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Starter Deck Card Ratings (Page 2)
1.
Product names below were shortened
as the rest is included above. 2. YSDJ-EN info: https://yugioh.fandom.com/wiki/Starter_Deck_-_Jaden_Yuki 3. YSDS-EN info: https://yugioh.fandom.com/wiki/Starter_Deck_-_Syrus_Truesdale |
Syrus
Truesdale
(YSDS-EN040) Supercharge TRAP / Normal Trap Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards. (Common) |
Rating: 2 out of 5 Quite a bit slower than Reckless Greed, and few Roids are going to last past the attack. |
Syrus
Truesdale
(YSDS-EN039) Rising Energy TRAP / Normal Trap Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn. (Common) |
Rating: 2 out of 5 Seems this is the cost every card has nowadays. |
Syrus
Truesdale
(YSDS-EN038) Magic Cylinder TRAP / Normal Trap Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK. (Common) |
Rating: 3 out of 5 A good substitute for Ring of Destructiion (#8), which isn't exactly available to play these days. |
Syrus
Truesdale
(YSDS-EN037) Negate Attack TRAP / Counter Trap Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. (Common) |
Rating: 3 out of 5 Only slightly worse than Threatening Roar. |
Syrus
Truesdale
(YSDS-EN036) Threatening Roar TRAP / Normal Trap Your opponent cannot declare an attack this turn. (Common) |
Rating: 3 out of 5 Pretty much useful at any point in the Duel. |
Syrus
Truesdale
(YSDS-EN035) Sakuretsu Armor TRAP / Normal Trap Activate only when your opponent declares an attack. Destroy the attacking monster. (Common) |
Rating: 2 out of 5 Really only spares you a single attack out of a possible 5. |
Syrus
Truesdale
(YSDS-EN034) Seven Tools of the Bandit TRAP / Counter Trap Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it. (Common) |
Rating: 2 out of 5 Counters even the big names, but the fee is certainly steeper than Magic Jammer's. |
Syrus
Truesdale
(YSDS-EN033) Magic Jammer TRAP / Counter Trap Discard 1 card. Negate the activation of a Spell Card and destroy it. (Common) |
Rating: 2 out of 5 Negates any Spell Card, but has the same limited uses as the copy in Jaden's Deck. |
Syrus
Truesdale
(YSDS-EN032) Trap Hole TRAP / Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. (Common) |
Rating: 2 out of 5 Would like to see Bottomless (#3) in one of these some day. It's much better. |
Syrus
Truesdale
(YSDS-EN031) Brain Control SPELL / Normal Spell Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. (Common) |
Rating: 3 out of 5 Obviously not going to be used in the same turn as the previous card, but still ideal. |
Syrus
Truesdale
(YSDS-EN030) Lightning Vortex SPELL / Normal Spell Discard 1 card. Destroy all face-up monsters your opponent controls. (Common) |
Rating: 3 out of 5 Syrus was already ahead of the game before this card got chosen. |
Syrus
Truesdale
(YSDS-EN029) A Feather of the Phoenix SPELL / Normal Spell Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck. (Common) |
Rating: 1 out of 5 A card your opponent will know in advance and it's not even added to your hand. |
Syrus
Truesdale
(YSDS-EN028) Earthquake SPELL / Normal Spell Change all face-up monsters to Defense Position. (Common) |
Rating: 2 out of 5 Not all that good unless you have no monsters out at all, or all yours are already in Defense Mode. |
Syrus
Truesdale
(YSDS-EN027) Enemy Controller SPELL / Quick-Play Spell Select and activate 1 of these effects: ● Change the Battle Position of 1 face-up monster your opponent controls. ● Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. (Common) |
Rating: 2 out of 5 Quite similar to Book of Moon, but certainly wrose than Brain Control. |
Syrus
Truesdale
(YSDS-EN026) Smashing Ground SPELL / Normal Spell Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) (Common) |
Rating: 2 out of 5 Same uses as in the Jaden Yuki Deck. |
Syrus
Truesdale
(YSDS-EN025) Book of Moon SPELL / Quick-Play Spell Flip 1 face-up monster on the field into face-down Defense Position. (Common) |
Rating: 2 out of 5 Somewhat of a threat, but likely only for a single turn. |
Syrus
Truesdale
(YSDS-EN024) Heavy Storm SPELL / Normal Spell Destroy all Spell and Trap Cards on the field. (Common) |
Rating: 4 out of 5 See? Why use the previous card when this one is so much better? |
Syrus
Truesdale
(YSDS-EN023) Giant Trunade SPELL / Normal Spell Return all Spell and Trap Cards on the field to their owners' hands. (Common) |
Rating: 2 out of 5 They could've easily left this out since it's pretty bad. |
Syrus
Truesdale
(YSDS-EN022) Rush Recklessly SPELL / Quick-Play Spell Target face-up monster gains 700 ATK until the end of this turn. (Common) |
Rating: 2 out of 5 A temporary boost that could be worse. |
Syrus
Truesdale
(YSDS-EN021) Black Pendant SPELL / Equip Spell The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. (Common) |
Rating: 1 out of 5 This is more typical of Starter Decks unfortunately. |
Syrus
Truesdale
(YSDS-EN020) Abaki FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Fiend / Effect) When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. (Common) |
Rating: 1 out of 5 More of Abust than it could've been. |
Syrus
Truesdale
(YSDS-EN019) Rescueroid FIRE / Effect Monster / Level 6 / ATK 1600 / DEF 1800 (Machine / Effect) When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand. (Common) |
Rating: 1 out of 5 Pretty hard to come to your aid when it requires a Tribute to begin with. |
Syrus
Truesdale
(YSDS-EN018) Ambulanceroid EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200 (Machine / Effect) When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster. (Common) |
Rating: 1 out of 5 The worst medical team in Yu-Gi-Oh is back with the same questionable credentials. |
Syrus
Truesdale
(YSDS-EN017) Submarineroid WATER / Effect Monster / Level 4 / ATK 800 / DEF 1800 (Machine / Effect) This card can attack your opponent directly. When it does, any Battle Damage this card inflicts becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step. (Common) |
Rating: 2 out of 5 Attacking directly is only going to deal very minimal damage, but Setting it is okay. |
Syrus
Truesdale
(YSDS-EN016) Drillroid EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Machine / Effect) If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. (Super Rare) |
Rating: 2 out of 5 At least this is more worth being a foil than Bubbleman. |
Syrus
Truesdale
(YSDS-EN015) Steamroid EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Machine / Effect) If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. (Common) |
Rating: 2 out of 5 It'd have been better off as a Normal Monster. |
Syrus
Truesdale
(YSDS-EN014) Gyroid WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). (Common) |
Rating: 2 out of 5 Pretty much defines Syrus himself. |
Syrus
Truesdale
(YSDS-EN013) Patroid EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position. (Common) |
Rating: 1 out of 5 These cards are exactly why Syrus isn't good at Dueling. |
Syrus
Truesdale
(YSDS-EN012) Chiron the Mage EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Beast-Warrior / Effect) Once per turn, you can discard 1 Spell Card to destroy 1 Spell or Trap Card your opponent controls. (Common) |
Rating: 3 out of 5 Well if Syrus' Deck had these monsters in it, he'd likely win more and have a higher confidence level. |
Syrus
Truesdale
(YSDS-EN011) Dekoichi the Battlechanted Locomotive DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Machine / Flip / Effect) FLIP: Draw 1 card. For each face-up "Bokoichi, the Freightening Car" you control, draw an additional card. (Common) |
Rating: 2 out of 5 Only slightly better than Skelengel (YSD #11), thanks to its stats. |
Syrus
Truesdale
(YSDS-EN010) Mask of Darkness DARK / Effect Monster / Level 2 / ATK 900 / DEF 400 (Fiend / Flip / Effect) FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand. (Common) |
Rating: 2 out of 5 Little variation from here it looks like. |
Syrus
Truesdale
(YSDS-EN009) Poison Mummy EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Zombie / Flip / Effect) FLIP: Inflict 500 damage to your opponent. (Common) |
Rating: 2 out of 5 The effect is worthless, but the DEF has some staying power. |
Syrus
Truesdale
(YSDS-EN008) Zure, Knight of Dark World DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Fiend / Normal) The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. (Common) |
Rating: 3 out of 5 This actually looks like it might be the better Deck of the two. |
Syrus
Truesdale
(YSDS-EN007) Jerry Beans Man EARTH / Normal Monster / Level 3 / ATK 1750 / DEF 0 (Plant / Normal) Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. (Common) |
Rating: 1 out of 5 It looks more like a cosplayer than an actual threat. |
Syrus
Truesdale
(YSDS-EN006) Cycroid EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1000 (Machine / Normal) The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! (Common) |
Rating: 1 out of 5 Toddlers will ride it for their first lesson. |
Syrus
Truesdale
(YSDS-EN005) Archfiend Soldier DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1500 (Fiend / Normal) An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. (Common) |
Rating: 3 out of 5 The only Archfiend monster anyone should ever run. |
Syrus
Truesdale
(YSDS-EN004) Acrobat Monkey EARTH / Normal Monster / Level 3 / ATK 1000 / DEF 1800 (Machine / Normal) An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. (Common) |
Rating: 2 out of 5 Syrus wouldn't have used it, but it's just within useful limits. |
Syrus
Truesdale
(YSDS-EN003) Dark Blade DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Normal) They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. (Common) |
Rating: 3 out of 5 Decent as far as Starter Deck cards go. |
Syrus
Truesdale
(YSDS-EN002) Robotic Knight FIRE / Normal Monster / Level 4 / ATK 1600 / DEF 1800 (Machine / Normal) The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. (Common) |
Rating: 2 out of 5 Inpachi (#55) would've been a tad better. |
Syrus
Truesdale
(YSDS-EN001) Cyber-Tech Alligator WIND / Normal Monster / Level 5 / ATK 2500 / DEF 1600 (Machine / Normal) Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. (Common) |
Rating: 3 out of 5 Both Decks have this new card, so it doesn't matter much. |
Syrus
Truesdale
(YSDS-EN000) Expressroid EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600 (Machine / Effect) When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". (Ultra Rare) |
Rating: 2 out of 5 We're getting it here before GLAS comes out in the TCG, but it makes no difference. |
Jaden
Yuki
(YSDJ-EN040) Magic Cylinder TRAP / Normal Trap Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK. (Common) |
Rating: 3 out of 5 I'm sure Jaden would've loved to use this against an opponent. |
Jaden
Yuki
(YSDJ-EN039) Negate Attack TRAP / Counter Trap Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. (Common) |
Rating: 3 out of 5 A staple of Jaden's Deck, and it might as well be a staple in yours. |
Jaden
Yuki
(YSDJ-EN038) Draining Shield TRAP / Normal Trap Negate the attack of 1 of your opponent's monsters and gain Life Points equal to that monster's ATK. (Common) |
Rating: 3 out of 5 Pretty much the opposite of Magic Cylinder, but just as good. |
Jaden
Yuki
(YSDJ-EN037) Compulsory Evacuation Device TRAP / Normal Trap Return 1 monster on the field to its owner's hand. (Common) |
Rating: 2 out of 5 Still not seeing much appeal with this. It's just a low-tech stall. |
Jaden
Yuki
(YSDJ-EN036) Sakuretsu Armor TRAP / Normal Trap Activate only when your opponent declares an attack. Destroy the attacking monster. (Common) |
Rating: 2 out of 5 Better than Compulsory Evac, but not exactly good. |
Jaden
Yuki
(YSDJ-EN035) Magic Jammer TRAP / Counter Trap Discard 1 card. Negate the activation of a Spell Card and destroy it. (Common) |
Rating: 2 out of 5 While most of the big Spell Cards are gone, this can still be useful against the ones that are left. |
Jaden
Yuki
(YSDJ-EN034) Trap Hole TRAP / Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. (Common) |
Rating: 2 out of 5 A pretty wide spread to aim for, but won't work on any kind of Special Summon. |
Jaden
Yuki
(YSDJ-EN033) Dust Tornado TRAP / Normal Trap Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand. (Common) |
Rating: 2 out of 5 Not a great alternative to Mystical Space Typhoon. (#15) |
Jaden
Yuki
(YSDJ-EN032) Lucky Iron Axe SPELL / Equip Spell The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card. (Common) |
Rating: 2 out of 5 Only half as good as Axe of Despair (#35), but still slightly better than Black Pendant. |
Jaden
Yuki
(YSDJ-EN031) R - Righteous Justice SPELL / Normal Spell Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control. (Common) |
Rating: 1 out of 5 They just aren't very strong so that leaves pretty much nothing for this. |
Jaden
Yuki
(YSDJ-EN030) Brain Control SPELL / Normal Spell Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. (Common) |
Rating: 3 out of 5 The same fee as Premature Burial (#39) to do what Change of Heart (#32) can no longer do. |
Jaden
Yuki
(YSDJ-EN029) Lightning Vortex SPELL / Normal Spell Discard 1 card. Destroy all face-up monsters your opponent controls. (Common) |
Rating: 3 out of 5 The cost isn't much and it's still about half of what Raigeki (#114) does. |
Jaden
Yuki
(YSDJ-EN028) Monster Reincarnation SPELL / Normal Spell Discard 1 card. Add 1 Monster Card from your Graveyard to your hand. (Common) |
Rating: 2 out of 5 If it's in your Graveyard, you might as well revive it, if possible. |
Jaden
Yuki
(YSDJ-EN027) Necklace of Command SPELL / Equip Spell When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: ● Draw 1 card. OR ● Discard 1 random card from your opponent's hand. (Common) |
Rating: 2 out of 5 Slower than other ways to draw cards, but you do get more options than said draw cards. |
Jaden
Yuki
(YSDJ-EN026) Smashing Ground SPELL / Normal Spell Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) (Common) |
Rating: 2 out of 5 The best way to destroy a single monster in the game. |
Jaden
Yuki
(YSDJ-EN025) Banner of Courage SPELL / Continuous Spell During your Battle Phase, all monsters you control gain 200 ATK. (Common) |
Rating: 1 out of 5 You'll need a magnifying glass to see the difference. |
Jaden
Yuki
(YSDJ-EN024) Heavy Storm SPELL / Normal Spell Destroy all Spell and Trap Cards on the field. (Common) |
Rating: 4 out of 5 Still the best way we have to destroy Spell or Trap Cards. |
Jaden
Yuki
(YSDJ-EN023) Lightning Blade SPELL / Equip Spell Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters lose 500 ATK. (Common) |
Rating: 3 out of 5 As long as it's not for a WATER Warrior, this should prove decent. |
Jaden
Yuki
(YSDJ-EN022) Giant Trunade SPELL / Normal Spell Return all Spell and Trap Cards on the field to their owners' hands. (Common) |
Rating: 2 out of 5 Only for a single turn, but it may help for big damage or victory. |
Jaden
Yuki
(YSDJ-EN021) Rush Recklessly SPELL / Quick-Play Spell Target face-up monster gains 700 ATK until the end of this turn. (Common) |
Rating: 2 out of 5 This card has been in just about every Starter Deck, and really doesn't do much there or anywhere. |
Jaden
Yuki
(YSDJ-EN020) Cybernetic Cyclopean EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 200 (Beast-Warrior / Effect) While you have no cards in your hand, this card gains 1000 ATK. (Common) |
Rating: 1 out of 5 If you're meeting this card's requirements, you'll probably only hold on 1 more turn, if that. |
Jaden
Yuki
(YSDJ-EN019) Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) This card is unaffected by the effects of Trap Cards. (Common) |
Rating: 2 out of 5 The effect helps it survive a bit, but it's not saying much with those stats. |
Jaden
Yuki
(YSDJ-EN018) Elemental Hero Bladedge EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Warrior / Effect) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
Rating: 2 out of 5 After being foil for so long, it's now a worthy rarity as it's not very good. |
Jaden
Yuki
(YSDJ-EN017) Elemental Hero Bubbleman WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand. (Super Rare) |
Rating: 1 out of 5 Being foil is the only change they made. |
Jaden
Yuki
(YSDJ-EN016) Shadowslayer DARK / Effect Monster / Level 4 / ATK 1400 / DEF 200 (Fiend / Effect) If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. (Common) |
Rating: 1 out of 5 Can't even slay Sorcerer of the Doomed. (#38) |
Jaden
Yuki
(YSDJ-EN015) Chiron the Mage EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Beast-Warrior / Effect) Once per turn, you can discard 1 Spell Card to destroy 1 Spell or Trap Card your opponent controls. (Common) |
Rating: 3 out of 5 It's not often you're going to have Spell or Trap Cards worth discarding, but the ATK is decent. |
Jaden
Yuki
(YSDJ-EN014) Ninja Grandmaster Sasuke LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Warrior / Effect) If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. (Common) |
Rating: 3 out of 5 Strong and can do half of Drillroid's ability too. |
Jaden
Yuki
(YSDJ-EN013) Mataza the Zapper DARK / Effect Monster / Level 3 / ATK 1300 / DEF 800 (Warrior / Effect) This monster can attack twice during the same Battle Phase. Control of this card cannot switch. (Common) |
Rating: 2 out of 5 The effects aren't going to mean much unless it can attack directly. |
Jaden
Yuki
(YSDJ-EN012) Little-Winguard WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Warrior / Effect) You can change the battle position of this card once per turn, during your End Phase. (Common) |
Rating: 2 out of 5 Okay DEF at least and you'll probably need the effect at some point. |
Jaden
Yuki
(YSDJ-EN011) Exiled Force EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) You can Tribute this card to destroy 1 monster on the field. (Common) |
Rating: 1 out of 5 A pretty bad variant of Tribute to the Doomed. (#35) |
Jaden
Yuki
(YSDJ-EN010) Mask of Darkness DARK / Effect Monster / Level 2 / ATK 900 / DEF 400 (Fiend / Flip / Effect) FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand. (Common) |
Rating: 2 out of 5 Won't be a mystery to your opponent, but it can be useful if they have no means of blocking it. |
Jaden
Yuki
(YSDJ-EN009) Poison Mummy EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Zombie / Flip / Effect) FLIP: Inflict 500 damage to your opponent. (Common) |
Rating: 2 out of 5 About as dangerous as a snake with no fangs, but packs some relatively high DEF. |
Jaden
Yuki
(YSDJ-EN008) Elemental Hero Sparkman (original artwork) LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy. (Common) |
Rating: 1 out of 5 More likely to save the day than Avian or Burstinatrix, but not likely to win many battles. |
Jaden
Yuki
(YSDJ-EN007) Elemental Hero Clayman EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost. (Common) |
Rating: 2 out of 5 Unfortunately, flavor text has no impact on the game so it's only good for protecting you, if that. |
Jaden
Yuki
(YSDJ-EN006) Elemental Hero Burstinatrix (original artwork) FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Normal) A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. (Common) |
Rating: 2 out of 5 They're back for another beating, and it's one that won't end well either. |
Jaden
Yuki
(YSDJ-EN005) Elemental Hero Avian (original artwork) FIRE / Normal Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Normal) A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. (Common) |
Rating: 2 out of 5 Might as well use one of their feathers to write their last will and testament. |
Jaden
Yuki
(YSDJ-EN004) Sonic Duck WIND / Normal Monster / Level 3 / ATK 1700 / DEF 700 (Winged Beast / Normal) A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. (Common) |
Rating: 1 out of 5 Speed doesn't win Duels in Yu-Gi-Oh unfortunately, unless it's an OTK or FTK. |
Jaden
Yuki
(YSDJ-EN003) Dark Blade DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Normal) They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. (Common) |
Rating: 3 out of 5 There's no denying its high ATK and low Level, which are ideal for Duels. |
Jaden
Yuki
(YSDJ-EN002) Gemini Elf (original artwork) EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900 (Spellcaster / Normal) Elf twins that alternate their attacks. (Common) |
Rating: 3 out of 5 A much better Spellcaster than Dark Magician (#54). Give them Dark Magic Attack (#95) instead. |
Jaden
Yuki
(YSDJ-EN001) Cyber-Tech Alligator WIND / Normal Monster / Level 5 / ATK 2500 / DEF 1600 (Machine / Normal) Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. (Common) |
Rating: 3 out of 5 Something to rival Summoned Skull (#5), after a decade or so. |
Jaden
Yuki
(YSDJ-EN000) Elemental Hero Necroshade DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1800 (Warrior / Effect) While this card is in the Graveyard, one time only you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters. (Ultra Rare) |
Rating: 1 out of 5 The strongest non-Fusion is Bladedge, and all this does is Normal Summon it without Tributes once. |