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Learn to play the TCG.   DB1-EN Card Ratings

Dark Beginning 1 (DB1-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_1_(TCG-EN-UE)
Dark Beginning 1 (DB1-EN250)
The Earl of Demise
DARK / Normal Monster / Level 5 / ATK 2000 / DEF 700
(Fiend / Normal)
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
(Common)
Dark Beginning 1 (DB1-EN249)
Earthbound Spirit
EARTH / Normal Monster / Level 4 / ATK 500 / DEF 2000
(Fiend / Normal)
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
(Common)
Dark Beginning 1 (DB1-EN248)
Headless Knight
EARTH / Normal Monster / Level 4 / ATK 1450 / DEF 1700
(Fiend / Normal)
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
(Common)
Dark Beginning 1 (DB1-EN247)
The Gross Ghost of Fled Dreams
DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1800
(Fiend / Normal)
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
(Common)
Dark Beginning 1 (DB1-EN246)
The Portrait's Secret
EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500
(Fiend / Normal)
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
(Common)
Dark Beginning 1 (DB1-EN245)
Mage Power
SPELL / Equip Spell
Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.
(Ultra Rare)
Dark Beginning 1 (DB1-EN244)
United We Stand
SPELL / Equip Spell
Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control.
(Ultra Rare)
Dark Beginning 1 (DB1-EN243)
Scroll of Bewitchment
SPELL / Equip Spell
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
(Common)
Dark Beginning 1 (DB1-EN242)
Jar of Greed
TRAP / Normal Trap
Draw 1 card from your Deck.
(Rare)
Dark Beginning 1 (DB1-EN241)
Marie the Fallen One
DARK / Effect Monster / Level 5 / ATK 1700 / DEF 1200
(Fiend / Effect)
As long as this card is in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases.
(Common)
Dark Beginning 1 (DB1-EN240)
St. Joan
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2000
(Fairy / Fusion)
"The Forgiving Maiden" + "Marie the Fallen One"
(Common)
Dark Beginning 1 (DB1-EN239)
The Forgiving Maiden
LIGHT / Effect Monster / Level 4 / ATK 850 / DEF 2000
(Fairy / Effect)
Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
(Common)
Dark Beginning 1 (DB1-EN238)
Hysteric Fairy
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Fairy / Effect)
Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
(Common)
Dark Beginning 1 (DB1-EN237)
Cure Mermaid
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Fish / Effect)
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
(Common)
Dark Beginning 1 (DB1-EN236)
Dancing Fairy
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Fairy / Effect)
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
(Common)
Dark Beginning 1 (DB1-EN235)
Spirit of the Breeze
WIND / Effect Monster / Level 3 / ATK 0 / DEF 1800
(Fairy / Effect)
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
(Common)
Dark Beginning 1 (DB1-EN234)
Fire Princess
FIRE / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Pyro / Effect)
Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points.
(Common)
Dark Beginning 1 (DB1-EN233)
Amazon Archer
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Warrior / Effect)
Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points.
(Common)
Dark Beginning 1 (DB1-EN232)
Card of Safe Return
SPELL / Continuous Spell
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
(Common)
Dark Beginning 1 (DB1-EN231)
Jam Defender
TRAP / Continuous Trap
When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam".
(Common)
Dark Beginning 1 (DB1-EN230)
Infinite Cards
SPELL / Continuous Spell
As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
(Common)
Dark Beginning 1 (DB1-EN229)
Jam Breeding Machine
SPELL / Continuous Spell
During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/
WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens).
(Common)
Dark Beginning 1 (DB1-EN228)
Torrential Tribute
TRAP / Normal Trap
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
(Ultra Rare)
Dark Beginning 1 (DB1-EN227)
Fairy Box
TRAP / Continuous Trap
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
(Common)
Dark Beginning 1 (DB1-EN226)
Tornado Wall
TRAP / Continuous Trap
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
(Common)
Dark Beginning 1 (DB1-EN225)
Lightning Blade
SPELL / Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
(Common)
Dark Beginning 1 (DB1-EN224)
Return of the Doomed
SPELL / Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
(Common)
Dark Beginning 1 (DB1-EN223)
Mask of Brutality
SPELL / Equip Spell
Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)
Dark Beginning 1 (DB1-EN222)
Mask of the Accursed
SPELL / Equip Spell
The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases.
(Common)
Dark Beginning 1 (DB1-EN221)
Mask of Restrict
TRAP / Continuous Trap
Neither player can Tribute any monster under any conditions.
(Common)
Dark Beginning 1 (DB1-EN220)
Mask of Dispel
SPELL / Continuous Spell
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
(Common)
Dark Beginning 1 (DB1-EN219)
Curse of the Masked Beast
SPELL / Ritual Spell
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
(Common)
Dark Beginning 1 (DB1-EN218)
Mask of Weakness
TRAP / Normal Trap
Decrease the ATK of 1 attacking monster by 700 points until the end of the turn.
(Common)
Dark Beginning 1 (DB1-EN217)
Chosen One
SPELL / Normal Spell
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
(Common)
Dark Beginning 1 (DB1-EN216)
Nuvia the Wicked
DARK / Effect Monster / Level 4 / ATK 2000 / DEF 800
(Fiend / Effect)
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
(Common)
Dark Beginning 1 (DB1-EN215)
Melchid the Four-Face Beast
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Normal)
This monster has four different masks for four different attacks.
(Common)
Dark Beginning 1 (DB1-EN214)
The Masked Beast
DARK / Ritual Monster / Level 8 / ATK 3200 / DEF 1800
(Fiend / Ritual)
This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
(Super Rare)
Dark Beginning 1 (DB1-EN213)
Grand Tiki Elder
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Fiend / Normal)
A masked monster that wields the most deadly of curses.
(Common)
Dark Beginning 1 (DB1-EN212)
Shining Abyss
LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Fairy / Normal)
This monster employs the powers of both Light and Darkness.
(Common)
Dark Beginning 1 (DB1-EN211)
Amphibian Beast
WATER / Normal Monster / Level 6 / ATK 2400 / DEF 2000
(Fish / Normal)
On land or in the sea, the speed of this monster is unmatchable.
(Common)
Dark Beginning 1 (DB1-EN210)
Revival Jam
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase.
(Common)
Dark Beginning 1 (DB1-EN209)
Humanoid Worm Drake
WATER / Fusion Monster / Level 7 / ATK 2200 / DEF 2000
(Aqua / Fusion)
"Worm Drake" + "Humanoid Slime"
(Common)
Dark Beginning 1 (DB1-EN208)
Worm Drake
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Reptile / Normal)
Once this monster wraps itself around a victim, there is no escape.
(Common)
Dark Beginning 1 (DB1-EN207)
Humanoid Slime
WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.
(Common)
Dark Beginning 1 (DB1-EN206)
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.
(Common)
Dark Beginning 1 (DB1-EN205)
Insect Barrier
SPELL / Continuous Spell
Your opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field.
(Common)
Dark Beginning 1 (DB1-EN204)
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card.
(Rare)
Dark Beginning 1 (DB1-EN203)
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.
(Rare)
Dark Beginning 1 (DB1-EN202)
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this Battle position until the end of your next turn.
(Super Rare)
Dark Beginning 1 (DB1-EN201)
Mad Sword Beast
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Dinosaur / Effect)
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)
Dark Beginning 1 (DB1-EN200)
Red-Moon Baby
DARK / Effect Monster / Level 3 / ATK 700 / DEF 1000
(Zombie / Effect)
You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.
(Common)
Dark Beginning 1 (DB1-EN199)
Gradius
LIGHT / Normal Monster / Level 4 / ATK 1200 / DEF 800
(Machine / Normal)
A high-performance jet fighter with power capsules for variable attack capabilities.
(Common)
Dark Beginning 1 (DB1-EN198)
4-Starred Ladybug of Doom
WIND / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Insect / Flip / Effect)
FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
(Common)
Dark Beginning 1 (DB1-EN197)
Bombardment Beetle
WIND / Effect Monster / Level 2 / ATK 400 / DEF 900
(Insect / Flip / Effect)
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
(Common)
Dark Beginning 1 (DB1-EN196)
Hayabusa Knight
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 700
(Warrior / Effect)
This card can attack twice during the same Battle Phase.
(Rare)
Dark Beginning 1 (DB1-EN195)
Thousand-Eyes Restrict
DARK / Fusion Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Fusion / Effect)
"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
(Ultra Rare)
Dark Beginning 1 (DB1-EN194)
Thousand-Eyes Idol
DARK / Normal Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Normal)
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
(Common)
Dark Beginning 1 (DB1-EN193)
Deepsea Warrior
WATER / Effect Monster / Level 5 / ATK 1600 / DEF 1800
(Warrior / Effect)
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
(Common)
Dark Beginning 1 (DB1-EN192)
Drill Bug
EARTH / Effect Monster / Level 2 / ATK 1100 / DEF 200
(Insect / Effect)
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
(Common)
Dark Beginning 1 (DB1-EN191)
Sword Hunter
EARTH / Effect Monster / Level 7 / ATK 2450 / DEF 1700
(Warrior / Effect)
A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
(Common)
Dark Beginning 1 (DB1-EN190)
The Legendary Fisherman
WATER / Effect Monster / Level 5 / ATK 1850 / DEF 1600
(Warrior / Effect)
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.
(Rare)
Dark Beginning 1 (DB1-EN189)
Shadow of Eyes
TRAP / Normal Trap
You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
(Common)
Dark Beginning 1 (DB1-EN188)
Type Zero Magic Crusher
TRAP / Continuous Trap
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
(Common)
Dark Beginning 1 (DB1-EN187)
Gravity Bind
TRAP / Continuous Trap
All Level 4 or higher monsters on the field cannot attack.
(Common)
Dark Beginning 1 (DB1-EN186)
Infinite Dismissal
TRAP / Continuous Trap
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
(Common)
Dark Beginning 1 (DB1-EN185)
Magic Drain
TRAP / Counter Trap
You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.
(Rare)
Dark Beginning 1 (DB1-EN184)
Ground Collapse
SPELL / Continuous Spell
Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
(Common)
Dark Beginning 1 (DB1-EN183)
Dimensionhole
SPELL / Normal Spell
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
(Common)
Dark Beginning 1 (DB1-EN182)
Shift
TRAP / Normal Trap
You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
(Common)
Dark Beginning 1 (DB1-EN181)
Monster Recovery
SPELL / Quick-Play Spell
Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
(Common)
Dark Beginning 1 (DB1-EN180)
Rain of Mercy
SPELL / Normal Spell
Increase the Life Points of both players by 1000 points.
(Common)
Dark Beginning 1 (DB1-EN179)
Limiter Removal
SPELL / Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
(Rare)
Dark Beginning 1 (DB1-EN178)
Fairy Meteor Crush
SPELL / Equip Spell
When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)
Dark Beginning 1 (DB1-EN177)
Burning Land
SPELL / Continuous Spell
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
(Common)
Dark Beginning 1 (DB1-EN176)
Bubonic Vermin
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 600
(Beast / Flip / Effect)
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
(Common)
Dark Beginning 1 (DB1-EN175)
Skull Invitation
TRAP / Continuous Trap
Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
(Common)
Dark Beginning 1 (DB1-EN174)
Solemn Wishes
TRAP / Continuous Trap
Increase your Life Points by 500 points each time you draw a card (or cards).
(Common)
Dark Beginning 1 (DB1-EN173)
Attack and Receive
TRAP / Normal Trap
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
(Common)
Dark Beginning 1 (DB1-EN172)
Gamble
TRAP / Normal Trap
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
(Common)
Dark Beginning 1 (DB1-EN171)
Minor Goblin Official
TRAP / Continuous Trap
You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
(Common)
Dark Beginning 1 (DB1-EN170)
Exchange
SPELL / Normal Spell
Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)
(Super Rare)
Dark Beginning 1 (DB1-EN169)
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.
(Super Rare)
Dark Beginning 1 (DB1-EN168)
Change of Heart
SPELL / Normal Spell
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
(Ultra Rare)
Dark Beginning 1 (DB1-EN167)
The Cheerful Coffin
SPELL / Normal Spell
Discard up to 3 Monster Cards from your hand to the Graveyard.
(Common)
Dark Beginning 1 (DB1-EN166)
Soul Release
SPELL / Normal Spell
Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
(Common)
Dark Beginning 1 (DB1-EN165)
Tribute to the Doomed
SPELL / Normal Spell
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
(Rare)
Dark Beginning 1 (DB1-EN164)
Fake Trap
TRAP / Normal Trap
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
(Common)
Dark Beginning 1 (DB1-EN163)
Magician of Faith
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
(Rare)
Dark Beginning 1 (DB1-EN162)
Jinzo #7
DARK / Effect Monster / Level 2 / ATK 500 / DEF 400
(Machine / Effect)
This monster can attack your opponent's Life Points directly.
(Common)
Dark Beginning 1 (DB1-EN161)
Blast Juggler
FIRE / Effect Monster / Level 3 / ATK 800 / DEF 900
(Machine / Effect)
You can only activate this effect during your Standby Phase. Tribute this face-up card to select and destroy 2 face-up monsters with an ATK 1000 or less.
(Common)
Dark Beginning 1 (DB1-EN160)
Mystic Lamp
DARK / Effect Monster / Level 1 / ATK 400 / DEF 300
(Spellcaster / Effect)
This monster can attack your opponent's Life Points directly.
(Common)
Dark Beginning 1 (DB1-EN159)
Suijin
WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Aqua / Effect)
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Dark Beginning 1 (DB1-EN158)
Kazejin
WIND / Effect Monster / Level 7 / ATK 2400 / DEF 2200
(Spellcaster / Effect)
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Dark Beginning 1 (DB1-EN157)
Sanga of the Thunder
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Thunder / Effect)
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Dark Beginning 1 (DB1-EN156)
Elegant Egotist
SPELL / Normal Spell
You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
(Common)
Dark Beginning 1 (DB1-EN155)
Petit Moth
EARTH / Normal Monster / Level 1 / ATK 300 / DEF 200
(Insect / Normal)
This small but deadly creature is better off avoided.
(Common)
Dark Beginning 1 (DB1-EN154)
Masked Sorcerer
DARK / Effect Monster / Level 4 / ATK 900 / DEF 1400
(Spellcaster / Effect)
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Common)
Dark Beginning 1 (DB1-EN153)
B. Skull Dragon
DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)
"Summoned Skull" + "Red-Eyes B. Dragon"
(Super Rare)
Dark Beginning 1 (DB1-EN152)
Big Eye
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Fiend / Flip / Effect)
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
(Common)
Dark Beginning 1 (DB1-EN151)
White Magical Hat
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 700
(Spellcaster / Effect)
When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
(Common)
Dark Beginning 1 (DB1-EN150)
Mask of Darkness
DARK / Effect Monster / Level 2 / ATK 900 / DEF 400
(Fiend / Flip / Effect)
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
(Common)
Dark Beginning 1 (DB1-EN149)
Armored Zombie
DARK / Normal Monster / Level 3 / ATK 1500 / DEF 0
(Zombie / Normal)
This warrior blindly swings a deadly blade with devastating force.
(Common)
Dark Beginning 1 (DB1-EN148)
Cocoon of Evolution
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Insect / Effect)
You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth".
(Common)
Dark Beginning 1 (DB1-EN147)
Kojikocy
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Warrior / Normal)
A man-hunter with powerful arms that can crush boulders.
(Common)
Dark Beginning 1 (DB1-EN146)
Harpie Lady Sisters
WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist".
(Common)
Dark Beginning 1 (DB1-EN145)
Harpie Lady
WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.
(Common)
Dark Beginning 1 (DB1-EN144)
Larvae Moth
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 400
(Insect / Effect)
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Common)
Dark Beginning 1 (DB1-EN143)
Armored Lizard
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Reptile / Normal)
A lizard with a very tough hide and a vicious bite.
(Common)
Dark Beginning 1 (DB1-EN142)
Summoned Skull (original artwork)
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(Super Rare)
Dark Beginning 1 (DB1-EN141)
Winged Dragon, Guardina of the Fortress #1
WIND / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Dragon / Normal)
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
(Common)
Dark Beginning 1 (DB1-EN140)
Feral Imp
DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Fiend / Normal)
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
(Common)
Dark Beginning 1 (DB1-EN139)
Exodia the Forbidden One
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
(Ultra Rare)
Dark Beginning 1 (DB1-EN138)
Left Arm of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Dark Beginning 1 (DB1-EN137)
Right Arm of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Dark Beginning 1 (DB1-EN136)
Left Leg of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Dark Beginning 1 (DB1-EN135)
Right Leg of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
(Common)
Dark Beginning 1 (DB1-EN134)
Pot of Greed
SPELL / Normal Spell
Draw 2 cards from your Deck.
(Super Rare)
Dark Beginning 1 (DB1-EN133)
Monster Reborn
SPELL / Normal Spell
Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
(Ultra Rare)
Dark Beginning 1 (DB1-EN132)
Hane-Hane
EARTH / Effect Monster / Level 2 / ATK 450 / DEF 500
(Beast / Flip / Effect)
FLIP: Select 1 monster on the field and return it to its owner's hand.
(Common)
Dark Beginning 1 (DB1-EN131)
Man-Eater Bug
EARTH / Effect Monster / Level 2 / ATK 450 / DEF 600
(Insect / Flip / Effect)
FLIP: Destroy 1 monster on the field.
(Rare)
Dark Beginning 1 (DB1-EN130)
Armed Ninja
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300
(Warrior / Flip / Effect)
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
(Common)
Dark Beginning 1 (DB1-EN129)
Swords of Revealing Light
SPELL / Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Super Rare)
Dark Beginning 1 (DB1-EN128)
Stop Defense
SPELL / Normal Spell
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.
(Common)
Dark Beginning 1 (DB1-EN127)
Reaper of the Cards
DARK / Effect Monster / Level 5 / ATK 1380 / DEF 1930
(Fiend / Flip / Effect)
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
(Common)
Dark Beginning 1 (DB1-EN126)
Red-Eyes B. Dragon (4th artwork)
DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.
(Super Rare)
Dark Beginning 1 (DB1-EN125)
Uraby
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Dinosaur / Normal)
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
(Common)
Dark Beginning 1 (DB1-EN124)
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.
(Common)
Dark Beginning 1 (DB1-EN123)
Curse of Dragon
DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1500
(Dragon / Normal)
A wicked dragon that taps into dark forces to execute a powerful attack.
(Common)
Dark Beginning 1 (DB1-EN122)
Gaia the Dragon Champion
WIND / Fusion Monster / Level 7 / ATK 2600 / DEF 2100
(Dragon / Fusion)
"Gaia the Fierce Knight" + "Curse of Dragon"
(Rare)
Dark Beginning 1 (DB1-EN121)
Beaver Warrior
EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500
(Beast-Warrior / Normal)
What this creature lacks in size it makes up for in defense when battling in the prairie.
(Common)
Dark Beginning 1 (DB1-EN120)
Mystical Elf
LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Spellcaster / Normal)
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
(Common)
Dark Beginning 1 (DB1-EN119)
Polymerization (original artwork)
SPELL / Normal Spell
Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.
(Common)
Dark Beginning 1 (DB1-EN118)
Trap Hole
TRAP / Normal Trap
When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
(Rare)
Dark Beginning 1 (DB1-EN117)
Fissure
SPELL / Normal Spell
Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
(Rare)
Dark Beginning 1 (DB1-EN116)
Hinotama
SPELL / Normal Spell
Inflict 500 points of Direct Damage to your opponent's Life Points.
(Common)
Dark Beginning 1 (DB1-EN115)
Red Medicine
SPELL / Normal Spell
Increase your Life Points by 500 points.
(Common)
Dark Beginning 1 (DB1-EN114)
Raigeki
SPELL / Normal Spell
Destroy all monsters on your opponent's side of the field.
(Ultra Rare)
Dark Beginning 1 (DB1-EN113)
Dark Hole
SPELL / Normal Spell
Destroy all monsters on the field.
(Super Rare)
Dark Beginning 1 (DB1-EN112)
Umi
SPELL / Field Spell
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
(Common)
Dark Beginning 1 (DB1-EN111)
Dragon Capture Jar
TRAP / Continuous Trap
As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.
(Common)
Dark Beginning 1 (DB1-EN110)
Masaki the Legendary Swordsman
EARTH / Normal Monster / Level 4 / ATK 1100 / DEF 1100
(Warrior / Normal)
Legendary swordmaster Masaki is a veteran of over 100 battles.
(Common)
Dark Beginning 1 (DB1-EN109)
Aqua Madoor
WATER / Normal Monster / Level 4 / ATK 1200 / DEF 2000
(Spellcaster / Normal)
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
(Common)
Dark Beginning 1 (DB1-EN108)
Dark King of the Abyss
DARK / Normal Monster / Level 3 / ATK 1200 / DEF 800
(Fiend / Normal)
It's said that this King of the Netherworld once had the power to rule over the dark.
(Common)
Dark Beginning 1 (DB1-EN107)
Flame Manipulator
FIRE / Normal Monster / Level 3 / ATK 900 / DEF 1000
(Spellcaster / Normal)
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
(Common)
Dark Beginning 1 (DB1-EN106)
Silver Fang
EARTH / Normal Monster / Level 3 / ATK 1200 / DEF 800
(Beast / Normal)
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
(Common)
Dark Beginning 1 (DB1-EN105)
Mammoth Graveyard
EARTH / Normal Monster / Level 3 / ATK 1200 / DEF 800
(Dinosaur / Normal)
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
(Common)
Dark Beginning 1 (DB1-EN104)
Celtic Guardian (original artwork)
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
(Common)
Dark Beginning 1 (DB1-EN103)
Gaia the Fierce Knight (original artwork)
EARTH / Normal Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Normal)
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
(Rare)
Dark Beginning 1 (DB1-EN102)
Dark Magician (4th artwork)
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
(Ultra Rare)
Dark Beginning 1 (DB1-EN101)
Skull Servant
DARK / Normal Monster / Level 1 / ATK 300 / DEF 200
(Zombie / Normal)
A skeletal ghost that isn't strong but can mean trouble in large numbers.
(Common)
Dark Beginning 1 (DB1-EN100)
Flame Swordsman (original artwork)
FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600
(Warrior / Fusion)
"Flame Manipulator + "Masaki the Legendary Swordsman"
(Rare)
Dark Beginning 1 (DB1-EN099)
Hitotsu-Me Giant
EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1000
(Beast-Warrior / Normal)
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
(Common)
Dark Beginning 1 (DB1-EN098)
Blue-Eyes White Dragon (4th artwork)
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
The legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Ultra Rare)
Dark Beginning 1 (DB1-EN097)
Big Shield Guardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.
(Ultra Rare)
Dark Beginning 1 (DB1-EN096)
Dark Sage
DARK / Effect Monster / Level 9 / ATK 2800 / DEF 3200
(Spellcaster / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
(Ultra Rare)
Dark Beginning 1 (DB1-EN095)
Buster Blader (original artwork)
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300
(Warrior / Effect)
Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
(Super Rare)
Dark Beginning 1 (DB1-EN094)
Harpie's Brother
WIND / Normal Monster / Level 4 / ATK 1800 / DEF 600
(Winged Beast / Normal)
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
(Common)
Dark Beginning 1 (DB1-EN093)
Kiseitai
DARK / Effect Monster / Level 2 / ATK 300 / DEF 800
(Fiend / Effect)
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
(Common)
Dark Beginning 1 (DB1-EN092)
Morphing Jar #2
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700
(Rock / Flip / Effect)
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
(Rare)
Dark Beginning 1 (DB1-EN091)
Premature Burial
SPELL / Equip Spell
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
(Super Rare)
Dark Beginning 1 (DB1-EN090)
The Shallow Grave
SPELL / Normal Spell
Both players select 1 monster from their respective Graveyards and Special Summon them to the field in face-down Defense Position.
(Common)
Dark Beginning 1 (DB1-EN089)
Nobleman of Extermination
SPELL / Normal Spell
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.
(Common)
Dark Beginning 1 (DB1-EN088)
Nobleman of Crossout
SPELL / Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks.
(Super Rare)
Dark Beginning 1 (DB1-EN087)
Magical Hats
TRAP / Normal Trap
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.
(Rare)
Dark Beginning 1 (DB1-EN086)
Imperial Order
TRAP / Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
(Ultra Rare)
Dark Beginning 1 (DB1-EN085)
Respect Play
TRAP / Continuous Trap
During their respective turns, each player must show their opponent their hand.
(Common)
Dark Beginning 1 (DB1-EN084)
Light of Intervention
TRAP / Continuous Trap
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
(Common)
Dark Beginning 1 (DB1-EN083)
Ceasefire
TRAP / Normal Trap
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
(Super Rare)
Dark Beginning 1 (DB1-EN082)
Backup Soldier
TRAP / Normal Trap
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
(Common)
Dark Beginning 1 (DB1-EN081)
DNA Surgery
TRAP / Continuous Trap
When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
(Common)
Dark Beginning 1 (DB1-EN080)
Forced Requisition
TRAP / Continuous Trap
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
(Common)
Dark Beginning 1 (DB1-EN079)
Numinous Healer
TRAP / Normal Trap
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
(Common)
Dark Beginning 1 (DB1-EN078)
Mirror Wall
TRAP / Continuous Trap
Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)
Dark Beginning 1 (DB1-EN077)
Enchanted Javelin
TRAP / Normal Trap
Increase your Life Points by the ATK of 1 attacking monster.
(Common)
Dark Beginning 1 (DB1-EN076)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. If the monster is destroyed, destroy this card.
(Super Rare)
Dark Beginning 1 (DB1-EN075)
Dust Tornado
TRAP / Normal Trap
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
(Rare)
Dark Beginning 1 (DB1-EN074)
The Eye of Truth
TRAP / Continuous Trap
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
(Common)
Dark Beginning 1 (DB1-EN073)
Gift of the Mystical Elf
TRAP / Normal Trap
Increase your Life Points by 300 points for each monster on the field.
(Common)
Dark Beginning 1 (DB1-EN072)
Graverobber
TRAP / Normal Trap
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
(Common)
Dark Beginning 1 (DB1-EN071)
Time Seal
TRAP / Normal Trap
Skip the Draw Phase of your opponent's next turn.
(Common)
Dark Beginning 1 (DB1-EN070)
Chain Destruction
TRAP / Normal Trap
You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.
(Common)
Dark Beginning 1 (DB1-EN069)
Lightforce Sword
TRAP / Normal Trap
Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.
(Common)
Dark Beginning 1 (DB1-EN068)
Parasite Paracide
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
(Common)
Dark Beginning 1 (DB1-EN067)
Jinzo (original artwork)
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
(Ultra Rare)
Dark Beginning 1 (DB1-EN066)
Blue-Eyes Toon Dragon
LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Toon / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Super Rare)
Dark Beginning 1 (DB1-EN065)
Messenger of Peace
SPELL / Continuous Spell
Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)
Dark Beginning 1 (DB1-EN064)
Mystic Plasma Zone
SPELL / Field Spell
Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
(Common)
Dark Beginning 1 (DB1-EN063)
Luminous Spark
SPELL / Field Spell
Increase the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.
(Common)
Dark Beginning 1 (DB1-EN062)
Rising Air Current
SPELL / Field Spell
Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.
(Common)
Dark Beginning 1 (DB1-EN061)
Molten Destruction
SPELL / Field Spell
Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.
(Common)
Dark Beginning 1 (DB1-EN060)
Umiiruka
SPELL / Field Spell
Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.
(Common)
Dark Beginning 1 (DB1-EN059)
Gaia Power
SPELL / Field Spell
Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
(Common)
Dark Beginning 1 (DB1-EN058)
Kotodama
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1600
(Fairy / Effect)
As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are destroyed.)
(Common)
Dark Beginning 1 (DB1-EN057)
Mystic Tomato
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100
(Plant / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Rare)
Dark Beginning 1 (DB1-EN056)
Sonic Bird
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Winged Beast / Effect)
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck.
(Common)
Dark Beginning 1 (DB1-EN055)
Ceremonial Bell
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1850
(Spellcaster / Effect)
As long as this card remains face-up on the field, both players must show their respective hands.
(Common)
Dark Beginning 1 (DB1-EN054)
Flying Kamakiri #1
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 900
(Insect / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Dark Beginning 1 (DB1-EN053)
Mother Grizzly
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Beast-Warrior / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Dark Beginning 1 (DB1-EN052)
Shining Angel
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Beast-Warrior / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Dark Beginning 1 (DB1-EN051)
Nimble Momonga
EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Beast / Effect)
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck.
(Rare)
Dark Beginning 1 (DB1-EN050)
Giant Germ
DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Fiend / Effect)
When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck.
(Common)
Dark Beginning 1 (DB1-EN049)
Karate Man
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
(Common)
Dark Beginning 1 (DB1-EN048)
Flash Assailant
DARK / Effect Monster / Level 4 / ATK 2000 / DEF 2000
(Fiend / Effect)
Decrease the ATK and DEF of this card by 400 points for each card in your hand.
(Common)
Dark Beginning 1 (DB1-EN047)
UFO Turtle
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Machine / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Dark Beginning 1 (DB1-EN046)
Senju of the Thousand Hands
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Fairy / Effect)
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
(Common)
Dark Beginning 1 (DB1-EN045)
Giant Rat
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1450
(Beast / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Rare)
Dark Beginning 1 (DB1-EN044)
Banisher of the Light
LIGHT / Effect Monster / Level 3 / ATK 100 / DEF 2000
(Fairy / Effect)
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
(Common)
Dark Beginning 1 (DB1-EN043)
Cyber Jar
DARK / Effect Monster / Level 3 / ATK 900 / DEF 900
(Rock / Flip / Effect)
FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.
(Rare)
Dark Beginning 1 (DB1-EN042)
Toon World (original artwork)
SPELL / Continuous Spell
Pay 1000 Life Points to activate this card.
(Common)
Dark Beginning 1 (DB1-EN041)
Hyozanryu
LIGHT / Normal Monster / Level 7 / ATK 2100 / DEF 2800
(Dragon / Normal)
A dragon created from a massive diamond that sparkles with blinding light.
(Common)
Dark Beginning 1 (DB1-EN040)
Toon Summoned Skull
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Toon / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Rare)
Dark Beginning 1 (DB1-EN039)
Toon Mermaid
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1500
(Aqua / Toon / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Common)
Dark Beginning 1 (DB1-EN038)
Manga Ryu-Ran
FIRE / Effect Monster / Level 7 / ATK 2200 / DEF 2600
(Dragon / Toon / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
(Common)
Dark Beginning 1 (DB1-EN037)
Megamorph
SPELL / Equip Spell
While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.
(Super Rare)
Dark Beginning 1 (DB1-EN036)
Eternal Rest
SPELL / Normal Spell
Destroy all monsters equipped with Equip Spell Cards.
(Common)
Dark Beginning 1 (DB1-EN035)
Labyrinth Wall
EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000
(Rock / Normal)
These walls form a labyrinth with no exit for enemies.
(Common)
Dark Beginning 1 (DB1-EN034)
Horn of the Unicorn
SPELL / Equip Spell
Increase the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.
(Common)
Dark Beginning 1 (DB1-EN033)
Painful Choice
SPELL / Normal Spell
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
(Common)
Dark Beginning 1 (DB1-EN032)
Giant Trunade
SPELL / Normal Spell
Return all Spell and Trap Cards on the field to the respective owners' hands.
(Rare)
Dark Beginning 1 (DB1-EN031)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Super Rare)
Dark Beginning 1 (DB1-EN030)
Chain Energy
SPELL / Continuous Spell
Each Player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
(Common)
Dark Beginning 1 (DB1-EN029)
The Forceful Sentry
SPELL / Normal Spell
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
(Rare)
Dark Beginning 1 (DB1-EN028)
The Reliable Guardian
SPELL / Quick-Play Spell
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
(Common)
Dark Beginning 1 (DB1-EN027)
Rush Recklessly
SPELL / Quick-Play Spell
Increase 1 face-up monster's ATK by 700 points until the end of this turn.
(Common)
Dark Beginning 1 (DB1-EN026)
Tailor of the Fickle
SPELL / Quick-Play Spell
Switch 1 Equip Spell Card equipped to a monster to another correct target.
(Common)
Dark Beginning 1 (DB1-EN025)
Fairy's Hand Mirror
TRAP / Normal Trap
Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target.
(Common)
Dark Beginning 1 (DB1-EN024)
Delinquent Duo
SPELL / Normal Spell
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
(Super Rare)
Dark Beginning 1 (DB1-EN023)
Confiscation
SPELL / Normal Spell
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard.
(Common)
Dark Beginning 1 (DB1-EN022)
Chorus of Sanctuary
SPELL / Field Spell
Increase the DEF of all Defense Position monsters by 500 points.
(Common)
Dark Beginning 1 (DB1-EN021)
Snatch Steal
SPELL / Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Ultra Rare)
Dark Beginning 1 (DB1-EN020)
Final Destiny
SPELL / Normal Spell
Discard 5 cards from your hand. Destroy all cards on the field.
(Common)
Dark Beginning 1 (DB1-EN019)
Toll
SPELL / Continuous Spell
Each player must pay 500 Life Points to declare an attack.
(Common)
Dark Beginning 1 (DB1-EN018)
Upstart Goblin
SPELL / Normal Spell
Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points.
(Common)
Dark Beginning 1 (DB1-EN017)
Gravekeeper's Servant
SPELL / Continuous Spell
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
(Common)
Dark Beginning 1 (DB1-EN016)
Red Archery Girl
WATER / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Aqua / Normal)
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
(Common)
Dark Beginning 1 (DB1-EN015)
Relinquished
DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Ritual / Effect)
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
(Super Rare)
Dark Beginning 1 (DB1-EN014)
Slot Machine
DARK / Normal Monster / Level 7 / ATK 2000 / DEF 2300
(Machine / Normal)
The machine's ability is said to vary according to its slot results.
(Common)
Dark Beginning 1 (DB1-EN013)
Invader of the Throne
EARTH / Effect Monster / Level 4 / ATK 1350 / DEF 1700
(Warrior / Flip / Effect)
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
(Common)
Dark Beginning 1 (DB1-EN012)
Hiro's Shadow Scout
DARK / Effect Monster / Level 2 / ATK 650 / DEF 500
(Fiend / Flip / Effect)
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
(Common)
Dark Beginning 1 (DB1-EN011)
Griggle
EARTH / Effect Monster / Level 1 / ATK 350 / DEF 300
(Plant / Effect)
When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Dark Beginning 1 (DB1-EN010)
Minar
EARTH / Effect Monster / Level 3 / ATK 850 / DEF 750
(Insect / Effect)
When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
(Common)
Dark Beginning 1 (DB1-EN009)
Maha Vailo
LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400
(Spellcaster / Effect)
Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card.
(Common)
Dark Beginning 1 (DB1-EN008)
Ameba
WATER / Effect Monster / Level 1 / ATK 300 / DEF 350
(Aqua / Effect)
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
(Common)
Dark Beginning 1 (DB1-EN007)
Electric Snake
LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 900
(Thunder / Effect)
When this card is discarded from your hand to the Graveyard by an effect controlled by your opponent, draw 2 cards from your Deck.
(Common)
Dark Beginning 1 (DB1-EN006)
Spellbinding Circle
TRAP / Continuous Trap
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.
(Rare)
Dark Beginning 1 (DB1-EN005)
Malevolent Nuzzler
SPELL / Equip Spell
Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
(Common)
Dark Beginning 1 (DB1-EN004)
Horn of Light
SPELL / Equip Spell
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
(Common)
Dark Beginning 1 (DB1-EN003)
Black Pendant
SPELL / Equip Spell
Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
(Rare)
Dark Beginning 1 (DB1-EN002)
Axe of Despair
SPELL / Equip Spell
Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster on your side of the field, this card returns to the top of your Deck.
(Rare)
Dark Beginning 1 (DB1-EN001)
Penguin Knight
WATER / Effect Monster / Level 3 / ATK 900 / DEF 800
(Aqua / Effect)
When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
(Common)