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Savage Strike (SAST-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Savage_Strike_(TCG-EN-1E)
Savage Strike (SAST-EN099)
Red Rising Dragon
DARK / Synchro Monster / Level 6 / ATK 2100 / DEF 1600
(Dragon / Synchro / Effect)

1 Fiend Tuner + 1+ non-Tuner monster
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
(Common)
Rating: 2 out of 5
Okay for reviving Dark (#10) or Clock Resonator (#7), but not much else.
Savage Strike (SAST-EN098)
Shinobi Necro
DARK / Effect Monster / Level 2 / ATK 800 / DEF 0
(Zombie / Tuner / Effect)

If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Shinobi Necro” once per turn.
(Common)
Rating: 2 out of 5
Not as good as Pain Painter (#84), but okay as a Tuner.
Savage Strike (SAST-EN097)
Super Armored Robot Armed Black Iron "C"
EARTH / Effect Monster / Level 8 / ATK 2400 / DEF 2800
(Insect / Effect)

If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use effect of "Super Armored Robot Armed Black Iron "C"" once per turn.
(Common)
Rating: 2 out of 5
Lengthy name, but given the right 3 copies of a monster, it can be potent.
Savage Strike (SAST-EN096)
Performapal Clay Breaker
EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 1000
(Warrior / Effect)

If this Tribute Summoned card battles an opponent's monster, during damage calculation: You can make that opponent's monster lose 500 ATK for each face-up Pendulum Monster currently in your Extra Deck, until the end of this turn. When you Pendulum Summon 2 or more monsters at the same time while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of "Performapal Clay Breaker" once per turn.
(Common)
Rating: 2 out of 5
You'll need a lot of them to make this worth being as weak as it is.
Savage Strike (SAST-EN095)
Trickstar Corobane
LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1000
(Fairy / Effect)

If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 1 out of 5
It works like a really crappy Honest. (#1)
Savage Strike (SAST-EN094)
Subterror Guru
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Dragon / Flip / Effect)

FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
(Common)
Rating: 2 out of 5
Subterrors (#84) are mostly high-Level so the effect isn't all that helpful. 1800 DEF is better.
Savage Strike (SAST-EN093)
Legendary Secret of the Six Samurai
DARK / Effect Monster / Level 4 / ATK 500 / DEF 2000
(Warrior / Effect)

When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's.
(Common)
Rating: 2 out of 5
Basically Chamberlain (#1) with effects.
Savage Strike (SAST-EN092)
Cyberse Converter
LIGHT / Effect Monster / Level 2 / ATK 1000 / DEF 1000
(Cyberse / Effect)

If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.
(Common)
Rating: 1 out of 5
A lot of bits and bites, but not a single worthwhile result.
Savage Strike (SAST-EN091)
Apple of Enlightenment
TRAP / Normal Trap
Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control, banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1.
(Rare)
Rating: 2 out of 5
Needs Valkyries (SHVA #3) for either effect, and that's not entirely a worthwhile choice.
Savage Strike (SAST-EN090)
Final Light
SPELL / Normal Spell
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid. Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only active 1 "Final Light" per turn.
(Ultra Rare)
Rating: 1 out of 5
Anime cards are in booster sets now it seems, but this is a worse Soul Charge. (#14)
Savage Strike (SAST-EN089)
Valkyrie Vierte
LIGHT / Effect Monster / Level 3 / ATK 1400 / DEF 1400
(Fairy / Effect)

During your Main Phase: Excavate cards from the top of your Deck equal to the number of other “Valkyrie” monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: Special Summon 1 “Valkyrie” monster from your Deck. You can only use each effect of “Valkyrie Vierte” once per turn.
(Super Rare)
Rating: 2 out of 5
Excavating is generally a risky strategy, but the last effect can help.
Savage Strike (SAST-EN088)
Valkyrie Sechste
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 2000
(Fairy / Effect)

If this card is Special Summoned: You can Special Summon 1 “Valkyrie” monster from your Deck, except “Valkyrie Sechste”. During your Main Phase: You can send the top 2 cards of your opponent’s Deck to the GY. You can only use each effect of “Valkyrie Sechste” once per turn.
(Secret Rare)
Rating: 2 out of 5
Must be in Defense Mode when Special Summoned or it's not going to be good for your Life Points.
Savage Strike (SAST-EN087)
Time Thief Flyback
TRAP / Normal Trap
Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn.
(Common)
Rating: 2 out of 5
Limited to Time Thieves so it's really a slower Overlay Regen. (#52)
Savage Strike (SAST-EN086)
Time Thief Hack
SPELL / Continuous Spell
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn.
(Common)
Rating: 2 out of 5
Mostly unrestrained other than to Xyz Monsters, but it's rare to have an Xyz Material your opponent owns.
Savage Strike (SAST-EN085)
Time Thief Redoer
DARK / Xyz Monster / Rank 5 / ATK 2400 / DEF 2000
(Psychic / Xyz / Effect)

2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card.
● Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of “Time Thief Redoer” once per turn.
(Common)
Rating: 3 out of 5
Hard to believe this is only a Common, but it's easily viable in a variety of Decks.
Savage Strike (SAST-EN084)
Time Thief Regulator
DARK / Effect Monster / Level 4 / ATK 600 / DEF 200
(Machine / Effect)

If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn.
(Common)
Rating: 1 out of 5
Went back to when making a fire was rubbing sticks together.
Savage Strike (SAST-EN083)
Time Thief Bezel Ship
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Machine / Effect)

(Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn.
(Common)
Rating: 2 out of 5
Essentially you need two monsters to make this work, but that's true for Redoer as well.
Savage Strike (SAST-EN082)
Time Thief Winder
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Psychic / Effect)

You can detach 1 material from an Xyz Monster you control: Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Time Thief” card from your Deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn.
(Common)
Rating: 3 out of 5
Might as well Normal Summon it because the first effect goes against their standards.
Savage Strike (SAST-EN081)
Super Anti-Kaiju War Machine Mecha-Thunder-King
LIGHT / Effect Monster / Level 9 / ATK 2200 / DEF 2100
(Machine / Effect)

During the Main Phase (Quick Effect): You can discard this card, banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" card effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in you GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.
(Secret Rare)
Rating: 1 out of 5
The name is a jumbled mess of random words, and the effects aren't much better.
Savage Strike (SAST-EN080)
Loss Time
TRAP / Normal Trap
If your opponent's LP is 4000 or higher, your LP becomes 1000 less than theirs. You can only activate 1 "Loss Time" per turn.
(Common)
Rating: 2 out of 5
Mostly only useful when you're about to lose the Duel.
Savage Strike (SAST-EN079)
Witch's Strike
TRAP / Normal Trap
If your opponent negates the Normal or Special Summon of a monster(s) or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.
(Secret Rare)  
Rating: 4 out of 5
Quite a few cards negate Summons these days, and this'll be the ultimate response for that.
Savage Strike (SAST-EN078)
Dark Factory of More Production
TRAP / Continuous Trap
You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of “Dark Factory of More Production” once per turn.
(Rare)
Rating: 2 out of 5
Only sends from the hand or field and is more vulnerable than the original (#37), but may help for a bad hand.
Savage Strike (SAST-EN077)
Subterror Succession
TRAP / Normal Trap
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
● Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
● Send 1 Flip Monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
You can only activate 1 "Subterror Succession" per turn.
(Common)
Rating: 2 out of 5
Goes beyond Subterrors (#82), but still has restraints.
Savage Strike (SAST-EN076)
Orcustrated Release
TRAP / Normal Trap
Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 "Orcustrated Release" per turn.
(Common)
Rating: 1 out of 5
At best it's a 2-for-2 event, which is still bad.
Savage Strike (SAST-EN075)
Fateful Hour
TRAP / Normal Trap
Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it.
(Super Rare)
Rating: 1 out of 5
Most of those monsters can't be Special Summoned other ways.
Savage Strike (SAST-EN074)
Shiranui Style Synthesis
TRAP / Normal Trap
Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 “Shiranui Style Success” effect per turn, and only once that turn.
(Common)
Rating: 2 out of 5
Bring out a Zombie that then can't be harmed later, but it will be banished later anyway.
Savage Strike (SAST-EN073)
Guardragon Cataclysm
TRAP / Normal Trap
Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn.
(Rare)
Rating: 2 out of 5
About as good as Icarus Attack. (#55)
Savage Strike (SAST-EN072)
Guardragon Corewakening
TRAP / Continuous Trap
You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of "Guardragon Corewakening" once per turn.
(Common)
Rating: 2 out of 5
More costly, and slightly less versatile than Soul Resurrection.
Savage Strike (SAST-EN071)
NEXT
TRAP / Normal Trap
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all “Neo-Spacian” monsters or “Elemental HERO Neos”, but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
(Super Rare)
Rating: 1 out of 5
Only Grand Mole is worth bringing out, and it's easily searched as is.
Savage Strike (SAST-EN070)
Summon Over
SPELL / Field Spell
Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY.
(Common)
Rating: 1 out of 5
By the time it has enough counters, it's probably going to be disposed of at your expense.
Savage Strike (SAST-EN069)
Child's Play
SPELL / Continuous Spell
Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.
(Common)
Rating: 2 out of 5
Going to take a while for most Decks, but LP Gain will probably get 10K in little time at all though.
Savage Strike (SAST-EN068)
Edge of the Ring
SPELL / Quick-Play Spell
If your LP is lower than your opponent’s: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage.
(Common)
Rating: 1 out of 5
Misfortune suddenly looks pretty good by comparison.
Savage Strike (SAST-EN067)
Pot of Extravagance
SPELL / Normal Spell
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card from every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
(Secret Rare)
Rating: 1 out of 5
This does not replace the two (#134) currently banned pots worth using.
Savage Strike (SAST-EN066)
Uni-Song Tuning
SPELL / Quick-Play Spell
Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" once per turn.
(Common)
Rating: 2 out of 5
The Tuner can be in either Grave, but this is rarely going to be that useful.
Savage Strike (SAST-EN065)
Impcantation Inception
SPELL / Ritual Spell
This card can be used to Ritual Summon any Ritual Monster. You must also Tribute “Impcantation” monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 “Impcantation” card from your hand or face-up field to the GY, except “Impcantation Inception”; Special Summon 1 “Impcantation” monster from your Deck, then add this card from the GY to your hand. You can only use this effect of “Impcantation Inception” once per turn.
(Common)
Rating: 1 out of 5
Better make that an Excemption so you don't have any letdowns.
Savage Strike (SAST-EN064)
Shiranui Style Solemnity
SPELL / Continuous Spell
This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.
● Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn.
● Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.
(Common)
Rating: 2 out of 5
You need a Zombie in the Grave and 1 in your hand to use this, but you'll be more successful at least.
Savage Strike (SAST-EN063)
Ghost Meets Girl - A Shiranui's Story
SPELL / Quick-Play Spell
If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 “Shiranui” monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn.
(Ultra Rare)
Rating: 1 out of 5
Going to be a very short story if the monsters are anything to go by.
Savage Strike (SAST-EN062)
World Legacy Guardragon
SPELL / Continuous Spell
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.
(Ultra Rare)
Rating: 1 out of 5
Too restrained to be worth its rarity, especially with Monster Reborn (#17) and Call of the Haunted legal.
Savage Strike (SAST-EN061)
Guardragon Shield
SPELL / Field Spell
You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
(Rare)
Rating: 1 out of 5
With that boost, the shield is about the size of a few grains of salt.
Savage Strike (SAST-EN060)
Neos Fusion
SPELL / Normal Spell
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
(Super Rare)
Rating: 1 out of 5
Spells out the exact limitations with this in just two words.
Savage Strike (SAST-EN059)
Trickstar Fusion
SPELL / Normal Spell
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 “Trickstar” monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.
(Rare)  
Rating: 1 out of 5
They've (#7) obtained another trick, but it's better performed with other monsters and regular Poly.
Savage Strike (SAST-EN058)
Trickstar Live Stage
SPELL / Field Spell
When this card is activated: You can add 1 “Trickstar” monster from your GY to your hand. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except “Trickstar” monsters (even if this card leaves the field).
● If you control a “Trickstar” Link Monster: You can Special Summon 1 “Trickstar Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
● If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 “Trickstar Token”.
(Secret Rare)
Rating: 1 out of 5
Presenting "Trickstars on Ice", with real mishaps to boot.
Savage Strike (SAST-EN057)
Fusion of Fire
SPELL / Normal Spell
(This card is always treated as a “Salamangreat” card.)
Fusion Summon 1 “Salamangreat” Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
(Rare)
Rating: 0 out of 5
Even Polymerization had more Fusion Monsters available when it debuted.
Savage Strike (SAST-EN056)
Hiita the Fire Charmer, Ablaze
FIRE / Link Monster / ATK 1850 / Link-2
Links: Bottom Corners
(Spellcaster / Link / Effect)

2 monsters, including a FIRE monster.
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 FIRE monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or destroyed by an opponent’s card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
(Rare)
Rating: 1 out of 5
UFO Turtle can do this much faster for less work.
Savage Strike (SAST-EN055)
Sky Striker Ace - Kaina
EARTH / Link Monster / ATK 1500 / Link-1
Links: Bottom-Right
(Machine / Link / Effect)

1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a “Sky Striker” Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
(Super Rare)
Rating: 1 out of 5
2nd effect is the direct inverse of a Trickstar effect (#6) and otherwise it's still a worse Effect Veiler.
Savage Strike (SAST-EN054)
Shiranui Skillsaga Supremacy
FIRE / Link Monster / ATK 2300 / Link-3
Links: Top, Left and Bottom
(Zombie / Link / Effect)

2+ Zombie monsters
Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of “Shiranui Skillsaga Supremacy” once per turn.
(Ultra Rare)
Rating: 2 out of 5
Protects either FIRE (SD3 #11), Synchros or both, based on circumstances, but it's not great for a Link-3.
Savage Strike (SAST-EN053)
Guardragon Agarpain
DARK / Link Monster / ATK 1500 / Link-2
Links: Top and Bottom
(Dragon / Link / Effect)

2 Dragon monsters
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck, to an Extra Monster Zone or Main Monster Zone you can Summon to, that 2 or more Link Monsters point to. You can only use this effect of “Guardragon Agarpain” once per turn. You can only Special Summon “Guardragon Agarpain(s)” once per turn.
(Super Rare)
Rating: 1 out of 5
"Savage Strike" must mean punching yourself in the face with each card you play.
Savage Strike (SAST-EN052)
Guardragon Pisty
DARK / Link Monster / ATK 1000 / Link-1
Links: Right
(Dragon / Link / Effect)

1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of “Guardragon Pisty” once per turn. You can only Special Summon “Guardragon Pisty(s)” once per turn.
(Super Rare)
Rating: 1 out of 5
That Link should say "Wrong".
Savage Strike (SAST-EN051)
Guardragon Elpy
DARK / Link Monster / ATK 1000 / Link-1
Links: Left
(Dragon / Link / Effect)

1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone that 2 or more Link Monsters point to. You can only use this effect of “Guardragon Elpy” once per turn. You can only Special Summon “Guardragon Elpy(s)” once per turn.
(Super Rare)
Rating: 1 out of 5
Perfect for Level 1 in any video game.
Savage Strike (SAST-EN050)
T.G. Trident Launcher
EARTH / Link Monster / ATK 2200 / Link-3
Links: All 3 Bottom Arrows
(Machine / Link / Effect)

2+ Effect Monsters, including a “T.G.” Tuner
If this card is Link Summoned: You can Special Summon 3 “T.G.” monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target “T.G.” Synchro Monsters this card points to with card effects.
(Secret Rare)
Rating: 1 out of 5
T.G. Decks (#19) are now in the Link era, but it's most likely too late.
Savage Strike (SAST-EN049)
Trickstar Divaridis
LIGHT / Link Monster / ATK 1800 / Link-2
Links: Bottom and Bottom-Left
(Fairy / Link / Effect)

2 Level 3 or lower “Trickstar” monsters
You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: Inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent.
(Ultra Rare)
Rating: 1 out of 5
Unnecessary restriction for highly minimal burn damage.
Savage Strike (SAST-EN048)
Salamangreat Sunlight Wolf
FIRE / Link Monster / ATK 1800 / Link-2
Links: Top and Bottom
(Cyberse / Link / Effect)

2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using “Salamangreat Sunlight Wolf” as material: You can add 1 “Salamangreat” Spell/Trap from your GY to your hand. You can only use each effect of “Salamangreat Sunlight Wolf” once per turn.
(Rare)
Rating: 1 out of 5
Even Varis was smart enough to quesiton the logic of Reincarnation Link Summons.
Savage Strike (SAST-EN047)
Clock Lizard
DARK / Link Monster / ATK 1200 / Link-2
Links: Bottom and Bottom-Left
(Cyberse / Link / Effect)

2 Cyberse monsters
You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn.
(Common)
Rating: 1 out of 5
This is basically much more work just to revive a Fusion Monster.
Savage Strike (SAST-EN046)
Detonate Deleter
DARK / Link Monster / ATK 2100 / Link-3
Links: Left, Right and Bottom-Left
(Cyberse / Link / Effect)

2+ Cyberse monsters
Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it.
(Rare)
Rating: 1 out of 5
Should delete itself from existence.
Savage Strike (SAST-EN045)
Update Jammer
WIND / Link Monster / ATK 2000 / Link-2
Links: Top and Left
(Cyberse / Link / Effect)

2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick
Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battles uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
(Common)
Rating: 1 out of 5
Better update your mental card database to add Meteor of Destruction over this. (#41)
Savage Strike (SAST-EN044)
Cyberse Wicckid
DARK / Link Monster / ATK 800 / Link-2
Links: Bottom and Bottom-Right
(Cyberse / Link / Effect)

2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
(Common)
Rating: 1 out of 5
With only 800 ATK, the protections don't really mean anything.
Savage Strike (SAST-EN043)
Cyberse Integrator
LIGHT / Synchro Monster / Level 3 / ATK 1000 / DEF 1000
(Cyberse / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect effect of "Cyberse Integrator" once per turn.
(Common)
Rating: 1 out of 5
Konami integrated weak stats and effects for a Synchro Monster.
Savage Strike (SAST-EN042)
Hyper Psychic Riser
EARTH / Synchro Monster / Level 6 / ATK 2000 / DEF 600
(Psychic / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.
(Rare)
Rating: 2 out of 5
Mostly, it's there to cause a stalemate in Duels.
Savage Strike (SAST-EN041)
Shiranui Squiresaga
FIRE / Synchro Monster / Level 7 / ATK 2100 / DEF 0
(Zombie / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.
(Common)
Rating: 1 out of 5
Just 200 ATK added from Swordsaga to make the most minute of differences.
Savage Strike (SAST-EN040)
Shiranui Swordsaga
FIRE / Synchro Monster / Level 5 / ATK 1900 / DEF 0
(Zombie / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/
ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
(Common)
Rating: 1 out of 5
The Shiranui saga continues to disappoint.
Savage Strike (SAST-EN039)
T.G. Star Guardian
LIGHT / Synchro Monster / Level 5 / ATK 100 / DEF 2200
(Warrior / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuner "T.G." monsters
Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.
(Ultra Rare)
Rating: 1 out of 5
Nothing has changed from EXVC days (#41) when they were "good" at pulling off Synchro Summons.
Savage Strike (SAST-EN038)
Cyberse Quantum Dragon
DARK / Synchro Monster / Level 7 / ATK 2500 / DEF 2000
(Cyberse / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monster your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.
(Ultra Rare)
Rating: 1 out of 5
Follows Clock Dragon's footsteps (#34) by being quite useless.
Savage Strike (SAST-EN037)
Borreload Savage Dragon
DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
(Ultra Rare)
Rating: 1 out of 5
So savage that the owner can't do a whole lot.
Savage Strike (SAST-EN036)
Elemental HERO Cosmo Neos
LIGHT / Fusion Monster / Level 11 / ATK 3500 / DEF 3000
(Warrior / Fusion / Effect)

"Elemental HERO Neos" + 3 “Neo-Spacian” monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck (you do not use “Polymerization”). If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.
(Super Rare)
Rating: 2 out of 5
Without that added bonus effect when returned to the Extra Deck, this'd be as bad as the others for sure.
Savage Strike (SAST-EN035)
Elemental HERO Brave Neos
LIGHT / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.
(Super Rare)
Rating: 1 out of 5
Feels like an exact counterpart to Escuridao. (BLAR #56)
Savage Strike (SAST-EN034)
Salamangreat Violet Chimera
FIRE / Fusion Monster / Level 8 / ATK 2800 / DEF 2000
(Cyberse / Fusion / Effect)

1 "Salamangreat" monster + 1 Link Monster
If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card’s ATK during damage calculation only. If this card that was Fusion Summoned using “Salamangreat Violet Chimera” as material battles a monster, that monster's ATK becomes 0 during damage calculation only.
(Rare)
Rating: 1 out of 5
Most of the effects only last a single turn and for the required materials, that's quite pathetic.
Savage Strike (SAST-EN033)
Trickstar Band Sweet Guitar
LIGHT / Fusion Monster / Level 7 / ATK 2200 / DEF 1200
(Fairy / Fusion / Effect)

1 “Trickstar” Link Monster + 1 “Trickstar” monster
Effect damage inflicted to your opponent by you "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand.
(Super Rare)
Rating: 1 out of 5
Better practice those scales because this is one performance that isn't going to last.
Savage Strike (SAST-EN032)
Impcantation Chalislime
DARK / Ritual Monster / Level 7 / ATK 2500 / DEF 1800
(Aqua / Ritual / Effect)

You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 “Impcantation Chalislime” effect per turn, and only once that turn.
(Rare)
Rating: 1 out of 5
Only like the 4th member as a whole (#12), and now there's more work involved.
Savage Strike (SAST-EN031)
Extraceratops
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Warrior / Effect)

When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Special Summoned this way is destroyed and sent to the GY: Draw 1 card.
(Common)
Rating: 1 out of 5
100 ATK and DEF is more like a Microsceratops.
Savage Strike (SAST-EN030)
Aloof Lupine
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 300
(Beast / Effect)

When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
(Common)
Rating: 1 out of 5
Good thing the movie Balto didn't choose this runt of the pack as the main character.
Savage Strike (SAST-EN029)
Squirt Squad
WATER / Effect Monster / Level 2 / ATK 0 / DEF 1800
(Aqua / Effect)

Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 “Squid Ink Token” (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks.
(Common)
Rating: 2 out of 5
Safe Zone (#78) makes this harder to beat while it brings out Tokens, but it has to move first.
Savage Strike (SAST-EN028)
Cataclysmic Scorching Sunburner
FIRE / Effect Monster / Level 8 / ATK 2600 / DEF 200
(Fairy / Effect)

If a face-up FIRE monster(s) you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of "Cataclysmic Scorching Sunburner" once per turn.
(Common)
Rating: 1 out of 5
You could deal more with Kickfire than this. (#80)
Savage Strike (SAST-EN027)
Lappis Dragon
WATER / Effect Monster / Level 5 / ATK 0 / DEF 2600
(Sea Serpent / Tuner / Effect)

If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.
(Rare)
Rating: 2 out of 5
Blackwing - Breeze the Zephyr (#3) makes for a pretty mediocre Water Dragon. (#15)
Savage Strike (SAST-EN026)
Thunderclap Monk
LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 200
(Thunder / Effect)

When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn.
(Super Rare)
Rating: 3 out of 5
Decent as a Beatstick, but there's little benefit to the effects compared to Rai-Oh.
Savage Strike (SAST-EN025)
Psychic Tracker
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 600
(Psychic / Effect)

If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.
(Common)
Rating: 1 out of 5
I've tracked down far better monsters than this.
Savage Strike (SAST-EN024)
Psychic Wheeleder
EARTH / Effect Monster / Level 3 / ATK 600 / DEF 0
(Psychic / Tuner / Effect)

If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
(Secret Rare)
Rating: 2 out of 5
Virtually nothing useful other than being a Tuner and the last effect.
Savage Strike (SAST-EN023)
Madolche Petingcessoeur
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Fairy / Effect)

If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn.
● If you have no monsters in your GY: You can Special Summon this card from your hand.
● If this card is Special Summoned: You can Special Summon 1 “Madolche” monster from your hand or Deck, except “Madolche Petingcessoeur”, and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except “Madolche” monsters.
(Rare)
Rating: 1 out of 5
First bullet works outside Madolches (#21), but it'd be unlikely anywhere except Macro Cosmos Decks.
Savage Strike (SAST-EN022)
Prank-Kids Rocksies
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Rock / Effect)

If this card is sent to the GY as material for the Fusion or Link Summon of a “Prank-Kids” monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 “Prank-Kids” monster from your hand or Deck in Defense Position, except “Prank-Kids Rocksies”. You can only use this effect of “Prank-Kids Rocksies” once per turn.
(Common)
Rating: 1 out of 5
We find these in mass quantities by the sides of roads.
Savage Strike (SAST-EN021)
Orcust Knightmare
DARK / Effect Monster / Level 7 / ATK 100 / DEF 2000
(Machine / Effect)

Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
(Common)
Rating: 1 out of 5
A knightmare (#48) just to stay on the field with those stats and poor skills.
Savage Strike (SAST-EN020)
Fantastical Dragon Phantazmay
DARK / Effect Monster / Level 7 / ATK 2400 / DEF 1800
(Dragon / Effect)

If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
(Secret Rare)
Rating: 2 out of 5
With a name like that, I expected much more, but Konami basically ensures that doesn't happen.
Savage Strike (SAST-EN019)
Shiranui Squire
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 0
(Zombie / Effect)

When this card is Normal Summoned, you can: Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of “Shiranui Squire” once per turn.
(Super Rare)
Rating: 1 out of 5
Stronger than the swordmaster, but equal for playability.
Savage Strike (SAST-EN018)
Shiranui Swordmaster
FIRE / Effect Monster / Level 2 / ATK 600 / DEF 0
(Zombie / Effect)

If this card is in your GY and you control 2 or more “Shiranui” monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn.
(Common)
Rating: 1 out of 5
Gearfried became a much better swordmaster long before this wimp existed.
Savage Strike (SAST-EN017)
Shiranui Spectralsword Shade
FIRE / Effect Monster / Level 3 / ATK 800 / DEF 0
(Zombie / Tuner / Effect)

You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade, including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.
(Super Rare)
Rating: 2 out of 5
Weaker than most of the Six Samurais (#7), but is a Tuner at least.
Savage Strike (SAST-EN016)
World Legacy - "World Ark"
DARK / Effect Monster / Level 7 / ATK 2500 / DEF 500
(Machine / Effect)

This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn.
● If a Link Monster(s) you control is destroyed by an opponent’s card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it.
● If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY.
(Rare)
Rating: 1 out of 5
When the big flood comes, don't expec this ark to stay afloat, even with a pair of ants on board.
Savage Strike (SAST-EN015)
Guardragon Andrake
WIND / Effect Monster / Level 4 / ATK 2000 / DEF 600
(Dragon / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of “Guardragon Andrake” once per turn.
(Rare)
Rating: 3 out of 5
Easily the most potent Level 4 Effect Monster with cards like Marauding Captain (SD5 #9) available.
Savage Strike (SAST-EN014)
Guardragon Promineses
FIRE / Effect Monster / Level 1 / ATK 500 / DEF 200
(Dragon / Effect)

You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Guardragon Promineses” once per turn.
(Common)
Rating: 1 out of 5
Low ATK, low DEF, bad effects. Sounds like a 1/5.
Savage Strike (SAST-EN013)
Guardragon Garmides
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 1000
(Dragon / Effect)

If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of “Guardragon Garmides” once per turn.
(Common)
Rating: 2 out of 5
Not difficult to take down most Normal Monsters in some form, but it doesn't offer very much.
Savage Strike (SAST-EN012)
Guardragon Justicia
WATER / Normal Monster / Level 2 / ATK 0 / DEF 2100
(Dragon / Tuner / Normal)

The fate of the World depends on the Guardragons, born from the World Legacy.
(Common)
Rating: 2 out of 5
This'd already be a better start than Archetypes like Infernoids. (#19)
Savage Strike (SAST-EN011)
T.G. Tank Grub
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Insect / Tuner / Effect)

If this card you control is used as Synchro Material for a “T.G.” monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a “T.G.” monster: You can Special Summon 1 “T.G. Token” (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of “T.G. Tank Grub” once per turn.
(Common)
Rating: 2 out of 5
A Tuner with pretty much nothing else to offer.
Savage Strike (SAST-EN010)
T.G. Booster Raptor
WIND / Effect Monster / Level 1 / ATK 400 / DEF 300
(Dinosaur / Effect)

If you control a “T.G.” monster, you can Special Summon this card (from your hand). You can only Special Summon “T.G. Booster Raptor” once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 “T.G.” monster from your Deck to your hand, except "T.G. Booster Raptor".
(Common)
Rating: 1 out of 5
It needs the leg-up, not the other way around.
Savage Strike (SAST-EN009)
T.G. Screw Serpent
WATER / Effect Monster / Level 4 / ATK 1300 / DEF 500
(Sea Serpent / Effect)

If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 “T.G.” monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of “T.G. Screw Serpent” once per turn.
(Rare)
Rating: 2 out of 5
A searchable Level 4 Tuner isn't bad, but not good enough to be 3 or higher.
Savage Strike (SAST-EN008)
Neo Space Connector
LIGHT / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Warrior / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
(Common)
Rating: 2 out of 5
Neo-Spacians haven't been out of Neo Space in ages, and all this has worthwhile is 1800 DEF.
Savage Strike (SAST-EN007)
Rokket Synchron
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Dragon / Tuner / Effect)

When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except DARK monsters.
(Rare)
Rating: 2 out of 5
Whatever is revived doesn't stay long so better use the two for something afterwards.
Savage Strike (SAST-EN006)
Speedburst Dragon
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 600
(Dragon / Effect)

When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn.
(Rare)
Rating: 3 out of 5
Strong and a good first effect.
Savage Strike (SAST-EN005)
Salamangreat Foxer
FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 1000
(Cyberse / Effect)

If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent’s Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
A Laval monster in disguise, which explains the lack of anything good.
Savage Strike (SAST-EN004)
Salamangreat Parro
FIRE / Effect Monster / Level 5 / ATK 2000 / DEF 1000
(Cyberse / Effect)

When an opponent’s monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card’s ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
(Common)
Rating: 2 out of 5
Almost worthy of a 3, which is more than I can say about other monsters with those stats.
Savage Strike (SAST-EN003)
Salamangreat Wolvie
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Cyberse / Effect)

A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.
(Common)
Rating: 2 out of 5
Pretty mediocre FIRE monster support. (#89)
Savage Strike (SAST-EN002)
Cyberse Synchron
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Cyberse / Tuner / Effect)

Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.
(Rare)
Rating: 2 out of 5
A Tuner that can appropriately manipuplate Levels, but it's basically only double its Level or nothing.
Savage Strike (SAST-EN001)
Catche Eve L2
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 600
(Cyberse / Effect)

If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn.
(Common)
Rating: 1 out of 5
Levels do not correlate to how many effects it has, let alone whether they're good or not.
Savage Strike (SAST-EN000)
Danger! Ogopogo!
DARK / Effect Monster / Level 8 / ATK 1200 / DEF 3000
(Sea Serpent / Effect)

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogopogo!”; Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogopogo!” once per turn.
(Ultra Rare)
Rating: 1 out of 5
The only ones in danger (#84) are card owners as just about all their properties is poor.