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Dark Neostorm (DANE-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Neostorm_(TCG-EN-1E) |
Dark Neostorm
(DANE-EN099) Memories of Hope SPELL / Normal Spell Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn. (Super Rare) |
Rating: 1 out of 5 It's like the TCG version of Xyz Treasure, only it's even more restrained. |
Dark Neostorm
(DANE-EN098) Whitefish Salvage SPELL / Continuous Spell You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it. (Rare) |
Rating: 1 out of 5 The original Salvage can do better than this. |
Dark Neostorm
(DANE-EN097) Pendulum Halt SPELL / Normal Spell If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves. (Super Rare) |
Rating: 1 out of 5 You'd better halt before you wreck your strategy. |
Dark Neostorm
(DANE-EN096) Speedlift SPELL / Quick-Play Spell If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. (Common) |
Rating: 1 out of 5 It may work with any Tuner, but Speedroids aren't worth being the other half of the pairing. |
Dark Neostorm
(DANE-EN095) Cherubini, Ebon Angel of the Burning Abyss DARK / Link Monster / ATK 500 / Link-2 Links: Bottom Corners (Fairy / Link / Effect) 2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn. (Secret Rare) |
Rating: 1 out of 5 This isn't protection since it has only 500 ATK and can't be in Defense Mode. |
Dark Neostorm
(DANE-EN094) Mermail Abyssalacia WATER / Link Monster / ATK 1600 / Link-2 Links: Bottom Corners (Sea Serpent / Link / Effect) 2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position. (Ultra Rare) |
Rating: 1 out of 5 Mermails in the Link Monster era are proving to be just as bad as the previous eras's members. |
Dark Neostorm
(DANE-EN093) Number XX: Utopic Dark Infinity DARK / Xyz Monster / Rank 10 / ATK 4000 / DEF 4000 (Warrior / Xyz / Effect) 2+ Level 10 monsters When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Rank 10s should be better than Ranks below them, but it seems they're on par with Rank 3 or less. |
Dark Neostorm
(DANE-EN092) Number 5: Doom Chimera Dragon DARK / Xyz Monster / Rank 5 / ATK 0 / DEF 0 (Dragon / Xyz / Effect) 2+ Level 5 monsters Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects. ● Target 1 monster in your GY; attach it to this card as material. ● Target 1 card in your opponent's GY; place it on top of their Deck. (Super Rare) |
Rating: 2 out of 5 Only gains ATK, but keeps all the materials and can get more after it battled. |
Dark Neostorm
(DANE-EN091) Loge's Flame TRAP / Continuous Trap While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck. (Super Rare) |
Rating: 1 out of 5 It's a weaker one-sided Gravity Bind so it shouldn't need need more than the original. |
Dark Neostorm
(DANE-EN090) Pegasus Wing SPELL / Normal Spell If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved. (Common) |
Rating: 1 out of 5 This'll make any Valkyrie only slightly stronger than regular direct attackers. |
Dark Neostorm
(DANE-EN089) Valkyrie's Embrace SPELL / Normal Spell If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. (Ultra Rare) |
Rating: 1 out of 5 There's a myriad of better ways to banish monsters on the field. |
Dark Neostorm
(DANE-EN088) Valkyrie Chariot WIND / Effect Monster / Level 3 / ATK 500 / DEF 1000 (Fairy / Union / Effect) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.) (Common) |
Rating: 1 out of 5 Gains a Black Pendant's worth of ATK only when the equipped monster attacks. |
Dark Neostorm
(DANE-EN087) Valkyrie Erda LIGHT / Effect Monster / Level 8 / ATK 2000 / DEF 2200 (Fairy / Effect) You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead. (Super Rare) |
Rating: 1 out of 5 Ishzark from LODT needs half the Tributes for higher ATK and better effects. |
Dark Neostorm
(DANE-EN086) Valkyrie Funfte LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 1200 (Fairy / Effect) "Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn. (Rare) |
Rating: 1 out of 5 When it stats start off that low, 200 ATK per banished monster is hardly going to matter. |
Dark Neostorm
(DANE-EN085) You're in Danger! TRAP / Normal Trap Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn. (Rare) |
Rating: 1 out of 5 Not unless you're running a Danger! Deck. |
Dark Neostorm
(DANE-EN084) Danger! Feets of Strength! SPELL / Equip Spell Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase. (Rare) |
Rating: 1 out of 5 Both of them are left feet so they'll trip and fall at every chance. |
Dark Neostorm
(DANE-EN083) Danger! Excitement! Mystery! SPELL / Normal Spell Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn. (Ultra Rare) |
Rating: 1 out of 5 There's limited excitement and mystery. |
Dark Neostorm
(DANE-EN082) Saryuja's Shackles TRAP / Normal Trap Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn. (Common) |
Rating: 1 out of 5 Graceful Charity has returned, but slower and worse. |
Dark Neostorm
(DANE-EN081) Muddy Mudragon DARK / Synchro Monster / Level 6 / ATK 500 / DEF 2200 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn. (Rare) |
Rating: 1 out of 5 The regular Fusion Substiutes are better than this. |
Dark Neostorm
(DANE-EN080) Dice It TRAP / Normal Trap Roll a six-sided die. Apply this effect, depending on whose turn it is. ● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY. (Common) |
Rating: 1 out of 5 More like "Toss It". |
Dark Neostorm
(DANE-EN079) Snowman Effect TRAP / Normal Trap Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Snowman Effect" per turn. (Common) |
Rating: 3 out of 5 Easily capable of being a powerhouse, even with just 2 monsters with high ATK. The downsides are minimal too. |
Dark Neostorm
(DANE-EN078) Crackdown TRAP / Continuous Trap Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. (Super Rare) |
Rating: 4 out of 5 Who cares if it can't really do anything? It's the next version of Change of Heart and Snatch Steal. |
Dark Neostorm
(DANE-EN077) Chain Hole TRAP / Normal Trap When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand. (Super Rare) |
Rating: 1 out of 5 The monster isn't gone so you might as well use Divine Wrath. |
Dark Neostorm
(DANE-EN076) World Legacy Cliffhanger TRAP / Normal Trap When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon. (Common) |
Rating: 1 out of 5 There's no cliffhanger when you know the next player will likely be first to Link Summon. |
Dark Neostorm
(DANE-EN075) World Legacy Collapse TRAP / Continuous Trap You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn. (Common) |
Rating: 1 out of 5 The strongest member I recall is World Lance, but most Link Monsters have half that or less. |
Dark Neostorm
(DANE-EN074) Orcust Crescendo TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. (Super Rare) |
Rating: 1 out of 5 Their Crescendo is just the basics. |
Dark Neostorm
(DANE-EN073) The Weather Rainbowed Canvas TRAP / Continuous Trap You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn. (Rare) |
Rating: 1 out of 5 The Weather Decks can Van Goh home. |
Dark Neostorm
(DANE-EN072) Magical Musket - Crooked Crown TRAP / Continuous Trap You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn. (Common) |
Rating: 1 out of 5 This is just a weaker Ground Collapse (#184) with a bonus that isn't really good. |
Dark Neostorm
(DANE-EN071) Super Quantal Union - Maganformation TRAP / Continuous Trap Your opponent cannot target "Super Quant" cards on the field with card effects during your Main Phase 1. You can target 1 "Super Quant" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of "Super Quantal Union - Magnaformation" once per turn. (Common) |
Rating: 1 out of 5 All they did was copy Safe Zone and made it worse. |
Dark Neostorm
(DANE-EN070) Assault Reboot TRAP / Normal Trap Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn. (Rare) |
Rating: 1 out of 5 Konami literally revived them, but no one is taking the bait. |
Dark Neostorm
(DANE-EN069) D - Tactics TRAP / Continuous Trap During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn. (Rare) |
Rating: 1 out of 5 Destiny HERO Decks have very weak tactics. |
Dark Neostorm
(DANE-EN068) Altergeist Haunted Rock TRAP / Continuous Trap If this card was Set by the effect of an "Altergeist" card, you can activate it the turn it was Set. When this card is activated: Send 1 "Altergeist" monster from your hand to the GY. When your opponent activates a Trap Card (except during the Damage Step): You can send 1 "Altergeist" monster from your hand to the GY; negate that effect, and if you do, destroy that card. You can only use each effect of "Altergeist Haunted Rock" once per turn. (Common) |
Rating: 0 out of 5 Haunted by weak monsters like Headless Knight and Souls of the Forgotten. |
Dark Neostorm
(DANE-EN067) Packet Swap SPELL / Normal Spell Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You can only activate 1 "Packet Swap" per turn. (Common) |
Rating: 1 out of 5 The next variant of Creature Swap is worse than Creature Seizure. |
Dark Neostorm
(DANE-EN066) Stand In SPELL / Quick-Play Spell Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn. (Common) |
Rating: 1 out of 5 No need for a stand in when you can bring out a monster that'll play the part indefinitely. |
Dark Neostorm
(DANE-EN065) Mordschlag SPELL / Equip Spell Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only. (Common) |
Rating: 3 out of 5 Very nice with Armed Protector Dragon or just about any other monster. |
Dark Neostorm
(DANE-EN064) Mystic Mine SPELL / Field Spell If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. (Super Rare) |
Rating: 2 out of 5 Works half the time, but two of the 3 effects are against you. |
Dark Neostorm
(DANE-EN063) Dirge of the Lost Dragon SPELL / Continuous Spell Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects. (Super Rare) |
Rating: 1 out of 5 Prohibition prevents the card from being used at all for nothing without self-destructing. |
Dark Neostorm
(DANE-EN062) Impcantation Thanatosis SPELL / Field Spell When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only activate 1 "Impcantation Thanatosis" per turn. (Common) |
Rating: 1 out of 5 They literally have "can't" in their names and you can't expect any success out of them. |
Dark Neostorm
(DANE-EN061) Crusadia Testament SPELL / Quick-Play Spell Activate 1 of these effects. ● Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. ● After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn. (Common) |
Rating: 1 out of 5 A testament to Crusadia members' failures. |
Dark Neostorm
(DANE-EN060) Guardragon Reincarnation SPELL / Quick-Play Spell Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Monsters, from your field or GY. You can only activate 1 "Guardragon Reincarnation" per turn. (Common) |
Rating: 0 out of 5 Why make more work for yourself? |
Dark Neostorm
(DANE-EN059) World Legacy Monstrosity SPELL / Quick-Play Spell Activate 1 of these effects. ● Special Summon 1 Level 9 monster from your hand. ● Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn. (Ultra Rare) |
Rating: 1 out of 5 Blatantly goes against the notion of not using too many high-Level monsters. |
Dark Neostorm
(DANE-EN058) Cloudian Aerosol SPELL / Normal Spell Discard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 "Cloudian" monster from your GY; Special Summon 1 "Cloudian" monster from your Deck. You can only use 1 "Cloudian Aerosol" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 Ah yes, when most members are very weak and self-destruct when they're in Defense Mode. |
Dark Neostorm
(DANE-EN057) Mayakashi Winter SPELL / Continuous Spell Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. ● Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. ● Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it. (Super Rare) |
Rating: 1 out of 5 Not a very harsh winter. |
Dark Neostorm
(DANE-EN056) Super Quantal Alphancall Appeal SPELL / Quick-Play Spell If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn. (Common) |
Rating: 1 out of 5 The appeal is lost when it doesn't Xyz Summon anything, let alone anything useful. |
Dark Neostorm
(DANE-EN055) Assault Mode Zero SPELL / Quick-Play Spell Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn. (Common) |
Rating: 1 out of 5 /Assault Modes died out when Crimson Crisis left store shelves. |
Dark Neostorm
(DANE-EN054) Fusion Destiny SPELL / Quick-Play Spell Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn. (Super Rare) |
Rating: 0 out of 5 Those who use bad copies of Polymerization are destined for failure. |
Dark Neostorm
(DANE-EN053) Tyrant Dyno Fusion SPELL / Quick-Play Spell Fusion Summon 1 "Dinowrestler" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed. (Common) |
Rating: 0 out of 5 Dinowrestlers are from the WWF: World Wide Flop. |
Dark Neostorm
(DANE-EN052) Salamangreat Recureance SPELL / Normal Spell Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn. (Ultra Rare) |
Rating: 1 out of 5 The good Salamangreat monsters don't need bad support like this. |
Dark Neostorm
(DANE-EN051) Cynet Mining SPELL / Normal Spell Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn. (Secret Rare) |
Rating: 1 out of 5 Reinforcement of the Army is more generic and has no cost to use it. |
Dark Neostorm
(DANE-EN050) Amphibious Swarmship Amblowhale FIRE / Link Monster / ATK 2600 / Link-4 Links: Left, Right, Bottom and Bottom-Right (Machine / Link / Effect) 2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field. (Rare) |
Rating: 1 out of 5 Captain Ahab has bigger fish to fry. |
Dark Neostorm
(DANE-EN049) Puzzlomino, the Drop-n-Deleter LIGHT / Link Monster / ATK 1300 / Link-2 Links: Right and Bottom (Spellcaster / Link / Effect) 2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn. (Common) |
Rating: 1 out of 5 Gagaga Magician can do this on its own and is searchable. |
Dark Neostorm
(DANE-EN048) World Gears of Theurological Demiurgy DARK / Link Monster / ATK 3500 / Link-3 Links: Left, Right and Bottom (Cyberse / Link / Effect) 3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. ● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. ● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck. (Ultra Rare) |
Rating: 1 out of 5 Theurlogical Demiurgy is clearly a lesson in making yourself difficult to achieve anything. |
Dark Neostorm
(DANE-EN047) Mekk-Knight Crusadia Avramax LIGHT / Link Monster / ATK 3000 / Link-4 Links: Left, Right and both Bottom Corners (Cyberse / Link / Effect) 2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck. (Secret Rare) |
Rating: 2 out of 5 The Link Materials are a big blow to a Link-4 monster like this one. |
Dark Neostorm
(DANE-EN046) Neo Super Quantal Mech King Blaster Magna LIGHT / Link Monster / ATK 2500 / Link-3 Links: All 3 Bottom Arrows (Machine / Link / Effect) 2+ Effect Monsters including a "Super Quant" monster This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn. (Super Rare) |
Rating: 1 out of 5 Requiring those bad Transformers toys makes this card unplayable, no matter how good the effects are. |
Dark Neostorm
(DANE-EN045) Xtra HERO Cross Crusader DARK / Link Monster / ATK 1600 / Link-2 Links: Bottom Corners (Warrior / Link / Effect) 2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters. (Rare) |
Rating: 1 out of 5 Xtra Baggage is more like it. Not really better than the monsters it brings out. |
Dark Neostorm
(DANE-EN044) Gouki The Solid Ogre EARTH / Link Monster / ATK 2400 / Link-3 Links: Top, Left and Bottom (Warrior / Link / Effect) 2+ "Gouki" monsters Cannot be destroyed by battle or card effects while it points to a "Gouki" monster. Once per turn (Quick Effect): You can target 1 "Gouki" monster in your Main Monster Zone, except "Gouki The Solid Ogre"; move that monster you control to your Main Monster Zone this card points to. (Common) |
Rating: 1 out of 5 Just about as useless as Blade Ogre. |
Dark Neostorm
(DANE-EN043) Gouki The Blade Ogre EARTH / Link Monster / ATK 2400 / Link-3 Links: Top and both Bottom Corners (Warrior / Link / Effect) 2+ "Gouki" monsters Gains 300 ATK for each monster it points to. Once per turn: You can Tribute 1 monster this card points to on either field; this card can make a second attack during each Battle Phase this turn. (Common) |
Rating: 1 out of 5 3100 ATK would be decent if this didn't require the other phony wrestlers. |
Dark Neostorm
(DANE-EN042) Dinowrestler Terra Parkourio EARTH / Link Monster / ATK 1000 / Link-2 Links: Top and Left (Dinosaur / Link / Effect) 2 "Dinowrestler" monsters If you activate "World Dino Wrestling": You can target 1 "Dinowrestler" monster in your GY; add it to your hand. If this card is sent to the GY as Link Material: You can target 1 "Dinowrestler" monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except "Dinowrestler" monsters. You can only use each effect of "Dinowrestler Terra Parkourio" once per turn. (Common) |
Rating: 1 out of 5 No match against this would last the full time. It'd be over in seconds. |
Dark Neostorm
(DANE-EN041) Dillingerous Dragon DARK / Link Monster / ATK 1600 / Link-2 Links: Top and Bottom (Dragon / Link / Effect) 2 DARK Dragon monsters Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn. (Common) |
Rating: 2 out of 5 This may get one or two uses out of the effect, but it's quite weak. |
Dark Neostorm
(DANE-EN040) Cyberse Reminder LIGHT / Xyz Monster / Rank 3 / ATK 1800 / DEF 800 (Cyberse / Xyz / Effect) 2 Level 3 monsters You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters. (Common) |
Rating: 1 out of 5 A reminder that Commons are generally for cards that suck. |
Dark Neostorm
(DANE-EN039) Madolche Teacher Glassouffle EARTH / Xyz Monster / Rank 4 / ATK 1800 / DEF 2500 (Fairy / Xyz / Effect) 2 Level 4 "Madolche" monsters (Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn. (Rare) |
Rating: 1 out of 5 Clearly self-taught because there's no improvement over other members. |
Dark Neostorm
(DANE-EN038) Dingirsu, the Orcust of the Evening Star DARK / Xyz Monster / Rank 8 / ATK 2600 / DEF 2100 (Machine / Xyz / Effect) 2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material. (Ultra Rare) |
Rating: 1 out of 5 A bulkier version of Karakuri mdl 339, which is a big letdown for an Ultra Rare. |
Dark Neostorm
(DANE-EN037) Super Quantal Mech Beast Lusterrex LIGHT / Xyz Monster / Rank 7 / ATK 2700 / DEF 1900 (Machine / Xyz / Effect) 2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material. (Super Rare) |
Rating: 1 out of 5 "Cannot attack unless it has material" is quite bad for a Rank 7, especially since it copies Effect Veiler poorly. |
Dark Neostorm
(DANE-EN036) Firewall eXceed Dragon DARK / Xyz Monster / Rank 4 / ATK 2500 / DEF 2000 (Cyberse / Xyz / Effect) 2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn. (Ultra Rare) |
Rating: 1 out of 5 Didn't eXceed my expectations, which were easy to overcome. |
Dark Neostorm
(DANE-EN035) Ib the World Chalice Justiciar WATER / Synchro Monster / Level 5 / ATK 1800 / DEF 2100 (Spellcaster / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar". (Secret Rare) |
Rating: 1 out of 5 Ib is back and bulkier than ever before. |
Dark Neostorm
(DANE-EN034) Dinowrestler Giga Spinosavate EARTH / Synchro Monster / Level 8 / ATK 3000 / DEF 0 (Dinosaur / Synchro / Effect) 1 Dinosaur Tuner + 1+ non-Tuner monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead. (Rare) |
Rating: 3 out of 5 It's a much better Extra Deck monster than Heraklinos from GLAS. |
Dark Neostorm
(DANE-EN033) Altergeist Dragvirion DARK / Synchro Monster / Level 6 / ATK 2200 / DEF 1200 (Spellcaster / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn. (Common) |
Rating: 1 out of 5 Scrubbed Raid can block attacks and end the Battle Phase all on its own. |
Dark Neostorm
(DANE-EN032) World Chalice Guardragon Almarduke WIND / Fusion Monster / Level 9 / ATK 3000 / DEF 2600 (Dragon / Fusion / Effect) 3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK. (Rare) |
Rating: 1 out of 5 Catastor can take down any monster that isn't Set. |
Dark Neostorm
(DANE-EN031) Destiny HERO - Dominance DARK / Fusion Monster / Level 10 / ATK 2900 / DEF 2600 (Warrior / Fusion / Effect) 3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn. (Super Rare) |
Rating: 1 out of 5 We're continuing what DESO-EN began. Dominance is going to be very far away for this and others. |
Dark Neostorm
(DANE-EN030) Dinowrestler Chimera T Wrextle DARK / Fusion Monster / Level 8 / ATK 3500 / DEF 0 (Dinosaur / Fusion / Effect) 1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters. (Common) |
Rating: 1 out of 5 Great effects, but it's all for nothing thanks to its Fusion Materials and lack of DEF. |
Dark Neostorm
(DANE-EN029) Crealtar, the Impcantation Originator LIGHT / Ritual Monster / Level 10 / ATK 3000 / DEF 3000 (Fiend / Ritual / Effect) You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated. (Common) |
Rating: 1 out of 5 Now I know who to blame for those rejects from earlier. |
Dark Neostorm
(DANE-EN028) Cupid Dunk LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Fairy / Effect) Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1. (Common) |
Rating: 3 out of 5 Raise its Level manually or by its effect to make it harder to take down. |
Dark Neostorm
(DANE-EN027) Emperor Maju Garzett DARK / Effect Monster / Level 9 / ATK 0 / DEF 0 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase. (Common) |
Rating: 3 out of 5 Maju Garzett has finally done well. |
Dark Neostorm
(DANE-EN026) Handigallop EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Beast / Effect) Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If your LP are higher than your opponent's, you take any battle damage your opponent would have taken from battles involving this attacking card, instead. (Common) |
Rating: 1 out of 5 Only 3 years too late for the 2019 Kentucky Derby. |
Dark Neostorm
(DANE-EN025) Ghost Sister & Spooky Dogwood WATER / Effect Monster / Level 3 / ATK 0 / DEF 1800 (Zombie / Tuner / Effect) During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase. (Secret Rare) |
Rating: 1 out of 5 You're just asking to lose half your LP with this. |
Dark Neostorm
(DANE-EN024) Star Staring Starling WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Winged Beast / Effect) This card gains an effect based on your Main Monster Zone it is in. ● Leftmost: Increase its Level by 4. ● Rightmost: Increase its Level by 3. ● Center: Increase its Level by 2. ● Others: Increase its Level by 1. (Rare) |
Rating: 2 out of 5 Almost as versatile as Star Drawing, but not quite. At least it's Level 4 to start. |
Dark Neostorm
(DANE-EN023) Xyz Slidolphin WATER / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Sea Serpent / Effect) If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn. (Common) |
Rating: 2 out of 5 The last effect ensures the Xyz Monster has 1 material, even if revived from the Grave. |
Dark Neostorm
(DANE-EN022) Loud Cloud the Storm Serpent WATER / Effect Monster / Level 5 / ATK 0 / DEF 2000 (Reptile / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn. ● You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK. ● You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it. (Common) |
Rating: 1 out of 5 I can't hear them over the roar of just about anything else. |
Dark Neostorm
(DANE-EN021) Chaos Betrayer DARK / Effect Monster / Level 6 / ATK 2000 / DEF 2000 (Fiend / Effect) If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn. (Rare) |
Rating: 1 out of 5 You should feel betrayed if you use this because nothing here is worth bringing it out. |
Dark Neostorm
(DANE-EN020) Omni Dragon Brotaur DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Dragon / Effect) If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn. (Secret Rare) |
Rating: 1 out of 5 How likely are you to meet the card's 2nd effect activation requirements? Look at its stats. |
Dark Neostorm
(DANE-EN019) Deus-X-Krawler EARTH / Effect Monster / Level 9 / ATK 2000 / DEF 2000 (Insect / Flip / Effect) When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn. (Common) |
Rating: 2 out of 5 The better Big Shield Gardna, but not by much. |
Dark Neostorm
(DANE-EN018) World Legacy Guardragon Mardark WIND / Effect Monster / Level 9 / ATK 2600 / DEF 3000 (Dragon / Effect) All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn. ● You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand. ● If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. (Rare) |
Rating: 2 out of 5 Not even restrained to any Archetype, but it's not great. |
Dark Neostorm
(DANE-EN017) Knightmare Incarnation Idlee DARK / Effect Monster / Level 9 / ATK 2100 / DEF 2100 (Fairy / Effect) Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn. ● If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand. ● If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY. (Secret Rare) |
Rating: 1 out of 5 With those requirements, it's going to be on idle the entire Duel, if it even survives on the field. |
Dark Neostorm
(DANE-EN016) Yuki-Musume, the Ice Mayakashi WATER / Effect Monster / Level 1 / ATK 0 / DEF 1900 (Zombie / Effect) If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Common) |
Rating: 2 out of 5 Mayakashis get a new Main Deck member that proves to be just as marginally-playable-at-best as the others. |
Dark Neostorm
(DANE-EN015) Filo, Messenger Fur Hire WIND / Effect Monster / Level 1 / ATK 0 / DEF 0 (Winged Beast / Effect) During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn. (Rare) |
Rating: 1 out of 5 The message is quite clear. Don't use the monsters Fur Hire. |
Dark Neostorm
(DANE-EN014) Neo Flamvell Lady FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 200 (Pyro / Effect) (Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn. (Common) |
Rating: 2 out of 5 Two copies of Scattershot could go to the Grave for 1000 damage, but the end result is still pretty mediocre. |
Dark Neostorm
(DANE-EN013) Super Quantum White Layer LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 2400 (Fairy / Effect) You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn. (Rare) |
Rating: 2 out of 5 Does about as little as you'd expect for a Rare these days. |
Dark Neostorm
(DANE-EN012) T.G. Halberd Cannon/Assault Mode EARTH / Effect Monster / Level 12 / ATK 4500 / DEF 4500 (Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. ● When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. ● When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions. (Rare) |
Rating: 1 out of 5 We've seen these years ago, but now it's in a fitting rarity. |
Dark Neostorm
(DANE-EN011) Assault Sentinel EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Beast-Warrior / Effect) You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn. (Common) |
Rating: 1 out of 5 Once the assault is over, it can't come back later. |
Dark Neostorm
(DANE-EN010) Psi-Reflector DARK / Effect Monster / Level 1 / ATK 400 / DEF 300 (Psychic / Tuner / Effect) If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn. (Rare) |
Rating: 2 out of 5 2 stars for being a Tuner and nothing else. |
Dark Neostorm
(DANE-EN009) Destiny HERO - Drawhand DARK / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Warrior / Effect) If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn. (Common) |
Rating: 1 out of 5 Can't lend a hand to save its life. |
Dark Neostorm
(DANE-EN008) Dinowrestler Martial Anga EARTH / Effect Monster / Level 5 / ATK 1600 / DEF 0 (Dinosaur / Effect) During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card. (Common) |
Rating: 1 out of 5 Safe Zone offers more protection for any monster. |
Dark Neostorm
(DANE-EN007) Dinowrestler Coelasilat EARTH / Effect Monster / Level 2 / ATK 100 / DEF 800 (Dinosaur / Tuner / Effect) If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a "Dinowrestler" monster. You can only Special Summon "Dinowrestler Coelasilat" once per Duel this way. (Common) |
Rating: 2 out of 5 Not a good Tuner to start with for Synchro Summoning. |
Dark Neostorm
(DANE-EN006) Dinowrestler Eskrimamenchi EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 0 (Dinosaur / Effect) If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn. (Common) |
Rating: 1 out of 5 Gone are the days when Dinosaurs could be run on their own without issues. |
Dark Neostorm
(DANE-EN005) Altergeist Fifinellag DARK / Effect Monster / Level 1 / ATK 0 / DEF 1000 (Spellcaster / Tuner / Effect) Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag", also your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag". (Common) |
Rating: 2 out of 5 The effect is pretty much useless, but it's also a Tuner. |
Dark Neostorm
(DANE-EN004) Overflow Dragon DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Dragon / Effect) When a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand, then, if 2 or more monsters on the field were destroyed by that card effect, you can Special Summon 1 "Overflow Token" (Dragon/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Overflow Dragon" once per turn. (Common) |
Rating: 1 out of 5 Hardly overflowing, and more like a trickle from a faucet. |
Dark Neostorm
(DANE-EN003) Salamangreat Fennec FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 200 (Cyberse / Effect) If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn. (Common) |
Rating: 1 out of 5 Want to know what's truly great? Volcanic Doomfire. |
Dark Neostorm
(DANE-EN002) Grid Sweeper LIGHT / Effect Monster / Level 4 / ATK 100 / DEF 2000 (Cyberse / Effect) If a face-up Field Spell is in any Field Zone: You can Special Summon this card from your hand. You can banish this card in your GY and 1 Link Monster you control; destroy 1 card your opponent controls. You can only use each effect of "Grid Sweeper" once per turn. (Common) |
Rating: 2 out of 5 I had to do a double take between this and the previous card's stats. They could almost be twins. |
Dark Neostorm
(DANE-EN001) Firewall Guardian DARK / Effect Monster / Level 4 / ATK 100 / DEF 2000 (Cyberse / Effect) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn. (Common) |
Rating: 2 out of 5 Twice the DEF of the first card below, and that's the only perk here. |
Dark Neostorm
(DANE-EN000) Gnomaterial EARTH / Effect Monster / Level 1 / ATK 0 / DEF 1000 (Fairy / Effect) If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn. (Secret Rare) |
Rating: 1 out of 5 Gno point in using this at all. Not really even a Stall card. |