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Flames of Destruction (FLOD-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Flames_of_Destruction_(TCG-EN-1E) | ||||
Flames of Destruction (FLOD-EN099) Crystal Conclave |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Once per turn, if a face-up "Crystal Beast" monster(s) you
control is destroyed by battle or card effect: You can Special
Summon 1 "Crystal Beast" monster from your Deck. You can send
this face-up card from the field to the GY, then target 1
"Crystal Beast" card you control and 1 card on the field; return
them to the hand. You cannot activate these effects in the same
Chain. (Common) |
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Rating: 2 out of 5 At least Sapphire Pegasus and Topaz Tiger are useful (though Pegasus is better). |
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Flames of Destruction (FLOD-EN098) Rainbow Refraction |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If a monster(s) you control whose original name is "Rainbow
Dragon" or "Rainbow Dark Dragon" activated its effect this turn:
Special Summon any number of "Crystal Beast" monsters with
different names from your Deck. (Super Rare) |
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Rating: 1 out of 5 You don't need them at all. Plus regular Rainbow Dragon is just as bad. |
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Flames of Destruction (FLOD-EN097) Madolche Fresh Sistart |
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EARTH | Link Monster | Level | ATK: 1500 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom Corners | |||
(Fairy / Link / Effect) 2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead. (Common) |
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Rating: 1 out of 5 It's been left out on the counter too long. Now it'll just sour your strategy. |
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Flames of Destruction (FLOD-EN096) Inzektor Picofalena |
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DARK | Link Monster | Level | ATK: 1000 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom Corners | |||
(Insect / Link / Effect) 2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn. (Common) |
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Rating: 1 out of 5 Inzektors only succeeded in adding a member that is as bad as they are. |
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Flames of Destruction (FLOD-EN095) Shaddoll Construct |
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LIGHT | Link Monster | Level | ATK: 1200 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Left and Right | |||
(Fairy / Link / Effect) 2 Flip monsters During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn. (Common) |
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Rating: 1 out of 5 Needs to be constructed better so it can actually win battles. |
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Flames of Destruction (FLOD-EN094) Flower Cardian Moonflowerviewing |
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DARK | Synchro Monster | Level 6 | ATK: 2000 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Synchro / Tuner / Effect) 1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. (Common) |
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Rating: 2 out of 5 Don't bother attempting to Special Summon a Flower Cardian. That'll cost you more than it took to get this out. |
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Flames of Destruction (FLOD-EN093) Crystal Keeper |
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FIRE | Pendulum Monster | Level 4 | ATK: 1500 DEF: 1800 |
Pendulum Scale: 2 Pendulum Scale: 2 |
Pendulum Text Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. |
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(Warrior / Pendulum / Effect) If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up from your field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step. (Common) |
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Rating: 2 out of 5 Hardly a keeper apart from its Pendulum Scale and DEF. |
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Flames of Destruction (FLOD-EN092) Crystal Master |
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DARK | Pendulum Monster | Level 3 | ATK: 1300 DEF: 1000 |
Pendulum Scale: 5 Pendulum Scale: 5 |
Pendulum Text Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. |
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(Spellcaster / Pendulum / Effect) You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand. (Common) |
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Rating: 2 out of 5 Rainbow Dark Dragon counts so go get that, Sapphire Pegasus or Topaz Tiger. |
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Flames of Destruction (FLOD-EN091) F.A. Overheat |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If only your opponent controls a monster: Special Summon 1
"F.A." monster from your hand, and if you do, increase its Level
by 3 until the end of this turn. If this card is in the GY and
you control no cards in your Field Zone: You can banish this
card from the GY; activate 1 "F.A." Field Spell directly from
your hand or GY. You can only use this effect of "F.A. Overheat"
once per turn. (Rare) |
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Rating: 1 out of 5 Overheating is their primary "function". What'd you expect from badly design technology? |
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Flames of Destruction (FLOD-EN090) F.A. Dead Heat |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When an opponent's monster declares a direct attack: You can
Special Summon 1 "F.A." monster from your Deck. You can only use
this effect of "F.A. Dead Heat" once per turn. Once per battle,
if your "F.A." monster battles an opponent's monster, before
damage calculation: You can have both players roll a six-sided
die. If your result is higher, increase the Level of your
battling monster by 4, until the end of this turn (even if this
card leaves the field). If your result is lower, destroy your
battling monster. If it's a tie, both players roll again. (Common) |
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Rating: 1 out of 5 They'll just be dead by the time this is over. |
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Flames of Destruction (FLOD-EN089) F.A. Winners |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If you control a "F.A." monster, this card cannot be destroyed
by your opponent's card effects. When your "F.A." monster whose
Level is at least 5 higher than its original Level battles an
opponent's monster and inflicts battle damage to them: You can
banish 1 card from your hand, field, or GY. You can only
activate this effect of "F.A. Winners" once per turn. If 3 of
your "F.A." Field Spells with different names are currently
banished, and were all banished by the effect of "F.A. Winners",
you win the Duel. (Rare) |
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Rating: 1 out of 5 They came in last place actually. |
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Flames of Destruction (FLOD-EN088) F.A. Dawn Dragster |
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LIGHT | Synchro Monster | Level 7 | ATK: 0 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card. (Rare) |
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Rating: 1 out of 5 Flamvell Urqiuizas comes with 2100 ATK, piercing damage and gains more ATK when it deals damage. |
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Flames of Destruction (FLOD-EN087) F.A. Dark Dragster |
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DARK | Effect Monster | Level 7 | ATK: 0 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's Level by 3, and if you do, destroy that target. (Rare) |
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Rating: 1 out of 5 I'll just call it the $5 Batmobile. |
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Flames of Destruction (FLOD-EN086) Vendread Daybreak |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If your opponent controls more cards than you do: Choose 1
Ritual Summoned "Vendread" monster you control, and destroy all
cards on the field, except the chosen monster. It cannot attack
directly while it remains face-up on the field. You can only
activate 1 "Vendread Daybreak" per turn. (Common) |
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Rating: 1 out of 5 Daybreak reveals a scene of total devastation as Vendreads have effectively been wiped out. |
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Flames of Destruction (FLOD-EN085) Vendread Nightmare |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Once per turn: You can Tribute 1 or more "Vendread" monsters
from your hand and/or field, then target 1 face-up monster you
control; increase its Level by the number of monsters Tributed,
until the end of this turn. When your attacking "Vendread"
Ritual Monster destroys an opponent's monster by battle: You can
have your monster gain 1000 ATK. You can only use this effect of
"Vendread Nightmare" once per turn. (Common) |
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Rating: 1 out of 5 A nightmare for the Archetipe, but not your opponent. |
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Flames of Destruction (FLOD-EN084) Revendread Evolution |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
This card can be used to Ritual Summon any "Vendread" Ritual
Monster from your hand or GY. You must also Tribute monsters
from your hand or field, and/or send 1 "Vendread" monster from
your Deck to the GY, whose total Levels equal the Level of the
Ritual Monster you Ritual Summon. The Ritual Summoned monster is
destroyed during the End Phase of the next turn. You can only
activate 1 "Revendread Evolution" per turn. (Common) |
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Rating: 1 out of 5 What's this? Vendread Chimera is evolving! Too bad! Vendread Chimera couldn't finish the evolution. Oh well. |
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Flames of Destruction (FLOD-EN083) Vendread Anima |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Effect) You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. ● Banish any monster destroyed by battle with this card. (Rare) |
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Rating: 1 out of 5 For just 1 card, D.D.R. can get any banished monster back on your field. You don't need all the clutter here either. |
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Flames of Destruction (FLOD-EN082) Revendread Executor |
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DARK | Ritual Monster | Level 8 | ATK: 3000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Ritual / Effect) You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn. (Rare) |
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Rating: 2 out of 5 3000 ATK will certainly lead to executions of other monsters, but everything else holds it back from a higher rating. |
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Flames of Destruction (FLOD-EN081) Super Team Buddy Force Unite! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 face-up monster on the field; Special Summon 1 monster
from your hand or GY, with the same original Type as that
monster's, but with a different original name. If this card in
its owner's Spell & Trap Zone is destroyed by an opponent's card
effect: You can Set 1 "Super Team Buddy Force Unite!" directly
from your Deck to your Spell & Trap Zone. (Secret Rare) |
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Rating: 2 out of 5 Both effects aren't too bad, but your odds of matching the Monster Type aren't that good. |
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Flames of Destruction (FLOD-EN080) Waking the Dragon |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If this Set card in its owner's control has left the field
because of an opponent's effect, and is now in the GY or
banished: You can Special Summon 1 monster from your Deck or
Extra Deck. (Short Print Common) |
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Rating: 3 out of 5 You can't trigger it yourself, but it's fairly easy for the opponent to trigger it, and they'll want to get rid of it. |
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Flames of Destruction (FLOD-EN079) Mamemaki |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 face-up monster your opponent controls; discard cards
equal to that monster's Level, and if you do, draw the same
number of cards you discarded, then return that monster to the
hand. (Common) |
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Rating: 1 out of 5 Much more costly than it has any need to be. |
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Flames of Destruction (FLOD-EN078) Heartless Drop Off |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When a face-up card(s) on the field and/or in the GY is added to
your opponent's hand by an effect: Look at their hand, also
banish the added card(s) and all cards with the same name, if
any. (Rare) |
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Rating: 1 out of 5 Rai-Oh can block your opponent from getting anything that way and boasts 1900 ATK as a Level 4 monster. |
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Flames of Destruction (FLOD-EN077) Infinite Impermanence |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If you control no cards, you can activate this card from your
hand. Target 1 face-up monster your opponent controls; negate
its effects (until the end of this turn), then, if this card was
Set before activation and is on the field at resolution, for the
rest of this turn all other Spell/Trap effects in this column
are negated. (Secret Rare) |
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Rating: 1 out of 5 Activating it from the hand is what Effect Veiler can do and it's a Tuner. |
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Flames of Destruction (FLOD-EN076) Network Trap Hole |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When your opponent Special Summons a monster(s) from the Main
Deck or GY: Banish it face-down. (Ultra Rare) |
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Rating: 3 out of 5 Extra Deck and Grave aren't blocked, but two other ways are, and that's good enough for 3 stars. |
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Flames of Destruction (FLOD-EN075) The Sanctified Darklord |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Send 1 "Darklord" monster from your hand or face-up from your
field to the GY; negate the effects of 1 Effect Monster on the
field until the end of this turn, and if you do, gain LP equal
to its ATK. You can only activate 1 "The Sanctified Darklord"
per turn. (Rare) |
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Rating: 1 out of 5 Find one of the better ways to gain LP like Neo-Spacian Air Hummingbird. |
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Flames of Destruction (FLOD-EN074) Elemental Training |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Your opponent cannot target "Palace of the Elemental Lords" you
control with card effects, also it cannot be destroyed by card
effects. Once per turn: You can Tribute 1 monster; Special
Summon 1 "Elementsaber" monster from your Deck with a different
original Attribute than that monster's. You can send this
face-up card from the field to the GY; discard your entire hand,
then add "Elemental Lord" monsters from your GY to your hand,
equal to the number of cards discarded. (Ultra Rare) |
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Rating: 1 out of 5 Now I understand why Elementabers are so bad. They learned from the worst. |
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Flames of Destruction (FLOD-EN073) World Legacy's Sorrow |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When your opponent activates a Spell/Trap Card, or monster
effect, while you control a co-linked monster(s): Negate the
activation, and if you do, destroy that card. You can only
activate 1 "World Legacy's Sorrow" per turn. (Super Rare) |
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Rating: 1 out of 5 Yubel may have enjoyed the suffering of others, but this does it for the owner. |
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Flames of Destruction (FLOD-EN072) World Legacy Struggle |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target Spells/Traps on the field, up to the number of co-linked
monsters on the field; destroy them. (Rare) |
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Rating: 1 out of 5 "Up to the number of co-linked monsters on the field"....realistically, there won't likely be more than 2. |
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Flames of Destruction (FLOD-EN071) World Legacy Awakens |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Immediately after this effect resolves, Link Summon 1 Link
Monster using monster(s) you control as material. You can only
activate 1 "World Legacy Awakens" per turn. (Rare) |
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Rating: 0 out of 5 If you can't Link Summon without a card directly telling you to, you're quite bad at this game. |
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Flames of Destruction (FLOD-EN070) Altergeist Emulatelf |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level
4/ATK 1400/ DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. (Common) |
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Rating: 2 out of 5 About as playable as Embodiment of Apophis. |
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Flames of Destruction (FLOD-EN069) Gergonne's End |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 "Tindangle" Link Monster you control; equip this card
to it. It cannot be destroyed by battle or card effects, also
your opponent cannot target it with card effects. Once per turn,
if there are monsters in all zones the equipped monster points
to: If there are still monsters in all zones the equipped
monster points to, you can destroy this card and all of those
monsters, then, inflict damage to your opponent equal to the
equipped monster's ATK before they were destroyed. (Common) |
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Rating: 1 out of 5 It's literally Safe Zone for TIndangles, and that makes it bad. |
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Flames of Destruction (FLOD-EN068) Red Reboot |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When your opponent activates a Trap Card: Negate the activation,
and if you do, Set that card face-down, then they can Set 1
other Trap directly from their Deck. For the rest of this turn
after this card resolves, your opponent cannot activate Trap
Cards. You can activate this card from your hand by paying half
your LP. (Super Rare) |
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Rating: 1 out of 5 The "pros" love this card, but I can see it as a worse variant of Seven Tools. |
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Flames of Destruction (FLOD-EN067) Limit Code |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If you have any Cyberse Link Monsters in your GY: Place 1
counter on this card for each of those monsters, and if you do,
Special Summon 1 "Code Talker" monster from your Extra Deck, and
equip it with this card. When this card leaves the field,
destroy the equipped monster. Once per turn, during your End
Phase: Remove 1 counter from this card. If you cannot, destroy
it. You can only activate "Limit Code" once per Duel. (Common) |
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Rating: 1 out of 5 Monster Reborn with its own automatic 'undo' button. It's like having a computer that shuts itself down after booting. |
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Flames of Destruction (FLOD-EN066) Monster Reborn Reborn |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 3 monsters in your GY; your opponent chooses 1, you
Special Summon it, and if you do, banish the rest. You can only
activate 1 "Monster Reborn Reborn" per turn. (Common) |
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Rating: 1 out of 5 This is terrible terrible. |
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Flames of Destruction (FLOD-EN065) Called by the Grave |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 monster in your opponent's GY; banish it, and if you
do, until the end of the next turn, its effects are negated, as
well as the activated effects and effects on the field of
monsters with the same original name. (Common) |
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Rating: 1 out of 5 About as useful as a telemarketing call. |
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Flames of Destruction (FLOD-EN064) Staring Contest |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When you Special Summon a monster to the Extra Monster Zone: You
can target 1 monster in your opponent's Main Monster Zone; move
that target to their zone in the same column as that Extra
Monster Zone monster. When your opponent Special Summons a
monster to the Extra Monster Zone: You can target 1 monster in
your Main Monster Zone; move that target to your zone in the
same column as that Extra Monster Zone monster. These effects
cannot be activated in the Damage Step. (Common) |
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Rating: 1 out of 5 You can't win this staring contest because there's no benefit for you here. |
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Flames of Destruction (FLOD-EN063) Link Bound |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 Link Monster you control or in your GY; return it to
the Extra Deck, and if you do, draw cards equal to its Link
Rating, then place cards from your hand on the bottom of the
Deck, in any order, equal to the number of cards you drew. You
can only activate 1 "Link Bound" per turn. (Super Rare) |
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Rating: 1 out of 5 So your hand size never changes like always. |
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Flames of Destruction (FLOD-EN062) Sekka's Light |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If you have no Spells/Traps in your GY: Draw 2 cards, also, for
the rest of this Duel after you activate this card, you cannot
activate Spell/Trap Cards or effects, except "Sekka's Light".
You can banish this card from your GY; reveal 1 monster in your
hand, shuffle it into the Deck, then, draw 1 card. You can only
use each effect of "Sekka's Light" once per turn. (Rare) |
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Rating: 1 out of 5 About as bright as 1 bulb on typical strands of Christmas lights. |
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Flames of Destruction (FLOD-EN061) Restoration of the Monarchs |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Activate this card by targeting 1 monster in your GY with 2400
ATK/1000 DEF, or 2800 ATK/ 1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Restoration of the Monarchs" per turn. (Common) |
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Rating: 1 out of 5 Why not revive a monster that can also be treated as 2 Tributes by its effect like Kaiser Sea Horse? |
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Flames of Destruction (FLOD-EN060) Palace of the Elemental Lords |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
All monsters you control gain ATK/DEF equal to the number of
different Attributes in your GY x 200. Once per turn: You can
add 1 "Elementsaber" monster from your Deck to your hand, but
skip the Battle Phase of your next turn (even if this card
leaves the field). Once per turn, if an "Elementsaber" monster
in your hand or field would send a card(s) from the hand to the
GY to activate an effect, you can send that many "Elementsaber"
monster(s) from your Deck to the GY, instead. (Ultra Rare) |
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Rating: 1 out of 5 Probably built in a day and is on the verge of collapse. You can't even search them without losing a Battle Phase. |
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Flames of Destruction (FLOD-EN059) World Legacy's Nightmare |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
You take no battle damage from attacks involving your co-linked
monsters. Once per turn: You can activate 1 of these effects; ● Move 1 "Knightmare" monster you control to another of your Main Monster Zones. ● Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. (Common) |
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Rating: 1 out of 5 Oh the horror of moving insignificant monsters from one Main Monster Zone to another.... |
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Flames of Destruction (FLOD-EN058) World Legacy Succession |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 monster in your GY; Special Summon it to your zone a
Link Monster points to. You can only activate 1 "World Legacy
Succession" per turn. (Ultra Rare) |
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Rating: 2 out of 5 Unlke all the copies of Polymerization, this requires pretty much no work at all, not even to have a Link Monster. |
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Flames of Destruction (FLOD-EN057) World Legacy's Corruption |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Once per turn, if a face-up Link Monster you control is
destroyed by battle, or leaves the field because of an
opponent's card effect: You can Special Summon 1 "World Legacy"
monster from your hand or Deck in Defense Position. You can only
control 1 "World Legacy's Corruption". (Common) |
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Rating: 1 out of 5 World Legacy Decks get their own Hero Signal, and have just as many mediocre-to-bad monsters to pick. |
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Flames of Destruction (FLOD-EN056) Gouki Face Turn |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 "Gouki" card you control and 1 "Gouki" monster in your
GY; destroy that card on the field, and if you do, Special
Summon that other monster from the GY. You can only activate 1
"Gouki Face Turn" per turn. (Rare) |
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Rating: 0 out of 5 We still have Monster Reborn and Call of the Haunted over this. |
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Flames of Destruction (FLOD-EN055) Trickstar Bouquet |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 "Trickstar" monster you control and 1 face-up monster
on the field; return that "Trickstar" monster to the hand, and
if you do, the other monster gains ATK equal to the original ATK
of the returned monster, until the end of this turn. You can
only activate 1 "Trickstar Bouquet" per turn. (Rare) |
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Rating: 1 out of 5 I suppose fitting because Trickstars are only going to let you down in the end. |
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Flames of Destruction (FLOD-EN054) Trickstar Light Arena |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If you Link Summon a "Trickstar" monster: You can target 1
"Trickstar" monster in your GY that was used as its material;
Special Summon it in Defense Position, but negate its effects.
You can only use this effect of "Trickstar Light Arena" once per
turn. Once per turn: You can target 1 Set card in your
opponent's Spell & Trap Zone; while this card is in the Field
Zone, that Set card cannot be activated until the End Phase, and
your opponent must activate it during the End Phase or else
return it to the hand. (Rare) |
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Rating: 1 out of 5 Nothing to see here. Better ask for a refund. |
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Flames of Destruction (FLOD-EN053) Cybersal Cyclone |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 Link Monster your opponent controls; banish 1 monster
from your GY that has the same Link Rating as that monster, and
if you do, destroy that monster, then, if the original Type of
the monster you banished was Cyberse, you can destroy 1 face-up
card in your opponent's Spell & Trap Zone. (Common) |
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Rating: 1 out of 5 Tribute to The Doomed can do better than this. |
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Flames of Destruction (FLOD-EN052) Greatfly |
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WIND | Link Monster | Level | ATK: 1400 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom Corners | |||
(Insect / Link / Effect) 2 WIND monsters All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn. (Rare) |
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Rating: 1 out of 5 These Link Monster "upgrades" are hardly worth the extra work. So much potential is being wasted here. |
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Flames of Destruction (FLOD-EN051) Fire Fighting Daruma Doll |
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FIRE | Link Monster | Level | ATK: 1500 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom Corners | |||
(Beast-Warrior / Link / Effect) 2 Beast, Beast-Warrior, and/or Winged Beast monsters This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand. (Rare) |
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Rating: 1 out of 5 They've reinvented Scrap Dragon for the Link Monster era. Too bad it probably can't fight a stuffed animal |
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Flames of Destruction (FLOD-EN050) Vampire Sucker |
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DARK | Link Monster | Level | ATK: 1600 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom Corners | |||
(Zombie / Link / Effect) 2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card. (Secret Rare) |
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Rating: 2 out of 5 Most Zombies can take this down in battle, but it still has some good perks. |
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Flames of Destruction (FLOD-EN049) Wind-Up Zenmaintenance |
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LIGHT | Link Monster | Level | ATK: 1800 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom Corners | |||
(Machine / Link / Effect) 2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field. (Super Rare) |
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Rating: 1 out of 5 Expect to find paper clips and chewing gum in their repairs. It explains why the only work one time as a whole. |
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Flames of Destruction (FLOD-EN048) Knightmare Gryphon |
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LIGHT | Link Monster | Level | ATK: 2500 Link-4 |
Pendulum
Scale: Pendulum Scale: |
Links: | All 4 Center Arrows | |||
(Fiend / Link / Effect) 2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked. (Secret Rare) |
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Rating: 1 out of 5 So bad it's at the mercy of its own final effect. |
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Flames of Destruction (FLOD-EN047) Knightmare Unicorn |
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DARK | Link Monster | Level | ATK: 2200 Link-3 |
Pendulum
Scale: Pendulum Scale: |
Links: | Left, Right and Bottom | |||
(Fiend / Link / Effect) 2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. (Secret Rare) |
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Rating: 1 out of 5 True unicorns may be the stuff of legends and myths, but unfortunately, this one is not. |
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Flames of Destruction (FLOD-EN046) Knightmare Phoenix |
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FIRE | Link Monster | Level | ATK: 1900 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Top and Right | |||
(Fiend / Link / Effect) 2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. (Super Rare) |
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Rating: 1 out of 5 It'll create the ashes and never rise again. |
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Flames of Destruction (FLOD-EN045) Knightmare Cerberus |
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EARTH | Link Monster | Level | ATK: 1600 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Top and Left | |||
(Fiend / Link / Effect) 2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects. (Super Rare) |
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Rating: 1 out of 5 They're only going up by 300 ATK, and that's the "biggest" perk. |
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Flames of Destruction (FLOD-EN044) Knightmare Goblin |
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WIND | Link Monster | Level | ATK: 1300 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Left and Right | |||
(Fiend / Link / Effect) 2 monsters with different names If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects. (Ultra Rare) |
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Rating: 1 out of 5 Double Summon was a Rare Spell Card. There's no good reason to waste the any Monster Zones for this. |
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Flames of Destruction (FLOD-EN043) Knightmare Mermaid |
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WATER | Link MOnster | Level | ATK: 1000 Link-1 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom | |||
(Fiend / Link / Effect) 1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked. (Rare) |
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Rating: 1 out of 5 It won't be part of your field for very long. |
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Flames of Destruction (FLOD-EN042) Altergeist Kidolga |
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DARK | Link Monster | Level | ATK: 1000 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Left and Bottom | |||
(Spellcaster / Link / Effect) 2 "Altergeist" monsters When another "Altergeist" monster you control inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand. (Common) |
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Rating: 1 out of 5 Needs adult supervision because even basic monsters are a threat. |
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Flames of Destruction (FLOD-EN041) Gouki The Master Ogre |
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EARTH | Link Monster | Level | ATK: 2800 Link-4 |
Pendulum
Scale: Pendulum Scale: |
Links: | Top, Bottom and both Bottom Corners | |||
(Warrior / Link / Effect) 2+ "Gouki" monsters Once per turn (Quick Effect): You can return to the hand any number of "Gouki" monsters you control that this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied). (Super Rare) |
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Rating: 1 out of 5 Chimeratech Overdragon gets more benefits than this. |
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Flames of Destruction (FLOD-EN040) Trickstar Delfiendium |
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LIGHT | Link Monster | Level | ATK: 2200 Link-3 |
Pendulum
Scale: Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
(Fairy / Link / Effect) 2+ "Trickstar" monsters When this card declares an attack while pointing to a "Trickstar" monster: You can target your banished "Trickstar" cards, up to the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn. (Rare) |
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Rating: 1 out of 5 Lacking their typical party trick is a good start, but this is a Link-3 with no other improvements. |
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Flames of Destruction (FLOD-EN039) Trickstar Bloom |
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LIGHT | Link Monster | Level | ATK: 100 Link-1 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom | |||
(Fairy / Link / Effect) 1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn. (Common) |
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Rating: 1 out of 5 Trickstars cannot flourish with cards this bad. |
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Flames of Destruction (FLOD-EN038) Trickstar Bella Madonna |
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LIGHT | Link Monster | Level | ATK: 2800 Link-4 |
Pendulum
Scale: Pendulum Scale: |
Links: | Top, Right, Bottom and Bottom-Left | |||
(Fairy / Link / Effect) 2+ "Trickstar" monsters While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Those four parking spaces are not going to be unoccupied for much of the Duel, making this a terrible Link-4. |
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Flames of Destruction (FLOD-EN037) Space Insulator |
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DARK | Link Monster | Level | ATK: 1200 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Top and Bottom | |||
(Cyberse / Link / Effect) 2 monsters Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field. (Common) |
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Rating: 1 out of 5 Marvin the Martian might use this, only to find it wasn't worth waiting for. |
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Flames of Destruction (FLOD-EN036) Topologic Trisbaena |
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DARK | Link Monster | Level | ATK: 2500 Link-3 |
Pendulum
Scale: Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
(Cyberse / Link / Effect) 2+ Effect Monsters If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect. (Secret Rare) |
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Rating: 1 out of 5 Losing a monster is far more important than minimal burn damage. |
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Flames of Destruction (FLOD-EN035) Boycotton |
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EARTH | Effect Monster | Level 4 | ATK: 1000 DEF: 2500 |
Pendulum
Scale: Pendulum Scale: |
(Plant / Effect) You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took damage from that battle: Return this card to the hand. (Short Print Common) |
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Rating: 1 out of 5 Wool need a better card than this. |
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Flames of Destruction (FLOD-EN034) Red Hared Hasty Horse |
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WIND | Effect Monster | Level 5 | ATK: 2000 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Beast / Effect) If there is a column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Red Hared Hasty Horse" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn. (Short Print Common) |
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Rating: 1 out of 5 Don't be as hasty as this horse. There's plenty of better monsters out there. |
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Flames of Destruction (FLOD-EN033) Ghost Belle & Haunted Mansion |
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EARTH | Effect Monster | Level 3 | ATK: 0 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Tuner / Effect) When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn. (Secret Rare) |
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Rating: 3 out of 5 A Tuner that actually has some good effects as a Hand Trap. |
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Flames of Destruction (FLOD-EN032) Iron Dragon Tiamaton |
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DARK | Effect Monster | Level 4 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Dragon / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column. (Ultra Rare) |
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Rating: 1 out of 5 Think of all the other Level 4 monsters with 2000+ ATK. Most of them are certainly better than this. |
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Flames of Destruction (FLOD-EN031) Yajiro Invader |
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DARK | Effect Monster | Level 5 | ATK: 2200 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Reptile / Effect) If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column. (Common) |
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Rating: 1 out of 5 Must be related to Aliens. All they can anticipate is a crash landing and a failed takeover attempt. |
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Flames of Destruction (FLOD-EN030) Three Trolling Trolls |
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WATER | Effect Monster | Level 3 | ATK: 1000 DEF: 1300 |
Pendulum
Scale: Pendulum Scale: |
(Beast-Warrior / Tuner / Effect) If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters. (Common) |
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Rating: 1 out of 5 I guess you could alter its Level and Attribute to play something else, but that's more trouble than it's worth. |
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Flames of Destruction (FLOD-EN029) Trancefamiliar |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Psychic / Effect) Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones. (Common) |
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Rating: 1 out of 5 Yet another card that should've been in Cyberdark Impact roughtly 15 years ago. |
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Flames of Destruction (FLOD-EN028) Watch Cat |
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EARTH | Effect Monster | Level 1 | ATK: 0 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Beast / Effect) If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck. You can only use each effect of "Watch Cat" once per turn. (Common) |
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Rating: 2 out of 5 Packs 1800 DEF and can be Special Summoned fairly easily. |
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Flames of Destruction (FLOD-EN027) Batteryman Solar |
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LIGHT | Effect Monster | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum
Scale: Pendulum Scale: |
(Thunder / Effect) If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn. (Common) |
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Rating: 2 out of 5 It won't stay on the field long, but has minor uses. |
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Flames of Destruction (FLOD-EN026) Phosphorage the Elemental Lord |
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LIGHT | Effect Monster | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum
Scale: Pendulum Scale: |
(Fairy / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. (Super Rare) |
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Rating: 2 out of 5 You still get your Battle Phase the turn its initial effect is used, but lose it if it's taken off the field. |
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Flames of Destruction (FLOD-EN025) Elementsaber Lapaulia Mana |
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LIGHT | Effect Monster | Level 6 | ATK: 2400 DEF: 2100 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects. (Super Rare) |
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Rating: 3 out of 5 Primed to be used as a Beatstick. |
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Flames of Destruction (FLOD-EN024) Elementsaber Molehu |
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DARK | Effect Monster | Level 4 | ATK: 1900 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. (Ultra Rare) |
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Rating: 2 out of 5 The Elementasbers so far prove mediocre at best. |
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Flames of Destruction (FLOD-EN023) Elementsaber Lapaulia |
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LIGHT | Effect Monster | Level 4 | ATK: 400 DEF: 2100 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. (Super Rare) |
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Rating: 2 out of 5 Spared from a lower rating by being Level 4 with 2100 DEF. |
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Flames of Destruction (FLOD-EN022) Elementsaber Malo |
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FIRE | Effect Monster | Level 3 | ATK: 1700 DEF: 200 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. (Common) |
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Rating: 1 out of 5 Elementsabers should truly fire this member of the family. |
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Flames of Destruction (FLOD-EN021) Elementsaber Nalu |
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WATER | Effect Monster | Level 3 | ATK: 1500 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. (Super Rare) |
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Rating: 1 out of 5 Changing Attributes is not going to ever have a big impact on winning the Duel. It's totally pointless. |
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Flames of Destruction (FLOD-EN020) Elementsaber Makani |
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WIND | Effect Monster | Level 2 | ATK: 1300 DEF: 1200 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. (Ultra Rare) |
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Rating: 1 out of 5 Aina only had 1800 DEF as a plus. This doesn't even have that. |
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Flames of Destruction (FLOD-EN019) Elementsaber Aina |
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EARTH | Effect Monster | Level 2 | ATK: 900 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. (Common) |
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Rating: 2 out of 5 Not an ideal start for the next Archetype. |
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Flames of Destruction (FLOD-EN018) World Legacy - "World Lance" |
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DARK | Effect Monster | Level 8 | ATK: 3000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Effect) Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn. ● During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK. ● If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. (Rare) |
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Rating: 2 out of 5 Was off to a promising start, but comes up short in a few areas. |
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Flames of Destruction (FLOD-EN017) Knightmare Corruptor Iblee |
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DARK | Effect Monster | Level 2 | ATK: 0 DEF: 0 |
Pendulum
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(Cyberse / Effect) When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn. (Secret Rare) |
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Rating: 1 out of 5 Hey Hieratics, you forgot this guy, or maybe they're aware it's just going to hold them back? |
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Flames of Destruction (FLOD-EN016) Mekk-Knight Avram |
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LIGHT | Normal Monster | Level 4 | ATK: 2000 DEF: 0 |
Pendulum
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(Psychic / Normal) "Check THIS out!" (Common) |
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Rating: 3 out of 5 This card certainly checks out at a 3 out of 5. |
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Flames of Destruction (FLOD-EN015) Altergeist Pixiel |
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WIND | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum
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(Spellcaster / Effect) You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn. (Common) |
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Rating: 1 out of 5 A tip for any Altergeists out there: If you want to be good, DON'T copy bad strategies. |
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Flames of Destruction (FLOD-EN014) Altergeist Multifaker |
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DARK | Effect Monster | Level 3 | ATK: 1200 DEF: 800 |
Pendulum
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(Spellcaster / Effect) If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 I guess it's practically manditory to give an Archetype member a high rarity, no matter how bad it is. |
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Flames of Destruction (FLOD-EN013) Tindangle Trinity |
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DARK | Effect Monster | Level 4 | ATK: 0 DEF: 1500 |
Pendulum
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(Fiend / Flip / Effect) FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck. If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn. (Common) |
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Rating: 2 out of 5 Even just gaining half of Marshmallon's effect makes this viable. |
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Flames of Destruction (FLOD-EN012) Background Dragon |
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DARK | Effect Monster | Level 5 | ATK: 1600 DEF: 1800 |
Pendulum
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(Dragon / Effect) If this card is in the GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand, in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn. (Common) |
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Rating: 2 out of 5 Just like a computer program, it's unlikely to do much. |
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Flames of Destruction (FLOD-EN011) Defrag Dragon |
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DARK | Effect Monster | Level 3 | ATK: 1000 DEF: 600 |
Pendulum
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(Dragon / Effect) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in the GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn. (Common) |
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Rating: 1 out of 5 Needs debugging instead. |
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Flames of Destruction (FLOD-EN010) Gouki Bearhug |
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EARTH | Effect Monster | Level 6 | ATK: 2400 DEF: 0 |
Pendulum
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(Warrior / Effect) If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn. (Common) |
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Rating: 2 out of 5 Being Normal Summoned gives you a Shrink effect that lasts just as long as the Spell Card's effect. |
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Flames of Destruction (FLOD-EN009) Gouki Octostretch |
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EARTH | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum
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(Warrior / Effect) If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn. (Common) |
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Rating: 1 out of 5 Stretched thin and poorly mimics cards like Kuriboh and Prime Material Dragon. |
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Flames of Destruction (FLOD-EN008) Trickstar Rhodode |
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LIGHT | Effect Monster | Level 4 | ATK: 1400 DEF: 1900 |
Pendulum
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(Fairy / Effect) You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link Monster in your GY: Special Summon it. You can only use this effect of "Trickstar Rhodode" once per turn. Each time a card(s) is banished from your opponent's GY, immediately inflict 200 damage to your opponent for each card banished. (Super Rare) |
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Rating: 2 out of 5 200 damage per banished card is only twice that of Graverobber's Retribution so use the 1900 DEF instead. |
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Flames of Destruction (FLOD-EN007) Trickstar Mandrake |
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LIGHT | Effect Monster | Level 2 | ATK: 0 DEF: 1000 |
Pendulum
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(Fairy / Effect) If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn. (Common) |
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Rating: 1 out of 5 If these guys were on YouTube, they'd be bombarded with negative comments and dislikes. |
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Flames of Destruction (FLOD-EN006) Trickstar Nightshade |
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LIGHT | Effect Monster | Level 2 | ATK: 100 DEF: 0 |
Pendulum
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(Fairy / Effect) If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn. (Common) |
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Rating: 1 out of 5 As a Pokemon, using Nightshade would put itself to sleep. |
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Flames of Destruction (FLOD-EN005) Degrade Buster |
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FIRE | Effect Monster | Level 7 | ATK: 2500 DEF: 2500 |
Pendulum
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(Cyberse / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn. (Super Rare) |
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Rating: 1 out of 5 So degraded it should be a Common. |
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Flames of Destruction (FLOD-EN004) Link Streamer |
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LIGHT | Effect Monster | Level 4 | ATK: 1600 DEF: 1800 |
Pendulum
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(Cyberse / Effect) When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token"(Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn. (Common) |
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Rating: 2 out of 5 1800 DEF is okay, but Tokens can be better received with Void Expansion. |
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Flames of Destruction (FLOD-EN003) Backup Operator |
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LIGHT | Effect Monster | Level 3 | ATK: 1200 DEF: 800 |
Pendulum
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(Cyberse / Effect) You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn. (Rare) |
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Rating: 1 out of 5 Backup is supposed to help the others in the situation they're in. This can't even help itself. |
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Flames of Destruction (FLOD-EN002) Prompthorn |
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DARK | Effect Monster | Level 1 | ATK: 200 DEF: 400 |
Pendulum
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(Cyberse / Effect) You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn. (Common) |
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Rating: 1 out of 5 Flames of Destruction is looking like a metaphor to destroy the first 3 cards of this set. |
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Flames of Destruction (FLOD-EN001) Protron |
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EARTH | Normal Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum
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(Cyberse / Normal) Ancestral species found in electronic space. No one knows how much information it holds. (Common) |
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Rating: 1 out of 5 With so little data, it's irrelevent what it contains at all. |
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Flames of Destruction (FLOD-EN000) Kai-Den Kendo Spirit |
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WIND | Pendulum Monster | Level 5 | ATK: 2400 DEF: 1000 |
Pendulum Scale: 9 Pendulum Scale: 9 |
Pendulum Text If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. |
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(Warrior / Pendulum / Spirit
/ Effect) When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. (Common) |
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Rating: 1 out of 5 A disgrace to monsters everywhere. |