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Savage Strike (SAST-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Savage_Strike_(TCG-EN-1E) | ||||
Savage Strike
(SAST-EN099) Red Rising Dragon |
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DARK | Dragon / Synchro / Effect | Level 6 | ATK: 2100 DEF: 1600 |
Pendulum Scale: |
1 Fiend Tuner + 1+ non-Tuner monster When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both. (Common) |
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Rating: 2 out of 5 Okay for reviving Dark or Clock Resonator, but not much else. |
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Savage Strike
(SAST-EN098) Shinobi Necro |
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DARK | Zombie / Tuner / Effect | Level 2 | ATK: 800 DEF: 0 |
Pendulum Scale: |
If another Zombie monster is Special Summoned from your GY while
you control this monster (except during the Damage Step): You
can draw 1 card, then discard 1 card. If this card in the GY is
banished face-up to activate an effect, or by an effect: You can
Special Summon this card, but banish it when it leaves the
field. You can only use each effect of “Shinobi Necro” once per
turn. (Common) |
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Rating: 2 out of 5 Not as good as Pain Painter, but okay as a Tuner. |
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Savage Strike
(SAST-EN097) Super Armored Robot Armed Black Iron "C" |
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EARTH | Insect / Effect | Level 8 | ATK: 2400 DEF: 2800 |
Pendulum Scale: |
If you have 3 Insect monsters with the same name in your GY: You
can target any number of them; Special Summon this card from
your hand, then equip them to this card. You can send 1 monster
equipped to this card by this card's effect to the GY; destroy
all monsters your opponent controls with ATK greater than or
equal to the ATK of the monster sent to the GY. You can only use
effect of "Super Armored Robot Armed Black Iron "C"" once per
turn. (Common) |
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Rating: 2 out of 5 Lengthy name, but given the right 3 copies of a monster, it can be potent. |
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Savage Strike
(SAST-EN096) Performapal Clay Breaker |
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EARTH | Warrior / Effect | Level 6 | ATK: 2000 DEF: 1000 |
Pendulum Scale: |
If this Tribute Summoned card battles an opponent's monster,
during damage calculation: You can make that opponent's monster
lose 500 ATK for each face-up Pendulum Monster currently in your
Extra Deck, until the end of this turn. When you Pendulum Summon
2 or more monsters at the same time while this card is in your
GY: You can add this card from the GY to your hand. You can only
use each effect of "Performapal Clay Breaker" once per turn. (Common) |
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Rating: 2 out of 5 You'll need a lot of them to make this worth being as weak as it is. |
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Savage Strike
(SAST-EN095) Trickstar Corobane |
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LIGHT | Fairy / Effect | Level 5 | ATK: 2000 DEF: 1000 |
Pendulum Scale: |
If you control no monsters, or all monsters you control are
"Trickstar" monsters: You can Special Summon this card from your
hand. During the Damage Step, when your "Trickstar" monster
battles an opponent's monster (Quick
Effect): You can send this
card from your hand to the GY; that monster you gains ATK equal
to its original ATK until the end of this turn. You can only use
1 "Trickstar Corobane" effect per turn, and only once that turn. (Ultra Rare) |
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Rating: 1 out of 5 It works like Honest, but it's a Level 5 monster that is exclusive to Trickstars. Honest also has high DEF. |
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Savage Strike
(SAST-EN094) Subterror Guru |
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EARTH | Dragon / Flip / Effect | Level 4 | ATK: 1600 DEF: 1800 |
Pendulum Scale: |
FLIP: You can add 1 "Subterror" card from your Deck to your
hand, except "Subterror Guru". You can target 1 other face-up
monster on the field; change that monster, also this card, to
face-down Defense Position. This is a Quick Effect if you
control another "Subterror" card. You can only use each effect
of "Subterror Guru" once per turn. (Common) |
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Rating: 2 out of 5 Subterrors are mostly high-Level so the effect isn't all that helpful. 1800 DEF is better. |
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Savage Strike
(SAST-EN093) Legendary Secret of the Six Samurai |
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DARK | Warrior / Effect | Level 4 | ATK: 500 DEF: 2000 |
Pendulum Scale: |
When you Normal or Special Summon a "Secret Six Samurai"
monster(s) (except during the Damage Step): You can Special
Summon this card from your hand. You can only use this effect of
"Legendary Secret of the Six Samurai" once per turn. Once per
turn: You can banish 1 Level 4 or lower "Six Samurai" monster
from your GY; until the end of this turn, this card's Attribute,
Level, and ATK/DEF become the same as that banished monster's. (Common) |
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Rating: 2 out of 5 About as useful as Chamberlain. |
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Savage Strike
(SAST-EN092) Cyberse Converter |
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LIGHT | Cyberse / Effect | Level 2 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
If all monsters you control are Cyberse monsters (min. 1), you
can Special Summon this card (from your hand). You can only
Special Summon "Cyberse Converter" once per turn this way. When
this card is Normal Summoned: You can target 1 face-up monster
you control; it becomes a Cyberse monster until the end of this
turn. (Common) |
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Rating: 1 out of 5 A lot of bits and bites, but not a single worthwhile result. |
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Savage Strike
(SAST-EN091) Apple of Enlightenment |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target cards in your opponent's GY, up to the number of
"Valkyrie" monsters you control, banish them. If this Set card
in its owner's control has left the field because of an
opponent's effect, and is now in the GY or banished: You can
draw cards equal to the number of "Valkyrie" monsters you
control +1. (Rare) |
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Rating: 2 out of 5 Needs Valkyries for either effect, and that's not entirely a worthwhile choice. |
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Savage Strike
(SAST-EN090) Final Light |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in
your GY with a different name for every 1000 LP paid. Special
Summon them, then your opponent can Special Summon monsters with
2000 or less ATK from their GY, up to the number of monsters you
Special Summoned by this effect. You can only active 1 "Final
Light" per turn. (Ultra Rare) |
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Rating: 1 out of 5 We're getting anime cards in booster sets now it seems, but this is a worse Soul Charge. |
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Savage Strike
(SAST-EN089) Valkyrie Vierte |
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LIGHT | Fairy / Effect | Level 3 | ATK: 1400 DEF: 1400 |
Pendulum Scale: |
During your Main Phase: Excavate cards from the top of your Deck
equal to the number of other “Valkyrie” monsters you control,
and if you do, add 1 excavated Normal Spell/Trap to your hand,
also send the remaining cards to the GY. Otherwise, shuffle all
excavated cards into the Deck. When this card is destroyed by
battle and sent to the GY: Special Summon 1 “Valkyrie” monster
from your Deck. You can only use each effect of “Valkyrie
Vierte” once per turn. (Super Rare) |
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Rating: 2 out of 5 Excavating is generally a risky strategy, but the last effect can help. |
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Savage Strike
(SAST-EN088) Valkyrie Sechste |
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LIGHT | Fairy / Effect | Level 1 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
If this card is Special Summoned: You can Special Summon 1
“Valkyrie” monster from your Deck, except “Valkyrie Sechste”.
During your Main Phase: You can send the top 2 cards of your
opponent’s Deck to the GY. You can only use each effect of
“Valkyrie Sechste” once per turn. (Secret Rare) |
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Rating: 2 out of 5 Going to need to be in Defense Mode when Special Summoned or it's not going to be good for your Life Points. |
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Savage Strike
(SAST-EN087) Time Thief Flyback |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time
Thief” card from your hand or Deck to it as material. You can
banish this card from your GY, then target 1 “Time Thief” Xyz
Monster you control; attach 1 card from your opponent’s GY to it
as material. You can only use 1 “Time Thief Flyback” effect per
turn, and only once that turn. (Common) |
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Rating: 2 out of 5 Limited to Time Thieves so it's really a slower Overlay Regen. |
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Savage Strike
(SAST-EN086) Time Thief Hack |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During the turn they are Special Summoned, Xyz Monsters you
control cannot be destroyed by your opponent’s card effects,
also your opponent cannot target them with card effects. You can
target 1 face-up Xyz Monster you control; it gains 300 ATK for
each material currently attached to it, until the end of this
turn, and if it does, and also has a material that is owned by
your opponent, it can attack directly this turn (even if this
card leaves the field). You can only use this effect of “Time
Thief Hack” once per turn. (Common) |
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Rating: 2 out of 5 Mostly unrestrained other than to Xyz Monsters, but it's rare to have an Xyz Material your opponent owns. |
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Savage Strike
(SAST-EN085) Time Thief Redoer |
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DARK | Psychic / Xyz / Effect | Level 5 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on top of the Deck. You can only use this effect of “Time Thief Redoer” once per turn. (Common) |
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Rating: 3 out of 5 Hard to believe a card this good is only a Common, but it's easily viable in a variety of Decks. |
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Savage Strike
(SAST-EN084) Time Thief Regulator |
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DARK | Machine / Effect | Level 4 | ATK: 600 DEF: 200 |
Pendulum Scale: |
If you control no other monsters: You can Tribute this card;
Special Summon 2 “Time Thief” monsters with different names from
your Deck in Defense Position, except “Time Thief Regulator”.
When an Xyz Monster you control is destroyed by battle, while
this card is in your GY: You can Special Summon this card, but
banish it when it leaves the field. You can only use each effect
of “Time Thief Regulator” once per turn. (Common) |
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Rating: 1 out of 5 Went too far back in time to when technology was rubbing sticks together to make a fire. |
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Savage Strike
(SAST-EN083) Time Thief Bezel Ship |
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DARK | Machine / Effect | Level 4 | ATK: 1000 DEF: 2000 |
Pendulum Scale: |
(Quick Effect): You can Tribute this card, then target 1 “Time
Thief” Xyz Monster you control; attach 1 card from your
opponent’s GY to that monster as material. If this card is in
the GY: You can detach 1 material from an Xyz Monster you
control; Special Summon this card, but banish it when it leaves
the field. You can only use each effect of “Time Thief Bezel
Ship” once per turn. (Common) |
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Rating: 2 out of 5 Essentially you need two monsters to make this work, but that's true for Redoer as well. |
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Savage Strike
(SAST-EN082) Time Thief Winder |
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DARK | Psychic / Effect | Level 4 | ATK: 1800 DEF: 1300 |
Pendulum Scale: |
You can detach 1 material from an Xyz Monster you control:
Special Summon this card from your hand. If this card is Normal
or Special Summoned: You can add 1 “Time Thief” card from your
Deck to your hand, except “Time Thief Winder”. You can only use
each effect of “Time Thief Winder” once per turn. (Common) |
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Rating: 3 out of 5 Might as well Normal Summon it and get another member because the first effect goes against their standards. |
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Savage Strike
(SAST-EN081) Super Anti-Kaiju War Machine Mecha-Thunder-King |
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LIGHT | Machine / Effect | Level 9 | ATK: 2200 DEF: 2100 |
Pendulum Scale: |
During the Main Phase (Quick Effect): You can discard this card,
banish 1 "Kaiju" monster you control that is owned by your
opponent, then, you can Special Summon 1 monster from your GY.
You can only control 1 "Kaiju" monster. This card is unaffected
by other "Kaiju" card effects, also it cannot be destroyed by
battle with a "Kaiju" monster. During your End Phase, if this
card is in you GY: You can Special Summon this card. You can
only use this effect of "Super Anti-Kaiju War Machine
Mecha-Thunder-King" once per Duel. (Secret Rare) |
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Rating: 1 out of 5 The name is a jumbled mess of random words, and the effects aren't much better. |
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Savage Strike
(SAST-EN080) Loss Time |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent's LP is 4000 or higher, your LP becomes 1000
less than theirs. You can only activate 1 "Loss Time" per turn. (Common) |
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Rating: 2 out of 5 Mostly only useful when you're about to lose the Duel. |
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Savage Strike
(SAST-EN079) Witch's Strike |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent negates the Normal or Special Summon of a
monster(s) or the activation of a card or effect: Destroy all
cards your opponent controls and in their hand. (Secret Rare) |
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Rating: 4 out of 5 Quite a few cards negate Summons these days, and this'll be the ultimate response for that. |
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Savage Strike
(SAST-EN078) Dark Factory of More Production |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can send 1 monster from your hand or field to the GY; draw 1
card. You can only use this effect of “Dark Factory of More
Production” once per turn. (Rare) |
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Rating: 2 out of 5 Hand or field only and is more vulnerable than the original, but it may help for when your hand has bad cards. |
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Savage Strike
(SAST-EN077) Subterror Succession |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of these effects, also, after that, Set this card
face-down instead of sending it to the GY. ● Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY. ● Send 1 Flip Monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY. You can only activate 1 "Subterror Succession" per turn. (Common) |
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Rating: 2 out of 5 Goes beyond Subterrors, but still has restraints. |
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Savage Strike
(SAST-EN076) Orcustrated Release |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 2 Machine monsters, then target 1 monster in your GY;
Special Summon it. If your opponent controls a Link Monster, you
can target 2 monsters, instead. You can only activate 1
"Orcustrated Release" per turn. (Common) |
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Rating: 1 out of 5 At best it's a 2-for-2 event, which is still bad. |
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Savage Strike
(SAST-EN075) Fateful Hour |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 monster that cannot be Normal Summoned/Set in either
GY; Special Summon it. (Super Rare) |
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Rating: 1 out of 5 Most of those monsters can't be Special Summoned this way either. |
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Savage Strike
(SAST-EN074) Shiranui Style Synthesis |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 Zombie monster from your hand, but banish it
when it leaves the field. You can banish this card from your GY,
then target 1 Zombie monster you control; that Zombie monster is
unaffected by card effects this turn, except its own. You can
only use 1 “Shiranui Style Success” effect per turn, and only
once that turn. (Common) |
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Rating: 2 out of 5 Bring out a Zombie that then can't be harmed later, but it will be banished later anyway. |
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Savage Strike
(SAST-EN073) Guardragon Cataclysm |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 Dragon monster, then target 2 cards on the field;
destroy them. You can only activate 1 "Guardragon Cataclysm" per
turn. (Rare) |
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Rating: 2 out of 5 About as good as Icarus Attack. |
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Savage Strike
(SAST-EN072) Guardragon Corewakening |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can send 1 Effect Monster from your hand to the GY; Special
Summon 1 Level 4 or lower Dragon Normal Monster from your hand,
Deck, or GY, in Defense Position. You can only use this effect
of "Guardragon Corewakening" once per turn. (Common) |
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Rating: 2 out of 5 More costly, and slightly less versatile than Soul Resurrection. |
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Savage Strike
(SAST-EN071) NEXT |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon any number of monsters with different names from
your hand and/or GY, in Defense Position, that are all
“Neo-Spacian” monsters or “Elemental HERO Neos”, but negate
their effects, and as long as you control any of those Special
Summoned monsters face-up, you cannot Special Summon monsters
from the Extra Deck, except Fusion Monsters. You can only
activate 1 "NEXT" per turn. If you control no cards, you can
activate this card from your hand. (Super Rare) |
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Rating: 1 out of 5 Nothing left after that but to either sit tight and wait for the opponent's turn or bring out a bad Neos Fusion. |
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Savage Strike
(SAST-EN070) Summon Over |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time a monster(s) is Special Summoned, place 1 Summon
Counter on this card (max. 6). This card with 6 Summon Counters
cannot be destroyed by card effects. At the start of each Main
Phase 1, if this card has 6 Summon Counters: The turn player can
activate this effect; they send this card to the GY, and if they
do, they send all Special Summoned monsters their opponent
controls to the GY. (Common) |
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Rating: 1 out of 5 By the time it has enough counters, it's probably going to be disposed of at your expense. |
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Savage Strike
(SAST-EN069) Child's Play |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time your opponent Summons a monster(s), gain 300 LP. Your
monsters cannot be destroyed by battle while you have 10,000 or
more LP. (Common) |
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Rating: 2 out of 5 Going to take a while for most Decks, but LP Gain will probably get 10K in little time at all though. |
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Savage Strike
(SAST-EN068) Edge of the Ring |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If your LP is lower than your opponent’s: Target 1 face-up
monster your opponent controls; inflict damage to your opponent
equal to half of the original ATK of that monster, also, for the
rest of this turn after this card resolves, your opponent takes
no damage. (Common) |
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Rating: 1 out of 5 This will likely never be enough to mount the comeback you'd need. |
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Savage Strike
(SAST-EN067) Pot of Extravagance |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
At the start of your Main Phase 1: Banish 3 or 6 random
face-down cards from your Extra Deck, face-down; draw 1 card
from every 3 cards banished. For the rest of this turn after
this card resolves, you cannot draw any cards by card effects. (Secret Rare) |
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Rating: 1 out of 5 For any Deck, it's really Extrabaggage. |
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Savage Strike
(SAST-EN066) Uni-Song Tuning |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Tuner in either GY and 1 face-up monster on the field;
banish that Tuner in the GY, then, until the end of this turn,
the Level of the targeted monster on the field becomes the Level
of the banished Tuner, also it is treated as a Tuner. You can
only activate 1 "Uni-Song Tuning" once per turn. (Common) |
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Rating: 2 out of 5 The Tuner can be in either Grave, but this is rarely going to be that useful. |
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Savage Strike
(SAST-EN065) Impcantation Inception |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can be used to Ritual Summon any Ritual Monster. You
must also Tribute “Impcantation” monsters from your hand or
field whose total Levels equal or exceed the Level of the Ritual
Monster you Ritual Summon. If this card is in your GY: You can
send 1 “Impcantation” card from your hand or face-up field to
the GY, except “Impcantation Inception”; Special Summon 1
“Impcantation” monster from your Deck, then add this card from
the GY to your hand. You can only use this effect of
“Impcantation Inception” once per turn. (Common) |
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Rating: 1 out of 5 The ceremony is now complete, and proved to be just as bad as the monsters before it. |
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Savage Strike
(SAST-EN064) Shiranui Style Solemnity |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card's name becomes "Shiranui Style Synthesis" while in the
Spell & Trap Zone. Once per turn, you can activate 1 of these
effects. ● Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn. ● Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY. (Common) |
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Rating: 2 out of 5 You'll need a Zombie in the Grave and 1 in your hand to get this going, but you'll be more successful at least. |
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Savage Strike
(SAST-EN063) Ghost Meets Girl - A Shiranui's Story |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent controls a monster: Discard 1 Zombie monster;
Special Summon 1 “Shiranui” monster with a different name from
your Deck or GY, also you cannot Special Summon monsters, except
Zombie monsters for the rest of this turn after this card
resolves. You can only activate 1 "Ghost Meets Girl - A
Shiranui's Story" per turn. (Ultra Rare) |
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Rating: 1 out of 5 Going to be a very short story if the monsters are anything to go by. |
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Savage Strike
(SAST-EN062) World Legacy Guardragon |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can target 1 Level 4 or lower
Dragon monster in your GY; add it to your hand or Special Summon
it. Once per turn: You can target 1 Dragon monster you control;
move that monster you control to another of your Main Monster
Zones. You can only activate 1 "World Legacy Guardragon" per
turn. (Ultra Rare) |
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Rating: 1 out of 5 Much too restrained to be worth its rarity, especially with Monster Reborn and Call of the Haunted legal. |
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Savage Strike
(SAST-EN061) Guardragon Shield |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can target 1 Dragon monster you control; it gains ATK/DEF
equal to the total Link Rating of the Link Monsters currently on
the field x 100, until the end of the opponent's turn. You can
only use this effect of "Guardragon Shield" once per turn. Once
per turn, if exactly 1 Dragon monster you control would be
destroyed by battle or card effect, you can send 1 Normal
Monster from your hand or Deck to the GY instead. (Rare) |
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Rating: 1 out of 5 Only 100 points out of the total, which'd have to be at least 10, and that's not going to happen with just 1. |
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Savage Strike
(SAST-EN060) Neos Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 Fusion Monster from your Extra Deck that lists
exactly 2 monsters as material, including “Elemental HERO Neos”,
by sending those monsters from your hand, Deck, or field,
ignoring its Summoning conditions. For the rest of this turn
after this card resolves, you cannot Special Summon monsters. If
a Fusion Monster(s) you control that lists “Elemental HERO Neos”
as material would be destroyed by battle or card effect, or
shuffled into the Extra Deck by its own effect, you can banish
this card from your GY instead. (Super Rare) |
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Rating: 0 out of 5 Spells out everything you should exclude from your Deck and Extra Deck. |
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Savage Strike
(SAST-EN059) Trickstar Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Material. You
can banish this card from your GY, then target 1 “Trickstar”
monster in your GY; add it to your hand, but you cannot Normal
Summon/Set or Special Summon monsters with that name for the
rest of this turn. (Rare) |
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Rating: 1 out of 5 They performed, and now they're going to merge into one unplayable monster. |
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Savage Strike
(SAST-EN058) Trickstar Live Stage |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can add 1 “Trickstar” monster
from your GY to your hand. You can only use each of the
following effects of "Trickstar Live Stage" once per turn, also
you cannot Special Summon monsters the turn you activate these
effects, except “Trickstar” monsters (even if this card leaves
the field). ● If you control a “Trickstar” Link Monster: You can Special Summon 1 “Trickstar Token” (Fairy/ LIGHT/Level 1/ATK 0/DEF 0). ● If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 “Trickstar Token”. (Secret Rare) |
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Rating: 1 out of 5 Presenting "Trickstars on Ice", with real mishaps to boot. |
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Savage Strike
(SAST-EN057) Fusion of Fire |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
(This card is always treated as a “Salamangreat” card.) Fusion Summon 1 “Salamangreat” Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn. (Rare) |
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Rating: 0 out of 5 A whopping 1 Fusion Monster to bring out with this. |
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Savage Strike
(SAST-EN056) Hiita the Fire Charmer, Ablaze |
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FIRE | Spellcaster / Link / Effect | Level | ATK: 1850 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 monsters, including a FIRE monster. (This card is always treated as a “Familiar-Possessed” card.) You can target 1 FIRE monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or destroyed by an opponent’s card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn. (Rare) |
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Rating: 1 out of 5 UFO Turtle can do this much faster for less work. |
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Savage Strike
(SAST-EN055) Sky Striker Ace - Kaina |
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EARTH | Machine / Link / Effect | Level | ATK: 1500 Link-1 |
Pendulum Scale: |
Links: | Bottom-Right | |||
1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a “Sky Striker” Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn. (Super Rare) |
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Rating: 1 out of 5 Bottom-Right actually refers to the direction they're headed on take-off. |
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Savage Strike
(SAST-EN054) Shiranui Skillsaga Supremacy |
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FIRE | Zombie / Link / Effect | Level | ATK: 2300 Link-3 |
Pendulum Scale: |
Links: | Top, Left and Bottom | |||
2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of “Shiranui Skillsaga Supremacy” once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Protects either FIRE, Synchros or both depending on the circumstances, but it's not great for a Link-3 monster. |
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Savage Strike
(SAST-EN053) Guardragon Agarpain |
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DARK | Dragon / Link / Effect | Level | ATK: 1500 Link-2 |
Pendulum Scale: |
Links: | Top and Bottom | |||
2 Dragon monsters You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck, to an Extra Monster Zone or Main Monster Zone you can Summon to, that 2 or more Link Monsters point to. You can only use this effect of “Guardragon Agarpain” once per turn. You can only Special Summon “Guardragon Agarpain(s)” once per turn. (Super Rare) |
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Rating: 1 out of 5 Pisty but with higher requirements as a whole for some reason. |
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Savage Strike
(SAST-EN052) Guardragon Pisty |
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DARK | Dragon / Link / Effect | Level | ATK: 1000 Link-1 |
Pendulum Scale: |
Links: | Right | |||
1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of “Guardragon Pisty” once per turn. You can only Special Summon “Guardragon Pisty(s)” once per turn. (Super Rare) |
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Rating: 1 out of 5 The other half of what seems to be a set of identical twins. |
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Savage Strike
(SAST-EN051) Guardragon Elpy |
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DARK | Dragon / Link / Effect | Level | ATK: 1000 Link-1 |
Pendulum Scale: |
Links: | Left | |||
1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone that 2 or more Link Monsters point to. You can only use this effect of “Guardragon Elpy” once per turn. You can only Special Summon “Guardragon Elpy(s)” once per turn. (Super Rare) |
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Rating: 1 out of 5 I question who put this weakling in charge of anything valuable. |
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Savage Strike
(SAST-EN050) T.G. Trident Launcher |
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EARTH | Machine / Link / Effect | Level | ATK: 2200 Link-3 |
Pendulum Scale: |
Links: | All 3 Bottom Arrows | |||
2+ Effect Monsters, including a “T.G.” Tuner If this card is Link Summoned: You can Special Summon 3 “T.G.” monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target “T.G.” Synchro Monsters this card points to with card effects. (Secret Rare) |
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Rating: 1 out of 5 T.G. Decks are now relatively updated on the current Summoning method, but it's most likely too late. |
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Savage Strike
(SAST-EN049) Trickstar Divaridis |
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LIGHT | Fairy / Link / Effect | Level | ATK: 1800 Link-2 |
Pendulum Scale: |
Links: | Bottom and Bottom-Left | |||
2 Level 3 or lower “Trickstar” monsters You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: Inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent. (Ultra Rare) |
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Rating: 1 out of 5 Unnecessary restriction for highly minimal burn damage. |
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Savage Strike
(SAST-EN048) Salamangreat Sunlight Wolf |
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FIRE | Cyberse / Link / Effect | Level | ATK: 1800 Link-2 |
Pendulum Scale: |
Links: | Top and Bottom | |||
2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using “Salamangreat Sunlight Wolf” as material: You can add 1 “Salamangreat” Spell/Trap from your GY to your hand. You can only use each effect of “Salamangreat Sunlight Wolf” once per turn. (Rare) |
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Rating: 1 out of 5 Even if you disagree on Varis' point of the Ignis, he was smart enough to quesiton the logic of Reincarnation Links. |
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Savage Strike
(SAST-EN047) Clock Lizard |
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DARK | Cyberse / Link / Effect | Level | ATK: 1200 Link-2 |
Pendulum Scale: |
Links: | Bottom and Bottom-Left | |||
2 Cyberse monsters You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn. (Common) |
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Rating: 1 out of 5 This is basically much more work just to revive a Fusion Monster. |
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Savage Strike
(SAST-EN046) Detonate Deleter |
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DARK | Cyberse / Link / Effect | Level | ATK: 2100 Link-3 |
Pendulum Scale: |
Links: | Left, Right and Bottom-Left | |||
2+ Cyberse monsters Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it. (Rare) |
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Rating: 1 out of 5 No Link Monster this bad is worth existing. |
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Savage Strike
(SAST-EN045) Update Jammer |
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WIND | Cyberse / Link / Effect | Level | ATK: 2000 Link-2 |
Pendulum Scale: |
Links: | Top and Left | |||
2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battles uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn. (Common) |
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Rating: 1 out of 5 Better update your mental card database to add Meteor of Destruction over this. |
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Savage Strike
(SAST-EN044) Cyberse Wicckid |
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DARK | Cyberse / Link / Effect | Level | ATK: 800 Link-2 |
Pendulum Scale: |
Links: | Bottom and Bottom-Right | |||
2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn. (Common) |
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Rating: 1 out of 5 With only 800 ATK, the protections don't really mean anything. |
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Savage Strike
(SAST-EN043) Cyberse Integrator |
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LIGHT | Cyberse / Synchro / Effect | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect effect of "Cyberse Integrator" once per turn. (Common) |
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Rating: 1 out of 5 Too many weak links in this fence's design. |
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Savage Strike
(SAST-EN042) Hyper Psychic Riser |
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EARTH | Psychic / Synchro / Effect | Level 6 | ATK: 2000 DEF: 600 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn. (Rare) |
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Rating: 2 out of 5 Mostly, it's there to cause a stalemate in Duels. |
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Savage Strike
(SAST-EN041) Shiranui Squiresaga |
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FIRE | Zombie / Synchro / Effect | Level 7 | ATK: 2100 DEF: 0 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field. (Common) |
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Rating: 1 out of 5 Just 200 ATK added from Swordsaga to make the most minute of differences. |
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Savage Strike
(SAST-EN040) Shiranui Swordsaga |
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FIRE | Zombie / Synchro / Effect | Level 5 | ATK: 1900 DEF: 0 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn. (Common) |
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Rating: 1 out of 5 This time, the sword AND its wielder are stuck in the stone. |
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Savage Strike
(SAST-EN039) T.G. Star Guardian |
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LIGHT | Warrior / Synchro / Tuner / Effect |
Level 5 | ATK: 100 DEF: 2200 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand. (Ultra Rare) |
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Rating: 1 out of 5 Nothing has changed from the days of Extreme Victory when they were "good" at pulling off Synchro Summons. |
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Savage Strike
(SAST-EN038) Cyberse Quantum Dragon |
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DARK | Cyberse / Synchro / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monster your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row. (Ultra Rare) |
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Rating: 1 out of 5 Follows Clock Dragon's footsteps by being quite useless. |
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Savage Strike
(SAST-EN037) Borreload Savage Dragon |
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DARK | Dragon / Synchro / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 So savage that the owner can't do a whole lot. |
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Savage Strike
(SAST-EN036) Elemental HERO Cosmo Neos |
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LIGHT | Warrior / Fusion / Effect | Level 11 | ATK: 3500 DEF: 3000 |
Pendulum Scale: |
"Elemental HERO Neos" + 3 “Neo-Spacian” monsters with different
Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck (you do not use “Polymerization”). If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls. (Super Rare) |
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Rating: 2 out of 5 Without that added bonus effect when returned to the Extra Deck, this'd be as bad as the others for sure. |
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Savage Strike
(SAST-EN035) Elemental HERO Brave Neos |
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LIGHT | Warrior / Fusion / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. (Super Rare) |
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Rating: 1 out of 5 Goes back to the days when the GX anime was airing on TV, and that's not really a good thing. |
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Savage Strike
(SAST-EN034) Salamangreat Violet Chimera |
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FIRE | Cyberse / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale: |
1 "Salamangreat" monster + 1 Link Monster If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card’s ATK during damage calculation only. If this card that was Fusion Summoned using “Salamangreat Violet Chimera” as material battles a monster, that monster's ATK becomes 0 during damage calculation only. (Rare) |
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Rating: 1 out of 5 Most of the effects only last a single turn and for the required materials, that's quite pathetic. |
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Savage Strike
(SAST-EN033) Trickstar Band Sweet Guitar |
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LIGHT | Fairy / Fusion / Effect | Level 7 | ATK: 2200 DEF: 1200 |
Pendulum Scale: |
1 “Trickstar” Link Monster + 1 “Trickstar” monster Effect damage inflicted to your opponent by you "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand. (Super Rare) |
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Rating: 1 out of 5 Better practice those scales because this is one performance that isn't going to last. |
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Savage Strike
(SAST-EN032) Impcantation Chalislime |
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DARK | Aqua / Ritual / Effect | Level 7 | ATK: 2500 DEF: 1800 |
Pendulum Scale: |
You can Ritual Summon this card with "Impcantation Inception".
You can reveal this card in your hand; discard 1 card, and if
you do, Special Summon 1 "Impcantation" monster from your Deck,
also, during the End Phase, lose 2500 LP if you did not Special
Summon a Ritual Monster this turn after you resolved this
effect. You can send 1 "Impcantation" card from your hand or
face-up field to the GY, then target 1 monster your opponent
controls; destroy it. You can only use 1 “Impcantation
Chalislime” effect per turn, and only once that turn. (Rare) |
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Rating: 1 out of 5 Only like the 4th member as a whole, and now there's more work involved. |
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Savage Strike
(SAST-EN031) Extraceratops |
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EARTH | Warrior / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
When a monster in the Extra Monster Zone is destroyed by battle
with a monster in the Main Monster Zone and sent to the GY,
while this card is in the GY: You can Special Summon this card,
in Defense Position to the field of that destroyed monster's
owner. You can only use this effect of "Extraceratops" once per
turn. If this card Special Summoned this way is destroyed and
sent to the GY: Draw 1 card. (Common) |
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Rating: 1 out of 5 100 ATK and DEF is too small to really be considered "extra" for anything. |
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Savage Strike
(SAST-EN030) Aloof Lupine |
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DARK | Beast / Effect | Level 4 | ATK: 1700 DEF: 300 |
Pendulum Scale: |
When this card is Normal Summoned: You can banish 1 monster from
your hand; banish 1 monster from your Deck with the same Type as
that monster. If this card is destroyed by battle, or if this
card in its owner’s possession is destroyed by an opponent’s
card effect: You can target 1 of your banished monsters; add it
to your hand. You can only use each effect of "Aloof Lupine"
once per turn. (Common) |
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Rating: 1 out of 5 Good thing the movie Balto didn't choose this runt of the pack as the main character. |
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Savage Strike
(SAST-EN029) Squirt Squad |
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WATER | Aqua / Effect | Level 2 | ATK: 0 DEF: 1800 |
Pendulum Scale: |
Once per turn, when this card is targeted for an attack by an
opponent's monster: You can move this card you control to
another of your Main Monster Zones, then, Special Summon 1
“Squid Ink Token” (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's
ATK becomes that opponent's monster's ATK. While this card is in
your leftmost or rightmost Main Monster Zone, your opponent's
monsters with ATK less than or equal to this card's DEF cannot
target it for attacks. (Common) |
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Rating: 2 out of 5 Safe Zone will make this harder to beat while still bringing out Tokens, but it has to move before doing anything. |
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Savage Strike
(SAST-EN028) Cataclysmic Scorching Sunburner |
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FIRE | Fairy / Effect | Level 8 | ATK: 2600 DEF: 200 |
Pendulum Scale: |
If a face-up FIRE monster(s) you control is destroyed by battle
or an opponent’s card effect: You can Special Summon this card
from your hand, then, you can inflict damage to your opponent
equal to half the ATK of 1 of those destroyed FIRE monsters in
your GY. You can only use this effect of "Cataclysmic Scorching
Sunburner" once per turn. (Common) |
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Rating: 1 out of 5 You could deal more with Kickfire than this. |
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Savage Strike
(SAST-EN027) Lappis Dragon |
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WATER | Sea Serpent / Tuner / Effect | Level 5 | ATK: 0 DEF: 2600 |
Pendulum Scale: |
If this card is added from the Deck to your hand: You can reveal
this card; Special Summon it. If this card is added from your GY
to your hand by a card effect: You can reveal this card; Special
Summon this card, but banish it when it leaves the field. You
can only use 1 "Lappis Dragon" effect per turn, and only once
that turn. (Rare) |
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Rating: 2 out of 5 Blackwing - Breeze the Zephyr as a WATER Dragon monster, but that's pretty mediocre. |
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Savage Strike
(SAST-EN026) Thunderclap Monk |
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LIGHT | Thunder / Effect | Level 4 | ATK: 1900 DEF: 200 |
Pendulum Scale: |
When your opponent activates a monster effect while you control
this Special Summoned monster (Quick Effect): You can Tribute
this card; negate the activation, and if you do, destroy it. If
this card is sent from the field to the GY: You can Special
Summon 1 Thunder monster from your hand in Defense Position. You
can only use each effect of "Thunderclap Monk" once per turn. (Super Rare) |
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Rating: 3 out of 5 Decent as a Beatstick, but there's little benefit to the effects compared to Rai-Oh. |
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Savage Strike
(SAST-EN025) Psychic Tracker |
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EARTH | Psychic / Effect | Level 3 | ATK: 1600 DEF: 600 |
Pendulum Scale: |
If you control a Level 3 monster other than "Psychic Tracker",
you can Special Summon this card (from your hand) in Defense
Position. You can only Special Summon "Psychic Tracker" once per
turn this way. A Synchro Monster that used this card as material
gains 600 ATK. (Common) |
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Rating: 1 out of 5 I've tracked down far better monsters than this. |
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Savage Strike
(SAST-EN024) Psychic Wheeleder |
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EARTH | Psychic / Tuner / Effect | Level 3 | ATK: 600 DEF: 0 |
Pendulum Scale: |
If you control a Level 3 monster other than "Psychic Wheeleder",
you can Special Summon this card (from your hand) in Defense
Position. You can only Special Summon "Psychic Wheeleder" once
per turn this way. If this card is sent to the GY as Synchro
Material: You can target 1 monster on the field with less ATK
than the Synchro Monster that used this card as material;
destroy it. You can only use this effect of "Psychic Wheeleder"
once per turn. (Secret Rare) |
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Rating: 2 out of 5 Virtually nothing useful other than being a Tuner and the last effect. |
||||
Savage Strike
(SAST-EN023) Madolche Petingcessoeur |
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EARTH | Fairy / Effect | Level 4 | ATK: 1400 DEF: 1400 |
Pendulum Scale: |
If this card in your possession is destroyed by your opponent's
card and sent to your GY: Shuffle this card into the Deck. You
can only use each of the following effects of "Madolche
Petingcessoeur" once per turn. ● If you have no monsters in your GY: You can Special Summon this card from your hand. ● If this card is Special Summoned: You can Special Summon 1 “Madolche” monster from your hand or Deck, except “Madolche Petingcessoeur”, and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except “Madolche” monsters. (Rare) |
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Rating: 1 out of 5 First bullet works outside Madolches, but it'd be pretty rare to meet the requirement. |
||||
Savage Strike
(SAST-EN022) Prank-Kids Rocksies |
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EARTH | Rock / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
If this card is sent to the GY as material for the Fusion or
Link Summon of a “Prank-Kids” monster: You can banish 1 card
from your hand, and if you do, draw 1 card, then, you can
Special Summon 1 “Prank-Kids” monster from your hand or Deck in
Defense Position, except “Prank-Kids Rocksies”. You can only use
this effect of “Prank-Kids Rocksies” once per turn. (Common) |
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Rating: 1 out of 5 They don't rock, they roll uncontrollably downhill and into whatever swamp lays ahead. |
||||
Savage Strike
(SAST-EN021) Orcust Knightmare |
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DARK | Machine / Effect | Level 7 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
Cannot be destroyed by battle with a Link Monster. You can
banish this card from your GY, then target 1 face-up monster on
the field; you cannot Special Summon monsters, except DARK
monsters, for the rest of this turn, also send 1 DARK Machine
monster from your Deck to the GY, except "Orcust Knightmare",
and if you do, the targeted monster gains ATK equal to the Level
of the monster sent to the GY x 100, until the end of this turn.
You can only use this effect of "Orcust Knightmare" once per
turn. (Common) |
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Rating: 1 out of 5 A knightmare just to stay on the field with those stats and poor skills. |
||||
Savage Strike
(SAST-EN020) Fantastical Dragon Phantazmay |
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DARK | Dragon / Effect | Level 7 | ATK: 2400 DEF: 1800 |
Pendulum Scale: |
If your opponent Special Summons a Link Monster(s) (except
during the Damage Step): You can Special Summon this card from
your hand, draw cards equal to the number of Link Monsters your
opponent controls +1, then shuffle cards from your hand into the
Deck equal to the number of Link Monsters they control. When
your opponent activates a card or effect that targets a
monster(s) you control (Quick Effect): You can discard 1 card;
negate the activation, and if you do, destroy it. You can only
use each effect of "Fantastical Dragon Phantazmay" once per
turn. (Secret Rare) |
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Rating: 2 out of 5 With a name like that, I expected much more, but Konami basically ensures that doesn't happen. |
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Savage Strike
(SAST-EN019) Shiranui Squire |
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FIRE | Zombie / Effect | Level 4 | ATK: 1500 DEF: 0 |
Pendulum Scale: |
When this card is Normal Summoned, you can: Special Summon 1
“Shiranui Spectralsword” monster from your hand or Deck, also
you cannot Special Summon monsters for the rest of this turn,
except Zombie monsters. If this card is banished: You can draw 1
card, then discard 1 card. You can only use each effect of
“Shiranui Squire” once per turn. (Super Rare) |
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Rating: 1 out of 5 Stronger than the swordmaster, but equal for playability. |
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Savage Strike
(SAST-EN018) Shiranui Swordmaster |
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FIRE | Zombie / Effect | Level 2 | ATK: 600 DEF: 0 |
Pendulum Scale: |
If this card is in your GY and you control 2 or more “Shiranui”
monsters with different names: You can Special Summon this card,
but banish it when it leaves the field. If this card is
banished: You can target 1 Zombie monster you control; it gains
600 ATK until the end of this turn. You can only use each effect
of "Shiranui Swordmaster" once per turn. (Common) |
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Rating: 1 out of 5 Gearfried became a much better swordmaster long before this wimp existed. |
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Savage Strike
(SAST-EN017) Shiranui Spectralsword Shade |
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FIRE | Zombie / Tuner / Effect | Level 3 | ATK: 800 DEF: 0 |
Pendulum Scale: |
You can Tribute this card, then target 2 of your banished Zombie
monsters, except "Shiranui Spectralsword Shade, including a
"Shiranui" monster; Special Summon them in Defense Position, but
negate their effects, also, you cannot Special Summon monsters
for the rest of this turn, except Zombie monsters. You can only
use this effect of "Shiranui Spectralsword Shade" once per turn. (Super Rare) |
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Rating: 2 out of 5 Weaker than most of the Six Samurais, but is a Tuner at least. |
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Savage Strike
(SAST-EN016) World Legacy - "World Ark" |
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DARK | Machine / Effect | Level 7 | ATK: 2500 DEF: 500 |
Pendulum Scale: |
This card can be treated as 2 Tributes for the Tribute Summon of
a monster. You can only use each of the following effects of
"World Legacy - "World Ark"" once per turn. ● If a Link Monster(s) you control is destroyed by an opponent’s card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it. ● If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY. (Rare) |
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Rating: 1 out of 5 When the big flood comes, don't expec this ark to stay afloat, even with a pair of ants on board. |
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Savage Strike
(SAST-EN015) Guardragon Andrake |
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WIND | Dragon / Effect | Level 4 | ATK: 2000 DEF: 600 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect. If this card is Special Summoned from the hand or
Deck: You can double this card's original ATK/DEF, until the end
of the next turn. If this card is Special Summoned from the GY,
or if this banished card is Special Summoned: You can target 1
monster your opponent controls; destroy it. You can only use
each effect of “Guardragon Andrake” once per turn. (Rare) |
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Rating: 3 out of 5 Only a rare when the likes of Marauding Captain can instantly give it 4000 ATK with no strings attached. |
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Savage Strike
(SAST-EN014) Guardragon Promineses |
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FIRE | Dragon / Effect | Level 1 | ATK: 500 DEF: 200 |
Pendulum Scale: |
You can send this card from your hand or field to the GY, then
target 1 Dragon monster you control; it gains 500 ATK/DEF until
the end of your opponent's turn. If a Normal Monster(s) is sent
to your GY, while this card is in the GY (except during the
Damage Step): You can Special Summon this card, but banish it
when it leaves the field. You can only use this effect of
“Guardragon Promineses” once per turn. (Common) |
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Rating: 1 out of 5 Low ATK, low DEF, bad effects. Ah yes, 1/5 it is. |
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Savage Strike
(SAST-EN013) Guardragon Garmides |
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EARTH | Dragon / Effect | Level 3 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
If a Normal Monster(s) is sent to your GY (except during the
Damage Step): You can Special Summon this card from your hand.
If this card is in your GY: You can send 1 Dragon monster from
your hand to the GY; add this card to your hand. You can only
use each effect of “Guardragon Garmides” once per turn. (Common) |
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Rating: 2 out of 5 Not difficult to take down most Normal Monsters in some form, but it doesn't offer very much. |
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Savage Strike
(SAST-EN012) Guardragon Justicia |
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WATER | Dragon / Tuner / Normal | Level 2 | ATK: 0 DEF: 2100 |
Pendulum Scale: |
The fate of the World depends on the Guardragons, born from
the World Legacy. (Common) |
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Rating: 2 out of 5 This'd already be a better start than other Archetypes like Infernoids had. |
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Savage Strike
(SAST-EN011) T.G. Tank Grub |
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EARTH | Insect / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If this card you control is used as Synchro Material for a
“T.G.” monster, you can treat it as a non-Tuner. If this card is
sent to the GY as Synchro Material for a “T.G.” monster: You can
Special Summon 1 “T.G. Token” (Machine/EARTH/Level 1/ATK 0/DEF
0) in Attack Position. You can only use this effect of “T.G.
Tank Grub” once per turn. (Common) |
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Rating: 2 out of 5 A Tuner with pretty much nothing else to offer. |
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Savage Strike
(SAST-EN010) T.G. Booster Raptor |
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WIND | Dinosaur / Effect | Level 1 | ATK: 400 DEF: 300 |
Pendulum Scale: |
If you control a “T.G.” monster, you can Special Summon this
card (from your hand). You can only Special Summon “T.G. Booster
Raptor” once per turn this way. Once per turn, during the End
Phase, if this card is in the GY because it was destroyed on the
field and sent there this turn: You can add 1 “T.G.” monster
from your Deck to your hand, except "T.G. Booster Raptor". (Common) |
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Rating: 1 out of 5 It needs the leg-up, not the other way around. |
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Savage Strike
(SAST-EN009) T.G. Screw Serpent |
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WATER | Sea Serpent / Tuner / Effect | Level 4 | ATK: 1300 DEF: 500 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1
Level 4 or lower “T.G.” monster in your GY, except “T.G. Screw
Serpent”; Special Summon that monster, but its effects are
negated. You can banish this card from your GY, then target 1
“T.G.” monster you control; increase or reduce its Level by 1
until the end of this turn. You can only use each effect of
“T.G. Screw Serpent” once per turn. (Rare) |
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Rating: 2 out of 5 A searchable Level 4 Tuner isn't bad, but not good enough to be 3 or higher. |
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Savage Strike
(SAST-EN008) Neo Space Connector |
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LIGHT | Warrior / Effect | Level 4 | ATK: 800 DEF: 1800 |
Pendulum Scale: |
When this card is Normal Summoned: You can Special Summon 1
"Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand
or Deck in Defense Position. You can Tribute this card, then
target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in
your GY; Special Summon it in Defense Position. You can only use
each effect of "Neo Space Connector" once per turn. (Common) |
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Rating: 2 out of 5 Neo-Spacians haven't been out of Neo Space in ages, and all this has worthwhile is 1800 DEF. |
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Savage Strike
(SAST-EN007) Rokket Synchron |
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DARK | Dragon / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
When this card is Normal Summoned: You can target 1 Level 5 or
higher DARK Dragon monster in your GY; Special Summon it in
Defense Position, negate its effects, destroy it during the End
Phase, also you cannot Special Summon monsters from the Extra
Deck for the rest of the turn, except DARK monsters. (Rare) |
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Rating: 2 out of 5 Whatever is revived doesn't stay long so better use the two for something afterwards. |
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Savage Strike
(SAST-EN006) Speedburst Dragon |
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DARK | Dragon / Effect | Level 6 | ATK: 2400 DEF: 600 |
Pendulum Scale: |
When you take effect damage (except during the Damage Step): You
can Special Summon this card from your hand, then inflict damage
to your opponent equal to the damage you took, and if you do,
you gain LP equal to half that damage you inflicted. When this
card is Tribute Summoned: You can add 2 "Rokket" monsters with
different names from your Deck to your hand. You can only use
each effect of "Speedburst Dragon" once per turn. (Rare) |
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Rating: 3 out of 5 Strong and a good first effect. |
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Savage Strike
(SAST-EN005) Salamangreat Foxer |
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FIRE | Cyberse / Effect | Level 3 | ATK: 1200 DEF: 1000 |
Pendulum Scale: |
If you have 3 or more "Salamangreat" monsters in your GY: You
can send this card from your hand to the GY, then target 1
"Salamangreat" Link Monster in your GY and 1 card in your
opponent’s Spell & Trap Zone; return that targeted monster from
your GY to the Extra Deck, and if you do, destroy the targeted
card on the field. If a card(s) in your opponent’s Spell & Trap
Zone is destroyed and sent to the GY, while this card is in your
GY (except during the Damage Step): You can Special Summon this
card in Defense Position. You can only use 1 "Salamangreat
Foxer" effect per turn, and only once that turn. (Common) |
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Rating: 1 out of 5 A Laval monster in disguise, which explains the lack of anything good. |
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Savage Strike
(SAST-EN004) Salamangreat Parro |
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FIRE | Cyberse / Effect | Level 5 | ATK: 2000 DEF: 1000 |
Pendulum Scale: |
When an opponent’s monster declares an attack: You can Special
Summon this card from your hand, in Attack Position. If this
card is Special Summoned: You can target 1 "Salamangreat"
monster in your GY; this card’s ATK becomes that target's. You
can Tribute this card; gain 2000 LP. You can only use this
effect of "Salamangreat Parro" once per turn. (Common) |
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Rating: 2 out of 5 Almost worthy of a 3, which is more than I can say about other monsters with those stats. |
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Savage Strike
(SAST-EN003) Salamangreat Wolvie |
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FIRE | Cyberse / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
A monster that was Link Summoned using this card as material
cannot be destroyed by battle or card effect for the rest of
that turn. You can only use 1 of the following effects of
"Salamangreat Wolvie" per turn, and only once that turn. ● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand. (Common) |
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Rating: 2 out of 5 Pretty mediocre FIRE monster support. |
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Savage Strike
(SAST-EN002) Cyberse Synchron |
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DARK | Cyberse / Tuner / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
Once per turn: You can target 1 Level 4 or lower monster you
control; increase its Level by its original Level until the end
of this turn. If your monster(s) in the Extra Monster Zone would
be destroyed by battle or card effect, you can banish this card
from your GY instead. You can only use this effect of "Cyberse
Synchron" once per turn. (Rare) |
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Rating: 2 out of 5 Only fitting for a Tuner to be able to manipuplate Levels, but you can only essentially double its Level or nothing. |
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Savage Strike
(SAST-EN001) Catche Eve L2 |
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LIGHT | Cyberse / Effect | Level 2 | ATK: 800 DEF: 600 |
Pendulum Scale: |
If this card is in your hand: You can target 1 Level 3 or higher
monster you control; reduce its Level by exactly 2, and if you
do, Special Summon this card. You can only use this effect of
"Catche Eve L2" once per turn. (Common) |
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Rating: 1 out of 5 Levels do not correlate to how many effects it has, let alone whether they're good or not. |
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Savage Strike
(SAST-EN000) Danger! Ogopogo! |
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DARK | Sea Serpent / Effect | Level 8 | ATK: 1200 DEF: 3000 |
Pendulum Scale: |
You can reveal this card in your hand; your opponent randomly
chooses 1 card from your entire hand, then you discard the
chosen card. Then, if the discarded card was not “Danger!
Ogopogo!”; Special Summon 1 “Danger! Ogopogo!” from your hand,
and if you do, draw 1 card. If this card is discarded: You can
send 1 “Danger!” card from your Deck to the GY, except “Danger!
Ogopogo!”. You can only use this effect of “Danger! Ogopogo!”
once per turn. (Ultra Rare) |
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Rating: 1 out of 5 The only ones in danger are the card owners due to just about everything about them being poor. |