction, it lowers that monster's DEF.
 
                                                       NECH-EN009
Effect Monster

Superheavy Samurai Scales
EARTH | Machine | Level 4 | ATK 800 | DEF 1800
If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
RARE

                                                       Rating: 2
It brings another of its lower ranking friends to join it and has a built-in Cyber Dragon/Fiend Megacyber hybrid effect, which aren't all that bad but it'd be better if it weren't restricted to Level 4 or lower monsters.
 
                                                       NECH-EN008
Effect Monster

Superheavy Samurai Kabuto
EARTH | Machine | Level 4 | ATK 1000 | DEF 2000
If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.
COMMON

                                                       Rating: 2
Its DEF makes for good ATK with Big Ben Kei's effect but outside of that, this guy asks for your opponent to Special Summon in order to do anything remotely useful.
 
                                                       NECH-EN007
Effect Monster

Shopina the Melodious Maestra
LIGHT | Fairy | Level 7 | ATK 2300 | DEF 1700
Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect.
RARE

                                                       Rating: 2
It's a fairly weak Level 7 but can retrieve any LIGHT Fairy in your Graveyard but outside a LIGHT Fairy Deck, it has no uses.
 
                                                       NECH-EN006
Effect Monster

Elegy the Melodious Diva
LIGHT | Fairy | Level 5 | ATK 2000 | DEF 1200
Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK.
COMMON

                                                       Rating: 2
You'll want to Special Summon it by its effect as it's too weak to be worth Tribute Summoning and is included in its effects.
 
                                                       NECH-EN005
Effect Monster

Serenade the Melodious Diva
LIGHT | Fairy | Level 4 | ATK 400 | DEF 1900
This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
COMMON

                                                       Rating: 2
Helps bring out any high Level Fairy-Type monster and gives you extra Normal Summons but only for Melodious monsters and doesn't have much else aside from 1900 DEF and must be Special Summoned to activate the other effect.
 
                                                       NECH-EN004
Effect Monster

Canon the Melodious Diva
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 2000
If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position.
COMMON

                                                       Rating: 2
It doesn't care if its the Melodious monster you control so you can quickly get 2 copies out but aside from that, the 2000 DEF is the best it has to offer.
 
                                                       NECH-EN003
Effect Monster

Block Spider
EARTH | Insect | Level 1 | ATK 0 | DEF 100
Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 "Block Spider" from your Deck. You can only use this effect of "Block Spider" once per turn.
COMMON

                                                       Rating: 2
Since its effect only works when Special Summoned, you can have enough for a high Level Tribute Summon or low rank Xyz Summon but that's still pretty limited and if the effect is stopped, it offers little protection.
 
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Pendulum Monster

Performapal Trampolynx
EARTH | Beast-Type Pendulum | Level 2 | ATK 300 | DEF 300 | Scale 4
When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return that target to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.

When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.
RARE

                                                       Rating: 3
Its Scale is low enough to also work with the Sneak Preview card or Flash Knight or if either player has an unwanted Pendulum Monster in their Pendulum Zone, you can get it off the field for a bit.
 
                                                       NECH-EN001
Pendulum Monster

Performapal Cheermole
EARTH | Beast-Type Pendulum | Level 2 | ATK 600 | DEF 1000 | Scale 5
All Pendulum Monsters you control gain 300 ATK.

You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
● If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
● If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.
RARE

                                                       Rating: 3
Although not as versatile as Lancephorhynchus, it still has a high enough scale to make worthwhile if the other end is low enough and can help out your monsters.
 
                                                       NECH-EN000
Pendulum Monster

Lancephorhynchus
WIND | Dinosaur-Type Pendulum | Level 6 | ATK 2500 | DEF 800 | Scale 7
If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

This primordial species survived extinction by evolving an offensive lance than can pierce anything, although its diet still consists mainly of fish.
SUPER RARE

                                                       Rating: 4
A standalone beatstick or a high scale Spell Card for Pendulum Summoning! On top of that, it allows Normal Monsters to inflict extra hurt on your opponent if they try to defend!