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Cosmo Blazer (CBLZ-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cosmo_Blazer_(TCG-EN-1E) |
Cosmo Blazer
(CBLZ-EN099) Brotherhood of the Fire Fist - Lion Emperor FIRE / Xyz Monster / Rank 3 / ATK 2200 / DEF 200 (Beast-Warrior / Xyz / Effect) 2 Level 3 FIRE monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 FIRE monster in your Graveyard; add that target to your hand, but you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn. (Super Rare) |
Rating: 1 out of 5 I'd be lion if I said this was good. Your pick can't even be used that turn so it'll be highly anticipated. |
Cosmo Blazer
(CBLZ-EN098) Brotherhood of the Fire Fist - Spirit FIRE / Effect Monster / Level 3 / ATK 500 / DEF 200 (Beast-Warrior / Tuner / Effect) Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target in face-up Defense Position. If you do, you can only attack with Beast-Warrior-Type monsters for the rest of this turn. You can only use the effect of "Brotherhood of the Fire Fist - Spirit" once per turn. (Rare) |
Rating: 1 out of 5 Based on its own restraints, it'll only be there in spirit over anything else. |
Cosmo Blazer
(CBLZ-EN097) Brotherhood of the Fire Fist - Horse Prince FIRE / Synchro Monster / Level 6 / ATK 2200 / DEF 2200 (Beast-Warrior / Synchro / Effect) 1 FIRE Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn. (Super Rare) |
Rating: 1 out of 5 The only royalty this guy is a royal pain in the butt to deal with on your field. |
Cosmo Blazer
(CBLZ-EN096) Blackwing - Damascus the Polar Night DARK / Effect Monster / Level 3 / ATK 1300 / DEF 700 (Winged Beast / Effect) During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase. (Rare) |
Rating: 1 out of 5 Kalut can give your Blackwing almost 3 times that amount of ATK, and is stronger. |
Cosmo Blazer
(CBLZ-EN095) Blackwing - Gladius the Midnight Sun DARK / Effect Monster / Level 3 / ATK 800 / DEF 1500 (Winged Beast / Effect) If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. (Rare) |
Rating: 2 out of 5 Survives battle once per turn, but is quite bad. |
Cosmo Blazer
(CBLZ-EN094) Infernity Archer DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1000 (Fiend / Effect) If you have no cards in your hand, this card can attack your opponent directly. (Rare) |
Rating: 1 out of 5 800 more ATK than Wattgiraffe, but otherwise worse. |
Cosmo Blazer
(CBLZ-EN093) Crimson Blader FIRE / Synchro Monster / Level 8 / ATK 2800 / DEF 2600 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn. (Rare) |
Rating: 3 out of 5 Pretty strong and when successful, it makes it that much harder for your opponent to make plays next turn. |
Cosmo Blazer
(CBLZ-EN092) Noble Knight Joan LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1300 (Warrior / Effect) If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard, then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand. (Rare) |
Rating: 1 out of 5 About as bad as Thunder Nyan Nyan honestly. |
Cosmo Blazer
(CBLZ-EN091) Ignition Beast Volcannon EARTH / Fusion Monster / Level 6 / ATK 2300 / DEF 1600 (Machine / Fusion / Effect) 1 Machine-Type monster + 1 Pyro-Type monster When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect. (Common) |
Rating: 1 out of 5 A self-destructing monster is not ideal for anyone's Deck or Extra Deck. |
Cosmo Blazer
(CBLZ-EN090) Crimson Sunbird FIRE / Fusion Monster / Level 6 / ATK 2300 / DEF 1800 (Winged Beast / Fusion) "Faith Bird" + "Skull Red Bird" (Common) |
Rating: 1 out of 5 Tournament Packs were ages ago, and that's where this belonged. |
Cosmo Blazer
(CBLZ-EN089) Kickfire TRAP / Continuous Trap Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card. (Secret Rare) |
Rating: 2 out of 5 It's meant for FIRE Decks, but even then, it's pretty slow. |
Cosmo Blazer
(CBLZ-EN088) Spell Wall SPELL / Normal Spell Activate 1 of these effects. Your opponent takes no further damage this turn. ● During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects. ● Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. (Common) |
Rating: 1 out of 5 The opponent has nothing to fear when they can't take any damage. |
Cosmo Blazer
(CBLZ-EN087) Infernal Flame Vixen FIRE / Xyz Monster / Rank 4 / ATK 2200 / DEF 2000 (Pyro / Xyz / Effect) 2 Pyro-Type Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets. (Rare) |
Rating: 2 out of 5 Using the effect will put it in line to use the last effect, but it doesn't really do much else. |
Cosmo Blazer
(CBLZ-EN086) Artorigus, King of the Noble Knights LIGHT / Xyz Monster / Rank 4 / ATK 2000 / DEF 2000 (Warrior / Xyz / Effect) 2 Level 4 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 I'd rather have it work with generic Equip Spells like Axe of Despair and United We Stand. |
Cosmo Blazer
(CBLZ-EN085) Mystical Fairy Elfuria WIND / Effect Monster / Level 3 / ATK 1500 / DEF 900 (Spellcaster / Effect) Once per turn: You can reveal 1 WIND monster in your hand; until your opponent's next End Phase, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Materials. (Secret Rare) |
Rating: 1 out of 5 Kills off Xyz Summons pretty much entirely, which means you probably have no out afterwards. |
Cosmo Blazer
(CBLZ-EN084) Bonfire Colossus FIRE / Effect Monster / Level 8 / ATK 2600 / DEF 2200 (Beast-Warrior / Effect) If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets. (Secret Rare) |
Rating: 1 out of 5 Meant to trigger Kickfire, but that card takes 20 days to resolve. |
Cosmo Blazer
(CBLZ-EN083) Mermail Abyssteus WATER / Effect Monster / Level 7 / ATK 1700 / DEF 2400 (Aqua / Effect) You can discard 1 other WATER monster to the Graveyard; Special Summon this card from your hand. When you do: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Hand advantage doesn't exist with Archetypes this bad. |
Cosmo Blazer
(CBLZ-EN082) Hazy Flame Mantikor FIRE / Effect Monster / Level 6 / ATK 2200 / DEF 300 (Winged Beast / Effect) Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn. (Rare) |
Rating: 1 out of 5 1/2 the potency of Safe Zone, but none of it matters when its stats are that low. |
Cosmo Blazer
(CBLZ-EN081) Noble Knight Medraut LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Warrior / Effect) This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in face-up Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control. (Secret Rare) |
Rating: 1 out of 5 Gemini Decks should report this guy for impersonation, and it's not even a good attempt either. |
Cosmo Blazer
(CBLZ-EN080) Dice-nied TRAP / Continuous Trap Each time your opponent Special Summons a monster(s): Roll a six-sided die, and return all of those Summoned monster(s) to the hand with a current Level that's the same as the result. (Common) |
Rating: 1 out of 5 Joey might use this, but it's cards like this that prevent him from reaching the top. |
Cosmo Blazer
(CBLZ-EN079) Jurrac Impact TRAP / Normal Trap If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field. (Common) |
Rating: 1 out of 5 The impact is mitigated by the lack of decent Dinosaurs that fit the requirements. |
Cosmo Blazer
(CBLZ-EN078) Breakthrough Skill TRAP / Normal Trap Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 A Trap Card that copies Effect Veiler is hardly a breakthrough. |
Cosmo Blazer
(CBLZ-EN077) Xyz Tribalrivals TRAP / Continuous Trap Face-up Xyz Monsters on the field with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control battles an opponent's monster: Destroy that opponent's monster. That Xyz Monster must have 2 or more Xyz Materials attached to activate and to resolve this effect. (Common) |
Rating: 1 out of 5 Catastor triumphs over yet another card, and all without needing a single Xyz Material. |
Cosmo Blazer
(CBLZ-EN076) Spikeshield with Chain TRAP / Normal Trap Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only. (Common) |
Rating: 2 out of 5 The ATK boost is just as useless as other cards, but the DEF boost can certainly help. |
Cosmo Blazer
(CBLZ-EN075) Abyss-scorn TRAP / Normal Trap Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard. (Common) |
Rating: 1 out of 5 Karakuri mdl 339 can do better and has better support. |
Cosmo Blazer
(CBLZ-EN074) Hazy Glory TRAP / Continuous Trap You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand. (Common) |
Rating: 1 out of 5 Glory only for their opponent. |
Cosmo Blazer
(CBLZ-EN073) Ultimate Fire Formation - Seito TRAP / Normal Trap Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect. (Rare) |
Rating: 1 out of 5 Fire Fists have the "bones" of styrofoam. Their "support" is nothing but low ATK boosts. |
Cosmo Blazer
(CBLZ-EN072) Fire Formation - Tenken TRAP / Continuous Trap Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK. (Common) |
Rating: 1 out of 5 This is how you make undersupported monsters and Fire Fists even less playable. |
Cosmo Blazer
(CBLZ-EN071) Fire Formation - Tensen TRAP / Continuous Trap When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the End Phase. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK. (Common) |
Rating: 1 out of 5 The tensen is the thickness of scotch tape. |
Cosmo Blazer
(CBLZ-EN070) Heraldry Change TRAP / Normal Trap When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase. (Common) |
Rating: 1 out of 5 There's only 3 members, and 2 of them are bad. |
Cosmo Blazer
(CBLZ-EN069) Xyz Dimension Splash TRAP / Normal Trap If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed. (Common) |
Rating: 1 out of 5 What happens when you achieve an unlikely success? In this case, nothing useful. |
Cosmo Blazer
(CBLZ-EN068) Dimension Gate TRAP / Continuous Trap When this card is activated: Target 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect. (Common) |
Rating: 1 out of 5 Let's just make Interdimensional Matter Transporter more vulnerable and even less useful. |
Cosmo Blazer
(CBLZ-EN067) Goblin Circus SPELL / Continuous Spell During each of your End Phases: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down. (Common) |
Rating: 1 out of 5 We have this as Spellbook Organization/Pigeonholing Books of Spell. |
Cosmo Blazer
(CBLZ-EN066) After the Storm SPELL / Normal Spell If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand. (Common) |
Rating: 1 out of 5 If it's in the Graveyard, revive it with Call of the Haunted. |
Cosmo Blazer
(CBLZ-EN065) Quick Booster SPELL / Quick-Play Spell Target 1 Quick-Play Spell Card in your Graveyard, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your Graveyard: You can add 1 Quick-Play Spell Card from your Deck to your hand, except "Quick Booster". (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 You could count on 1 hand the number of good Quick-Play Spells. |
Cosmo Blazer
(CBLZ-EN064) March of the Monarchs SPELL / Continuous Spell Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from your Extra Deck. (Common) |
Rating: 2 out of 5 Somewhat helpful, though could be better if you were allowed to use the Extra Deck. |
Cosmo Blazer
(CBLZ-EN063) The Big Cattle Drive SPELL / Normal Spell If you control a Beast, Beast-Warrior, or Winged Beast-Type monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card. (Common) |
Rating: 1 out of 5 More like The Big Loss because you won't be able to do pretty much anything afterwards. |
Cosmo Blazer
(CBLZ-EN062) Spellbook of the Master SPELL / Normal Spell If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand to target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn. (Secret Rare) |
Rating: 1 out of 5 Spellbooks only tell the tale of how they're terrible for the Deck they're meant for. |
Cosmo Blazer
(CBLZ-EN061) Abyss-scale of Cetus SPELL / Equip Spell Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. (Common) |
Rating: 1 out of 5 An Equip Card that deserts you after saving your life isn't worth using in the first place. |
Cosmo Blazer
(CBLZ-EN060) Hazy Pillar SPELL / Continuous Spell You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material. (Common) |
Rating: 1 out of 5 Hazy Flames are more like candles waiting to blow out in the wind. |
Cosmo Blazer
(CBLZ-EN059) Fire Formation - Tenki SPELL / Continuous Spell When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn. (Common) |
Rating: 2 out of 5 At least Gene-Warped Warwolf and Vorse Raider are good targets with this, but not much else. |
Cosmo Blazer
(CBLZ-EN058) Fire Formation - Tensu SPELL / Continuous Spell During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior-Type monsters you control gain 100 ATK. (Common) |
Rating: 1 out of 5 Double Summon is much better than this. |
Cosmo Blazer
(CBLZ-EN057) Heraldry Reborn SPELL / Normal Spell Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it. (Rare) |
Rating: 1 out of 5 Why not use a card that can revive ANY monster from the Grave? |
Cosmo Blazer
(CBLZ-EN056) Xyz Double Back SPELL / Quick-Play Spell During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase. (Common) |
Rating: 1 out of 5 This is likely going to be during the opponent's turn, which means you can't save your revived monsters. |
Cosmo Blazer
(CBLZ-EN055) Gagagadraw SPELL / Normal Spell Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards. (Super Rare) |
Rating: 1 out of 5 More Gagagawork than cards like Allure of Darkness. |
Cosmo Blazer
(CBLZ-EN054) Zerozerock SPELL / Continuous Spell Your opponent cannot target face-up Attack Position monsters with 0 ATK for attacks. (Common) |
Rating: 1 out of 5 There are so few good monsters with 0 ATK that this isn't even worth using for them. |
Cosmo Blazer
(CBLZ-EN053) Slacker Magician LIGHT / Xyz Monster / Rank 1 / ATK 200 / DEF 2100 (Spellcaster / Xyz / Effect) 2 Level 1 monsters Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card. (Rare) |
Rating: 2 out of 5 Certainly has been slacking or it'd have more perks than its DEF and 2nd effect. |
Cosmo Blazer
(CBLZ-EN052) Lightning Chidori WIND / Xyz Monster / Rank 4 / ATK 1900 / DEF 1600 (Thunder / Xyz / Effect) 2 Level 4 WIND monsters When this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return that target to the top of the Deck. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 This lightning will only strike once, if at all. |
Cosmo Blazer
(CBLZ-EN051) Diamond Dire Wolf EARTH / Xyz Monster / Rank 4 / ATK 2000 / DEF 1200 (Beast / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. (Secret Rare) |
Rating: 1 out of 5 A much weaker variant of Scrap Dragon. I don't know why players prefer this one. |
Cosmo Blazer
(CBLZ-EN050) Mermail Abysstrite WATER / Xyz Monster / Rank 3 / ATK 1600 / DEF 2800 (Sea Serpent / Xyz / Effect) 3 Level 3 monsters During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target. (Super Rare) |
Rating: 1 out of 5 Sacrifices itself to bring back something likely weaker still. |
Cosmo Blazer
(CBLZ-EN049) Hazy Flame Basiltrice FIRE / Xyz Monster / Rank 6 / ATK 2500 / DEF 1800 (Pyro / Xyz / Effect) 2 or more (max. 5) Level 6 FIRE monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it. ● 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it. ● 4 or more: This card cannot be targeted by your opponent's card effects. ● 5: This card cannot be destroyed by card effects. (Rare) |
Rating: 1 out of 5 Too much work just for perks you can easily get elsewhere. |
Cosmo Blazer
(CBLZ-EN048) Brotherhood of the Fire Fist - Tiger King FIRE / Xyz Monster / Rank 4 / ATK 2200 / DEF 1800 (Beast-Warrior / Xyz / Effect) 2 Level 4 Beast-Warrior-Type monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Supports bad "support" cards or an undersupported Monster Card Type. |
Cosmo Blazer
(CBLZ-EN047) ZW - Leo Arms FIRE / Xyz Monster / Rank 5 / ATK 3000 / DEF 1200 (Beast-Warrior / Xyz / Effect) 2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 It's an arms' length away from any chances at being good. |
Cosmo Blazer
(CBLZ-EN046) Number 53: Heart-eartH DARK / Xyz Monster / Rank 5 / ATK 100 / DEF 100 (Fiend / Xyz / Effect) 3 Level 5 monsters Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.) (Ultra Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Star Drawing is really the only viable way to bring this out, and you'll draw 3 cards too. |
Cosmo Blazer
(CBLZ-EN045) Number 92: Heart-eartH Dragon DARK / Xyz Monster / Rank 9 / ATK 0 / DEF 0 (Dragon / Xyz / Effect) 3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 2 out of 5 No help from the original, but once it's on the field, it's going to be tough to take down. |
Cosmo Blazer
(CBLZ-EN044) Red Duston FIRE / Effect Monster / Level 1 / ATK 0 / DEF 1000 (Fiend / Effect) Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up "Red Duston". (Short Print Common) |
Rating: 1 out of 5 Ojama Red already exists, and this is even worse. |
Cosmo Blazer
(CBLZ-EN043) Star Drawing EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. ● When it is Xyz Summoned: Draw 1 card. (Short Print Common) |
Rating: 2 out of 5 Being able to be Level 4 or Level 5 when needed isn't all that bad, but that's about all it does. |
Cosmo Blazer
(CBLZ-EN042) Leotaur EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Beast-Warrior / Effect) If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only. (Common) |
Rating: 1 out of 5 All those early Equip Cards like Black Pendant have an immediately higher ranking than this. |
Cosmo Blazer
(CBLZ-EN041) Pyrotech Mech - Shiryu FIRE / Effect Monster / Level 8 / ATK 2900 / DEF 1800 (Pyro / Effect) You can Normal Summon this card with 1 Tribute. If you do, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
Rating: 2 out of 5 Majestic Mechs have always been pretty bad, and now they've added a new hybrid member. |
Cosmo Blazer
(CBLZ-EN040) Pyrorex the Elemental Lord FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2200 (Dinosaur / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. (Secret Rare) |
Rating: 1 out of 5 Like some overpriced Ring of Destruction. |
Cosmo Blazer
(CBLZ-EN039) Valkyrian Knight FIRE / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Warrior / Effect) Your opponent cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard to target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target. (Super Rare) |
Rating: 3 out of 5 Pretty good effects along with its high ATK and low Leve. Marauding Captain's would be proud. |
Cosmo Blazer
(CBLZ-EN038) Inari Fire FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 200 (Pyro / Effect) You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard. (Common) |
Rating: 2 out of 5 Pretty slow, but unlike Revival Jam, it costs you nothing, and its not required to be in Defense Mode. |
Cosmo Blazer
(CBLZ-EN037) Brushfire Knight FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn. (Rare) |
Rating: 2 out of 5 A slower Armageddon Knight, but the effects trigger relatively easily and there are some good monsters. |
Cosmo Blazer
(CBLZ-EN036) Reaper of Prophecy DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1600 (Spellcaster / Effect) When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn. ● 3 or more: This card gains 600 ATK. ● 4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand. ● 5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. (Super Rare) |
Rating: 1 out of 5 About as scary as Reaper of the Cards. Great for kiddie haunted houses though. |
Cosmo Blazer
(CBLZ-EN035) Fool of Prophecy EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 900 (Spellcaster / Effect) Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect. (Super Rare) |
Rating: 1 out of 5 It is foolish to rely on books containing magic spells that do the equivalent of pulling a rabbit out of a hat. |
Cosmo Blazer
(CBLZ-EN034) Mermail Abyssleed WATER / Effect Monster / Level 7 / ATK 2700 / DEF 1000 (Sea Serpent / Effect) You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can target 1 "Abyss-" Spell/Trap Card in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn. (Secret Rare) |
Rating: 1 out of 5 You could spend 1/3 less monsters using this with A Legendary Ocean, but Levia-Dragon is better. |
Cosmo Blazer
(CBLZ-EN033) Mermail Abyssnose WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Fish / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn. (Common) |
Rating: 1 out of 5 They always slap "When it destroys an opponent's monster by battle" on monsters that can't do it. |
Cosmo Blazer
(CBLZ-EN032) Mermail Abyssdine WATER / Effect Monster / Level 3 / ATK 1000 / DEF 200 (Aqua / Effect) When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn. (Super Rare) |
Rating: 1 out of 5 It'll be abyssdinner for anyone stronger. |
Cosmo Blazer
(CBLZ-EN031) Hazy Flame Peryton FIRE / Effect Monster / Level 6 / ATK 1600 / DEF 1700 (Pyro / Effect) Cannot be Special Summoned, except by a "Hazy Flame" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 "Hazy Flame" monsters from your Deck. You can only use this effect of "Hazy Flame Peryton" once per turn. (Rare) |
Rating: 1 out of 5 A peryton must amount to 0.00000000000001% of a milligram. |
Cosmo Blazer
(CBLZ-EN030) Hazy Flame Sphynx FIRE / Effect Monster / Level 6 / ATK 1900 / DEF 1900 (Beast / Effect) Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn. (Common) |
Rating: 1 out of 5 Wth stats and effects that bad for its Level, why would anyone want to? It's harmless. |
Cosmo Blazer
(CBLZ-EN029) Hazy Flame Griffin FIRE / Effect Monster / Level 6 / ATK 200 / DEF 2100 (Winged Beast / Effect) If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects. (Common) |
Rating: 2 out of 5 The last effect makes it about 1/10th better than Cyber Dragon. |
Cosmo Blazer
(CBLZ-EN028) Hazy Flame Cerberus FIRE / Effect Monster / Level 6 / ATK 2000 / DEF 200 (Beast / Effect) You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand. (Common) |
Rating: 1 out of 5 Swift Gaia's spirit has found Hazy Flames, and managed to make it quite a bit weaker. |
Cosmo Blazer
(CBLZ-EN027) Brotherhood of the Fire Fist - Swallow FIRE / Effect Monster / Level 5 / ATK 2000 / DEF 800 (Beast-Warrior / Effect) You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters you control cannot be targeted by your opponent's card effects. (Super Rare) |
Rating: 1 out of 5 Fighting stronger monsters is always a tough pill to swallow. |
Cosmo Blazer
(CBLZ-EN026) Brotherhood of the Fire Fist - Snake FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Beast-Warrior / Effect) Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card. (Super Rare) |
Rating: 3 out of 5 They needed one of these to make them at least have the potential to be a threat as a whole. |
Cosmo Blazer
(CBLZ-EN025) Brotherhood of the Fire Fist - Dragon FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 400 (Beast-Warrior / Effect) Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target. (Super Rare) |
Rating: 3 out of 5 Take full advantage of its Level, Attribute and ATK. Nothing else really matters. |
Cosmo Blazer
(CBLZ-EN024) Brotherhood of the Fire Fist - Bear FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Beast-Warrior / Effect) Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Very much a teddy bear. |
Cosmo Blazer
(CBLZ-EN023) Brotherhood of the Fire Fist - Gorilla FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Beast-Warrior / Effect) Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target. (Rare) |
Rating: 1 out of 5 More of a Gohome. |
Cosmo Blazer
(CBLZ-EN022) Brotherhood of the Fire Fist - Raven FIRE / Effect Monster / Level 3 / ATK 200 / DEF 1800 (Beast-Warrior / Effect) If this card is sent from the field to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Face-up "Fire Formation" Spell/Trap Cards you control cannot be destroyed by your opponent's card effects. (Common) |
Rating: 2 out of 5 1800 DEF won't make for a decent monster, but it's better than other monsters. |
Cosmo Blazer
(CBLZ-EN021) Brotherhood of the Fire Fist - Hawk FIRE / Effect Monster / Level 3 / ATK 200 / DEF 1500 (Beast-Warrior / Effect) If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a face-up "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF. (Common) |
Rating: 1 out of 5 All squawk and very little bite. |
Cosmo Blazer
(CBLZ-EN020) Orbital 7 LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 2000 (Machine / Effect) When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters on this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand. (Super Rare) |
Rating: 2 out of 5 The ZEXAL anime Orbital 7 at least proves useful. The DEF is the only thing useful here. |
Cosmo Blazer
(CBLZ-EN019) Garbage Lord DARK / Effect Monster / Level 5 / ATK 0 / DEF 2400 (Fiend / Effect) You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. (Common) |
Rating: 1 out of 5 Garbage in, garbage out. |
Cosmo Blazer
(CBLZ-EN018) Garbage Ogre DARK / Effect Monster / Level 3 / ATK 800 / DEF 1300 (Fiend / Effect) You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn. (Common) |
Rating: 1 out of 5 Using this card literally makes your Deck trash. |
Cosmo Blazer
(CBLZ-EN017) Heraldic Beast Leo EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1000 (Beast / Effect) During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn. (Rare) |
Rating: 1 out of 5 Must be the cowardly lion because it hasn't the courage or the bite to be meaningful. |
Cosmo Blazer
(CBLZ-EN016) Heraldic Beast Unicorn LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1600 (Beast / Effect) You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn. (Common) |
Rating: 1 out of 5 This is probably what unicorns are actually like. |
Cosmo Blazer
(CBLZ-EN015) Heraldic Beast Twin-Headed Eagle WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Winged Beast / Effect) You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn. (Rare) |
Rating: 1 out of 5 No Xyz Monster is worth getting these rejects as materials. |
Cosmo Blazer
(CBLZ-EN014) Heraldic Beast Eale EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Beast / Effect) If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand). (Common) |
Rating: 2 out of 5 Barely playable from a monster standpoint. |
Cosmo Blazer
(CBLZ-EN013) Heraldic Beast Basilisk EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1400 (Beast / Effect) After damage calculation: Destroy any opponent's monster that battles this card. (Common) |
Rating: 1 out of 5 The effect comes in far too late to be useful. |
Cosmo Blazer
(CBLZ-EN012) Hyper-Ancient Shark Megalodon WATER / Effect Monster / Level 8 / ATK 2900 / DEF 1300 (Fish / Effect) When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target. (Rare) |
Rating: 1 out of 5 Nothing remotely close to how the movies portray it. |
Cosmo Blazer
(CBLZ-EN011) Xyz Remora WATER / Effect Monster / Level 4 / ATK 800 / DEF 800 (Fish / Effect) You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster. (Common) |
Rating: 1 out of 5 More like Xyz Remorse and you'll be feeling it if this is used. |
Cosmo Blazer
(CBLZ-EN010) Double Shark WATER / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Fish / Effect) When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase. (Common) |
Rating: 1 out of 5 There are better monsters to make use of each or even both effects. |
Cosmo Blazer
(CBLZ-EN009) Spear Shark WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Fish / Effect) When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
Rating: 1 out of 5 Enraged Battle Ox offers the better version of this. |
Cosmo Blazer
(CBLZ-EN008) Gagaga Clerk EARTH / Effect Monster / Level 2 / ATK 400 / DEF 800 (Warrior / Effect) If you control a "Gagaga" monster other than "Gagaga Clerk", you can Special Summon this card (from your hand). (Super Rare) |
Rating: 1 out of 5 Probably can't even figure out how to use a product scanner. |
Cosmo Blazer
(CBLZ-EN007) ZW - Ultimate Shield EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Aqua / Effect) When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield". (Common) |
Rating: 2 out of 5 Not everything it offers involves Utopia monsters, which is good, because that'd be an instant 1 out of 5. |
Cosmo Blazer
(CBLZ-EN006) ZW - Tornado Bringer WIND / Effect Monster / Level 5 / ATK 1300 / DEF 1800 (Dragon / Effect) You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer". (Rare) |
Rating: 1 out of 5 Seems monsters just can't muster up the power of a tornado because Koa'ki Meiru Tornado was also quite bad. |
Cosmo Blazer
(CBLZ-EN005) ZW - Lightning Blade LIGHT / Effect Monster / Level 5 / ATK 1200 / DEF 2000 (Beast / Effect) You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade". (Rare) |
Rating: 1 out of 5 The Lightning Blade you should be using is an Equip Spell that can go to any Warrior. |
Cosmo Blazer
(CBLZ-EN004) Amarylease EARTH / Effect Monster / Level 1 / ATK 100 / DEF 200 (Plant / Effect) During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn. (Common) |
Rating: 2 out of 5 Not all that bad for Level 6 or higher monsters, but only some of those. |
Cosmo Blazer
(CBLZ-EN003) Bacon Saver DARK / Effect Monster / Level 2 / ATK 700 / DEF 600 (Zombie / Effect) During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel. (Common) |
Rating: 1 out of 5 Doesn't even have any flavor for Necro Gardna has already proven better. |
Cosmo Blazer
(CBLZ-EN002) Gogogo Ghost DARK / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Zombie / Effect) If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn. (Common) |
Rating: 2 out of 5 Same stats as Spear Dragon, but you don't have to use the effect. |
Cosmo Blazer
(CBLZ-EN001) Dododo Bot DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1900 (Machine / Effect) Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. (Common) |
Rating: 2 out of 5 You'll have to Special Summon or Set it to have any impact other than minor battle damage. |
Cosmo Blazer
(CBLZ-EN000) Noble Arms - Caliburn SPELL / Equip Spell You can only control 1 face-up "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 Life Points. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn. (Super Rare) |
Rating: 1 out of 5 You don't even need a single copy. It's just a worse variant of Black Pendant. |