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Learn to play the TCG. More on these ratings GEIM and MIL1 Spoilers
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Multi Rarity Partial Card Ratings (Page 2)

1. Only new cards and those with updated text that changes how they work are included below.
2.
GEIM-EN info: https://yugipedia.com/wiki/Genesis_Impact 
3. MIL1-EN info: https://yugipedia.com/wiki/Millennium_Pack 
Genesis Impact (GEIM-EN057)
Cynet Regression
TRAP / Normal Trap
If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn.
(Rare)
Rating: 1 out of 5
What's here isn't very good and there are even less good Link Monsters outside of that.
Genesis Impact (GEIM-EN037)
Cyberse Gadget
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 300
(Cyberse / Effect)

When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/
LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
(Rare)
Rating: 1 out of 5
Now you'll have two weak monsters on the field, and Fiend's Sanctuary can get Tokens instantly.
Genesis Impact (GEIM-EN036)
Drytron Meteor Shower
TRAP / Counter Trap
When your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Drytron Meteor Shower" per turn.
(Rare)
Rating: 2 out of 5
Any Ritual Monster (DRL3 #14) works and it counters almost any Summon, but it's more work.
Genesis Impact (GEIM-EN035)
Drytron Asterism
SPELL / Quick-Play Spell
During the Main Phase: Target 1 "Drytron" monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; your monster loses exactly 1000 ATK until the end of your opponent's turn, and if it does, destroy that opponent's monster. You can only activate 1 "Drytron Asterism" per turn.
(Rare)
Rating: 0 out of 5
You've just made your monster weaker just to destroy an opponent's monster.
Genesis Impact (GEIM-EN034)
Drytron Eclipse
SPELL / Normal Spell
Target 1 "Drytron" monster in your GY; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Drytron" monster you control; it gains 2000 ATK until the end of your opponent's turn. You can only use each effect of "Drytron Eclipse" once per turn.
(Rare)
Rating: 1 out of 5
A hefty boost that's going to waste because of a bad Archetype.
Genesis Impact (GEIM-EN033)
Drytron Nova
SPELL / Normal Spell
Special Summon 1 "Drytron" monster from your Deck, but destroy it during the End Phase. You can only activate 1 "Drytron Nova" per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card.
(Ultra Rare)
Rating: 1 out of 5
They dried up from day 1. Nothing left to take advantage of.
Genesis Impact (GEIM-EN032)
Meteonis Drytron
SPELL / Ritual Spell
This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 2 out of 5
Not very useful to revive from the Grave, but regular Ritual Summons are okay though.
Genesis Impact (GEIM-EN031)
Drytron Fafnir
SPELL / Field Spell
When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn.
(Super Rare)
Rating: 2 out of 5
Being a Field Spell and the 2nd effect are the only good properties here.
Genesis Impact (GEIM-EN030)
Drytron Meteonis Quadrantids
LIGHT / Ritual Monster / Level 12 / ATK 4000 / DEF 4000
(Machine / Ritual / Effect)

You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of "Drytron Meteonis Quadrantids" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon "Drytron" monsters from your GY, except "Drytron Meteonis Quadrantids", whose combined ATK equals exactly 4000.
(Super Rare)
Rating: 2 out of 5
That's a 6+ monsters required just to Ritual Summon it for the bonus effect. Quite bad honestly.
Genesis Impact (GEIM-EN029)
Drytron Meteonis Draconids
LIGHT / Ritual Monster / Level 12 / ATK 4000 / DEF 4000
(Machine / Ritual / Effect)

You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 2 out of 5
These are the big boys for the Deck, but for 4000 ATK and DEF, the effects are very weak.
Genesis Impact (GEIM-EN028)
Drytron Zeta Aldhibah
LIGHT / Effect Monster / Level 1 / ATK 2000 / DEF 0
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn
(Rare)
Rating: 1 out of 5
The copy machine in the office malfunctioned and produced several nearly identical monsters.
Genesis Impact (GEIM-EN027)
Drytron Delta Altais
LIGHT / Effect Monster / Level 1 / ATK 2000 / DEF 0
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.
(Rare)
Rating: 1 out of 5
I guess for their bad hand, they want to ensure you have one too.
Genesis Impact (GEIM-EN026)
Drytron Gamma Eltanin
LIGHT / Effect Monster / Level 1 / ATK 2000 / DEF 0
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn.
(Rare)
Rating: 1 out of 5
Somehow, they've managed to top the uselessness of Infernoids. (#17)
Genesis Impact (GEIM-EN025)
Drytron Beta Rastaban
LIGHT / Effect Monster / Level 1 / ATK 2000 / DEF 0
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn.
(Rare)
Rating: 1 out of 5
It's as if the Magnet Warriors were remade into some sort of knockoff.
Genesis Impact (GEIM-EN024)
Drytron Alpha Thuban
LIGHT / Effect Monster / Level 1 / ATK 2000 / DEF 0
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.
(Super Rare)
Rating: 1 out of 5
Anyone could've anticipated these would be bad, but not this bad.
Genesis Impact (GEIM-EN023)
EvilTwin Present
TRAP / Normal Trap
If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects;
● Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters.
● Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.
You can only activate 1 "Evil★Twin Present" per turn.
(Rare)
Rating: 1 out of 5
The box is empty. Guess they got a discount.
Genesis Impact (GEIM-EN022)
EvilTwin GG EZ
TRAP / Continuous Trap
You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects.
● You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
● When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect.
You can only use this effect of "Evil★Twin GG EZ" once per turn.
(Rare)
Rating: 1 out of 5
An EZ win for anyone facing them that's for sure, especially when the owner is down a monster.
Genesis Impact (GEIM-EN021)
EvilTwin Challenge
TRAP / Normal Trap
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect.
● Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material.
You can only activate 1 "Evil★Twin Challenge" per turn.
(Rare)
Rating: 0 out of 5
A challenge maybe for Evil Twins because they're so feeble, but Link Summons shouldn't require this.
Genesis Impact (GEIM-EN020)
Secret Password
SPELL / Normal Spell
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
(Super Rare)
Rating: 1 out of 5
This is what kids do when they're playing secret club.
Genesis Impact (GEIM-EN019)
LiveTwin Channel
SPELL / Field Spell
When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆Twin Channel" once per turn.
(Rare)
Rating: 1 out of 5
They maybe do something between commercial breaks.
Genesis Impact (GEIM-EN018)
LiveTwin Home
SPELL / Quick-Play Spell
Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.
(Super Rare)
Rating: 1 out of 5
Probably can't even see it on the street it's advertised to be.
Genesis Impact (GEIM-EN017)
EvilTwins Ki-sikil & Lil-la
DARK / Effect Monster / Level 8 / ATK 2200 / DEF 2200
(Fiend / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.
(Ultra Rare) & (Collector's Rare)
Rating: 1 out of 5
Their last Main Deck member is just as bad as the others.
Genesis Impact (GEIM-EN016)
EvilTwin Lil-la
DARK / Link Monster / ATK 1100 / Link-2
Links: Left and Bottom
(Fiend / Link / Effect)

2 monsters, including a "Lil-la" monster
If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 1 out of 5
We've only gone up 600 ATK from the Main Deck members, folks.
Genesis Impact (GEIM-EN015)
EvilTwin Ki-sikil
LIGHT / Link Monster / ATK 1100 / Link-2
Links: Right and Bottom
(Fiend / Link / Effect)

2 monsters, including a "Ki-sikil" monster
If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 1 out of 5
This feels like a really bad joke. Were these really intended to be a highlight of this set?
Genesis Impact (GEIM-EN014)
LiveTwin Lil-la
DARK / Effect Monster / Level 2 / ATK 500 / DEF 0
(Cyberse / Effect)

Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.
(Super Rare) & (Collector's Rare)
Rating: 1 out of 5
I don't think the opponent has to worry about anything here. You have to worry about big damage.
Genesis Impact (GEIM-EN013)
LiveTwin Ki-sikil
DARK / Effect Monster / Level 2 / ATK 500 / DEF 0
(Cyberse / Effect)

Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.
(Super Rare) & (Collector's Rare)
Rating: 1 out of 5
They won't be live for very long.
Genesis Impact (GEIM-EN012)
Magistus Vritra
SPELL / Normal Spell
Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.
(Rare)
Rating: 1 out of 5
Crowley is the only one worth reviving, but there are much better ways. (#17)
Genesis Impact (GEIM-EN011)
Magistus Invocation
SPELL / Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.
(Rare)
Rating: 1 out of 5
Magistus invoke the power of Fusion Summoning as well, but it's really nothing useful.
Genesis Impact (GEIM-EN010)
Magistus Theurgy
SPELL / Quick-Play Spell
Target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each "Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate "Magistus Theurgy" once per turn.
(Rare)
Rating: 1 out of 5
I've seen better Union monsers ages ago. Talk about a poor imitation.
Genesis Impact (GEIM-EN009)
Trisagistus
SPELL / Continuous Spell
The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn.
● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.
● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.
(Super Rare)
Rating: 2 out of 5
First bullet works in a general Spellcaster Deck at least.
Genesis Impact (GEIM-EN008)
Artemis, the Magistus Moon Maiden
LIGHT / Link Monster / ATK 800 / Link-1
Links: Top
(Spellcaster / Link / Effect)

1 Level 4 or lower Spellcaster monster
If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 1 out of 5
You're just losing monsters for nothing. Even Crystal Beasts had a point to their strategy.
Genesis Impact (GEIM-EN007)
Ninaruru, the Magistus Glass Goddess
EARTH / Xyz Monster / Rank 4 / ATK 1800 / DEF 2400
(Rock / Xyz / Effect)

2 Level 4 Spellcaster monsters
While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.
(Super Rare) & (Collector's Rare)
Rating: 2 out of 5
Getting the Spellcaster from your Graveyard is the best option.
Genesis Impact (GEIM-EN006)
Vahram, the Magistus Divinity Dragon
FIRE / Synchro Monster / Level 8 / ATK 2500 / DEF 2900
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.
(Super Rare)
Rating: 2 out of 5
Lightning Vortex (#40) gets a free variant, and that's a pretty decent effect, but not enough for a 3.
Genesis Impact (GEIM-EN005)
Aiwass, the Magistus Spell Spirit
WIND / Fusion Monster / Level 8 / ATK 2000 / DEF 2800
(Fiend / Fusion / Effect)

1 "Magistus" monster + 1 Spellcaster monster
While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.
(Super Rare)
Rating: 2 out of 5
Quicker than Dark Necrofear's last effect, but also weaker too.
Genesis Impact (GEIM-EN004)
Endymion, the Magistus of Mastery
WATER / Effect Monster / Level 4 / ATK 1300 / DEF 1700
(Spellcaster / Effect)

You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn.
(Rare)
Rating: 1 out of 5
Is this what the original (SDSC #1) came to be? That's another one gone to the dumb side.
Genesis Impact (GEIM-EN003)
Rilliona, the Magistus of Verre
LIGHT / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Spellcaster / Effect)

If this card is Normal or Special Summoned: You can activate 1 of these effects;
● Add 1 "Magistus" Spell/Trap from your Deck to your hand.
● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY.
You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster.
You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 2 out of 5
Crowley started the Deck off well, but there's been no decency since.
Genesis Impact (GEIM-EN002)
Zoroa, the Magistus of Flame
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Spellcaster / Tuner / Effect)

You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.
(Ultra Rare)
Rating: 2 out of 5
The 2nd effect is going to require more work, but it's also a searchable Level 4 Tuner.
Genesis Impact (GEIM-EN001)
Crowley, the Magistus of Grimoires
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Spellcaster / Effect)

You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.
(Super Rare)
Rating: 3 out of 5
Two ways to make it useful, moreso than The Tricky. (#90)
 
Millennium Pack (MIL1-EN047)
Crush Card Virus (2nd artwork)
TRAP / Normal Trap
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
(Common)
Rating: 1 out of 5
Crushed like a tin can.
Millennium Pack (MIL1-EN036)
Panther Warrior (2nd artwork)
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)

This card cannot declare an attack unless you Tribute 1 monster.
(Rare)
Rating: 1 out of 5
The Unfriendly Amazon (#31) at least lets you get 1 attack in before the requirement kicks in.
Millennium Pack (MIL1-EN033)
Pendulum Machine (2nd artwork)
DARK / Normal Monster / Level 6 / ATK 1750 / DEF 2000
(Machine / Normal)

A horrible torture machine with a large pendulum blade.
(Common)
Rating: 1 out of 5
Cards this old should've been released in the TCG ages ago.
Millennium Pack (MIL1-EN032)
Vorse Raider (2nd artwork)
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)

This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims.
(Common)
Rating: 3 out of 5
With cards like this in his Deck, Kaiba was bound to have the upper hand.
Millennium Pack (MIL1-EN023)
Ring of Destruction
TRAP / Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
(Common)
Rating: 1 out of 5
Now you have to take it first, making too risky to play.
Millennium Pack (MIL1-EN022)
Trap Hole of Spikes
TRAP / Normal Trap
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
(Super Rare)
Rating: 2 out of 5
A slightly glorified Trap Hole. (#27)
Millennium Pack (MIL1-EN017)
Symbol of Friendship
SPELL / Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
(Rare)
Rating: 1 out of 5
Tea's symbol has been reduced to an exceptionally unlikely set of conditions.
Millennium Pack (MIL1-EN016)
The True Name
SPELL / Normal Spell
Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.
(Super Rare)
Rating: 1 out of 5
2 of the Effect Gods are pretty good, but they'll only be around a single turn, and that's if you're successful.
Millennium Pack (MIL1-EN015)
Left Arm Offering
SPELL / Normal Spell
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card.
(Super Rare)
Rating: 1 out of 5
You lose your entire hand and then some just for a Spell Card.
Millennium Pack (MIL1-EN014)
Card of Demise
SPELL / Normal Spell
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
(Ultra Rare)
Rating: 1 out of 5
Just about every other way to draw cards (#84) is better as they don't prevent damage.
Millennium Pack (MIL1-EN013)
Rebellion
SPELL / Quick-Play Spell
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.
(Ultra Rare)
Rating: 2 out of 5
May be somewhat useful, but it's much better with The Monarchs Stormforth. (#66)
Millennium Pack (MIL1-EN012)
Five-Headed Dragon (original artwork)
DARK / Fusion Monster / Level 12 / ATK 5000 / DEF 5000
(Dragon / Fusion / Effect)

5 Dragon-Type monsters
Must be Fusion Summoned, and cannot be Special Summoned by other ways. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
(Common)
Rating: 4 out of 5
Any five Dragons bring out this beast and I totally understand being unable to revive it later.
Millennium Pack (MIL1-EN010)
Sky Galloping Gaia the Dragon Champion
WIND / Fusion Monster / Level 7 / ATK 2600 / DEF 2100
(Dragon / Fusion / Effect)

1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
(Super Rare)
Rating: 1 out of 5
Anything can be better than the original (#23), but it takes more than this to be good.
Millennium Pack (MIL1-EN007)
Exodius the Ultimate Forbidden Lord
DARK / Effect Monster / Level 10 / ATK ? / DEF 0
(Spellcaster / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
(Common)
Rating: 1 out of 5
May work in Normal Monster (#1) Decks, but it's going to be quite vulnerable most of the time.
Millennium Pack (MIL1-EN005)
Gandora the Dragon of Destruction
DARK / Effect Monster / Level 8 / ATK 0 / DEF 0
(Dragon / Effect)

Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.
(Common)
Rating: 2 out of 5
Weak and it only stays for 1 turn despite the amount you paid, but it may be all you need.
Millennium Pack (MIL1-EN004)
Holding Legs
DARK / Effect Monster / Level 4 / ATK 800 / DEF 600
(Fiend / Effect)

If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.
(Super Rare)
Rating: 1 out of 5
Does only half what Giant Trunade (SD2 #15) does and the bonus effect is even weaker still.
Millennium Pack (MIL1-EN003)
Holding Arms
DARK / Effect Monster / Level 4 / ATK 500 / DEF 1200
(Fiend / Effect)

If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
(Super Rare)
Rating: 1 out of 5
Literally doesn't hold a candle to better ways of preventing attacks. (#41)
Millennium Pack (MIL1-EN002)
Curse of Dragonfire
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1500
(Dragon / Effect)

If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
(Ultra Rare)
Rating: 1 out of 5
A nod to Yami's combo with Burning Land (#77), but it's not a threat to anyone or anything.
Millennium Pack (MIL1-EN001)
The Winged Dragon of Ra - Immortal Phoenix
DIVINE / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Divine-Beast / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions.
(Ultra Rare)
Rating: 1 out of 5
You'll be back where you started after a single turn. A waste of just about everything.