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Tournament Pack 7 (TP7-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Tournament_Pack_7_(TCG-EN-UE) | ||||
Tournament Pack 7
(TP7-EN020) Nekogal #2 |
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EARTH | Normal Monster | Level 6 | ATK: 1900 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Beast-Warrior / Normal) A fast and lethal creature with very dangerous claws. (Common) |
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Rating: 1 out of 5 2nd place should go to worthy monsters like Summoned Skull. This is actually worse than #1. |
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Tournament Pack 7
(TP7-EN019) Dig Beak |
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EARTH | Normal Monster | Level 2 | ATK: 500 DEF: 800 |
Pendulum
Scale: Pendulum Scale: |
(Beast / Normal) This beast coils like a snake, and strikes quickly with its snapping beak. (Common) |
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Rating: 1 out of 5 Unlikely to be able to dig its own grave. |
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Tournament Pack 7
(TP7-EN018) Millennium Golem |
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EARTH | Normal Monster | Level 6 | ATK: 2000 DEF: 2200 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Normal) For nearly a millennium, this golem has served as guardian of an ancient treasure trove. (Common) |
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Rating: 1 out of 5 Don't put it in charge of the Millennium Items or they'll just be stolen again. |
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Tournament Pack 7
(TP7-EN017) Prisman |
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LIGHT | Normal Monster | Level 3 | ATK: 800 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Normal) This crystalline monster focuses light to create a lethal laser. (Common) |
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Rating: 1 out of 5 Might make for some okay special effects, but it's not ever going to be the main attraction. |
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Tournament Pack 7
(TP7-EN016) Haniwa |
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EARTH | Normal Monster | Level 2 | ATK: 500 DEF: 500 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Normal) An earthen figure that protects the tomb of an ancient ruler. (Common) |
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Rating: 1 out of 5 With those stats? I highly doubt it has anywhere near that much protection. |
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Tournament Pack 7
(TP7-EN015) Last Will |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If a monster on your side of the field was sent to your
Graveyard this turn, you can Special Summon 1 monster with an
ATK of 1500 points or less from your Deck once during this turn.
Then shuffle your Deck. (Common) |
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Rating: 1 out of 5 Since you can't play it during your opponent's turn, it's slower than any monster that can do the exact same thing. |
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Tournament Pack 7
(TP7-EN014) Wall of Illusion |
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DARK | Effect Monster | Level 4 | ATK: 1000 DEF: 1850 |
Pendulum
Scale: Pendulum Scale: |
(Fiend / Effect) A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally. (Common) |
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Rating: 2 out of 5 High enough DEF to survive at least 1 attack, and then itl'll get a monster or two off the field. |
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Tournament Pack 7
(TP7-EN013) Skilled White Magician |
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LIGHT | Effect Monster | Level 4 | ATK: 1700 DEF: 1900 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. (Common) |
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Rating: 2 out of 5 Really only worth defending with. |
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Tournament Pack 7
(TP7-EN012) Skilled Dark Magician |
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DARK | Effect Monster | Level 4 | ATK: 1900 DEF: 1700 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. (Common) |
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Rating: 3 out of 5 Dark Magician is only a few hundred points higher in either direction, but this is a decent Beatstick anyway. |
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Tournament Pack 7
(TP7-EN011) Fortress Whale's Oath |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
This card is used to Ritual Summon "Fortress Whale". You must
also Tribute monsters whose total Levels equal 7 or more from
the field or your hand. (Common) |
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Rating: 1 out of 5 Take an oath never to proceed with this card's effect. |
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Tournament Pack 7
(TP7-EN010) Soul Exchange |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Select 1 monster on your opponent's side of the field. This
turn, if you would Tribute a monster on your side of the field,
Tribute the selected monster instead. You cannot conduct your
Battle Phase during the turn that you activate this card. (Common) |
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Rating: 2 out of 5 I guess it can help with a Tribute Summon and take a monster off the field, but you lose your Battle Phase. |
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Tournament Pack 7
(TP7-EN009) Scapegoat |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If you activate this card, you cannot Normal Summon, Flip Summon
or Special Summon during this turn. Special Summon 4 "Sheep
Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense
Position to your side of the field. The "Sheep Tokens" cannot be
used as a Tribute for a Tribute Summon (or Set). (Rare) |
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Rating: 3 out of 5 The best way I can think off to get Tokens out as you get 4 of them for nothing at all. |
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Tournament Pack 7
(TP7-EN008) Chaos Command Magician |
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LIGHT | Effect Monster | Level 6 | ATK: 2400 DEF: 1900 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) Negate the effect of a Monster Card that targets this 1 card. (Rare) |
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Rating: 4 out of 5 Already hard to take down in battle, and this cuts down 1/3 of effects basically. |
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Tournament Pack 7
(TP7-EN007) Amazoness Swords Woman |
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EARTH | Effect Monster | Level 4 | ATK: 1500 DEF: 1600 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) The opponent takes all Battle Damage to this card's controller that he/she would have taken from a battle involving this card. (Rare) |
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Rating: 3 out of 5 Attacking becomes highly detrimental for the opponent, and you can bring this out with a few different cards. |
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Tournament Pack 7
(TP7-EN006) Goblin Attack Force |
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EARTH | Effect Monster | Level 4 | ATK: 2300 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Rare) |
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Rating: 1 out of 5 Brute force means quite literally nothing here. |
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Tournament Pack 7
(TP7-EN005) Breaker the Magical Warrior |
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DARK | Effect Monster | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field. (Super Rare) |
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Rating: 1 out of 5 If it can only ever get 1 counter at a time, it's much worse than MST. |
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Tournament Pack 7
(TP7-EN004) Luminous Soldier |
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LIGHT | Effect Monster | Level 5 | ATK: 2100 DEF: 1400 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) If this card battles a DARK monster, increase the ATK of this card by 500 points during the Damage Step only. (Super Rare) |
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Rating: 1 out of 5 Swap this with Chaos Command Magician's rarity because it's the much better card. |
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Tournament Pack 7
(TP7-EN003) Fortress Whale |
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WATER | Ritual Monster | Level 7 | ATK: 2350 DEF: 2150 |
Pendulum
Scale: Pendulum Scale: |
(Fish / Ritual) This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath". (Super Rare) |
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Rating: 1 out of 5 I actually had the misforune of pulling this card. Joey nearly lost because of this and his poorly chosen strategy. |
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Tournament Pack 7
(TP7-EN002) Warrior Elimination |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Destroy all face-up Warrior-Type monsters on the field. (Super Rare) |
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Rating: 1 out of 5 They may have higher numbers, but you're not likely going to hit more than one at a time. |
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Tournament Pack 7
(TP7-EN001) D.D. Warrior |
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EARTH | Effect Monster | Level 4 | ATK: 1200 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) When this card battles a monster, after damage calculation remove from play that monster and this card. (Ultra Rare) |
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Rating: 2 out of 5 Since it's unlikely to ever win a battle, might as well Set it and take the attacking monster with it. |