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Rage of the Abyss (ROTA-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Rage_of_the_Abyss_(TCG-EN-1E)
Rage of the Abyss (ROTA-EN100)
Splitting Planarian
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 800
(Insect / Effect)

You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.
(Super Rare)
Rating: 1 out of 5
Insects took over Rescue Cat (#15) I guess.
Rage of the Abyss (ROTA-EN099)
Cursed Fire King Doom Burst

FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 800
(Fiend / Effect)

If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of "Cursed Fire King Doom Burst" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.
(Super Rare)
Rating: 1 out of 5
Any of the Forbidden (#61) Quick-Play Spells have become a Monster Card.
Rage of the Abyss (ROTA-EN098)
Fire King Courtier Ulcanix

FIRE / Effect Monster / Level 4 / ATK 800 / DEF 2000
(Winged Beast / Effect)

If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
The fire inside this Deck continues to mostly burn dimly.
Rage of the Abyss (ROTA-EN097)
Rescue Hedgehog

EARTH / Effect Monster / Level 4 / ATK 300 / DEF 100
(Beast / Effect)

You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.
(Super Rare)
Rating: 1 out of 5
None of them (#37) have come to the rescue of a truly skilled Duelist.
Rage of the Abyss (ROTA-EN096)
Mimighoul Charm

SPELL / Continuous Spell
Once per Chain, during the Main Phase, if a "Mimighoul" monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent's Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects this turn. If it wasn't, or couldn't be Special Summoned, banish that card. You can only use this effect of "Mimighoul Charm" twice per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
So this is worth giving up monsters for? I don't think so.
Rage of the Abyss (ROTA-EN095)
Mimighoul Fork

SPELL / Normal Spell
Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.
● Change it to face-up Attack or Defense Position.
● Send it to the GY, then its owner draws 2 cards.
You can banish this card from your GY; add 1 "Mimighoul Fork" from your Deck to your hand. You can only use each effect of "Mimighoul Fork" once per turn.
(Common)
Rating: 1 out of 5
Perfect tool to say the Deck is done.
Rage of the Abyss (ROTA-EN094)
Mimghoul Throne

EARTH / Xyz Monster / Rank 1 / ATK 0 / DEF 1000
(Rock / Xyz / Effect)

2 Level 1 "Mimighoul" monsters
You can detach 1 material from this card; Special Summon 1 "Mimighoul Master" from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 "Mimighoul Master" you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 "Mimighoul Throne" effect per turn, and only once that turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Master is the best of the bunch and doesn't need this extra baggage.
Rage of the Abyss (ROTA-EN093)
Giant Mimighoul

EARTH / Xyz Monster / Rank 1 / ATK 1300 / DEF 2000
(Rock / Xyz / Effect)

2 Level 1 monsters
Your non-Xyz "Mimighoul" monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of "Giant Mimighoul" once per turn. If this card is Xyz Summoned: You can add 1 "Mimighoul" card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Don't use the rejects below to bring this out and you might just have a threat on your field.
Rage of the Abyss (ROTA-EN092)
Mimighoul Slime

EARTH / Effect Monster / Level 1 / ATK 400 / DEF 500
(Aqua / Flip / Effect)

FLIP: If it is the Main Phase: Apply these effects in sequence.
● Your opponent can Special Summon 1 "Mimighoul" monster from their Deck to their field.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Slime" once per turn.
(Super Rare)
Rating: 1 out of 5
If they're going to the opponent, then you won't be able to play what's next in the set.
Rage of the Abyss (ROTA-EN091)
Mimighoul Fairy

EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Fairy / Flip / Effect)

FLIP: If it is the Main Phase: Apply these effects in sequence.
● This turn, you cannot activate the effects of monsters Special Summoned from your hand.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a "Mimighoul" monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Fairy" once per turn.
(Super Rare)
Rating: 1 out of 5
Barely hurts the opponent at all. I could just use it for a Tribute Summon and that's that.
Rage of the Abyss (ROTA-EN090)
Mimighoul Armor

EARTH / Effect Monster / Level 1 / ATK 600 / DEF 1500
(Warrior / Flip / Effect)

FLIP: If it is the Main Phase: Apply these effects in sequence.
● This turn, "Mimighoul" monsters cannot be destroyed by battle.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Armor" once per turn.
(Common)
Rating: 1 out of 5
Weak "armor" and what few benefits you would get goes to the opponent.
Rage of the Abyss (ROTA-EN089)
QQ Enneagon

FIRE / Effect Monster / Level 9 / ATK 900 / DEF 900
(Dinosaur / Effect)

If this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, except "QQ Enneagon"; Special Summon both this card and the revealed monster in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 9 or higher Xyz Monsters. You can only use this effect of "QQ Enneagon" once per turn. A Rank 9 or higher Xyz Monster that has this card as material gains this effect.
(Common)
Rating: 1 out of 5
Already unlikely to have 2 Level 9s in your hand at one time, and this doesn't leave much elsewhere anyway.
Rage of the Abyss (ROTA-EN088)
Butterfly Fish

WATER / Effect Monster / Level 3 / ATK 700 / DEF 400
(Fish / Effect)

If this card is sent to the GY to activate a monster effect: You can add this card to your hand. If a monster(s) is sent to your GY, except by battle, while this card is in your GY (except during the Damage Step): You can discard 1 card to the GY; Special Summon this card. You can only use 1 "Butterfly Fish" effect per turn, and only once that turn. You cannot Special Summon from the Extra Deck, except WATER monsters, the turn you activate either of this card's effects.
(Common)
Rating: 1 out of 5
We saw how well wings worked for Flying Fish. (#7)
Rage of the Abyss (ROTA-EN087)
Denial Deity Dotan

LIGHT / Fusion Monster / Level 10 / ATK 3000 / DEF 2800
(Warrior / Fusion / Effect)

1 LIGHT monster + 2 monsters, except on the field or in the GY
This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent's field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck, or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent's field or GY, then target 1 monster on their field or GY; banish it.
(Common)
Rating: 1 out of 5
Sounds good at first, but the effects don't back it up at all.
Rage of the Abyss (ROTA-EN086)
Release Brainwashing

SPELL / Quick-Play Spell
If a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster.
● You: Take control of it, but return it to the hand during the End Phase.
● Your opponent: Negate its effects until the end of this turn.
You can only activate 1 "Release Brainwashing" per turn.
(Common)
Rating: 1 out of 5
We had Owner's Seal (#94) ages ago.
Rage of the Abyss (ROTA-EN085)
Phalaenop Sisters

WIND / Effect Monster / Level 1 / ATK 300 / DEF 300
(Fairy / Effect)

If the total Levels of monsters you control are less than or equal to the total Levels of monsters your opponent controls: You can Tribute this card; add 1 Level 7 or higher Insect or Plant monster from your Deck to your hand. During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect. You can only use this effect of "Phalaenop Sisters" once per turn.
(Common)
Rating: 1 out of 5
Even meeting the requirements doesn't pay off.
Rage of the Abyss (ROTA-EN084)
Mantman the Ultrahuman

LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 1200
(Psychic / Effect)

Cannot be Tributed, or be destroyed by battle, while face-up on the field. You can only use each of the following effects of "Mantman the Ultrahuman" once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summoned this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand.
(Common)
Rating: 1 out of 5
The name sounds better than anything it has to offer.
Rage of the Abyss (ROTA-EN083)
Insect Invitation

SPELL / Continuous Spell
Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of "Insect Invitation" once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.
(Common)
Rating: 1 out of 5
A far cry from the Insect Barrier and DNA Surgery (#81) combo.
Rage of the Abyss (ROTA-EN082)
Heavy Cavalry of the Indestructible Insects

EARTH / Fusion Monster / Level 7 / ATK 2500 / DEF 1800
(Insect / Fusion / Effect)

1 Level 5 or higher Insect monster + 1 Insect monster
Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.
(Common)
Rating: 1 out of 5
This is exactly why Insect Decks are failing.
Rage of the Abyss (ROTA-EN081)
Supply Soldier of the Indestructible Insects

EARTH / Effect Monster / Level 5 / ATK 600 / DEF 300
(Insect / Effect)

When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.
(Common)
Rating: 1 out of 5
Hardly indestructible.
Rage of the Abyss (ROTA-EN080)
Summer Schoolwork Successful!

TRAP / Continuous Trap
Activate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then if the number of Schoolwork Counters on this card is now 0, destroy this card, and if you do, gain 4000 LP, then Set 1 "Schoolwork" Trap from your Deck or GY, then if you have 1 or less cards in your Deck, you win the Duel.
(Common)
Rating: 1 out of 5
You'll never get 4000 Life Points before it's destroyed, and winning by its effect is even less likely.
Rage of the Abyss (ROTA-EN079)
Dominus Impulse

TRAP / Normal Trap
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Barely able to give it a 2 if you activate it normally.
Rage of the Abyss (ROTA-EN078)
Vaalmonica Ereditare

TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Vaalmonica" Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle into the Deck, "Vaalmonica" cards from your face-up Extra Deck, GY, and/or banishment, except "Vaalmonica Ereditare", up to the number of Resonance Counters on your field, then you can draw 1 card for every 3 cards shuffled. You can only use 1 "Vaalmonica Ereditare" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Poor as expected, but it's not a foil at least.
Rage of the Abyss (ROTA-EN077)
Ragnaraika Wisteria of Woe

TRAP / Continuous Trap
Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.
(Common)
Rating: 1 out of 5
Forgot they existed after the lack of support for them recently. This is exactly why.
Rage of the Abyss (ROTA-EN076)
Primite Howl

TRAP / Normal Trap
Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.
(Common)
Rating: 2 out of 5
Can bring out a Normal Monster that in turn can help you steal other monsters, but only by lacking monsters.
Rage of the Abyss (ROTA-EN075)
Goblin Biker Grand Crisis

TRAP / Continuous Trap
You can target 1 "Goblin" monster you control and 1 monster your opponent controls, or target 1 "Goblin" monster in your GY and 1 monster in your opponent's GY; banish both monsters. You can send this face-up card from the Spell & Trap Zone to the GY, then target 5 of your banished "Goblin" monsters with different names; Special Summon them. You can only use 1 "Goblin Biker Grand Crisis" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
They would be in a crisis with how their "skills" are.
Rage of the Abyss (ROTA-EN074)
Guilt of the Sinful Spoils

TRAP / Normal Trap
If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a "Diabellstar" Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your "Diabellstar" monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of "Guilt of the Sinful Spoils" once per turn.
(Common)
Rating: 1 out of 5
They made the monsters foil and the weak support Common.
Rage of the Abyss (ROTA-EN073)
Azamina Determination

TRAP / Normal Trap
Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Already reviewed those rejects days ago and they have very little determination.
Rage of the Abyss (ROTA-EN072)
Time Engine

TRAP / Normal Trap
(This card is always treated as a "Metalmorph" card.)
If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon it, then if you Special Summoned a Level 5 or higher Machine monster by this effect and have a "Metalmorph" Trap on your field or GY, except this card on the field, you can apply this effect.
● Destroy as many monsters your opponent controls as possible, then you can inflict damage to your opponent, equal to that Special Summoned monster's original ATK.
(Common)
Rating: 1 out of 5
Ends up mostly a weaker Miracle's Wake. (#93)
Rage of the Abyss (ROTA-EN071)
Max Metalmorph

TRAP / Normal Trap
Tribute 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions "Max Metalmorph" from your hand, Deck, or GY, then you can equip this card to it with the following effect.
● The equipped monster gains 400 ATK/DEF, it cannot be destroyed by Spell or monster effects, also your opponent cannot target it with monster effects or Spell Cards or effects.
You can only activate 1 "Max Metalmorph" per turn.
(Common)
Rating: 1 out of 5
The original can go to any monster and gives them a much higher boost.
Rage of the Abyss (ROTA-EN070)
Puppet Shark

TRAP / Normal Trap
Detach 1 material from a monster on either field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply the appropriate effect based on its card type, also place the rest on top of the Deck in the same order.
● Monster/Spell: Add it to your hand.
● Trap: Set it. It can be activated this turn.
You can only activate 1 "Puppet Shark" per turn.
(Common)
Rating: 2 out of 5
Risky, but you'll benefit pretty much no matter what.
Rage of the Abyss (ROTA-EN069)
Xyz Poseidon Splash

TRAP / Normal Trap
If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, except monsters equipped with an Equip Spell. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field. You can only use 1 "Xyz Poseidon Splash" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
So Tribe-Shocking Virus (#34) now has less voltage than a button cell battery?
Rage of the Abyss (ROTA-EN068)
Virtue Stream

TRAP / Normal Trap
Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.
(Common)
Rating: 1 out of 5
It's more of a trickle.
Rage of the Abyss (ROTA-EN067)
Token Support

SPELL / Continuous Spell
You can Tribute any number of Tokens, then target 1 monster you control with 0 ATK; it gains ATK equal to the number Tributed x 1000 (until the end of this turn), and if it does, it can attack monsters up to the number Tributed during each Battle Phase this turn. You can only use this effect of "Token Support" once per turn. At the end of your opponent's Battle Phase: You can Special Summon "Support Tokens" (Beast/EARTH/
Level 1/ATK 0/DEF 0) up to the number of Tokens destroyed during this Battle Phase.
(Common)
Rating: 1 out of 5
Some "support" this is.
Rage of the Abyss (ROTA-EN066)
Firestorms Over Atlantis

SPELL / Normal Spell
Activate 1 of these effects;
● Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.
● Destroy 1 FIRE monster in your hand, then you can draw 1 card.
If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of "Firestorms Over Atlantis" once per turn.
(Super Rare)
Rating: 1 out of 5
Perhaps the "best" effect is a copy of the still-legal original. (#133)
Rage of the Abyss (ROTA-EN065)
Succumbing-Song Morganite

SPELL / Normal Spell
For the rest of this Duel, apply the following effects.
● You cannot activate monster effects in the hand.
● Monsters you control can make up to 2 attacks on monsters during each Battle Phase.
● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.
(Super Rare)
Rating: 2 out of 5
Most of them aren't worth it in the hand anyway so you'll get some benefits from this.
Rage of the Abyss (ROTA-EN064)
Final Bringer of the End Times

SPELL / Quick-Play Spell
Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.
(Super Rare)
Rating: 1 out of 5
Half the effects of Scrap Dragon. (#43)
Rage of the Abyss (ROTA-EN063)
Six Strike - Double Assault

SPELL / Quick-Play Spell
Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence.
● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY.
● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.
During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Zanji (#11) can be brought out with Photon Lead (#51) and we have Book of Moon (#2) for the rest.
Rage of the Abyss (ROTA-EN062)
Abyss-sting Triaina

SPELL / Equip Spell
Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.
(Common)
Rating: 1 out of 5
Losing because of this is likely to sting a bit.
Rage of the Abyss (ROTA-EN061)
Sangen Furo

SPELL / Continuous Spell
Once per turn, when a monster is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position. During your opponent's End Phase: You can pay 1000 LP, then target 1 "Sangen" Spell/Trap in your GY; Set it, but banish it when it leaves the field. You can only use this effect of "Sangen Furo" once per turn.
(Common)
Rating: 1 out of 5
You can just let Goyo Guardian (#42) do all the work.
Rage of the Abyss (ROTA-EN060)
Primite Drillbeam

SPELL / Quick-Play Spell
Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Basically a free counter for Normal Monster Decks.
Rage of the Abyss (ROTA-EN059)
Primite Roar

SPELL / Quick-Play Spell
Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.
(Super Rare)
Rating: 1 out of 5
We have Unexpected Dai to take care of most Normal Monsters.
Rage of the Abyss (ROTA-EN058)
Primite Lordly Lode

SPELL / Continuous Spell
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Would've been at least mediocre Normal Monster support if we weren't lacking Primite monsters.
Rage of the Abyss (ROTA-EN057)
Goblin Biker Grand Breakout

SPELL / Quick-Play Spell
Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.
(Super Rare)
Rating: 1 out of 5
They were caught again 2 feet from their jail cell.
Rage of the Abyss (ROTA-EN056)
Scourge of the White Forest

SPELL / Quick-Play Spell
Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then if you Tributed a "White Forest" Synchro Monster to activate this effect, you can Special Summon 1 Illusion monster from your GY. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Scourge of the White Forest" once per turn.
(Super Rare)
Rating: 1 out of 5
The loss of a Synchro should come with more potency than this.
Rage of the Abyss (ROTA-EN055)
Deception of the Sinful Spoils

SPELL / Continuous Spell
You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Sounds dangerous at first, but they're only getting the "support".
Rage of the Abyss (ROTA-EN054)
Azamina Debtors

SPELL / Quick-Play Spell
During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
Only a marginal improvement from the previous card.
Rage of the Abyss (ROTA-EN053)
The Hallowed Azamina

SPELL / Normal Spell
Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.
(Super Rare)
Rating: 1 out of 5
That's all they can bring out at this point and Konami knew they don't have any potency.
Rage of the Abyss (ROTA-EN052)
Battlewasp Wind

SPELL / Continuous Spell
Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.
(Common)
Rating: 1 out of 5
Their version of Black Whirlwind (#51) is nowhere near as good.
Rage of the Abyss (ROTA-EN051)
Armed Rebeellion

SPELL / Normal Spell
Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Summoning Swarm" from your Deck to your hand. You can only activate 1 "Armed Rebeellion" per turn.
(Common)
Rating: 1 out of 5
They'll bee stung by far stronger opposition.
Rage of the Abyss (ROTA-EN050)
Incoming Machine!

SPELL / Normal Spell
Add 1 monster that mentions "Max Metalmorph" or 1 "Metalmorph" Trap from your Deck or GY to your hand. If you control a "Metalmorph" Trap: You can banish this card from your GY, then target 1 Defense Position monster your opponent controls; change it to face-up Attack Position. You can only use this effect of "Incoming Machine!" once per turn.
(Super Rare)
Rating: 1 out of 5
This idea is looking more and more like a remake of /Assault Mode. (#0)
Rage of the Abyss (ROTA-EN049)
Reincarnation Unveiling Mail

SPELL / Equip Spell
(This card is always treated as an "Armored Xyz" card.)
An Xyz Monster equipped with this card gains these effects.
● Cannot be destroyed by battle.
● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster.
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.
(Common)
Rating: 1 out of 5
The new Xyz won't have anything equipped as you're forced to make the old one Xyz Material.
Rage of the Abyss (ROTA-EN048)
Aqua Jet Surface
SPELL / Normal Spell
Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.
(Common)
Rating: 1 out of 5
Now (#48) you have to wait to give it the boost in the first place.
Rage of the Abyss (ROTA-EN047)
Flying Mary, the Wandering Ghost Ship

WATER / Link Monster / ATK 0 / Link-2
Links: Left and Right
(Zombie / Link / Effect)

2 Zombie monsters
You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Since most of the Suships (#11) sank, then this must be what they became.
Rage of the Abyss (ROTA-EN046)
Mermail King - Neptabyss

WATER / Link Monster / ATK 2400 / Link-3
Links: All 3 Bottom Arrows
(Sea Serpent / Link / Effect)

2+ monsters, including a Fish, Sea Serpent, or Aqua monster
Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
First effect wasn't even enough for a 2 given the requirements and nothing else gets any closer either.
Rage of the Abyss (ROTA-EN045)
Fiendsmith's Agnumday

LIGHT / Link Monster / ATK 1800 / Link-3
Links: Top and both Bottom Corners 
(Fiend / Link / Effect)

2+ monsters, including a LIGHT Fiend monster
Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects.
● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600.
● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Super Rare)
Rating: 1 out of 5
Essentially wastes 4 monsters just to power up a weakling.(#17)
Rage of the Abyss (ROTA-EN044)
Rubysapphirus, the Adamant Jewel

EARTH / Xyz Monster / Rank 9 / ATK 2700 / DEF 1600
(Rock / Xyz / Effect)

2+ Level 9 monsters
If this face-up card would be destroyed, you can detach 1 material from this card instead. Gains the following effects, based on the Attributes of its attached materials.
● FIRE: When this card declares an attack on a monster with higher ATK: You can make this card's ATK become double its current ATK until the end of the Damage Step.
● WATER: Once per opponent's turn (Quick Effect): You can target 1 card you control; this turn, negate any card or effect activated by your opponent that targeted that card.
(Common)
Rating: 1 out of 5
Already difficult to Summon and then does nothing for most Attributes.
Rage of the Abyss (ROTA-EN043)
Poseidra Abyss, the Atlantean Dragon Lord

WATER / Xyz Monster / Rank 7 / ATK 3000 / DEF 1800
(Sea Serpent / Xyz / Effect)

3 Level 7 monsters
Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Poseidra tried to step up a notch from SDRE, but it's not an improvement.
Rage of the Abyss (ROTA-EN042)
LeVirtue Dragon

WATER / Xyz Monster / Rank 3 / ATK 2000 / DEF 0
(Sea Serpent / Xyz / Effect)

2 Level 3 monsters
If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects;
● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon".
● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other.
You can only use each effect of "LeVirtue Dragon" once per turn.
(Super Rare)
Rating: 1 out of 5
This set might as well be called "Regeneration Force" because these are mostly bad remakes. (#39)
Rage of the Abyss (ROTA-EN041)
Number C32: Shark Drake LeVeiss

WATER / Xyz Monster / Rank 5 / ATK 3100 / DEF 2600
(Sea Serpent / Xyz / Effect)

4 Level 5 monsters
You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Super Rare)
Rating: 4 out of 5
Scrap that greatly outdated version (#39) and just use this. No Rank-Up-Magic (#59) card needed.
Rage of the Abyss (ROTA-EN040)
Legendary Lord Six Samurai - Enishi

LIGHT / Synchro Monster / Level 6 / ATK 1700 / DEF 1200
(Warrior / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.
(Super Rare)
Rating: 1 out of 5
At best a much weaker Brionac. (#22)
Rage of the Abyss (ROTA-EN039)
Legendary Lord Six Samurai - Shi En

DARK / Synchro Monster / Level 6 / ATK 2500 / DEF 1900
(Warrior / Synchro / Effect)

1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Shi En (#41) has been reborn to be quite a bit worse.
Rage of the Abyss (ROTA-EN038)
Centur-Ion Primera Primus

LIGHT / Synchro Monster / Level 8 / ATK 2600 / DEF 2600
(Spellcaster / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
(Super Rare)
Rating: 1 out of 5
Scrap Dragon (#43) can destroy cards without the extra fluff.
Rage of the Abyss (ROTA-EN037)
Battlewasp - Sachi the Ceremonial Bow

WIND / Synchro Monster / Level 6 / ATK 2400 / DEF 1200
(Insect / Synchro / Effect)

1 Insect Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.
(Common)
Rating: 1 out of 5
Going to bow out early with this info.
Rage of the Abyss (ROTA-EN036)
Battlewasp - Grand Partisan the Revolution

WIND / Synchro Monster / Level 12 / ATK 3000 / DEF 2000
(Insect / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.
(Super Rare)
Rating: 3 out of 5
Finally something in their Extra Deck with sting in the tail.
Rage of the Abyss (ROTA-EN035)
Heosvarog the Mechanical Dawn

LIGHT / Fusion Monster / Level 7 / ATK 0 / DEF 2800
(Machine / Fusion / Effect)

2 LIGHT Machine monsters
If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.
(Super Rare)
Rating: 1 out of 5
LIGHT Machines are mostly limited to the XYZ-based (#6) ones and this is mostly going to be defending.
Rage of the Abyss (ROTA-EN034)
Khaos Starsource Dragon

LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2500
(Dragon / Fusion / Effect)

1 LIGHT or DARK Dragon monster + 1 Dragon monster
If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.
(Common)
Rating: 2 out of 5
Ensures you'll have a Level 8 once it's gone, but weak for its Level and requirements.
Rage of the Abyss (ROTA-EN033)
Azamina Moa Regina

DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2000
(Illusion / Fusion / Effect)

1 Illusion monster + 1 Level 6 or higher Fiend monster
You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.
(Ultra Rare) and (Ultimate Rare)
Rating: 1 out of 5
Strongest of all, but only 300 more than Sol.
Rage of the Abyss (ROTA-EN032)
Azamina Sol Erysichthon

DARK / Fusion Monster / Level 6 / ATK 2700 / DEF 0
(Illusion / Fusion / Effect)

1 Illusion monster + 1 Fiend monster
If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.
(Common)
Rating: 1 out of 5
Strong ATK, but it's only going to be a "threat" the instant it's Fusion Summoned.
Rage of the Abyss (ROTA-EN031)
Azamina Mu Rcielago

DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 2400
(Illusion / Fusion / Effect)

1 Illusion monster + 1 LIGHT Spellcaster monster
Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
There's only 4 available and they're all Fusions that aren't looking very promising.
Rage of the Abyss (ROTA-EN030)
Azamina Ilia Silvia

DARK / Fusion Monster / Level 6 / ATK 1900 / DEF 1500
(Illusion / Fusion / Effect)
1 Illusion monster + 1 LIGHT Spellcaster monster
Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
Giving doubled battle damage doesn't matter if you're not on the field very long.
Rage of the Abyss (ROTA-EN029)
Newbee!

LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 0
(Insect / Effect)

If you have a monster with 0 ATK/DEF in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Newbee!" once per turn this way. If this card is Special Summoned from the hand: You can apply these effects in sequence.
● Add 1 LIGHT Insect monster from your GY to your hand, except "Newbee!".
● Place 1 of your Traps that is banished or in your GY on either the top or bottom of the Deck.
You can only use this effect of "Newbee!" once per turn.
(Common)
Rating: 1 out of 5
There may be good ones with 0 ATK and DEF (#7), but this doesn't benefit them at all.
Rage of the Abyss (ROTA-EN028)
Neverending Nightmare Absorber

WATER / Effect Monster / Level 2 / ATK 0 / DEF 0
(Fairy / Effect)

Gains 1000 ATK each time your opponent activates a monster effect. If your opponent activates a monster effect in their hand, GY, or banishment (except during the Damage Step): You can Special Summon this card from your GY (if it was there when they activated) or hand (even if not), but destroy it during the End Phase. You can only use this effect of "Neverending Nightmare Absorber" once per turn.
(Common)
Rating: 2 out of 5
These days, that'll probably mean at least 3000 ATK per turn, but that's only for monster effects.
Rage of the Abyss (ROTA-EN027)
L Magi Mergy

DARK / Effect Monster / Level 2 / ATK 0 / DEF 1200
(Cyberse / Effect)

Gains ATK equal to the total Link Rating of the Link Monsters in your GY x 400. During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or 1 Link Monster; Special Summon this card. You can only use this effect of "L Magi Mergy" once per turn.
(Common)
Rating: 1 out of 5
That L will transfer to your Duel record as well.
Rage of the Abyss (ROTA-EN026)
Flipping Feline

EARTH / Effect Monster / Level 2 / ATK 200 / DEF 200
(Beast / Flip / Effect)

If this card is sent from the hand or Deck to the GY: You can Special Summon it in face-down Defense Position. After this card was flipped face-up, if a monster(s) is sent from the hand and/or Deck to your GY, while this card is in the Monster Zone: You can target 1 of them; Special Summon it in face-down Defense Position. You can only use each effect of "Flipping Feline" once per turn.
(Common)
Rating: 1 out of 5
A Flip monster that is more like Guardian Sphinx (SD7 #5), but there's better ways to revive (#29) monsters.
Rage of the Abyss (ROTA-EN025)
Tsuru-Puru-Purun

WATER / Effect Monster / Level 2 / ATK 450 / DEF 500
(Aqua / Effect)

If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone that monster was in, then you can destroy all face-up cards your opponent controls in this card's column. You can only use this effect of "Tsuru-Puru-Purun" once per turn.
(Common)
Rating: 1 out of 5
Pretty much anti-WATER support, and only if your Deck is using them.
Rage of the Abyss (ROTA-EN024)
Mulcharmy Fuwalos

WIND / Effect Monster / Level 4 / ATK 100 / DEF 600
(Winged Beast / Effect)

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Maxx "C" (#86) now slaps you in the face for even attempting the effect in the first place.
Rage of the Abyss (ROTA-EN023)
Eria the Water Channeler

WATER / Effect Monster / Level 5 / ATK 1850 / DEF 1500
(Spellcaster / Effect)

(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
She's still struggling to get to the same level as the original (#27) from years ago.
Rage of the Abyss (ROTA-EN022)
Union Pilot

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1000
(Machine / Union / Effect)

Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can return this card equipped to a monster to your hand; equip 1 appropriate, banished Union monster to 1 monster you control as an Equip Spell, as if it were equipped by that Union monster's effect, and if you do, Special Summon this card from your hand. You can only use this effect of "Union Pilot" once per turn.
(Common)
Rating: 1 out of 5
Should be flying paper airplanes.
Rage of the Abyss (ROTA-EN021)
Wandering Titan of Tartarus

EARTH / Effect Monster / Level 9 / ATK 2600 / DEF 0
(Zombie / Effect)

If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Aids in losing the Duel right from ths start.
Rage of the Abyss (ROTA-EN020)
Tactical Trainer of the Six Samurai

EARTH / Effect Monster / Level 2 / ATK 200 / DEF 1200
(Warrior / Tuner / Effect)

If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.
● Monsters your opponent controls lose 500 ATK.
(Common)
Rating: 1 out of 5
Marauding Captain (5DS1 #18) is a better trainer for other Warriors.
Rage of the Abyss (ROTA-EN019)
Anarchist Monk of the Six Samurai

DARK / Effect Monster / Level 3 / ATK 500 / DEF 0
(Warrior / Tuner / Effect)

If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.
● The Levels of all monsters your opponent controls are reduced by 1.
(Common)
Rating: 1 out of 5
Sucky Samurai continue their sucky rampage. We're back to the level of Elder. (#28)
Rage of the Abyss (ROTA-EN018)
Mermail Shadow Squad

WATER / Effect Monster / Level 3 / ATK 0 / DEF 1900
(Sea Serpent / Effect)

(This card is always treated as an "Atlantean" card.)
You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Almost a 3 out of 5 with that first effect and high DEF.
Rage of the Abyss (ROTA-EN017)
Abyssrhine, the Atlantean Spirit

WATER / Effect Monster / Level 3 / ATK 1600 / DEF 1600
(Aqua / Effect)

(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
They literally watered down Poseidra.
Rage of the Abyss (ROTA-EN016)
Centur-Ion Chimerea

DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Pyro / Effect)

When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make the activated effect become "Your opponent places 1 "Centur-Ion" monster from their face-up field or GY in their Spell & Trap Zone as a face-up Continuous Trap", also you cannot Special Summon "Centur-Ion Chimerea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Chimerea" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
I'd certainly do that when Jinzo (#67) can block what they do thereafter.
Rage of the Abyss (ROTA-EN015)
Mementotlan Akihiron

WATER / Effect Monster / Level 5 / ATK 1700 / DEF 1400
(Aqua / Effect)

If this card is Normal or Special Summoned: You can activate this effect; this turn, Level 9 or higher "Memento" monsters can attack directly. If this card is destroyed by card effect: You can target 1 of your other "Memento" cards that is banished or in your GY; add it to your hand. If a "Memento" monster(s) in your hand and/or face-up field is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Mementotlan Akihiron" once per turn.
(Common)
Rating: 1 out of 5
Just goes to show their (#37) Level 9s are far below being a real threat.
Rage of the Abyss (ROTA-EN014)
Lacrima the Crimson Tears

LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Fiend / Effect)

(This card is always treated as a "Fiendsmith" card.)
If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Tears of sorrow because it'll never live up to the hype it's been given.
Rage of the Abyss (ROTA-EN013)
Primite Imperial Dragon

EARTH / Effect Monster / Level 6 / ATK 2600 / DEF 0
(Dragon / Effect)

Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence.
● Negate the effects of all face-up monsters your opponent currently controls.
● Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
First bullet gives it some merrit, but it's almost always a fool's errand to Set a monster with 0 DEF.
Rage of the Abyss (ROTA-EN012)
Goblin Bikers Gone Wild

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Fiend / Effect)

If you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Goblin Bikers Gone Wild" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Goblin" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 "Goblin" Xyz Monster you control.
(Super Rare)
Rating: 1 out of 5
They're still going up tiny hills on preschool bikes.
Rage of the Abyss (ROTA-EN011)
Chaos Allure Queen

LIGHT / Effect Monster / Level 7 / ATK 1500 / DEF 1500
(Spellcaster / Effect)

You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK "Allure Queen" monster from your Deck or GY. You can only use each effect of "Chaos Allure Queen" once per turn.
(Common)
Rating: 1 out of 5
The allure continues to get no followers.
Rage of the Abyss (ROTA-EN010)
Performage Ball Balancer

EARTH / Pendulum Monster / Level 4 / ATK 1000 / DEF 1800 / Scale 3 and Scale 3
Pendulum Effect
During your Main Phase: You can send 1 "Performage" Pendulum Monster from your face-up Extra Deck to the GY, then you can increase this card's Pendulum Scale by that sent monster's. You can only use this effect of "Performage Ball Balancer" once per turn.
(Spellcaster / Pendulum / Effect)
If you control a "Performage" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate 1 of these effects;
● Add 1 "Performage" Pendulum Monster from your Deck to your face-up Extra Deck.
● Destroy 1 "Performage" Monster Card you control.
When an opponent's Special Summoned monster declares a direct attack: You can Special Summon this card from your GY. You can only use each effect of "Performage Ball Balancer" once per turn.

(Common)
Rating: 2 out of 5
Balanced pretty precariously on the rating as well.
Rage of the Abyss (ROTA-EN009)
Battlewasp - Rapier the Onslaught

WIND / Effect Monster / Level 5 / ATK 1900 / DEF 0
(Insect / Effect)

If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.
(Common)
Rating: 1 out of 5
Battlewasp is clearly a misnomer because they (BLHR #38) weren't born to win fights.
Rage of the Abyss (ROTA-EN008)
Metal Illusionist

LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Effect)

Increase this card's Level by 4 during your opponent's turn only. You can only use each of the following effects of "Metal Illusionist" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Metalmorph" Trap from your Deck, then if "Max Metalmorph" is in your GY, you can draw 1 card. You can declare 1 other Monster Type; this card becomes that Type, until the end of your opponent's turn.
(Super Rare)
Rating: 1 out of 5
Did we mate a Metal Fiend Token (#1) with Dark-Eyes Illusionist? (#92)
Rage of the Abyss (ROTA-EN007)
Zoa the Fiendish Beast

DARK / Effect Monster / Level 7 / ATK 2600 / DEF 1900
(Fiend / Effect)

If your opponent controls a monster, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Zoa the Fiendish Beast" once per turn. If this card is in your hand: You can Special Summon this card in Defense Position, then if "Max Metalmorph" is not in your GY, your opponent can Special Summon 1 monster from their hand. During your Main Phase: You can Set 1 "Metalmorph" Trap from your Deck.
(Common)
Rating: 1 out of 5
Doesn't do anything fiendish at all, except to your own strategy.
Rage of the Abyss (ROTA-EN006)
Metalzoa X

DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2300
(Machine / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Fiend monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. You can only use this effect of "Metalzoa X" once per turn. Twice per turn, when your opponent activates a monster effect, or Spell Card or effect (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it.
(Super Rare)
Rating: 1 out of 5
The whole family (#11) has been riddled with bad ideas.
Rage of the Abyss (ROTA-EN005)
Red-Eyes Black Fullmetal Dragon

DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400
(Machine / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 3 out of 5
Somewhat tricky to Summon, but we've come a long way since the original.
Rage of the Abyss (ROTA-EN004)
Heart of the Blue-Eyes

LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)

(This card is always treated as a "Millennium" card.)
Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 3 out of 5
Despite the setbacks of most effects, none of them totally ruin using it mostly as a vanilla monster.
Rage of the Abyss (ROTA-EN003)
Armored Shark
WATER / Effect Monster / Level 3 / ATK 500 / DEF 2000
(Fish / Effect)

(This card is always treated as an "Armored Xyz" card.)
You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with the same Level as the Rank of that monster; Special Summon it. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "Armored Shark" once per turn.
(Common)
Rating: 2 out of 5
Armored betterr than Drake Shark, but hardly a good monster.
Rage of the Abyss (ROTA-EN002)
Drake Shark

WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1050
(Fish / Effect)

A "Shark Drake" Xyz Monster that has this card as material gains this effect.
● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.
You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.
(Super Rare)
Rating: 2 out of 5
Only slightly useful as Xyz Material.
Rage of the Abyss (ROTA-EN001)
Surfacing Big Jaws

WATER / Effect Monster / Level 4 / ATK 1800 / DEF 300
(Fish / Effect)

If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 3 out of 5
Took a while to surface, but it's been a big leap from the original. (#5)
Rage of the Abyss (ROTA-EN000)
Ultimate Dragon of Pride and Soul

DARK / Fusion Monster / Level 12 / ATK 4500 / DEF 4500
(Dragon / Fusion / Effect)

3 monsters with 2500 original ATK/DEF
While you control this Fusion Summoned card, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, this Fusion Summoned card gains 4500 ATK/DEF. Once per turn, if your opponent has 25 or more cards in their GY: You can destroy all cards your opponent controls.
(Quarter Century Secret Rare)
Rating: 1 out of 5
Apparently fusing them (#0) together brings over their requirements and effects.