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The Dark Illusion (TDIL-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Dark_Illusion_(TCG-EN-1E) | ||||
The Dark
Illusion (TDIL-EN099) Paleozoic Anomalocaris |
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WATER | Xyz Monster | Rank 2 | ATK: 2400 DEF: 0 |
Pendulum Scale NA / NA |
(Aqua / Xyz / Effect) 3 or more Level 2 monsters Unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. (Super Rare) |
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Rating: 2 out of 5 Honestly, I don't see much here except the high ATK for its Rank, which gives it a 2. |
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The Dark
Illusion (TDIL-EN098) Paleozoic Pikaia |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain,
when a Trap Card is activated while this card is in your
Graveyard: Special Summon this card as a Normal Monster
(Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT
treated as a Trap Card.) If Summoned this way, this card is
unaffected by monster effects, also banish it when it leaves the
field. (Common) |
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Rating: 1 out of 5 I guess we can't even except good Trap Monsters anymore. |
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The Dark
Illusion (TDIL-EN097) Paleozoic Canadia |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 face-up monster your opponent controls; change it to
face-down Defense Position. Once per Chain, when a Trap Card is
activated while this card is in your Graveyard: Special Summon
this card as a Normal Monster
(Aqua-Type/WATER/Level 2/ ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. (Common) |
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Rating: 1 out of 5 They're basically carbon copies of each other and there's like 3 of them just in this section. |
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The Dark
Illusion (TDIL-EN096) Paleozoic Hallucigenia |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 face-up monster on the field; its ATK and DEF become
half its current ATK and DEF until the end of this turn. Once
per Chain, when a Trap Card is activated while this card is in
your Graveyard: Special Summon this card as a Normal Monster
(Aqua-Type/ WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. (Common) |
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Rating: 1 out of 5 Unfortunately, this isn't a hallucination. They really ARE that bad. |
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The Dark
Illusion (TDIL-EN095) Paleozoic Olenoides |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 Spell/Trap Card on the field; destroy it. Once per
Chain, when a Trap Card is activated while this card is in your
Graveyard: Special Summon this card as a Normal Monster
(Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap
Card.) If Summoned this way, this card is unaffected by monster
effects, also banish it when it leaves the field. (Common) |
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Rating: 1 out of 5 By the time you activate this, it's already weaker than the vanilla Trap Monster Embodiment of Apophis. |
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The Dark
Illusion (TDIL-EN094) Empowerment |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All Dragon, Warrior, and Spellcaster-Type monsters you control
gain 300 ATK and DEF. Once per turn: You can discard 1 card;
Special Summon 1 "Empowered Warrior" monster from your Deck.
Once per turn: You can banish a total of 4 Warrior and/or
Spellcaster-Type monsters from your Graveyard; add 1 "Aether"
monster from your Deck to your hand. (Common) |
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Rating: 1 out of 5 Only LOB levels of power, even though we left that era ages ago. |
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The Dark
Illusion (TDIL-EN093) Dragodies, the Empowered Warrior |
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LIGHT | Pendulum Monster | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale 2 (left) / 2 (right) |
Pendulum Text At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field). |
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(Warrior / Pendulum / Effect) If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn. (Common) |
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Rating: 2 out of 5 Medusa doesn't need to be a Pendulum to do better than this. |
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The Dark
Illusion (TDIL-EN092) Revolving Switchyard |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If a Level 10 EARTH Machine-Type monster(s) is Normal or Special
Summoned to your field (except during the Damage Step): You can
activate this effect; your opponent takes no battle damage for
the rest of this turn (even if this card leaves the field), also
you Special Summon 1 Level 4 EARTH Machine-Type monster with
1800 or more ATK from your Deck, and if you do, it becomes Level
10. You can send 1 card from your hand to the Graveyard; add 1
Level 10 EARTH Machine-Type monster from your Deck to your hand.
You can only use 1 "Revolving Switchyard" effect per turn, and
only once that turn. (Common) |
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Rating: 0 out of 5 You'll end up like James from "Tenders and Turntables" if you play this. |
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The Dark
Illusion (TDIL-EN091) Number 81: Superdreadnought Rail Cannon Super Dora |
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EARTH | Xyz Monster | Rank 10 | ATK: 3200 DEF: 4000 |
Pendulum Scale NA / NA |
(Machine / Xyz / Effect) 2 Level 10 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn. (Super Rare) |
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Rating: 2 out of 5 Might as well use it on itself because otherwise that's pretty much a huge waste, and it's barely worth it at all. |
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The Dark
Illusion (TDIL-EN090) Heavy Freight Train Derricrane |
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EARTH | Effect Monster | Level 10 | ATK: 2800 DEF: 2000 |
Pendulum Scale NA / NA |
(Machine / Effect) If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it. (Common) |
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Rating: 1 out of 5 Pretty much a more recent variant of Fusilier Dragon. |
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The Dark
Illusion (TDIL-EN089) SPYRAL GEAR - Big Red |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate this card by targeting 1 "SPYRAL" monster in your Graveyard;
Special Summon it, and if you do, equip this card to it. It cannot be
destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per
turn. (Rare) |
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Rating: 1 out of 5 I have a red 1 out of 5 rating. |
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The Dark
Illusion (TDIL-EN088) SPYRAL GEAR - Drone |
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WIND | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale NA / NA |
(Machine / Effect) If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard; add it to your hand. (Rare) |
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Rating: 1 out of 5 With stats that low, and effects that bad, it's just done. |
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The Dark
Illusion (TDIL-EN087) SPYRAL Quik-Fix |
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EARTH | Effect Monster | Level 1 | ATK: 500 DEF: 400 |
Pendulum Scale NA / NA |
(Machine / Effect) If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your Graveyard and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field. (Rare) |
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Rating: 1 out of 5 Talk about being poorly equipped. No equipment in their arsenal will save their missions. |
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The Dark
Illusion (TDIL-EN086) SPYRAL Super Agent |
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EARTH | Effect Monster | Level 4 | ATK: 1900 DEF: 1200 |
Pendulum Scale NA / NA |
(Warrior / Effect) If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn. (Ultra Rare) |
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Rating: 3 out of 5 James Bond would be proud of the work this guy does, and I am too. |
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The Dark
Illusion (TDIL-EN085) The Hidden City |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: You can add 1 "Subterror" monster
from your Deck to your hand. Once per turn: You can change 1
face-down Defense Position "Subterror" monster you control to
face-up Attack or Defense Position. Once per turn, when an
opponent's monster declares an attack: You can change 1
face-down Defense Position "Subterror" monster you control to
face-up Attack or Defense Position, then you can negate the
attack. You can only activate 1 "The Hidden City" per turn. (Secret Rare) |
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Rating: 1 out of 5 Nemesis Warrior is the best we have, and it can be searched with Reinforcement of the Army. |
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The Dark
Illusion (TDIL-EN084) Subterror Behemoth Stalagmo |
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EARTH | Effect Monster | Level 10 | ATK: 2800 DEF: 2100 |
Pendulum Scale NA / NA |
(Rock / Flip / Effect) FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Ultra Rare) |
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Rating: 2 out of 5 Basically it's Umastryx's stats flipped, and without much of anything else. |
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The Dark
Illusion (TDIL-EN083) Subterror Behemoth Umastryx |
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EARTH | Effect Monster | Level 7 | ATK: 2000 DEF: 2700 |
Pendulum Scale NA / NA |
(Reptile / Flip / Effect) FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Ultra Rare) |
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Rating: 1 out of 5 High DEF won't cut it here because that's coupled with bad effects and a pretty high Level. |
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The Dark
Illusion (TDIL-EN082) Subterror Nemesis Warrior |
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EARTH | Effect Monster | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale NA / NA |
(Warrior / Effect) During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn. (Rare) |
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Rating: 3 out of 5 Makes more work for bringing out the high-Level members, but you don't need them anyway. |
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The Dark
Illusion (TDIL-EN081) Ninjitsu Art Notebook |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn: You can send 1 "Ninja" monster from your hand to the
Graveyard; Set 1 "Ninjitsu Art" Spell/Trap Card directly from your Deck,
except "Ninjitsu Art Notebook". (Common) |
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Rating: 1 out of 5 Should take notes from better cards. |
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The Dark
Illusion (TDIL-EN080) The Forceful Checkpoint |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When an opponent's monster declares an attack: Look at your
opponent's hand, and if there is a Monster Card, negate the
attack, then discard 1 monster from their hand (your choice). (Secret Rare) |
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Rating: 1 out of 5 A one-time Ordeal of a Traveler. Worst security ever. |
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The Dark
Illusion (TDIL-EN079) Pendulum Hole |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When a monster(s) would be Pendulum Summoned: Negate the
Pendulum Summon, and if you do, shuffle that monster(s) into the
Deck. (Common) |
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Rating: 2 out of 5 Only good against Pendulum Summons, which aren't going to happen that often. |
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The Dark
Illusion (TDIL-EN078) United Front |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 monster, then target 1 face-up monster on the field;
its ATK and DEF becomes the discarded monster's ATK and DEF,
until the end of this turn. Monsters you control cannot attack
directly during the turn you activate this card. (Short Print Common) |
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Rating: 2 out of 5 The stronger the discarded monster, the weaker the affected monster becomes, but it's going to vary entirely. |
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The Dark
Illusion (TDIL-EN077) Premature Return |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Banish 1 card from your hand, then target 1 of your banished
monsters; Special Summon it in face-down Defense Position. (Ultra Rare) |
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Rating: 1 out of 5 If you're going to lose a card to get back a banished monster, D.D.R. is a much better choice. |
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The Dark
Illusion (TDIL-EN076) Floodgate Trap Hole |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When your opponent Summons a monster(s): Change that monster(s)
to face-down Defense Position. Monsters changed to face-down
Defense Position by this effect cannot change their battle
positions. (Ultra Rare) |
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Rating: 4 out of 5 Very nearly overpowered with what this does. |
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The Dark
Illusion (TDIL-EN075) Destruction Sword Memories |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 "Destruction Sword" card; Special Summon 1 "Buster
Blader" monster from the Deck. You can banish this card from
your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon
Destroyer Swordsman" from your Extra Deck, by banishing Fusion
Materials listed on it from your Graveyard. (Common) |
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Rating: 1 out of 5 Buster Blader should be a distant memory, but these cards keep coming out. |
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The Dark
Illusion (TDIL-EN074) Triamid Pulse |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn: You can banish 2 cards from your Graveyard (any
combination of Rock-Type monsters or Field Spell Cards), then
activate 1 of these effects; ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. (Rare) |
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Rating: 1 out of 5 You won't find a pulse because the Deck is clinically dead. |
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The Dark
Illusion (TDIL-EN073) Metalfoes Combination |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn, if a Fusion Monster is Fusion Summoned: You can
target 1 "Metalfoes" monster in your Graveyard with a lower
Level than that Fusion Monster; Special Summon it. If this card
is sent from the field to the Graveyard: You can add 1
"Metalfoes" monster from your Deck to your hand. (Super Rare) |
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Rating: 2 out of 5 You might even be ready for a 2nd Fusion Summon, but it's mostly limited to Metalfoes. |
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The Dark
Illusion (TDIL-EN072) Metalfoes Counter |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If a card(s) you control is destroyed by battle or card effect:
Special Summon 1 "Metalfoes" monster from your Deck. During
either player's turn, except the turn this card was sent to the
Graveyard: You can banish this card from your Graveyard; add 1
face-up "Metalfoes" Pendulum Monster from your Extra Deck to
your hand. (Common) |
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Rating: 2 out of 5 Both options get you a Metalfoes monster, but their stats vary. |
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The Dark
Illusion (TDIL-EN071) Magician Navigation |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon 1 "Dark Magician" from your hand, then Special
Summon 1 Level 7 or lower DARK Spellcaster-Type monster from
your Deck. If you control "Dark Magician", except the turn this
card was sent to the Graveyard: You can banish this card from
your Graveyard, then target 1 face-up Spell/Trap Card your
opponent controls; it has its effects negated until the end of
this turn. (Secret Rare) |
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Rating: 1 out of 5 You need Dark Magician above all, and it's terrible no matter how it's reincarnated. |
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The Dark
Illusion (TDIL-EN070) King Scarlet |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If a "Red Dragon Archfiend" monster you control battles, during
damage calculation: Make that monster you control unable to be
destroyed by that battle, and if you do, Special Summon this
card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK
0/DEF 0). (This card is also still a Trap Card.) (Common) |
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Rating: 1 out of 5 If you have Red Dragon Archfiend, you don't need this poor excluse of a Trap Monster. |
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The Dark
Illusion (TDIL-EN069) Fusion Fright Waltz |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 "Frightfur" Fusion Monster you control and 1 Fusion
Monster your opponent controls; destroy as many other Special
Summoned monsters on the field as possible, then each player
that had a monster(s) destroyed by this effect takes damage
equal to the combined current ATK of the targeted monster(s) on
the field. (Common) |
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Rating: 0 out of 5 This'll likely end up being the likes of Self-Destruct Button. |
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The Dark
Illusion (TDIL-EN068) Card of the Soul |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Look at your Deck, and if you do, you can add 1 monster from
your Deck to your hand, whose sum of ATK and DEF equals your LP.
You can only activate 1 "Card of the Soul" per turn. (Short Print Common) |
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Rating: 3 out of 5 Get this card in your hand early, and that's 4000 ATK and DEF straight away. |
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The Dark
Illusion (TDIL-EN067) Magical Mid-Breaker Field |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate this card at the start of your Main Phase 1 or 2.
During each player's Main Phase 1, monsters on the field cannot
be destroyed by their opponent's card effects, also neither
player can target monsters their opponent controls. You cannot
activate or Set Field Spell Cards. (Common) |
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Rating: 2 out of 5 Your monsters are basically safe from harm half the time. |
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The Dark
Illusion (TDIL-EN066) Pot of Desires |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Banish 10 cards from the top of your Deck, face-down; draw 2
cards. You can only activate 1 "Pot of Desires" per turn. (Secret Rare) |
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Rating: 1 out of 5 There's nothing desirable here when it's the worst variant of Pot of Greed in history. |
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The Dark
Illusion (TDIL-EN065) Cosmic Cyclone |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish
it. (Secret Rare) |
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Rating: 1 out of 5 Steeper than MST for pretty much no good reason at all. |
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The Dark
Illusion (TDIL-EN064) Triamid Kingolem |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid"
monster you control battles, your opponent's cards and effects
cannot be activated until the end of the Damage Step. If this
face-up card in the Field Zone is sent to the Graveyard: You can
Special Summon 1 "Triamid" monster from your hand. You can only
use this effect of "Triamid Kingolem" once per turn. (Rare) |
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Rating: 2 out of 5 Master will have 2300 ATK with this, and is really your best choice. |
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The Dark
Illusion (TDIL-EN063) Triamid Cruiser |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each time a Rock-Type monster is Normal Summoned, gain 500 LP.
If a "Triamid" monster is Normal Summoned: You can draw 1 card,
then discard 1 card. If this face-up card in the Field Zone is
sent to the Graveyard: You can add 1 "Triamid" monster from your
Deck to your hand. You can only use this effect of "Triamid
Cruiser" once per turn. (Rare) |
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Rating: 2 out of 5 A glorified Mysterious Puppeteer, but that makes it slightly better by comparison. |
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The Dark
Illusion (TDIL-EN062) Triamid Fortress |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All Rock-Type monsters on the field gain 500 DEF. "Triamid"
monsters on the field cannot be destroyed by card effects. If
this face-up card in the Field Zone is sent to the Graveyard:
You can target 1 "Triamid" monster in your Graveyard; add it to
your hand. You can only use this effect of "Triamid Fortress"
once per turn. (Common) |
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Rating: 2 out of 5 Here's the support for the mediocre Deck idea. |
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The Dark
Illusion (TDIL-EN061) Metalfoes Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Materials. If
this card is in your Graveyard: You can shuffle it into the
Deck, then draw 1 card. You can only use this effect of
"Metalfoes Fusion" once per turn. (Super Rare) |
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Rating: 2 out of 5 One bonus effect for recycling itself gives it a 2. |
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The Dark
Illusion (TDIL-EN060) Metalmorformation |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All "Metalfoes" monsters you control gain 300 ATK and DEF. While
a "Metalfoes" card is in your Pendulum Zone, "Metalfoes"
monsters you control, except Effect Monsters, are unaffected by
your opponent's card effects. (Super Rare) |
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Rating: 2 out of 5 At least the Deck isn't terrible, making this okay for use. |
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The Dark
Illusion (TDIL-EN059) Dark Magic Expanded |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Apply these effects in sequence, based on the number of "Dark
Magician" and/or "Dark Magician Girl" on the field and in the
Graveyards. ● 1+: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster-Type monsters you currently control are unaffected by your opponent's card effects, until the end of this turn. (Common) |
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Rating: 1 out of 5 Only a 5% increase. |
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The Dark
Illusion (TDIL-EN058) Illusion Magic |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 Spellcaster-Type monster; add up to 2 copies of "Dark
Magician" from your Deck and/or Graveyard to your hand. You can
only activate 1 "Illusion Magic" per turn. (Rare) |
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Rating: 1 out of 5 Now you're down a monster for what you could've used on said Dark Magcian. They're useless in your hand. |
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The Dark
Illusion (TDIL-EN057) Dark Magical Circle |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: Look at the top 3 cards of your
Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card
that specifically lists the card "Dark Magician", among them,
and add it to your hand, also place the remaining cards on top
of your Deck in any order. If "Dark Magician" is Normal or
Special Summoned to your field (except during the Damage Step):
You can target 1 card your opponent controls; banish it. You can
only use each effect of "Dark Magical Circle" once per turn. (Secret Rare) |
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Rating: 1 out of 5 Should've gone to a worthy monster like Chaos Command Magician. |
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The Dark
Illusion (TDIL-EN056) Forbidden Dark Contract with the Swamp King |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Once per turn: You can Special Summon 1 "D/D/D" monster from
your hand in Defense Position, but its effects are negated. Once
per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from
your Extra Deck, using monsters from your hand or field as
Fusion Materials, including a monster Special Summoned by this
card with the above effect. Once per turn, during your Standby
Phase: Take 2000 damage. (Common) |
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Rating: 1 out of 5 Signing these contracts is like automatically surrendering the Duel. |
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The Dark
Illusion (TDIL-EN055) Frightfur Sanctuary |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate this card by discarding 1 card and sending 2
"Frightfur" monsters from your Extra Deck to the Graveyard. All
Fusion Monsters you control are also treated as "Frightfur"
monsters. If this card is sent to the Graveyard: You can target
1 "Frightfur" Fusion Monster in your Graveyard; return it to the
Extra Deck. (Common) |
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Rating: 1 out of 5 If you need this to actually have Frightfurs on the field, you should know why no one else uses them. |
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The Dark
Illusion (TDIL-EN054) Luna Light Perfume |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 "Lunalight" monster in your Graveyard; Special Summon
it. You can banish this card from your Graveyard, then discard 1
card; add 1 "Lunalight" monster from your Deck to your hand. (Super Rare) |
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Rating: 1 out of 5 Won't mask their unplayability scent. |
||||
The Dark
Illusion (TDIL-EN053) Super Hippo Carnival |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon 1 "Performapal Hip Hippo" from your hand, Deck,
or Graveyard, then you can Special Summon as many "Hippo Tokens"
(Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they
cannot be Tributed, and monsters your opponent controls cannot
target monsters for attacks for the rest of this turn, except
"Hippo Tokens". You cannot Special Summon monsters from the
Extra Deck while a "Hippo Token" is in a Monster Zone. (Common) |
||||
Rating: 1 out of 5 About the type of game you'd expect to find at a real carnival, only without the guarantee. |
||||
The Dark
Illusion (TDIL-EN052) Ebon High Magician |
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DARK | Xyz Monster | Rank 7 | ATK: 2300 DEF: 2800 |
Pendulum Scale NA / NA |
(Spellcaster / Xyz / Effect) 2 Level 7 Spellcaster-Type monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field. (Super Rare) |
||||
Rating: 2 out of 5 High on drugs because this is quite mediocre for a Super Rare. |
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The Dark
Illusion (TDIL-EN051) Coral Dragon |
||||
WATER | Synchro Monster | Level 6 | ATK: 2400 DEF: 500 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Tuner / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Taken a page from the new Blackwings that can double as Tuners, and the results are obvious. |
||||
The Dark
Illusion (TDIL-EN050) Tyrant Red Dragon Archfiend |
||||
DARK | Synchro Monster | Level 10 | ATK: 3500 DEF: 3000 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Effect) 2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. (Ultra Rare) |
||||
Rating: 1 out of 5 Red Nova Dragon is much better than this. |
||||
The Dark
Illusion (TDIL-EN049) Assault Blackwing - Onimaru the Divine Thunder |
||||
DARK | Synchro Monster | Level 12 | ATK: 3000 DEF: 2000 |
Pendulum Scale NA / NA |
(Winged Beast / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. (Super Rare) |
||||
Rating: 2 out of 5 I guess Blackwings are forever nerfed after their success in the 5Ds era of Duels. |
||||
The Dark
Illusion (TDIL-EN048) Assault Blackwing - Sohaya the Rain Storm |
||||
DARK | Synchro Monster | Level 5 | ATK: 1500 DEF: 2000 |
Pendulum Scale NA / NA |
(Winged Beast / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. ● When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. ● During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card. (Common) |
||||
Rating: 1 out of 5 Crow Hogan could make this work, but he's friends with the main protagonist. |
||||
The Dark
Illusion (TDIL-EN047) Assault Blackwing - Sayo the Rain Hider |
||||
DARK | Synchro Monster | Level 2 | ATK: 800 DEF: 100 |
Pendulum Scale NA / NA |
(Winged Beast / Synchro / Effect) 1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle. (Rare) |
||||
Rating: 1 out of 5 Just run Armor Master. |
||||
The Dark
Illusion (TDIL-EN046) Nirvana High Paladin |
||||
DARK | Pendulum Monster | Level 10 | ATK: 3300 DEF: 2500 |
Pendulum Scale 8 (left) / 8 (right) |
Pendulum Text If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn. |
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(Spellcaster / Synchro / Pendulum / Effect) 1 Tuner + 1 or more non-Tuner Synchro Monsters For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your Graveyard; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Secret Rare) |
||||
Rating: 2 out of 5 Practically an Accel Synchro, and it lives up to those monsters' very low standards. |
||||
The Dark
Illusion (TDIL-EN045) Metalfoes Crimsonite |
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FIRE | Fusion Monster | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale NA / NA |
(Psychic / Fusion) 1 "Metalfoes" monster + 2 monsters with 3000 or less ATK (Rare) |
||||
Rating: 1 out of 5 Naturia Leodrake is much less restrained for the same ATK. |
||||
The Dark
Illusion (TDIL-EN044) Metalfoes Orichalc |
||||
FIRE | Fusion Monster | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum Scale NA / NA |
(Psychic / Fusion / Effect) 2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it. (Common) |
||||
Rating: 3 out of 5 Finally something decent for any Extra Deck. |
||||
The Dark
Illusion (TDIL-EN043) Metalfoes Adamante |
||||
FIRE | Fusion Monster | Level 5 | ATK: 2500 DEF: 2500 |
Pendulum Scale NA / NA |
(Psychic / Fusion) 1 "Metalfoes" monster + 1 monster with 2500 or less ATK (Rare) |
||||
Rating: 1 out of 5 More Instant Junk-fodder. How delightful. |
||||
The Dark
Illusion (TDIL-EN042) Fairy Tail - Snow |
||||
LIGHT | Effect Monster | Level 4 | ATK: 1850 DEF: 1000 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card. (Short Print Common) |
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Rating: 3 out of 5 Could make for a decent Archetype, but this is much better than how other Archetypes start. |
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The Dark
Illusion (TDIL-EN041) Wrecker Panda |
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LIGHT | Effect Monster | Level 2 | ATK: 800 DEF: 800 |
Pendulum Scale NA / NA |
(Beast / Effect) Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied). (Common) |
||||
Rating: 1 out of 5 They remade Rallis the Star Bird, only it doesn't self-destruct afterwards. |
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The Dark
Illusion (TDIL-EN040) Tuning Gum |
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DARK | Effect Monster | Level 1 | ATK: 400 DEF: 1200 |
Pendulum Scale NA / NA |
(Fiend / Tuner / Effect) You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation. (Rare) |
||||
Rating: 2 out of 5 Better follow its namesake and use it to Synchro Summon because otherwise it'll live up to the real thing's property. |
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The Dark
Illusion (TDIL-EN039) Totem Five |
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FIRE | Effect Monster | Level 3 | ATK: 500 DEF: 200 |
Pendulum Scale NA / NA |
(Rock / Effect) If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. (Common) |
||||
Rating: 1 out of 5 More like Totem One-Fifth with how likely you are to pull this off. |
||||
The Dark
Illusion (TDIL-EN038) Zap Mustang |
||||
LIGHT | Effect Monster | Level 4 | ATK: 1600 DEF: 1500 |
Pendulum Scale NA / NA |
(Thunder / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn. (Common) |
||||
Rating: 1 out of 5 This won't even last until the Damage Step and hinders your efforts too. |
||||
The Dark
Illusion (TDIL-EN037) Spell Strider |
||||
EARTH | Effect Monster | Level 4 | ATK: 1800 DEF: 600 |
Pendulum Scale NA / NA |
(Warrior / Effect) If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card. (Super Rare) |
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Rating: 3 out of 5 It'll cost you a Spell Card, but it may be worth it, even if this does nothing else afterwards. |
||||
The Dark
Illusion (TDIL-EN036) Black Dragon Ninja |
||||
DARK | Effect Monster | Level 7 | ATK: 2800 DEF: 1600 |
Pendulum Scale NA / NA |
(Beast / Effect) Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). (Common) |
||||
Rating: 1 out of 5 The "Black Dragon Ninja" is clearly tied to Joey's prized monster. |
||||
The Dark
Illusion (TDIL-EN035) Amaterasu |
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LIGHT | Effect Monster | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale NA / NA |
(Fairy / Spirit / Effect) Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. (Super Rare) |
||||
Rating: 1 out of 5 Let's just take Big Shield Gardna, make it require 2 Tributes and still have typical Spirit monster downsides. |
||||
The Dark
Illusion (TDIL-EN034) Block Dragon |
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EARTH | Effect Monster | Level 8 | ATK: 2500 DEF: 3000 |
Pendulum Scale NA / NA |
(Rock / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Almost like the Rock variant of Dark Armed Dragon, but it's nowhere near as good. |
||||
The Dark
Illusion (TDIL-EN033) Scapeghost |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Zombie / Flip / Tuner / Effect) FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie-Type/ DARK/Level 1/ATK 0/DEF 0). (Common) |
||||
Rating: 4 out of 5 Not quite as versatile as Scapegoat, but you get up to 5 free Tokens that can be used for anything you need. |
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The Dark
Illusion (TDIL-EN032) Toon Dark Magician |
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DARK | Effect Monster | Level 7 | ATK: 2500 DEF: 2100 |
Pendulum Scale NA / NA |
(Spellcaster / Toon / Effect) Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card or "Manga Ryu-Ran", then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap Card from your Deck to your hand. (Super Rare) |
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Rating: 1 out of 5 This does everything to ruin Dark Magician's image. |
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The Dark
Illusion (TDIL-EN031) Shiranui Solitaire |
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FIRE | Effect Monster | Level 4 | ATK: 500 DEF: 0 |
Pendulum Scale NA / NA |
(Zombie / Effect) You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Solitaire is a relatively easy game, and this is easy to beat. |
||||
The Dark
Illusion (TDIL-EN030) Triamid Sphinx |
||||
EARTH | Effect Monster | Level 10 | ATK: 2500 DEF: 2500 |
Pendulum Scale NA / NA |
(Rock / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx". (Super Rare) |
||||
Rating: 1 out of 5 The long-lost Triamids of Yu-Gi-Oh can stay lost. |
||||
The Dark
Illusion (TDIL-EN029) Triamid Master |
||||
EARTH | Effect Monster | Level 4 | ATK: 1800 DEF: 700 |
Pendulum Scale NA / NA |
(Rock / Effect) Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). (Rare) |
||||
Rating: 3 out of 5 Maybe the master can teach the other two a lesson about usefulness? |
||||
The Dark
Illusion (TDIL-EN028) Triamid Hunter |
||||
EARTH | Effect Monster | Level 3 | ATK: 1400 DEF: 1100 |
Pendulum Scale NA / NA |
(Rock / Effect) If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). (Rare) |
||||
Rating: 1 out of 5 Double Summon gives you this power with any monsters, and you don't need any out to use the card at all. |
||||
The Dark
Illusion (TDIL-EN027) Triamid Dancer |
||||
EARTH | Effect Monster | Level 3 | ATK: 600 DEF: 1900 |
Pendulum Scale NA / NA |
(Rock / Effect) Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). (Common) |
||||
Rating: 2 out of 5 Seems like Triamids are going the route of another relic, Chronomalies. |
||||
The Dark
Illusion (TDIL-EN026) Dinomist Ankylos |
||||
WATER | Pendulum Monster | Level 4 | ATK: 1500 DEF: 2000 |
Pendulum Scale 6 (left) / 6 (right) |
Pendulum Text Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
||||
(Machine / Pendulum / Effect) Banish any monster destroyed by battle with a "Dinomist" monster you control. (Common) |
||||
Rating: 2 out of 5 Most of its properties are either too high or too low, but the DEF will suffice. |
||||
The Dark
Illusion (TDIL-EN025) True King Agnimazud, the Vanisher |
||||
FIRE | Effect Monster | Level 9 | ATK: 2900 DEF: 1900 |
Pendulum Scale NA / NA |
(Wyrm / Effect) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Level 9s continue to disappoint, and I partly blame Deep Space Cruiser IX. |
||||
The Dark
Illusion (TDIL-EN024) Metalfoes Volflame |
||||
FIRE | Pendulum Monster | Level 7 | ATK: 2400 DEF: 2000 |
Pendulum Scale 8 (left) / 8 (right) |
Pendulum Text Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
||||
(Psychic / Pendulum / Normal) Roasting red rockets boost its blazing, bright-blast burners to liquified lava Levels. Vanquisher of the Vanisher! (Rare) |
||||
Rating: 2 out of 5 A Pendulum version of Red-Eyes B. Dragon with a high Scale. |
||||
The Dark
Illusion (TDIL-EN023) Metalfoes Goldriver |
||||
FIRE | Pendulum Monster | Level 4 | ATK: 1900 DEF: 500 |
Pendulum Scale 1 (left) / 1 (right) |
Pendulum Text Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
||||
(Psychic / Pendulum / Normal) That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....) (Rare) |
||||
Rating: 3 out of 5 We've struck gold, and this time it's actually good. |
||||
The Dark
Illusion (TDIL-EN022) Metalfoes Silverd |
||||
FIRE | Pendulum Monster | Level 3 | ATK: 1700 DEF: 100 |
Pendulum Scale 1 (left) / 1 (right) |
Pendulum Text Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
||||
(Psychic / Pendulum / Normal) Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser. (Common) |
||||
Rating: 2 out of 5 So far, they're not much of a force to be reckoned with. |
||||
The Dark
Illusion (TDIL-EN021) Metalfoes Steelen |
||||
FIRE | Pendulum Monster | Level 2 | ATK: 0 DEF: 2100 |
Pendulum Scale 8 (left) / 8 (right) |
Pendulum Text Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
||||
(Psychic / Pendulum / Normal) Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!! (Common) |
||||
Rating: 2 out of 5 Sounds like an evolved form of Steelix from Pokemon, but it lacks the properties to fill that one's "shoes". |
||||
The Dark
Illusion (TDIL-EN020) Master Peace, the True Dracoslayer |
||||
LIGHT | Effect Monste | Level 8 | ATK: 2950 DEF: 2950 |
Pendulum Scale NA / NA |
(Dragon / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck. (Ultra Rare) |
||||
Rating: 2 out of 5 Won't keep the peace for very long. |
||||
The Dark
Illusion (TDIL-EN019) Magician's Rod |
||||
DARK | Effect Monster | Level 3 | ATK: 1600 DEF: 100 |
Pendulum Scale NA / NA |
(Spelcaster / Effect) When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Type monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Dark Magician has their own staff, and not even it makes them good. |
||||
The Dark
Illusion (TDIL-EN018) Magician's Robe |
||||
DARK | Effect Monster | Level 2 | ATK: 700 DEF: 2000 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn. (Common) |
||||
Rating: 2 out of 5 They're really going all-out to support LOB's first memorable Spellcaster. |
||||
The Dark
Illusion (TDIL-EN017) Magician of Dark Illusion |
||||
DARK | Effect Monster | Level 7 | ATK: 2100 DEF: 2500 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. (Super Rare) |
||||
Rating: 1 out of 5 Dark Magician ran into Mirror Wall. |
||||
The Dark
Illusion (TDIL-EN016) Red Mirror |
||||
FIRE | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Effect) When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn. (Common) |
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Rating: 1 out of 5 ARC-V Jack Atlas is a master of disaster. |
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The Dark
Illusion (TDIL-EN015) Red Gardna |
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FIRE | Effect Monster | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale NA / NA |
(Fiend / Effect) During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. (Common) |
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Rating: 2 out of 5 Offers quite a bit of protection, but not on its own. |
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The Dark
Illusion (TDIL-EN014) Red Warg |
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FIRE | Effect Monster | Level 6 | ATK: 1400 DEF: 2200 |
Pendulum Scale NA / NA |
(Fiend / Effect) When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved. (Common) |
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Rating: 1 out of 5 Its stats are bad enough for its Level, but its own effect makes things worse. |
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The Dark
Illusion (TDIL-EN013) Blackwing - Gofu the Vague Shadow |
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DARK | Effect Monster | Level 5 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Winged Beast / Tuner / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner. (Common) |
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Rating: 0 out of 5 Vayu's cousin has arrived, but they literally bring nothing useful to the dinner table. |
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The Dark
Illusion (TDIL-EN012) Blackwing - Tornado the Reverse Wind |
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DARK | Effect Monster | Level 4 | ATK: 1000 DEF: 1200 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated. (Common) |
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Rating: 1 out of 5 Blizzard the Far North is already a searchable Tuner that can revive Blackwings from your Graveyard. |
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The Dark
Illusion (TDIL-EN011) D/D Savant Nikola |
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DARK | Pendulum Monster | Level 6 | ATK: 2000 DEF: 2000 |
Pendulum Scale 8 (left) / 8 (right) |
Pendulum Text You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). |
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(Fiend / Pendulum / Effect) If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn. (Common) |
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Rating: 1 out of 5 If I had a nickola every time one of these arrived, I'd be pretty rich by now. |
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The Dark
Illusion (TDIL-EN010) D/D Savant Thomas |
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DARK | Pendulum Monster | Level 8 | ATK: 1800 DEF: 2600 |
Pendulum Scale 6 (left) / 6 (right) |
Pendulum Text During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. |
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(Fiend / Pendulum / Effect) You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, and any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn. (Rare) |
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Rating: 1 out of 5 Sir Topham Hatt will not be pleased that Thomas hasn't been a really useful Monster Card. |
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The Dark
Illusion (TDIL-EN009) Acrobatic Magician |
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DARK | Pendulum Monster | Level 5 | ATK: 800 DEF: 2300 |
Pendulum Scale 2 (left) / 2 (right) |
Pendulum Text When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn. |
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(Spellcaster / Pendulum / Effect) If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone. (Rare) |
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Rating: 2 out of 5 It's able to jump from the Pendulum Zone to the Monster Card Zone and back again, but it has little to use. |
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The Dark
Illusion (TDIL-EN008) Performapal Life Swordsman |
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LIGHT | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Warrior / Effect) When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. (Common) |
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Rating: 1 out of 5 Very little life in it at all. |
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The Dark
Illusion (TDIL-EN007) Performapal Radish Horse |
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EARTH | Pendulum Monster | Level 4 | ATK: 500 DEF: 2000 |
Pendulum Scale 3 (left) / 3 (right) |
Pendulum Text Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field). |
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(Plant / Pendulum / Effect) If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK. (Common) |
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Rating: 2 out of 5 The conditions on the field are only right for it to be in Defense Mode or take root with its Pendulum Scale. |
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The Dark
Illusion (TDIL-EN006) Performapal Bubblebowwow |
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EARTH | Pendulum Monster | Level 6 | ATK: 2300 DEF: 1000 |
Pendulum Scale 5 (left) / 5 (right) |
Pendulum Text If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead. |
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(Beast / Pendulum / Effect) When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects. (Common) |
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Rating: 1 out of 5 Ah, from the recent scripted Duel, but it really should be Bubbleburstnow. |
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The Dark
Illusion (TDIL-EN005) Performapal Gumgumouton |
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EARTH | Pendulum Monster | Level 5 | ATK: 900 DEF: 2400 |
Pendulum Scale 1 (left) / 1 (right) |
Pendulum Text Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. |
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(Beast / Pendulum / Effect) Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. (Rare) |
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Rating: 2 out of 5 The effect proves relatively useful either way, but it's about the only thing useful at all. |
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The Dark
Illusion (TDIL-EN004) Performapal Inflater Tapir |
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WIND | Effect Monster | Level 6 | ATK: 1000 DEF: 2000 |
Pendulum Scale NA / NA |
(Beast / Effect) During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn. (Common) |
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Rating: 1 out of 5 Quite the air head, and we all know how useful those types of characters are when they're needed. |
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The Dark
Illusion (TDIL-EN003) Performapal Extra Slinger |
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DARK | Pendulum Monster | Level 3 | ATK: 800 DEF: 1100 |
Pendulum Scale 6 (left) / 6 (right) |
Pendulum Text During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect. |
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(Beast / Pendulum / Effect) Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent. (Common) |
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Rating: 1 out of 5 Extra, extra, read all about it! This card is terrible! |
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The Dark
Illusion (TDIL-EN002) Performapal Gongato |
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EARTH | Pendulum Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale 2 (left) / 2 (right) |
Pendulum Text Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field). |
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(Beast / Pendulum / Effect) Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle. (Common) |
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Rating: 2 out of 5 Comes up short compared to Battle Fader and Waboku, but it does have a Pendulum Scale to use too. |
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The Dark
Illusion (TDIL-EN001) Performapal Bot-Eyes Lizard |
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EARTH | Effect Monster | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale NA / NA |
(Beast / Effect) Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase. (Common) |
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Rating: 1 out of 5 All it does is become an Odd-Eyes monster, and for nothing in return. |
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The Dark
Illusion (TDIL-EN000) Magical Something |
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DARK | Effect Monster | Level 4 | ATK: 1800 DEF: 1300 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card's Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your Graveyard; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn. (Rare) |
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Rating: 3 out of 5 Something decent to be found here. |